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OVERVIEW

The Ultramarines have discovered the lair of the sleeping Ctan known as the Nightbringer on the world of Pavonis.
Led by Captain Uriel Ventris and Inquisitor Ario Barzano, they must defeat the enemy forces arrayed against them
to prevent the awakening of this monstrous Star God.The architect of this scheme to awaken the Ctan, Kasimir
de Valtos and his ally, Archon Kesharq desire the star-killing vessel of the alien and will fight to the death to see
the Ctan arise. Kesharqs retinue of deadly Incubi and the animation of dozens of Necron warriors will make the
Ultramarines task a true struggle against the odds.
SCENARIO SPECIAL RULES
Time is running out Because the exact time of the Nightbringers awakening is uncertain, you must roll at the
beginning of every turn after turn 4 to see whether it awakes or not.Use the rules for Random Game Length, and
if the roll would indicate that the game would end, instead treat this as though the Nightbringer has just risen from
his tomb. The turn the Nightbringer arises from its tomb, it is very weak and thus it cannot move, shoot or assault,
counts as having Toughness 6 and does not benefit from its 4+ Invulnerable save. In following turns, all the
Nightbringers rules as printed in Codex: Necrons apply as normal. Once the Nightbringer awakens, remove the
model representing the tomb as its substance forms part of the Nightbringers form.
All or Nothing Due to the huge stakes of this battle all units or characters forced to take a Morale test (for any
reason) do so on their unmodified Leadership value. De Valtos is exempt from this rule and is considered to be
Fearless.
Necron Reserves The Necron warriors enter the game from reserves.
Kasimir de Valtos Kasimir de Valtos may not be moved out of base contact with the sarcophagus, as he is busy
fitting the recovered pieces of the Necron ship into place. He can be moved around the sarcophagus, but may not
leave it. In addition, he may not be targeted by shooting attacks and can only be killed in an assault.
GAME LENGTH
The game lasts until the
Nightbringer kills all the Space
M a rines then leaves with its
mighty starship or the Ultra -
marines are able to prevent it
arising and kill all their enemies.
LINE OF RETREAT
Defenders: If the Ctan has not
awo ken yet, Eldar who are
forced to fall back will do so
towards its sarcophagus. If it
h a s, then they will fall back
t owards the entrance to the
cavern, i.e. the Space Marine
board edge. Necrons forced to
fall back will always do so
t owards the tomb or the
Nightbringer.
Attackers: The Space Marines
will fall back towards their board
edge.
SET-UP
This game is played on a 4x4
board with the Ctans tomb placed
as shown on the accompany i n g
map. The defender must place the
Wych Succubu s, Kesharq, the
Incubi and the Pariahs anywhere
within 8 of the tomb. De Valtos
must be placed in base contact with
the sarcophagus. The Space
Marines are placed on the board
edge opposite the Ctans tomb as
shown. The Necron warriors enter
from Reserves and when they
become available may enter from
any table edge.
MISSION OBJ ECTIVE
To prevent the Ctan from waking, either Uriel or Barzano must fight their way
to the sarcophagus, kill Kasimir de Valtos and remove the final piece of the
metal from the lid of the sarcophagus. Once de Valtos is dead, removing the
metal requires either character to spend a full turn in contact with the
sarcophagus and not shoot or fight in an assault.At the end of the turn, roll
a D6 and on a 4+ the metal has been prised free from the tomb, preventing
the Nightbringer from arising from its dormancy. If they fail to remove the
metal the first time, they may try again on subsequent turns.
Ultramarines Deployment zone 8"
THE NIGHTBRINGER AWAKENS
X
18"
24"
Total points 760
FORCES OF THE IMPERIUM
CAPTAIN URIEL VENTRIS 82pts
Equipment: Bolt pistol and close combat weapon, iron halo. (If Ario Barzano dies
then Uriel may take his power weapon by moving into base contact with him.)
VETERAN SERGEANT PASANIUS 62pts
Equipment: Bolt pistol and close combat weapon, heavy flamer
ORDO XENOS INQUISITOR ARIO BARZANO 90pts
Equipment: Master-crafted power weapon, plasma pistol, conversion field (4+
Invulnerable save)
SQUAD PASANIUS 150pts, led by Sergeant Pasanius
Equipment: Boltguns. (May be split into two 5 man battle squads)
SQUAD VENASUS 190pts, led by Sergeant Venasus
Equipment: Boltguns. Sergeant Venasus has a close combat weapon and a power
fist. (May be split into two 5 man battle squads)
SQUAD DARDINO 180pts, led by Sergeant Dardino
Equipment: Boltguns. Sergeant Dardino has a close combat weapon and a power
weapon. (May be split into two 5 man battle squads)
WS BS S T W I A Ld Save
Uriel Ventris 5 5 4 4 3 5 3 10 3+/4+
WS BS S T W I A Ld Save
Pasanius 4 4 4 4 2 4 2 9 3+
WS BS S T W I A Ld Save
Ario Barzano 5 5 3 3 2 4 3 10 4+
WS BS S T W I A Ld Save
9 Space Marines 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld Save
9 Space Marines 4 4 4 4 1 4 1 8 3+
Venasus 4 4 4 4 1 4 2 9 3+
WS BS S T W I A Ld Save
9 Space Marines 4 4 4 4 1 4 1 8 3+
Dardino 4 4 4 4 1 4 2 9 3+
Total points 835 (Not inc luding the Nightbringer)
THE NIGHTBRINGER 360pts (see Codex: Necrons)
FORCES OF KASIMIR DE VALTOS
KASIMIR DE VALTOS 10pts
Equipment: Laspistol
WYCH SUCCUBUS 18pts
Equipment: Wych weapons (always count as having a higher WS), combat drugs.
Note: In close combat, a Wychs save is Invulnerable.
INCUBI RETINUE 189pts
Equipment: Punishers and Tormentor Helms. The Incubi Master is armed with a
blaster and a power weapon
NECRON WARRIORS 360pts
Equipment: Gauss flayers
PARIAHS 144pts
Equipment: Warscythe with built in gauss blaster
ARCHON KESHARQ OF THE SUNDERED BLADE 118pts
Equipment: Dread Punisher (+2 Strength power weapon), Tormentor Helm (This
counts as a Tormentor Helm as normal until Kesharq suffers a wound, whereupon it is
destroyed and Kesharq counts as having a Hellmask.This represents the exposure of
Kesharqs horrific, skinless face after taking a hit.)
WS BS S T W I A Ld Save
Kasimir de Valtos 3 3 3 3 1 3 1 10 6+
WS BS S T W I A Ld Save
Succubus 4 4 3 3 1 6 2 8 4+
WS BS S T W I A Ld Save
2x10 Necrons 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld Save
5 Incubi 5 4 3 3 1 5 1 8 3+
Incubi Master 5 4 3 3 1 6 2 9 3+
WS BS S T W I A Ld Save
4 Pariahs 4 4 4 4 1 4 1 8 3+
WS BS S T W I A Ld Save
Nightbringer 6 4 10 6(8) 5 4 5 10 4+
WS BS S T W I A Ld Save
Kesharq 6 6 3 3 3 7 3 9 4+

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