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Mutants + Masterminds II
Mutants + Masterminds II
Str 6
Sta Agi 3
Dex 2
Fgt 10
Int 1
Awe 3
Pre 2
Advantage: Benefit 2 (Wealthy), Agile Feint
Skills: Mysterious: Deception 8, Expertise: Magic 6, Expertise: Theology 4, Insight 6, Perception 6
Offensive Powers: Supernatural Might: Enhanced Strength 2,; Power-lifting 2; Enhanced
Advantages 2 (Close Attack 2) * 8 points.
Vampire:
Blood Drain: Regeneration 10, Source (Blood) * 5 points.
Primary Powers: Living Vampire: Enhanced Stamina 15; Impervious Toughness 10 * 40 points.
Utility Powers I: Mist Form: Insubstantial 2, Linked to Fligh 5 (60 mph) * 20 points.
Utility Powers II: Vampire Bite: Weaken Stamina 4, Grab-Based * 2 points.
Dodge +6
Parry 0
Fortitude 0
Toughness 0
Will +6
POWER POINTS
Abilities
44
Skills
15
Powers
75
Defenses
12
Advantages
Total
150