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Marvel Ultimate Alliance - Item
Marvel Ultimate Alliance - Item
Marvel Ultimate Alliance - Item
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Marvel: Ultimate Alliance Item Guide
By: Michael Allen Wilson
Contact Information:
e-mail: Youngblood0000@aol.com
Date: October 30, 2006
Format:
I: Introduction
II: Purpose of this guide
III: What items get you
IV: Act-by-Act Item Locations
V: Legal and Contact Information
VI: Credits and Thanks
I: Introduction
Hello, all. This is my second time writing an item guide. If you?ve
previously played X-Men Legends 2: Rise of Apocalypse and use gamefaqs.com
for help, you may have seen or used my item guide for that game. If so,
I hope you found it useful. Anyhow, the developers at Raven are back
again with another action-rpg, this time featuring some of the most
popular and powerful of Marvel?s mighty heroes. Throw in a heap of
Avengers, the complete Fantastic Four, a sprinkling of mutants, and a few
of their partners in crime fighting, and you get Marvel: Ultimate
Alliance. Sit back, relax, and get ready to save the universe. No biggy,
right?
every last concept sketch, allow me to help you get things done in a hurry.
III: What items get you
A) Sketch books get you concept art. Finding all sketch books gets you
bonus art from Blur, the company that made the cool fully-rendered cutscenes.
B) Simulator Discs get you simulator programs. Completing the simulator
program for a playable character gets you an additional uniform for that
character that cannot legitimately be gotten any other way. Completing
all simulator programs (including ones whose title is a non-playable
character, such as the Shocker or Mysterio ones) will unlock the Silver
Surfer (former herald of Galactus).
C) Black Panther and Daredevil action figures (5 of each) will unlock the
playable characters Black Panther (king of Wakanda and Storm?s husband)
and Daredevil (who was blinded by radioactive materials, resulting in the
enhancement of his other senses). Hmmm, I wonder which of those two has
it better. :) Since there are more than 5 of each action figure laying
around for you to find, any additional figures you find after acquiring
the required 5 will turn into experience point bonuses.
D) Body, Focus, and Strike bonuses- For each body bonus you get, you will
have an additional 3 points of health for your character. It?s not much,
but after a while it adds up. Focus bonuses allow your character to have
more energy and a higher rate of energy regeneration. Again, you get 3
points of energy for each focus point you get. Strike bonuses allow you
to do more damage with melee attacks. You only get 1 point of strike,
but again, it adds up.
E) Skill points make it so you can acquire new powers or upgrade ones
you already have.
F) Experience point (XP) bonuses are actually just additional action
figures that you don?t need anymore. They are a way of rewarding you
for collecting the action figures, making it easier for you to level up.
G) Load screens/cinematics- these aren?t actually items, so they?re not
covered in the guide. You?ll unlock load screens by random chance as you
enter areas, and the cinematics will all unlock themselves as you play
through the story mode.
IV: Item Locations
Act 1
Level 1- Shield Helicarrier
Flight Deck- nothing
Command Deck- nothing
Barracks+1 striking- in a room across (to the left) from where Winter Soldier
and Radioactive Man were on a balcony
+1 body- in the area where you finally defeat Winter Soldier and
Radioactive Man, go to the right and fly up on a balcony
Upper Batteries+1 focus- follow the hall as it winds around to the right twice. At
the right of the area this leads to is the bonus on an elevated area.
Fly up and over to get it.
Hub 1- Stark Tower
Lobby+1 focus (easy to find, it?s a small area)
+1 body (easy to find)
+1 striking- on a table
Sketch book (easy to find)
Iron Man Lab- (cannot access until after Omega Base mission; I?ll revisit
it then)
Level 2- Omega Base
WrenchworksDaredevil Action Figure- Down the right side of the first gear you can
break is a set of stairs; go down them to find a Daredevil action figure.
Simulator disc- Captain America- just outside the first control room,
to the right
+1 body- just outside the first control room, to the left
Project LabsSimulator disc- Wolverine- in a room with lots of beds just after you
escort David Banner
+1 striking- door just opposite the door to the primary lift at the
end of the section
Top DeckSketch book- just past the first SHIELD agent, go down a set of stairs
to your right
Black Panther Action Figure- After you push the large object over the
ledge, go to the room where the glass breaks. When you go inside, it is
kind of behind a breakable object.
+1 focus- between some crates across from the second SHIELD agent
Stark Tower (revisited)
Iron Man LabSimulator disc- Iron Man- on Iron Man?s computer
+1 skill point- use Iron Man Health console
Sketch book- by Wolverine on upper level
Level 3- Atlantis
Nannite Chamber+1 focus (look around, it?s a small area)
Dive ChamberBlack Panther action figure- you?ll find it if you?re looking for it
SHIELD Outpost- nothing
Temple of Negrete+1 skill point- behind a breakable wall immediately to your left
upon entering the area
Simulator Disc- Mr. Fantastic- Behind another breakable wall in one
of the side areas of the temple (Credit to Ole from the gamefaqs boards
for finding that one)
Atlantean Trenches+1 striking- by one of the Sonic generators
Daredevil action figure- free the soldier trapped in a giant shell in
the same area. He will allow you to be able to open a safe by a nearby
sunken ship. The action figure is in the safe/treasure chest/weapons
cache (whatever you like to call it).
Atlantean ThroneSketch book- after you pick up Tiger Shark and Attuma?s bead and
replace it at the next bead location, there will be three directions (on
your map) that you can go. Take the left path (one of the ones with a
death trap vacuum sort of thing), and look around the outside of the room
for it. Just remember to keep pressing the ?swim up? button so you don?t
get sucked into the vortex.
Defender?s Crypt+1 body- pretty much out in the open, but it may be tucked away a
little by some of the ruins depending on your camera view. Weave back
and forth across so you improve your chance of catching a glimpse of it.
Arena- nothing
Level 4- Mandarin?s Palace
First Section (unsure of name)Sketch book- early in the section, there is a rope that a mighty hero
can pull on to open a door. The book is just down to the side of this,
behind a pillar.
+1 striking- in the room where Ultimo was.
Golden CourtSimulator Disc- Thing- in the room across from where you found the
Ultimo blueprints.
Celestial HallSketch book- in the corner of the room to the left before you reach
the Xtraction Point area.
+1 body- out in the open after you beat Ultimo Mark 2
+1 focus- out in the open after you beat Ultimo Mark 2 (same place
as above)
Forbidden PassageSimulator Disc- Crimson Dynamo- in the middle of a hallway just
after meeting Dr. Strange.
Black Panther action figure- behind a Buddha statue and bladed
spinning hazard off to the side just before the entrance to the next
section.
Mandarin?s Court- nothing
Act2
Hub2- Dr. Strange?s Sanctum Sanctorum
X-Traction point room+1 striking- in the room Vision is usually in
+1 focus- in Dr. Strange?s room (you?ll need Dr. Strange active in
your party to enter it)
+1 focus- in Dr. Strange?s room (no, I didn?t screw up. There?s two
of them in there; Nice, eh?)
Sanctuary (top floor)Daredevil action figure- up the set of stairs to the left, at the end
of the platform.
Simulator Disc- Doctor Strange- up the set of stairs to the right, at
the end of the platform.
Sketch book- by the window.
Level 5- Dr. Doom?s (fake) Castle/ Murderworld
Fake Castle Doom+1 focus- behind a breakable fence/gate, to the left side of the
dining room table.
Simulator Disc- Mysterio- also to the left side of the dining room
table, behind another breakable fence/gate.
Daredevil action figure- to the right side of the dining room table,
behind another breakable fence/gate.
+1 skill point- After evading the moving spiked wall death trap, go
back in the area it is in. Push the spiked wall further down, and you can
reach the skill point in this secret area.
+1 striking- behind the second breakable fence/gate on the right
down the hall you come to shortly after the spiked wall death trap.
Big TopSketch book- immediately to the right upon entering this section
Simulator Disc- Luke Cage- immediately to the left upon entering
this section
+1 body- to the left in front of Senator Kelly?s cage and the big
jack-in-the-box.
PinballSketch book- on the floor by a paddle thing
+1 striking- by one of the big triangle bumpers near the X-traction
point
+1 body- by the other big bumper near the X-traction point (by the
green skull and crossbones)
Fair Grounds+1 focus- behind a breakable fence with a bumper car
Sketch book- by two exploding stuffed animals around the outside of
the section you?ll be in after using the hammer to open the first large
gate
Maze-O-DeathSimulator Disc- Elektra- easy to see in the maze
Fun House- (note: it?s best to go through door number 3 first to get the
items in the Fun House)
+1 striking- at the end of the path from opening door number 3;
activates a trap.
Black Panther action figure- It?s at the end of the path from opening
door number 3. The action figure is under one of the poison flowers and
difficult to see.
+1 body- in the room where you fight Arcade.
Level 6- Mephisto?s Realm
First section (also called Mephisto?s Realm)Simulator Disc- Blade- just to the right of the entrance
+1 striking- in the area with a ton of leapers
Black Panther action figure- in a grave plot
+1 body- by the eternal torch
InfernoDaredevil action figure- by a tree between the two big bridges (one
broken, one not).
+1 skill point- by giant statue above the area where the first fire
giant is fought
Sketch book- down the left side stairs in the area where Ghost Rider
is chained.
Sepulcher+1 body- in a little room with a breakable big horned skull
Simulator Disc- Scorpion- in a bigger room
Sketch book- in one of two rooms that big guys come out of (the
sketch book is in the room on the right side)
+1 focus- in one of two rooms that big guys come out of (the focus
bonus is in the room on the left side)
Stygian AbyssSimulator Disc- Ghost Rider- near the beginning of the section
Note: By now you can have all Black Panther and Daredevil action figures
if you?ve collected them all so far. In case you?re missing one that you
can?t go back to (the Black Panther in the Dive Chamber is one, the Black
Panther in a grave plot that becomes closed off after destroying the
tombstones is another, and the Daredevil in the fake Dr. Doom?s castle
is the third), I?ll list one more Daredevil and two more Black Panther
locations in act 3 so you know where to look for an additional one (or
two in Panther?s case). There are additional ones after these, but they
turn into experience point bonuses, so I?m not sure whether they are
Daredevil figures or Black Panther ones. If you still don?t have five
out of the six (or seven) locations I list, try checking out those places
I list as experience point (or XP) locations. I?ll try not grabbing the
early ones in a later version of this guide to find out which XP
locations correspond to which characters? action figures.
Act 3- Asgard
Hub 3- Courtyard of the Gods
XP bonus- in the other cell that opens when you free the scientist
(the right cell).
World DevourerNothing
Act 5
Hub 5- Doomified Stark Industries (DoomStark)(nothing, initially)
Doomified Iron Man LabNothing
DoomStark (after beating Doom Ironmen)
Sketch Book- on table by Black Widow
+1 striking- by training simulator
+1 focus- by trivia machine
+1 body- by Hank Pym
Level 12- Castle Doom
First section+1 skill point- when the third magic stone section appears, you should
see two statues of knights. Destroy the one on the left, and both the
skill point and a treasure chest will appear.
XP bonus- when the third magic stone section appears, you should see
two statues of knights. Destroy the one on the right, and both the
experience bonus and a treasure chest will appear.
Castle Doom (room with X-traction point that?s covered)Sketch book- by the door on the left side of the area
+1 focus (four of them)- cannot be gotten yet- need gauntlets, armor,
and mask of Doom
+1 body (four of them)- cannot be gotten yet- need gauntlets, armor,
and mask of Doom
+1 strike (four of them)- cannot be gotten yet- need gauntlets, armor,
and mask of Doom
Doom?s Lair (go through the right door)XP bonus- use bookcase in a room on the left side of the hall to
access the secret room. Open the weapon cache to get the bonus.
+1 skill point- in a room on the right side of the hall, between
two beds
Sketch book- a little past another movable bookcase that opens up
into a stone passageway. The sketch book is in the passageway.
Doom?s DimensionNothing
StairwellNothing
Dimensional CavernNothing
Hall of ArmsSketch book- immediately to your left upon entering
Doom?s LabSketch book- room across from the room the damaged Ultimate
Nullifier was in.
Castle Doom (revisited)
If you have collected the gauntlets, chest plate, and mask of
Doom while making the loop from Doom?s Lair back to Castle Doom, the
cases in the room will all break open, allowing you to collect:
+1 focus (four of them)
+1 body (four of them)
+1 strike (four of them)
That accounts for every item pickup throughout the game. Yay!