Professional Documents
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Lema & Agrusa 2009
Lema & Agrusa 2009
Lema & Agrusa 2009
Hospitality Management, Drexel University, 3001 Market Street, Philadelphia, PA 19104, United States
Travel Industry Management, College of Business Administration, 1164 Bishop Street #912, Hawaii Pacic University, Honolulu, HI 96813, United States
A R T I C L E I N F O
A B S T R A C T
Keywords:
Self-service technology
Human resource development
Casino industry
Self-service technology is rapidly changing how casino organizations are delivering services. Fueled by
consumer demand, self-service technology is providing value added options for customers in all areas of
the casino industry. The purpose of this research is to examine the relationship between technology,
World Wide Web (WWW) usage and the self-directed learning readiness of employees in the casino
industry. Along with a descriptive inquiry into the WWW technology expertise of casino employees, a
linear regression model indicated there is a signicant relationship between WWW usage and selfdirected learning readiness. As technology continues to transform the casino industry, human resource
development programs and practices will need to reect this rapidly changing environment.
2008 Elsevier Ltd. All rights reserved.
1. Introduction
While technology has fueled much of the growth in delivering
new services and options that customers are demanding, a wellprepared and dynamic workforce is required to match these new
rapidly changing levels of technology. As technology continues to
rapidly advance in the casino industry and society, it is becoming
extremely important to have a highly capable workforce. Developing a competitive workforce is particularly important in the new
global economy, and it is essential in highly competitive areas,
such as the casino industry. Organizations that are able to initiate
and adapt to change faster than their competitors may have a
greater advantage in recruiting, maintaining, and developing a
superior, effective workforce.
Motivating employees to initiate change requires preparation
and practice. Preparing an employee to be self-directed involves
consideration of assumptions that follow self-directed learning
methods. An understanding of the theoretical research of the
variables that inuence self-directed learning readiness will allow
a hospitality organization to create effective, efcient programs
and practices that maximize the talents of its employees. Flexible
employees who can handle challenging responsibilities will be
needed to supplement technology rather than attempting to
substitute technology for an organizations incapable workforce.
Gordon (2000) argues in his book Skillwars that learning in the
workplace has not kept pace with the added technology and rapid
2. Literature review
As the casino and hospitality industry continues to rapidly
change in a dynamic competitive environment, strategic methods
of learning may help employees and organizations acquire the
expertise to help them succeed. A highly competitive business
environment is creating levels of uncertainty and there are
concerns in the hospitality industry whether organizations are
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Table 1
Location of WWW usage (N = 212)
Location
Frequency
Percent
Home
Never
Less than once a month
Monthly
Weekly
Daily
23
14
6
21
148
11
7
3
10
69
Work
Never
Less than once a month
Monthly
Weekly
Daily
71
25
4
23
89
34
12
2
11
41
School
Never
Less than once a month
Monthly
Weekly
Daily
125
30
6
29
22
58
14
3
14
11
Public terminals
Never
Less than once a month
Monthly
Weekly
Daily
141
50
16
4
1
66
23
8
2
1
Other locations
Never
Less than once a month
Monthly
Weekly
Daily
121
50
24
16
1
56
24
11
8
1
Table 2
Amount of WWW usage (N = 212)
Category
Frequency
Percent
70
84
24
8
26
33
40
11
4
12
Table 3
Hours of WWW usage (N = 212)
Category
Frequency
Percent
81
31
41
12
30
14
3
38
15
19
6
14
7
1
23
24
goals and action plans for their future development. Based on the
employees level of self-directed learning readiness, training and
development programs can be specically tailored to an employees
unique needs through self-service technologies. Employees may
have the benet of accessing training and development opportunities during their downtime at work or in their spare time at home.
Benets for the hospitality organization may be in the form of
increased employee retention, experience with self-service technologies, and efcient training programs. Furthermore, as employees gain greater quality experiences with self-service processes
through WWW technologies, their ability to relate to the self-service
customer experience may also increase. Facilitating employee
readiness with self-service technology may lead to employees
having greater knowledge and experience when interacting with
customers who face self-service challenges of their own.
As technology continues to fuel the growth of information,
employees are being challenged to continuously interpret and
apply new information that is relevant to their unique situations.
With self-service technologies leading change initiatives in the
casino industry, continuous learning activities that build critical
thinking skills will be necessary for hospitality organizations to
competitively operate in this uncertain and rapidly developing
environment. Self-service technology is reported to be at the
beginning of the adoption curve and, within the near future, is
expected to expand in growth from $128 billion to over $41.3
trillion (Frary, 2005). The impact for employees and customers is
expected to be enormous. In view of this staggering opportunity for
growth, learning initiatives will need close examination to ensure
that employees skill levels can optimize the hospitality organizations technological capabilities.
Casino organizations should consider the implications of selfservice technology and continually review policies that act as
barriers to learning while working towards processes that support
learning opportunities. Connecting self-directed learning concepts
specically, should be aligned and considered with self-service
applications. Training and development programs should emphasize continuous, uid learning initiatives with technology to
address the rapidly changing business conditions of the casino
industry. With increased WWW technology experience, employees have the opportunity to participate in self-directed learning
using WWW-based training that will enable these employees to
think critically and transition to active facilitators which coincides
with Buyens et al. (2003) study. As employees gain greater
experience with WWW technology learning processes can be
shifted to on-line learning, allowing greater opportunities for
employees to engage in non-traditional exible learning initiatives. In addition, learning programs should focus on supporting
employees to actively participate in learning activities that enable
employees to gain experience with technology rather than
developing policies that discourage WWW-based applications.
With casino organizations continuing to shift greater responsibilities throughout levels of the organization, ownership of
learning should also be directed towards individual responsibility.
Empowering employees to engage in learning and initiating
change will require new policy measures of accountability,
responsibility, and unique considerations for learning programs.
Considering that casino employees, as indicated from the
descriptive results of this study, have novice to lower intermediate
experience with WWW technologies, the role of self-directed
learning readiness may require careful consideration in developing
human resource development initiatives. An increase in the level of
self-directed learning readiness of employees will need to coincide
with strategies that enhance employees experience with technology. The technology expertise of casino employees may increase by
allowing employees greater opportunities to utilize more WWW
applications. In addition, providing focused facilitation to complement self-directed processes may help to provide positive and
successful experiences with self-service technologies.
An employee that, for example, is a novice user of WWW
technology, may be highly motivated to pursue a learning
opportunity that will provide an immediate impact on their life
such as having unlimited access to self-service benet options. An
organization that can facilitate personal rewarding experiences for
their employees also has an opportunity to create positive
experiences that may increase technological skill levels. One of
the concerns that Hu et al. (2003) explain in their research on
WWW-based training is that participants need to be more selfmotivated in training activities in order to use the technological
capabilities of the WWW to the fullest extent. Providing learning
opportunities through activities that have an immediate personal
interest and impact on employees may be one possible motivational strategy. Furthermore, in view of rapid technological
developments, offering employees incentives to purchase personal
computers for their homes may provide other opportunities for
employees to gain experience with self-service applications.
Providing employees with the opportunity to gain self-service
technology experience can begin with initiatives that are of
personal interest to employees such as self-service benets
enrollment, payroll transactions, and other personnel-related
activities. In addition, providing access to computers at work
and providing learning opportunities to gain skills in a supportive
environment will enhance employees learning experience with
WWW applications.
Training and development practices should provide greater
opportunities for employees to participate in personal learning
goals and objectives. Through self-directed learning practices
employees can have greater opportunities to practice making
decisions and develop critical thinking skills. As many hospitality
organizations expand globally and shift learning programs to
WWW-based applications, self-directed learning readiness will
need to be examined to determine which employees are ready to
participate and at what level. Hu et al. (2003) also found that large
hospitality organizations, in particular, which have a wide
dispersal of employees and properties can strategically benet
from WWW-based applications in both convenience and expense
(Buyens et al., 2003).
The consequences of implementing WWW-based applications
that maybe unsuitable or inappropriate for certain employees who
may feel out of place, however, may not only waste a signicant
amount of investment capital, it may also act as a barrier to future
employee development. In addition to implementing WWW
technology and self-directed learning programs, appropriate levels
of facilitation must not be compromised in the process. Understanding the self-directed learning readiness of employees and the
signicant factors related to promoting self-directed processes, such
as WWW technology as presented in the ndings of this study, will
help in determining levels of facilitation needed for the successful
implementation of these programs in the casino industry.
While one of the limitations of this study was that it did not
provide causeeffect relationships among the variables, future
research should focus on examining a comprehensive set of
variables to extend the generalized results. It must also be
acknowledged that WWW usage comprises one part of a number
of technology applications and therefore, the results of this sample
may be limited to the WWW usage prociency aspects in
consideration of numerous other technological applications.
Furthermore, considering the number of diverse aspects of the
hospitality industry the results of this study may be limited to the
food and beverage, lodging, and entertainment aspects of the
casino industry. It is suggested that in future research a larger
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