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Pentay Zae'Gammie: Abilities
Pentay Zae'Gammie: Abilities
Abilities
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
13
16
12
14
13
11
(+1)
(+3)
(+1)
(+2)
(+1)
(+0)
Saving Throw
Saving Throw
15
9
1d8
Class Features
Expertise (Acrobatics, Perception): Your proficiency bonus is
doubled for any ability check you make that uses either of the
chosen proficiencies.
Proficiencies
Proficiency Bonus: +2
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords,
rapiers, shortswords
Tools: Thieves tools, disguise kit, flute
Attacks
Melee: shortsword (+5, 1d6+3 piercing; finesse, light) or
Melee: shortsword (+5, 1d6+3 piercing) and (bonus action)
shortsword (+5, 1d6 piercing)
Skills
Combat
Armor Class
Hit Points:
Hit Dice:
Death Saves:
Success
Failures
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidate
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Dexterity
Wisdom
Intelligence
Strength
Charisma
Intelligence
Wisdom
Charisma
Intelligence
Wisdom
Wisdom
Wisdom
Charisma
Charisma
Intelligence
Dexterity
Dexterity
Wisdom
+7
+1
+2
+1
+0
+2
+1
+0
+4
+1
+1
+5
+2
+0
+2
+5
+5
+1
Background (Entertainer)
By Popular Demand: You can always find a place to perform,
usually in an inn or tavern but possibly with a circus, at a
theater, or even in a nobles court. At such a place, you receive
Sneak Attack: Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack if you have advantage on
the attack roll. The attack must use a finesse or ranged weapon.
You dont need advantage on the attack roll if another enemy of
the target is within 5 feet of it, that enemy isnt incapacitated,
and you dont have disadvantage on the attack roll.
Equipment
Carrying: 59 lbs. Capacity: 65/130/195
studded leather, travelers clothes, shortsword (2), thieves
tools, backpack (bedroll, rations (10), waterskin)
money: 0 gp, 8 sp