Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 1

Pentay ZaeGammie

CG human male rogue 1


Medium humanoid (human)
Vision: Normal, Passive Perception: 15
Languages: Common, Thieves Cant, + 1 other
Initiative: +3
Speed: 30 feet (6 squares)

Abilities
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

13
16
12
14
13
11

(+1)
(+3)
(+1)
(+2)
(+1)
(+0)

Saving Throw
Saving Throw

15
9
1d8

Ideals: Creativity. The world is in need of new ideas and bold


action.

(studded leather, Dex mod)


Flaws: I have trouble keeping my true feelings hidden. My
sharp tongue lands me in trouble.

Class Features
Expertise (Acrobatics, Perception): Your proficiency bonus is
doubled for any ability check you make that uses either of the
chosen proficiencies.

Proficiencies
Proficiency Bonus: +2
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords,
rapiers, shortswords
Tools: Thieves tools, disguise kit, flute

Attacks
Melee: shortsword (+5, 1d6+3 piercing; finesse, light) or
Melee: shortsword (+5, 1d6+3 piercing) and (bonus action)
shortsword (+5, 1d6 piercing)

Skills

Personality Trait: I know a story relevant to almost every


situation.

Bonds: I idolize a hero of the old tales and measure my deeds


against that persons.

Combat
Armor Class
Hit Points:
Hit Dice:
Death Saves:
Success
Failures

free lodging and food of a modest or


comfortable standard, as long as you
perform each night. In addition, your
performance makes you something of
a local figure.
When strangers
recognize you in a town where you
have performed, they typically take a
liking to you. Tumbler.

Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidate
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival

Dexterity
Wisdom
Intelligence
Strength
Charisma
Intelligence
Wisdom
Charisma
Intelligence
Wisdom
Wisdom
Wisdom
Charisma
Charisma
Intelligence
Dexterity
Dexterity
Wisdom

+7
+1
+2
+1
+0
+2
+1
+0
+4
+1
+1
+5
+2
+0
+2
+5
+5
+1

Background (Entertainer)
By Popular Demand: You can always find a place to perform,
usually in an inn or tavern but possibly with a circus, at a
theater, or even in a nobles court. At such a place, you receive

Sneak Attack: Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack if you have advantage on
the attack roll. The attack must use a finesse or ranged weapon.
You dont need advantage on the attack roll if another enemy of
the target is within 5 feet of it, that enemy isnt incapacitated,
and you dont have disadvantage on the attack roll.

Equipment
Carrying: 59 lbs. Capacity: 65/130/195
studded leather, travelers clothes, shortsword (2), thieves
tools, backpack (bedroll, rations (10), waterskin)
money: 0 gp, 8 sp

You might also like