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Visualization of Knowledge Domains in The User Experience Final
Visualization of Knowledge Domains in The User Experience Final
Visual Design
__________________________________________________________________________
designprinciplesandpractices.com
Abstract: This paper explores the research trends on User Experience (Ux) using different
techniques of Visualizing Knowledge Domains (VDK). Through the ISI Web of Knowledge
(WoK), 9 key authors were selected for Factor Analysis and Pathfinder Network (PFNETs).
The goal of this document is to identify the main themes of empirical research in academic
journals on Ux among 20052010. The results obtained show the existence of three research
topics that focus in (1) artifact-oriented hedonic evaluation, (2) artifact-oriented utilitarian
evaluation, and (3) user-oriented holistic evaluation. These topics are consistent with the needs
of the new Experience Societies. We discuss the results.
Keywords: User Experience (Ux), Experience Design (xD), Experience Society, Visualizing
Knowledge Domains (VKD), Author Co-citation Analysis (ACA), Pathfinder Network
(PFNETs), Factor Analysis
INTRODUCTION
ser Experience (Ux) studies the interactions of users and technology in order to create
a high quality experience in the use of the system (Hassenzahl & Tractinsky, 2006).
Ux approach includes much more than the study of the systems instrumental needs,
which takes into account the users internal state, the characteristics of the system,
and the environment where the interaction occurs, as shown in Figure 1.
The Ux research begins with the need to evaluate the usefulness of a system in Human-Computer
Interaction (HCI). At first, this approach was purely instrumental, and usability was the most
important indicator of a systems quality (Nielsen, 1993) which came from the Technology
Acceptance Model by Fred Davis (Davis, 1989; Porat & Tractinsky, 2008). However, this approach was not unanimous among researchers, and from the field of video games, Carroll &
Thomas (1988) considered that the fun and enjoyment had a powerful influence on the use of
the system. With these antecedents, Alben (1996) included beauty as an important aspect of
the value of technology in what he called quality of experience. Since then, Ux has been
discussed in conferences and symposia but rarely in academic journals, possibly due to the lack
of empirical research (Hassenzahl & Tractinsky, 2006). Thus, the objective of this paper is to
identify the main themes of empirical research on Ux in academic journals in the last five years.
It is hoped that these issues help to constitute the state of the art in Ux, and they can identify
research topics of the new Experience Societies. (Hassenzahl, 2011). Because Experience Society
focuses on the pursuit of pleasure and meaning beyond materialism and money, identifying
general themes that include any study on Experience Design to provide artifacts and technology
pursuant to these new needs is necessary (Anderson, 2011; Hassenzahl, 2011).
The analysis of academic journals will be done through Author Co-citation Analysis (ACA)
and visualization of knowledge domains will be performed by Pathfinder Network. ACA
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technique was chosen because it has examined the cognitive structure in various disciplinessuch as Information Sciences (Ma et al., 2009), Knowledge Management (Pilkington & Meredith
2009), Ubiquitous Computing (Lee & Chen 2009) and Medical Issues (Raghupathi & Nerur
2008) but it has never been used on research in Ux. Moreover, Pathfinder Networks allow to
identify clusters of authors belonging to the same topic of study and visualize them as a network
of relationships. Thus, this paper is organized as follows: Section 2 describes the bibliometric
technique of Author Co-citation Analysis and the procedure to select a group of key authors
of Ux. Section 3 presents the results obtained using Pathfinder networks, and Section 4 discusses
the relationship between the topics found and those proposed by Hassenzahl & Tractinsky
(2006). Finally, Section 5 presents the conclusions of this work.
Selection of Authors
To obtain this fields view, the first step was to identify a list of the most cited authors using
the phrase User Experience in ISI Web of Knowledge and redefining the years of publication
between 20052010, time which made the query in the database. Out of a total of 2064 publications found, a pool of 85 seminal authors was selected if they were cited 15 times or more
during the period stipulated. The cutoff point of 15 citations was chosen based on the fact that
most items are cited twice per year on average, changing this information positively according
to the evaluated discipline (Culnan, 1986). Thus we determined that the key authors should
be cited at an average of three times per year. From the pool of 85 seminal authors those who
showed no correlation with any other author, as well as those authors who did not meet the
cutoff point were eliminated in the matrix of co-citation analysis because some of their citations
did not come on paper but another type of document as reviews or abstracts that were not
considered for this research. The final group was composed of 8 key authors as shown in Table
I. Because Ux is a relatively new research theme-as demonstrated by the low co-citation between
authors-we decided to include a representative author like Noam Tractinsky with their paper
foundational What is beautiful is usable (Tractinsky, Katz, & Ikar, 2000).
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Tractinsky, N (72)
Shang, RA (46)
Hassenzahl, M (27)
Bagozzi, RP (33)
Sanchez-Franco, MJ (27)
Zviran, M (25)
Castaeda, JA (25)
Karahanna, E (24)
Co-citation Matrix
Based on the list of key authors, we constructed a matrix of 9 x 9 to count the number of cocitations between each pair of authors. According to previous investigations (Culnan 1986;
McCain 1990; Sircar et al., 2001; White and Griffith 1982), the value of the diagonal of the
matrix was calculated by adding the three highest co-citations counts for each author and dividing such result by two. The raw data co-citation matrix was normalized to a Pearson correlations matrix for a later analysis of factors. In the case of the Pathfinder Networks has been
used only the raw data matrix and changing the values of the diagonal to zero. Table II shows
the results obtained.
Table II: Matrix of Authors Co-citation in Ux, 20052010
Bagozzi Castaeda Hassenzahl
Karahanna
SShang
Franco
Bagozzi
Castaeda
Hassenzahl
5,5
Karahanna
S-Franco
3,5
Shang
7,5
Tractinsky
5,5
Wu, JH
Zviran
Data Analysis
Factor Analysis was obtained with the Pearson correlation of the authors using SPSS, version
17.0. PFNETs were derived from the original raw data of co-citations using PCKnot version
6.3 for the nodes minimally connected network and nodes among nearest neighbors. UCINET
version 6.0, was used to flow betweenness measure in networks and Pajek version 1.28 was
used to graph visualization. Finally, networks plotting were done using Illustrator CS5 to group
data and improve the graphics presented in this review.
Factor Analysis
The factor analysis technique is used to explain the relationships between different factors
through the creation of a smaller number of subsets in which the key authors are grouped into
one specific discipline. Each factor may be observed as an intellectual perspective represented
by the authors who load on it (Sircar et al., 2001). All authors have a load greater than 0.4,
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but for the interpretation of each factor only loads greater than 0.7 are considered. The results
of the main components using Varimax rotation and Kaiser normalization are shown in Table
III. The results suggest that the first three factors accounted for 81.2% of the variance.
Table III: Factor Analysis of Ux, 20052010
Factor 1
Factor 2
Factor 3
S. Franco
0.821
Tractinsky
0.722
Zviran
7.21
Castaeda
0.719
Wu, JH
0.719
Hassenzahl
0.689
Shang
0.709
Karahanna
0.599
Bagozzi
0.527
Eigenvalue
3.173
2.404
1.731
% Total Variance
35.289
26.706
19.235
Acumulative % Variance
35.289
61.995
81.229
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to meet the third condition of the PFNET algorithm (Chen 1998). To prune the network of
TAM was q = n-1 and r = , resulting in a new network in which all authors are connected.
The q parameter limits the minimum cost of a path, and the parameter r defines the distance
of a path through the Minkowski metric. Of a total of 16 initial links, 8 lines were obtained
from authors who were graphed using the Kamada-Kawai spring embedder in Pajek such as
shown in Figure 3.
For interpret the PFNETs, the thickness of the lines was varied according to the number of cocitations between authors displayed in italics. The size of the nodes in gray was varied according
to the flow betweenness. The flow betweenness measures the centrality of actors in a network
using the sum of all independent paths between two points in the network (Nooy, Mrvar, &
Batagelj, 2005; Freeman, Borgatti, White, 1991). With this measure it is possible to speak of
the influence of information of an actor in the net if is assumed that actors will use all pathways
that connect them, proportionally to the length of the pathways (Hanneman & Riddle, 2005).
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Figure 3 clearly shows the existence of four clusters: Users Intrinsic Motivation, Systems Extrinsic Evaluation and Systems Hedonic Evaluation. Bagozzis work appears alone in a fourth
research cluster on the context. These four clusters are consistent with data previously obtained
in the factor analysis. Below the results are discussed.
Discussion
Factor analysis shows some variations between the factors found and themes proposed by
Hassenzahl and Tractinsky (2006). Initially, factors 1 and 3 are adapted to the model. Thus,
the authors under factor 1 might be associated with topics on the users internal state with the
themes on flow, enjoyment and confidence. However, the author under factor 3 could be associated with themes about the context where interaction occurs. Conversely, factor 2 is composed
by two different types of authors: Castaneda and Karahanna who worked on utilitarian features,
and Tractinsky and Hassenzahl who worked on the systems hedonic characteristics and who
are closer to studies on users internal state. On the other hand, PFNET on Ux shows the same
separation of clusters. Thus, while systems extrinsic evaluation focuses on system utility, systems
hedonic evaluation focuses on aesthetic and emotional components. Similarly, the lack of research
on the environment where interaction occurs may be due to the fact that all the consulted empirical studies have been constructed from the particular characteristics of the context where
the valuation is intended to apply the system. From this perspective, all the authors presented
here, belong to the thematic context studies. Figure 4 shows the variations between the model
Hassenzahl & Tractinsky (2006), and the themes found in this study represented by colored
circles. The diameters of the circles are determined from the average flow betweenness authors
belonging to each cluster. Their location in space is given by the observations exposed above.
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Figure 4: Topics Proposed by Hassenzahl and Tractinsky vs Topics Obtained in this Study
Moreover, it is important to stress that Figure 4 also shows the evolution of the user experience.
While extrinsic evaluation, focuses on issues of usability and function of the system (Nielsen,
1993), intrinsic motivation goes a step further and focuses on the emotions of the user (Norman,
2004). Finally, it appears the hedonic evaluation of the system, which includes indicators of
the previous two approaches, to propose a broader notion of experience, called Experience
Design (Hassenzahl, 2011). The Experience Design (xD), represents the evolution of hierarchical responsive to the needs of the new Society of Experience (Anderson, 2011). Thus, xD must
contain utilitarian and emotional indicators that tend to enjoy the experience.
Conclusions
From the results obtained in this study, the following conclusions can be drawn: (1) taking into
account the low co-citation between authors who write in academic journals, it can be said
that the Ux research topics are still new to the researchers and there is still short empirical work
on the subject. (2) The Ux research topics focus on the users intrinsic motivation, the systems
extrinsic evaluation; and the systems hedonic evaluation. The users intrinsic motivation is
focuses on determining the levels of enjoyment of the system, while the systems extrinsic
evaluation focuses on determining the usefulness of the system. Finally, hedonic evaluation is
focuses on the users aesthetic and emotional evaluations when the system is used. (3) Currently,
the Ux thematic focuses on evaluating the technological artifact and evaluate the user separately.
In turn, the technological artifact can be evaluated from a utilitarian perspective and from a
hedonic perspective, while the user is considered from a holistic perspective as a total experience
obtained by interacting with the system. Thus, the search for a total experience is the fundamental objective of Experience Design (xD). The next step is in user experience. Figure 5 shows
the topics proposed for this research theme.
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(4) This model is thought to be used as guidance to researchers who decide to carry out empirical work on xD and wishes to obtain valid indicators of previous investigations. It is clear that
all research on xD must contain at least three types of theoretical constructs: Utility, Aesthetics
and Enjoyment. These three constructs have their epistemological origins in the technology
acceptance model in the theory of fun, and the systems quality evaluation through the users
experience.
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