Dungeon Master

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Prosram Oesi8n

DouS Sell
Mike Newton
Oennis Walker

Visual OesiBo
Andy Jaros

Audio
Wayne Holder

Prolo8u.
Nancy Holder

Cover Paintins
David Darrow

Produced by FTL Games


Copyright 0 1987
Software Heaven, Inc.
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Copyright © 1987, Software Heaven, Inc. All rights reserved. No part of this
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Contents

Chaos Unleashed I
Startins your Adventure 1
Choosins your Champions 2
Choosins the Party Leader 5
Operatins the Game 6
Controllins your Champions 8
Castins Spells 10
Inventory 12
Game Hints 16
The Orisins of MaSick. 19
Spell Symbols 22
Reference 26
Chaos Unleashed

It was quiet in the duoSe'on of the Grey Lord . The soft


flames of thl2 torches sttZamed on the Firestaff. srandly
displayed in its ca.. of slass on a field of cobalt blue. The
rubies and sapphires encirclins the hilt causht the lisht and
threw it asainst the brass astrolabe and compass that Theron
of Vibors held in his hands as he copied a star chart for his
master .
Oeep within the bowels of the dunseon . the Grey Lord's
sreat bronJc bell tolled the hour. Listenins. Theron looked
up from his task and sished. five o'clock. WouLd the wiJarct
never emerse from his laboratory?
Fulcrum . his master 's raven , flapped his winss and landed on
Theron's shoulder.
"Ah . ha. I have it! Ah . ha. I have it!" the raven cawed . in
perfect imitation of the pleased tone the Grey Lord adoptC!d
whC!nC!vC!r hC! sot vC!d a prob\C!m or complC!tC!d an C!xpC!rimC!nt.
·1 have it . ah. hal Ah. hal ··
"My hC!art is fiUC!d with joy for you ." ThC!ron muttC!rC!d .
"Now . do you think you cou\d fly throush that thick oak
door and rC!mind our mastC!r that I'm C!xpC!cUd in Vibors?"
"Ah. hat' Fu\crum criC!d. With a siSh. ThC!ron rC!turnC!d to his
chart .
WhC!n thC! bd\ toUC!d six. ThC!ron put down his instrumC!nts .
rubbC!d his C!yC!s. and tiptoC!d across thC! stonC!s to thC! door of
his mastC!r's sC!crC!t \aboratory. Holdins his brC!ath . hC!
rapped on the door.
"Sir, I'm uady to so." hC! vC!nturC!d.
WhC!n thC!rC! was no rC!p\y . hC! prC!ssC!d his ear asainst thC!
wood and tistenC!d . ThC! tin'RlC! of Slass. thC! crack tins of a
areat fire . a puff as if of smokC!. ThC! smeU of Mana seeped
from beneath thC! door and hC! inhalC!d dC!C!pty . savor ina it .
The Grey Lord must bC! C!narossC!d in a serious experiment .
Chaos Unl€ashed
He had been loclled inside the vault since the hiSh moon ,
three nishts before.
"MasterT the youns apprentice called asa10 .
He thousht he hea.rd a rumblins siSh, as if from a drasoo or
the soul of some harnessed and unhappy demon : and th<zn
the Grey Lord said , "I heard you the first time, Theron. Give
me leave to respond . you rash pup."
"Forsive me ," Theron murmured . drawins back as the door
opened . Fulcrum cawed and Hew inside. and Theron seired
the chance to stance into the forbidden room. aut strain as
he misht. aU he saw was shadow . How Theron lonsed to
work there. learnios the powerful wiJard's deepest secrets!
"No forsiveness is needed. from you at any rate. It is I who
should apolosi,lZ for my ill temper ,"
The Grey Lord stepped from the sloom at the far end of the
laboratory. Love and awe welled in Theron's heart for the
tall fisure in the srey wool robes. who had chosen him from
all the villase lads to serve as his apprentice and promised
that in return. he would teach him of the mysteries of the
universe . of MaStc'k. and Physick. and make of him one day an
Arch Master of All the Arts.
'1 didn 't mean to interrupt you. sir." Theron went on . "It's
just that the hour Srows late and 1--"
"As I said. younS one. no need to apolosiJe. I well remember
the easerness of youth. And you have sacrificed much of
that visor in my service. I do not besrudse you your
impatience to be off to Vibors." He smiled. ''Had I a maid as
fair as your Veyla waitins for me. I would be in haste to So
as wel1."
The Grey Lord coc~ed his head and the dreamy expression
Theron knew so well stole over his features . Theron often
wondered if his master were lonely. secluded in this dunseon
beneath M t. Anaias. the sacred mountain of lava and crystal.
It was rumored to be the restins place of the Po wer Gam--
the orb that thawed the ice from which dwarf and halflins.
elf. man , and HiSh Lord alike had risen ....

II
Chaos Unleashed
"Wen. than ," the wt;ard said , rousios himself from whatever
thoushts had led his mind away, "you must be off to collect
my henna rope . Put on your cloak."
With a wave of the Grey Lord 's hand . a wooden closet
covered with ironwork and emeralds swunS open and
Theron's masie cloak of fluid silver slittered within . It
floated across the room and draped itself around Theron.
shinins in the dim li3ht. The wi,ard adjusted it on Theron's
shoutders--his mere touch sent crackles of Mana throush
Theron's body--and he carefully covered Theron's head with
the hood .
"A harmonious journey . my youos friend. " The Grey Lord
raised his luminous hand in benediction.
Theron dropped to one kn<ze. "I seek. balance in aU I do , my
lord."
The GrC!!y Lord fro wned stishtt y. "I am your master. Theron.
but not your lord . How many times must I teU you this? I
would we had nevar taken that name on. HiSh Lord." His
voice was tinsed with irony.
"We are no hishar than you. thouSh some of us would have
you believe otherwise. We slumbered in the ica beside the
other races , placed there by the same creator:'
'Yes, sir," Theron responded dutifully, thouSh he, like all of
Vibors. knew the Grey Lord was not at aU lika them. It was
common knowladse that the HiSh Lords were sods. and the
Grey Lord was the most powerful of them. More than onca.
he personaUy had saved the people from war and division:
from the wilaed 's o w n kinsman , Whisdain. And now. rathar
than retire to the Upper Plane with the other HiSh Lords. or
to rule over the world . as he had been had asked . he chose to
seclude himself in a dunseon of his own makins; there to
discover the answer s to his many questions of orisin and
purpose. in hopes of creatins a world of harmony and
balance for those who dweUed upon it.
Tosether. master and apprentice walked to the sphere of
crystals which they used for short journeys from the!'

III
Chaos Unleashed
dunS4Z0n. such as the one to Vibors. Theron stood inside it
and crossed his wrists beneath the cloall.
"Go in harmony. Theron,"
"I seek balance. Grey Lord ,"
The stone watts of Tharon's home besan to disappear .
Shadows Srew beyond the sleam of the crystals . descendins
on the chests and shczlves of boo'R.s: the table where the Gr ey
Lord and Theron supped , and played chess , and debated
ancient philosophies. On the Grey Lord himself. whose eyes
slittered as he watched Theron 80.
--Oh . Theron thousht , was his mastar cryins!
And then the wiJard opened his arms and blurted . "Tharon.
I've found it!"
Theron sasped. ',he Power Gem?"
'yes! As I always suspected . it lies within the mountain
flames ,"
The crystals blinded Theron; he knew he must close his eyes
but he strained to see.
··Master. this is areat news!"
The Grey Lord's face swam befor!,!, him. "yes . When next we
meet. I shalt show you a dawn fairer than you can imasine."
While Theron squinted inside the sphere . the case that
contained the Firestaff slowly opened . The wilard reached
out his hand and drew forth the instrument with a mighty
crack..
Theron pounded asainst the crystals.
"No. master! you mean to extract the Power Gem while I'm
sone! you 're sendins me away so you can do it alone! My
lord . attend me! Oon't do it! No!"
Theron cried out as the crystals blaled around him . He saw
moons and suns and rushins stars: and a pulsins he thousht
would blind him; solden . no silver. no white. as white-hot

IV
Chaos Unleashed
as the soul of mortal; as the heart of a H1Sh Lord; as the ice
that had borne and sheltered their ancestors.
He fen to his Itnees and covertld his eyes. Somethios
surrounded him . a form of Mana morc powerful than
any thins he had ever experienced; it hit him Hk.e a blow and
he sprawled within the sphere . prostrate.

Safe within the center of the masie oaR that was his
destination. Theron awolte with a start and sat up.
Slowly he 30t to his feet . frownins as he did so, A
stranseness tUBsed at his mind. Somethins atarmins had
happened in the laboratory just before his journey.
Somethins to do with his master. He cocked his head. He
could remember nothins. He didn 't even recall enterins the
crystal sphere.
Troubled, he stepped from the oak and into a shower of
snow-white apple blossoms.
Veyla, his betrothed . giggled as she knelt above him in the
cleft of the tree. shakins a limb from her father 's apple
orchard so that the petals rained down on Theron.
"Harmony. Theronf' she trilled as she dropped the branch
and held out her small. soft hands to him. Tve been waitins
for you all dayf'
Wait ins. It was somethins about waitins. ASRins his master
to wait for him. To do what? Theron scratched his chin. His
mind was blank.
'Theron!" Veyl. chided gaily. "Aren't you going to help me
down?"
Theron roused himself. Whatever it was would come to him.
Perhaps he had dr~amed inside the crystal chamber. It
would not be the first time.
He smiled up at Veyla and said. "Give me leave to taRe off my
cloak. love. you know its touch would burn you."
"Hurry, then! I'm easer for a kiss!"
v
Chaos Unleashed
Theron removed the cloak and hunS it on a branch . then
tOOR his beto\led in his arms. She was so beautiful: she
smelled of apples and roses and her hair was soft as the pelt
of a rabbit. Theron couldn't wait until the Grey Lord sa\le
him permission to marry her. When he was an Arch Master-
-ah, so much depended on that!
"Oh, Veyta. ,. he said. siShinS asainst hczr hair . "I want to tarry
with you , but I'm on an errand for my master."
Veyta Itnit her brows. "But you told me the Grey Lord bade
you stay the nisht at my father's inn,"
'1 did?"
'yes. On the hiSh moon. Don't you remember?"
Th<z odd faetins returned to Theron. He absently stroked
Veyla's hair. How could he forset such a thins? What else
had he forsotten?
'Truly . Theron. you can ask. Father. you are to stay with us.
Every thins has been arransed. Includins a safe ptace to
put ...that." Veyta. sestured uncertainty toward his cloaR.
Theron Rnew she was afraid of it .
"you know I'd tike nothins better than to stay with you and
your father ," Theron said , hidins his confusion , and his
reward for his words was another kiss.
"Come now, my tove." Veyta srabbed his hand in both of
hers and tussed hard. "father has prepared a feast for you.
and the wise woman waits to aive you the henna rope for
your master. Then we can dream toaether beside the river."
"How can a man refuse such a wenchT he ask.ed. and for the
first time reatiled he was no tonser a tad . He was a man of
the wortd, and the Grey Lord's trusted apprentice. He was a
mortat of worth . As his dear mother woutd have said , a
catch for any tusty Sift . And he wanted no one but Veyta.

They feasted that niSht. on joints of venison and Veyta 's


father 's best ate; and with his cloak on a hook over his bed,

VI
Chaos Unl~ash~d

Theron slept the' sleep of the well contented. a smile on his


face.
He passed the oiSht in wonderful dreams. of his weddins
day , of his life with Veyta. The Grey Lord had promised
them a cottaSC' on the side of the mountain. with lambs and
8<ZtZSC' . a waterfall cascadins into a ponct--a simple thins for
him to arranaC', Theron and his master would initiate Veyla
into their secrets--or most of them; there were some thinss
best left to the 'Ren of HiSh Lords and Arch Masters; and
secrets that the Grey Lord alone could possess.
Secrets. Thcron frowntld in his sleep. There was somethins
about his ltZa'VC'tak.ins ... about st2crets .. .the penetration of
mysteries ...
And then his dream blurred and rased into a nishtmare. He
imasined himself in terrible asony. as if he had been to .. n
into two pieces . His own cries echoed in his ears as he
strussled asainst the searins pain that shot throush his
limbs . his Hesh. h1s heart. His hair burned , his bones
throbbed ; and he thouSht that this was what dyinS was; this
was death.
He found himself standins on a hilt covered with scorched
brush. The trees around him were black. skeletons. brown
shriveled skins danslins where once the b .. anches dipped
with red apples and juicy peaches. The sky was a saa of rtZd.
chok.inS with smoke; and his viltase lay in ruins. Soldius
chastZd younS chitdrtZn throush thtZ strtZtZts ; a sound of
waitins filttZd thtZ ai .. ; htZ htZard crack.s like thundar and shut
his eyes tishtly.
~hen he optZned thtZm , htZ hunS abovtZ tha ea .. th and saw
armitZs ridins across the land . ~ar . Famine. PestiltZnctZ .
Trasedy and misery cut down the people wherever he
looked .
Ho .... ified , Theron .. actZd th .. ouSh his nishtmare. He flew
past the ruined tre~s and blasted earth; the heavens opened
up and f .. oJen .. ain pelted him ; winds struck at him and
buffeted him like a feather .

VII
Chaos Unleashed "Yi
H~ sathe red his cloak around his body , shout ins. "No.
master! Don't do it while I'm sone! Don't do it, my lord!
Attend rna!"
He raised his arms above his head--
--and saw throush his own hands. GaspinS. he realiJed his
entire body was transparent .
Tm dreamins," he reminded himself. It was a vivid dream . to
be sure, but hadn 't the Grey Lord warned him that with
increased power. strons visions would sometimes haunt his
sleep?
No. said a voice into his ear.
Theron blin'R.ed. and the vision was sone. He was standins in
the foothills of Mt. Anaias. before the doors to his masur 's
dunscon.
Theron turned around. "Who speaks to me in my nishtmareT
No dream . No nishtmare.
"Show yoursetrr Theron commandfZd.
Cannot.
'1 demand it!" He raised his hand from his cloak in a sesture
of masicat power, then drew in his fist and recited a Spell of
Seeins·
Faintly , a slobe of liSht appeared before the doors , then
ebbed. Theron repeated the masic gesture. The light grew
brishter.
It was the sphere of crystat from the Gray lord's taboratory.
And shrouded within in it stood a figure of white. its
features obscured .
"Theron," the figure rasped.
Theron took three steps backwards. "Master?"
"Theron ," the voice said asain. The liSht srew brishter.
Theron saw the face of the Grey Lord and ran toward the
sphere with outstretched arms.

VIII
Chaos Unleashed
"Master. Master . ten me what's happenins. This must be a
vision. I feU asleep a few hours a80. and--"
"No," said Theron's master. He was dressed in white . not his
customary Srey. and Theron wondered if that was why his
face seemed so tisht. his tips pursed thin as if in anSer. His
eyes were steely and flat .
''Ustcm to me. This is real."
"It 's not a dream?" Theron asked. ashast. "Oaths. what 's soinS
'"
on .
"Calm yourself!" the wi,ard snapped. "We have no time for
you to sive way to hysteria."
'yes. sir ." Theron looled down at himself. "My lord . what
MaSick has caused us to be as ShostsT
His master spoke. "J tried to retrieve the Power Gem. In my
footish enthusiasm. I blurted out my plans to you while you
were on your way to cottect henna rope from the wise
woman of Vibors."
"Now 1 remember!" Theron cried. "I couldn't before, but--"
"Hush . I made you forset . so that your loyalty wouldn't
prompt you to insist on remainins with me . I wasn't sure I
would be able to survive the capturins of the Power Gem ."
'you discovered the spellT Theron asked . 'you never told
me."
"I besan it . but I had it wrons. When I applied the spell's
enefSY to the Gem , the universe exploded. I was blinded
for a year."
"A year?" Theron shouted. "I've been asleep for a year?"
"you haven't been aslaap at all . you wara torn asundar , tha
same as I. Sut because you weren 't present at the exptosion.
you weren 't thrown off the material ptane, as 1 was. you see,
I exist in a limbo now. I occupy hatf-spaces. I can't move in
this world , as you can. And that's why you must 80 into the
dunseon and stop him."

IX
Chaos Unleashed llf'
··Whoml " Theron blin~ed bac~ tears . Had he thousht
himself a man only this morning! He was as frishtened as a
little child.
"Chaos. Theron!" The wiJard clenched his fists and raised his
face toward the sky. "When the explosion occurred . he split
off from me. He is. I am sad to say. my evil side. That wild.
uncontrollable part of me that I can scarce acknowledse.
We all have one. but mine is now free to wreak his wilt on
mankind . And he seeks to rule over you . to destroy
civiliration. To send every living creature back to that first
ase of ice when we were born."
The wirard pointed to the dungeon . "He's taken over the
dunseon and seeks the Power Gem . He controls the
Firestaff. but he hasn 't learned the spell to free the Power
Gem. even thouSh the clues lie hidden in my laboratory. I've
reordered my thoughts in the years since the accident . and
now I alone know t he correct spell :'
··What do you need me to do. Grey LordT Theron asked
fiercely .
The fisure visibly jerked. ''First of all . you must no lonser
think of me as the Grey Lord. I have relinquished that name.
I am to be called Librasulus." Which . Theron Ilnew,
translated from t he ancient lansuase of HiSh MaSicll as
"Restorer of Order."
"yes . Lord Librasulus: ' Theron said . lowerins his head in a
sesture of fealty . "I pledse you my service."
"Excellent. I count on that service. Theron. you must be my
arms and less. My eyes and mind. Until I possess the
Firestaff J cannot enter the dunseon . Since the Great
Catastrophe. I can only appear on this plane. in this place
outside it. just as he must remain within it. We are here. he
and I. and yet we are not. you must brins the Firestaff to
this place."
Theron 1ic~ed his lips. ··aut how can I set into the dunseonl
I have no substance either. 00 1 not occupy half-spaces?"

x
Chaos Unl€ash€d
Lord Librasulus nodded " "That"s losical" Theron " I tauSht
you welt. But there are actions you can take that I cannot.
Actions you must taRe. if I am to stop Lord Chaos. That's
what he caUs himself. He is master of my dunSlZon now.
you must sive it back. to me,"
"The dunseon,"" Theron squinted at the wiJard as the sphere
besan to jitter.
"The Firestaff! Don't you see? With it. I have the power to
enter the dunscon and retrieve the Power Gem. Then I will
banish Chaos and the world will know a new ase of order!"
""Sut--""
"I can stay no lonser. you must hear me now. In the years
since the Catastrophe. I've sent mortal champions into the
dunSlZon. in the hopes that they could retrieve the Firestaff.
Unfortunately," lord Librasulus said. "they perished in the
attempt ."
""All of them?""
"But a few hundred. A small sacrifice. when one counts the
fate of millions asainst it . They weren't disciplined enoush.
They couldn't focus themselves. They fouSht with each
other. stopped to sather treasures. So they died ."
Theron's heart chilled , How bloodlessly his master spoke of
these thinss. Sut how tired he seemed . how tormented he
must be. Perhaps he had cut off his emotion in order to
survive an unendurable weiSht of suilt .
Theron nodded and said . "So they died . sir:'
'lord Chaos hunS twenty-four of them in a place he calls the
Hall of Champions"" The sreat HiSh Lord scowled" "It"s his
trophy room . He has imprisoned them there. in masie
mirrors. They are fr01en . suspended. dead and yet not dead,
He placed them there as warninss for those who would
undertake my cause,"
Lord Librasulus paced back and forth within the sphere.
·you. with your advanced knowledse of the arts, can enter
the Hall and awaken them, I have sufficient power to aid

XI
Chaos Unteashed
you in this . but only for four souls. you may select as many
as four , but no more. They wilt not sec you , but your
influence and ltno wtedscz shall suida them throush the
dunseon and to the Firestaff."
"And I must decide which of them is to possess a new
lifetime?" Theron asRed softly. '"A heavy burden."
"you ca.n also use their tife cznersies to create champions
more to your likinS." Lord Ubrasulus said offhandczdly.
'What?" Theron's eyes widened.
'yes . I can empower you to do that . Perhaps you shall find
that another lad with your own abilities better suits the
task at hand. Or perhaps you need clever helpers more than
strons ones. you can fashion what you will."
"That sounds aLmost ...btasphemous. my lord,"
The wi;ard isnored him. 'you shall lead your champions as I
am now Lead ins you , as a spir it without form or substance.
It is they who must move and act in the world . They . who
still belons to it. Go quicRly, Theron, into the dunseon and
rouse the world 's saviours. Choose wisely. for upon them
hangs destiny ,"
"But how shall I choose?" Theron ask.ed , bewildered . 'W hat
dangers do they face?"
'lord Chaos has perverted my experiments. He has created
deadly pUJJtes they must solve--twistins my love of togic ,
spitting in my face . He 's created hideous monsters. I've been
told by those who 've escaped that some of those monsters
once were mor tals . whom he captured and transformed . It is
hell that I send you to. Theron. But it is necessar y."
The sphere shattered into thousands of pieces. Theron
covered his face and shouted . "How am I to choose? What
am I to do?"
As the crystalS of the sphere plummeted to the earth . the
wiJard 's voice echoed against the wind. Go into the dunoeon
and look at the Champions in their vaults.

XII
Chaos Unleashed
Look. into their souls and see what they were made of.
Look.

Theron looked .
He sent his mind past the dunseon doors . searchins and
seekins down the tunneLs and shafts to the Hall of
Champions. It was dark.: and an aura of sloom rotted
throush it. of violence and despair .
Of death .
On the walts of the wretched catacomb he saw mirrors. and
in them the froJan champions. Men. worntZn, dwarves. (!'tV(!s .
and creatures he had never seen before--a tiJard-man . a doS-
thins. Their SLaJtZd eyes stared at him as if in entreaty--
Help us" free us.
Theron stopped before the fact<! of an eLvcn woman. She was
as lovely as Veyla, with lisht brown hair and a warrior's
strons features . a sown of white faUios off her shoulders.
M oved . he reached out his hand to touch her throush the
mirror .
And then a scream of ansuish pierced his temples.

He was tumblins into a pit. Stones and torches and the


writhins forms of four people crashed past him and
every thins slammed into a huse pile . A wooden beam
toppled across the back. of an old man with a white beard .
He cried out. then was stilt. The elf landed on top of a
lar8e . burly youth dressed in a loincloth ; another man
braced himself for impact by crouchins into a ball and was
covered with rock.s and stones .
"Syra!'" the younS man shouted . A broadsword cuffed his
temple and he sprawled forward .
Theron braced himself for impact but he simply hovered
abo\le the scene. a hapless onlook.er. A sick. faelins srabbed

XlII
Chaos Unleashed
at his stomach when he rcali1cd he was watchins a scene
from the past and that these four were now imprisoned in
the mirror-crypts . He had a premonition that he was to
witness their deaths and wished with aU his heart that
someone else had been cursed with this terrible mission.
The bearded man was dressed in the robes of a prophet. The
muscular youth was obviously a Barbarian. The other man
was, perhaps . a thief--some of the pouches on his leather
belt had burst . and a handful of serns and trinkets spitted
across the dirt and stone.
And tho b .. utiful olf ho racosni,.d from tho Hall of
Champions, what of her? An oak staff lay near outstretched
arm . bearins the crest of those who tended the oall Srave
where his masie tree srew--or once had Srown . before the
ravasins of the earth.
After a time, the old man stirred beneath the wooden beam .
"Syra," ho said , saspins"
Theron swallowed hard when she didn't reply. Then she
moaned and opened her eyes.
"Nabi!" She scrambled o ver to him and tried to pull the
beam off his back. Her hands were torn and bleedins. "Halk!
Aloxi H<lp mol'"
Tho man called Nabi inhalod sharply" "Tho map" I dropped it
when we felt. I'm sorry, child. I fear it is lost."
"Great . Just sreat :' the 8arbarian youth muttered . pick ins
rocks off himsetf as he sat up . "No map . Wasn't it enoush
that you opened the pit?"
"Can you sit up, Nabi?" Syra asked , She besan to cry when the
old man shook his head.
The Barbarian rolled his eyes, "It srows even better. We
have a wounded leader. a hysterical wench. and Alex Ander
is out cold." He nudsed the unconscious man. "Still alive ,
thouSh : "
"Oh: ' Syra said softly. 'ls he badly hurt?" She seemed torn
between tendins Nabi and soinS to Alex Ander.

XIV
Chaos Unleashed
"How should I knowT Halko snapped. "I'm no priC!'st ." He
sestured toward the prophet, draped over Syra's lap. 'His
done for . eh?"
"Halk.. be quiet ," Syra said throush clenched teeth. 'you have
the sensitivity of a troll!"
Hatk srunted and slapped Alex 's cheeks . "Wake up. No
801dbrkkins aHewed! We 've 80t to set out of here,"
Ttl have to make up some more healios potions ," Syra told
Nabi. Tm sorry; I should have had some ready." She reached
into his pouch and pulled out an empty flasR.
"That's risht, " Hatk catted out as he raised Alex's lids and
studied his eyas. "If you 'd been practicins your heatins
spells, maybe you could've improved the old mao 's vision."
"A pity we need you." Syra closed her hand around a dasser
at her waist . "I've had aLmost all I can take of you ,
8arbariao ."
"The 8arbariao drew himself up. "Listen. 'child of nature.'
I've done my part. fve practiced my slliUs. l"m the only
journeyman any thins in this band '"
Nabi flashed Syra a mournful smile. Tm sorry I was so
cartZless. HaUl is risht: it was I who opentZd up the pit."
'you didn 't see the trisstZr. It was dark." she replied.
brushins his hair away from his forehead. "I'm soinS to chtZck
on Alex. Lie still."
She rose unsteadily and made her way to Alex 's side. ShtZ
lost htZr foot ins in the rocks and slid partway down thtZ piltZ.
catchios herself by Srabbins onto an oaken planll.
"Strons work," Halk srowltZd.
Syra slared at him. "We wouldn 't btZ in this prtZdicament if
you hadn't insisted on 30i03 after that chest! We wasted our
time set tins to that thins,"
"I ntZed armour." Halk said defensively. "There could have
been food inside it, too ."

xv
Chaos Unleashed
'1 suess: everyone's all fisht, " Alex Andcr drawled as he raised
himself on his elbows and srinned at Syra, 'you two are
biclterins as usual."
Wordlessly Syra shook. har head . A stance passed between
her and the handsome man and Theron reatircd they were in
love. and his heart moved for them .
"Nabi." she whispered.
"Oh . no." Alex closed his eyes tiShtly and sroped for her
hand . They sat silently for a rnoment . comfortins each
other.
"Start a new map," Nabi said with areat effort. 'U 's vi tal to
your survival. And Halk 's risht . you must be careful to
(l!xplore the dunseon. even the dead ends. you never know
what you misht find ."
"yes ," Alex opened his eyes and nodded . "We 've found some
sood thinss,"
"Sah! Lilta crowns and necklacesT HaUl threw morc stones
down the side of the hill of debris, '1f you didn 't carryall
that junk. around , thief, you wouldn 't be too tired to fisht!
you were no hdp at all with the trolin. "
'you shouldn't have leaned asainst the wall ," Alex re torted.
'you let it out. Nabi told us there are switches and trissers
everYWhere,"
Halll crossed his arms . "There was nothins on that cursed
wall! A fountain-- "
"Just because you didn't see it--"
'Well, I saw the pit," Halk. wiped his muddy hands on his
loincloth and tOOR a drink from the sourd on his belt. 'The
outline was plain as day , And spea~in8 of day, we have
somebody's sod to thank for that torch over there, This
place would be dark as a moonless nisht without it , Ours
are all out:'

XVI
Chaos Unleashed
Syra left Alex and returned to Nabi. With sreat love and
aentleness she touched his forehead . ·W ell aet out Nabi.
Ooo 't-- "
"AU this tal'Rins bores me. We should start searchins for a
way out." Halk sot to his feet and started diSSinS throush
the rubble . 'loki's botts. wherc's my sword?"
The atmosphere in the corridor chansed . Theron feU it as
surely as someone pressed a block of ice to the back of his
neck. Oread flooded throush him like a friSid river. He
wanted to warn them . ten them to flee . but he was
powerless. He could ant y watch the past unfold .
"Here it ist'" Hatk announced. tift ins the same broadsword
over his head that had 'Rnoclted out Alex Ander . "Now , if
only I had some chain mail or a helmet . I'd be invincible!"
"Just a little morc difficult to kilt ," Syra said.
Suddenly a violent tremor assaulted the walts of the
chamber . More stones felt from the ceilina and Syra
hunched over Nabi to protect him as they thundered down.
Two larae doors appeared at the end of the passaae. They
cracked open and the space between them blared with
searina white liaht.
"Sy my troth ," Nabi whispered. "I see him! It is the dark lord
we were warned about! you must run!"
The rumblina became a roar. Rhythmic thunder sent tremors
th r ouah the stones--the footsteps of doom. head ina for
them .
"'Escaper Nabi croaked.
··Nabi"s risht"· Alex said . ·Well need the torch "· He
scrambled throush the wreckase to the wall and tried to
pull the torch out of the sconce.
"It's stuck!"
Tm not runnina! III stay and fiaht!·· HaIR bellowed . racina
down the corridor toward the doors. He leaped over a.
srate and pOSitioned himself in front of the doors . '1've

XVII
Chaos Unleashed
fousht Oitu's and tivioS skeletons and a thousand thinss I've
never seen before and by the bones of Whisdain . I'm not
throush fishtins yet!"
"Get away! Flee!" Nabi's chest heaved. "1 see him comins.
with his black cape and his horns! Go!"
Syra licked her tips. Theron sassed as ha saw her face harden
with resot ve. He knew she would stay to protect the old
man .
"Perhaps 1 can ddlect him." she said. "I am . aftor all . an
apprentice wiJarct."' Squarins her shoulders. she picked up
her staff and joined the others near the door. She held the
staff in the direction of the door . Them her dress causht on
the end of a candelabra buried amana the rocks .
"Mother Mentra. be my lisht:' Syra said . Quickly she lit the
candles in the flames of the torch. which Alex still fousht to
putt out of its holder.
Behind her. Nabi screamed . She whirled around .
Hit and the huse pile of stone were gone. In his place
gleamed a pile of skulls. the remains of his intricate map
wedsed amons them.
"'He mocks us!"" Syra said. She whirled back around and faced
the door . "Come. then. monster! Wilt'll destroy you!"
"No. no! you can't t' Theron ylltUed, though no one could hear
him. 'Even if they could have. it was too late . Light filled his
eyes--

And so it went as Theron searched th e souls of aU the


imprisoned Champions. forced to watch the deaths of four-
and-twenty valiant heroes.
Then at last, the visions dissolved , and Theron stood alone at
the entrance to his master's dungeon.

XVIII
"f Startins your Adventure

Now your quest besins. you must choose your champions.


take up the chaUenslZ to recover the Firestaff. and venture
deep into the forbiddins dunSe'on. If your suidance is true.
you may restore balance to a ra\lased world. If you fait . then
aU wilt surely succumb to Chaos.
To besin your adventure. remove the Same disk from the
box. Make sure the disk is write protected (the write-
protect tab should be moved so you can see throush the slot
containins it.). The Same proSram witt never need to write
to the master disk . so you should keep it write-protected at
aU times. you will also ntted to have a blank. disk. available
on which to save your in-prosress same. This disk. does not
need to be formatted . The same prosram can format it for
you when you are ready to quit ptayins.
To start the same. turn the computer off and then put the
disk. into drive A. Adjust the volume control of your
monitor to a tittle above medium. Then . turn on your
computer. Within a few seconds. tha FTL loso should flash
across the screen and the sarna should besin loadins. After
the Same has finished loadins you will ba standins at the
entrance to tha duosaon.
To besin a naw sama, mova the mouse pointar until it points
to the word "ENTER" written on the stone wall of the
dunseon entrance. Then press the left mouse button to
open the doors to the dunseon.
Choosins your Champions

Beyond the czntrance to the dunsczon lies the Hatt of


Champions . containins the souls of the champions who
perished in the Ouoseon . Before you can besin your quest.
you must choose a party of no more than four of thtZse
champions to lead into the dunscon.
The champions are imprisoned in mirrors ato08 with their
clothins . weapons . and other possessions . To free a
champion from the mirror you must move the mouse pointer
to the mirror and press the left button. This brinss forth a
menu which describes the champion's qualities and shows his
or her possessions.
Each champion is distinsuished by the physical attributes of
health . stamina. and Mana (masical enersyJ The value of
each of these attributes is shown in the lower left corner of
the menu as two numbers separated by a t . The first number
shows the current 1eve1 of each attribute . The second
number is the maximum 1eveL The current 1evel wiU rise to
the maximum level as the champion rests and wiU faU as the
champion suffers injury , wields weapons, or casts speUs .
Each champion also has three bar sraphs at the top of the
screen which show tho current values for health. stamina.
and M ana as a percentase of the maximum .

2
Choosins your Champions
The champion's possessions arc shown as pictures inside! lisht
a r ey boxes . The boxes represent space in the champion's
bacltpac'R or sheath or other places to keep an object. you
may pick up an object when the mouse pointer shows as an
empty hand by mavins the hand pointer over it and pressins
the left mausC' button . Notice that the hand pointer chanses
to resemble the object pic1ted up. Now you can move this
object to another location and place it there by pressins the
left mouse button 3saio. If the new location is already filled
by another object . pressins the left button witt swap the
object you arc ho\dinS with the object there. Some boxes
rczpresent places wherlZ onty certain objects will fit . for
example. onl y shoes witt fit on your champion's feet .
There are two special locations shown as an eye and a mouth.
Objects may be examined by mavins them over the eye and
holdins down the left mouse button. Objects are eaten by
movins them to the mouth and pressins the left mouse
button ; however. only certain ob}ects are edible.
A champion may have developed skills as a Fishter, Wilard,
Ninja . or Priest. you can review these skills by touchins the
eye with an empty hand and holdins down the left mouse
button. Fishters are skilled users of heavy weapons and
senerally have sreater physical strensth than other
champions. Ninjas are skilled users of precision weapons and
are also noted for their thiefly abilities. WiJards can
marshall the forces of the masical realm for combat . And
Priests are masters of the healins arts. beins able to use their
masical enersy to create restorins potions and other
remedies.
Champions also have the additional attributes of stren8th ,
dexterity, wisdom , vitality, anti-masie, and anti-fire, you
may review these by touchins the eye with an empty hand
and holdins down the left mouse button.
Strensth increases the strikins power of a weapon and also
allows the champion to carr y sreater loads (such as armour.)
Dexterity is the precision with which a champion can wield a

3
Choosins your Champions

weapon or dodSIZ blows. Ninjas possess hisher dexterity


than other champions. W;sdom affects a champion's ability
to learn speUs and recover Mana. Vitality soverns how fast
a champion recovers from wounds or resists injury. Ant;-
magic helps resist masie attacks and anti-fire helps resist
injury from fire.
If you resurrect a champion . he or she wilt return to tife
exactly as they were before dlZath. ResurrectlZd champions
remember all the sltills and abilities of their past life. If you
reincarnate a champion. thtZy witt lose their past memories
and skills and take on a new identity. However. these skills
are converted to s r eater physical attributes.
Rcsardtess of whether you choose to reincarnate or resurrect
a champion , tZach champion wil1 btZ ab1tZ to 1tZarn new skills or
improvtZ on tZxistlns ones . FishttZrs and Ninjas saln mortZ
ftshtins ability by fiShtinS. Priests and WiJards sain more
masica1 skill by 1earnins and castins spells . Champions can
specialiJe in ontZ skiH, or 1earn a mix of all four skill artZas.
If you reincarnate a champion. you must sive that champion a
new namtZ by usinS the followins menu. EnttZr thtZ name by
movins thtZ mouse pointer over the differtZnt 1tZtters and
pressins the left mouse button to enter each 1etter.

A B C 0 E F G H I J K
L M N 0 P Q R 5 T
v w x y z
BACKSPACE
. .,U "'
~

Press '" afttZr enterins your champion's first name . A


champion shou1d be sivtZn a short first name (no more than
seven letters) which will appear on all same menus. Your
champion can a1so have a tit1e of up to nineteen 1etters
which foUows his or her first name. The title is optiona1.
Press the OK button to finish.

4
ChoosioS the Party leader

When you have selected at least one champion. the mouse


pointer witt chanse from an arrow pointer into a hand
pointer whenever it moves into the dunseon view or is near
an object box. The hand pointer represents the hand of the
party leader . The leader 's name is always shown in a
different color at the top of the screan .
The leader is your direct link to the dunscon. The leader can
pieR up thinss your party finds . open and close doors. or do
other direct actions in the dunscon. To select a new leader.
move the mouse pointer un tit it points to the name of the
new ttZader and the n pr<zss the left mouse button.
To pick up or put down objects. point with the mouse and
press the left mouse button. you will not be able to pieR
up an the objects you can see in the dunseon . Some objects
are too far away .
The leader can also throw objects. To throw an object. pick.
it up and move it to about eye level and then press the left
button. The object will travel as far as the leader can throw.
Remember . it is the leader who is throwins. and sains
throwins practice.
The leader's hand can also move levers. press buttons. or
operate other controls found in the dunseon . To operate a
control. the party must stand directly in front of the wall
that contains it. you will not be able to reach the control
from any other position. Some thinss . such as locks. may
require a special object . such as a key. to operate them. for
example. to open a lock you must pick up a key. move it over
the lock. and then press the left mouse button.

5
Operatios the Game

pg. 8
A

HALK THE BARBARIAN


I;j IIIH:l

Food

Water
,
HEALTH
STAMINA

'--_._---
MANA
1171118
10($1110
U3 LOAO • II / S3 . 1K
1•••
:21! 1:21
y
pg.12

The same screen 1S divided into thraa main areas .


Information about your champions is shown at the top .
Menus for controUins the same are shown on the risht; and
the brae area at 1eft center shows either a view into the
dunseon or. as illustrated here . the inventory for a
particular champion.

6
Operatins the Game

These four pictures show a top view of the


champion's in the dunseon. 'Each picture indicates
the position and facing of a champion . The top of
the screen is the forward direction . Notice that the
color of each champion's picture matches the color
of his or her bar graph.
It is important to pay attention to how champions
are positioned . Champions usinS swords . or other
swung weapons . must be adjacent to threats they
are attack.;ns or their attack.s will not reach.
To switch the position of two champions. move the
mouse pointer over one member of the party and
press the left mouse button. The mouse pointer
changes to become the champion's picture. Now.
move this picture over the picture of the champion
you wish to swap with . Press the left mouse
button asain to make the chansC/!.
All champions normally face forward . However .
when threatened . champions will turn to face the
threat.
TUNIC The name of any object held by a champion shows
here.
The six movement buttons turn and move the party
inside the dunsczon. The Q and Cl arrows turn the
party by 90 dczsrczczs without movins in any
dirczction . The. and • arrows movcz thcz party
forward or backward oncz stczp. The. and. arrows
move the party 1eft or risht by one step without
chan sins their facins.
you may mov. or turn the party by placins the
mouse arrow over one of the screen buttons and
pressins the left mouse button.

7
Controttins your Champions

'Each champion is rtZpresented by a box at the top of the


screen which shows their name. their status and what they
are hotdins in their hands.
The three bar Braphs show. from left to riBht . the
champion 's h£alth . stamina. and Mana. When a
champion is injured the health Braph will drop.
When it reaches ,ero. the champion will die. When
stamina drops below ha1£ the champioo's carryins
capacity will drop. The Mana Braph will drop as
the champion uses up masical enersy to cast speUs.
Each champion has two hands. The hand on the left
is the "ready" hand. It holds ammunition for raoSc
weapons such such as bows Of' crossbows. A raosl.!
weapon witt not work. unless the ready hand holds
the ammunition it needs . After ftrios a raosC'
w<zapon. the ready hand wilt automatically draw
nctw ammunition from the quiver.
The hand on the ri8ht is the "action" hand in which
the champion normaU y holds a w~apon or oth~r
"action" obj~ct.An action object has special
abiliti~s. For ~xampl~ , a sword can thrust or a
wand may cast masical power. Note: some actions
that a weapon or obj~ct can do may be beyond the
current abiHties of a particular champion . For
example. a novice fishter may need to practice
swinsios a sword before he or she can advance to
parryios or thrust ins. Also. some objects, such as a
bow, may require the champion to have another
object, such as an arrow. in the ready hand.

II
Controltins your Champions

Each champion has an action button which shows a picture


of the action object the champion is hotdins in their action
hand. you press the action button to make the champion do
somethins. such as fisht. with their action object . Note that
not aU objects are action objects. The action button witt be
blank if the champion is hotdin.s an object which is not an
action object . Also . aU champions have actions they can
perform with their bare hands. The action button will show
an empty hand when the champion's action hand is empty.
When you press a champion's action button you wilt see the
champion's action menu for that object.

, , PASS
PUNCH
KICK
WAR CRY

This menu shows the actions your champion can curren tty do
with his or her action object. As champions set better at
usinS an object they may be able to do more actions with it .
~ ,.:.
The upper ldt corner of the action menu shows
the name of the champion who can perform the
action .
These buttons show what actions the champion
can do. Press one to perform the action . Note
that some actions have other requirements. For
example. a bow cannot shoot unless the champion
also has arrow in his Of her ready hand .

~ ....
Press the pass button to cancel an action menu
and restore the action buttons.
L

9
Castins Spells

'Every member of the dunseon party can learn to cast masicat


spells. However, castins spetts requires sk.ill and practice.
Spettcastins draws upon masicat enerSy. or Mana. stored in
the champion's body. 6csinnins masie users can hold only
limited quantities of Mana and thus can only cast low level
spetts. aut. with practice . the novice spellcaster can

..
proSress to hiS her levels.

<
~.

t1
,
.. _
To cast a spell. you must first select which
champion witt cast it . The top of this menu is a
series of sldector buttons for each champion .
Select a new spellcaster with the mouse pointer
and press the left mouse button. The name of
the new spettcaster witt then show.
These symbols rapr<zsent the basic masie syllables
of a spell. To prepare a spell . the masie user
recites the syllables that make up the spell by
movins the mouse pointer . in turn, o\ler each
symbol and pressins the laft mouse button. As
the syllables are recited they appear inside the
cast button . which is the button directly below
the symbol buttons. Each symbol recited drains
the Mana level of the speltcaster. Note that
some symbols require more Mana to recite than
others. If the champion's Mana drops too low.
he or she may not be able to recite all symbols .

10
~~
.ii' Castins Spetls

~~;t~ Pressins the recant arrow causes the last syllable


--' ,;-_ns IB uttered to be called back and removed from the
spell. This may be used to correct mistakes .
However . the Mana expended 1n v01cin8 the
syllable is lost.
,!~,ti1f\ _1& Once a spell is formed . pressins this button will
I >-"' ;J ~ I~ cast it forth. A champion may attempt any spell.
but besinnins spellcasters may not have enoush
Mana to cast more advanced spells. Also . some
spells only work if the champion castins it has
attained the proper experience level. Other
spells may require the caster to hold a special
object in one of their hands. for example. a spell
to create a healins potion requires an empty
flas~ .

II
Inventory

HALK THE BARBARIAN


pg. 15 ---. tI !m ~ "- pg.14
f-
Po' rpg.
13 rpg! 14

0- 13 j pg.
113
pg. \
~ 12
Food
,
Po. pg.
.J..1 : p'g . 13
Water
, ~ pg.14
..!L
HEALTH 97 / 118
STAMINA 106 / 1tO
MANA 213 LOAD 4 .9/S3.7Kg .f- pg.14
~
pg.14
Each champion has an inv<zntory of items that he or she
carries. To sdect the inventory of a particular champion,
move the mouse point<Zf to the name of the champion shown
at the top of the screen and press the right mouse button,
Press the r;sht button asain to return to the dunseon view.
you can also So from one Champion's inventory to another
by mO\lins the mouse pointer to a new name and pressing the
fiSht button asaio. This is an easy way to transfer objects
between champions.

Party members may carry objects found in the


dunseon . Places which can hold an object are
shown as a box . Some of these box(!'s r(!'pr(!'s(!'nt
thinss which a champion w(!'ars. For example , shoes
or boots may b(!' plac(!'d on a champion's f(!'(!'t.
A champion's hands also show in the inv(!'ntory. The
action hand is on th(!' risht and th(!' r(!'ady hand is on
the left.

12
Inventory

The pouch is a handy spot for small objects,

The quiver carries arrows or thrown waapons. The


Champion 's ready hand can automatically draw
objects from here to reload durins combat . Note
that swords and some othu weapons wilt ont y fit
in the first slot .
The backpack is a senerat-purpose place for 5tori08
objects. It has enoush room for seventeen objects
of any sire'.

Should a champion become injured, the box around


the injured body part witl chansC!' to red . Injuries
affect the Champion's abilities in ways that are
related to the location of the wound. Injuries can
be cured by drinkios healins potions.

~
Objects can be examined by mavins them to the (!,y"-
® ,
and pressins the left mouse button. This witt show
the object 's weiSht and can sometimes reveal other
thinss about it. What is revealed depends upon the
sltiUs of the champion examinins it. Touchins the
eye with an empty hand shows the champion 's
current attributes and skiU levels. The eye works
for as lons as the left button is hetd down. A red
box around the eye indicates that one of the
champion's attributes has recently chansed.

~
The champion can eat food or drink water or
potions by movinS them to the mouth and pressins
....tii Sji1... the left mouse button. Only edible objects may be
consumed.

13
Inventory

Food Touchins the mouth with an empty hand shows


food and watfi!f tfi!vels for the champion and also
Water reveals if the champion is poisoned. When either
bar turns yellow or red. that champion's abilities
are impaired. A champion can die from thirst or
starvation. so ch(!'cll these levels occasionally.
HEALTH
STAMINA
These levels show more precisely the values
MANA indicated by a champion's bar araphs for Health.
Stamina and Mana. The left value indicates the
current level and the !'iSht vatue indicates the
current maximum for that champion. Note: as
champions advance in leVel, the maximum value witt
increase . If the Mana maximum level increases. for
example. this would mean that the champion has
more Mana available for spell cast ins.
LOAD The valucz printed bdore the slash is the amount of
weisht the champion is carryins. represented in
kilosrams. The second value is the maximum weisht
that the champion can currently carry. If this line is
printed in red , then that champion is overloaded
and witt move more slowly throush the dunsC!'on.
Note that the party moves only as fast as its slowest
member.
Pressins this button will put the entire party to
sleep. Sleepins is a fast way to rest and recover lost
Mana. health. and stamina. The party will sleep
until you press the "wake up" button or they are
roused by an attack.
you may exit the inventory by pressins the risht
mouse button. or by movins the mouse pointer
over thcz exit box and pressins the left mouse
button .

14
Inventory

you can examine the contents of chests by brinsins


up a. champion's in"~ntory menu and ptacins the
chest into the champion's action hand. This opens
the chest and shows you what's inside. As tons as
the chest remains in the action hand. you can add or
remove objects.
Pressins this button witt freeJe the Same and brinS
up the save-same menu. If you can't finish the Same
in one sittins. you may save the current same and
resume play tater.
5a\li08 the sarnlZ requires a blank. formatted or
unformatted disk . Unformatted disk must be
formatted before the Same can be saved on them.
There is a format button provided for this.
you may save a Same to a disk. and continue playins
or you may save the Same and quit. There is button
provided for each option. To resume play later you
should select the "reenter" option at the entrance to
the dunseon.

15
Game Hints

Unlik.e other dunseon adventure sames you may have played,


Ouoseon Master is a reat-time same. This means that. just as
in fC!!al life. the action doesn't stop white you fisure out what
to do.
Because of this. preparation is aU important . Your
champions should have their weapons out and ready before
they are surprised by hostile creatures. Remember. weapons
ariZ only useful if placed in your champion's action hand. and
certain weapons. such as crossbows. require another object.
such as an arrow , to be held in the ready hand . (See
"ControUins your Champions" in an earlier section.) If you
have extra arrows , they should be kept in your champion's
quiver. your champion witt then automaticaUy reload after
firinS the arrow in his or her hand,
Practice your speUs when you have the chance. and learn to
prepare useful potions in advance , The more you practice
your spells. the faster your wi,ards and priests will srow in
abilities , Don't be discourased if your spells don 't work.
reliably at first . Start by attemptins spells with lower
power symbols , These spells are easier for novices to cast
and work more reliably. However . even if your champion's
spells fail . the practice advances his or her level of skill.
Also. remember the division of skills for mastc users:
creatins potions and invokins masical defenses requires
priestly skills. while most other masical skiUs are the domain
of tho wiprd.
Fishters and ninjas need practice. too . if they are to set
b.tt.r at fishtioa. Try to choos. your fishts so that your
champions ha\le the ad\lantase. This lets your champions satn
fishtins experience with less risk. of dyinS. When facinS
danser. put your stronsest champions in front and si\le them

16
Game Hints

thlZ best weapons. If a champion is usinS a swunS weapon.


such as a sword. he Of she must be adjacent to the creature
or the attack will not reach . Watch out for attacks from the
rear and from the sides. and try to RC'ep a retreat path open
so you can (aU back. and let your champions recover. Here is
where a few potions or spells prepared in advance can be
real lifesavers! A.nd. if the soinS sets too roush . run away.
Learn to be a careful observer. Sometimes even the tiniest
detail can be important. Perhaps a small but useful object
lies just under your nose , or is hidden baneath another
object you ,snored . Oid you notice the lever or hidden
switch on the watt you just passed? Sounds can provide
important hints too. Oid you detect the tell tale click. of the
hidden trap you just stepped on? Or did you hear the
distant rattle of a door openins or closins?
Sometimes it may be helpful to compile an accurate map of
your surroundinss. Maps can help you locate areas of the
dunseon you haven't explored yet. or avoid reexplorins a
place you've already been. Also. a well drawn map can be an
invaluable aid to a safe retreat from danser. A map can also
help locate traps or solve tricky pUJJles ; but be warned .
even maps can sometimes deceive.
Conserve your resources whenever possible. Torches only
burn when held in a hand . so 1teep extra torches in a
champion's bac1tpack. until they are needed. Remember to
set fresh water whenever it is available. and arab as much
food as you can set your hands on. Sometimes your only
source of food may be the creatures you find and 1till. so
learn where they hide so you can set to them when you need
them. Mana is also an important resource. If you have
available Mana. you should use it to prepare potions. heal
injured champions. or ready attack. spells in advance. And.
as mentioned above. practice makes perfect.

17
The Orisins of MaSie

18
The Orisins of MaSick

The Oriains of M'aick


by
t he Grey Lord

What k.nowlects<! of MaSick. we have conforms not to the


rules of sciC!!nce. but to the arcane skins and unordered ways
of art . Se therefore warned that the path to knowtectsc is
not an easy road .
It is said that once. looS 380. there was no MasieR in the
world save the ultimate MaSic'R which siveth tife. later.
mankind learned the use of MasieR throush the control of
Mana. This mystical enerSy is the source of all Masic'Rat
power. Those slliUed in the art draw its essence from aU
thinss and feel its power as they would feel the wind blow
or see the sun shine. Sut to those unskilled it is unseen ,
unfelt. unknown.
Before you saio knowtedsc of MaSiclt you must sain
knowtedsc of Mana. However. this taLent can only be a sift
sained from anoth~r skiU~d in th~ arts. For it is a truth of
MaSick that you must know Mana to sain Mana. Once
sained . the knowledse lasts forever. Thus have I and others
likewise pass~d the knowledse throush s~n~rations. With
practice and time your own skills can become as sreat as any
who ha\le lived .
Know ye that the power of Mana is a powC!'r of nature
harnessed by the mind . What the mind can conjure. the
power of MaSicR will carry out . yet. this power is not
sained by mere imasinins. It requires a knowledse of the
true order of thinss . Our mind must do more than imasin~
fire to summon it. It must look beyond and sec instead the
true nature of fire . From this n~ed was born the art of
spellcast i ns.
A sp~U is a visualilation and recitation that focuses th~ mind
on a sp~cific task. and channels Mana to carry it out. A sp~U
is made of symbols which have both a form and a name. The

19
The Orisins of Masick
besinnins speltcaster learns to pronounce the nama as the
symbol is seen in the mind . Each symbol must be recited in
the proper order to produce the intended effect. HowevlZf.
MasieR is not commanded easily. "Even with sufficient Mana
and proper recitation. a spetl may fiJrlc if the spellcaster
lacks the experience to cast it . To sain experience . the
speltcaster should first master the simpler spells before
attemptins those morc difficult.
The symbols of M aSiclt are divided into the four known
influences of power, element , form . and alignment. It is said
that other influences were once known . but onty these four
are remember<zd today . Each inftwznce is controlled by six
symbols which repr<zscmt the six basic orders of all thin3s.
The six orders can also be visualiJed as combinin3 the four
orders of the material plane with the two orders of the
ethereal realm. "Each order of each influence is represented
by a specific spell-sound and symbol.
Lest you be too quick to overstep your abilities. know that
each symbol recited draws from and depletes the store of
M ana carried in your body. The amount of Mana required
depends upon the syllables that make up the spell. The six
orders of each influence require differin3 amounts of M ana
to invoke. For the influence of power. the weakest order is
the syllable LO, and the most powerful is M ON. Thus, LO
requires the least Mana to cast . and MON the most .
In time. your body restores Mana expended in castin3 a spell
by drawin3 new M ana from the world around you. As you
3ain experience in your craft your body will learn to store
more and more Mana. With patience and practice. a skilled
user can command enoush Mana to attempt the most
powerful spells.
AU speUs commence with the invocation of power. The
influence of power determines the stren3th of a spell.
Choosins a hisher power symbol increases the power of the
final spell . but also increases the amount of Mana required
to invoke other symbols .

20
The Orisins of MaSick

After power, the influence of element is caUed upon to sive


substance to the spell. Element determines the fundamental
effect of the spell. Many useful spells require only power
and element. The MaSiclt torch spell, usuaUy an apprentice's
first . invoRes first power and then calls upon the element
FUL to brinS lisht from fire. As the novice sains experience
with this spell, he can attempt hisher and hisher power
symbols 8ivinS SflZater and morc steady illumination.
Addins the influence of form to a speU channels the spell
into a specific direction. The invocation of the form KATH.
as an example. imparts explosive force to the selected
element. Form is not required for all spells , but its
in nuance sreatly increases the versatatty of a spell.
The influence of atisnment connects nature with the world
of man: his professions and his concepts of good and evil.
Thus. these influences are less predictable and require a great
deal of Mana to control. The novice would be weU advised
to leave this inf1uence to the master and the master would
be weU advised to avoid this inf1uence whenever possible.
As with aU skiUs. only practice witt guide the practitioner
to higher 1evels of proficiency. And . only caution wiU spare
him from foo1ish mistakes.

21
Spell Symbols

POWER
The power symbols are the start ins point for aU spaUs.
Where the other symbols sive substance to speUs, these
symbols impart strensth. Startins from the weakest symbol.
LO. up to the most powerful . MON. the spencaster may
control the power of a speU to suit the situation . Each step
on the scale is equal . so the additional Mana needed for a
specific spett of the next level should always be the same.

« The shrink-ins pattern of LO elicits an effect opposite


to MON by drawins power away from the other
syUables in the spelL The resu\tins speU is weaker .
but easier for the neophyte masic-ustZr to control.

o UM controls and directs the forces of stupidity and


letharsy. Its wea'Renins effect on other syllables is tess
drastic than LO. so speUs of this power require more
experience to cast safely.
The effect of the syllable ON is that of equality. The
natural strensth of the other syllables in the spell
determines the power of the finished incantation.

o A subtle opposite to UM. the til ted square appears


balanced on a point. poised for movement in any
direction. UM 's duU corners have become the sharp
points of the symbol EE. Speed and intelHsence are
the forces that combine to mak.e speUs of this symbol
more powerful (and costly) than normal.

}- The basis for the symbol PA is still beins debated by


scholars. but the effect of the spell syllable is much
better k.nown . Its ability to increase the power of a
spen is second only to MON.
Tappins the strcnsth that builds mountains is the
sre.test of the power symbols. MON . Only. well
practiced masic·user can control speUs of this siJe and
power.

22
Spell Symbols

"ELEMENT AL INflUENCE

133 Solidity and structure are the main components of the


symbol VA, used to represent the elemental influlZnce
of earth. A useful syllable. YA is the basis of many
prouction speHs.
Water is the most precious of the elemental
influences. for . more than a thirst qucmchef. water can
both restore health and sive life . The syllable VI
petitions the aid of this least abundant element .

• • The elemental influence of air is conjured with th e
• spell syUable OH . and tha properties of sases are
often imparted to the result . In know\edseab\e
hands. this symbol can be used to temporarily alter
solid objects 50 they no lonser block. vision.
The syllable FUL invokes the elemental power of fire.
It extracts the essence of heat and flame from the air
and all nearby substances and temporarily
concentrates them under the control of the masic
user. Further syUables can bottle this power or send
it ftyinS . before the inherent instability of the
concentrated enersy explodes into a devastatins
fireball.
o The sun burns the desolate plain of the symbol OES.
Uke the barren desert it represents . this syttable
invokes destitution . desolation . absence. the void . The
power of the void is one of the few that can damase
creatures of vapor and deniJens of the ethereal plane .
The most dans(!:rous of the elemental influences is not
fire . but the nesative material ZOo However. a sreat
deal of Mana must be expended to keep this essence
under control. for negative material can absorb the
matter from any material object or being in an instant.
Spell Symbols

FORM
The queen of venom . the black.-widow spider
brandishes a stosle spot of color on her otherwise jet-
black. form . HourSlass-shaped. she seems to warn that
tim,,- witt soon run out for the unfortunate soul she
bites. In the symbolosy of masic . the hourslass
represents the syllable VEN. which encompasses and
conducts all thinss poisonous.
EW depicts the head and arm of a beast. This syUable
is used to fashion the etemtZntal component into the
form of a creature. ThouSh the conjuration of
elementals is stilt only a theoretical possibility. the
syllable is still useful to "sculpt" a spell to affect only
the;! monsters tarseted.
The expandins lines of the symbol KATH characteri,e
the shockwavcs emanatins from a siosle source. This
feHows . for the syltable KA TH imparts explosi\le force
to speUs which already in\lolve" enersctic elements
such as Hsht or air .
IR abstracts the arc of a wins . and . appropriately.
imparts the ability to float or fly to a cast spell. 6y
sivins motion to the completed incantation. the spell
can be sent travelins throush the air.
The reciprocal arms of the symbol BRO represent the
mutual support and honesty of true friendship .
However. recent usase of this construct has drawn
upon its power for the creation of beneficial potions.
Constructed from components of fire . lishtnins and
the spear. the jassed line of the symbol GOR combines
to invoke the attributes of an enemy . Like its
opposite. BRO. recent usase has broadened the power
of GOR to the creation of danserous potions.

2'1
Spell Symbols

CLASS / ALIGNMENT
The sword of the fishter is clearly symboliJed by KU,
the IZvoker of all thinss martial.
• The symbol for ROS depicts a hand ftzachins for an
v object of value , and. as such. is the abstraction for a
syttable that involvets aU aspects of the thief and his
art.
OAIN depicts the spell Leavins the masielao's raised
staff. and in turn conjures the realm of the wi1ard and
draws around the sRi11s and power of their art .
The cross is unmistakable in the priestly character
NET A, aut , unli~e the syllables for the other classes,
NET A is inftuenced far tess by the natural forces .
Instead , the power of this symbol is related to the
masic-user's standins with his or her sod. aut the
favor of a deity is not easily bottled. so potions
havins this intent art<! rarely effective.
RA is the most enersetic and powerful of the spell

* syUables . The tisht and heat of the sun and stars are
the sources tapped with this syllabte. Fortunatety. it
happens to be a somewhat cooperative form of enersy
and is retativel y easy to channet once the masie-user
has tearned how to draw it forth .
SAR is the effective opposite of RA, The symbol
depicts the h¢ad of a demon . The demon stands for
darkness and evit and the suardian of niSht. the moon.
The power of darkness is sreat. but unrut y. so masic-
users must expend more of their own Mana enersy
when attemptins to control it, Evil owes no
aUesiance. and is therefore an inherentty danserous
etement to inctude in a. spett.

25
Reference

POWER

«
LO
D
UM ON
o }- Ll
PAL MON

EL EM ENTAL INFLUENCE

EB •

• ~ 0
YA VI OR FUL 10

FORM
;l E
VEN EW KATR IR 8RO GOR

CLASS / ALIGNMENT

V
KU ROS OAIN NETA RA SAR

26

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