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Khans Of Tarkir : cards list

Release : September 2014


Total cards number : 269

Feat of Resistance
{1}{W}
C
Instant
Put an +1/+1 counter on target creature you control. It
gains protection from the color of your choice until end of
turn.
# 10

Colorless
[Reminder card] Morph
C
Creature
2/2
You can cover a face-down creature with this reminder
card.
A card with morph can be turned face up any time for its
morph cost.
# 1011
[Emblem] Sarkhan, the Dragonspeaker
Emblem Sarkhan
At the beginning of your draw step, draw two adiionnal
cards.
At the beginning of your end step, discard your hand.
# 1012

[Emblem] Sorin, Solemn Visitor


Emblem Sorin
At the beginning of each opponent's upkeep, that player
sacrifices a creature.
# 1013

White
Abzan Battle Priest
{3}{W}
U
Creature Human Cleric
3/2
Outlast {W} ({W}, {T} : Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
lifelink.
#1
Abzan Falconer
{2}{W}
U
Creature Human Soldier
2/3
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
flying.
#2
Ainok Bond-Kin
{1}{W}
C
Creature Hound Soldier
2/1
Outlast {1}{W} ({1}{W}, {T} : Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
first strike.
#3
Alabaster Kirin
Creature Kirin
Flying, vigilance
#4

{3}{W}

C
2/3

Brave the Sands


{1}{W}
U
Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature.
#5
Dazzling Ramparts
Creature Wall
Defender
{1}{W}, {T}: Tap target creature.
#6
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
#7

{4}{W}

{W}

U
0/7

Herald of Anafenza
{W}
R
Creature Human Soldier
1/2
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability,
put a 1/1 white Warrior creature token onto the battlefield.
# 12
High Sentinels of Arashin
{3}{W}
Creature Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other
creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
# 13

R
3/4

Jeskai Student
{1}{W}
Creature Human Monk
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 14

C
1/3

Kill Shot
Instant
Destroy target attacking creature.
# 15

{2}{W}

Mardu Hateblade
{W}
C
Creature Human Warrior
1/1
{B}: Mardu Hateblade gains deathtouch until end of turn.
(Any amount of damage it deals to a creature is enough to
destroy it.)
# 16
Mardu Hordechief
{2}{W}
C
Creature Human Warrior
2/3
Raid When Mardu Hordechief enters the battlefield, if
you attacked with a creature this turn, put a 1/1 white
Warrior creature token onto the battlefield
# 17
Master of Pearls
{1}{W}
R
Creature Human Monk
2/2
Morph {3}{W}{W} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you
control get +2/+2 until end of turn.
# 18
Rush of Battle
{3}{W}
C
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior
creatures you control gain lifelink until end of turn. (Damage
dealt by those Warriors also causes their controller to gain
that much life.)
# 19
Sage-Eye Harrier
{4}{W}
C
Creature Bird Warrior
1/5
Flying
Morph {3}{W} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 20

{3}{W}

Smite the Monstrous


{3}{W}
Instant
Destroy target creature with power 4 or greater.
# 24

Suspension field
{1}{W}
Enchantment
When Suspension Field enters the battlefield, you may
exile target creature with toughness 3 or greater until
Suspension Field leaves the battlefield. (That creature
returns under its owner's control.)
# 25

Take Up Arms
{4}{W}
Instant
Put three 1/1 white Warrior creature tokens onto the
battlefield.
# 26

Timely Hordemate
{3}{W}
U
Creature Human Warrior
3/2
Raid When Timely Hordemate enters the battlefield, if
you attacked this turn, return target creature card with
converted mana cost 2 or less from your graveyard to the
battlefield.
# 27
Venerable Lammasu
Creature Lammasu
Flying
# 28

{6}{W}

U
5/4

War Behemoth
{5}{W}
C
Creature Beast
3/6
Morph {4}{W} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 29
Watcher of the Roost
{2}{W}
U
Creature Bird Soldier
2/1
Flying
MorphReveal a white card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2
life.
# 30
Wingmate Roc
{3}{W}{W}
M
Creature Bird
3/4
Flying
Raid When Wingmate Roc enters the battlefield, if you
attacked with a creature this turn, put a 3/4 white Bird
creature token with flying onto the battlefield.
Whenever Wingmate roc attacks, you gain 1 life for each
attacking creature.
# 31
[Token] Bird
Token Creature Bird
Flying
# 1001

C
3/4

[Token] Spirit
Token Creature Spirit
Flying
# 1002

C
1/1

[Token] Warrior
Token Creature Warrior

C
1/1

# 1004

End Hostilities
{3}{W}{W}
Sorcery
Destroy all creatures and all permanents attached to
creatures.
#8

Erase
Instant
Exile target enchantment.
#9

Magic the Gathering Wizards of the Coast

Firehoof Cavalry
{W}
C
Creature Human Berserker
1/1
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until
end of turn.
# 11

Siegecraft
Enchantment Aura
Enchant creature
Enchanted creature gets +2/+4.
# 23

{W}

Salt Road Patrol


{3}{W}
C
Creature Human Scout
2/5
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
# 21
Seeker of the Way
{1}{W}
U
Creature Human Warrior
2/2
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn)
Whenever you cast a noncreature spell, Seeker of the Way
gains lifelink until end of turn.
# 22

Page 1/8

Blue
Blinding Spray
{4}{U}
U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
# 32

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Khans Of Tarkir : cards list


Cancel
Instant
Counter target spell.
# 33

{1}{U}{U}

Clever Impersonator
{2}{U}{U}
M
Creature Shapeshifter
0/0
You may have Clever Impersonator enter the battlefield as
a copy of any nonland permanent on the battlefield.
# 34
Crippling Chill
{2}{U}
C
Instant
Tap target creature. It doesn't untap during its controller's
next untap step.
Draw a card.
# 35
Dig Through Time
{6}{U}{U}
R
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them
into your hand and the rest on the bottom of your library in
any order.
# 36
Disdainful Stroke
{1}{U}
C
Instant
Counter target spell with converted mana cost 4 or greater.
# 37
Dragon's Eye Savants
{1}{U}
U
Creature Human Wizard
0/6
MorphReveal a blue card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at
target opponents hand.
# 38
Embodiment of Spring
{U}
C
Creature Elemental
0/3
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your
library for a basic land card, put it onto the battlefield
tapped, then shuffle your library.
# 39
Force Away
{1}{U}
Instant
Return target creature to its owner's hand.
Ferocious If you control a creature with power 4 or
greater, you may draw a card. If you do, discard a card.
# 40

Glacial Stalker
{5}{U}
C
Creature Elemental
4/5
Morph {4}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 41
Icy Blast
{X}{U}
R
Instant
Tap X target creatures.
Ferocious If you control a creature with power 4 or
greater, those creatures don't untap during their controllers'
next untap steps.
# 42
Jeskai Elder
{1}{U}
U
Creature Human Monk
1/2
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player,
you may draw a card. If you do, discard a card.
# 43
Jeskai Windscout
{2}{U}
Creature Bird Scout
Flying
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 44

C
2/1

Kheru Spellsnatcher
{3}{U}
R
Creature Naga Shaman
3/3
Morph {4}{U}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Kheru Spellsnatcher is turned face up, counter target
spell. If that spell is countered this way, exile it instead of
putting it into its owner's graveyard. You may cast that spell

Magic the Gathering Wizards of the Coast

whitout paying its mana cost while it is exiled.


# 45

them into your graveyard and the rest back on top of your
library in any order.
# 57

Mistfire Weaver
{3}{U}
U
Creature Djinn Wizard
3/1
Flying
Morph {2}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you
control gains hexproof until end of turn.
# 46
Monastery Flock
{2}{U}
C
Creature Bird
0/5
Defender, flying
Morph {U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 47
Mystic of the Hidden Way
{4}{U}
C
Creature Human Monk
Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 48
Pearl Lake Ancient
{5}{U}{U}
Creature Leviathan
Flash
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand:
Return Pearl Lake Ancient to its owner's hand.
# 49

M
6/7

Riverwheel Aerialists
{5}{U}
Creature Djinn Monk
Flying
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 51

U
4/5

Scaldkin
{3}{U}
Creature Elemental
Flying
{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to
target creature or player.
# 52

C
2/2

Scion of Glaciers
{2}{U}{U}
Creature Elemental
{U}: Scion of Glaciers gets +1/-1 until end of turn.
# 53

U
2/5

Waterwhirl
{4}{U}{U}
U
Instant
Return up to two target creatures to their owners' hands.
# 60
Weave Fate
Instant
Draw two cards.
# 61

{3}{U}

Whirlwind Adept
{4}{U}
Creature Djinn Monk
Hexproof (This creature can't be the target of spells or
abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 63

C
4/2

Black

Set Adrift
{5}{U}
U
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Put target nonland permanent on top of its owner's library.
# 54
C

Stubborn Denial
{U}
U
Instant
Counter target non-creature spell unless its opponent pays
{1}.
Ferocious If you control a creature with power 4 or
greater, counter that spell instead.
# 56
Taigam's Scheming
{1}{U}
C
Sorcery
Look at the top five cards of your library. Put any number of

Page 2/8

Treasure Cruise
{7}{U}
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Draw three cards.
# 59

Wetland Sambar
{1}{U}
C
Creature Elk
2/1
As a test of calm and compassion, a Jeskai monk softly
approaches a grazing sambar and offers it a lotus from his
or her hand. If the creature eats, the student ascends to the
next level of training.
# 62

Quiet Contemplation
{2}{U}
U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If
you do, tap target creature an opponent controls and it
doesn't untap during its controller's next untap step.
# 50

Singing Bell Strike


{1}{U}
Enchantment Aura
Enchant creature
When Singing Bell Strike enters the battlefield, tap
enchanted creature.
Enchanted creature doesn't untap during its controller's
untap step.
Enchanted creature has "{6}: Untap this creature."
# 55

Thousand Winds
{4}{U}{U}
R
Creature Elemental
5/6
Flying
Morph {5}{U}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Thousand Winds is turned face up, return all other
tapped creatures to their owner's hands.
# 58

Bellowing Saddlebrute
{3}{B}
U
Creature Orc Warrior
4/5
Raid When Bellowing Saddlebrute enters the battlefield,
you lose 4 life unless you attacked with a creature this turn.
# 64
Bitter Revelation
{3}{B}
C
Sorcery
Look at the top four cards of your library. Put two of them
into your hand and the rest into your graveyard. You lose 2
life.
# 65
Bloodsoaked Champion
{B}
R
Creature Human Warrior
2/1
Bloodsoaked Champion can't block.
Raid {1}{B}: Return Bloodsoaked Champion from your
graveyard to the battlefield. Activate this ability only if you
attacked with a creature this turn.
# 66
Dead Drop
{9}{B}
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Target player sacrifices two creatures.
# 67

Debilitating Injury
Enchantment Aura
Enchant creature
Enchanted creature gets -2/-2.
# 68

{1}{B}

Despise
{B}
U
Sorcery
Target opponent reveals his or her hand. You choose a
creature or planeswalker card from it. That player discards
that card.

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Khans Of Tarkir : cards list


# 69
Disowned Ancestor
{B}
Creature Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
# 70

C
0/4

Dutiful Return
{3}{B}
C
Sorcery
Return up to two target creature cards from your graveyard
to your hand.
# 71
Empty the Pits
{X}{X}{B}{B}{B}{B} M
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Put X 2/2 black Zombie creature tokens onto the battlefield
tapped.
# 72
Grim Haruspex
{2}{B}
R
Creature Human Wizard
3/2
Morph {B} (You may cast this face down as a 2/2 creature
for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies,
draw a card.
# 73
Gurmag Swiftwing
Creature Bats
Flying, first strike, haste
# 74

{1}{B}

U
1/2

{2}{B}, Sacrifice another creature: Put a +1/+1 counter on


Kheru Bloodsucker.
# 75
Kheru Dreadmaw
{4}{B}
C
Creature Zombie Crocodile
4/4
Defender
{1}{G}, Sacrifice another creature: You gain life equal to the
sacrificed creature's toughness.
# 76
Krumar Bond-Kin
{3}{B}{B}
C
Creature Orc Warrior
5/3
Morph {4}{B} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 77
Mardu Skullhunter
{1}{B}
C
Creature Human Warrior
2/1
Mardu Skullhunter enters the battlefield tapped.
Raid When Mardu Skulhunter enters the battlefield, if
you attacked with a creature this turn, target opponent
discards a card.
# 78
Mer-Ek Nightblade
{3}{B}
U
Creature Orc Assassin
2/3
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
deathtouch.
# 79
Molting Snakeskin
{B}
Enchantment Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}:
Regenerate this creature."
# 80

Murderous Cut
{4}{B}
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Destroy target creature.
# 81

Necropolis Fiend
{7}{B}{B}
Creature Demon
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Flying

R
4/5

[Token] Zombie
Token Creature Zombie

C
2/2

# 1006
Raider's Spoll
{3}{B}
U
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a
player, you may pay 1 life. If you do, draw a card.
# 83

Red

Rakshasa's Secret
{2}{B}
C
Sorcery
Target opponent discards two cards. Put the top two cards
of your library into your graveyard.
# 84

Act of Treason
{2}{R}
C
Sorcery
Gain control of target creature until end of turn. Untap that
creature. It gains haste until end of turn.
# 95

Retribution of the Ancients


{B}
R
Enchantment
{B}, Remove X +1/+1 counters from among creatures you
control: Target creature gets -X/-X until end of turn.
# 85

Ainok Tracker
{5}{R}
C
Creature Hound Scout
First strike
Morph {4}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 96

Rite of the Serpent


{4}{B}{B}
C
Sorcery
Destroy target creature. If that creature had a +1/+1
counter on it, put a 1/1 green Snake creature token onto
the battlefield.
# 86
Rotting Mastodon
Creature Zombie Elephant

{4}{B}

C
2/8

# 87

Kheru Bloodsucker
{2}{B}
U
Creature Vampire
2/2
Whenever a creature you control with toughness 4 or
greater dies, each opponent loses 2 life and you gain 2 life.

Magic the Gathering Wizards of the Coast

{X}, {T}, Exile X cards from your graveyard: Target creature


gets -X/-X until end of turn.
# 82

Ruthless Ripper
{B}
U
Creature Human Assassin
1/1
Deathtouch
MorphReveal a black card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses
2 life.
# 88
Shambling Attendants
{7}{B}
Creature Zombie
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a
creature is enough to destroy it.)
# 89

C
3/5

Sidisi's Pet
{3}{B}
C
Creature Zombie Ape
1/4
Lifelink (Damage dealt by this creature also causes you to
gain that much life)
Morph {1}{B} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 90
Sultai Scavenger
{5}{B}
Creature Bird Warrior
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Flying
# 91

C
3/3

Arc Lightning
{2}{R}
Sorcery
Arc Lightning deals 3 damage divided as you choose
among any number of target creatures and/or players.
# 97

Arrow Storm
{3}{R}{R}
C
Sorcery
Arrow Storm deals 4 damage to target creature or player.
Raid If you attacked with a creature this turn, instead
Arrow Storm deals 5 damage to that creature or player and
the damage can't be prevented.
# 98
Ashcloud Phoenix
{2}{R}{R}
M
Creature Phoenix
4/1
Flying
When Ashcloud Phoenix dies, return it to the battlefield
face down.
Morph {4}{R}{R} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Ashcloud Phoenix is turned face up, it deals 2
damage to each player.
# 99
Barrage of Boulders
{2}{R}
C
Sorcery
Barrage of Boulders deals 1 damage to each creature you
don't control.
Ferocious If you control a creature with power 4 or
greater, creatures can't block this turn.
# 100
Bloodfire Expert
{2}{R}
Creature Efreet Monk
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 101

C
3/1

Bloodfire Mentor
{2}{R}
Creature Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
# 102

C
0/5

Swarm of Bloodflies
{4}{B}
U
Creature Insect
0/0
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1
counters on it.
Whenever another creature dies, put a +1/+1 counter on
Swarm of Bloodflies.
# 92

Bring Low
{3}{R}
Instant
Bring Low deals 3 damage to target creature. If that
creature has a +1/+1 counter on it, Bring Low deals 5
damage to it instead.
# 103

Throttle
Instant
Target creature gets -4/-4 until end of turn.
# 93

Burn Away
{4}{R}
U
Instant
Burn Away deals 6 damage to target creature. When that
creature dies this turn, exile all cards from its controller's
graveyard.
# 104

{4}{B}

Unyielding Krumar
{3}{B}
C
Creature Orc Warrior
3/3
{W}{1}: Unyielding Krumar gains first strike until end of turn.
# 94
[Token] Vampire
Token Creature Vampire
Flying
# 1005

Page 3/8

C
2/2

Canyon Lurkers
{4}{R}
C
Creature Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 105
Crater's Claws
{X}{R}
R
Sorcery
Crater's Claws deals X damage to target creature or player.

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Khans Of Tarkir : cards list


Ferocious Crater's Claws deals X plus 2 damage to that
creature or player instead if you control a creature with
power 4 or greater.
# 106
Dragon Grip
{2}{R}
U
Enchantment Aura
Ferocious If you control a creature with power 4 or
greater, you may cast Dragon Grip as though it had flash.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
# 107
Dragon-Style Twins
{3}{R}{R}
Creature Human Monk
Double strike
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 108

R
3/3

Horde Ambusher
{1}{R}
U
Creature Human Berserker
2/2
Whenever Horde Ambusher blocks, it deals 1 damage to
you.
MorphReveal a red card in your hand. (You may cast this
card face down as a 2/2 creature for {3}. Turn it face up any
time for its morph cost.)
When Horde Ambusher is turned face up, target creature
can't block this turn.
# 110
Hordeling Outburst
{1}{R}{R}
Sorcery
Put three 1/1 red Goblin creature tokens onto the
battlefield.
# 111

Howl of the Horde


{2}{R}
R
Sorcery
When you cast your next instant or sorcery spell this turn,
copy that spell. You may choose new targets for the copy.

Jeering Instigator
{1}{R}
R
Creature Goblin Rogue
2/1
Morph {2}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)

{1}{R}

Summit Prowler
Creature Yeti

{2}{R}{R}

C
4/3

# 121
Swift Kick
{3}{R}
C
Instant
Target creature you control gets +1/+0 until end of turn. It
fights target creature you don't control.
# 122
Tormenting Voice
{1}{R}
C
Sorcery
As an additional cost to cast Tormenting Voice, discard a
card.
Draw two cards.
# 123
Trumpet Blast
{2}{R}
Instant
Attacking creatures get +2/+0 until end of turn.
# 124
{1}{R}

C
2/2

War-Name Aspirant
{1}{R}
U
Creature Human Warrior
2/1
Raid War-Name Aspirant enters the battlefield with a
+1/+1 counter on it if you attacked with a creature this turn.

[Token] Goblin
Token Creature Goblin

C
2/1

Mardu Blazebringer
{2}{R}
U
Creature Ogre Warrior
4/4
When Mardu Blazebringer attacks or blocks, sacrifice it at
end of combat.
# 115
Mardu Heart-Piercer
{3}{R}
U
Creature Human Archer
2/3
Raid When Mardu Heart-Piercerenters the battlefield, if
you attacked with a creature this turn, Mardu Heart-Piercer
deals 2 damage to target creature or player.
# 116
Mardu Warshrieker
{3}{R}
C
Creature Orc Shaman
3/3
Raid When Mardu Warshrieker enters the battlefield, if
you attacked with a creature this turn, add {R}{W}{B} to
your mana pool.
# 117

Magic the Gathering Wizards of the Coast

Shatter
Instant
Destroy target artifact.
# 120

War-Name Aspirant can't be blocked by creatures with


power 1 or less.
# 126

When Jeering Instigator is turned face up, if it's your turn,


gain control of another target creature until end of turn.
Untap it. That creature gains haste until end of turn.
# 113

{R}

{-3}: Sarkhan, the Dragonspeaker deals 4 damage to target


creature.

Valley Dasher
Creature Human Berserker
Haste
Valley Dasher attacks each turn if able.
# 125

Raid If you attacked with a creature this turn, when you


cast your next instant or sorcery spell this turn, copy that
spell an additional time. You may choose new targets for
the copy.
# 112

Monastery Swiftspear

Sarkhan, the Dragonspeaker


{3}{R}{R}
M
Planeswalker Sarkhan
4/
{+1}: Until end of turn, Sarkhan, the Dragonspeaker
becomes a legendary 4/4 red Dragon creature with flying,
indestructible, and haste. (he doesn't lose loyalty while he's
not a planeswalker.)

{-6}: You get an emblem with "At the beginning of your


draw step, draw two adiionnal cards" and "At the beginning
of your end step, discard your hand."
# 119

Goblinslide
{2}{R}
U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If
you do, put a 1/1 red Goblin creature token with haste onto
the battlefield.
# 109

Leaping Master
{1}{R}
Creature Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
# 114

Creature Human Monk


1/2
Haste
Prowess (Whenever you cast a non creature spell, this
creature gets +1/+1 until end of turn.)
# 118

C
1/1

# 1007

Green
Alpine Grizzly
Creature Bear

{2}{G}

C
4/2

{1}{G}

C
0/5

# 127
Archer's Parapet
Creature Wall
Defender
{1}{B}, {T} : Each opponent loses 1 life.
# 128

Awaken the Bear


{2}{G}
C
Instant
Target creature gets +3/+3 and gains trample until end of
turn.
# 129

Page 4/8

Become Immense
{5}{G}
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
# 130

Dragonscale Boon
{3}{G}
Instant
Put two +1/+1 counters on target creature and untap it.
# 131

Feed the Clan


{1}{G}
Instant
You gain 5 life.
Ferocious You gain 10 life instead if you control a
creature with power 4 or greater.
# 132

Hardened Scales
{G}
R
Enchantment
If one or more +1/+1 counters would be placed on a
creature you control, that many plus one +1/+1 counters
are placed on it instead.
# 133
Heir of the Wilds
{1}{G}
U
Creature Human Warrior
2/2
Deathtouch
Ferocious Whenever Heir of the Wilds attacks, if you
control a creature with power 4 or greater, Heir of th Wilds
gets +1/+1 unitl end of turn.
# 2134
Highland Game
Creature Elk
When Highland Game dies, you gain 2 life.
# 135

{1}{G}

C
2/1

Hooded Hydra
{X}{G}{G}
M
Creature Snake Hydra
0/0
Hooded Hydra enters the battlefield with X +1/+1 counters
on it.
When Hooded Hydra dies, put a 1/1 green Snake creature
token onto the battlefield for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters
on it.
# 136
Hooting Mandrills
{5}{G}
Creature Ape
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Pitinement
# 137

C
4/4

Incremental Growth
{3}{G}{G}
U
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters
on another target creature, and three +1/+1 counters on a
third target creature.
# 138
Kin-Tree Warden
{G}
C
Creature Human Warrior
1/1
{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 139
Longshot Squad
{3}{G}
C
Creature Hound Archer
3/3
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
reach. (Creatures whith reach can block creatures with
flying.)
# 140
Meandering Towershell
{3}{G}{G}
R
Creature Turtle
5/9
Islandwalk (This creature can't be blocked as long as
defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it
to the battlefield under your control tapped and attacking at
the beginning of the declare attackers step on your next
turn.
# 141
Naturalize
Instant

{1}{G}

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Destroy target artifact or enchantment.
# 142
Pine Walker
{3}{G}{G}
U
Creature Elemental
5/5
Morph {4}{G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
Whenever Pine Walker or another creature you control is
turned face up, untap that creature.
# 143
Rattleclaw Mystic
{1}{G}
R
Creature Human Shaman
2/1
{T}: Add {G}, {U} or {R} to your mana pool.
Morph {2} (You may cast this face down as a 2/2 creature
for {3}. Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add {G}{U}{R} to
your mana pool.
# 2144
Roar of Challenge
{2}{G}
U
Sorcery
All creatures able to block target creature this turn do so.
Ferocious That creature gains indestructible until end of
turn if you control a creature with power 4 or greater.
# 145
Sagu Archer
{4}{G}
C
Creature Naga Archer
2/5
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 146
Savage Punch
{1}{G}
C
Sorcery
Target creature you control fights target creature you don't
control.
Ferocious The creature you control gets +2/+2 until end
of turn beforre it fights if you control a creature with power 4
or greater.
# 147
Scout the Borders
{2}{G}
C
Sorcery
Reveal the top five cards of your library. You may put a
creature or land card from among them into your hand. Put
the rest into your graveyard.
# 148
See the Unwritten
{4}{G}{G}
M
Sorcery
Reveal the top eight cards of your library. You may put a
creature card from among them onto the battlefield. Put the
rest into your graveyard.
Ferocious If you control a creature with power 4 or
greater, you may put two creature cards onto the battlefield
instead of one.
# 149
Seek the Horizon
{3}{G}
U
Sorcery
Search your library for up to three basic land cards, reveal
them, and put them into your hand. Then shuffle your
library.
# 150
Smoke Teller
Creature Human Shaman
{1}{U}: Look at target face-down creature.
# 151

{1}{G}

Sultai Flayer
{3}{G}
Creature Naga Shaman
Whenever a creature you control with toughness 4 or
greater dies, you gain 4 life.
# 152

C
2/2

U
3/4

Temur charger
{1}{G}
U
Creature Horse
3/1
MorphReveal a green card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Temut Charger is turned face up, target creature
gains trample until end of turn.
# 153
Trail of Mystery
{1}{G}
R
Enchantment
Whenever a face-down creature enters the battlefield under
your control, you may search your library for a basic land

Magic the Gathering Wizards of the Coast

card, reveal it, put it into your hand, then shuffle your
library.
Whenever a permanent you control is turned face up, if it's
a creature, it gets +2/+2 until end of turn.
# 154
Tusked Colossodon
Creature Beast

{6}{G}{G}

C
6/5

# 155
Tuskguard Captain
{2}{G}
U
Creature Human Warrior
2/3
Outlast {G} ({G},{T}: Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
trample.
# 156
Windstorm
{X}{G}
Instant
Windstorm deals X damage to each creature with flying.
# 157

Woolly Loxodon
{5}{G}{G}
C
Creature Elephant Warrior
6/7
Morph {5}{G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 158
[Token] Bear
Token Creature Bears

C
4/4

# 1008
[Token] Snake
Token Creature Serpent

C
1/1

# 1009

Multicolor
Abomination of Gudul
{3}{B}{G}{U}
C
Creature Horror
3/4
Flying
Whenever Abomination of Gudul deals combat damage to
a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 159
Abzan Ascendancy
{W}{B}{G}
R
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1
counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1
white Spirit creature token with flying onto the battlefield.
# 160
Abzan Charm
{W}{B}{G}
U
Instant
Choose one
Exile target creature with power 3 or greater.
You draw two cards and you lose 2 life.
Distribute two +1/+1 counters among one or two target
creatures.
# 161
Abzan Guide
{3}{W}{B}{G} C
Creature Human Warrior
4/4
Lifelink (Damage dealt by this creature aslo causes you to
gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as
a 2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 162
Anafenza, the Foremost
{W}{B}{G}
M
Legendary Creature Human Soldier
4/4
Whenever Anafenza, the Foremost attacks, put a +1/+1
counter on another target tapped creature you control.
If a creature card would be put into an opponent's
graveyard from anywhere, exile it instead.
# 163
Ankle Shanker
Creature Goblin Berserker

Page 5/8

{2}{R}{W}{B}

R
2/2

Haste (This creature can attack and {T} as soon as it


comes under your control.)
Whenever Ankle Shanker attacks, creatures you control
gain first strike and deathtouch until end of turn. (They deal
combat damage before creatures whithout first strike or
double strike. Any amount of damage they deal to a
creature is enough to destroy it.)
# 2164
Armament Corps
{2}{W}{B}{G} U
Creature Human Soldier
4/4
When Armament Corps enters the battlefield, distribute two
+1/+1 counters among one or two target creatures you
control.
# 165
Avalanche Tusker
{2}{G}{U}{R}
R
Creature Elephant Warrior
6/4
Whenever Avalanche Tusker attacks, target creature
defending player controls blocks this turn if able.
# 2166
Bear's Companion
{2}{G}{U}{R}
U
Creature Human Warrior
2/2
When Bear's Companion enters the battlefield, put a 4/4
green Bear creature token onto the battlefield.
# 167
Butcher of the Horde
{1}{R}{W}{B} R
Creature Demon
5/4
Flying
Sacrifice another creature: Butcher of the Horde gains your
choice of vigilance, lifelink, or haste until end of turn.
# 168
Chief of the Edge
{W}{B}
Creature Human Warrior
Other Warrior creatures you control get +1/+0.
# 169

U
3/2

Chief of the Scale


{W}{B}
Creature Human Warrior
Other Warrior creatures you control get +0/+1.
# 170

U
2/3

Crackling Doom
{R}{W}{B}
R
Instant
Crackling Doom deals 2 damage to each opponent. Each
opponent sacrifices a creature with the greatest power
among creatures he or he controls.
# 171
Death Frenzy
{3}{B}{G}
Sorcery
All creatures get -2/-2 until end of turn. Whenever a
creature dies this turn, you gain 1 life.
# 172

Deflecting Palm
{R}{W}
R
Instant
The next time a source of your choice would deal damage
to you this turn, prevent that damage. If damage is
prevented this way, Deflecting Palm deals that much
damage to that source's controller.
# 173
Duneblast
{4}{W}{B}{G}
Sorcery
Chose up to one creature. Destroy the rest.
# 174

Efreet Weaponmaster
{3}{U}{R}{W} C
Creature Efreet Monk
4/3
First strike
When Efreet Weaponmaster enters the battlefield or is
turned face up, another target creature you control gets
+3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 175
Flying Crane Technique
{3}{U}{R}{W} R
Instant
Untap all creatures you control. All creatures you control
gain flying and double strike unitl end of turn.
# 176
Highspire Mantis
Creature Insect
Flying, trample
# 177

{2}{R}{W}

U
3/3

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Khans Of Tarkir : cards list


Icefeather Aven
{U}{G}
U
Creature Bird Shaman
2/2
Flying
Morph {1}{G}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Icefeather Aven is turned face up, you may return
another target creature to its owner's hand.
# 178
Ivorytusk Fortress
{2}{W}{B}{G} R
Creature Elephant
5/7
Untap each creature you control with a +1/+1 counter on it
during each other player's untap step.
# 2179
Jeskai Ascendancy
{U}{R}{W}
R
Enchantment
Whenever you cast a noncreature spell, creatures you
control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a
card. If you do, discard a card.
# 180
Jeskai Charm
{U}{R}{W}
U
Instant
Choose one
Put target creature on top of its owner's library.
Jeskai Charm deals 4 damage to target opponent.
Creatures you control get +1/+1 and gain lifelink until end
of turn.
# 181
Kheru Lich Lord
{3}{B}{G}{U}
R
Creature Zombie Wizard
4/4
At the beginning of your upkeep, you may pay {2}{B}. If you
do, return a creature card at random from your graveyard to
the battlefield. It gains flying, trample, and haste. Exile that
card at the beginning of the next end step. If that card
would leave the battlefield, exile it instead of putting it
anywhere else.
# 182
Kin-Tree Invocation
{B}{G}
U
Sorcery
Put an X/X black and green Spirit Warrior creature token
onto the battlefield, where X is the greatest toughness
among creatures you control.
# 183
Mantis rider
Creature Human Monk
Flying, vigilance, haste
# 184

{U}{R}{W}

R
3/3

Mardu Ascendancy
{R}{W}{B}
R
Enchantment
Whenever a nontoken creature you control attacks, put a
1/1 red Goblin creature token onto the battlefield tapped
and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get
+0/+3 until end of turn.
# 185
Mardu Charm
{R}{W}{B}
U
Instant
Choose one
Mardu Charm deals 4 damage to target creature.
Put two 1/1 white Warrior creature tokens onto the
battlefield. They gain first strike until end of turn.
Target opponent reveals his or her hand. You choose a
noncreature, nonland card from it. That player discards that
card.
# 186
Mardu Roughrider
{2}{R}{W}{B} U
Creature Orc Warrior
5/4
Whenever Mardu Roughrider attacks, target creature can't
block this turn.
# 187
Master the Way
{3}{U}{R}
Sorcery
Draw a card. Master the Way deals damage to target
creature or player equal to the number of cards in your
hand.
# 188

Mindswipe
{X}{U}{R}
Instant
Counter target spell unless its controller pays {X}.

Magic the Gathering Wizards of the Coast

Mindswipe deals X damage to that spell's controller.


# 189
Narset, Enlightened Master
{3}{U}{R}{W} M
Legendary Creature Human Monk
3/2
First strike, hexproof
Whenever Narset, Enlightened Master attacks, exile the top
four cards of your library. Until end of turn, you may cast
noncreature cards exiled with Narset this turn whitout
paying their mana costs.
# 190
Ponyback Brigade
{3}{R}{W}{B} C
Creature Goblin Warrior
2/2
When Ponyback Brigade enters the battlefield or is turned
face up, put three 1/1 red Goblin creature tokens onto the
battlefield.
Morph {2}{R}{W}{B} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 191
Rakshasa Deathdealer
{B}{G}
R
Creature Cat Demon
2/2
{B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn.
{B}{G}: Regenarate Rakshasa Deathdealer.
# 192
Rakshasa Vizier
{2}{B}{G}{U}
R
Creature Cat Demon
4/4
Whenever one or more cards are put into exile from your
graveyard, put that many +1/+1 counters on Rakshasa
Vizier.
# 2193
Ride Down
{W}{R}
U
Instant
Destroy target blocking creature. Creatures that were
blocked by that creature this combat gain trample until end
of turn.
# 194
Sage of the Inward Eye
{2}{U}{R}{W} R
Creature Djinn Wizard
3/4
Flying
Whenever you cast a noncreature spell, creatures you
control gain lifelink until end of turn. (Damage dealt by
those creatures also causes their controller to gain that
much life.)
# 2195
Sagu Mauler
{4}{G}{U}
R
Creature Beast
6/6
Trample, hexproof
Morph {3}{G}{U} (You may cast this card face down as a
2/2 creature for {2}. Turn it face up any time for its morph
cost.)
# 196
Savage Knuckleblade
{G}{U}{R}
R
Creature Ogre Warrior
4/4
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn.
Activate this ability only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
# 197
Secret Plans
{G}{U}
U
Enchantment
Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw
a card.
# 198
Sidisi, Brood Tyrant
{1}{B}{G}{U} M
Legendary Creature Naga Shaman
3/3
Whenever Sidisi, Brood Tyrant enters the battlefield or
attacks, put the top three cards of your library into your
graveyard.
Whenever one or more creature cards are put into your
graveyard from your library, put a 2/2 black Zombie
creature token onto the battlefield.
# 199
Siege Rhino
{1}{W}{B}{G} R
Creature Rhino
4/5
Trample
When Siege Rhino enters the battlefield, each opponent
loses 3 life and you gain 3 life.

Page 6/8

# 200
Snowhorn Rider
{3}{G}{U}{R}
C
Creature Human Warrior
5/5
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 201
Sorin, Solemn Visitor
{2}{W}{B}
M
Planeswalker Sorin
4/
{+1}: Until your next turn, creatures you control get +1/+0
and gain lifelink.
{-2}: Put a 2/2 black Vampire creature token with flying onto
the battlefield.
{-6}: You get an emblem with "At the beginning of each
opponent's upkeep, that player sacrifices a creature."
# 202
Sultai Ascendancy
{B}{G}{U}
R
Enchantment
At the beginning of your upkeep, look at the top two cards
of your library. Put any number of them into your graveyard
and the rest back on top of your library in any order.
# 203
Sultai Charm
Instant
Choose one
Destroy target monocolored creature.
Destroy target artifact or enchantment.
Draw two cards, then discard a card.
# 204

{B}{G}{U}

Sultai Soothsayer
{2}{B}{G}{U}
U
Creature Naga Shaman
2/5
When Sultai Soothsayer enters the battlefield, look at the
top four cards of your library. Put one of them into your
hand and the rest into your graveyard.
# 205
Surrak Dragonclaw
{2}{G}{U}{R} M
Legendary Creature Human Warrior
6/6
Flash
Surrak Dragonclaw can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
# 206
Temur Ascendancy
{G}{U}{R}
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or rgeater enters the
battlefield under your control, you mat draw a card.
# 207

Temur Charm
{G}{U}{R}
U
Instant
Choose one
Target creature you control get +1/+1 until end of turn. If
fights target creature you don't control.
Counter target spell unless its controller pays {3}.
Creature with strength 3 or less can't block this turn.
# 208
Trap Essence
{G}{U}{R}
R
Instant
Counter target creature spell. Put two +1/+1 counters on up
to one target creature.
# 209
Utter End
Instant
Exle target nonland permanent.
# 2210

{2}{W}{B}

Villainous Wealth
{X}{B}{G}{U} R
Sorcery
Target opponent exiles the top X cards of his or her library.
You may cast any number of nonland cards with converted
mana cost X or less from among them without paying their
mana cost.
# 211
Warden of the Eye
{2}{U}{R}{W} U
Creature Djinn Wizard
3/3
When Warden of the Eye enters the battlefield, return
target noncreature, nonland card from your graveyard to
your hand.

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Khans Of Tarkir : cards list


# 212

# 223

Winterflame
{1}{U}{R}
Instant
Choose one or both
Tap target creature.
Winterflame deals 2 damage to target creature.
# 213

Zurgo Helmsmasher
{2}{R}{W}{B} M
Legendary Creature Orc Warrior
7/2
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your
turn.
Whenever a creature dealt damage by Zurgo Helmsmasher
this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
# 214
[Token] Spirit Warrior
Token Creature Spirit Warrior

C
*/*

# 1010

Artifact
Abzan Banner
{3}
Artifact
{T}: Add {W}, {B}, or {G} to your mana pool.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
# 215

Altar of the Brood


{1}
R
Artifact
Whenever another permanent enters the battlefield under
your control, each opponent puts the top card of his or her
library into his or her graveyard.
# 216
Briber's Purse
{X}
U
Artifact
Briber's Purse enters the battlefield with X gem counters on
it.
{1}, {T}, Remove a gem counter from Briber's Purse: Target
creature can't attack or block this turn.
# 217
Cranial Archive
{2}
U
Artifact
{2}, Exile Cranial Archive: Target player shuffles his or her
gravyeard into his or her library. Draw a card.
# 218
Dragon Throne of Tarkir
{4}
R
Legendary Artifact Equipment
Equipped creature has defender and "{2}, {T}: Other
creatures you control gain trample and get +X/+X until end
of turn where X is this creature's power."
Equip {3}
# 219
Ghostfire Blade
{1}
R
Artifact Equipment
Equipped creature gets +2/+2.
Equip {3}
Ghostfire Blade equip ability costs {2} less to activate if it
targets a colorless creature.
# 220
Heart-Piercer Bow
{2}
U
Artifact Equipment
Whenever equipped creature attacks, Heart-Piercer Bow
deals 1 damage to target creature defending player
controls.
Equip {1}
# 221
Jeskai Banner
{3}
Artifact
{T}: Add {U}, {R}, or {W} to your mana pool.
{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
# 222

Lens of Clarity
{1}
C
Artifact
You may look at the top card of your library and at
face-down creatures you don't control. (You may do this at
any time.)

Magic the Gathering Wizards of the Coast

Mardu Banner
{3}
Artifact
{T}: Add {R}, {W}, or {B} to your mana pool.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
# 224

Sultai Banner
{3}
Artifact
{T}: Add {B}, {G}, or {U} to your mana pool.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
# 225

Temur Banner
{3}
Artifact
{T}: Add {G}, {U}, or {R} to your mana pool.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
# 226

{T}: Add {B} or {G} to your mana pool.


# 235

Ugin's Nexus
{5}
M
Legendary Artifact
If a player would begin an extra turn, that player skips that
turn instead.
If Ugin's Nexus would be put into a graveyard from the
battlefield, instead exile it and take an extra turn after this
one.
# 227
Witness of the Ages
{6}
U
Artifact Creature Golem
4/4
Morph {5} (You may cast this face down as a 2/2 creature
for {3}. Turn it face up any time for its morph cost.)
# 228
Dragon Throne of Tharkir
{4}
R
Legendary Artifact Equipment
Equipped creature has defender and "{2}, {T}: Other
creatures you control gain trample and get +X/+X until end
of turn where X is this creature's power."
Equip {3}
# 2219

Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W} to your mana pool.
# 236

Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B} to your mana pool.
# 237

Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U} to your mana pool.
# 238

Polluted Delta
R
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library
for an island or swamp card and put it onto the battelfield.
Then shuffle your library.
# 239
Rugged Highlands
C
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1
life.
{T}: Add {R} or {G} to your mana pool.
# 240
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G} to your mana pool.
# 241

Land
Bloodfell Caves
C
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
# 229
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your
library for a swamp or mountain card and put it onto the
battlefield. Then shuffle your library.
# 230

Jungle Hollow
C
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.

Scoured Barrens
C
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1
life.
{T}: Add {W} or {B} to your mana pool.
# 242
Swiftwater Cliffs
C
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.
# 243

Blossoming Sands
C
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1
life.
{T}: Add {G} or {W} to your mana pool.
# 231

Thornwood Falls
C
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1
life.
{T}: Add {G} or {U} to your mana pool.
# 244

Dismal Backwater
C
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1
life.
{T}: Add {U} or {B} to your mana pool.
# 232

Tomb of the Spirit Dragon


Land
{T}: Add {1} to your mana pool
{2}, {T}: You gain 1 life for each colorless creature you
control
# 245

Flooded Strand
R
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library
for a plains or island card and put it onto the battlefield.
Then shuffle your library.
# 233
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R} to your mana pool.
# 234

Page 7/8

Tranquil Cove
C
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
# 246
Wind-Scarred Crag
C
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1
life.

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Khans Of Tarkir : cards list


{T}: Add {R} or {W} to your mana pool.
# 247
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your
library for a forest or plains card and put it onto the
battlefield. Then shuffle your library.
# 248

Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your
library for a mountain or forest card and put onto the
battlefield. Then shuffle your library.
# 249

Plains
Basic Land Plains
{W}
# 253

Island
Basic Land Island
{U}
# 257

Swamp
Basic Land Swamp
{B}
# 261

Mountain
Basic Land Mountain
{R}
# 264

Forest
Basic Land Forest
{G}
# 269

Lgend:
W: White mana
B: Black mana
G: Green mana

U: Blue mana
R: Red mana
T: Tap symbol

Magic the gathering is a trademark registered by Wizards of


the Coast LLC, a subsidiary of Hasbro, Inc. All Rights
Reserved.

List generated on: 2014 Nov 20

Magic the Gathering Wizards of the Coast

Page 8/8

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