Professional Documents
Culture Documents
SMF - Khans of Tarkir
SMF - Khans of Tarkir
Feat of Resistance
{1}{W}
C
Instant
Put an +1/+1 counter on target creature you control. It
gains protection from the color of your choice until end of
turn.
# 10
Colorless
[Reminder card] Morph
C
Creature
2/2
You can cover a face-down creature with this reminder
card.
A card with morph can be turned face up any time for its
morph cost.
# 1011
[Emblem] Sarkhan, the Dragonspeaker
Emblem Sarkhan
At the beginning of your draw step, draw two adiionnal
cards.
At the beginning of your end step, discard your hand.
# 1012
White
Abzan Battle Priest
{3}{W}
U
Creature Human Cleric
3/2
Outlast {W} ({W}, {T} : Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
lifelink.
#1
Abzan Falconer
{2}{W}
U
Creature Human Soldier
2/3
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
flying.
#2
Ainok Bond-Kin
{1}{W}
C
Creature Hound Soldier
2/1
Outlast {1}{W} ({1}{W}, {T} : Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
first strike.
#3
Alabaster Kirin
Creature Kirin
Flying, vigilance
#4
{3}{W}
C
2/3
{4}{W}
{W}
U
0/7
Herald of Anafenza
{W}
R
Creature Human Soldier
1/2
Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Whenever you activate Herald of Anafenza's outlast ability,
put a 1/1 white Warrior creature token onto the battlefield.
# 12
High Sentinels of Arashin
{3}{W}
Creature Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other
creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
# 13
R
3/4
Jeskai Student
{1}{W}
Creature Human Monk
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 14
C
1/3
Kill Shot
Instant
Destroy target attacking creature.
# 15
{2}{W}
Mardu Hateblade
{W}
C
Creature Human Warrior
1/1
{B}: Mardu Hateblade gains deathtouch until end of turn.
(Any amount of damage it deals to a creature is enough to
destroy it.)
# 16
Mardu Hordechief
{2}{W}
C
Creature Human Warrior
2/3
Raid When Mardu Hordechief enters the battlefield, if
you attacked with a creature this turn, put a 1/1 white
Warrior creature token onto the battlefield
# 17
Master of Pearls
{1}{W}
R
Creature Human Monk
2/2
Morph {3}{W}{W} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
When Master of Pearls is turned face up, creatures you
control get +2/+2 until end of turn.
# 18
Rush of Battle
{3}{W}
C
Sorcery
Creatures you control get +2/+1 until end of turn. Warrior
creatures you control gain lifelink until end of turn. (Damage
dealt by those Warriors also causes their controller to gain
that much life.)
# 19
Sage-Eye Harrier
{4}{W}
C
Creature Bird Warrior
1/5
Flying
Morph {3}{W} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 20
{3}{W}
Suspension field
{1}{W}
Enchantment
When Suspension Field enters the battlefield, you may
exile target creature with toughness 3 or greater until
Suspension Field leaves the battlefield. (That creature
returns under its owner's control.)
# 25
Take Up Arms
{4}{W}
Instant
Put three 1/1 white Warrior creature tokens onto the
battlefield.
# 26
Timely Hordemate
{3}{W}
U
Creature Human Warrior
3/2
Raid When Timely Hordemate enters the battlefield, if
you attacked this turn, return target creature card with
converted mana cost 2 or less from your graveyard to the
battlefield.
# 27
Venerable Lammasu
Creature Lammasu
Flying
# 28
{6}{W}
U
5/4
War Behemoth
{5}{W}
C
Creature Beast
3/6
Morph {4}{W} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 29
Watcher of the Roost
{2}{W}
U
Creature Bird Soldier
2/1
Flying
MorphReveal a white card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2
life.
# 30
Wingmate Roc
{3}{W}{W}
M
Creature Bird
3/4
Flying
Raid When Wingmate Roc enters the battlefield, if you
attacked with a creature this turn, put a 3/4 white Bird
creature token with flying onto the battlefield.
Whenever Wingmate roc attacks, you gain 1 life for each
attacking creature.
# 31
[Token] Bird
Token Creature Bird
Flying
# 1001
C
3/4
[Token] Spirit
Token Creature Spirit
Flying
# 1002
C
1/1
[Token] Warrior
Token Creature Warrior
C
1/1
# 1004
End Hostilities
{3}{W}{W}
Sorcery
Destroy all creatures and all permanents attached to
creatures.
#8
Erase
Instant
Exile target enchantment.
#9
Firehoof Cavalry
{W}
C
Creature Human Berserker
1/1
{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until
end of turn.
# 11
Siegecraft
Enchantment Aura
Enchant creature
Enchanted creature gets +2/+4.
# 23
{W}
Page 1/8
Blue
Blinding Spray
{4}{U}
U
Instant
Creatures your opponents control get -4/-0 until end of turn.
Draw a card.
# 32
{1}{U}{U}
Clever Impersonator
{2}{U}{U}
M
Creature Shapeshifter
0/0
You may have Clever Impersonator enter the battlefield as
a copy of any nonland permanent on the battlefield.
# 34
Crippling Chill
{2}{U}
C
Instant
Tap target creature. It doesn't untap during its controller's
next untap step.
Draw a card.
# 35
Dig Through Time
{6}{U}{U}
R
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them
into your hand and the rest on the bottom of your library in
any order.
# 36
Disdainful Stroke
{1}{U}
C
Instant
Counter target spell with converted mana cost 4 or greater.
# 37
Dragon's Eye Savants
{1}{U}
U
Creature Human Wizard
0/6
MorphReveal a blue card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at
target opponents hand.
# 38
Embodiment of Spring
{U}
C
Creature Elemental
0/3
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your
library for a basic land card, put it onto the battlefield
tapped, then shuffle your library.
# 39
Force Away
{1}{U}
Instant
Return target creature to its owner's hand.
Ferocious If you control a creature with power 4 or
greater, you may draw a card. If you do, discard a card.
# 40
Glacial Stalker
{5}{U}
C
Creature Elemental
4/5
Morph {4}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 41
Icy Blast
{X}{U}
R
Instant
Tap X target creatures.
Ferocious If you control a creature with power 4 or
greater, those creatures don't untap during their controllers'
next untap steps.
# 42
Jeskai Elder
{1}{U}
U
Creature Human Monk
1/2
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player,
you may draw a card. If you do, discard a card.
# 43
Jeskai Windscout
{2}{U}
Creature Bird Scout
Flying
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 44
C
2/1
Kheru Spellsnatcher
{3}{U}
R
Creature Naga Shaman
3/3
Morph {4}{U}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Kheru Spellsnatcher is turned face up, counter target
spell. If that spell is countered this way, exile it instead of
putting it into its owner's graveyard. You may cast that spell
them into your graveyard and the rest back on top of your
library in any order.
# 57
Mistfire Weaver
{3}{U}
U
Creature Djinn Wizard
3/1
Flying
Morph {2}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
When Mistfire Weaver is turned face up, target creature you
control gains hexproof until end of turn.
# 46
Monastery Flock
{2}{U}
C
Creature Bird
0/5
Defender, flying
Morph {U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 47
Mystic of the Hidden Way
{4}{U}
C
Creature Human Monk
Mystic of the Hidden Way can't be blocked.
Morph {2}{U} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 48
Pearl Lake Ancient
{5}{U}{U}
Creature Leviathan
Flash
Pearl Lake Ancient can't be countered.
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
Return three lands you control to their owner's hand:
Return Pearl Lake Ancient to its owner's hand.
# 49
M
6/7
Riverwheel Aerialists
{5}{U}
Creature Djinn Monk
Flying
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 51
U
4/5
Scaldkin
{3}{U}
Creature Elemental
Flying
{2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to
target creature or player.
# 52
C
2/2
Scion of Glaciers
{2}{U}{U}
Creature Elemental
{U}: Scion of Glaciers gets +1/-1 until end of turn.
# 53
U
2/5
Waterwhirl
{4}{U}{U}
U
Instant
Return up to two target creatures to their owners' hands.
# 60
Weave Fate
Instant
Draw two cards.
# 61
{3}{U}
Whirlwind Adept
{4}{U}
Creature Djinn Monk
Hexproof (This creature can't be the target of spells or
abilities your opponents control.)
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 63
C
4/2
Black
Set Adrift
{5}{U}
U
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Put target nonland permanent on top of its owner's library.
# 54
C
Stubborn Denial
{U}
U
Instant
Counter target non-creature spell unless its opponent pays
{1}.
Ferocious If you control a creature with power 4 or
greater, counter that spell instead.
# 56
Taigam's Scheming
{1}{U}
C
Sorcery
Look at the top five cards of your library. Put any number of
Page 2/8
Treasure Cruise
{7}{U}
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Draw three cards.
# 59
Wetland Sambar
{1}{U}
C
Creature Elk
2/1
As a test of calm and compassion, a Jeskai monk softly
approaches a grazing sambar and offers it a lotus from his
or her hand. If the creature eats, the student ascends to the
next level of training.
# 62
Quiet Contemplation
{2}{U}
U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If
you do, tap target creature an opponent controls and it
doesn't untap during its controller's next untap step.
# 50
Thousand Winds
{4}{U}{U}
R
Creature Elemental
5/6
Flying
Morph {5}{U}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Thousand Winds is turned face up, return all other
tapped creatures to their owner's hands.
# 58
Bellowing Saddlebrute
{3}{B}
U
Creature Orc Warrior
4/5
Raid When Bellowing Saddlebrute enters the battlefield,
you lose 4 life unless you attacked with a creature this turn.
# 64
Bitter Revelation
{3}{B}
C
Sorcery
Look at the top four cards of your library. Put two of them
into your hand and the rest into your graveyard. You lose 2
life.
# 65
Bloodsoaked Champion
{B}
R
Creature Human Warrior
2/1
Bloodsoaked Champion can't block.
Raid {1}{B}: Return Bloodsoaked Champion from your
graveyard to the battlefield. Activate this ability only if you
attacked with a creature this turn.
# 66
Dead Drop
{9}{B}
Sorcery
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Target player sacrifices two creatures.
# 67
Debilitating Injury
Enchantment Aura
Enchant creature
Enchanted creature gets -2/-2.
# 68
{1}{B}
Despise
{B}
U
Sorcery
Target opponent reveals his or her hand. You choose a
creature or planeswalker card from it. That player discards
that card.
C
0/4
Dutiful Return
{3}{B}
C
Sorcery
Return up to two target creature cards from your graveyard
to your hand.
# 71
Empty the Pits
{X}{X}{B}{B}{B}{B} M
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Put X 2/2 black Zombie creature tokens onto the battlefield
tapped.
# 72
Grim Haruspex
{2}{B}
R
Creature Human Wizard
3/2
Morph {B} (You may cast this face down as a 2/2 creature
for {3}. Turn it face up any time for its morph cost.)
Whenever another nontoken creature you control dies,
draw a card.
# 73
Gurmag Swiftwing
Creature Bats
Flying, first strike, haste
# 74
{1}{B}
U
1/2
Murderous Cut
{4}{B}
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Destroy target creature.
# 81
Necropolis Fiend
{7}{B}{B}
Creature Demon
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Flying
R
4/5
[Token] Zombie
Token Creature Zombie
C
2/2
# 1006
Raider's Spoll
{3}{B}
U
Enchantment
Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a
player, you may pay 1 life. If you do, draw a card.
# 83
Red
Rakshasa's Secret
{2}{B}
C
Sorcery
Target opponent discards two cards. Put the top two cards
of your library into your graveyard.
# 84
Act of Treason
{2}{R}
C
Sorcery
Gain control of target creature until end of turn. Untap that
creature. It gains haste until end of turn.
# 95
Ainok Tracker
{5}{R}
C
Creature Hound Scout
First strike
Morph {4}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 96
{4}{B}
C
2/8
# 87
Kheru Bloodsucker
{2}{B}
U
Creature Vampire
2/2
Whenever a creature you control with toughness 4 or
greater dies, each opponent loses 2 life and you gain 2 life.
Ruthless Ripper
{B}
U
Creature Human Assassin
1/1
Deathtouch
MorphReveal a black card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Ruthless Ripper is turned face up, target player loses
2 life.
# 88
Shambling Attendants
{7}{B}
Creature Zombie
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Deathtouch (Any amount of damage this deals to a
creature is enough to destroy it.)
# 89
C
3/5
Sidisi's Pet
{3}{B}
C
Creature Zombie Ape
1/4
Lifelink (Damage dealt by this creature also causes you to
gain that much life)
Morph {1}{B} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 90
Sultai Scavenger
{5}{B}
Creature Bird Warrior
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Flying
# 91
C
3/3
Arc Lightning
{2}{R}
Sorcery
Arc Lightning deals 3 damage divided as you choose
among any number of target creatures and/or players.
# 97
Arrow Storm
{3}{R}{R}
C
Sorcery
Arrow Storm deals 4 damage to target creature or player.
Raid If you attacked with a creature this turn, instead
Arrow Storm deals 5 damage to that creature or player and
the damage can't be prevented.
# 98
Ashcloud Phoenix
{2}{R}{R}
M
Creature Phoenix
4/1
Flying
When Ashcloud Phoenix dies, return it to the battlefield
face down.
Morph {4}{R}{R} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
When Ashcloud Phoenix is turned face up, it deals 2
damage to each player.
# 99
Barrage of Boulders
{2}{R}
C
Sorcery
Barrage of Boulders deals 1 damage to each creature you
don't control.
Ferocious If you control a creature with power 4 or
greater, creatures can't block this turn.
# 100
Bloodfire Expert
{2}{R}
Creature Efreet Monk
Prowess (Whenever you cast a noncreature spell, this
creature gets +1/+1 until end of turn.)
# 101
C
3/1
Bloodfire Mentor
{2}{R}
Creature Efreet Shaman
{2}{U}, {T}: Draw a card, then discard a card.
# 102
C
0/5
Swarm of Bloodflies
{4}{B}
U
Creature Insect
0/0
Flying
Swarm of Bloodflies enters the battlefield with two +1/+1
counters on it.
Whenever another creature dies, put a +1/+1 counter on
Swarm of Bloodflies.
# 92
Bring Low
{3}{R}
Instant
Bring Low deals 3 damage to target creature. If that
creature has a +1/+1 counter on it, Bring Low deals 5
damage to it instead.
# 103
Throttle
Instant
Target creature gets -4/-4 until end of turn.
# 93
Burn Away
{4}{R}
U
Instant
Burn Away deals 6 damage to target creature. When that
creature dies this turn, exile all cards from its controller's
graveyard.
# 104
{4}{B}
Unyielding Krumar
{3}{B}
C
Creature Orc Warrior
3/3
{W}{1}: Unyielding Krumar gains first strike until end of turn.
# 94
[Token] Vampire
Token Creature Vampire
Flying
# 1005
Page 3/8
C
2/2
Canyon Lurkers
{4}{R}
C
Creature Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 105
Crater's Claws
{X}{R}
R
Sorcery
Crater's Claws deals X damage to target creature or player.
R
3/3
Horde Ambusher
{1}{R}
U
Creature Human Berserker
2/2
Whenever Horde Ambusher blocks, it deals 1 damage to
you.
MorphReveal a red card in your hand. (You may cast this
card face down as a 2/2 creature for {3}. Turn it face up any
time for its morph cost.)
When Horde Ambusher is turned face up, target creature
can't block this turn.
# 110
Hordeling Outburst
{1}{R}{R}
Sorcery
Put three 1/1 red Goblin creature tokens onto the
battlefield.
# 111
Jeering Instigator
{1}{R}
R
Creature Goblin Rogue
2/1
Morph {2}{R} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
{1}{R}
Summit Prowler
Creature Yeti
{2}{R}{R}
C
4/3
# 121
Swift Kick
{3}{R}
C
Instant
Target creature you control gets +1/+0 until end of turn. It
fights target creature you don't control.
# 122
Tormenting Voice
{1}{R}
C
Sorcery
As an additional cost to cast Tormenting Voice, discard a
card.
Draw two cards.
# 123
Trumpet Blast
{2}{R}
Instant
Attacking creatures get +2/+0 until end of turn.
# 124
{1}{R}
C
2/2
War-Name Aspirant
{1}{R}
U
Creature Human Warrior
2/1
Raid War-Name Aspirant enters the battlefield with a
+1/+1 counter on it if you attacked with a creature this turn.
[Token] Goblin
Token Creature Goblin
C
2/1
Mardu Blazebringer
{2}{R}
U
Creature Ogre Warrior
4/4
When Mardu Blazebringer attacks or blocks, sacrifice it at
end of combat.
# 115
Mardu Heart-Piercer
{3}{R}
U
Creature Human Archer
2/3
Raid When Mardu Heart-Piercerenters the battlefield, if
you attacked with a creature this turn, Mardu Heart-Piercer
deals 2 damage to target creature or player.
# 116
Mardu Warshrieker
{3}{R}
C
Creature Orc Shaman
3/3
Raid When Mardu Warshrieker enters the battlefield, if
you attacked with a creature this turn, add {R}{W}{B} to
your mana pool.
# 117
Shatter
Instant
Destroy target artifact.
# 120
{R}
Valley Dasher
Creature Human Berserker
Haste
Valley Dasher attacks each turn if able.
# 125
Monastery Swiftspear
Goblinslide
{2}{R}
U
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If
you do, put a 1/1 red Goblin creature token with haste onto
the battlefield.
# 109
Leaping Master
{1}{R}
Creature Human Monk
{2}{W}: Leaping Master gains flying until end of turn.
# 114
C
1/1
# 1007
Green
Alpine Grizzly
Creature Bear
{2}{G}
C
4/2
{1}{G}
C
0/5
# 127
Archer's Parapet
Creature Wall
Defender
{1}{B}, {T} : Each opponent loses 1 life.
# 128
Page 4/8
Become Immense
{5}{G}
Instant
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Target creature gets +6/+6 until end of turn.
# 130
Dragonscale Boon
{3}{G}
Instant
Put two +1/+1 counters on target creature and untap it.
# 131
Hardened Scales
{G}
R
Enchantment
If one or more +1/+1 counters would be placed on a
creature you control, that many plus one +1/+1 counters
are placed on it instead.
# 133
Heir of the Wilds
{1}{G}
U
Creature Human Warrior
2/2
Deathtouch
Ferocious Whenever Heir of the Wilds attacks, if you
control a creature with power 4 or greater, Heir of th Wilds
gets +1/+1 unitl end of turn.
# 2134
Highland Game
Creature Elk
When Highland Game dies, you gain 2 life.
# 135
{1}{G}
C
2/1
Hooded Hydra
{X}{G}{G}
M
Creature Snake Hydra
0/0
Hooded Hydra enters the battlefield with X +1/+1 counters
on it.
When Hooded Hydra dies, put a 1/1 green Snake creature
token onto the battlefield for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters
on it.
# 136
Hooting Mandrills
{5}{G}
Creature Ape
Delve (Each card you exile from your graveyard while
casting this spell pays for {1}.)
Pitinement
# 137
C
4/4
Incremental Growth
{3}{G}{G}
U
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters
on another target creature, and three +1/+1 counters on a
third target creature.
# 138
Kin-Tree Warden
{G}
C
Creature Human Warrior
1/1
{2}: Regenerate Kin-Tree Warden.
Morph {G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 139
Longshot Squad
{3}{G}
C
Creature Hound Archer
3/3
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this
creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
reach. (Creatures whith reach can block creatures with
flying.)
# 140
Meandering Towershell
{3}{G}{G}
R
Creature Turtle
5/9
Islandwalk (This creature can't be blocked as long as
defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it
to the battlefield under your control tapped and attacking at
the beginning of the declare attackers step on your next
turn.
# 141
Naturalize
Instant
{1}{G}
{1}{G}
Sultai Flayer
{3}{G}
Creature Naga Shaman
Whenever a creature you control with toughness 4 or
greater dies, you gain 4 life.
# 152
C
2/2
U
3/4
Temur charger
{1}{G}
U
Creature Horse
3/1
MorphReveal a green card in your hand. (You may cast
this card face down as a 2/2 creature for {3}. Turn it face up
any time for its morph cost.)
When Temut Charger is turned face up, target creature
gains trample until end of turn.
# 153
Trail of Mystery
{1}{G}
R
Enchantment
Whenever a face-down creature enters the battlefield under
your control, you may search your library for a basic land
card, reveal it, put it into your hand, then shuffle your
library.
Whenever a permanent you control is turned face up, if it's
a creature, it gets +2/+2 until end of turn.
# 154
Tusked Colossodon
Creature Beast
{6}{G}{G}
C
6/5
# 155
Tuskguard Captain
{2}{G}
U
Creature Human Warrior
2/3
Outlast {G} ({G},{T}: Put a +1/+1 counter on this creature.
Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has
trample.
# 156
Windstorm
{X}{G}
Instant
Windstorm deals X damage to each creature with flying.
# 157
Woolly Loxodon
{5}{G}{G}
C
Creature Elephant Warrior
6/7
Morph {5}{G} (You may cast this card face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 158
[Token] Bear
Token Creature Bears
C
4/4
# 1008
[Token] Snake
Token Creature Serpent
C
1/1
# 1009
Multicolor
Abomination of Gudul
{3}{B}{G}{U}
C
Creature Horror
3/4
Flying
Whenever Abomination of Gudul deals combat damage to
a player, you may draw a card. If you do, discard a card.
Morph {2}{B}{G}{U} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 159
Abzan Ascendancy
{W}{B}{G}
R
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1
counter on each creature you control.
Whenever a nontoken creature you control dies, put a 1/1
white Spirit creature token with flying onto the battlefield.
# 160
Abzan Charm
{W}{B}{G}
U
Instant
Choose one
Exile target creature with power 3 or greater.
You draw two cards and you lose 2 life.
Distribute two +1/+1 counters among one or two target
creatures.
# 161
Abzan Guide
{3}{W}{B}{G} C
Creature Human Warrior
4/4
Lifelink (Damage dealt by this creature aslo causes you to
gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as
a 2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 162
Anafenza, the Foremost
{W}{B}{G}
M
Legendary Creature Human Soldier
4/4
Whenever Anafenza, the Foremost attacks, put a +1/+1
counter on another target tapped creature you control.
If a creature card would be put into an opponent's
graveyard from anywhere, exile it instead.
# 163
Ankle Shanker
Creature Goblin Berserker
Page 5/8
{2}{R}{W}{B}
R
2/2
U
3/2
U
2/3
Crackling Doom
{R}{W}{B}
R
Instant
Crackling Doom deals 2 damage to each opponent. Each
opponent sacrifices a creature with the greatest power
among creatures he or he controls.
# 171
Death Frenzy
{3}{B}{G}
Sorcery
All creatures get -2/-2 until end of turn. Whenever a
creature dies this turn, you gain 1 life.
# 172
Deflecting Palm
{R}{W}
R
Instant
The next time a source of your choice would deal damage
to you this turn, prevent that damage. If damage is
prevented this way, Deflecting Palm deals that much
damage to that source's controller.
# 173
Duneblast
{4}{W}{B}{G}
Sorcery
Chose up to one creature. Destroy the rest.
# 174
Efreet Weaponmaster
{3}{U}{R}{W} C
Creature Efreet Monk
4/3
First strike
When Efreet Weaponmaster enters the battlefield or is
turned face up, another target creature you control gets
+3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this face down as a 2/2
creature for {3}. Turn it face up any time for its morph cost.)
# 175
Flying Crane Technique
{3}{U}{R}{W} R
Instant
Untap all creatures you control. All creatures you control
gain flying and double strike unitl end of turn.
# 176
Highspire Mantis
Creature Insect
Flying, trample
# 177
{2}{R}{W}
U
3/3
{U}{R}{W}
R
3/3
Mardu Ascendancy
{R}{W}{B}
R
Enchantment
Whenever a nontoken creature you control attacks, put a
1/1 red Goblin creature token onto the battlefield tapped
and attacking.
Sacrifice Mardu Ascendancy: Creatures you control get
+0/+3 until end of turn.
# 185
Mardu Charm
{R}{W}{B}
U
Instant
Choose one
Mardu Charm deals 4 damage to target creature.
Put two 1/1 white Warrior creature tokens onto the
battlefield. They gain first strike until end of turn.
Target opponent reveals his or her hand. You choose a
noncreature, nonland card from it. That player discards that
card.
# 186
Mardu Roughrider
{2}{R}{W}{B} U
Creature Orc Warrior
5/4
Whenever Mardu Roughrider attacks, target creature can't
block this turn.
# 187
Master the Way
{3}{U}{R}
Sorcery
Draw a card. Master the Way deals damage to target
creature or player equal to the number of cards in your
hand.
# 188
Mindswipe
{X}{U}{R}
Instant
Counter target spell unless its controller pays {X}.
Page 6/8
# 200
Snowhorn Rider
{3}{G}{U}{R}
C
Creature Human Warrior
5/5
Trample
Morph {2}{G}{U}{R} (You may cast this card face down as a
2/2 creature for {3}. Turn it face up any time for its morph
cost.)
# 201
Sorin, Solemn Visitor
{2}{W}{B}
M
Planeswalker Sorin
4/
{+1}: Until your next turn, creatures you control get +1/+0
and gain lifelink.
{-2}: Put a 2/2 black Vampire creature token with flying onto
the battlefield.
{-6}: You get an emblem with "At the beginning of each
opponent's upkeep, that player sacrifices a creature."
# 202
Sultai Ascendancy
{B}{G}{U}
R
Enchantment
At the beginning of your upkeep, look at the top two cards
of your library. Put any number of them into your graveyard
and the rest back on top of your library in any order.
# 203
Sultai Charm
Instant
Choose one
Destroy target monocolored creature.
Destroy target artifact or enchantment.
Draw two cards, then discard a card.
# 204
{B}{G}{U}
Sultai Soothsayer
{2}{B}{G}{U}
U
Creature Naga Shaman
2/5
When Sultai Soothsayer enters the battlefield, look at the
top four cards of your library. Put one of them into your
hand and the rest into your graveyard.
# 205
Surrak Dragonclaw
{2}{G}{U}{R} M
Legendary Creature Human Warrior
6/6
Flash
Surrak Dragonclaw can't be countered.
Creature spells you control can't be countered.
Other creatures you control have trample.
# 206
Temur Ascendancy
{G}{U}{R}
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or rgeater enters the
battlefield under your control, you mat draw a card.
# 207
Temur Charm
{G}{U}{R}
U
Instant
Choose one
Target creature you control get +1/+1 until end of turn. If
fights target creature you don't control.
Counter target spell unless its controller pays {3}.
Creature with strength 3 or less can't block this turn.
# 208
Trap Essence
{G}{U}{R}
R
Instant
Counter target creature spell. Put two +1/+1 counters on up
to one target creature.
# 209
Utter End
Instant
Exle target nonland permanent.
# 2210
{2}{W}{B}
Villainous Wealth
{X}{B}{G}{U} R
Sorcery
Target opponent exiles the top X cards of his or her library.
You may cast any number of nonland cards with converted
mana cost X or less from among them without paying their
mana cost.
# 211
Warden of the Eye
{2}{U}{R}{W} U
Creature Djinn Wizard
3/3
When Warden of the Eye enters the battlefield, return
target noncreature, nonland card from your graveyard to
your hand.
# 223
Winterflame
{1}{U}{R}
Instant
Choose one or both
Tap target creature.
Winterflame deals 2 damage to target creature.
# 213
Zurgo Helmsmasher
{2}{R}{W}{B} M
Legendary Creature Orc Warrior
7/2
Haste
Zurgo Helmsmasher attacks each combat if able.
Zurgo Helmsmasher has indestructible as long as it's your
turn.
Whenever a creature dealt damage by Zurgo Helmsmasher
this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
# 214
[Token] Spirit Warrior
Token Creature Spirit Warrior
C
*/*
# 1010
Artifact
Abzan Banner
{3}
Artifact
{T}: Add {W}, {B}, or {G} to your mana pool.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
# 215
Lens of Clarity
{1}
C
Artifact
You may look at the top card of your library and at
face-down creatures you don't control. (You may do this at
any time.)
Mardu Banner
{3}
Artifact
{T}: Add {R}, {W}, or {B} to your mana pool.
{R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
# 224
Sultai Banner
{3}
Artifact
{T}: Add {B}, {G}, or {U} to your mana pool.
{B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
# 225
Temur Banner
{3}
Artifact
{T}: Add {G}, {U}, or {R} to your mana pool.
{G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
# 226
Ugin's Nexus
{5}
M
Legendary Artifact
If a player would begin an extra turn, that player skips that
turn instead.
If Ugin's Nexus would be put into a graveyard from the
battlefield, instead exile it and take an extra turn after this
one.
# 227
Witness of the Ages
{6}
U
Artifact Creature Golem
4/4
Morph {5} (You may cast this face down as a 2/2 creature
for {3}. Turn it face up any time for its morph cost.)
# 228
Dragon Throne of Tharkir
{4}
R
Legendary Artifact Equipment
Equipped creature has defender and "{2}, {T}: Other
creatures you control gain trample and get +X/+X until end
of turn where X is this creature's power."
Equip {3}
# 2219
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W} to your mana pool.
# 236
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.
{T}: Add {R}, {W}, or {B} to your mana pool.
# 237
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U} to your mana pool.
# 238
Polluted Delta
R
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library
for an island or swamp card and put it onto the battelfield.
Then shuffle your library.
# 239
Rugged Highlands
C
Land
Rugged Highlands enters the battlefield tapped.
When Rugged Highlands enters the battlefield, you gain 1
life.
{T}: Add {R} or {G} to your mana pool.
# 240
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G} to your mana pool.
# 241
Land
Bloodfell Caves
C
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
# 229
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your
library for a swamp or mountain card and put it onto the
battlefield. Then shuffle your library.
# 230
Jungle Hollow
C
Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
Scoured Barrens
C
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1
life.
{T}: Add {W} or {B} to your mana pool.
# 242
Swiftwater Cliffs
C
Land
Swiftwater Cliffs enters the battlefield tapped.
When Swiftwater Cliffs enters the battlefield, you gain 1 life.
{T}: Add {U} or {R} to your mana pool.
# 243
Blossoming Sands
C
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1
life.
{T}: Add {G} or {W} to your mana pool.
# 231
Thornwood Falls
C
Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1
life.
{T}: Add {G} or {U} to your mana pool.
# 244
Dismal Backwater
C
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1
life.
{T}: Add {U} or {B} to your mana pool.
# 232
Flooded Strand
R
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library
for a plains or island card and put it onto the battlefield.
Then shuffle your library.
# 233
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.
{T}: Add {G}, {U}, or {R} to your mana pool.
# 234
Page 7/8
Tranquil Cove
C
Land
Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
# 246
Wind-Scarred Crag
C
Land
Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1
life.
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your
library for a mountain or forest card and put onto the
battlefield. Then shuffle your library.
# 249
Plains
Basic Land Plains
{W}
# 253
Island
Basic Land Island
{U}
# 257
Swamp
Basic Land Swamp
{B}
# 261
Mountain
Basic Land Mountain
{R}
# 264
Forest
Basic Land Forest
{G}
# 269
Lgend:
W: White mana
B: Black mana
G: Green mana
U: Blue mana
R: Red mana
T: Tap symbol
Page 8/8