Telematch Games With Guide

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TELEMATCH GAMES WITH GUIDE

Name

Equipment

Players

Rules

CARRY
PING PONG
IN SPOON

Ping Pong , spoon

4 to 10

- player need to hold the end of spoon with ping


pong ball is on it.
- the player need to run toward until cross the line
and turn back to the starting line to change players
-the game will be running for 2 minutes

ANIMAL CALL

A piece of clothes ,

4 to 10

- Each player tie their eye with clothes we give. They must sound
like animal to find him/her leader.
- the fastest team complete will be count as a winner

FILL WATER IN
BOTTLE

Pail , bottle

5 to 8

- one of the player need to run towards the pail,


take the water in the pail by using one hand and
put it in the bottle.
- after that run back to the starting line to change
player
- the game will be running for 2 minutes
- after the time is finished referee will be decide the
winner by looking at the most highest water in
bottle

WAITER RACE

Glass , plate

4 to 10

- player need to hold the plate where the glass on it


like a waiter and walk towards until cross the line
- turn back to the starting line to change the players
- the game will be finished after all player done it.
- the winner will be count by the fastest and highest
water label

GUNNY SACK
RACE

Gunny Sack

4 to 10

-player need to get inside the gunny sack and run


towards until cross the line
- turn back to the starting line to change the players
- the game will be finished after all player done it
- the fastest team will be count as a winner

PASSING
DINOSAUR EGG

Balloon , pail ,
water

4 to 10

- player have to make one line .


- first player (front) have to pass the dinosaur egg
to the back .
- last player catch and put into the pail.
- the winner will count by how many balloon in pail

GORILLA WALK

Ball , balloon,

4 to 10

- player need to put the ball between their leg , 2 balloon their arm
pit and jump towards until cross the line
- turn back to the starting line to change the players
- the game will be finished after all player done it
- the fastest team will be count as a winner

WATER RACE

Sponge , pail

4 to 10

-each player need to run to take sea water with sponge and come
back put in the pail
- change player
- the highest water will be count as a winner

BLOW CANDY IN
FLOOR

Flour , plate,
Candy

4 to 10

- one of the player need to run towards the plate


- blew the flour in the plate until see the candy

- grab the candy by using mouth and run back to


the starting line to change player
- the game will be finished after all player done it.
- the fastest team will be count as a winner
COCONUT
BOWLING

Coconut , pin ,
bottle

4 to 10

- player need to throw the coconut towards the pin


bottle like play a bowling
- each person will be given 1 @ 2 chances
- the highest fallen pin will be count as a winner

4 to 10

- player need to put the ball between their leg and


jump towards until cross the line
- turn back to the starting line to change the players
- the game will be finished after all player done it

4 to 6

- all player need to hold the Nylon rope/ and put it between their leg.
- run forwards until the last person cross the line
- reverse until the last person cross the finishing line
- the fastest team will be count as a winner

KANGAROO
JUMP

Ball

CENTIPEDE
REVERSE
WALK

NYLON ROPE

RUNNING
COUPLE
Or
3 LEG RACE

clothes

4 to 12

- two player will be tie on their leg


- then run towards until cross the line
- turn back to the starting line to change players
- the game will be finished after all player done it
- the fastest team will be count as a winner

MAD BULL RACE

Hula hoop,
Skittle

4 to 10

- one of the player need to run towards the middle


of lane where the hoop stay
- get inside the hoop and gelek 3 times
- then run towards the skittle hold it properly and spin for 5 times.
- after that run back to the starting line to change player
- the game will be finished after all player done it
- the fastest team will be count as a winner

BLOW &
EXPLODE
BALLOON

CUCUMBER
RACE

THROWING EGG

- player need to run towards the plate where the balloon is on it


- blow the balloon until you feel it is enough to explode by sitting on it
- run back to the starting line after the balloon was explode to
change the player
- the game will be finished after all player done it
- the fastest team will be count as a winner

Balloon , plate

4 to 6

Cucumber

4 to 8

- each player must carry out the cucumber on their knee and run to
their partner. But they must remember the cucumber cannot be past
by hand, they must use their knee when passing.
- the fastest team will be count as a winner.

Balloon with water

4 to 8

- each team will be given 10 balloons filed with water


- each team must have one leader and all players must throw the
balloon to their leader. The leader must catch the balloon safely. The
winner will be count at how far they can throw the balloon without
drop it.

TELE-MATCH ACTIVITIES

1. Gunny Sack Race


Duration
: 20 minutes
Min Number : 10 - 15 Person
Each player stands with their legs (and sometimes their whole body up to the armpit) in a sack or large
pillow case. Once the race is underway, players must attempt to get from the fast line to the finish line as
quickly as possible. At the same time they need to try and avoid tripping up because this will greatly
slow their race time. The winner is the player who crosses the finish line first.
2. Long Langers
Duration
: 20 minutes
Min Number : 10 - 20 Person
Team members will be required to form a line with any item that they have on them. The team with the
longest line will be declared the winner. This event is usually not informed to the members so that they
cannot prepare in advance.
3. Relay Balloon
Duration
: 20 minutes
Min number : 10 - 15 Person
2 pairs in a group; they should have brought balloons filled with water in the
basket provided. The balloon must be placed in between each pair of faces. The balloon
is not burst only to be treated.
4. Brick walk
Duration
: 20 minutes
Min Number : 10 - 15 Person
Each team is given 4 pieces of bricks. One member is then required to step on the bricks and walk to a
marker and return to tag the next member. Their feet cannot touch the ground at any time!! The first
team that finishes is declared the winner.
5. Past The Balloon
Duration
: 15 minutes
Min Number : 10 - 20 Person
6. Sponge Bath
Duration: 15 20 Minutes
Min number: 10 - 15 Person
Team members will be seated in a straight line, all facing the same direction, front to back. The last team
member will have a few sponges and will be required pass the sponge forwards so that the first team
member can soak the sponges to collect water. The sponges will then have to be passed backwards to the
last team member who is required to fill a bottle. The team that collects the most water in the bottle
given in a set time is declared the winner.
7. Hula Hoop Dance
Duration
: 15 minutes
Min Number : 10 - 15 Person
Players must jig or dance to make sure the hoop is put on the belt did not fall down. They
must get to the other members of his team without dropping the hoop

8. Coconut Race
Duration
: 20 minutes
Min Number :10 - 15 Person
Using wood that we provide, each member of the group should carry a coconut through
obstacles without dropping the ban.
9. Elephant Leg Race
Duration
: 20 minutes
Min Number : 10 - 15 Person
Each group is partitioned into two, half in and half the side that started the race. Player must tie
legs all team members in line ahead (side to side). Along the way, they should be prepared for the
barrier to get to the other side. When it comes to members of the group on the other side, each of
them has to blow and break a balloon before switch turns.

TEAM BUILDING GAMES


1. King Rope
Duration
: 25 - 30 minutes
Min Number : 10 - 15 Person
Each member of the group will tie the hands of a cross between one another. Then they will
be asked to free themselves without opening ties in both their hands.
2. King Nails
Duration
: 25 - 30 minutes
Min Number : 5 -10 Person
Each group will be given 11 nails. They must establish an 11 nails it on a nail that is prepared
in other.
3. Stick
Duration
: 20 minutes
Min Number : 10 - 15 Person
Participant should include a ping pong ball in place that premises using a bamboo stick. The team
finished consider the winner.
4. Moving house
Duration
: 25 minutes
Min Number : 5 - 10 Person
Move goods from one place to another place with only one space only,each group should discuss how to
solve them.
5. Mine Field
Duration
: 20 minutes
Min Number :
Objects are scattered in an indoor or outdoor place. In pairs, one person verbally guides his/her partner,
a blindfolded person, through the minefield.

6. Caterpillar travel
Duration
: 20 minutes
Min Number :
Teams race from one point to another by sticking each other's member by the two legs and then walk
like a big "Caterpillar". Team that finishes first will be the winner.
8. Gutter Ball
Duration
: 20 minutes
Min Number :
Each group will be given 1 PVC pipe and 1 ping pong ball which is placed inside children pool. They
have to remove the ping pong ball from the PVC pipe without use hand.
9. Puzzle
Duration
: 25 minutes
Min Number :
The participant must Complete 2 set of puzzle after the resolved. The first team that finishes is declared
the winner.
10. A4 Paper
Duration
: 20 minutes
Min Number :
Each member of the group should be standing with two feet on a A4 paper

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