Professional Documents
Culture Documents
Talents SW EotE
Talents SW EotE
Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
(Heavy), Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth
Active
Passive
Ranked
GRIT
LETHAL BLOW
STALKER
DODGE
136
Cost: 5
138
Cost: 5
143
Cost: 5
135
Cost: 5
PRECISE AIM
JUMP UP
QUICK STRIKE
QUICK DRAW
141
Cost: 10
138
Cost: 10
141
Cost: 10
141
Cost: 10
TARGETED BLOW
STALKER
LETHAL BLOW
ANATOMY LESSONS
144
Cost: 15
143
Cost: 15
138
Cost: 15
132
Cost: 15
STALKER
SNIPER SHOT
DODGE
LETHAL BLOW
143
Cost: 20
142
Cost: 20
135
Cost: 20
138
Cost: 20
PRECISE AIM
DEADLY ACCURACY
DEDICATION
MASTER OF SHADOWS
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
141
Cost: 25
133
Cost: 25
134
Cost: 25
138
Cost: 25
Active
Passive
Ranked
BRACE
TOUGHENED
INITIMIDATING
DEFENSIVE STANCE
132
Cost: 5
145
Cost: 5
137
Cost: 5
134
Cost: 5
SPARE CLIP
JURY RIGGED
POINT BLANK
DISORIENT
143
Cost: 10
138
Cost: 10
141
Cost: 10
135
Cost: 10
TOUGHENED
ARMOR MASTER
NATURAL ENFORCER
STUNNING BLOW
145
Cost: 15
132
Cost: 15
139
Cost: 15
JURY RIGGED
TINKERER
DEADLY ACCURACY
138
Cost: 20
145
Cost: 20
INITIMIDATING
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
137
Cost: 25
134
Cost: 25
133
Cost: 20
IMPROVED
ARMOR MASTER
Cost: 15
IMPROVED
STUNNING BLOW
When dealing strain
damage with Melee or
Brawl checks, may spend
x to stagger target for 1
round per x.
144
Cost: 20
CRIPPLING BLOW
132
144
Cost: 25
133
Cost: 25
Active
Passive
Ranked
FORAGER
STALKER
OUTDOORSMAN
EXPERT TRACKER
Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
135
Cost: 5
143
Cost: 5
141
Cost: 5
135
Cost: 5
OUTDOORSMAN
SWIFT
HUNTER
SOFT SPOT
141
Cost: 10
144
Cost: 10
137
Cost: 10
TOUGHENED
EXPERT TRACKER
STALKER
145
Cost: 15
135
Cost: 15
143
Cost: 15
143
Cost: 10
NATURAL
OUTDOORSMAN
Once per session, may reroll any 1 Resilience or
Survival check.
139
Cost: 15
TOUGHENED
HUNTER
EXPERT TRACKER
BLOODED
145
Cost: 20
137
Cost: 20
135
Cost: 20
132
Cost: 20
ENDURING
DEDICATION
GRIT
HEROIC FORTITUDE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
135
Cost: 25
134
Cost: 25
136
Cost: 25
137
Cost: 25
Colonist: Doctor
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience
Active
Passive
Ranked
SURGEON
BACTA SPECIALIST
GRIT
RESOLVE
Patients recover 1
additional wound per rank
of Bacta Specialist when
they recover wounds from
bacta tanks or long term
care.
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
144
Cost: 5
132
Cost: 5
136
Cost: 5
142
Cost: 5
STIM APPLICATION
GRIT
SURGEON
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
143
Cost: 10
136
Cost: 10
144
Cost: 10
142
Cost: 10
SURGEON
GRIT
BACTA SPECIALIST
PRESSURE POINT
Patients recover 1
additional wound per rank
of Bacta Specialist when
they recover wounds from
bacta tanks or long term
care.
144
Cost: 15
IMPROVED
STIM APPLICATION
When performing a Stim
Application action, may
increase the difficulty to
Hard(ddd ), and target
only suffers 1 strain.
143
Cost: 20
SUPREME
STIM APPLICATION
When performing the Stim
Application action, spend
x to increase an
additional Characteristic by
1.
143
Cost: 25
136
Cost: 15
132
Cost: 15
141
Cost: 15
NATURAL DOCTOR
TOUGHENED
ANATOMY LESSONS
139
Cost: 20
145
Cost: 20
132
Cost: 20
MASTER DOCTOR
DEDICATION
DODGE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
138
Cost: 25
134
Cost: 25
135
Cost: 25
Colonist: Entrepreneur
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Entrepreneur Bonus Career Skills: Discipline, Knowledge (Education), Knowledge
(Underworld), Negotiation
SOUND INVESTMENTS
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.
FH33
Cost: 5
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
141
Cost: 5
Active
Passive
Ranked
RAPID RECOVERY
GRIT
141
Cost: 5
136
Cost: 5
RAPID RECOVERY
SOUND INVESTMENTS
141
Cost: 10
145
Cost: 10
FH33
Cost: 10
145
Cost: 10
GREASED PALMS
THROWING CREDITS
BOUGHT INFO
SOUND INVESTMENTS
At beginning of session,
spend 100 credits to ignore
strain threshold penalty due
to triggered Obligation.
Instead of making a
Knowledge check, may
take a Bought Info action;
spend credits equal to 50
times the difficulty of the
check to pass with one s.
FH33
Cost: 15
FH33
Cost: 15
FH32
Cost: 15
FH33
Cost: 15
SOUND INVESTMENTS
TOUGHENED
MASTER MERCHANT
KNOW SOMEBODY
FH33
Cost: 20
145
Cost: 20
138
Cost: 20
138
Cost: 20
NATURAL MERCHANT
INTENSE FOCUS
DEDICATION
SOUND INVESTMENTS
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
FH33
Cost: 25
137
Cost: 25
134
Cost: 25
FH33
Cost: 25
Colonist: Marshal
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Marshal Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light),
Vigilance
Active
Passive
Ranked
HARD HEADED
GRIT
STREET SMARTS
TOUGHENED
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
136
Cost: 5
136
Cost: 5
144
Cost: 5
145
Cost: 5
DURABLE
GOOD COP
BAD COP
QUICK DRAW
135
Cost: 10
FH33
Cost: 10
FH32
Cost: 10
141
Cost: 10
HARD HEADED
GRIT
GOOD COP
POINT BLANK
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
136
Cost: 15
136
Cost: 15
FH33
Cost: 15
141
Cost: 15
DURABLE
UNRELENTING SCEPTIC
BAD COP
POINT BLANK
When targeted by a
Deception check, the
character automatically
adds f to the check
equal to ranks in Vigilance.
135
Cost: 20
FH33
Cost: 20
IMPROVED
HARD HEADED
IMPROVED
UNRELENTING SCEPTIC
When targeted by a
Deception check that fails,
may spend 1 Destiny Point
to add y to results.
136
Cost: 25
FH33
Cost: 25
FH32
Cost: 20
141
Cost: 20
DEDICATION
NATURAL MARKSMAN
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
Cost: 25
139
Cost: 25
Colonist: Performer
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Performer Bonus Career Skills: Charm, Coordination, Deception, Melee
SMOOTH TALKER
142
Cost: 5
DISTRACTING
BEHAVIOR
Make a Distracting Behavior
maneuver and suffer strain no
greater than ranks in Cunning. Until beginning of next
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.
FH32
Cost: 10
DISTRACTING
BEHAVIOR
Make a Distracting Behavior
maneuver and suffer strain no
greater than ranks in Cunning. Until beginning of next
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.
FH32
Cost: 15
SMOOTH TALKER
When first acquired,
choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.
142
Cost: 20
138
Cost: 5
Active
Passive
Ranked
DISTRACTING
BEHAVIOR
CONVINCING
DEMEANOR
FH32
Cost: 5
133
Cost: 5
CONGENIAL
DODGE
JUMP UP
FH32
Cost: 10
135
Cost: 10
138
Cost: 10
INTENSE PRESENCE
NATURAL ATHLETE
SECOND WIND
137
Cost: 15
IMPROVED
DISTRACTING BEHAVIOR
FH33
Cost: 15
142
Cost: 15
GRIT
TOUGHENED
FH33
Cost: 20
136
Cost: 20
145
Cost: 20
BIGGEST FAN
DECEPTIVE TAUNT
COORDINATION DODGE
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
FH32
Cost: 25
FH32
Cost: 25
FH32
Cost: 25
134
Cost: 25
Colonist: Politico
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)
GRIT
138
Cost: 5
PLAUSIBLE
DENIABILITY
TOUGHENED
Gain +2 wound threshold.
136
Cost: 5
141
Cost: 5
INSPIRING RHETORIC
SCATHING TIRADE
137
Cost: 10
DODGE
When targeted in combat,
may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.
135
Cost: 15
GRIT
Gain +1 strain threshold.
136
Cost: 20
Active
Passive
Ranked
138
Cost: 10
142
Cost: 10
IMPROVED
INSPIRING RHETORIC
IMPROVED
SCATHING TIRADE
137
Cost: 15
142
Cost: 15
SUPREME
INSPIRING RHETORIC
SUPREME
SCATHING TIRADE
137
Cost: 20
142
Cost: 20
145
Cost: 5
PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.
141
Cost: 10
WELL ROUNDED
Choose any 2 skills. They
permanently become
career skills.
145
Cost: 15
NOBODY'S FOOL
May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
per rank of Nobody's Fool.
139
Cost: 20
STEELY NERVES
DEDICATION
NATURAL CHARMER
INTENSE PRESENCE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
143
Cost: 25
134
Cost: 25
139
Cost: 25
137
Cost: 25
Colonist: Scholar
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),
Knowledge (Xenology), Perception
Active
Passive
Ranked
RESPECTED SCHOLAR
SPEAKS BINARY
GRIT
BRACE
0001
Cost: 5
143
Cost: 5
136
Cost: 5
132
Cost: 5
RESEARCHER
RESPECTED SCHOLAR
RESOLVE
RESEARCHER
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
141
Cost: 10
CODEBREAKER
Remove b per rank in
Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.
133
Cost: 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138
Cost: 20
0001
Cost: 10
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138
Cost: 15
142
Cost: 10
141
Cost: 10
NATURAL SCHOLAR
WELL ROUNDED
139
Cost: 15
145
Cost: 15
INTENSE FOCUS
CONFIDENCE
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
137
Cost: 20
133
Cost: 20
142
Cost: 20
STROKE OF GENIUS
MENTAL FORTRESS
DEDICATION
TOUGHENED
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
144
Cost: 25
139
Cost: 25
134
Cost: 25
145
Cost: 25
Base Ability
Upgrade
Ranked
Insightful Revelation
FH35
Cost: 30
REDUCE SETBACK
DESTINY
REDUCE DIFFICULTY
ADDITIONAL SKILLS
FH36
Cost: 10
FH36
Cost: 10
FH36
Cost: 10
FH36
Cost: 10
ADD BOOST
REDUCE SETBACK
INCREASE EFFECT
DURATION
FH36
Cost: 15
FH36
Cost: 15
FH36
Cost: 15
FH36
Cost: 15
Base Ability
Upgrade
Ranked
Unmatched Expertise
FH36
Cost: 30
REDUCE SETBACK
ACTIVATION
ACTIVATION
REDUCE SETBACK
Unmatched Expertise
becomes a maneuver,
instead of an action.
Unmatched Expertise
becomes an incidental that
may be triggered out of
turn, instead of an action.
FH36
Cost: 10
FH37
Cost: 10
FH37
Cost: 10
FH36
Cost: 10
REDUCE SETBACK
SUPERIOR REDUCTION
DESTINY
REDUCE DIFFICULTY
FH36
Cost: 15
FH37
Cost: 15
FH37
Cost: 15
FH37
Cost: 15
Explorer: Archaeologist
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Archaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),
Knowledge (Lore)
Active
Passive
Ranked
WELL ROUNDED
HARD HEADED
RESEARCHER
GRIT
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
145
Cost: 5
136
Cost: 5
141
Cost: 5
DURABLE
TOUGHENED
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
135
Cost: 10
145
Cost: 10
142
Cost: 10
136
Cost: 5
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138
Cost: 10
STUNNING BLOW
KNOCKDOWN
RESPECTED SCHOLAR
RESEARCHER
144
Cost: 15
138
Cost: 15
0001
Cost: 15
HARD HEADED
ENDURING
GRIT
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
136
Cost: 20
141
Cost: 15
KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
135
Cost: 20
136
Cost: 20
138
Cost: 20
PIN
DEDICATION
RESPECTED SCHOLAR
MUSEUM WORTHY
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
EU30
Cost: 25
134
Cost: 25
0001
Cost: 25
EU30
Cost: 25
Active
Passive
Ranked
FORAGER
GRIT
STALKER
OUTDOORSMAN
Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
135
Cost: 5
136
Cost: 5
143
Cost: 5
141
Cost: 5
TOUGHENED
OUTDOORSMAN
CONFIDENCE
SWIFT
145
Cost: 10
141
Cost: 10
133
Cost: 10
144
Cost: 10
STALKER
NATURAL HUNTER
EXPERT TRACKER
HEIGHTENED AWARENESS
143
Cost: 15
139
Cost: 15
135
Cost: 15
137
Cost: 15
GRIT
HUNTER'S QUARRY
QUICK STRIKE
EXPERT TRACKER
136
Cost: 20
BRING IT DOWN
Once per attack, spend 1
Destiny Point to add
damage to a single hit
equal to target's Brawn
value.
EU30
Cost: 25
EU30
Cost: 20
IMPROVED
HUNTER'S QUARRY
Suffer 2 strain to perform
Hunter's Quarry action as a
maneuver.
EU30
Cost: 25
141
Cost: 20
135
Cost: 20
DEDICATION
SUPERIOR REFLEXES
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
Cost: 25
144
Cost: 25
Explorer: Driver
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)
Active
Passive
Ranked
FULL THROTTLE
ALL-TERRAIN DRIVER
FINE TUNING
GEARHEAD
135
Cost: 5
EU30
Cost: 5
135
Cost: 5
136
Cost: 5
GRIT
SKILLED JOCKEY
RAPID REACTION
GRIT
136
Cost: 10
IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt
Full Throttle as a maneuver
and decrease its difficulty
to Average (dd ).
136
Cost: 15
142
Cost: 10
141
Cost: 10
136
Cost: 10
TRICKY TARGET
FINE TUNING
TOUGHENED
145
Cost: 15
135
Cost: 15
145
Cost: 15
DEFENSIVE DRIVING
SKILLED JOCKEY
NATURAL DRIVER
GEARHEAD
134
Cost: 20
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
136
Cost: 25
142
Cost: 20
EU30
Cost: 20
136
Cost: 20
FULL STOP
MASTER DRIVER
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
EU30
Cost: 25
EU30
Cost: 25
134
Cost: 25
Explorer: Fringer
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise
Active
Passive
Ranked
GALAXY MAPPER
STREET SMARTS
RAPID RECOVERY
STREET SMARTS
136
Cost: 5
144
Cost: 5
141
Cost: 5
144
Cost: 5
SKILLED JOCKEY
GALAXY MAPPER
GRIT
TOUGHENED
142
Cost: 10
136
Cost: 10
136
Cost: 10
145
Cost: 10
MASTER STARHOPPER
DEFENSIVE DRIVING
RAPID RECOVERY
DURABLE
139
Cost: 15
134
Cost: 15
141
Cost: 15
135
Cost: 15
RAPID RECOVERY
JUMP UP
GRIT
KNOCKDOWN
141
Cost: 20
138
Cost: 20
136
Cost: 20
138
Cost: 20
DEDICATION
TOUGHENED
DODGE
DODGE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
Cost: 25
145
Cost: 25
135
Cost: 25
135
Cost: 25
Explorer: Scout
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival
Active
Passive
Ranked
RAPID RECOVERY
STALKER
GRIT
SHORTCUT
141
Cost: 5
143
Cost: 5
136
Cost: 5
142
Cost: 5
FORAGER
QUICK STRIKE
LET'S RIDE
DISORIENT
Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
135
Cost: 10
141
Cost: 10
138
Cost: 10
135
Cost: 10
RAPID RECOVERY
NATURAL HUNTER
FAMILIAR SUNS
SHORTCUT
141
Cost: 15
139
Cost: 15
135
Cost: 15
142
Cost: 15
GRIT
HEIGHTENED AWARENESS
TOUGHENED
QUICK STRIKE
136
Cost: 20
137
Cost: 20
145
Cost: 20
141
Cost: 20
UTILITY BELT
DEDICATION
STALKER
DISORIENT
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
145
Cost: 25
134
Cost: 25
143
Cost: 25
135
Cost: 25
Explorer: Trader
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge
(Underworld), Negotiation
KNOW SOMEBODY
Once per session, when
attempting to purchase a
legally available item,
reduce its rarity by 1 per
rank of Know Somebody.
138
Cost: 5
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
133
Cost: 5
Active
Passive
Ranked
SMOOTH TALKER
145
Cost: 5
142
Cost: 5
GRIT
SPARE CLIP
TOUGHENED
145
Cost: 10
136
Cost: 10
143
Cost: 10
145
Cost: 10
KNOW SOMEBODY
NOBODY'S FOOL
SMOOTH TALKER
NOBODY'S FOOL
138
Cost: 15
139
Cost: 15
STEELY NERVES
145
Cost: 20
143
Cost: 20
142
Cost: 15
139
Cost: 15
BLACK MARKET
CONTACTS
BLACK MARKET
CONTACTS
132
Cost: 20
132
Cost: 20
KNOW SOMEBODY
NATURAL NEGOTIATOR
DEDICATION
MASTER MERCHANT
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
138
Cost: 25
139
Cost: 25
134
Cost: 25
138
Cost: 25
Base Ability
Upgrade
Ranked
Sudden Discovery
EU34
Cost: 30
ADD BOOST
REDUCE SETBACK
REDUCE SETBACK
CHANGE SKILL
EU34
Cost: 10
EU34
Cost: 10
EU34
Cost: 10
EU34
Cost: 10
ADD BOOST
REDUCE DIFFICULTY
FREQUENCY
DESTINY
EU34
Cost: 15
EU34
Cost: 15
EU34
Cost: 15
EU34
Cost: 15
Base Ability
Upgrade
Ranked
Unmatched Mobility
EU35
Cost: 30
DURATION
FREE MANEUVER
FREE MANEUVER
MELEE DEFENSE
EU35
Cost: 10
EU35
Cost: 10
EU35
Cost: 10
EU35
Cost: 10
DURATION
DURATION
DESTINY
RANGED DEFENSE
EU35
Cost: 15
EU35
Cost: 15
EU35
Cost: 15
EU35
Cost: 15
Active
Passive
Ranked
TOUGHENED
BARRAGE
DURABLE
GRIT
145
Cost: 5
132
Cost: 5
135
Cost: 5
136
Cost: 5
BODYGUARD
HARD HEADED
BARRAGE
BRACE
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
132
Cost: 10
136
Cost: 10
132
Cost: 10
132
Cost: 10
BODYGUARD
SIDE STEP
DEFENSIVE STANCE
BRACE
132
Cost: 15
142
Cost: 15
134
Cost: 15
132
Cost: 15
ENDURING
SIDE STEP
DEFENSIVE STANCE
HARD HEADED
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
135
Cost: 20
142
Cost: 20
134
Cost: 20
DEDICATION
BARRAGE
TOUGHENED
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
Cost: 25
132
Cost: 25
136
Cost: 20
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a Formidable
(ddddd ) Discipline
check to reduce strain to 1
below threshold.
145
Cost: 25
136
Cost: 25
POWERFUL BLAST
GRIT
DC32
Cost: 5
SELECTIVE
DETONATION
STEADY NERVES
Cost: 5
DC32
Active
Passive
Ranked
Cost: 5
DC33
Cost: 5
TOUGHENED
TIME TO GO
POWERFUL BLAST
GRIT
145
Cost: 10
DC33
Cost: 10
DC32
Cost: 10
136
Cost: 10
ENDURING
IMPROVED TIME TO GO
STEADY NERVES
RAPID REACTION
135
Cost: 15
IMPROVISED
DETONATION
Once per session, make a
Hard (ddd ) Mechanics
check to perform an action
to build an explosive
device, dealing damage
equal to Intellect +
Mechanics + s.
DC32
Cost: 20
IMPROVED
IMPROV. DETONATION
Reduce the difficulty of
Improvised Detonation's
check to Average (dd )
and increase damage to
twice ranks in Mechanics.
DC32
Cost: 25
DC33
Cost: 15
DC33
Cost: 15
POWERFUL BLAST
GRIT
DC32
Cost: 20
136
Cost: 20
DEDICATION
MASTER GRENADIER
Decrease the a cost to
activate the Blast quality on
any weapon used by 1 to a
minimum of 1.
Cost: 25
Cost: 15
SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
141
DC32
Cost: 25
DC32
Cost: 20
SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
DC32
Cost: 25
Active
Passive
Ranked
TOUGHENED
INITIMIDATING
FEARSOME
STREET SMARTS
145
Cost: 5
137
Cost: 5
DC32
Cost: 5
144
Cost: 5
DURABLE
STUNNING BLOW
NATURAL ENFORCER
135
Cost: 10
144
Cost: 10
139
Cost: 10
DC33
Cost: 10
INITIMIDATING
DEFENSIVE STANCE
TOUGHENED
LOOM
137
Cost: 15
134
Cost: 15
145
Cost: 15
DC32
Cost: 15
SECOND WIND
STREET SMARTS
INITIMIDATING
142
Cost: 20
144
Cost: 20
FEARSOME
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
DC32
Cost: 25
134
Cost: 25
DC33
Cost: 20
BLACK MARKET
CONTACTS
Cost: 20
FEARSOME
132
137
Cost: 25
Cost: 25
Active
Passive
Ranked
BURLY
BARRAGE
GRIT
TOUGHENED
DC32
Cost: 5
132
Cost: 5
136
Cost: 5
145
Cost: 5
BARRAGE
BRACE
SPARE CLIP
DURABLE
132
Cost: 10
132
Cost: 10
143
Cost: 10
135
Cost: 10
SIDE STEP
BURLY
HEROIC FORTITUDE
TOUGHENED
142
Cost: 15
DC32
Cost: 15
137
Cost: 15
145
Cost: 15
BRACE
BARRAGE
RAIN OF DEATH
HEROIC RESILIENCE
132
Cost: 20
132
Cost: 20
DC32
Cost: 20
DC32
Cost: 20
BURLY
DEDICATION
ARMOR MASTER
HEAVY HITTER
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
DC32
Cost: 25
134
Cost: 25
132
Cost: 25
DC32
Cost: 25
Active
Passive
Ranked
TOUGHENED
FRENZIED ATTACK
FERAL STRENGTH
LETHAL BLOW
145
Cost: 5
135
Cost: 5
135
Cost: 5
138
Cost: 5
FERAL STRENGTH
TOUGHENED
HEROIC FORTITUDE
KNOCKDOWN
135
Cost: 10
145
Cost: 10
137
Cost: 10
138
Cost: 10
ENDURING
LETHAL BLOW
TOUGHENED
FRENZIED ATTACK
135
Cost: 15
138
Cost: 15
145
Cost: 15
135
Cost: 15
TOUGHENED
FERAL STRENGTH
NATURAL BRAWLER
LETHAL BLOW
145
Cost: 20
135
Cost: 20
139
Cost: 20
138
Cost: 20
FRENZIED ATTACK
ENDURING
DEFENSIVE STANCE
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
135
Cost: 25
135
Cost: 25
134
Cost: 25
134
Cost: 25
Active
Passive
Ranked
COMMAND
SECOND WIND
POINT BLANK
SIDE STEP
133
Cost: 5
142
Cost: 5
141
Cost: 5
142
Cost: 5
SECOND WIND
CONFIDENCE
STRONG ARM
POINT BLANK
142
Cost: 10
133
Cost: 10
144
Cost: 10
141
Cost: 10
FIELD COMMANDER
COMMAND
NATURAL MARKSMAN
SNIPER SHOT
135
Cost: 15
IMPROVED
FIELD COMMANDER
133
Cost: 15
139
Cost: 15
Cost: 20
Cost: 15
GRIT
TOUGHENED
LETHAL BLOW
142
136
Cost: 20
145
Cost: 20
138
Cost: 20
DEADLY ACCURACY
TRUE AIM
DEDICATION
TRUE AIM
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
133
Cost: 25
145
Cost: 25
134
Cost: 25
145
Cost: 25
Base Ability
Upgrade
Ranked
DC35
Cost: 30
REDUCE SETBACK
ADD BOOST
REDUCE SETBACK
ADD BOOST
EU37
Cost: 10
EU37
Cost: 10
EU37
Cost: 10
EU37
Cost: 10
REDUCE DIFFICULTY
INCREASE EFFECT
INCREASE EFFECT
DESTINY
EU37
Cost: 15
EU37
Cost: 15
EU37
Cost: 15
EU37
Cost: 15
Base Ability
Upgrade
Ranked
Unmatched Protection
EU37
Cost: 30
DURATION
DURATION
SOAK
PROTECT ALLY
EU37
Cost: 10
EU37
Cost: 10
DURATION
DESTINY
Unmatched Protection
costs 1 Destiny Point
instead of 2.
EU37
Cost: 15
EU37
Cost: 15
EU37
Cost: 10
EU37
Cost: 10
ADDITIONAL
REDUCTION
ADDITIONAL
REDUCTION
EU37
Cost: 15
EU37
Cost: 15
Smuggler: Pilot
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)
Active
Passive
Ranked
FULL THROTTLE
SKILLED JOCKEY
GALAXY MAPPER
LET'S RIDE
135
Cost: 5
142
Cost: 5
136
Cost: 5
138
Cost: 5
SKILLED JOCKEY
DEAD TO RIGHTS
GALAXY MAPPER
RAPID RECOVERY
142
Cost: 10
134
Cost: 10
IMPROVED
FULL THROTTLE
IMPROVED
DEAD TO RIGHTS
136
Cost: 15
GRIT
Gain +1 strain threshold.
134
Cost: 15
SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.
136
Cost: 20
136
Cost: 20
136
Cost: 10
141
Cost: 10
GRIT
NATURAL PILOT
136
Cost: 15
139
Cost: 15
TRICKY TARGET
DEFENSIVE DRIVING
145
Cost: 20
134
Cost: 20
MASTER PILOT
DEDICATION
TOUGHENED
BRILLIANT EVASION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
138
Cost: 25
134
Cost: 25
145
Cost: 25
132
Cost: 25
Smuggler: Scoundrel
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
132
Cost: 5
133
Cost: 5
QUICK DRAW
RAPID REACTION
141
Cost: 5
CONVINCING
DEMEANOR
BLACK MARKET
CONTACTS
CONVINCING
DEMEANOR
133
Cost: 10
132
Cost: 10
HIDDEN STORAGE
TOUGHENED
137
Cost: 15
133
Cost: 15
Cost: 10
BLACK MARKET
CONTACTS
132
141
Cost: 5
QUICK STRIKE
Add B per rank of Quick
Strike to combat checks
against targets that have
not acted yet this
encounter.
141
Cost: 10
SIDE STEP
145
Active
Passive
Ranked
Cost: 15
Cost: 15
TOUGHENED
RAPID REACTION
HIDDEN STORAGE
SIDE STEP
145
Cost: 20
141
Cost: 20
137
Cost: 20
142
Cost: 20
DEDICATION
NATURAL CHARMER
SOFT SPOT
QUICK STRIKE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
134
Cost: 25
139
Cost: 25
143
Cost: 25
141
Cost: 25
Smuggler: Thief
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance
STREET SMARTS
Remove b per rank of
Street Smarts from
Streetwise or Knowledge
(Underworld) checks.
144
Cost: 5
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
132
Cost: 10
BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.
132
Cost: 5
Active
Passive
Ranked
INDISTINGUISHABLE
BYPASS SECURITY
137
Cost: 5
133
Cost: 5
DODGE
GRIT
HIDDEN STORAGE
135
Cost: 10
136
Cost: 10
137
Cost: 10
STALKER
GRIT
RAPID REACTION
SHORTCUT
143
Cost: 15
136
Cost: 15
141
Cost: 15
142
Cost: 15
BYPASS SECURITY
NATURAL ROGUE
STREET SMARTS
JUMP UP
133
Cost: 20
139
Cost: 20
144
Cost: 20
138
Cost: 20
MASTER OF SHADOWS
DODGE
INDISTINGUISHABLE
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
138
Cost: 25
135
Cost: 25
137
Cost: 25
134
Cost: 25
Technician: Mechanic
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery
Active
Passive
Ranked
GEARHEAD
TOUGHENED
FINE TUNING
SOLID REPAIRS
136
Cost: 5
145
Cost: 5
135
Cost: 5
143
Cost: 5
REDUNDANT SYSTEMS
SOLID REPAIRS
GEARHEAD
GRIT
141
Cost: 10
143
Cost: 10
136
Cost: 10
136
Cost: 10
SOLID REPAIRS
ENDURING
BAD MOTIVATOR
TOUGHENED
143
Cost: 15
135
Cost: 15
132
Cost: 15
145
Cost: 15
CONTRAPTION
SOLID REPAIRS
FINE TUNING
HARD HEADED
When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.
133
Cost: 20
143
Cost: 20
135
Cost: 20
NATURAL TINKERER
HOLD TOGETHER
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
139
Cost: 25
137
Cost: 25
134
Cost: 25
136
Cost: 20
IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a Formidable
(ddddd ) Discipline
check to reduce strain to 1
below threshold.
136
Cost: 25
Active
Passive
Ranked
TINKERER
UTINNI!
SPEAKS BINARY
TINKERER
145
Cost: 5
145
Cost: 5
143
Cost: 5
145
Cost: 5
SOLID REPAIRS
GRIT
UTINNI!
TOUGHENED
143
Cost: 10
136
Cost: 10
145
Cost: 10
145
Cost: 10
UTILITY BELT
SIDE STEP
BRACE
DEFENSIVE STANCE
145
Cost: 15
142
Cost: 15
132
Cost: 15
134
Cost: 15
JURY RIGGED
SPEAKS BINARY
INVENTOR
JURY RIGGED
138
Cost: 20
143
Cost: 20
137
Cost: 20
138
Cost: 20
INVENTOR
DEDICATION
KNOWN SCHEMATIC
BRACE
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
137
Cost: 25
134
Cost: 25
138
Cost: 25
132
Cost: 25
Technician: Slicer
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge
(Underworld), Stealth
Active
Passive
Ranked
CODEBREAKER
GRIT
TECHNICAL APTITUDE
BYPASS SECURITY
133
Cost: 5
136
Cost: 5
145
Cost: 5
133
Cost: 5
DEFENSIVE SLICING
TECHNICAL APTITUDE
GRIT
BYPASS SECURITY
134
Cost: 10
145
Cost: 10
136
Cost: 10
133
Cost: 10
NATURAL PROGRAMMER
BYPASS SECURITY
DEFENSIVE SLICING
GRIT
139
Cost: 15
DEFENSIVE SLICING
When defending computer
systems, add B per rank
of Defensive Slicing to
opponents' checks.
134
Cost: 20
133
Cost: 15
IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents'
difficulty once per rank of
Defensive Slicing; this
replaces the usual benefits.
134
Cost: 20
134
Cost: 15
136
Cost: 15
CODEBREAKER
RESOLVE
When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.
133
Cost: 20
142
Cost: 20
SKILLED SLICER
MASTER SLICER
MENTAL FORTRESS
DEDICATION
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
142
Cost: 25
139
Cost: 25
139
Cost: 25
134
Cost: 25
Active
Passive
Ranked
UNCANNY SENSES
INSIGHT
FORAGER
UNCANNY REACTIONS
Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.
145
Cost: 5
CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.
133
Cost: 10
137
Cost: 5
135
Cost: 5
145
Cost: 5
OVERWHELM EMOTIONS
INTENSE FOCUS
QUICK DRAW
141
Cost: 10
137
Cost: 10
141
Cost: 10
SENSE DANGER
SENSE EMOTIONS
BALANCE
TOUCH OF FATE
142
Cost: 15
142
Cost: 15
132
Cost: 15
145
Cost: 15
STREET SMARTS
UNCANNY SENSES
UNCANNY REACTIONS
STREET SMARTS
144
Cost: 20
145
Cost: 20
145
Cost: 20
144
Cost: 20
SIXTH SENSE
FORCE RATING
DEDICATION
SUPERIOR REFLEXES
Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.
142
Cost: 25
135
Cost: 25
134
Cost: 25
144
Cost: 25
Force Power
Ranked
281
Cost: 10
RANGE
MAGNITUDE
CONTROL
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
283
Cost: 5
283
Cost: 5
282
Cost: 10
CONTROL
STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user
may roll an Influence Power check as part of his dice pool. He may spend Z to gain s or a
(user's choice) on the check.
283
Cost: 15
283
Cost: 10
RANGE
MAGNITUDE
DURATION
DURATION
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.
Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.
283
Cost: 10
283
Cost: 5
283
Cost: 5
283
Cost: 5
RANGE
MAGNITUDE
DURATION
DURATION
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.
Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.
283
Cost: 10
283
Cost: 5
283
Cost: 5
283
Cost: 5
Force Power
Ranked
283
Cost: 10
MAGNITUDE
STRENGTH
RANGE
RANGE
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
285
Cost: 5
284
Cost: 10
284
Cost: 5
284
Cost: 5
MAGNITUDE
STRENGTH
CONTROL
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.
285
Cost: 5
284
Cost: 10
284
Cost: 10
MAGNITUDE
STRENGTH
CONTROL
RANGE
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
285
Cost: 10
284
Cost: 15
284
Cost: 5
284
Cost: 15
MAGNITUDE
STRENGTH
CONTROL
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.
285
Cost: 10
284
Cost: 20
284
Cost: 15
Force Power
Ranked
280
Cost: 10
CONTROL
CONTROL
280
Cost: 10
281
Cost: 10
DURATION
RANGE
MAGNITUDE
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
281
Cost: 10
281
Cost: 5
281
Cost: 5
STRENGTH
RANGE
MAGNITUDE
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
281
Cost: 10
281
Cost: 10
281
Cost: 10
CONTROL
RANGE
MAGNITUDE
Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.
Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.
281
Cost: 10
281
Cost: 10
281
Cost: 10