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Bounty Hunter: Assassin

Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
(Heavy), Streetwise, Vigilance
Assassin Bonus Career Skills: Melee, Ranged (Heavy), Skulduggery, Stealth

Active
Passive
Ranked

GRIT

LETHAL BLOW

STALKER

DODGE

Gain +1 strain threshold.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

136

Cost: 5

138

Cost: 5

143

Cost: 5

135

Cost: 5

PRECISE AIM

JUMP UP

QUICK STRIKE

QUICK DRAW

Once per round, may


perform a Precise Aim
maneuver. Suffer strain up
to ranks in Precise Aim and
reduce target's Melee and
Ranged Defense by that
number.

Once per round, may stand


from seated or prone as an
incidental.

Add B per rank of Quick


Strike to combat checks
against targets that have
not acted yet this
encounter.

Once per round, draw or


holster a weapon or item as
an incidental.

141

Cost: 10

138

Cost: 10

141

Cost: 10

141

Cost: 10

TARGETED BLOW

STALKER

LETHAL BLOW

ANATOMY LESSONS

After making a successful


attack, may spend 1
Destiny Point to add Agility
in damage to one hit.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

After making a successful


attack, may spend 1
Destiny Point to add
damage equal to Intellect to
one hit.

144

Cost: 15

143

Cost: 15

138

Cost: 15

132

Cost: 15

STALKER

SNIPER SHOT

DODGE

LETHAL BLOW

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Before making a nonthrown ranged attack, as a


maneuver increase the
weapon's range by up to 1
band per rank. Upgrade the
attack's difficulty by 1 per
range increase.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

143

Cost: 20

142

Cost: 20

135

Cost: 20

138

Cost: 20

PRECISE AIM

DEADLY ACCURACY

DEDICATION

MASTER OF SHADOWS

Once per round, may


perform a Precise Aim
maneuver. Suffer strain up
to ranks in Precise Aim and
reduce target's Melee and
Ranged Defense by that
number.

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill
to one hit of a successful
attack with that skill.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per round, suffer 2


strain to decrease difficulty
of next Stealth or
Skulduggery check by one.

141

Cost: 25

Copyright (c) Fantasy Flight Games

133

Cost: 25

134

Cost: 25

138

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Bounty Hunter: Gadgeteer


Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
(Heavy), Streetwise, Vigilance
Gadgeteer Bonus Career Skills: Brawl, Coercion, Mechanics, Ranged (Light)

Active
Passive
Ranked

BRACE

TOUGHENED

INITIMIDATING

DEFENSIVE STANCE

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

Gain +2 wound threshold.

May suffer a number of


strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

132

Cost: 5

145

Cost: 5

137

Cost: 5

134

Cost: 5

SPARE CLIP

JURY RIGGED

POINT BLANK

DISORIENT

Cannot run out of ammo


due to y . Items with
Limited Ammo quality run
out of ammo as normal.

Choose 1 weapon, armor,


or other item and give it a
permanent improvement
while it remains in use.

Add 1 damage per rank of


Point Blank to damage of
one hit of successful
Ranged (Heavy) or (Light)
attacks made while at short
range or engaged.

After hitting with a combat


check, may spend aa
to disorient target for a
number of rounds equal to
ranks in Disorient.

143

Cost: 10

138

Cost: 10

141

Cost: 10

135

Cost: 10

TOUGHENED

ARMOR MASTER

NATURAL ENFORCER

STUNNING BLOW

Gain +2 wound threshold.

When wearing armor,


increase total soak value
by 1.

Once per session, may reroll any 1 Coercion or


Streetwise check.

When making Melee


checks, may inflict damage
as strain instead of
wounds. This does not
ignore soak.

145

Cost: 15

132

Cost: 15

139

Cost: 15

JURY RIGGED

TINKERER

DEADLY ACCURACY

Choose 1 weapon, armor,


or other item and give it a
permanent improvement
while it remains in use.

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill
to one hit of a successful
attack with that skill.

138

Cost: 20

145

Cost: 20

INITIMIDATING

DEDICATION

May suffer a number of


strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

137

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

133

Cost: 20

IMPROVED
ARMOR MASTER

Cost: 15

IMPROVED
STUNNING BLOW
When dealing strain
damage with Melee or
Brawl checks, may spend
x to stagger target for 1
round per x.

144

Cost: 20

CRIPPLING BLOW

When wearing armor with a


soak value of 2 or higher,
increase defense by 1.

132

144

Cost: 25

Increase the difficulty of


next combat check by 1. If
check deals damage, target
suffers 1 strain whenever
he moves for the remainder
of the encounter.

133

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Bounty Hunter: Survivalist


Career Skills: Athletics, Brawl, Perception, Piloting (Planetary), Piloting (Space), Ranged
(Heavy), Streetwise, Vigilance
Survivalist Bonus Career Skills: Knowledge (Xenology), Perception, Resilience,
Survival

Active
Passive
Ranked

FORAGER

STALKER

OUTDOORSMAN

EXPERT TRACKER

Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Remove b per rank of


Outdoorsman from checks
to move through terrain or
manage environmental
effects. Decrease overland
travel times by half.

Remove b per rank of


Expert Tracker from checks
to find tracks or track
targets. Decrease time to
track a target by half.

135

Cost: 5

143

Cost: 5

141

Cost: 5

135

Cost: 5

OUTDOORSMAN

SWIFT

HUNTER

SOFT SPOT

Remove b per rank of


Outdoorsman from checks
to move through terrain or
manage environmental
effects. Decrease overland
travel times by half.

Do not suffer usual


penalties for moving
through difficult terrain.

Add B per rank of Hunter


to all checks when
interacting with beasts or
animals (including combat).
Add +10 to Critical Injury
results against beasts or
animals per rank of Hunter.

After making a successful


attack, may spend 1
Destiny Point to add
damage equal to Cunning
to one hit.

141

Cost: 10

144

Cost: 10

137

Cost: 10

TOUGHENED

EXPERT TRACKER

STALKER

Gain +2 wound threshold.

Remove b per rank of


Expert Tracker from checks
to find tracks or track
targets. Decrease time to
track a target by half.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

145

Cost: 15

135

Cost: 15

143

Cost: 15

143

Cost: 10

NATURAL
OUTDOORSMAN
Once per session, may reroll any 1 Resilience or
Survival check.

139

Cost: 15

TOUGHENED

HUNTER

EXPERT TRACKER

BLOODED

Gain +2 wound threshold.

Add B per rank of Hunter


to all checks when
interacting with beasts or
animals (including combat).
Add +10 to Critical Injury
results against beasts or
animals per rank of Hunter.

Remove b per rank of


Expert Tracker from checks
to find tracks or track
targets. Decrease time to
track a target by half.

Add B per rank of


Blooded to all checks to
resist or recover from
poisons, venoms, or toxins.
Reduce duration of ongoing
poisons by one round per
rank of Blooded to a
minimum of 1.

145

Cost: 20

137

Cost: 20

135

Cost: 20

132

Cost: 20

ENDURING

DEDICATION

GRIT

HEROIC FORTITUDE

Gain +1 soak value.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +1 strain threshold.

May spend 1 Destiny Point


to ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

135

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

136

Cost: 25

137

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Doctor
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Doctor Bonus Career Skills: Cool, Knowledge (Education), Medicine, Resilience

Active
Passive
Ranked

SURGEON

BACTA SPECIALIST

GRIT

RESOLVE

When making a Medicine


check to help a character
heal wounds, the target
heals 1 additional wound
per rank of Surgeon.

Patients recover 1
additional wound per rank
of Bacta Specialist when
they recover wounds from
bacta tanks or long term
care.

Gain +1 strain threshold.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

144

Cost: 5

132

Cost: 5

136

Cost: 5

142

Cost: 5

STIM APPLICATION

GRIT

SURGEON

RESOLVE

Take the Stim Application


action; make an Average
(dd ) Medicine check. If
successful, 1 engaged ally
increases 1 characteristic
by 1 for the encounter and
suffers 4 strain.

Gain +1 strain threshold.

When making a Medicine


check to help a character
heal wounds, the target
heals 1 additional wound
per rank of Surgeon.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

143

Cost: 10

136

Cost: 10

144

Cost: 10

142

Cost: 10

SURGEON

GRIT

BACTA SPECIALIST

PRESSURE POINT

When making a Medicine


check to help a character
heal wounds, the target
heals 1 additional wound
per rank of Surgeon.

Gain +1 strain threshold.

Patients recover 1
additional wound per rank
of Bacta Specialist when
they recover wounds from
bacta tanks or long term
care.

When making a Brawl


check against an opponent,
instead of dealing damage,
may deal equivalent strain
plus additional strain equal
to ranks in Medicine
(ignoring soak).

144

Cost: 15

IMPROVED
STIM APPLICATION
When performing a Stim
Application action, may
increase the difficulty to
Hard(ddd ), and target
only suffers 1 strain.

143

Cost: 20

SUPREME
STIM APPLICATION
When performing the Stim
Application action, spend
x to increase an
additional Characteristic by
1.

143

Cost: 25

Copyright (c) Fantasy Flight Games

136

Cost: 15

132

Cost: 15

141

Cost: 15

NATURAL DOCTOR

TOUGHENED

ANATOMY LESSONS

Once per session, may


reroll any 1 Medicine
check.

Gain +2 wound threshold.

After making a successful


attack, may spend 1
Destiny Point to add
damage equal to Intellect to
one hit.

139

Cost: 20

145

Cost: 20

132

Cost: 20

MASTER DOCTOR

DEDICATION

DODGE

Once per round, suffer 2


strain to decrease the
difficulty of a Medicine
check by 1.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

138

Cost: 25

134

Cost: 25

135

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Entrepreneur
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Entrepreneur Bonus Career Skills: Discipline, Knowledge (Education), Knowledge
(Underworld), Negotiation

SOUND INVESTMENTS
At the start of each
session, gain 100 credits
for each rank of Sound
Investments.

FH33

Cost: 5

PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.

141

Cost: 5

Active
Passive
Ranked

RAPID RECOVERY

GRIT

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

Gain +1 strain threshold.

141

Cost: 5

136

Cost: 5

RAPID RECOVERY

WHEEL AND DEAL

SOUND INVESTMENTS

WHEEL AND DEAL

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

At the start of each


session, gain 100 credits
for each rank of Sound
Investments.

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

141

Cost: 10

145

Cost: 10

FH33

Cost: 10

145

Cost: 10

GREASED PALMS

THROWING CREDITS

BOUGHT INFO

SOUND INVESTMENTS

Before making a social


check, may spend up to 50
credits per rank of Creased
Palms to upgrade the
ability of the check once for
every 50 spent.

At beginning of session,
spend 100 credits to ignore
strain threshold penalty due
to triggered Obligation.

Instead of making a
Knowledge check, may
take a Bought Info action;
spend credits equal to 50
times the difficulty of the
check to pass with one s.

At the start of each


session, gain 100 credits
for each rank of Sound
Investments.

FH33

Cost: 15

FH33

Cost: 15

FH32

Cost: 15

FH33

Cost: 15

SOUND INVESTMENTS

TOUGHENED

MASTER MERCHANT

KNOW SOMEBODY

At the start of each


session, gain 100 credits
for each rank of Sound
Investments.

Gain +2 wound threshold.

When buying/selling goods,


or paying off/taking more
Obligation, suffer 2 strain to
buy for 25% less, sell for
25% more, buy off 1 more
Obligation, or take 1 less.

Once per session, when


attempting to purchase a
legally available item,
reduce its rarity by 1 per
rank of Know Somebody.

FH33

Cost: 20

145

Cost: 20

138

Cost: 20

138

Cost: 20

NATURAL MERCHANT

INTENSE FOCUS

DEDICATION

SOUND INVESTMENTS

Once per session, may reroll any 1 Streetwise or


Negotiation check.

Perform an Intense Focus


maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

At the start of each


session, gain 100 credits
for each rank of Sound
Investments.

FH33

Cost: 25

Copyright (c) Fantasy Flight Games

137

Cost: 25

134

Cost: 25

FH33

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Marshal
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Marshal Bonus Career Skills: Coercion, Knowledge (Underworld), Ranged (Light),
Vigilance

Active
Passive
Ranked

HARD HEADED

GRIT

STREET SMARTS

TOUGHENED

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

Gain +1 strain threshold.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

Gain +2 wound threshold.

136

Cost: 5

136

Cost: 5

144

Cost: 5

145

Cost: 5

DURABLE

GOOD COP

BAD COP

QUICK DRAW

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

May spend aa from a


Charm or Negotiation
check t o upgrade ability of
a single ally's subsequent
Social Interaction check
against the target a number
of times equal to ranks in
Good Cop.

May spend aa from a


Deception or Coercion
check to upgrade ability of
a single ally's subsequent
Social Interaction check
against the target a number
of times equal to ranks in
Bad Cop.

Once per round, draw or


holster a weapon or item as
an incidental.

135

Cost: 10

FH33

Cost: 10

FH32

Cost: 10

141

Cost: 10

HARD HEADED

GRIT

GOOD COP

POINT BLANK

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

Gain +1 strain threshold.

May spend aa from a


Charm or Negotiation
check t o upgrade ability of
a single ally's subsequent
Social Interaction check
against the target a number
of times equal to ranks in
Good Cop.

Add 1 damage per rank of


Point Blank to damage of
one hit of successful
Ranged (Heavy) or (Light)
attacks made while at short
range or engaged.

136

Cost: 15

136

Cost: 15

FH33

Cost: 15

141

Cost: 15

DURABLE

UNRELENTING SCEPTIC

BAD COP

POINT BLANK

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

When targeted by a
Deception check, the
character automatically
adds f to the check
equal to ranks in Vigilance.

May spend aa from a


Deception or Coercion
check to upgrade ability of
a single ally's subsequent
Social Interaction check
against the target a number
of times equal to ranks in
Bad Cop.

Add 1 damage per rank of


Point Blank to damage of
one hit of successful
Ranged (Heavy) or (Light)
attacks made while at short
range or engaged.

135

Cost: 20

FH33

Cost: 20

IMPROVED
HARD HEADED

IMPROVED
UNRELENTING SCEPTIC

When incapacitated due to


strain exceeding threshold,
may take a Formidable
(ddddd ) Discipline
check to reduce strain to 1
below threshold.

When targeted by a
Deception check that fails,
may spend 1 Destiny Point
to add y to results.

136

Cost: 25

Copyright (c) Fantasy Flight Games

FH33

Cost: 25

FH32

Cost: 20

141

Cost: 20

DEDICATION

NATURAL MARKSMAN

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per session, may reroll any 1 Ranged (Light) or


Ranged (Heavy) check.

134

Cost: 25

139

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Performer
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Performer Bonus Career Skills: Charm, Coordination, Deception, Melee

SMOOTH TALKER

KILL WITH KINDNESS

When first acquired,


choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.

Remove b per rank of Kill


with Kindness from all
Charm and Leadership
checks.

142

Cost: 5

DISTRACTING
BEHAVIOR
Make a Distracting Behavior
maneuver and suffer strain no
greater than ranks in Cunning. Until beginning of next
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.
FH32

Cost: 10

DISTRACTING
BEHAVIOR
Make a Distracting Behavior
maneuver and suffer strain no
greater than ranks in Cunning. Until beginning of next
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.
FH32

Cost: 15

SMOOTH TALKER
When first acquired,
choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.
142

Cost: 20

138

Cost: 5

Active
Passive
Ranked

DISTRACTING
BEHAVIOR

CONVINCING
DEMEANOR

Make a Distracting Behavior


maneuver and suffer strain no
greater than ranks in Cunning. Until beginning of next
turn, equal number of NPCs
suffer t on checks. Range
increases with additional
ranks.

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

FH32

Cost: 5

133

Cost: 5

CONGENIAL

DODGE

JUMP UP

May suffer a number of


strain to downgrade difficulty
of Charm or Negotiation
checks or upgrade difficulty
when targeted by Charm or
Negotiation checks, by an
equal number. Strain
suffered this way cannot
exceed ranks in Congenial.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

Once per round, may stand


from seated or prone as an
incidental.

FH32

Cost: 10

135

Cost: 10

138

Cost: 10

INTENSE PRESENCE

NATURAL ATHLETE

SECOND WIND

Spend 1 Destiny Point to


recover strain equal to
Presence rating.

Once per session, may reroll any 1 Athletics or


Coordination check.

Once per encounter, may


use Second Wind
incidental to heal strain
equal to ranks in Second
Wind.

137

Cost: 15

IMPROVED
DISTRACTING BEHAVIOR

FH33

Cost: 15

142

Cost: 15

GRIT

TOUGHENED

Gain +1 strain threshold.

Gain +2 wound threshold.

The Distracting Behavior


maneuver inflicts tt on
NPCs' checks when NPCs
target character's allies.

FH33

Cost: 20

136

Cost: 20

145

Cost: 20

BIGGEST FAN

DECEPTIVE TAUNT

COORDINATION DODGE

DEDICATION

Once per session, may


take a Biggest Fan action;
make a Hard (ddd)
Charm check to turn one
NPC into the character's
biggest fan.

Once per session, may


make Deceptive Taunt
action. Make opposed
Deception check. If
successful, one adversary
must attack the character
during adversary's next
turn.

When targeted by a combat


check, may spend 1
Destiny Point to add f
equal to ranks in
Coordination to check.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

FH32

Cost: 25

Copyright (c) Fantasy Flight Games

FH32

Cost: 25

FH32

Cost: 25

134

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Politico
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Politico Bonus Career Skills: Charm, Coercion, Deception, Knowledge (Core Worlds)

KILL WITH KINDNESS

GRIT

Remove b per rank of Kill


with Kindness from all
Charm and Leadership
checks.

Gain +1 strain threshold.

138

Cost: 5

PLAUSIBLE
DENIABILITY

TOUGHENED
Gain +2 wound threshold.

Remove b per rank of


Plausible Deniability from
all Coercion and Deception
checks.

136

Cost: 5

141

Cost: 5

INSPIRING RHETORIC

KILL WITH KINDNESS

SCATHING TIRADE

Take an Inspiring Rhetoric


action; make a dd
Leadership check. One ally
for each s, in short range,
recovers 1 strain. Spend
a for 1 affected ally to
recover 1 additional strain.

Remove b per rank of Kill


with Kindness from all
Charm and Leadership
checks.

Take a Scathing Tirade


action; make an Average
(dd ) Coercion check.
One enemy for each s, in
short range, suffers 1
strain. Spend a for 1
affected enemy to suffer 1
additional strain.

137

Cost: 10

DODGE
When targeted in combat,
may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.
135

Cost: 15

GRIT
Gain +1 strain threshold.

136

Cost: 20

Active
Passive
Ranked

138

Cost: 10

142

Cost: 10

IMPROVED
INSPIRING RHETORIC

IMPROVED
SCATHING TIRADE

Each ally affected by


Inspiring Rhetoric gains b
on all skill checks for a
number of rounds equal to
ranks in Leadership.

Each enemy affected by


Scathing Tirade suffers b
on all skill checks for a
number of rounds equal to
ranks in Coercion.

137

Cost: 15

142

Cost: 15

SUPREME
INSPIRING RHETORIC

SUPREME
SCATHING TIRADE

Suffer 1 strain to perform


Inspiring Rhetoric as a
maneuver, not an action.

Suffer 1 strain to perform


Scathing Tirade as a
maneuver, not an action.

137

Cost: 20

142

Cost: 20

145

Cost: 5

PLAUSIBLE
DENIABILITY
Remove b per rank of
Plausible Deniability from
all Coercion and Deception
checks.

141

Cost: 10

WELL ROUNDED
Choose any 2 skills. They
permanently become
career skills.

145

Cost: 15

NOBODY'S FOOL
May upgrade difficulty of
incoming Charm, Coercion,
or Deception checks once
per rank of Nobody's Fool.

139

Cost: 20

STEELY NERVES

DEDICATION

NATURAL CHARMER

INTENSE PRESENCE

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Willpower or
Presence checks until the
end of the encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per session, may reroll any 1 Charm or


Deception check.

Spend 1 Destiny Point to


recover strain equal to
Presence rating.

143

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

139

Cost: 25

137

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist: Scholar
Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Education),
Knowledge (Lore), Leadership, Negotiation, Streetwise
Scholar Bonus Career Skills: Knowledge (Outer Rim), Knowledge (Underworld),
Knowledge (Xenology), Perception

Active
Passive
Ranked

RESPECTED SCHOLAR

SPEAKS BINARY

GRIT

BRACE

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

When directing NPC


droids, may grant them B
per rank of Speaks Binary
on checks.

Gain +1 strain threshold.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

0001

Cost: 5

143

Cost: 5

136

Cost: 5

132

Cost: 5

RESEARCHER

RESPECTED SCHOLAR

RESOLVE

RESEARCHER

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject
takes half the time.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject
takes half the time.

141

Cost: 10

CODEBREAKER
Remove b per rank in
Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.
133

Cost: 15

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138

Cost: 20

0001

Cost: 10

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138

Cost: 15

142

Cost: 10

141

Cost: 10

NATURAL SCHOLAR

WELL ROUNDED

Once per session, may reroll any 1 Knowledge skill


check.

Choose any 2 skills. They


permanently become
career skills.

139

Cost: 15

145

Cost: 15

INTENSE FOCUS

CONFIDENCE

RESOLVE

Perform an Intense Focus


maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.

May decrease difficulty of


Discipline checks to avoid
fear by 1 per rank of
Confidence.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

137

Cost: 20

133

Cost: 20

142

Cost: 20

STROKE OF GENIUS

MENTAL FORTRESS

DEDICATION

TOUGHENED

Once per session, make


one skill check using
Intellect rather than the
characteristic linked to that
skill.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Intellect or
Cunning checks until end of
encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +2 wound threshold.

144

Cost: 25

Copyright (c) Fantasy Flight Games

139

Cost: 25

134

Cost: 25

145

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist Signature Ability Tree

Base Ability
Upgrade
Ranked

Insightful Revelation

INSIGHTFUL REVELATION BASE ABILITY


Once per game session, the character may perform an Insightful Revelation action and spend 2 Destiny points to make a Hard
(ddd) Knowledge (Education) check. If he succeeds, he learns some valuable information that he did not previously possess
pertaining to his current situation. What he learns is up to the GM, but it must be valuable to the player overcoming his immediate
encounter or situation, and the information cannot be obtainable by any other immediately available means.

FH35

Cost: 30

REDUCE SETBACK

DESTINY

REDUCE DIFFICULTY

ADDITIONAL SKILLS

Remove b from skill


check to activate Insightful
Revelation.

Insightful Revelation costs


1 Destiny Point instead of
2.

Reduce the difficulty of the


skill check to activate
Insightful Revelation to
Average (dd).

When making the Insightful


Revelation action, the
character may replace
Knowledge (Education)
with any other Knowledge
skill.

FH36

Cost: 10

FH36

Cost: 10

FH36

Cost: 10

FH36

Cost: 10

ADD BOOST

REDUCE SETBACK

INCREASE EFFECT

DURATION

Add B to skill check to


activate Insightful
Revelation.

Remove b from skill


check to activate Insightful
Revelation.

If the check is successful,


the character may spend
x to gain one additional
piece of equally useful
information.

The character may perform


the Insightful Revelation
action one additional time
per game session.

FH36

Cost: 15

Copyright (c) Fantasy Flight Games

FH36

Cost: 15

FH36

Cost: 15

FH36

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Colonist Signature Ability Tree

Base Ability
Upgrade
Ranked

Unmatched Expertise

UNMATCHED EXPERTISE BASE ABILITY


Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skill checks he
makes by one to a minimum of Easy for the remainder of the encounter

FH36

Cost: 30

REDUCE SETBACK

ACTIVATION

ACTIVATION

REDUCE SETBACK

Remove b from skill


check to activate
Unmatched Expertise.

Unmatched Expertise
becomes a maneuver,
instead of an action.

Unmatched Expertise
becomes an incidental that
may be triggered out of
turn, instead of an action.

Remove b from skill


check to activate
Unmatched Expertise.

FH36

Cost: 10

FH37

Cost: 10

FH37

Cost: 10

FH36

Cost: 10

REDUCE SETBACK

SUPERIOR REDUCTION

DESTINY

REDUCE DIFFICULTY

Remove b from skill


check to activate
Unmatched Expertise.

Once per session while


Unmatched Expertise is
activated, may reduce the
difficulty of one non-career
skill.

Unmatched Expertise costs


1 Destiny Point instead of
2.

The difficulty of all career


skill checks is reduced to a
minimum of Simple instead
of Easy.

FH36

Cost: 15

Copyright (c) Fantasy Flight Games

FH37

Cost: 15

FH37

Cost: 15

FH37

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Archaeologist
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Archaeologist Bonus Career Skills: Athletics, Discipline, Knowledge (Education),
Knowledge (Lore)

Active
Passive
Ranked

WELL ROUNDED

HARD HEADED

RESEARCHER

GRIT

Choose any 2 skills. They


permanently become
career skills.

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject
takes half the time.

Gain +1 strain threshold.

145

Cost: 5

136

Cost: 5

141

Cost: 5

DURABLE

TOUGHENED

RESOLVE

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

Gain +2 wound threshold.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

135

Cost: 10

145

Cost: 10

142

Cost: 10

136

Cost: 5

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.
138

Cost: 10

STUNNING BLOW

KNOCKDOWN

RESPECTED SCHOLAR

RESEARCHER

When making Melee


checks, may inflict damage
as strain instead of
wounds. This does not
ignore soak.

After hitting with a melee


attack, may spend x to
knock the target prone.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

Remove b per rank of


Researcher from all
Knowledge checks.
Researching a subject
takes half the time.

144

Cost: 15

138

Cost: 15

0001

Cost: 15

HARD HEADED

ENDURING

GRIT

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

Gain +1 soak value.

Gain +1 strain threshold.

136

Cost: 20

141

Cost: 15

KNOWLEDGE
SPECIALIZATION
When acquired, choose 1
Knowledge skill. When
making that skill check,
may spend x result to
gain s equal to ranks in
Knowledge Specialization.

135

Cost: 20

136

Cost: 20

138

Cost: 20

PIN

DEDICATION

RESPECTED SCHOLAR

MUSEUM WORTHY

Take Pin action: make an


Opposed Athletics check to
immobilize an engaged
opponent until the end of
the character's next turn.
Spend x to extend
duration one round.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

May downgrade difficulty of


checks to interact with
institutes of learning by one
level per rank of Respected
Scholar.

Once per session, take


Museum Worthy action,
make ddd Knowledge
(Education) check to gain
information regarding a
relic, ruin, or piece of
history.

EU30

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

0001

Cost: 25

EU30

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Big-Game Hunter


Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Big-Game Hunter Bonus Career Skills: Knowledge (Xenology), Ranged (Heavy),
Stealth, Survival

Active
Passive
Ranked

FORAGER

GRIT

STALKER

OUTDOORSMAN

Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.

Gain +1 strain threshold.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Remove b per rank of


Outdoorsman from checks
to move through terrain or
manage environmental
effects. Decrease overland
travel times by half.

135

Cost: 5

136

Cost: 5

143

Cost: 5

141

Cost: 5

TOUGHENED

OUTDOORSMAN

CONFIDENCE

SWIFT

Gain +2 wound threshold.

Remove b per rank of


Outdoorsman from checks
to move through terrain or
manage environmental
effects. Decrease overland
travel times by half.

May decrease difficulty of


Discipline checks to avoid
fear by 1 per rank of
Confidence.

Do not suffer usual


penalties for moving
through difficult terrain.

145

Cost: 10

141

Cost: 10

133

Cost: 10

144

Cost: 10

STALKER

NATURAL HUNTER

EXPERT TRACKER

HEIGHTENED AWARENESS

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Once per session, may reroll any 1 Perception or


Vigilance check.

Remove b per rank of


Expert Tracker from checks
to find tracks or track
targets. Decrease time to
track a target by half.

Allies within short range


add B to Perception or
Vigilance checks. Engaged
allies add BB.

143

Cost: 15

139

Cost: 15

135

Cost: 15

137

Cost: 15

GRIT

HUNTER'S QUARRY

QUICK STRIKE

EXPERT TRACKER

Gain +1 strain threshold.

Take Hunter's Quarry


action; make a ddd
Survival check to upgrade
the ability of all attacks
made against a target at
long range until the end of
the character's next turn.

Add B per rank of Quick


Strike to combat checks
against targets that have
not acted yet this
encounter.

Remove b per rank of


Expert Tracker from checks
to find tracks or track
targets. Decrease time to
track a target by half.

136

Cost: 20

BRING IT DOWN
Once per attack, spend 1
Destiny Point to add
damage to a single hit
equal to target's Brawn
value.

EU30

Cost: 25

Copyright (c) Fantasy Flight Games

EU30

Cost: 20

IMPROVED
HUNTER'S QUARRY
Suffer 2 strain to perform
Hunter's Quarry action as a
maneuver.

EU30

Cost: 25

141

Cost: 20

135

Cost: 20

DEDICATION

SUPERIOR REFLEXES

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +1 melee defense.

134

Cost: 25

144

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Driver
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)

Active
Passive
Ranked

FULL THROTTLE

ALL-TERRAIN DRIVER

FINE TUNING

GEARHEAD

Take a Full Throttle action;


make a Hard (ddd )
Piloting check to increase a
vehicle's top speed by 1 for
a number of rounds equal
to Cunning.

Do not suffer usual


penalties for driving
through difficult terrain
when using Piloting
(Planetary).

When reducing the amount


of system strain a starship
or vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit
cost to add mods to
attachments.

135

Cost: 5

EU30

Cost: 5

135

Cost: 5

136

Cost: 5

GRIT

SKILLED JOCKEY

RAPID REACTION

GRIT

Gain +1 strain threshold.

Remove b per rank of


Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks.

Suffer a number of strain


up to ranks in Rapid
Reaction to add an equal
number of s to initiative
checks.

Gain +1 strain threshold.

136

Cost: 10

IMPROVED
FULL THROTTLE
Suffer 1 strain to attempt
Full Throttle as a maneuver
and decrease its difficulty
to Average (dd ).

136

Cost: 15

142

Cost: 10

141

Cost: 10

136

Cost: 10

TRICKY TARGET

FINE TUNING

TOUGHENED

Count vehicle or starship


piloted as having a
silhouette 1 lower when
being attacked.

When reducing the amount


of system strain a starship
or vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

Gain +2 wound threshold.

145

Cost: 15

135

Cost: 15

145

Cost: 15

DEFENSIVE DRIVING

SKILLED JOCKEY

NATURAL DRIVER

GEARHEAD

Increase defense of vehicle


or starship being piloted by
1 per rank of Defensive
Driving.

Remove b per rank of


Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks.

Once per session, may reroll any 1 Piloting


(Planetary) or Gunnery
check.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit
cost to add mods to
attachments.

134

Cost: 20

SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.

136

Cost: 25

Copyright (c) Fantasy Flight Games

142

Cost: 20

EU30

Cost: 20

136

Cost: 20

FULL STOP

MASTER DRIVER

DEDICATION

When piloting a ship or


vehicle, take a Full Stop
maneuver to reduce speed
to zero. Suffer system
strain equal to the speed
reduced.

Once per round when


driving a vehicle, may
suffer 2 strain to perform
any action as a maneuver.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

EU30

Cost: 25

EU30

Cost: 25

134

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Fringer
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Fringer Bonus Career Skills: Astrogation, Coordination, Negotiation, Streetwise

Active
Passive
Ranked

GALAXY MAPPER

STREET SMARTS

RAPID RECOVERY

STREET SMARTS

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take
half normal time.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

136

Cost: 5

144

Cost: 5

141

Cost: 5

144

Cost: 5

SKILLED JOCKEY

GALAXY MAPPER

GRIT

TOUGHENED

Remove b per rank of


Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take
half normal time.

Gain +1 strain threshold.

Gain +2 wound threshold.

142

Cost: 10

136

Cost: 10

136

Cost: 10

145

Cost: 10

MASTER STARHOPPER

DEFENSIVE DRIVING

RAPID RECOVERY

DURABLE

Once per round, suffer 2


strain to decrease the
difficulty of next Astrogation
check by 1 to a minimum of
d.

Increase defense of vehicle


or starship being piloted by
1 per rank of Defensive
Driving.

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

139

Cost: 15

134

Cost: 15

141

Cost: 15

135

Cost: 15

RAPID RECOVERY

JUMP UP

GRIT

KNOCKDOWN

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

Once per round, may stand


from seated or prone as an
incidental.

Gain +1 strain threshold.

After hitting with a melee


attack, may spend x to
knock the target prone.

141

Cost: 20

138

Cost: 20

136

Cost: 20

138

Cost: 20

DEDICATION

TOUGHENED

DODGE

DODGE

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +2 wound threshold.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

134

Cost: 25

Copyright (c) Fantasy Flight Games

145

Cost: 25

135

Cost: 25

135

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Scout
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Scout Bonus Career Skills: Athletics, Medicine, Piloting (Planetary), Survival

Active
Passive
Ranked

RAPID RECOVERY

STALKER

GRIT

SHORTCUT

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Gain +1 strain threshold.

During a chase, add B


per rank in Shortcut to any
checks made to catch or
escape an opponent.

141

Cost: 5

143

Cost: 5

136

Cost: 5

142

Cost: 5

FORAGER

QUICK STRIKE

LET'S RIDE

DISORIENT

Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.

Add B per rank of Quick


Strike to combat checks
against targets that have
not acted yet this
encounter.

Once per round, may


mount or dismount a
vehicle or beast, or enter a
cockpit or weapon station
on a vehicle, as an
incidental.

After hitting with a combat


check, may spend aa
to disorient target for a
number of rounds equal to
ranks in Disorient.

135

Cost: 10

141

Cost: 10

138

Cost: 10

135

Cost: 10

RAPID RECOVERY

NATURAL HUNTER

FAMILIAR SUNS

SHORTCUT

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

Once per session, may reroll any 1 Perception or


Vigilance check.

Once per session, may


perform a Familiar Suns
maneuver; make a Hard
(ddd ) Knowledge
(Outer Rim) check to reveal
the current type of
environment and other
useful information.

During a chase, add B


per rank in Shortcut to any
checks made to catch or
escape an opponent.

141

Cost: 15

139

Cost: 15

135

Cost: 15

142

Cost: 15

GRIT

HEIGHTENED AWARENESS

TOUGHENED

QUICK STRIKE

Gain +1 strain threshold.

Allies within short range


add B to Perception or
Vigilance checks. Engaged
allies add BB.

Gain +2 wound threshold.

Add B per rank of Quick


Strike to combat checks
against targets that have
not acted yet this
encounter.

136

Cost: 20

137

Cost: 20

145

Cost: 20

141

Cost: 20

UTILITY BELT

DEDICATION

STALKER

DISORIENT

Spend 1 Destiny Point to


perform a Utility Belt
incidental; produce a
previously undocumented
item or weapon (with
restrictions) from a tool belt
or a satchel.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Add B per rank of Stalker


to all Stealth and
Coordination checks.

After hitting with a combat


check, may spend aa
to disorient target for a
number of rounds equal to
ranks in Disorient.

145

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

143

Cost: 25

135

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer: Trader
Career Skills: Astrogation, Cool, Knowledge (Lore), Knowledge (Outer Rim), Knowledge
(Xenology), Perception, Piloting (Space), Survival
Trader Bonus Career Skills: Deception, Knowledge (Core Worlds), Knowledge
(Underworld), Negotiation

KNOW SOMEBODY
Once per session, when
attempting to purchase a
legally available item,
reduce its rarity by 1 per
rank of Know Somebody.

138

Cost: 5

CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.

133

Cost: 5

Active
Passive
Ranked

WHEEL AND DEAL

SMOOTH TALKER

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

When first acquired,


choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.

145

Cost: 5

142

Cost: 5

WHEEL AND DEAL

GRIT

SPARE CLIP

TOUGHENED

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

Gain +1 strain threshold.

Cannot run out of ammo


due to y . Items with
Limited Ammo quality run
out of ammo as normal.

Gain +2 wound threshold.

145

Cost: 10

136

Cost: 10

143

Cost: 10

145

Cost: 10

KNOW SOMEBODY

NOBODY'S FOOL

SMOOTH TALKER

NOBODY'S FOOL

Once per session, when


attempting to purchase a
legally available item,
reduce its rarity by 1 per
rank of Know Somebody.

May upgrade difficulty of


incoming Charm, Coercion,
or Deception checks once
per rank of Nobody's Fool.

When first acquired,


choose Charm, Coercion,
Deception, or Negotiation.
When making checks with
that skill, spend x to gain
additional s equal to
ranks in Smooth Talker.

May upgrade difficulty of


incoming Charm, Coercion,
or Deception checks once
per rank of Nobody's Fool.

138

Cost: 15

139

Cost: 15

WHEEL AND DEAL

STEELY NERVES

When selling goods legally,


gain 10% more credits per
rank of Wheel and Deal.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Willpower or
Presence checks until the
end of the encounter.

145

Cost: 20

143

Cost: 20

142

Cost: 15

139

Cost: 15

BLACK MARKET
CONTACTS

BLACK MARKET
CONTACTS

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

132

Cost: 20

132

Cost: 20

KNOW SOMEBODY

NATURAL NEGOTIATOR

DEDICATION

MASTER MERCHANT

Once per session, when


attempting to purchase a
legally available item,
reduce its rarity by 1 per
rank of Know Somebody.

Once per session, may reroll any 1 Cool or


Negotiation check.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

When buying/selling goods,


or paying off/taking more
Obligation, suffer 2 strain to
buy for 25% less, sell for
25% more, buy off 1 more
Obligation, or take 1 less.

138

Cost: 25

Copyright (c) Fantasy Flight Games

139

Cost: 25

134

Cost: 25

138

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer Signature Ability Tree

Base Ability
Upgrade
Ranked

Sudden Discovery

SUDDEN DISCOVERY BASE ABILITY


Once per game session, the character may spend 2 Destiny Points to make a Hard (ddd ) Knowledge (Outer Rim) or Knowledge
(Core Worlds) check. If he succeeds, the character can pinpoint his exact location without a map or other guide, discover a lost or
hidden item or location, or identify a safe and fast path through any terrain. The exact nature of what the character is trying to
accomplish, as well as the end results, must be approved by the GM.

EU34

Cost: 30

ADD BOOST

REDUCE SETBACK

REDUCE SETBACK

CHANGE SKILL

Add B to skill check to


activate Sudden Discovery.

Remove b from skill


check to activate Sudden
Discovery.

Remove b from skill


check to activate Sudden
Discovery.

Sudden Discovery can be


activated with the
Astrogation or Survival
skills.

EU34

Cost: 10

EU34

Cost: 10

EU34

Cost: 10

EU34

Cost: 10

ADD BOOST

REDUCE DIFFICULTY

FREQUENCY

DESTINY

Add B to skill check to


activate Sudden Discovery.

Reduce the difficulty of the


skill check to activate
Sudden Discovery to
Average (dd ).

Sudden Discovery may be


used twice per game
session.

Sudden Discovery costs 1


Destiny Point instead of 2.

EU34

Cost: 15

Copyright (c) Fantasy Flight Games

EU34

Cost: 15

EU34

Cost: 15

EU34

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Explorer Signature Ability Tree

Base Ability
Upgrade
Ranked

Unmatched Mobility

UNMATCHED MOBILITY BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to increase the number of maneuvers he is
allowed to perform in a turn to three for the next two rounds. This third maneuver may be gained through any of the means a second
maneuver is normally gained.

EU35

Cost: 30

DURATION

FREE MANEUVER

FREE MANEUVER

MELEE DEFENSE

Unmatched Mobility lasts


for one additional round.

Gain one additional free


maneuver while base ability
is active. This does not
increase per turn
maneuvers.

Gain one additional free


maneuver while base ability
is active. This does not
increase per turn
maneuvers.

Gain +1 melee defense


while Unmatched Mobility
is active.

EU35

Cost: 10

EU35

Cost: 10

EU35

Cost: 10

EU35

Cost: 10

DURATION

DURATION

DESTINY

RANGED DEFENSE

Unmatched Mobility lasts


for one additional round.

Unmatched Mobility lasts


for one additional round.

Unmatched Mobility costs 1


Destiny Point instead of 2.

Gain +1 ranged defense


while Unmatched Mobility
is active.

EU35

Cost: 15

Copyright (c) Fantasy Flight Games

EU35

Cost: 15

EU35

Cost: 15

EU35

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Bodyguard


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Bodyguard Bonus Career Skills: Gunnery, Perception, Piloting (Planetary), Ranged
(Heavy)

Active
Passive
Ranked

TOUGHENED

BARRAGE

DURABLE

GRIT

Gain +2 wound threshold.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

Gain +1 strain threshold.

145

Cost: 5

132

Cost: 5

135

Cost: 5

136

Cost: 5

BODYGUARD

HARD HEADED

BARRAGE

BRACE

Once per round, perform a


maneuver to guard an
engaged ally. Suffer strain
up to ranks to increase
difficulty of attacks against
them by that number until
the start of next turn.

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

132

Cost: 10

136

Cost: 10

132

Cost: 10

132

Cost: 10

BODYGUARD

SIDE STEP

DEFENSIVE STANCE

BRACE

Once per round, perform a


maneuver to guard an
engaged ally. Suffer strain
up to ranks to increase
difficulty of attacks against
them by that number until
the start of next turn.

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

132

Cost: 15

142

Cost: 15

134

Cost: 15

132

Cost: 15

ENDURING

SIDE STEP

DEFENSIVE STANCE

HARD HEADED

Gain +1 soak value.

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

135

Cost: 20

142

Cost: 20

134

Cost: 20

DEDICATION

BARRAGE

TOUGHENED

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

Gain +2 wound threshold.

134

Cost: 25

Copyright (c) Fantasy Flight Games

132

Cost: 25

136

Cost: 20

IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a Formidable
(ddddd ) Discipline
check to reduce strain to 1
below threshold.

145

Cost: 25

136

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Demolitionist


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Demolitionist Bonus Career Skills: Computers, Cool, Mechanics, Skulduggery

POWERFUL BLAST

GRIT

Increase Blast damage


dealt by explosives,
explosive weapons, and
grenades by +1 per rank of
Powerful Blast.

Gain +1 strain threshold.

DC32

Cost: 5

SELECTIVE
DETONATION

STEADY NERVES

When using a weapon with


the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
136

Cost: 5

DC32

Active
Passive
Ranked

Cost: 5

Remove b per rank of


Steady Nerves from Cool
or Skulduggery checks.

DC33

Cost: 5

TOUGHENED

TIME TO GO

POWERFUL BLAST

GRIT

Gain +2 wound threshold.

The character may spend 1


Destiny Point to perform a
Move maneuver as an
incidental to attempt to
move into cover or out of
the blast range of a
weapon or explosion.

Increase Blast damage


dealt by explosives,
explosive weapons, and
grenades by +1 per rank of
Powerful Blast.

Gain +1 strain threshold.

145

Cost: 10

DC33

Cost: 10

DC32

Cost: 10

136

Cost: 10

ENDURING

IMPROVED TIME TO GO

STEADY NERVES

RAPID REACTION

Gain +1 soak value.

When activating Time to


Go, allow 1 engaged ally to
perform an out of turn
Move maneuver as an
incidental to move into
cover or out of a blast
range.

Remove b per rank of


Steady Nerves from Cool
or Skulduggery checks.

Suffer a number of strain


up to ranks in Rapid
Reaction to add an equal
number of s to initiative
checks.

135

Cost: 15

IMPROVISED
DETONATION
Once per session, make a
Hard (ddd ) Mechanics
check to perform an action
to build an explosive
device, dealing damage
equal to Intellect +
Mechanics + s.
DC32

Cost: 20

IMPROVED
IMPROV. DETONATION
Reduce the difficulty of
Improvised Detonation's
check to Average (dd )
and increase damage to
twice ranks in Mechanics.

DC32

Cost: 25

Copyright (c) Fantasy Flight Games

DC33

Cost: 15

DC33

Cost: 15

POWERFUL BLAST

GRIT

Increase Blast damage


dealt by explosives,
explosive weapons, and
grenades by +1 per rank of
Powerful Blast.

Gain +1 strain threshold.

DC32

Cost: 20

136

Cost: 20

DEDICATION

MASTER GRENADIER
Decrease the a cost to
activate the Blast quality on
any weapon used by 1 to a
minimum of 1.

Cost: 25

Cost: 15

SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

134

141

DC32

Cost: 25

DC32

Cost: 20

SELECTIVE
DETONATION
When using a weapon with
the Blast quality, spend a
to exclude 1 target that
would be affected by the
explosion, up to ranks in
Selective Detonation.
DC32

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Enforcer


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Enforcer Bonus Career Skills: Brawl, Coercion, Knowledge (Underworld), Streetwise

Active
Passive
Ranked

TOUGHENED

INITIMIDATING

FEARSOME

STREET SMARTS

Gain +2 wound threshold.

May suffer a number of


strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.

When an enemy becomes


engaged with the
character, they may force
the enemy to make a fear
check, with the difficulty
equal to ranks in
Fearsome.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

145

Cost: 5

137

Cost: 5

DC32

Cost: 5

144

Cost: 5

DURABLE

STUNNING BLOW

NATURAL ENFORCER

TALK THE TALK

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

When making Melee


checks, may inflict damage
as strain instead of
wounds. This does not
ignore soak.

Once per session, may reroll any 1 Coercion or


Streetwise check.

When making a Knowledge


check, the character may
spend 1 Destiny Point to
substitute Knowledge
(Underworld) or Streetwise
for the required skill.

135

Cost: 10

144

Cost: 10

139

Cost: 10

DC33

Cost: 10

INITIMIDATING

DEFENSIVE STANCE

TOUGHENED

LOOM

May suffer a number of


strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

Gain +2 wound threshold.

When an ally engaged with


the character makes a
successful Charm,
Deception, or Negotiation
check, the character adds
a per rank in Coercion to
the ally's check.

137

Cost: 15

134

Cost: 15

145

Cost: 15

DC32

Cost: 15

SECOND WIND

STREET SMARTS

WALK THE WALK

INITIMIDATING

Once per encounter, may


use Second Wind
incidental to heal strain
equal to ranks in Second
Wind.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

The character may spend 1


Destiny Point to add
damage equal to his ranks
in Streetwise to one hit of a
successful Brawl check.

May suffer a number of


strain up to ranks in
Intimidating to downgrade
difficulty of Coercion
checks or upgrade difficulty
when targeted by Coercion
checks by an equal
number.

142

Cost: 20

144

Cost: 20

FEARSOME

DEDICATION

When an enemy becomes


engaged with the
character, they may force
the enemy to make a fear
check, with the difficulty
equal to ranks in
Fearsome.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

DC32

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

DC33

Cost: 20

BLACK MARKET
CONTACTS

Cost: 20

FEARSOME

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

132

137

Cost: 25

When an enemy becomes


engaged with the
character, they may force
the enemy to make a fear
check, with the difficulty
equal to ranks in
Fearsome.
DC32

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Heavy


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Heavy Bonus Career Skills: Gunnery, Perception, Ranged (Heavy), Resilience

Active
Passive
Ranked

BURLY

BARRAGE

GRIT

TOUGHENED

Reduce any wielded


weapon's Cumbersome
quality and Encumbrance
rating by ranks in Burly to a
minimum of 1.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

Gain +1 strain threshold.

Gain +2 wound threshold.

DC32

Cost: 5

132

Cost: 5

136

Cost: 5

145

Cost: 5

BARRAGE

BRACE

SPARE CLIP

DURABLE

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

Cannot run out of ammo


due to y . Items with
Limited Ammo quality run
out of ammo as normal.

May reduce any Critical


Injury suffered by 10 per
rank of Durable to a
minimum of 1.

132

Cost: 10

132

Cost: 10

143

Cost: 10

135

Cost: 10

SIDE STEP

BURLY

HEROIC FORTITUDE

TOUGHENED

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

Reduce any wielded


weapon's Cumbersome
quality and Encumbrance
rating by ranks in Burly to a
minimum of 1.

May spend 1 Destiny Point


to ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

Gain +2 wound threshold.

142

Cost: 15

DC32

Cost: 15

137

Cost: 15

145

Cost: 15

BRACE

BARRAGE

RAIN OF DEATH

HEROIC RESILIENCE

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

Add 1 damage per rank of


Barrage to 1 hit of a
successful attack while
using Ranged (Heavy) or
Gunnery at long or extreme
range.

Perform the Rain of Death


maneuver to ignore the
increased difficulty due to
Auto-fire attacks made this
turn.

Immediately after being hit


by an attack but before
suffering damage, spend 1
Destiny Point to increase
soak by ranks in
Resilience.

132

Cost: 20

132

Cost: 20

DC32

Cost: 20

DC32

Cost: 20

BURLY

DEDICATION

ARMOR MASTER

HEAVY HITTER

Reduce any wielded


weapon's Cumbersome
quality and Encumbrance
rating by ranks in Burly to a
minimum of 1.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

When wearing armor,


increase total soak value
by 1.

Once per session, spend


x on a successful
Ranged (Heavy) or
Gunnery check to add the
Breach 1 quality to the
attack, or increase an
existing Breach rating by 1.

DC32

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

132

Cost: 25

DC32

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Marauder


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Marauder Bonus Career Skills: Coercion, Melee, Resilience, Survival

Active
Passive
Ranked

TOUGHENED

FRENZIED ATTACK

FERAL STRENGTH

LETHAL BLOW

Gain +2 wound threshold.

When making a Melee or


Brawl attack, suffer strain
up to ranks in Frenzied
Attack to upgrade the
attack by an equal amount.

Add 1 damage per rank of


Feral Strength to one hit of
a successful Melee or
Brawl attack.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

145

Cost: 5

135

Cost: 5

135

Cost: 5

138

Cost: 5

FERAL STRENGTH

TOUGHENED

HEROIC FORTITUDE

KNOCKDOWN

Add 1 damage per rank of


Feral Strength to one hit of
a successful Melee or
Brawl attack.

Gain +2 wound threshold.

May spend 1 Destiny Point


to ignore effects of Critical
Injuries on Brawn or Agility
checks until the end of the
encounter.

After hitting with a melee


attack, may spend x to
knock the target prone.

135

Cost: 10

145

Cost: 10

137

Cost: 10

138

Cost: 10

ENDURING

LETHAL BLOW

TOUGHENED

FRENZIED ATTACK

Gain +1 soak value.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

Gain +2 wound threshold.

When making a Melee or


Brawl attack, suffer strain
up to ranks in Frenzied
Attack to upgrade the
attack by an equal amount.

135

Cost: 15

138

Cost: 15

145

Cost: 15

135

Cost: 15

TOUGHENED

FERAL STRENGTH

NATURAL BRAWLER

LETHAL BLOW

Gain +2 wound threshold.

Add 1 damage per rank of


Feral Strength to one hit of
a successful Melee or
Brawl attack.

Once per session, may


reroll any 1 Melee or Brawl
check.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

145

Cost: 20

135

Cost: 20

139

Cost: 20

138

Cost: 20

FRENZIED ATTACK

ENDURING

DEFENSIVE STANCE

DEDICATION

When making a Melee or


Brawl attack, suffer strain
up to ranks in Frenzied
Attack to upgrade the
attack by an equal amount.

Gain +1 soak value.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

135

Cost: 25

Copyright (c) Fantasy Flight Games

135

Cost: 25

134

Cost: 25

134

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun: Mercenary Soldier


Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light),
Resilience, Vigilance
Mercenary Soldier Bonus Career Skills: Discipline, Gunnery, Leadership, Ranged
(Heavy)

Active
Passive
Ranked

COMMAND

SECOND WIND

POINT BLANK

SIDE STEP

Add B per rank of


Command to Leadership
checks. Affected targets
add B to Discipline
checks for the next 24
hours.

Once per encounter, may


use Second Wind
incidental to heal strain
equal to ranks in Second
Wind.

Add 1 damage per rank of


Point Blank to damage of
one hit of successful
Ranged (Heavy) or (Light)
attacks made while at short
range or engaged.

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

133

Cost: 5

142

Cost: 5

141

Cost: 5

142

Cost: 5

SECOND WIND

CONFIDENCE

STRONG ARM

POINT BLANK

Once per encounter, may


use Second Wind
incidental to heal strain
equal to ranks in Second
Wind.

May decrease difficulty of


Discipline checks to avoid
fear by 1 per rank of
Confidence.

Treat thrown weapons as if


they had 1 greater range.

Add 1 damage per rank of


Point Blank to damage of
one hit of successful
Ranged (Heavy) or (Light)
attacks made while at short
range or engaged.

142

Cost: 10

133

Cost: 10

144

Cost: 10

141

Cost: 10

FIELD COMMANDER

COMMAND

NATURAL MARKSMAN

SNIPER SHOT

Take the Field Commander


action; make an Average
(dd ) Leadership check.
A number of allies equal to
Presence may immediately
suffer 1 strain to perform 1
free maneuver.

Add B per rank of


Command to Leadership
checks. Affected targets
add B to Discipline
checks for the next 24
hours.

Once per session, may reroll any 1 Ranged (Light) or


Ranged (Heavy) check.

Before making a nonthrown ranged attack, as a


maneuver increase the
weapon's range by up to 1
band per rank. Upgrade the
attack's difficulty by 1 per
range increase.

135

Cost: 15

IMPROVED
FIELD COMMANDER

133

Cost: 15

139

Cost: 15

Cost: 20

Cost: 15

GRIT

TOUGHENED

LETHAL BLOW

Gain +1 strain threshold.

Gain +2 wound threshold.

Add +10 per rank of Lethal


Blows to any Critical Injury
result inflicted on
opponents.

Field Commander action


affects allies equal to
double Presence, and may
spend x to allow allies to
suffer 1 strain to perform 1
action instead.
135

142

136

Cost: 20

145

Cost: 20

138

Cost: 20

DEADLY ACCURACY

TRUE AIM

DEDICATION

TRUE AIM

When acquired, choose 1


combat skill. Add damage
equal to ranks in that skill
to one hit of a successful
attack with that skill.

Once per round, may


perform a True Aim
maneuver to gain benefits
of aiming and upgrade
combat check once per
rank of True Aim.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per round, may


perform a True Aim
maneuver to gain benefits
of aiming and upgrade
combat check once per
rank of True Aim.

133

Cost: 25

Copyright (c) Fantasy Flight Games

145

Cost: 25

134

Cost: 25

145

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun Signature Ability Tree

Base Ability
Upgrade
Ranked

Last One Standing

LAST ONE STANDING BASE ABILITY


Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a Hard (ddd) Resilience
check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated
immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of
combat incapacitating them). The narrative means by which he accomplishes this is up to the player, must be approved by the GM.

DC35

Cost: 30

REDUCE SETBACK

ADD BOOST

REDUCE SETBACK

ADD BOOST

Remove b from skill


check to activate Last One
Standing.

Add B to skill check to


active Last One Standing.

Remove b from skill


check to activate Last One
Standing.

Add B to skill check to


active Last One Standing.

EU37

Cost: 10

EU37

Cost: 10

EU37

Cost: 10

EU37

Cost: 10

REDUCE DIFFICULTY

INCREASE EFFECT

INCREASE EFFECT

DESTINY

Reduce the difficulty of the


skill check to activate Last
One Standing to Average
(dd).

When triggering Last One


Standing, also eliminate
one rival per Increase
Effect upgrade.

When triggering Last One


Standing, also eliminate
one rival per Increase
Effect upgrade.

Last One Standing costs 1


Destiny Point instead of 2.

EU37

Cost: 15

Copyright (c) Fantasy Flight Games

EU37

Cost: 15

EU37

Cost: 15

EU37

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Hired Gun Signature Ability Tree

Base Ability
Upgrade
Ranked

Unmatched Protection

UNMATCHED PROTECTION BASE ABILITY


Once per game session as an incidental, the character may spend 2 Destiny Points to gain the following ability: once per round, after
suffering a hit and determining damage, the character may halve the damage (rounded up) dealt before it is applied to his soak. This
ability is active for the remainder of the current round and two additional rounds.

EU37

Cost: 30

DURATION

DURATION

SOAK

PROTECT ALLY

Unmatched Protection lasts


for one additional round.

Unmatched Protection lasts


for one additional round.

Gain +1 soak while


Unmatched Protection is
active.

Once per session, while


ability is active, may
choose to be hit by an
attack that would hit an
engaged ally.

EU37

Cost: 10

EU37

Cost: 10

DURATION

DESTINY

Unmatched Protection lasts


for one additional round.

Unmatched Protection
costs 1 Destiny Point
instead of 2.

EU37

Cost: 15

Copyright (c) Fantasy Flight Games

EU37

Cost: 15

EU37

Cost: 10

EU37

Cost: 10

ADDITIONAL
REDUCTION

ADDITIONAL
REDUCTION

May reduce the damage of


1 additional hit suffered
each round.

May reduce the damage of


1 additional hit suffered
each round.

EU37

Cost: 15

EU37

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Smuggler: Pilot
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

Active
Passive
Ranked

FULL THROTTLE

SKILLED JOCKEY

GALAXY MAPPER

LET'S RIDE

Take a Full Throttle action;


make a Hard (ddd )
Piloting check to increase a
vehicle's top speed by 1 for
a number of rounds equal
to Cunning.

Remove b per rank of


Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take
half normal time.

Once per round, may


mount or dismount a
vehicle or beast, or enter a
cockpit or weapon station
on a vehicle, as an
incidental.

135

Cost: 5

142

Cost: 5

136

Cost: 5

138

Cost: 5

SKILLED JOCKEY

DEAD TO RIGHTS

GALAXY MAPPER

RAPID RECOVERY

Remove b per rank of


Skilled Jockey from all
Piloting (Planetary) and
Piloting (Space) checks.

Spend 1 Destiny Point to


add additional damage
equal to half Agility (round
up) to one hit of a
successful attack made
with ship- or vehiclemounted weaponry.

Remove b per rank of


Galaxy Mapper from
Astrogation checks.
Astrogation checks take
half normal time.

When healing strain after


an encounter, heal 1
additional strain per rank of
Rapid Recovery.

142

Cost: 10

134

Cost: 10

IMPROVED
FULL THROTTLE

IMPROVED
DEAD TO RIGHTS

Suffer 1 strain to attempt


Full Throttle as a maneuver
and decrease its difficulty
to Average (dd ).

Spend 1 Destiny Point to


add additional damage
equal to Agility to one hit of
a successful attack made
with ship- or vehiclemounted weaponry.

136

Cost: 15

GRIT
Gain +1 strain threshold.

134

Cost: 15

SUPREME
FULL THROTTLE
When performing Full
Throttle, top speed
increases by 2 instead of 1.

136

Cost: 20

136

Cost: 20

136

Cost: 10

141

Cost: 10

GRIT

NATURAL PILOT

Gain +1 strain threshold.

Once per seession, may reroll any 1 Piloting (Space)


or gunnery check.

136

Cost: 15

139

Cost: 15

TRICKY TARGET

DEFENSIVE DRIVING

Count vehicle or starship


piloted as having a
silhouette 1 lower when
being attacked.

Increase defense of vehicle


or starship being piloted by
1 per rank of Defensive
Driving.

145

Cost: 20

134

Cost: 20

MASTER PILOT

DEDICATION

TOUGHENED

BRILLIANT EVASION

Once per round when


driving a starship, may
suffer 2 strain to perform
any action as a maneuver.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +2 wound threshold.

Once per encounter may


take Brilliant Evasion
action. Select 1 opponent
and make Opposed Piloting
check to stop opponent
from attacking character for
rounds equal to Agility.

138

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

145

Cost: 25

132

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Smuggler: Scoundrel
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Scoundrel Bonus Career Skills: Charm, Cool, Deception, Ranged (Light)

BLACK MARKET
CONTACTS

CONVINCING
DEMEANOR

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

132

Cost: 5

133

Cost: 5

QUICK DRAW

RAPID REACTION

Once per round, draw or


holster a weapon or item as
an incidental.

Suffer a number of strain


up to ranks in Rapid
Reaction to add an equal
number of s to initiative
checks.

141

Cost: 5

CONVINCING
DEMEANOR

BLACK MARKET
CONTACTS

CONVINCING
DEMEANOR

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

Remove b per rank of


Convincing Demeanor from
Deception or Skulduggery
checks.

133

Cost: 10

132

Cost: 10

HIDDEN STORAGE

TOUGHENED

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to
ranks in Hidden Storage.

Gain +2 wound threshold.

137

Cost: 15

133

Cost: 15

Cost: 10

BLACK MARKET
CONTACTS

132

141

Cost: 5

QUICK STRIKE
Add B per rank of Quick
Strike to combat checks
against targets that have
not acted yet this
encounter.

141

Cost: 10

SIDE STEP

When purchasing illegal


goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

145

Active
Passive
Ranked

Cost: 15

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.
142

Cost: 15

TOUGHENED

RAPID REACTION

HIDDEN STORAGE

SIDE STEP

Gain +2 wound threshold.

Suffer a number of strain


up to ranks in Rapid
Reaction to add an equal
number of s to initiative
checks.

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to
ranks in Hidden Storage.

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

145

Cost: 20

141

Cost: 20

137

Cost: 20

142

Cost: 20

DEDICATION

NATURAL CHARMER

SOFT SPOT

QUICK STRIKE

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per session, may reroll any 1 Charm or


Deception check.

After making a successful


attack, may spend 1
Destiny Point to add
damage equal to Cunning
to one hit.

Add B per rank of Quick


Strike to combat checks
against targets that have
not acted yet this
encounter.

134

Cost: 25

Copyright (c) Fantasy Flight Games

139

Cost: 25

143

Cost: 25

141

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Smuggler: Thief
Career Skills: Coordination, Deception, Knowledge (Underworld), Perception, Piloting
(Space), Skulduggery, Streetwise, Vigilance
Thief Bonus Career Skills: Computers, Skulduggery, Stealth, Vigilance

STREET SMARTS
Remove b per rank of
Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

144

Cost: 5

BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

132

Cost: 10

BLACK MARKET
CONTACTS
When purchasing illegal
goods, may reduce rarity
by 1 per rank, increasing
cost by 50% of base cost
per reduction.

132

Cost: 5

Active
Passive
Ranked

INDISTINGUISHABLE

BYPASS SECURITY

Upgrade difficulty of checks


to identify character once
per rank of
Indistinguishable.

Remove b per rank of


Bypass Security from
checks made to disable a
security device or open a
locked door.

137

Cost: 5

133

Cost: 5

DODGE

GRIT

HIDDEN STORAGE

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

Gain +1 strain threshold.

Gain hidden storage in


vehicles or equipment that
holds items with total
encumbrance equal to
ranks in Hidden Storage.

135

Cost: 10

136

Cost: 10

137

Cost: 10

STALKER

GRIT

RAPID REACTION

SHORTCUT

Add B per rank of Stalker


to all Stealth and
Coordination checks.

Gain +1 strain threshold.

Suffer a number of strain


up to ranks in Rapid
Reaction to add an equal
number of s to initiative
checks.

During a chase, add B


per rank in Shortcut to any
checks made to catch or
escape an opponent.

143

Cost: 15

136

Cost: 15

141

Cost: 15

142

Cost: 15

BYPASS SECURITY

NATURAL ROGUE

STREET SMARTS

JUMP UP

Remove b per rank of


Bypass Security from
checks made to disable a
security device or open a
locked door.

Once per session re-roll


any 1 Skulduggery or
Stealth check.

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

Once per round, may stand


from seated or prone as an
incidental.

133

Cost: 20

139

Cost: 20

144

Cost: 20

138

Cost: 20

MASTER OF SHADOWS

DODGE

INDISTINGUISHABLE

DEDICATION

Once per round, suffer 2


strain to decrease difficulty
of next Stealth or
Skulduggery check by one.

When targeted in combat,


may perform a Dodge
incidental. Suffer strain no
greater than ranks in
Dodge to upgrade the
difficulty of the attack by
that number.

Upgrade difficulty of checks


to identify character once
per rank of
Indistinguishable.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

138

Cost: 25

Copyright (c) Fantasy Flight Games

135

Cost: 25

137

Cost: 25

134

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Technician: Mechanic
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Mechanic Bonus Career Skills: Brawl, Mechanics, Piloting (Space), Skulduggery

Active
Passive
Ranked

GEARHEAD

TOUGHENED

FINE TUNING

SOLID REPAIRS

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit
cost to add mods to
attachments.

Gain +2 wound threshold.

When reducing the amount


of system strain a starship
or vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

The character repairs +1


hull trauma per rank of
Solid Repairs whenever he
repairs a starship or
vehicle.

136

Cost: 5

145

Cost: 5

135

Cost: 5

143

Cost: 5

REDUNDANT SYSTEMS

SOLID REPAIRS

GEARHEAD

GRIT

Once per session, as an


action, make an Easy (d )
Mechanics check to
harvest components from a
functioning device, without
breaking it, to repair a
broken one.

The character repairs +1


hull trauma per rank of
Solid Repairs whenever he
repairs a starship or
vehicle.

Remove b per rank of


Gearhead from Mechanics
checks. Halve the credit
cost to add mods to
attachments.

Gain +1 strain threshold.

141

Cost: 10

143

Cost: 10

136

Cost: 10

136

Cost: 10

SOLID REPAIRS

ENDURING

BAD MOTIVATOR

TOUGHENED

The character repairs +1


hull trauma per rank of
Solid Repairs whenever he
repairs a starship or
vehicle.

Gain +1 soak value.

Once per session, may


take a Bad Motivator
action; make a Hard
(ddd ) Mechanics
check to cause one
targeted device to
spontaneously fail.

Gain +2 wound threshold.

143

Cost: 15

135

Cost: 15

132

Cost: 15

145

Cost: 15

CONTRAPTION

SOLID REPAIRS

FINE TUNING

HARD HEADED

Once per session, take a


Contraption action; make a
Hard (ddd ) Mechancs
check to fashion a device
to solve a current problem
using just the tools and
parts on hand.

The character repairs +1


hull trauma per rank of
Solid Repairs whenever he
repairs a starship or
vehicle.

When reducing the amount


of system strain a starship
or vehicle suffers, reduce 1
additional strain per rank of
Fine Tuning.

When staggered or
disoriented, perform the
Hard Headed action to
make a Dauntin
(dddd ) Discipline
check to remove the status.
Difficulty reduced by 1 per
rank.

133

Cost: 20

143

Cost: 20

135

Cost: 20

NATURAL TINKERER

HOLD TOGETHER

DEDICATION

Once per session, re-roll


any 1 Mechanics check.

Spend 1 Destiny Point to


perform a Hold Together
incidental immediately after
vehicle or starship takes
damage to turn it to system
strain.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

139

Cost: 25

Copyright (c) Fantasy Flight Games

137

Cost: 25

134

Cost: 25

136

Cost: 20

IMPROVED
HARD HEADED
When incapacitated due to
strain exceeding threshold,
may take a Formidable
(ddddd ) Discipline
check to reduce strain to 1
below threshold.
136

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Technician: Outlaw Tech


Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Outlaw Tech Bonus Career Skills: Knowledge (Education), Knowledge (Underworld),
Mechanics, Streetwise

Active
Passive
Ranked

TINKERER

UTINNI!

SPEAKS BINARY

TINKERER

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

Remove b per rank of


Utinni! from checks to find
or scavenge items or gear.
Such checks take half the
time.

When directing NPC


droids, may grant them B
per rank of Speaks Binary
on checks.

May add 1 additional hard


point to a number of items
equal to ranks in Tinkerer.
Each item may only be
modified once.

145

Cost: 5

145

Cost: 5

143

Cost: 5

145

Cost: 5

SOLID REPAIRS

GRIT

UTINNI!

TOUGHENED

The character repairs +1


hull trauma per rank of
Solid Repairs whenever he
repairs a starship or
vehicle.

Gain +1 strain threshold.

Remove b per rank of


Utinni! from checks to find
or scavenge items or gear.
Such checks take half the
time.

Gain +2 wound threshold.

143

Cost: 10

136

Cost: 10

145

Cost: 10

145

Cost: 10

UTILITY BELT

SIDE STEP

BRACE

DEFENSIVE STANCE

Spend 1 Destiny Point to


perform a Utility Belt
incidental; produce a
previously undocumented
item or weapon (with
restrictions) from a tool belt
or a satchel.

Once per round, as a


maneuver suffer a number
of strain up to ranks in Side
Step to upgrade difficulty of
all incoming ranged attacks
by an equal number for the
next round.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

Once per round, as a


maneuver suffer a number
of strain up to ranks in
Defensive Stance to
upgrade difficulty of all
incoming melee attacks by
an equal number for the
next round.

145

Cost: 15

142

Cost: 15

132

Cost: 15

134

Cost: 15

JURY RIGGED

SPEAKS BINARY

INVENTOR

JURY RIGGED

Choose 1 weapon, armor,


or other item and give it a
permanent improvement
while it remains in use.

When directing NPC


droids, may grant them B
per rank of Speaks Binary
on checks.

When constructing new


items or modifying
attachments, add B or
remove b per rank of
Inventor.

Choose 1 weapon, armor,


or other item and give it a
permanent improvement
while it remains in use.

138

Cost: 20

143

Cost: 20

137

Cost: 20

138

Cost: 20

INVENTOR

DEDICATION

KNOWN SCHEMATIC

BRACE

When constructing new


items or modifying
attachments, add B or
remove b per rank of
Inventor.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Once per session, may


perform the Known
Schematic maneuver;
make a Hard (ddd )
Knowledge (Education)
check to gain familiarity
with a building or ship's
design.

Perform the Brace


maneuver to remove b
per rank of Brace from next
your Action. This may only
remove b added by
environmental
circumstances.

137

Cost: 25

Copyright (c) Fantasy Flight Games

134

Cost: 25

138

Cost: 25

132

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Technician: Slicer
Career Skills: Astrogation, Computers, Coordination, Discipline, Knowledge (Outer Rim),
Mechanics, Perception, Piloting (Planetary)
Slicer Bonus Career Skills: Computers, Knowledge (Education), Knowledge
(Underworld), Stealth

Active
Passive
Ranked

CODEBREAKER

GRIT

TECHNICAL APTITUDE

BYPASS SECURITY

Remove b per rank in


Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.

Gain +1 strain threshold.

Reduce time needed to


complete Computer-related
tasks by 25% per rank in
Technical Aptitude.

Remove b per rank of


Bypass Security from
checks made to disable a
security device or open a
locked door.

133

Cost: 5

136

Cost: 5

145

Cost: 5

133

Cost: 5

DEFENSIVE SLICING

TECHNICAL APTITUDE

GRIT

BYPASS SECURITY

When defending computer


systems, add B per rank
of Defensive Slicing to
opponents' checks.

Reduce time needed to


complete Computer-related
tasks by 25% per rank in
Technical Aptitude.

Gain +1 strain threshold.

Remove b per rank of


Bypass Security from
checks made to disable a
security device or open a
locked door.

134

Cost: 10

145

Cost: 10

136

Cost: 10

133

Cost: 10

NATURAL PROGRAMMER

BYPASS SECURITY

DEFENSIVE SLICING

GRIT

Once per session, may reroll any 1 Computers or


Astrogation check.

Remove b per rank of


Bypass Security from
checks made to disable a
security device or open a
locked door.

When defending computer


systems, add B per rank
of Defensive Slicing to
opponents' checks.

Gain +1 strain threshold.

139

Cost: 15

DEFENSIVE SLICING
When defending computer
systems, add B per rank
of Defensive Slicing to
opponents' checks.

134

Cost: 20

133

Cost: 15

IMPROVED
DEFENSIVE SLICING
Defensive Slicing now
upgrades opponents'
difficulty once per rank of
Defensive Slicing; this
replaces the usual benefits.

134

Cost: 20

134

Cost: 15

136

Cost: 15

CODEBREAKER

RESOLVE

Remove b per rank in


Codebreaker from checks
to break codes or decrypt
communications. Decrease
difficulty of checks to break
codes or decrypt
communications by 1.

When a character
involuntarily suffers strain,
he suffers 1 less strain per
rank of Resolve, minimum
1.

133

Cost: 20

142

Cost: 20

SKILLED SLICER

MASTER SLICER

MENTAL FORTRESS

DEDICATION

When making a Computers


check may spend x to
make further Computers
checks within this system
as maneuvers.

Once per round, may take


a Master Slicer incidental to
suffer 2 strain and
decrease difficulty of
Computers or other slicing
checks by 1, minimum d.

Spend 1 Destiny Point to


ignore effects of Critical
Injuries on Intellect or
Cunning checks until end of
encounter.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

142

Cost: 25

Copyright (c) Fantasy Flight Games

139

Cost: 25

139

Cost: 25

134

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Universal: Force Sensitive Exile

Active
Passive
Ranked

Gain: Force Rating 1

UNCANNY SENSES

INSIGHT

FORAGER

UNCANNY REACTIONS

Add B per rank of


Uncanny Senses to all
Perception checks.

Perception and Discipline


become career skills.

Remove up to bb from
skill checks to find food,
water, or shelter. Survival
checks to forage take half
the time.

Add B per rank of


Uncanny Reactions to all
Vigilance checks,

145

Cost: 5

CONVINCING
DEMEANOR
Remove b per rank of
Convincing Demeanor from
Deception or Skulduggery
checks.

133

Cost: 10

137

Cost: 5

135

Cost: 5

145

Cost: 5

OVERWHELM EMOTIONS

INTENSE FOCUS

QUICK DRAW

May add C per Force


Rating to Charm, Coerce,
or Deceit checks. Z and
z add s to some
checks and f to others.

Perform an Intense Focus


maneuver; suffer 1 strain
and upgrade the ability of
the next skill check once.

Once per round, draw or


holster a weapon or item as
an incidental.

141

Cost: 10

137

Cost: 10

141

Cost: 10

SENSE DANGER

SENSE EMOTIONS

BALANCE

TOUCH OF FATE

Once per session, remove


bb from any 1 check.

Add B to all Charm,


Coercion, and Deception
checks unless the target is
immune to Force Powers.

When the character heals


strain at the end of the
encounter, he may add C
per Force Rating. He
recovers additional strain
equal to Z generated.

Once per session, add


BB to any one check.

142

Cost: 15

142

Cost: 15

132

Cost: 15

145

Cost: 15

STREET SMARTS

UNCANNY SENSES

UNCANNY REACTIONS

STREET SMARTS

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

Add B per rank of


Uncanny Senses to all
Perception checks.

Add B per rank of


Uncanny Reactions to all
Vigilance checks,

Remove b per rank of


Street Smarts from
Streetwise or Knowledge
(Underworld) checks.

144

Cost: 20

145

Cost: 20

145

Cost: 20

144

Cost: 20

SIXTH SENSE

FORCE RATING

DEDICATION

SUPERIOR REFLEXES

Gain +1 ranged defense.

Gain +1 Force Rating.

Gain +1 to a single
characteristic. This cannot
bring a characteristic above
6.

Gain +1 melee defense.

142

Cost: 25

Copyright (c) Fantasy Flight Games

135

Cost: 25

134

Cost: 25

144

Cost: 25

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Force Power: Influence

Force Power

Prerequisites: Force Rating 1+

Ranked

INFLUENCE BASIC POWER


The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage,
fear, and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions
such as confusion can be generated with either Z or z.
The character may spend Z to stress the mind of one living target he is engaged with, inflicting 1 strain.

281

Cost: 10

RANGE

MAGNITUDE

CONTROL

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

The Force user may make an opposed Discipline vs Discipline


check combined with an Influence Power check. If the user
spends Z and succeeds on the check, he can force the target
to adopt an emotional state or believe something untrue,
lasting for 1 round or 5 minutes.

283

Cost: 5

283

Cost: 5

282

Cost: 10

CONTROL

STRENGTH

When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user
may roll an Influence Power check as part of his dice pool. He may spend Z to gain s or a
(user's choice) on the check.

When stressing the mind of


a target, the character
inflicts 2 strain.

283

Cost: 15

283

Cost: 10

RANGE

MAGNITUDE

DURATION

DURATION

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.

Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.

283

Cost: 10

283

Cost: 5

283

Cost: 5

283

Cost: 5

RANGE

MAGNITUDE

DURATION

DURATION

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.

Spend Z to increase
duration by number of
rounds (or minutes) equal
to duration upgrades
purchased.

283

Cost: 10

Copyright (c) Fantasy Flight Games

283

Cost: 5

283

Cost: 5

283

Cost: 5

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Force Power: Move

Force Power

Prerequisites: Force Rating 1+

Ranked

MOVE BASIC POWER


The Force user can move small objects via the power of the Force.
The user may spend Z to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum
range is short range.

283

Cost: 10

MAGNITUDE

STRENGTH

RANGE

RANGE

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

285

Cost: 5

284

Cost: 10

284

Cost: 5

284

Cost: 5

MAGNITUDE

STRENGTH

CONTROL

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.

The Force user can hurl objects to damage targets, by making


a Discipline check combined with a Move Power check, dealing
damage equal to 10 times silhouette.

285

Cost: 5

284

Cost: 10

284

Cost: 10

MAGNITUDE

STRENGTH

CONTROL

RANGE

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.

The Force user can pull


objects out of secure
mountings or out of an
opponent's grasp.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

285

Cost: 10

284

Cost: 15

284

Cost: 5

284

Cost: 15

MAGNITUDE

STRENGTH

CONTROL

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

Spend Z to increase
silhouette able to be
targeted equal to strength
upgrades purchased.

The character can perform fine manipulation of items, allowing


him to do whatever he would normally with his hands via this
power at this power's range.

285

Cost: 10

Copyright (c) Fantasy Flight Games

284

Cost: 20

284

Cost: 15

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

Force Power: Sense

Force Power

Prerequisites: Force Rating 1+

Ranked

SENSE BASIC POWER


The Force User can sense the Force interacting with the world around him.
The user may spend Z to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Z to sense the current emotional state of one living target with whom he is engaged.

280

Cost: 10

CONTROL

CONTROL

Ongoing effect: Commit C. Once per round, when an attack


targets the Force user, he upgrades the difficulty of the pool
once.

Effect: Spend Z. The Force user senses the current thoughts


of one living target with whom he is engaged.

280

Cost: 10

281

Cost: 10

DURATION

RANGE

MAGNITUDE

Sense's ongoing effects may be triggered one additional time


per round.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

281

Cost: 10

281

Cost: 5

281

Cost: 5

STRENGTH

RANGE

MAGNITUDE

When using Sense's ongoing effects, upgrade the pool twice,


instead of once.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

281

Cost: 10

281

Cost: 10

281

Cost: 10

CONTROL

RANGE

MAGNITUDE

Ongoing effect: Commit C. Once per round, when making a


combat check, he upgrades the ability of that check once.

Spend Z to increase
power's range by a number
of range bands equal to
range upgrades purchased.

Spend Z to increase
number of targets affected
by power equal to
magnitude upgrades
purchased.

281

Copyright (c) Fantasy Flight Games

Cost: 10

281

Cost: 10

281

Cost: 10

Version 5 2014-10-06 Edge of the Empire http://auxc.de/18w

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