Fighting Converts To BAB

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Fighting converts to BAB

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

+0 BAB
+1 BAB
+2 BAB
+4 BAB +1 bonus combat feat
+8 BAB +2 bonus combat feat
+12 BAB +4 bonus combat feat
+16 BAB +8 bonus combat feat
+20 BAB +12 bonus combat feat
+30 BAB +16 bonus combat feat
+40 BAB +20 bonus combat feat
Agility converts to Dexterity

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

3-5 Dexterity
6-9 Dexterity
10-11 Dexterity
12-13 Dexterity
14-15 Dexterity
16-17 Dexterity
18-19 Dexterity
20-29 Dexterity
30-39 Dexterity
40+ Dexterity
Strength converts to Strength

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

1-5 Strength
6-10 Strength
11-15 Strength
16-20 Strength
21-25 Strength
31-32 Strength
48-50 Strength
60 Strength
65-70 Strength
75+ Strength

Endurance converts to Constitution

Feeble

3-6 Constitution

Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

10-11 Constitution
12-13 Constitution
14-15 Constitution
16-17 Constitution
18-19 Constitution
20-29 Constitution
30-39 Constitution
40-49 Constitution
50-59 Constitution

Reason converts to Intelligence

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

3-5 Intelligence
6-9 Intelligence
10-11 Intelligence
12-13 Intelligence
14-15 Intelligence
16-17 Intelligence
18-19 Intelligence
20-29 Intelligence
30-39 Intelligence
40+ Intelligence
Intuition converts to Wisdom

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

3-5 Wisdom
6-9 Wisdom
10-11 Wisdom
12-13 Wisdom
14-15 Wisdom
16-17 Wisdom
18-19 Wisdom
20-29 Wisdom
30-39 Wisdom
40+ Wisdom
Psyche converts to Will Saves

Feeble
Poor
Typical

-4 to Will saves
-2 to Will saves
Base / No modifier to Will saves

Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

+1 to Will saves
+2 to Will saves
+3 to Will saves
+4 to Will saves
+5 to Will saves
+6 to Will saves
+7 to Will saves

Powers: Which Powers (and which Extras and Power Stunts to assign) to convert to are often obvious.

Feeble
Poor
Typical
Good
Excellent
Remarkable
Incredible
Amazing
Monstrous
Unearthly

1
2
4
6
8
10
12
14
16
18

Example: The Thing converted:

Fighting
Agility
Strength
Endurance
Reason
Intuition
Psyche

Incredible becomes
Good becomes
Monstrous becomes
Monstrous becomes
Good becomes
Good becomes
Remarkable becomes

Body Armor:
Damage Reduction[Physical] 10/Damage Reduction[Energy] 5/Resistances:
Fire 15
Sonic 5
Pilot:Air (12 ranks)
Pilot:Space (12 ranks)
Feats:
Contacts:Fantastic Four
Contacts:Avengers

+8 BAB
12-13 Dex
65-70 Str
40-49 Con
12-13 Int
12-13 Wis
+3 to Will saves

Contacts:US Government
Example: She-Hulk converted:

Fighting
Agility
Strength
Endurance
Reason
Intuition
Psyche

Remarkable becomes
Excellent becomes
Monstrous becomes
Amazingbecomes
Typical becomes
Good becomes
Excellent becomes

Body Armor:
Damage Reduction[Physical] 10/Damage Reduction[Energy] 5/Resistances:
Heat/Cold 10
Disease 10
Alter Ego
Law Skill
Feats:

+6 BAB
14-15 Dex
65-70 Str
30-39 Con
9-11 Int
12-13 Wis
+2 to Will saves

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