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100 Chaotic Familiars (DCC)

100 Chaotic Familiars (and Master Benefits)


(By Luka Rejec and Peter Leban)
http://cauldronsandclerics.blogspot.com/2014/03/100-chaotic-familiars-dcc.html

1. Crawling Hand of Mu-Ptah - a


greenish, slightly putrid, clawed
human hand with an unblinking
blue eye in its palm, it scuttles
about on the fingers while
seventeen little tentacles wave
at the stump of the wrist. (+1
Intelligence and ability to see
ghosts and spirits through the
Hands eye)
2. Kibbles the White Cat of
Lordship - a white, long-furred
cat
of
regal
mien.
(+1
Personality and +1 to CL for all
charm spells)
3. Black Rat of the Piper - a black
rat with rolling red-rimmed eyes.
(supernatural sense of smell, +1
to saves vs. poison, +1 to all rolls
with pipes and flutes)
4. Golden-red Cockroach of Samedi
- a large, glistening cockroach
with iridescent wings. (+1 AC, +1
to saves vs. death)
5. Silver Scarab of the Surfing Saint
- a sleek, chrome-silver scarab.
(grants ability to feed on dung,
+1 Stamina)

6. Macabre Miniature Mastodon


From Silencio the Pale, the
Miniature Collector and Designer
- a shrunken version of mastodon
that has seen better days,
undead, reeks of decay (+1 CL to
turn living creatures, +2 CL to
charm undead, +1 CL to Chill
Touch)
7. Cockroach of Silent Tempest two inch thick cockroach, if you
listen closely, you can hear its
battle chants (+2 fear/morale
checks for hirelings, +2 damage
with sonic spells)
8. Iron Eye of the Crimson Tempest
of Vurga the Virulent - a floating
eye in an iron casing, it floats
and follows its master (+2
damage with ray attacks, can
scout ahead)
9. Magda the Baby Doll - animated
baby doll with one eye
missing/torn out (whenever you
cast a spell, you get 1d4 weeks
younger)
10. Ever-purring Floating Cat of
Hugo De Voidde - a cat that
floats in the air, fat and furry,

on an imaginary cushion, always


purrs (+50% xp from one
encounter per day)
11. Gluttonous
Imps
of
Rabid
Decadence - they come in little
packages and are so small they
fit in a pocket. They will eat,
drink, copulate, sing, steal,
fight, whatever they please, but,
they will please their master,
too! (once per session (or your
Personality bonus times), ask
your referee a minor wish/boon.
The Imps will go and try to do
that. +1 to all drinking and
carousing rolls)
12. Black Proteus - Proteus anguinus
parkelii, shorter head and
stronger jaws than Proteus
anguinus
anguinus,
34-35
vertebrae, electroreceptors (+1
CL with electrical and lightning
spells, can sense electric fields,
+1 to rolls to disrupt technical
equipment)
13. Not-quite-dead Parrot - this
parrot looks dead, but it isnt. In
fact, it has just ceased to be. It
is an ex-parrot in this reality and
drifts across the multiverse in its
astral form (can smell planar
portals like dwarves smell gold,
portal and planar spells at CL +1)
14. Purple Moth - a summer moth
the size of a Cyclopss palm in
shades of purple with a dark
orange striped thorax and fluffy
antennae
(infravision
75,

blinded by bright
reaction rolls)

light,

+1

15. Old Dog - an old scruffy dog,


Rumphus, claims to be the
prince of hell on vacation, farts
stinking clouds each time its
master rolls a 17 (gain lesser
demon traits, any time three 6s
are rolled in a single roll of the
dice, a portal to hell opens with
a delegation of 1d4 type IdIV
demons that want to take the
dog back to the abyss)
16. Pocket Rhino - yes, its pocketsize blue rhino (charging attacks
at +1, all force/push spells at
CL+1, also superior hearing
checks, because the rhino will
listen when you dont and will
signal you - usually with the
horn, in Morse code)
17. Tri-triceratops - the guardian
familiar of Haddus the Grimm,
this foot-long monstrosity stands
10 inches tall and has three
heads with long horns (master
casts all destruction AoE spells
at CL +3)
18. Giant
Earthworm
fully
extended this slimy denizen of
the soil reaches 6.66 in length
(+3 dungeoneering, if master is
cut in half, one of the halves will
regrow into a full body. 50%
chance the part that regrows is
not the head, in which case the
reborn master is a 0-level

commoner with no memory of


his adventures)
19. Old Owl - ancient owl, they say
her hoot calls death. They are
wrong. Unless they are mices or
hobbitses (in presence of mice or
hobbits
will
go
on
an
uncontrollable rampage, unless
restrained. master/master: +1
Move silently, Darkvision 10)
20. Giant Lemon Centipede - named
after its color and smell, a
lemon
centipede
produces
delicious juice if commanded to
do so. (Its 5 inch long and thin,
can be swallowed and nested in
the belly of a master (in fact,
the
centipede
is
most
comfortable
there);
when
disposed in this fashion, master
does not feel thirst or hunger,
because the centipede does the
juicing, +1 saves vs. Disease, +1
Luck because of lemons; also,
makes lemonade if you want to)
21. Chaotic
Hamster
Barbarian
Wizard Necromancer Hero famous hamster champion from
Ooz, travelled the planes of
Goorka to come and serve (+1
relations with Chaos, +1 with
Hamsters, +1 with Barbarians, +1
with
Wizards,
+1
with
Necromancers, +1 with Heroes,
cumulative, +4 to rolls involving
spinning wheels)
22. Jubilean, King of Lemurs - furry
with black and white stripes,

starry brown eyes (+1 CL with


Charm spells, +1 Personality in
presence of other lemurs)
23. Black Adder - silent and smooth,
cold to touch (poison resist,
poison damage, bonus with
poison spells)
24. Iron Cobra - about 75% of these
have two heads, they are known
for their hard-to-earn trust, but
when you do, you have their love
for a lifetime (+1 to initiative,
sniff metal like a dwarf sniffs
gold, +2 saves vs. Charm)
25. Hypnotic Brick of Shazahaad they say once the bricks were
living creatures just like us, they
walked
the
face
of
Errth/Oerth/Aereth/Urf,
but
were not complete. To be
complete living animals they
lacked the need to sleep. One
day, a Magick Man came to the
land and with him power. He
told the bricks he could teach
them to sleep. He gave one of
the bricks a special hypnotic
power that put all the bricks to
sleep. This is that brick. (Sleep
at CL+2, Awaken the Wall as a
bonus spell, +1 Intelligence)
26. Sand Trout - a fish made of sand,
surprisingly sentient and aware,
it can reside safely inside a
pocket. (increased resistance to
thirst and heat, +5 movement
on and in sand)

27. Scuttling Land Crab - armored in


red and white plates (+1 AC)
28. Poison-arrow Frog - the flesh of
this amphibian is very toxic (-1
AC, any melee attack that
strikes the master has a chance
of poisoning the attacker, DC 17
Fort or lose 1d4 Strength and
Stamina)
29. Slimy Salamander of Pepi the Old
- the little yellow and black
amphibian sees into the hidden
voids and knows the recipe of
Pepis Old Brew (+1 to all rolls
when dealing with the voids of
chaos, +1 CL to planeswalking,
can teach master to brew,
ferment and distill concentrated
alcoholic drinks with more than
100%
alcohol
by
volume,
including such classics as Pepis
Old Abbey Suprafort, Pepis
Fortress of the Soul, Pepis
Binding of the Spirit, Pepis
Dethwine,
Pepis
Terminal
Whine,
Pepis
Turgidity
Maximizer and of course Pepis
Oldest XXXY)
30. Jade Axolotl of Onanis - a
glistening, turgid axolotl with
flaring golden gills that must be
regularly moistened with pure
water (+2 CL with water spells,
+2 saves vs. water, re-roll each
failed drowning roll once, can
breathe underwater for 666
minutes)

31. Swarm of Mosquitos - a swarm of


mosquitos. It buzzes a droning
song. (+2 CL to all anaesthetizing
spells, regain 1 hp for every 10
points of melee damage caused,
using a bound captive you can
drain him of 1d4 Str and Stamina
in blood to gain 1 temporary hit
points (maximum of 2 temporary
hit points per masters level),
the temporary hit points last for
24 hours).
32. Animated Broom of Zunapi - an
animated broom, slightly OCD
about keeping the master clean
(+1 Personality due to good
grooming, +1 to saves vs. dirt)
33. Sentient Pentacle of Claudius
Tentaclius Six Senses - a 6.66
pentacle, grown together from
living black iron tentacles with
an ever-searching eye in every
intersection and in the middle, it
always lurks somewhere nearby
and moves by teleporting itself
in short 30 hops (+1 CL with
summoning spells, +1 save vs.
spells, +1 Hide in Shadows and
Spot Hidden)
34. Mottled Yellow and Blue Leech a large, colorful leech (gain +1
temporary hp per 10 hp damage
dealt, hp gained this way last 24
hours, -1 Strength, +2 Stamina,
+1 CL with blood magic)
35. Scorpion Fish of Futhrak in a
Crystal Bowl - a mystical fiveeyed scorpion fish (all water

magic and spells used my master


also poison targets, Fort DC 15 or
1d4 Stamina damage, +1 CL with
fish spells, +1 to saves vs.
poison)
36. Flapping Animated Tome - a
winged and eyed tome with
covers of polished human skin
and goblin teeth filled with
velvet-smooth ivory parchments.
(+1 1st level spell known)
37. Golden Goblin - an animated
clockwork figurine of ivory and
gilded steel, the clockwork
goblin can dance, tumble and
spin. (+1 Agility, +3 reaction rolls
with goblins)
38. Tiny Gelatinous Cube, Nibbles
- a tiny gelatinous cube, best
kept in an acid-proof blue
magical container enruned with
the words ECTF Halar R (+1 to
attack and damage with acid and
saves vs. acid)
39. Gripping Tantarella of Handiness
- two restless undead pianist
hands, sewn together, animated
to crawl around like a spider,
with thumbs forming the head
and the other eight fingers the
legs. From the wrists up it
dissolves into a spray of gravity
defying voxels (+1 Strength, +3
to grapple checks)
40. Mystic Elfling Root of Benign
Connection - connection with
nature, that is. This vivid green,

mossy elfin root grows from


somewhere
within
the
summoner, goes through his/her
flesh and forms a mossy, wooden
limb with a follower will-o-wisp
attached (gain extra limb with
Strength 3, Agility 3, gain +1
when dealing with elfs, +1 CL
Summon Patron: King of Elfland,
+3 Personality with elves, +1 CL
with nature magic, -2 reactions
with normal people)
41. Black Blade - the black blade of
Arioch, a demon in sword form
and also a familiar, the sword
curses the master to require
sentient
souls
to
recover
Spellburn. (+2 to melee attacks
and damage with the black
blade, +1 CL to demon magic,
and more)
42. Depressed Little Android - a
little android that is constantly
depressed
and
miserable,
possessed of a large rubbery
head and small knobby limbs (+1
Intelligence, -1 Personality, +2
to rolls involving technology)
43. Tiny Cow of Hathor-Shelob - a
tiny pitch black cow that
produces noxious silver milk,
which allows the drinker to
dream-walk. (+1 CL with dream
magic,
+1
to
saves
vs.
enchantments)
44. Spider-pig-lobster - Arachnida
Sus Homarus, this familiar can
walk on ceilings - backwards!

(gain knowledge of Spider Climb,


+1d4 temporary HP when in
mud, +1 Personality to barter
attempts, -2 to hide in shadows
because of messy habits, like
farting and muddy tracks)
45. Amber Trilobite of Malevolento
the Bold - with three rows of
legs and spikes on its back (when
hit return 1 damage, +10 move
in shallow water, +3 reaction
rolls with historians)
46. Giant Blue and Red Grasshopper
- a giant blue and red
grasshopper (10 jump bonus,
summon a plague swarm of
grasshoppers, can subsist on
grass and raw vegetation)
47. Alfred the Cartographic Tea-time
Octopus - an octopus. Pink. Will
help you draw maps, also will
help you mix potions and
prepare steak (can ask Judge to
tell you if your maps are
accurate, +1 sense direction, +1
CL with potions, +1 to rolls when
cooking
land-dwellers
or
preparing biscuits)
48. Giant Flatworm - will eat from
your plate from within your gut
(-3 Stamina, +1 CL all spells, +1
to saves vs. poison, +3 to saves
vs. other parasites, gain 1d20
years of mysteriously gifted
lifespan)
49. Sandworm Larva - be good and
maybe one day it will grow to

full size. Its


desert mice
desert or
Personality,
spells, +1
rodents)

favourite dessert is
(+1 Luck when in
sandy area, +1
+1 CL with heat
damage against

50. Mummified Fat Cat - How did the


cat get so fat and mummified? I
dont know, said the other Fat
Cat Mummy on his left. She was
surrounded by them - fat cats of
bandages - on a Discussion of
necro-fatology. (Gain lay on
hands, like a cleric, but half the
dice)
51. Blue Cat of Aristocracy - fine
blue fir, translucent skin and
blue blood. When illuminated by
morning sunlight looks like an
ultramarine-veined carrara from
the king emperors personal
indulgement
chambers
(+2
Personality, always roll one die
higher on treasure tables)
52. Orange Cat of Destruction - it is
orange. It is cat. It brings havoc.
(+1 Strength, +1 Agility, +1 CL
with fire spells, -2 to all rolls
versus water)
53. Greenwood Garden Gnome - only
appears wooden, actually an
infiltration specialist painted
green. Speaks in riddles and
when asked a direct question
will not give out straight
answers. Steals socks and
underwear and plots revenge on
humankind. (+1 with Sphinxes,

+1 Luck when consulting with


the Queen of Elfland, +1
reaction rolls with gnomes, +1
Agility)
54. Skeletal Raven with One Eye
Socket Too Many - often
depicted on gongs in the Icy
Foyer (+1 CL with flying and
fortune-telling
spells,
+1
Stamina, +1 AC when not
touching the ground, gain 1
temporary spellburn point for
every raw eyeball eaten (max =
character level) - note that
eating too many raw eyeballs
can make a person sick)
55. Shadow Bat - made out of primal
shadow, some call these Knull,
they reside the undercroft of
Utter Dark (+1 Luck while
underground, echolocation 60)
56. Ever-Talking Chicken - claims to
be an imprisoned apprentice of a
planeswalker. Also, is very
beautiful. (+1 Personality, +1
Luck, -1 Intelligence)
57. Flying Potato of Tschuepps - has
many waving, white tentacles
with little eyes at the end
(master becomes corpulent and
gains an affinity for starchy
foods, -5 movement speed, -1
Reflex saves, +1 Fortitude, +2
Will saves because he will simply
not be moved - much like a
couch potato)

58. Phantom Sequoia Sapling of the


Light Bringer - uses roots as legs
(spell: Summon Sure Striking
Spectral Sequoia Stump of Solid
Shattering - summons a tree
stump of doom out from thin air,
which hammers the target into
the dirt. The thickest walls will
not save you from this, there is
no safe refuge from this spell.
Also grants +1d6 temporary hp
when standing on soil)
59. Loaded Chaotic Modron of
Unbalanced Resolve - these
geometric
pseudo-creatures
come in various shapes. (Roll all
weird dice, keep the ones with
the lowest result, discard others,
reroll until only one is left. This
is the final shape of the
unbalanced modron. Use the die
in addition to standard action
die when resolving Spell success
rate.)
60. Animated Wax Figurine of Tunga
Mala - a faceless, man-shaped
wax doll with a perpetually
menacing slouch. (+1 CL with
curses, +1 to saves vs. curses, +2
CL with spells single-target spells
when in possession of a piece of
targets hair, nails, flesh, blood
or other substance)
61. Grass Golem of Gurwanga - a
dry, rustling golem of woven
grass, this little three-legged
man-shaped familiar also serves
as a functional childrens toy (+1

to all rolls in grasslands, +1 CL


with plant spells, can pass
without trace through grass and
groundcover).

form cysts and are born as hardy


parasitic
hornets.
Stamina
damage roll dictates how many
hornets will be born.)

62. Mandrake Rootling of Mischko animated plant with humanoid


root (+1 Stamina, +1 saves vs.
poison and +1 CL with Illusion
spells)

66. Tiny Tit - a small blue tit,


innocent-looking and lovely (If
masters life is endangered, a
storm of sixty-six angry tits
appears at the cost of 1d7 Luck.
They attack the prey, eat the
flesh and leave the bones, +1
rolls with tits.)

63. Notable Ghost Note - a ghost


note from the Echoing Halls of
Dementia, an old sound, makes
you forget who you are, what
you do (once per encounter may
sound the ghost note and all
creatures who hear it must save
vs. spell or lose their action for
this round, can cast Silence and
Vocalize at +1 CL, +1 reactions
with ghosts)
64. Baby Lindwyrm - likes to chase
and bite its own tail. Has a
propensity to flatulence when
nervous. Likes swamps. Cannot
breathe fire. (+10 move in
swamps, +1 saves vs. spells, +1
damage vs. other dragons)
65. Spider Hornet of the Flesh-Eating
Sarcumfex - parasitic giant wasp
that likes to implant eggs in
spiders, spider monkeys and
hobbits and eats honey and
honey bees (+1 CL with flying
spells, +1 to all rolls against
bees, melee attacks cause
disease - parasitical hornet grubs
- Fort DC 14, 1d4 Stamina
damage for 3d16 days until they

67. Cyclops Myconid - has one big


blue eye, red hat dotted with
pale violet blotches, likes to
dance, if you listen carefully, it
sings the song Vast is the
kingdom of mushrooms and
When I was just a little spore
over and over (+1 saves vs. mind
control, +1 dance/perform, +1
CL to mind-control spells)
68. Ladybird of Revisiting - with
seven black dots (+7 to one Luck
roll / session, +1 Luck)
69. White Rabbit - dont chase it
(once per session, make a
spellburn. For each point you
burn, the white rabbit will affect
one HD of creatures. 50% of nonintelligent creatures will chase
the rabbit and die horribly once
per session, 50% of intelligent
creatures will be puzzled by
rabbits behaviour, +1 CL to all
hallucination-based spells)

70. Flail Snail - lubricates the path


youve taken with strange bluish
unguents (+1 Luck, Movement
speed increased by 10)

76. Shrubbery [hazelnut] - this


branchy shrubbery has hazelnuts
on it (+1 to CL with all woody
spells, +1 Stamina)

71. Hooked Caterpillar - a blue and


purple caterpillar of magnificent
proportions that regularly vents
a mildly intoxicating bluish gas
from its anterior orifices (+2 CL
to enchantments, +1 Personality,
-1 Intelligence)

77. Baneful Bonsai of Bonzo - a


gleaming black and red bonsai
with a chicken-legged bowl and
beautiful red berries (+1 to all
rolls vs. bane, roll 1d6 for bane:
1) humans, 2) dwarves, 3) ants,
4) goblins, 5) urban planning, 6)
mathematics)

72. Ftagn Squid of Dread Ktulu - a


shape-shifting transdimensional
squid (melee attacks damage
sanity; DC 16 Will or lose 1d5
Personality).
73. Flying Skull of Abadnon abandoned by its body for being
too
chatty,
refers
to
a
master/master as Chief. ( -2
Luck, +2 Intelligence, +2 CL
when animating skeletons)
74. Accursed Albino Mole of Moulting
- without fur and pigment,
white, its moult can be used as a
key component in making a love
potion to seduce witches (+1 CL
with potions, +3 dungeoneering,
-1
Personality,
+2
Luck
underground and with witches)
75. Shrubbery [citrus] - this small
shrubbery is semi-sentient and
semi-motile, it also produces
delicious citruses once a year (+1
to CL with all yellow spells, +1
Intelligence)

78. Two-faced Horned Horror From


The Dragon Crypts - the black
angular creatures who form the
wall around the dragon kings
treasury in underground plains of
shattered tombstones, hates
dwarfs (+1 damage vs. dwarfs,
+1 Strength and Stamina, -3
reaction from dragons)
79. Animated Bass Guitar of Dethlok
- a very metal piece of animated
demonic instrumentage, writhing
with horrible deathiness (+6 CL
with all musical spells, +6 to all
rolls featuring heavy metal, +6
to reaction rolls of demons)
80. Brain In A Jar - brain of famous
necromancer Jarifex (or possibly
his
fool
son
Fexijar),
communicates via telepathy,
comes in a flying jar (+1 CL with
preservation and pickling spells,
-3 reaction rolls, +2 Intelligence)
81. Stuffed and Animated Cyclopean
Lamb of True Seeing - this

midnight-black lamb has only


one big blinking eye, smells of
turpentine and jumps around
joyfully. When scared, it rolls
over, seemingly dead. The eye
sees
invisible
(and
dead)
creatures (grants knowledge of
Detect Invisibility, +1 to detect
hidden, +1 to find portal)
82. Chaos Wolf - a fine example of
the
species
Canis
lupus
chaoticus, covered in spines and
red fur and with rolling yellow
eyes (+1 to attack and damage
with melee attacks, superior
smell abilities, smell/detect
Law)
83. Stalking Maroon Beast - Lynxgoat-cormoran of chaos, covered
with fishy scales, smells like af
damp pit, loves to blend in with
dark places, pretending it does
not
exist
there,
staying
completely still for the duration
of
the
instinct
(-d11
Luck, every time the master
suffers corruption, the beast will
get 1 additional permanent HP,
therein the master as well, gain
knowledge of Ventriloquism, +1
with
lynxes,
goats,
and
cormorans )
84. Crooked Vulture - a vulture
(immune to food poisoning, can
subsist on carrion, +1 Stamina)
85. Musing Tortoiseshell Cat of Song
prone
to
suggestive,
nymphomaniac activity (+1 with

cats, +1 Luck, master/master


gains proficiency in his/her
Personality bonus number of
instruments of his/her choosing)
86. Ambulatory Excrement - a pile of
poop held together by strands of
slime that moves around on
thirteen tiny brown feet. (-2
Stamina, +2 to Fort saves, +2
Luck)
87. Zombie Pigeon - a zombie
pigeon, it can poop. It smells. It
is deceased. It is an ex-pigeon.
(+1 CL with necromantic spells,
+1 to all saves vs. undead)
88. Giant Animated Sheep Entrails of
Cho-rrthukk - the free-floating
infected and infested entrails of
the golden-fleeced sheep of
Colchis,
or
perhaps
some
parasite dwelling therein. A
mysterious familiar indeed. (+1
Stamina, +1 hp, +1 CL to all fear
spells)
89. Swirling Black Globule of Ink - a
levitating, self-contained globule
of ink. (+2 CL to all scrolls, +1 to
checks involving scribing scrolls
and reading, +1 Intelligence)
90. Mysterious Space-Time Distortion
Named Mu - a mysterious spacetime distortion that claims to be
named Mu. (+1 Agility, +1 AC, -1
Luck)
91. Animated Fork - can look like an
ordinary piece of cutlery, but

otherwise has little legs and


three little mouths on its
head. (+1 Personality, +2 to
etiquette rolls, +1 CL to all
metal spells)
92. Starfish of the Stars - an eyeencrusted starfish from the stars
themselves. (+1 Intelligence, +1
Luck, -2 Personality, +1 CL to all
star spells)
93. Rotting Undead Stag - one halfrotten away, in 90% from chest
to abdomen, reeks heavily (+1 CL
all necrotic spells, +1 saves vs.
nausea)
94. Iguana-on-a-Stick - a living
iguana on a stick. (+1 Agility, +2
to balance rolls, +1 to rolls vs.
lizards)
95. Animated Casket With Tiny Feet
- a smaller sapient pearwood box
than the travelling trunk, may
hold an above average quantity
of jewelry (+1 Luck, +1 hp, +1 to
all carpentry rolls)
96. Rainbow Gem of Rainbows and
Unicorns - a multicolored gem
that floats serenely in the
vicinity of the master, dispensing
good
advice
and
gentle
admonitions (+1 to all rolls with
gems, grants knowledge of
prismatic spray, +1 to rolls with
unicorns)
97. Shadeless Horror from Utterdark
- a foot tall, it looks like a dried

fish with sharp goblin teeth,


wiggling about on two /or more/
thin legs, with hook-tipped
hands dangling stiffly from
behind the enormous jaws of the
creature. The head has a light
lure, which can also be used to
find ones way in the dark (all
light manipulation spells are at
CL +3, can snuff out candles
from ten feet away)
98. Stone of Following - one of the
fragments of the Broken Wall of
the Followers, it always follows
6 feet underground if possible,
generating feeble tremors that
are said to repel tremorsensitive creatures like purple
worms and Shai-hulud (+1
reaction rolls with followers,
grants Cause Earthquake, +1
Personality, +1 to rolls vs.
worms)
99. Mysterious
Black
Porcelain
Tablet of Ulysses - enchanted
sentient levitating but otherwise
immobile tablet 1, 4, 9,
poor creation cannot move on
its own, but has magick mouth,
arcane ear, and can look like an
ordinary piece of polished stone
as well as shoot beams of pure
white force (+1 Intelligence, +5
CL with revelations, increases
lifespan by 1d30 months)
100.
A Tiny Sexy Shoeless
Avatar of War - a tiny, vicious
halfling-like fairy wielding two

tiny daggers (+4 to hit and


damage with daggers, +4 hp, -1
CL with all enchantments)

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