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Scraplurker COTA6 The Mutant Epoch RPG
Scraplurker COTA6 The Mutant Epoch RPG
Version 1.0
Scraplurker
Scraplurker
Defense Value
Endurance
Movement
Juvenile
Adult
-16
-38
Brute
-45
-2 (no debris)
10+d12
30+d20
60+3d20
4m
4m
3m
5m (no debris)
6m (no debris)
6m (no debris)
Initiative
+1
+2
+1
Attacks
bite
Strike Value
1-35
1-55
Damage
d10+2
d12+6
Strength
36
59
92
Agility
43
62
57
Accuracy
38
52
48
Intelligence
11
13
15
Willpower
28
36
53
Perception
52
66
74
Valuables
d3 items*
d4+1 items*
2d6 items*
Experience
24
40
80
Morale
fair
average
excellent
1 meter tall
1.6 m tall
2.8m tall
Size
Weight
Mutations
64kg
81kg
302kg
11% / 1
14%/1
18%/d2
*Items are rolled on the table on page 5 of this creature description. These are the valuable items stuck to the fleshy back of the specimen.
The dreaded Scraplurker is a formidable foe of excavators and scavengers alike. This pink flesh colored
aberration is vaguely human in appearance except
for the bulbous putty-like skin that covers its entire
body. The backside of this ruin dwelling monster appears to be hunchbacked due to a large mound of
pliable flesh. It has, white shaggy hair, red globular
eyes, a sharp toothed maw and retractable claws
that serve as its main source of offensive weaponry.
An infant Scraplurker, with only a thin layer of putty skin, will start to collect small rocks and pieces of
metal only hours after birth. It begins applying these
items into its skin which hold fast, quickly hardening into a thin outer protective shell that also aids
heard from survivors of Scraplurker ambushes right before the attack, seemingly a signal that is one of the last
things the poor souls hear before their own shrieks of horror. Adult Scraplurkers have 3 Stealth skill points, a 14%
chance of a mutation, and offer up d4+1 items from the
table on page 5 of
this document.
Rumors from many regions
tell of larger Brute Scraplurkers. Supposedly,
this strain of Scraplurker have a genetic mutation that allows them
to grow to huge sizes
with increased strength
and thick hides with massive amounts of debris
attached to them. Tales of
relic vehicles and ancient fire
hydrants springing up on top
of a mound of teeth and
claws,
slashing whole excavator groups
to shreds are not
too far fetched.
Their huge size
has made them
slower on account of the amount
of kilograms of debris these beast-men
now collect, cladding
them in an almost
impenetrable
husk of junk.
This shell of
rock, trees,
metal bars,
relics, pipes
and
other
large scrap
has also become a terrible weapon
as the Scraplurker has
learned to slam
its back and massive weight down on prey, squashing them onto the pile
of rubble. Excavator bodies that meet this grizzly fate are
often kept in the debris to further lure potential meals.
Brutes can stay motionless for months at a time due
to their remarkably slow metabolism. These enormous
Scraplurkers have 3 Stealth skill points, an 18% chance of
having a mutation, and carry 2d6 items of interest fused
to their backs.
Roll d20
Roll d100
01. Landmine, that has had its firing mechanism depressed when the Scraplurker fell dead. The individual looting this body is permitted a type A intelligence
based hazard check to recognize that the landmine is
even a threat, let alone respond to it. If failing to recognize the explosive, the device detonates (blast radius 3m, SV 01-90, damage d20+15). If the device is
recognized, the character is allowed an agility based
type C hazard check to leap aside, letting the beasts
corpse drop back onto the relic before it explodes in a
gruesome, yet harmless, gory fountain.
02. Golden pen, with plenty of blue ink, worth 60+d100sp
03. Skateboard, worth 70+2d20sp
04. Plastic baggy containing 3d6 standard pistol rounds
05. Anti toxin injector
06. Shotgun slug
07. Gold chain, ancient construction, worth 80+2d20sp
08. Baseball cap, LA Dodgers, faded but wearable,
worth 40+d20sp
09. Clown idol of old, Golden Arches faith, plastic,
20cm tall, worth 40+d20sp
10. Mermaid insignia Coffee Cult green apron of the
faithful, tattered, worth 10+d12sp
11. Iron manhole cover, 16kg in weight, curiosity and
worth 10+d10sp
12. Pump shotgun, folding stock, pistol grip, sling and
barrel light, yet empty.
13. Baggy of shotgun shells, 2d4
14. Deck of old world playing cards in stainless steel
tin, image of nude woman on facing side of all cards.
Worth 30+d20sp
15. Relic crossbow bolt with explosive arrow head,
undetonated
16. Plastic ID card, military, maximum access to restricted area at a specific bunker, but location not denoted.
17. Stainless steel canister with lid. Contents are dried
powder that smells like coffee. Worth 10+d10sp
18. Baggy of standard rifle rounds, 3d6
19. Poly-poster, 30cm wide by 60cm long, rolled in
plastic shrink-wrap. Shows old world, classic movie
star in scanty bathing suit. Roll d6: 1. Pamela Ander-
combo. Lower barrel a standard shotgun and the upper being a high caliber rifle loaded with one if each
ammo type. Break action, takes a full round to load
each barrel. If sold, worth 900+d1000 sp
73. Hand mirror, made of bright pink plastic with faded cartoon cat chasing mouse around the edge. Worth
30+d20sp
74. Pair of scissors with red handles, worth 15+d12sp
75. World War One replica Pickelhaube German
spiked helmet. Made before the Apocalypse. DV -4
move -0.25m. Worth 100+2d100sp
76. Ceramic owl piggy bank, ancient and miraculously
unbroken and worth 30+d20sp. Plus, there is a 71%
chance that inside are old world coins totaling 3d100
dollars (Pounds, Euros or other game locations old
world currency). Other than a curiosity, such coins
may have no purchasing power in the GMs setting.
77. Kitten, still alive and mewing pathetically. If pulled
free of the Scraplurker, it will purr and nuzzle its savior
and make a great pet. There is a 4% chance this kitten
is actually a robotic variant and requires a mini power
cell once a year, and if so, 13% likely is a Mecha controlled scout with a type D death poison bite, and if cornered, self destructs as an advanced frag grenade.
78. Tube of odd shaped black dice with red numbers.
There is a four, six, eight, 2 tens, a twelve and twenty
sided dice. Set worth 80+d100sp
79. Plastic coat hanger worth 4+d4sp
80. Brightly painted, toy civilian automobile of about 6 cm
in length made of plastic and metal. Worth 14+d12sp
81. Silver colored wind-up clock, with alarm and worth
70+d100sp
82. Bright red T-shirt folded up and still in original
plastic wrap. If opened it reveals writing, roll d8: 1. A
large arrow pointing to the left saying Im with stupid/
2. An arrow pointing right and the words I confess. He
did it / 3. Words saying Mr. Wrong/ 4. Words saying I
may not be Mrs. Right but Ill f--k you until she shows
up / 5. An image of an automatic pistol and beneath it
the words Gun Control Means Using Both Hands /6.
Words saying Sunny Acres Rehabilitation Resort. / 7.
A group image of Stalin, Hitler, Castro and some US
president with their hands up or out in a weird salute.
The caption under the images says All in Favor of Gun
Control put up your Hands. / 8. Curvy writing saying
Your Mom was here. Shirt worth 18+d20sp
83. Deflated blowup nude woman, life size and worth
24+2d20sp
84. Small metal button-pin with the writing on it, roll
d6: 1. Vote YES for Texas Independence 2118 /2. Ask
me about Erectovisil natural male enhancement / 3.
Say NO to mutants getting citizenship/4. GOD hates
human clones. Say NO to one in your home! / 5. Save
your marriage! BAN sex robots and pleasure clones
today! /6. God never made em! Vote NO to citizenship and benefits for non-humans!
Free downloadable PDF for SOE (Society of Excavators) members and the gaming public. Learn more at www.mutantepoch.com
This creature designed and written by Brandon Goeringer follow him on twitter @SavageGM . The Mutant Epoch was Created By William McAusland Copyright 2014 Outland Arts.com All Rights Reserved. For personal use only.
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