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The Chanteuse

Name Jessica, Veronica, Tallulah,


Emma, Tina, Uschi, Connie,
Michelle, Colleen, Gina,

Look
Gender: girl, woman, or
transvestite
Wear: fancy dress, evening dress,
high fashion, upcoming fashion,
tailored, unique, eye-catching
Face: kind, pale, elegant, shy,
pretty, striking, sweet, or naive

Come up or choose

Marilyn, Isabella, Ellen, Melora,


Ziva, Burma, Nancy, Sue, Sally,
Carol, Olivia, Julia
Come up or choose one from each category

Eyes: caring, bright, cold,


calculating, merciless, deep,
striking, kind, commanding,
captivating, harsh, or vulnerable
Body: curvy, covetable, muscular,
gorgeous, solid, tall, fat, or slim

LOOK

Gear

Choose 1

car [new, reliable], +d6 Smokes


2d6 doses of opium [expensive, illegal, addictive], pistol [2
harm, close, petite]
You get: purse, d6 set a different cloths, d6Smokes

GEAR

Characteristics

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Devotees: You have d6+1 followers, who count as a gang. Name


them and choose one tag for them [armed, connected, talented,
protective]. You may spend an advance to add d3 members to
your Devotees.
Its Complicated: You have someone in your life who thinks
he owns you. Name him and choose two tags for him, GM will
choose one [armed, brute, dangerous, jellous, wealthy, villain].
Never Caught in a Tough Spot: You always go first and cannot
be completely surprised.
Not a Virgin: Whenever you have time and a suitable target,
gain 1bankroll.
Sexy on a Piano: When you take your time, everyone trying not
to look at you must succeed on a will+discipline roll.
OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Daddys Little Princess: Whenever you use your sex to influence


the actions of others, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character SEDUCE AN


INFLUENTIAL NPC
FINAL (7+)

die horribly

SEDUCE A PC

The Con-Artist
Name Gordon Ford, James Willows,
Patrick Romney, Bruce D.
Davids, Martha Sawyer, Agatha

Look
Gender: Man, Woman,
concealed, or androgynous

Come up or choose

Winchester, Meg Forrester,


Lorenzo N. Lopez, Corinne
Kingman, Fredricka Figueras
Come up or choose one from each category

trust-worthy, familiar

Wear: clean formal, vintage


outfit, casual wear, dashing suit,
unnoticable clothing, fashionable

Eyes: hard, caring, bright,


average, calculating, merciless,
deep, brown, dead, kind, harsh,
narrow

Face: kind, pale, strong, elegant,


sly, pretty, handsome, striking,
average, sweet, sincere, naive,

Body: stout, big, curvy, covetable,


average, muscular, gorgeous,
solid, tall, strong, fat, slim

LOOK

Gear

Choose 1

revolver [2 harm, close], handcuffs [reliable]


disguise kit, suitcase full of counterfeit currency, 2 additional set
of clothes, d6 fake rolexes [valuable, dangerous]
You get: d6 fake IDs, d6 Smokes

Characteristics

Distribute: 1,2,2,3,3,3,4

Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Skills

Roll 2d6+3 & distribute

Harm
Stress
Taint
Smokes

Distribute: 1,1,2

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Con-artist: Whenever you gain some benefit from someone elses


action, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Better Lucky Than Good: once per session, you may make one
reroll. The second roll stands.
Cold and Calculating: whenever you Influence someone, failure
counts as success with a high price.
Eyes Over Here: your natural charm and good looks tend to
turn heads. When talking to people most of them tend not to
ask anything in return for a favor.
Hustling: when you have the time, or an opportunity presents itself,
roll vice+presence. On a success gain d6-Smokes.
Unarmed!: when you go unarmed, you tend to pay closer attention
to danger: gain +1though.

OTHER TALENTS

Condition

GEAR

History

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character SOMEONE FOLLOWS


YOUR ADVICE
FINAL (7+)

die horribly

The Cop
Name Rex Calhoun, Stan Harlson,
Jennifer Merola, Adriene
Hancock, Gustavo Dreyer, John

Look
Gender: man, woman, concealed,
androgynous or other
Wear: boots and a cowboy hat,
clean clothes, jeans and flannel
shirt, old fashion, suit, uniform

Characteristics

Come up or choose

Colton, Matt Murphy, Seamus


OToole, Marianne Buckley, Ava
Mosley, Katie Walsh, Schuetz
Come up or choose one from each category

Eyes: sharp, haunted, tired,


paranoid, piercing, enchanting,
tiny, troubled, joyful, playful
Body: athletic, fit, overweight,
rundown, tall, tiny, rugged

Face: burned, puffy, old, rugged,


stern, tired, beaten, handsome
LOOK

Gear

Choose 1

d6 full bottles of whiskey (recover 1stress), a condo [rundown],


divorce papers, seasonal ticket to baseball [valuable]

Distribute: 1,2,2,3,3,3,4

History

Distribute: 1,1,2

Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Officer of the Law: Draw one, when you upkeep the law.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Excessive Means: When using force you may always choose to


add +1Harm. If you choose, mark +1Taint.
Friends in High Places: Spend a chip to gain a favor from old
friend.
Im Too Old for This Shit: Gain +1Grit, but when you suffer
Stress, gain -1ongoing.
Lone Wolf: Gain +1ongoing when alone. If you miss, its always
tough on the character you have most Historys to.
On the Payroll: When you have downtime, gain d6Smokes. If
you gain 6Smokes, someone expects you to do something illegal.
Partner: You get a scond character. If your partner dies, roll
will+discpline each morning. On a miss you bite a bullet. You
may spend an advance to get a new partner, but you still take the
check each morning until he saves your life.
OTHER TALENTS

town house [well-kept], family car [reliable, unimpressive]


You get: flask [unreliable], service revolver [2 harm, close, reliable],
handcufs, d6 Smokes
GEAR

Condition
Harm
Stress
Taint

Smokes

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill

2nd character

+1 talent

FINAL (7+)

+1 talent any

retire

(RESET TO +1)

SOLVE A CASE
SURVIVE AN ASSAULT

The Criminal
Name Christel Leclaire, Jeffrey
Herrington, Ben Boyles, Marcos
Lemire, Avery Lazarus, Beads,

Look
Gender: man, woman, irrelevant,
androgynous, or other
Wear: tailored suit, worn outfit,
unsettling outfit, regular outfit,
Face: pale, beaten, smug, ruff,
narrow, scruffy, or foreign

Come up or choose

Elois Geyer, Tu Dusseault, Carter


Kerrigan, Ryann Kawasaki,
Columbus Caudillo, Ivan Stars
Come up or choose one from each category

average, calculating, merciless,


deep, brown, dead, kind, harsh,
narrow
Body: slender, athletic, rugged,
lithe, tattooed, or heavy

Eyes: hard, caring, bright,


LOOK

Gear

Choose 1

Revolver [2 harm, close, illegal], crowbar [1harm, clumsy],


d6Smokes worth of stolen goods

Characteristics

Distribute: 1,2,2,3,3,3,4

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Skills

Roll 2d6+3 & distribute

Distribute: 1,1,2

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Thief: When you take something valuable that does not belong
to you, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Always on the Look-out: Whenever you make a hearing based


Observe roll, treat failure as success with a high price.
Back-stabber: Add +2Harm to all attacks made from concealment.
A Deal is a Deal: -1ongoing for anyone who makes a promise
to you and does not act upon it.
Ex-con: Gain +1Grit, +1Though and a rap sheet.
Familiar Face: You may spend a chip to declare that NPC knows
you. You may also suggest the suitable reaction.
Gangster: You are part of a local organized crime. Name your
organization. Spend a chip to ask them for a favor.
Shady Business: Between sessions or whenever you have enough
time, roll char.+Vice. On a success you gain d6Smokes.
OTHER TALENTS

Tommy Gun [3 harm, close, area, messy], violin case, clean


suit & fedora
You get: sixpack of beer, d6Smokes

Condition

GEAR

Harm
Stress
Taint
Smokes

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill

2nd character

+1 talent

FINAL (7+)

+1 talent any

die horribly

(RESET TO +1)

EVADE CAPTURE
SPEND SOME TIME
INCARCERATED

The Detective
Name Raymond Spade, Sam Hammett,
Florentino Glance, Rhoda Crace,
Guy Mau, Yu Jaques, Vernie

Look
Gender: Man, Woman,
concealed, or androgynous
Wear: clean formal, clean
dress, vintage outfit, casual
wear, dashing suit, unnoticable
clothing, fashionable, trenchcoat
& fedora, cheap dress

Come up or choose

Coale, Buck Nanney, Roscoe


Wingard, Kimberli Clonts, Wen
Haupt, Felicitas Pastore
Come up or choose one from each category

Eyes: hard, caring, bright,


average, calculating, merciless,
deep, brown, dead, kind, harsh,
narrow
Body: stout, big, curvy, covetable,
average, muscular, gorgeous,
solid, tall, strong, fat, slim

LOOK

Gear

Choose 1

Car [unreliable], pistol [2harm, close]


Shotgun [3harm, close, messy, reload], revolver [2harm, close]
You get: PI lisence, bottle of scotch, office [rundown], change of
clothes [cheap]

GEAR

Characteristics

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Dangerous Charm: When Influencing those who might be


sexually interested in you, treat failure as success with a high price.
Dogged Persistence: Whenever you fail to achieve your goal,
you gain a cumulative +1 for trying it again. Each failure hits
you and those around you harder.
Keen Eyed: Whenever you succeed with Investigate, draw one.
Nose for Danger: Spend a chip to reveal one hazard in time.
Payed Contacts: When you have time, you may spend Smokes
on 1-to-1 bases to gain information from your contacts. Direct
asks to GM.
Used to be a Cop: Spend a chip to ask a favor from your old
department. They wont like it, but theyll do it.
OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Hardboiled: Whenever you are beaten up, taken camptive or


trashed, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill

2nd character

+1 talent

FINAL (7+)

+1 talent any

die horribly

(RESET TO +1)

SOLVE A CASE
HAVE AN UNLUCKY
AFFAIR

The Diletantte
Name Benjamin Wiens, Olin Palmieri,
Elvin Wootton, Hal Tomasini,
Zane Callejas, Huey Pietsch,

Look
Gender: man, woman, concealed,
androgynous or other
Wear: tailored outfit, fine casual,
leather casual, worn but durable
outfit, or stylish outfit
Face: innocent, sweet, handsome,
pretty, youngish, boyish, lively

Come up or choose

Leisa Fruge, Laureen Thayer,


Fumiko Sprague, Tenesha
Converse, Thi Stacks, Shyla Gatts
Come up or choose one from each category

Eyes: deep, brown, enchanting,


cold, tiny, narrow, foreign,
intimidating, rough, loveable,
or kind
Body: trained, pale, obese,
muscular, tiny, or desirable

LOOK

Gear

Choose 1

small pistol [2harm, close], pet [valuable, loyal], pair of dice


[loaded], 2d6 books in trunk
sword cane [2harm, close], fur coat [expensive, 1Though],
d6Smokes worth of jewelry, ring [valuable, family insignia]
You get: car (choose one [new, well-kept] or [old, reliable]), and
d6Smokes
GEAR

Characteristics

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Fortunes Favorite: At the beginning of the session, draw one.


Strong Minded: +1Grit.
Trustfund: when you withdraw money from bank, gain d6Smokes.
Untouchable: you are deemed untouchable by some major force
in the city. Unfortunately this also means that somebody is likely
to be offended by this.

OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

More Money Than Sense: when you impress or outrage someone


with your wealth, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill

2nd character

+1 talent

FINAL (7+)

+1 talent any

retire

(RESET TO +1)

HAVE AN AFFAIR
ACT AGAINST THE
WISHES OF YOUR
ELDERS

The Doctor
Name Rodger Aberle, Linwood Biscoe,
Rory Deslauriers, Kenny
Prettyman, Federico Childers,

Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: worn suit, worn dress,
cheap casual, tailored suit,
tailored dress, outdated, rustic

Characteristics

Come up or choose

Willy Gatts, Hermine Rivero,


Lindsy Elston, Deonna Siggers,
Nakita Vandergriff, Marva Rall
Come up or choose one from each category

Eyes: sharp, tired, smoky, elderly


Body: average, small, tiny, fragile,
heavy, obese

Face: young, old, bearded,


handsome, striking, happy,
friendly, stern, tired, smooth
LOOK

Gear

Choose 1

car [unreliable], office (+assistant)


d6 prescription drugs (recover 1Stress), pistol [2harm, close]
You get: medical bag [worn, reliable], medical library (+1forward
for relevant Education checks), apartment [small, disorderly], and
d6 Smokes
GEAR

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Emergency Triange: When you try to perform an emergency


triange, roll intellect+education. On a success you restore one
Harm, on a 3+ you restore 2 Harm. On a failure, choose one:
restore one harm and GM makes a move or no harm is restored.
I Have Seen Worse: +1Grit.
No Time for Nonsense: Spend a chip to interrupt a heated
argument and gain +1Forward for Influence to solve it.

OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Hippocratic Oath: When you listen to someones troubles, uphold


health or prevent illness, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character SOMEONE IN YOUR


CARE DIES
FINAL (7+)
retire

REFUSE TO SHARE AN
INTIMATE SECRET

The Drifter

Characteristics

Tatyana Chabolla, Ossie Avelar, Brad Gust, Jerome Raggs, Paris


Joi Paff, Katlyn Kos, Alexa Clink, Cue, Karl Slavin, Audrie Lamons,
Rubin Stemple, Stewart Covin, Kelly Przybylski, Dia Reagan

Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Look

Skills

Name -

Come up or choose

Come up or choose one from each category

Gender: man, woman, concealed,


androgynous or other

Eyes: piercing, keen, lazy, tired,


icy, friendly, trustworthy, shy

Wear: filthy outfit, worn outfit,


outdated outfit, ragtag outfit,
durable outfit, military outfit

Body: filthy, scarred, lean, big,


small, sickly, trained, vigorous

Face: rough, edgy, strong, soft,


bloated, veiny, sickly, dirty, dry
LOOK

Gear

Choose 1

mouth-organ [worn, reliable], camping gear, sawed-off shotgun


[3harm, close, messy, reload, unreliable]
guitar [well-kept, old], stilette [2harm, close, hidden], flashlight
[1harm, close, non-lethal, expend]
You get: flask [unreliable], knapsack, pocket knife [1harm, close,
small, hidden], hat [worn, trustworthy]
GEAR

Roll 2d6+3 & distribute

Taint

Distribute: 1,1,2

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Explorer: When you visit a location you havent visited before,


draw one.
Loyal Companion: You have a dog that follows you everywhere.
It has [2harm, close, loyal], and choose 2 [dangerous, big, small,
loud, smelly]
Odd Jobs: When you have downtime and opportunity, roll
intellect+survival. On a success you gain d3Smokes. On a 3+
draw a chip.
Scrouging: Whenever you scrounge a location for useful items,
roll intellect+observe. On a hit you find something useful or
lost, on a 3+ you find something valuable.
Though as Nails: +1Though.
Vagabond: When you enter a location you have visited before,
describe what happened the last time and what has changed since.
OTHER TALENTS

Condition
Stress

History
Character

















Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character LEAVE SOMEONE IN


TEARS
FINAL (7+)

settle down

DENY YOURSELF OF
STABILITY

The Driver
Name Gordon Ford, James Willows,
Patrick Romney, Bruce D.
Davids, Martha Sawyer, Agatha

Look

Characteristics

Come up or choose

Winchester, Meg Forrester,


Lorenzo N. Lopez, Corinne
Kingman, Fredricka Figueras
Come up or choose one from each category

Gender: Man, Woman,


concealed, or androgynous

deep, brown, dead, kind, harsh,


narrow

Wear: clean formal, vintage


outfit, casual wear, dashing
suit, unnoticable clothing,
fashionable, or drivers uniform

Body: stout, big, curvy, covetable,


average, muscular, gorgeous,
solid, tall, strong, fat, slim

Eyes: hard, caring, bright,


average, calculating, merciless,
LOOK

Gear

Choose 1

Sports Car [fast, expensive, custom],


Getaway Car [reliable, comfy, hidden compartment], shotgun
[3harm, close, messy, reload]
You get: drivers lisence, drivers gloves, d6 parking and/or speeding
tickets
GEAR

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Another Set of Wheels: choose one:


Armored Van [armored, noisy, uncomfortable]
Limousine [expensive, showy, reliable]
Motorcycle [fast, nifty]
Regular Car [old, unnoticible, american]
Transport Van [spacious, noisy]
Grease Monkey: When using Tech on any vehicle, treat failure
as success with a price.
Part of the Service: Whenever an opportunity presents itself,
you may spend a chip to declare an NPC is talking like you
werent there.

OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Born Behind the Wheel: Whenever impress someone with your


driving skills, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character DEFY DEATH WITH A


CAR-STUNT
FINAL (7+)

die in an accident

DRIVE SOMETHING
NEW

The Lawyer
Name Sadie Maynor, Danyell Stmartin,
Janeen Steere, Mercedez Jaillet,
Reba Sessler, Gregory Buford,

Look
Gender: Man, Woman,
concealed, or androgynous
Wear: tailored suit, casual outfit,
modern outfit, outdated suit
Face: kind, pale, strong, elegant,
sly, pretty, handsome, striking,
average, sweet, sincere, naive,
trust-worthy, familiar

Characteristics

Come up or choose

Franklyn Brueggeman , Mckinley


Barak, Olin Frasca, Malcolm
Honeycutt, Maynard Murden
Come up or choose one from each category

Eyes: hard, caring, bright,


average, calculating, merciless,
deep, brown, dead, kind, harsh,
narrow
Body: stout, big, curvy, covetable,
average, muscular, gorgeous,
solid, tall, strong, fat, slim

LOOK

Gear

Choose 1

car [new, reliable], writst watch [expensive], +d6 Smokes


d6 doses of opium [expensive, illegal, addictive], handgun [2
harm, close]
You get: lawbook [old], suitcase, office [messy], appartment housing,
d6 Smokes
GEAR

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Contacts: You know cops, private investigators, rich people,


and/or criminals of all sorts. Whenever you use a chip, you can
collect a favor they own you.
Seen it All: Evidence of crime is often brutal and you come in
contact with it all the time. Gain +1Grit.
Protector of the Weak: When you right a wrong, or protect the
weak from the powerful, gain +1 exp.

OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Master of the Red Tape: Having read millions of incomprehensible


documents, you have learned to discern what matters and what
doesnt. Whenever you Investigate documents, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character SPEAK UP FOR


SOMENONE
FINAL (7+)

die horribly

FIND IMPORTANT
PROOFS

The Medium
Name -

Come up or choose

Edward Waters, Dennis Gary,


Henry Slade, Catie Wilson,
Samantha Rahim, Willow

Look
Gender: Man,
concealed, or other

Characteristics

Heartbridge, Denis Halpin,


Andres Schuett, Reginia
Woodford, Robena Decarlo
Come up or choose one from each category

Woman,

Wear: expensive suit, unnoticible,


tailored, fine formal, comfortable
Face: pale, brooding, sleek,
plump, plain, veiled, narrow,
rugged, chiselled, friendly

Eyes: intelligent, keen, piercing,


haunted, cruel, sorrowful, kind,
unfriendly, staring, blind
Body: sleek, stumpy, thin,
ritualistic scars, protective
tattoos, full, lithe, tall

LOOK

Gear

Choose 1

big ass needle [2harm, clumsy], sewing kit, car [small, unreliable],
jar of sleeping pills [addictive]
handgun [2 harm, close], megaphone, ouija-board [weird], jar of
sedatives [addictive, sedative]
You get: deck of cards (choose: tarot, regular gaming, zener), dictaphone,
typewriter, back of cigarettes, zippo lighter
GEAR

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Heart of Darkness: When you encounter a brutal or weird murder


scene, roll deep+observe. On a hit you gain a partial vision of
what the killer saw. You may ask a number of questions involving
the death scene from the GM equal to the number of successes. If
you choose, you may suffer 1harm to ask an additional question.
Imposing Presence: When you need to make everybody listen to
what you will have to say, roll presence+discipline. On a hit no
offensive actions can be taken as everybody is waiting for your
to finish. On a miss theyll all come for your.
Neelder: You may use psychic force [2harm, close, stun]. If you
take 1Taint, the attack lose [stun].
Pacifist: Whenever you solve a hazardous situation without
resorting to violence, may gain +1exp.
OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Heart of Darkness: when you act according to your feelings instead


of reason, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character HELP SOMEONE TO


REACH CLOSURE
FINAL (7+)

die horribly

CONVINCE A
SCEPTIC

The Professor
Name Rubert D. Bosco, Archibald
W. Osborn, Rickard G.
Montgomery, Celestine F.

Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: clean suit, tweed, old
fashion, young and hip,
peculiar, rugged but comfortable,
urban

Come up or choose

Wayland, Magdalena U. Penton,


Tabitha N. Mayflower

Come up or choose one from each category

Eyes: cataract, steely, stern, deep,


intelligent, playful, of different
colors, nervous
Body: average, small, tiny, fragile,
heavy, obese

Face: old, bearded, ridged,


happy, friendly, stern
LOOK

Gear

Choose 1

car [foreign, small], typewriter, manuscript [old, weird]


prescription drugs [addictive, hallucinogenic], apartment
[small, disorderly], dictaphone
You get: eyeglasses [worn, reliable], personal library [scientific,
unorganized], faculty housing, d6 Smokes
GEAR

Characteristics

Skills

Roll 2d6+3 & distribute

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Doctors Degree: Due your familiarity to mental pressure you


may spend a chip to gain +1Grit for the reminder of the scene.
Him? Hes just an unpaid intern: You get one student (name
him or her) from the university to do menial tasks for you.
Peer review: Whenever someone consults you, tell them what
you think is the right thing to do. If they follow you advice they
gain +1forward, you gain +1exp.
University Professoriate: You can loan some highly specialized
items (within reason) from your department (heat cameras, motion
sensors, audio mics, video cameras etc.). When using them grants
+1forward for any relevant check. If the move fails some of the
equipment break in addition to other effects.

OTHER TALENTS

Condition

Taint

Distribute: 1,1,2

Let me consult my books: When you have the time and go through
suitable documents, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Stress

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Harm

Smokes

Distribute: 1,2,2,3,3,3,4

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character LEARN SOMETHING


NEW & IMPORTANT
FINAL (7+)

die horribly

TEACH SOMETHING
NEW TO SOMEONE

The Reporter
Name Rosemarie Haider, Lucretia
Doutt, Cordelia Dutton, Judy
Donald, Kira Hazell, Sylvester

Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: cheap suit, worn suit,
leather jacket, trench coat, or
outdated casual

Come up or choose

Esterly, Gus Blackshear, Fredrick


Dorrance, Antwan Cooperman,
Jean Perrino, Darrin Eargle
Come up or choose one from each category

Eyes: sharp, or tired


Body: slim, full, athletic, or pale

Face: brooding, brisk, puffy,


stern, or mischievous
LOOK

Gear

Choose 1

voice recorder [reliable, small], typewriter


camera [reliable], apartment [small, disorderly], dictaphone

Characteristics

Distribute: 1,2,2,3,3,3,4

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Skills

Roll 2d6+3 & distribute

Distribute: 1,1,2

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Journalist: Draw one when they take considerable risks to gather


information or when they manage to share it no matter what the risk.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence


Paper Boy: The character may push certain news to the front paper
of the magazine he is working for or suppress it to inner pages.
Shady Contacts: Spend a chip to make contact with one of your
former informants who knows something about the case.

OTHER TALENTS

You get: , d6Smokes

Condition
GEAR

Harm
Stress
Taint
Smokes

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character WITNESS AN


IMPORTANT EVENT
FINAL (7+)

die horribly

RE-TELL AN EVENT
FOT THE FIRST TIME

The Veteran
Name Emmett Peasley, Charles
Heffington, Roberto Zajac.
Irvin Mclarty, Erwin Stern, Ben

Look
Gender: Man, or concealed
Wear: old suit, common wear,
cheap suit, dated outfir
Face: tough, stern, sweet,
old, scarred, chiselled, broken,
handsome, narrow, bloated

Come up or choose

Tolbert, Ty Aguillon, Carmelo


Larue, Chance Hyland, Len
Burrus, Gary Gerace
Come up or choose one from each category

sharp, cold, unforgiving, keen,


strong, striking, encapturing
Body: big, trained, old, scarred,
lean, stooping

Eyes: deep, haunted, tired, old,


LOOK

Gear

Choose 1

Service Weapon (Carbine) [2harm, ranged], uniform [neatly


folded], national flag, d6 medals

Characteristics

Distribute: 1,2,2,3,3,3,4

History
Character

















Strength
Agility
Stamina
Presence
Intellect
Will
Deep

Skills

Roll 2d6+3 & distribute

Distribute: 1,1,2

History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset

Talents

Choose 2

Warrior of Old: Whenever you share your war memories with


anyone, draw one.

Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence

Band of Brothers: Spend a chip to ask a favor from your old army
pals. They will let nothing get between you and them.
Fought on the Trenches: Gain +1Grit. Change Stress reaction
flee to fight.
Pale Horse: When using violence, treat failure as success with a
high price.
Scout Training: Whenever you are scouting ahead, enemies
cannot get the drop on you.
Weapons Training: Whenever you cause harm, cause +1harm.

OTHER TALENTS

Hunting rifle [3 harm, ranged, uncommon], handgun [2 harm,


close], discharge papers [shameful],
You get: appartment [rundown, old, smelly], d6Smokes
GEAR

Condition
Harm
Stress
Taint

Smokes

beaten

flee

Experience & Advancement


broken

fight

wounded

confused

compulsive aggressive inhumane

Though
Grit
Purity

Experience

>> Advance

IMPROVEMENTS AFTER 5th

MARK XP WHEN:

+1 to char

+1 to Grit

YOU MISS A ROLL

+1 to skill

+1 to Tough A HISTORY HITS +4

+1 to skill

+1 to Purity

+1 to skill
+1 talent
+1 talent any

(RESET TO +1)

2nd character SURVIVE A DEADLY


ENCOUNTER
FINAL (7+)

die horribly

SAVE A COMRADE

Eldritch Sigils - Game System


Rolling the Dice

Tokens

Skills & Specilizations

BASICS

TOKEN POOL

Creativity (Agility, Intellect, Presence)

Observation (Intellect)

Con games, Cooking, Crafts,


Disguise, Interrogation, Lying,
Music, Painting, Photography,
Survival, Torture, Writing

Alertness, Estimate sums, Evaluation,


Gauge Opponent, Hearing, Keen
Eyes, Limited Paranoia, Read Lips,
Sight, Smelling, Tasting

Discipline (Presence, Will)

Resilience (Strength, Willpower)

Roll a number of dice equal to your attribute+skill as indicated by


the move you are taking.

Before each session GM mixes a number of tokens into a single


bowl. The pool must consist of at least the following:

Each result of 4-6 is counted as a success. For the action to succeed


with a price, you need to score at least one successes. For the action
to succeed without a price you need to score 3 successes.

Common token = 5 times the number of players

Uncommon token = 2 times the number of players

Rare token = 1 time the number of players

READING THE OUTCOME

1 good sigil token

1 bad sigil token

Number of Successes

Outcome

Failure - The character has failed and the GM


may take a Hard Move. Gain +1exp.

1-2

Success with a Price - The character achieves


what he is trying to do, but something else
happens too. GM offers you a consequence and
if agreed upon the action succeeds.

3+

Solid success - The character performs in a solid


way. Without any drawbacks.

5+

Exceptional success - The character performs in a


way that is highly exceptional. GM should grant
in-game benefits or at least allow the player to
narrate the outcome.

(Requires Specialization)

SUCCESS WITH A PRICE


When a character succeeds in the action he is trying to take with
a price GM should keep in mind that in essence the characters has
indeed succeeded. The price can be almost anything that keeps the
story going on.

CONTESTED CHECKS
In some cases player characters may be acting against each other. In
these cases both parties should make a check that corresponds to the
situation (with the one who rolls higher success winning).
Ongoing and Forward
+N ongoing: Add Nd to all rolls for the remainder of the scene.
+N forward: Add Nd to next roll you make.
-N ongoing: Roll Nd with your own pool for the remainder of
the scene. Each success on this pool cancels one of your successes.
-N forward: Roll Nd with your own pool for next roll you make.
Each success on this pool cancels one of your successes.

Concentration, Cool, Guts, Fearless,


Leadership, Morale

DRAWING TOKENS

Education (Intellect)

at the beginning of each session

Basic Education, First Aid, Folk Lore,


Nature, Science, Urban Legends

whenever your character sheet instructs you to

whenever your GM instructs you to

Fitness (Agility, Stamin, Strength)

at the end of each session

USING TOKENS

Acrobatics, Archery, Athletics,


Balance, Climbing, Coordination,
Dance, Juggling, Jumping, Lifting,
Parachuting, Parkour, Rowing,
Running, Swimming, Throwing,
Wrestling

Build success up

Influence (Intellect, Presence, Strength,


Will)

Each player draws a token from the pool blindfolded. Draw 1 token:

In any relevant situation the player may spend of point of his characters
experience to influence the flow of the events. Considering the
characters abilities and his past the player should narrate how his
experience helps him in this particular event.

Common token = Success, with a price

Uncommon token = Solid success

Rare token = Exceptional success

Gaining Narrative Leeway - Player may use an Experience at any


time to add another detail to any given situation. He may declare in
reasonable limits anything that has to deal with his character. Though
the GM has the final word in this players should be allowed to use
this option in any way they please.

USING SIGILS

Good and Bad Sigils are used to affect the whole storyline. It seals
the event into a legacy or a turning point that will have an effect
on the whole game world narrative. It is not simply a success, it is
an event that will remain in the records and tales of the world to the
very end. The player using the sigil is given the role of the narrator
in the encounter. He may describes what happens but must do it in
a way that leads into a positive (good) or negative (bad) outcome.

Air of Authority, Bar ter,


Bribery, Bureaucracy, Charming,
Conversation, Convincing,
Credibility, Guile, Flattering,
Haggling, I Know a Guy...,
Interrogation, Interview, Intimidate,
Leadership, Persuasion, Politics,
Seduction

Drinking, Endurance, Fasting, Guts


of Steel, Hard to Kill, Resist Poison,
Thick Headed
Stealth (Agility, Intellect)
Ambush, Disappear in a crowd, Hide,
Silent Movement, Shadowing
Survival (Agility, Intellect, Strength,
Willpower)
Aquatic, Camouflage, Find Shelter,
First Aid, Foraging, Hunting, Rural,
Tracking, Trapping, Urban, Weather
sense, Woodcraft
Tech (Intellect, Agility)
Construction, Customization,
Electrics, Invention, Jury-Rigging,
Security, Repairs, Weapon smith
Vice (Agility, Intellect, Presence)
Forgery, Gambling, Intimidate, Lock
Picking, Pick Pocketing, Streetwise

Investigate (Presence, Intellect, Will)


Detect lies, Deduction, Instinctive,
Search, Tracking
Maneuvering (Agility, Intellect)
Ace, Aircraft, Bicycle, Bus, Car, Cart,
Chases, Helicopter, Horsemanship,
Motorcycle, Naval, Scooter, Truck

Violence (Agility, Stamina, Strength)


Bludgeoning weapons, Brawl, Boxing,
Dirty Fighting, Edged weapons,
Dirty Tricks, Great weapon, Martial
Arts, Street fighting, Unarmed,
Gunnery, Handgun, Heavy, Machinegun, Quick Draw, Rifle, Shotgun,
Sub-machine guns, Shoot from the
Hip

Eldritch Sigils - Combat


Basics

Weaponry

ATTACKING AN OPPONENT

FIREARMS

Violence is a complicated skill. You need to consult the following,


when taking a roll with it.

Handgun [2 harm, close]

Violence
When you attack someone or something, roll body+violence.
On a 3+, You deal Harm as established, they give you what
you want or choose 2, On a 1-2, Choose 1

you and your opponent deal harm as established.

you manage to create an advantage, take +1forward.

Heavy handgun [3 harm, close]


Revolver [3 harm, close]
Hunting rifle [3 harm, ranged,
two-handed, uncommon]
Shotgun [3 harm, close, twohanded, reload, messy]

Other Gear
All firearms are [loud]

USABLES

area, two-handed, uncommon]

Bottle of Whiskey [expend,


restore 1Stress]

Rifle [3harm, ranged, reload,

First-aid kit [expend]

two-handed, uncommon]

Sedatives [addictive, expend,


+1Grit for an encounter]

Carbine [2harm, two-handed,

VEHICLES

ranged]

Car [fast]

you manage to break away from the action.

Submachine gun [3 harm, close,


area, two-handed, messy]

Precision Rifle [4harm, two-

Motorcycle [fast, small frame]

you spot a weakness. Inflict +1harm on with next fight.

Assault Rifle [4 harm, ranged,

handed, ranged]

Truck [large, break]

suffer harm as established, gain +1exp.

On a miss, the opponent deals harm as established, chooses


two from the list above or GM makes a hard move.

TERMS

Engagement - Engagement is any number of people that are relatively


close to each other up to a reasonable amount. One people is most
likely considered an engagement (even though he is alone) as would
be all characters involved in a same close combat event.
Harm - When the character has been dealt damage the player marks
a corresponding number of unmarked boxes in his character sheet.
Your actions are directed by the box you mark. Characters are allowed
to reduce the harm they are dealt according to protection they are
benefiting (armors and cover for example).
Protection - When using protection, reduce the [though] by one for
each serious hit until repaired/fixed.

HEAVY WEAPONS
HMG [4harm, ranged, area,
setup]
Rocket Launcher [5harm,
ranged, two-handed, AP, area,
break, messy, reload]

Flame thrower
[4har m,
area, messy, ignores armor,
two-handed, close, reload,
unreliable, complex, dangerous,
uncommon]

Dynamite/grenades [4harm,
area, break, messy, 1piercing,
uncommon]

RUDIMENTARY WEAPONS
Axe [3harm, messy, tight]
Bayonet [2harm, tight]
Brass Knucles [2harm, hidden,
tight]

Influences

Cavalry sabre [3harm, tight]

The Regiment

Monster Hearts (especially the Queen skin)

Knife [2harm, tight]

World of Dungeons

tremulus

The beings form beyond lean heavily on the Troll from Apocalypse World:
Dark Ages

Crowbar [2harm, tight, clumsy]


Machete [3harm, messy, tight]
Hunting bow [2harm, twohanded, ranged]
Flashlight [1harm, tight, nonlethal, clumsy, expend]
Nightstick [2harm, tight, nonlethal]

Eldritch Sigils is
by Lauri Maijala

All heavy weapons are [loud]

Sledgehammer [2harm, tight,


1piercing, two-handed, clumsy,
break]
Switchblade [2harm, hidden,
tight]
Molotov Cocktail [2 harm,
close, area, ignite, AP, unreliable,
complex, dangerous]

All vehicles are [loud]

Choose one for vehicles: [new & expensive] or [old & unreliable]

PROTECTION
Bulletproof vests [1though]

WEAPON TAGS
Note that if the tag given is not
on this list it is to be included in
narrative.

harm Vigor lost when taking


fire.

AP Ignores armor. Damages


structures.

non-lethal Weapon can only


cause Harm with a roll of 5+.

area May target a group or


engagement in the same area.

precise You may use


Agility+Violence for attacks.

break More likely than not


to destroy targeted structure.

ranged - Can be used in combat


only from a distance.

clumsy Not meant to be used


the way you are probably using
it; -1ongoing.

reload Cannot be used in same


conflict without time to reload.

complex Require time to


be used or set up. Usually
without training ( -1ongoing
to all attacks if not properly
trained or prepared).
defensive -1ongoing for
Violence against user in close
combat.
expend Remove after use.

ignite Sets the target on fire


until fuel is burned out.

N piercing - Ignores Though up


to given value.
tight / close / near / far Stand
for the optimal range the weapon
can be used. There are no given
penalties but the narrative mustr
support the use of the weapon
acoording to its range.

Eldritch Sigils - Noir World - The City


City Movers

Locations

Upsides & Downsides


DOWNSIDES

While creating the City Movers each player has an equal vote. If there
are three players, each should create one of the Movers.

While choosing the locations of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example) from both sections. After this, GM picks one.

MAYOR

COMMON

While choosing the downsides of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example). After this, GM picks one.

Bomb Shelter [durable, underground]

lot of street gangs

Choose name: Adela Schacht, Erlene Mclendon, Brock Mcshan,


Elvira Raker, Judson Lande, Abbey Killough, Rosamond Attebery
Choose two strengths: efficient, presidental backing, organized,
experienced, calculating, experimental, high class, working class.
And one weakness: fanatical, ambitious, reckless, indecisive, cruel,
overconfident, distracted, blackmailed, corrupted, cuckold, cultist.
CHIEF OF POLICE
Choose name: Merideth Freire, Efrain Gauthier, Ty Salsbury, Annetta
Lakin, Blondell Jimmerson, Steve Osornio, Val Pagani, Kecia Pitzer
Choose two strengths: driven, flexible, organized, experienced,
calculating, experimental, inspiring, resolut, aggressive, honorable.
And one weakness: fanatical, ambitious, reckless, indecisive, cruel,
overconfident, distracted, blackmailed, vying for office, forcing results.
TOP STAR
Choose name: Kindra Leedom, Johanne Harbert, Sabra Steptoe, Robt
Brasil, Leopoldo Nutter, Rayford Borge, Dante Osmond
Choose profession: Journalist, Singer, Professor, Priest, Movie Star
Choose two strengths: down-to-earth, inspiring, honorable, nice,
handsome/beautiful, deep voice, intelligent, charismatic, strong, rich
And one weakness: drug addict, alcoholist, blackmailed, secret
lover, depressed, uninspirational, broke, gals/gents, clubing, foreign

Airport [mobility, noise]


City Library [extensive, organized]
Historical Society [informative, weird, history]

corrupt city officials


horrible cults
organized crime

Industrial Estate [wealth, industry]


Large Mall [fashion, commerce]
Large Park [drug problem, outdoors]
Market Square [wealth, commerce]
Military Base [military, noise]
Port [naval, mobility]
Prison [incarceration, crimerates]
Rail Station [mobility, history]

SIGHTS

Amusement Park [entertament, weird]


Bridge [industry]
Casino [wealth, organized crime]
Large Museum [entertainment, weird]
Movie Studios [wealth, drugproblem]
Pier [naval, entertainment]
Reliquous Building [religion, pilgrims]
Statue(s) [choose one large or infinite]
Theatre [culture, high-class]
Zoo [exotic, relaxing]
Wilderness [wildlife, outdoors]

UPSIDES
While choosing the upsides of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example). After this, GM picks one.

City Police Department

Your Detail DETAIL BACKGROUND

CHIEF

Choose two:

Your precinct captain reports to the Chief of Police.

The personel of your detail are highly trained. +1 OP.

Choose two strengths: efficient, flexible, organized, experienced,


calculating, experimental.

Your wares are upkept regularly. Surplus: +1 supply.

And one weakness: fanatical, ambitious, reckless, indecisive, cruel,


overconfident, distracted, blackmailed.

YOUR PRECINCT
CAPTAIN
The precinct cpatain embodies the soul of the unit. Your detail
reports directly to him.
Choose two strengths: inspiring, resolute, aggressive, cunning,
honorable.
And one weakness: Blind to human suffering, outdated tactics, vying
for power, addicted to victory, fear of unknown.
GM: Deploy the strengths and weaknesses of the commanders
especially when the players use the petition up the chain of
command move.

Your detail has the most recent technology in their use. +1 OP.
Your detail has a highly influental patron. Add: +patron.
While choosing the options for the Detail all players should have an
equal vote. If the Cop playbook is in use, its player gets the final say.

And choose 1 drawback:

[Default: OP=0. Surplus: 4-supply.]

The personel of your unit consists of ex-cons, dishonorably discharged,


and other troublemakers. Trouble: savages.

OP

SUPPLY

CURRENT SURPLUS

LOCATION
Choose one:
Abandoned Building [large, rundown, outskirts]
Bomb Shelter [cramped, durable, underground]
Estate [large, expensive, outskirts]
Office Building [moderate space, accessible, downtown]
Private Residence [small, choose 1: outskirts, suburbs, or downtown]
Storefront [small, customers, choose 1: suburbs, or downtown]
Warehouse [large, industrial estate]

FACILITIES
Choose according to size - cramped (1), small (2), moderate (3),
large (4)
Armory [weapons, protection]
Barracks [large housing, uncomfortable]
Briefing Room [soundproof, ]
Confinement [secure, locked]
Darkroom [dark, retouching]
Dormitotry [small housing, comfortable]
Field Hospital [first aid, medicine]
Firing Range [training, firearms]
Garage [vehicle, mobility]
Gym [training, unarmed]
Pool [training, water]
Storage Vault [secured, durable]
Workspace [repair, tech]

Your detail was founded only resently. Trouble: green.

Your detail is lacking of trust from the funding comittee. Supply -1.
Your has already made enemies within the City. Trouble: reprisals.
No new personel have been assigned to your detail in ages. Trouble:
under-manned.
Your unit has attracted the unfavorable attention of the FBI or Mayor.
Trouble: whipping-boys.

PERSONEL
RANK

NAME

PRECINCT

STATUS

Eldritch Sigils - Noir World - GM Moves


Landscape

General
Separate them.
Capture someone.

Give them a difficult decision


to make.

Put someone in a high-stakes


situation.

Tell them the possible


consequences and ask.

Deal Harm (as established).


Trade harm for harm (as
established).
Announce off-screen badness.
Announce future badness.

Harm Scales

Reveal something to someone.

Take something away: lost,

Display something for all to


see.

used up, destroyed.

Hide something.

Turn their move back on


them.

Bar the way.

Make a move from one of


your Dangers or Bigger
Pictures.

Provide another way.

Open the way.


Shift, move, rearrange.

STRESS
1-stress: friend is hurt badly, witness a scene of a bloodbath, hear
news of friendlies suffering, see a civilian or enemy suffer horrible
violence, attack with deadly intent at tight range
2-stress: friend is tortured, witnessing a blood taking place
3-stress: friend is killed, commiting a murder
4-stress:
5-stress:

Offer a guide.

HARM

Demonstrate one of their


Gears bad sides.

Present a guardian.

Sharks

Coalition

Steal one of their Gear.

Outflank someone, corner


someone, encircle someone

Offer to negotiate. Demand


concession or obedience.

Attack someone suddenly,


directly, and very hard.

Claim territory: move into


it, blockade it, or assault it.

Attack someone cautiously,


holding reserves.

Buy out someones allies.

Seize someone or something,


for leverage or information.

Make a careful study of


someone and attack where
theyre weak.

Make a show of force.


Make a show of discipline.

Display the twisted nature of


the world it inhabits.
Attack someone from behind
or otherwise by stealth.
Attack someone face-on, but
without threat or warning.
Insult, affront, taunt, offend
or provoke someone.
Offer something to someone,
or do something for someone,
with string attached.
Put it in someones path, part
of someones day or life.

Make a show of solidarity or


power.

Make a coordinated attack


with a coherent objective.

Ask for help or for someones


participation.

TAINT

Tell stories (truth, lies,


allegories, homilies).
Demand consideration or
indulgence.
Rigidly follow or defy
authority.
Cling to or defy reason.

Trials

Corrupted
Revel in corruption.

Burst out in uncoordinated,


undirected violence.

1-harm: improvised weapons, trained fist-fighters


2-harm: handguns, knives, hunting bows, uzis (and other
submachine guns).
3-harm: shotguns, hunting rifles, crossbows, chainsaws, getting
hit by a car
4-harm: minor explosions (includes hand grenades and dynamite),
getting hit by a large vehicle, being the middle of a gun fight
5-harm: major explosions, getting hit by a train

Disgorge something.

Threaten someone, directly


or else by implication.
Steal something
someone.

from

Seize and hold someone.


Ruin something. Befoul,
violate, rot, desecrate,
corrupt, adulter it.

Someone neglects duties,


responsibilities, obligations.
Someone flies into a rage.
Someone takes selfdestructive, fruitless, or
hopeless action.
Someone approaches, seeking
help.
Someone approaches, seeking
comfort.
Someone withdraws and seeks
isolation.
Someone proclaims the trial
to a be a just punishment.

Someone proclaims the trial


to be, in fact, a blessing.
Someone refuses or fails to
adapt to new circumstances.
Someone brings friends or
loved ones along.
Someone dies.

1-harm: conspiring for a murder, greed and gluttony in large


proportion, manslaughter in self-defense
2-harm: second degree murder, exchanging blood with a Tainted
(does not include other bodily fluids)
3-harm: first degree murder
4-harm: eating human flesh, making a human sacrifice, etc.
5-harm: anything above in massive scale

Eldritch Sigils - Noir World - Adversaries


NPCs
When an NPC unit takes damage, mark a slash for stress and an X
for 2 stress or a wound. If the unit takes a critical hit or runs of out
boxes, its out of action.
A unit can represent a single soldier, a fire team, a squad, etc.
depending on the size of the engagement. Extra gray circles are
provided to track damage to special elite units.

Residents
Following are a couple of example of residents of the City that might
cause troubles for PCs.

HOUNDS

Claws and bite (3Harm, tight, quick, messy)


Acid blood spray when killed (3harm, AP, tight, messy)
Coldly brutal (1-grit, +1grit when near other hostiles)
Can cling to surfaces (run on walls/ceilings)

POSSESSED

Claws and bite (2Harm, tight, messy)


Demons (Do not suffer stress)
Alien parasite host bodies (possessed humans). Elite unit.

Harm Scales
STRESS
1-stress: friend is hurt badly, witness a scene of a bloodbath, hear
news of friendlies suffering, see a civilian or enemy suffer horrible
violence, attack with deadly intent at tight range
2-stress: friend is tortured, witnessing a blood taking place
3-stress: friend is killed, commiting a murder
4-stress:
5-stress:

HARM
1-harm: improvised weapons, trained fist-fighters
2-harm: handguns, knives, hunting bows, uzis (and other
submachine guns).
3-harm: shotguns, hunting rifles, crossbows, chainsaws, getting
hit by a car
4-harm: minor explosions (includes hand grenades and dynamite),
getting hit by a large vehicle, being the middle of a gun fight
5-harm: major explosions, getting hit by a train

TAINT
1-harm: conspiring for a murder, greed and gluttony in large
proportion, manslaughter in self-defense
2-harm: second degree murder, exchanging blood with a Tainted
(does not include other bodily fluids)
3-harm: first degree murder
4-harm: eating human flesh, making a human sacrifice, etc.
5-harm: anything above in massive scale

Eldritch Sigils - From Beyond


Beings From the Beyond
The Beyond bleeding to this reality through the Veil has tainted men
for as long they have been around. They are the monsters lurking
in the shadows that our nightmares and folk lore warn us about.
They come from forsaken and shunned places: forgotten subway
tunnels, old cemeteries, abandoned houses, deep forests, hidden
crypts, locked-up lofts.
Through some eldritch rituals it is possible to call them forth, create
one, give birth to one, or even become one.
Some corrupted retain their mostly human form, some turn into
savage beasts, and some even step through the Veil and become
one with the Beyond. In all cases they have an uncontrollable,
unnatural hunger.

Creating Breachers
Breachers = beings from the Beyond, tainted humans, demons, etc.
Choose 1 or as many as you see fit.

HUNGER

...for emotions

...for human flesh and blood

...for cadavers

...for esoteric secrets

...for newborns

...for power

...for electricity

...for money

POWER

...of inhumane movement.

...of replicating any voice.

...of turning into mind shattering monstrosity.

...of regenerating through burrowing into earth.

...of haunting the place it died.

...of controlling fire with a simple gesture.

...of changing its size by will.

...of unnatural mind.

...of possessing human body.

AS OPPONENTS

ELDRITCH HORRORS
When creating eldritch horrors, actual demons and most horrible
creatures of nightmares, build them as regular Breachers, but:

make them too big. Too big for their hunger, too big for their
powers, too big for mankind to deal with.

Make them bleed the Beyond, cause breaches in reality, corrupt


their surroundings.

Herald them with bloody rain, crop circles, plagues and cattle
mutilations.

Crushing crutches [3harm, tight]

Deadly claws and teeth [3harm, tight, quick, messy]

Burning Blood/Breath/Inferno [3harm, AP, tight, messy]

Human weapons (deal harm as established)

Telepatic power [3harm, ignores armor]

Hardened Skin [1Tough]

Coldy Brutal [1Grit]

ExampLes
HOUNDS

Claws and bite (3Harm, tight, quick, messy)


Acid blood spray when killed (3harm, AP, tight, messy)
Coldly brutal (1-grit)
Can cling to surfaces (run on walls/ceilings)

POSSESSED

Claws and bite (2Harm, tight, messy)


Demons (Do not suffer stress)
Alien parasite host bodies (possessed humans). Elite unit.

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