Professional Documents
Culture Documents
Eldritch Sigils (WIP)
Eldritch Sigils (WIP)
Look
Gender: girl, woman, or
transvestite
Wear: fancy dress, evening dress,
high fashion, upcoming fashion,
tailored, unique, eye-catching
Face: kind, pale, elegant, shy,
pretty, striking, sweet, or naive
Come up or choose
LOOK
Gear
Choose 1
GEAR
Characteristics
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
SEDUCE A PC
The Con-Artist
Name Gordon Ford, James Willows,
Patrick Romney, Bruce D.
Davids, Martha Sawyer, Agatha
Look
Gender: Man, Woman,
concealed, or androgynous
Come up or choose
trust-worthy, familiar
LOOK
Gear
Choose 1
Characteristics
Distribute: 1,2,2,3,3,3,4
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Skills
Harm
Stress
Taint
Smokes
Distribute: 1,1,2
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Better Lucky Than Good: once per session, you may make one
reroll. The second roll stands.
Cold and Calculating: whenever you Influence someone, failure
counts as success with a high price.
Eyes Over Here: your natural charm and good looks tend to
turn heads. When talking to people most of them tend not to
ask anything in return for a favor.
Hustling: when you have the time, or an opportunity presents itself,
roll vice+presence. On a success gain d6-Smokes.
Unarmed!: when you go unarmed, you tend to pay closer attention
to danger: gain +1though.
OTHER TALENTS
Condition
GEAR
History
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
The Cop
Name Rex Calhoun, Stan Harlson,
Jennifer Merola, Adriene
Hancock, Gustavo Dreyer, John
Look
Gender: man, woman, concealed,
androgynous or other
Wear: boots and a cowboy hat,
clean clothes, jeans and flannel
shirt, old fashion, suit, uniform
Characteristics
Come up or choose
Gear
Choose 1
Distribute: 1,2,2,3,3,3,4
History
Distribute: 1,1,2
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Officer of the Law: Draw one, when you upkeep the law.
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Condition
Harm
Stress
Taint
Smokes
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
2nd character
+1 talent
FINAL (7+)
+1 talent any
retire
(RESET TO +1)
SOLVE A CASE
SURVIVE AN ASSAULT
The Criminal
Name Christel Leclaire, Jeffrey
Herrington, Ben Boyles, Marcos
Lemire, Avery Lazarus, Beads,
Look
Gender: man, woman, irrelevant,
androgynous, or other
Wear: tailored suit, worn outfit,
unsettling outfit, regular outfit,
Face: pale, beaten, smug, ruff,
narrow, scruffy, or foreign
Come up or choose
Gear
Choose 1
Characteristics
Distribute: 1,2,2,3,3,3,4
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Skills
Distribute: 1,1,2
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Thief: When you take something valuable that does not belong
to you, draw one.
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Condition
GEAR
Harm
Stress
Taint
Smokes
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
2nd character
+1 talent
FINAL (7+)
+1 talent any
die horribly
(RESET TO +1)
EVADE CAPTURE
SPEND SOME TIME
INCARCERATED
The Detective
Name Raymond Spade, Sam Hammett,
Florentino Glance, Rhoda Crace,
Guy Mau, Yu Jaques, Vernie
Look
Gender: Man, Woman,
concealed, or androgynous
Wear: clean formal, clean
dress, vintage outfit, casual
wear, dashing suit, unnoticable
clothing, fashionable, trenchcoat
& fedora, cheap dress
Come up or choose
LOOK
Gear
Choose 1
GEAR
Characteristics
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
2nd character
+1 talent
FINAL (7+)
+1 talent any
die horribly
(RESET TO +1)
SOLVE A CASE
HAVE AN UNLUCKY
AFFAIR
The Diletantte
Name Benjamin Wiens, Olin Palmieri,
Elvin Wootton, Hal Tomasini,
Zane Callejas, Huey Pietsch,
Look
Gender: man, woman, concealed,
androgynous or other
Wear: tailored outfit, fine casual,
leather casual, worn but durable
outfit, or stylish outfit
Face: innocent, sweet, handsome,
pretty, youngish, boyish, lively
Come up or choose
LOOK
Gear
Choose 1
Characteristics
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
OTHER TALENTS
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
2nd character
+1 talent
FINAL (7+)
+1 talent any
retire
(RESET TO +1)
HAVE AN AFFAIR
ACT AGAINST THE
WISHES OF YOUR
ELDERS
The Doctor
Name Rodger Aberle, Linwood Biscoe,
Rory Deslauriers, Kenny
Prettyman, Federico Childers,
Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: worn suit, worn dress,
cheap casual, tailored suit,
tailored dress, outdated, rustic
Characteristics
Come up or choose
Gear
Choose 1
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
OTHER TALENTS
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
REFUSE TO SHARE AN
INTIMATE SECRET
The Drifter
Characteristics
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Look
Skills
Name -
Come up or choose
Gear
Choose 1
Taint
Distribute: 1,1,2
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Condition
Stress
History
Character
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
settle down
DENY YOURSELF OF
STABILITY
The Driver
Name Gordon Ford, James Willows,
Patrick Romney, Bruce D.
Davids, Martha Sawyer, Agatha
Look
Characteristics
Come up or choose
Gear
Choose 1
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
OTHER TALENTS
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die in an accident
DRIVE SOMETHING
NEW
The Lawyer
Name Sadie Maynor, Danyell Stmartin,
Janeen Steere, Mercedez Jaillet,
Reba Sessler, Gregory Buford,
Look
Gender: Man, Woman,
concealed, or androgynous
Wear: tailored suit, casual outfit,
modern outfit, outdated suit
Face: kind, pale, strong, elegant,
sly, pretty, handsome, striking,
average, sweet, sincere, naive,
trust-worthy, familiar
Characteristics
Come up or choose
LOOK
Gear
Choose 1
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
OTHER TALENTS
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
FIND IMPORTANT
PROOFS
The Medium
Name -
Come up or choose
Look
Gender: Man,
concealed, or other
Characteristics
Woman,
LOOK
Gear
Choose 1
big ass needle [2harm, clumsy], sewing kit, car [small, unreliable],
jar of sleeping pills [addictive]
handgun [2 harm, close], megaphone, ouija-board [weird], jar of
sedatives [addictive, sedative]
You get: deck of cards (choose: tarot, regular gaming, zener), dictaphone,
typewriter, back of cigarettes, zippo lighter
GEAR
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Condition
Taint
Distribute: 1,1,2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
CONVINCE A
SCEPTIC
The Professor
Name Rubert D. Bosco, Archibald
W. Osborn, Rickard G.
Montgomery, Celestine F.
Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: clean suit, tweed, old
fashion, young and hip,
peculiar, rugged but comfortable,
urban
Come up or choose
Gear
Choose 1
Characteristics
Skills
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
OTHER TALENTS
Condition
Taint
Distribute: 1,1,2
Let me consult my books: When you have the time and go through
suitable documents, draw one.
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Stress
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Harm
Smokes
Distribute: 1,2,2,3,3,3,4
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
TEACH SOMETHING
NEW TO SOMEONE
The Reporter
Name Rosemarie Haider, Lucretia
Doutt, Cordelia Dutton, Judy
Donald, Kira Hazell, Sylvester
Look
Gender: Man, Woman,
concealed, or irrelevant
Wear: cheap suit, worn suit,
leather jacket, trench coat, or
outdated casual
Come up or choose
Gear
Choose 1
Characteristics
Distribute: 1,2,2,3,3,3,4
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Skills
Distribute: 1,1,2
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Paper Boy: The character may push certain news to the front paper
of the magazine he is working for or suppress it to inner pages.
Shady Contacts: Spend a chip to make contact with one of your
former informants who knows something about the case.
OTHER TALENTS
Condition
GEAR
Harm
Stress
Taint
Smokes
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
RE-TELL AN EVENT
FOT THE FIRST TIME
The Veteran
Name Emmett Peasley, Charles
Heffington, Roberto Zajac.
Irvin Mclarty, Erwin Stern, Ben
Look
Gender: Man, or concealed
Wear: old suit, common wear,
cheap suit, dated outfir
Face: tough, stern, sweet,
old, scarred, chiselled, broken,
handsome, narrow, bloated
Come up or choose
Gear
Choose 1
Characteristics
Distribute: 1,2,2,3,3,3,4
History
Character
Strength
Agility
Stamina
Presence
Intellect
Will
Deep
Skills
Distribute: 1,1,2
History
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
>> Reset
Talents
Choose 2
Creativity
Discipline
Education
Fitness
Influence
Investigate
Maneuvering
Observe
Resilence
Stealth
Survival
Tech
Vice
Violence
Band of Brothers: Spend a chip to ask a favor from your old army
pals. They will let nothing get between you and them.
Fought on the Trenches: Gain +1Grit. Change Stress reaction
flee to fight.
Pale Horse: When using violence, treat failure as success with a
high price.
Scout Training: Whenever you are scouting ahead, enemies
cannot get the drop on you.
Weapons Training: Whenever you cause harm, cause +1harm.
OTHER TALENTS
Condition
Harm
Stress
Taint
Smokes
beaten
flee
fight
wounded
confused
Though
Grit
Purity
Experience
>> Advance
MARK XP WHEN:
+1 to char
+1 to Grit
+1 to skill
+1 to skill
+1 to Purity
+1 to skill
+1 talent
+1 talent any
(RESET TO +1)
die horribly
SAVE A COMRADE
Tokens
BASICS
TOKEN POOL
Observation (Intellect)
Number of Successes
Outcome
1-2
3+
5+
(Requires Specialization)
CONTESTED CHECKS
In some cases player characters may be acting against each other. In
these cases both parties should make a check that corresponds to the
situation (with the one who rolls higher success winning).
Ongoing and Forward
+N ongoing: Add Nd to all rolls for the remainder of the scene.
+N forward: Add Nd to next roll you make.
-N ongoing: Roll Nd with your own pool for the remainder of
the scene. Each success on this pool cancels one of your successes.
-N forward: Roll Nd with your own pool for next roll you make.
Each success on this pool cancels one of your successes.
DRAWING TOKENS
Education (Intellect)
USING TOKENS
Build success up
Each player draws a token from the pool blindfolded. Draw 1 token:
In any relevant situation the player may spend of point of his characters
experience to influence the flow of the events. Considering the
characters abilities and his past the player should narrate how his
experience helps him in this particular event.
USING SIGILS
Good and Bad Sigils are used to affect the whole storyline. It seals
the event into a legacy or a turning point that will have an effect
on the whole game world narrative. It is not simply a success, it is
an event that will remain in the records and tales of the world to the
very end. The player using the sigil is given the role of the narrator
in the encounter. He may describes what happens but must do it in
a way that leads into a positive (good) or negative (bad) outcome.
Weaponry
ATTACKING AN OPPONENT
FIREARMS
Violence
When you attack someone or something, roll body+violence.
On a 3+, You deal Harm as established, they give you what
you want or choose 2, On a 1-2, Choose 1
Other Gear
All firearms are [loud]
USABLES
two-handed, uncommon]
VEHICLES
ranged]
Car [fast]
handed, ranged]
TERMS
HEAVY WEAPONS
HMG [4harm, ranged, area,
setup]
Rocket Launcher [5harm,
ranged, two-handed, AP, area,
break, messy, reload]
Flame thrower
[4har m,
area, messy, ignores armor,
two-handed, close, reload,
unreliable, complex, dangerous,
uncommon]
Dynamite/grenades [4harm,
area, break, messy, 1piercing,
uncommon]
RUDIMENTARY WEAPONS
Axe [3harm, messy, tight]
Bayonet [2harm, tight]
Brass Knucles [2harm, hidden,
tight]
Influences
The Regiment
World of Dungeons
tremulus
The beings form beyond lean heavily on the Troll from Apocalypse World:
Dark Ages
Eldritch Sigils is
by Lauri Maijala
Choose one for vehicles: [new & expensive] or [old & unreliable]
PROTECTION
Bulletproof vests [1though]
WEAPON TAGS
Note that if the tag given is not
on this list it is to be included in
narrative.
Locations
While creating the City Movers each player has an equal vote. If there
are three players, each should create one of the Movers.
While choosing the locations of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example) from both sections. After this, GM picks one.
MAYOR
COMMON
While choosing the downsides of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example). After this, GM picks one.
SIGHTS
UPSIDES
While choosing the upsides of the City, each player has an equal vote.
Choose a number of options equal to the number of players (each player
may pick one, for example). After this, GM picks one.
CHIEF
Choose two:
YOUR PRECINCT
CAPTAIN
The precinct cpatain embodies the soul of the unit. Your detail
reports directly to him.
Choose two strengths: inspiring, resolute, aggressive, cunning,
honorable.
And one weakness: Blind to human suffering, outdated tactics, vying
for power, addicted to victory, fear of unknown.
GM: Deploy the strengths and weaknesses of the commanders
especially when the players use the petition up the chain of
command move.
Your detail has the most recent technology in their use. +1 OP.
Your detail has a highly influental patron. Add: +patron.
While choosing the options for the Detail all players should have an
equal vote. If the Cop playbook is in use, its player gets the final say.
OP
SUPPLY
CURRENT SURPLUS
LOCATION
Choose one:
Abandoned Building [large, rundown, outskirts]
Bomb Shelter [cramped, durable, underground]
Estate [large, expensive, outskirts]
Office Building [moderate space, accessible, downtown]
Private Residence [small, choose 1: outskirts, suburbs, or downtown]
Storefront [small, customers, choose 1: suburbs, or downtown]
Warehouse [large, industrial estate]
FACILITIES
Choose according to size - cramped (1), small (2), moderate (3),
large (4)
Armory [weapons, protection]
Barracks [large housing, uncomfortable]
Briefing Room [soundproof, ]
Confinement [secure, locked]
Darkroom [dark, retouching]
Dormitotry [small housing, comfortable]
Field Hospital [first aid, medicine]
Firing Range [training, firearms]
Garage [vehicle, mobility]
Gym [training, unarmed]
Pool [training, water]
Storage Vault [secured, durable]
Workspace [repair, tech]
Your detail is lacking of trust from the funding comittee. Supply -1.
Your has already made enemies within the City. Trouble: reprisals.
No new personel have been assigned to your detail in ages. Trouble:
under-manned.
Your unit has attracted the unfavorable attention of the FBI or Mayor.
Trouble: whipping-boys.
PERSONEL
RANK
NAME
PRECINCT
STATUS
General
Separate them.
Capture someone.
Harm Scales
Hide something.
STRESS
1-stress: friend is hurt badly, witness a scene of a bloodbath, hear
news of friendlies suffering, see a civilian or enemy suffer horrible
violence, attack with deadly intent at tight range
2-stress: friend is tortured, witnessing a blood taking place
3-stress: friend is killed, commiting a murder
4-stress:
5-stress:
Offer a guide.
HARM
Present a guardian.
Sharks
Coalition
TAINT
Trials
Corrupted
Revel in corruption.
Disgorge something.
from
Residents
Following are a couple of example of residents of the City that might
cause troubles for PCs.
HOUNDS
POSSESSED
Harm Scales
STRESS
1-stress: friend is hurt badly, witness a scene of a bloodbath, hear
news of friendlies suffering, see a civilian or enemy suffer horrible
violence, attack with deadly intent at tight range
2-stress: friend is tortured, witnessing a blood taking place
3-stress: friend is killed, commiting a murder
4-stress:
5-stress:
HARM
1-harm: improvised weapons, trained fist-fighters
2-harm: handguns, knives, hunting bows, uzis (and other
submachine guns).
3-harm: shotguns, hunting rifles, crossbows, chainsaws, getting
hit by a car
4-harm: minor explosions (includes hand grenades and dynamite),
getting hit by a large vehicle, being the middle of a gun fight
5-harm: major explosions, getting hit by a train
TAINT
1-harm: conspiring for a murder, greed and gluttony in large
proportion, manslaughter in self-defense
2-harm: second degree murder, exchanging blood with a Tainted
(does not include other bodily fluids)
3-harm: first degree murder
4-harm: eating human flesh, making a human sacrifice, etc.
5-harm: anything above in massive scale
Creating Breachers
Breachers = beings from the Beyond, tainted humans, demons, etc.
Choose 1 or as many as you see fit.
HUNGER
...for emotions
...for cadavers
...for newborns
...for power
...for electricity
...for money
POWER
AS OPPONENTS
ELDRITCH HORRORS
When creating eldritch horrors, actual demons and most horrible
creatures of nightmares, build them as regular Breachers, but:
make them too big. Too big for their hunger, too big for their
powers, too big for mankind to deal with.
Herald them with bloody rain, crop circles, plagues and cattle
mutilations.
ExampLes
HOUNDS
POSSESSED