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80's Action Cartoon Hero 'Power Guy'
80's Action Cartoon Hero 'Power Guy'
80's Action Cartoon Hero 'Power Guy'
The Second of the Tandems. These two will use Dodge to avoid hits and raise their AC. For
best results use flanking attacks, and start the battle with them hidden.
Cartoon Cat
Size/Type: Medium Aberration
HD: 2d8+3 (17hp)
INT: +0
SPD: 30ft
AC: 12
BA/Grapple: +2/+4
ATTACK: Claw +1 Melee
FULL ATTACK: Claw +1 Melee
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Weapon Spawning
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 12, Dex 13, Con 10, Int 10, Wis 10, Cha 12
Skills: Listen +3, Spot +2
Feats: Toughness, Dodge
CR: 3
Weapon Spawning The creature can take a full round action to spontaneously spawn any
weapon from the players hand book.
Cartoon Mouse
Size/Type: Small Aberration
HD: 2d8 2 (12hp)
INT: +4
SPD: 40ft
AC: 15
BA/Grapple: +2/+4
ATTACK:
FULL ATTACK:
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Weapon Spawning
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 8, Dex 18, Con 6, Int 12, Wis 12, Cha 12
Skills: Listen +5, Spot +4, Move Silently +5, Hide +6
Feats: Alertness, Stealthy, Dodge
CR: 3
The Final Tandem are up front in your face fighters. Use them to attack head on and use their
special attacks, before spawning in powerful weapons and killing the PCs in hand to hand.
The Princess is the mini-boss. She's never found without an animal entourage. These will
keep her from pain and avoid damage. Instead of Close Combat, she'll be using magic to deal
damage, while animating objects to attack the players. With any luck she's a decent
challenge.