80's Action Cartoon Hero 'Power Guy'

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The First two cartoons people will encounter are a tandem.

They'll fight each other as readily


as the players/

80's Action Cartoon Hero 'Power Guy'


Size/Type: Medium Aberration
HD: 4d8+1 (24hp)
INT: +1
SPD: 30ft
AC: 15
BA/Grapple: +2/+4
ATTACK: Great Sword
FULL ATTACK: Great Sword
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Power Activate!, Dark Vision 60ft
Saves: Fort +4, Ref +1, Will +3
Abilities: Str 17, Dex 12, Con 12, Int 8, Wis 7, Cha 12
Skills: Listen +3, Spot +3
Feats: Weapon Focus Great Sword, Power Attack
CR: 4
Power Activate! Once per day 'Power Guy' calls upon the Power of 'Power Mountain' to
Power up to Maximum Power. He gains +10 temporary Hit Points, +2 Str and +2 Con.

80's Action Cartoon Villain 'Grimanator'


Size/Type: Medium Aberration
HD: 3d8 (18hp)
INT: +0
SPD: 30ft
AC: 13
BA/Grapple: +2/+4
ATTACK: Falchion +1 melee (2d4+1/18-20)
FULL ATTACK: Falchion +1 melee (2d4+1/18-20)
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Curse You Power Man!, Dark Vision 60ft, Spell Like Abilities - Magic
Missile 2/day, and up to 3 more spells from the Wizard list. Griminator casts spells as a 4 th
level Wizard.
Saves: Fort +4, Ref +1, Will +3
Abilities: Str 12, Dex 10, Con 10, Int 12, Wis 12, Cha 6
Skills: Listen +5, Spot +5
Feats: Subvocal Casting, Weapon Focus
CR: 4
Curse You Power Man! So long as Power Man remains alive, Grimanator cannot die. If
reduced to -10 hitpoints, his body disappears, and 1d8 hours later he returns at full hit points.
This counts as a full days rest, and all ailments are removed and daily abilities recharge.

The Second of the Tandems. These two will use Dodge to avoid hits and raise their AC. For
best results use flanking attacks, and start the battle with them hidden.

Cartoon Cat
Size/Type: Medium Aberration
HD: 2d8+3 (17hp)
INT: +0
SPD: 30ft
AC: 12
BA/Grapple: +2/+4
ATTACK: Claw +1 Melee
FULL ATTACK: Claw +1 Melee
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Weapon Spawning
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 12, Dex 13, Con 10, Int 10, Wis 10, Cha 12
Skills: Listen +3, Spot +2
Feats: Toughness, Dodge
CR: 3
Weapon Spawning The creature can take a full round action to spontaneously spawn any
weapon from the players hand book.

Cartoon Mouse
Size/Type: Small Aberration
HD: 2d8 2 (12hp)
INT: +4
SPD: 40ft
AC: 15
BA/Grapple: +2/+4
ATTACK:
FULL ATTACK:
SPACE/REACH: 5ft/5ft
Special Attack: Special Qualities: Weapon Spawning
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 8, Dex 18, Con 6, Int 12, Wis 12, Cha 12
Skills: Listen +5, Spot +4, Move Silently +5, Hide +6
Feats: Alertness, Stealthy, Dodge
CR: 3

The Final Tandem are up front in your face fighters. Use them to attack head on and use their
special attacks, before spawning in powerful weapons and killing the PCs in hand to hand.

Cartoon Sassy Rabbit


Size/Type: Medium Aberration
HD: 4d8
INT: +2
SPD: 30ft
AC: 13
BA/Grapple: +2/+4
ATTACK: Claw +1 Melee
FULL ATTACK: Claw +1 Melee
SPACE/REACH: 5ft/5ft
Special Attack: Kiss 2d6, Will Save or Confusion
Special Qualities: Weapon Spawning, Item Spawning, Cross Dressing Disguise
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 12, Dex 14, Con 10, Int 12, Wis 14, Cha 15
Skills: Listen +4, Spot +3
Feats:
CR: 4
Cross Dressing Disguise The Sassy Rabbit will always start combat dressed as a woman.
The Players will not be able to distinguish her from a cartoon woman, and she will act as
such. It takes a DC 15 Spot check to realise the disguise. The Rabbit will attack when the
chance arises.
Item Spawning As Weapon spawning, but with any item in the players handbook.

Cartoon Insane Duck


Size/Type: Medium Aberration
HD: 4d8
INT: +0
SPD: 30ft
AC: 12
BA/Grapple: +2/+4
ATTACK: Claw +1 Melee
FULL ATTACK: Claw +1 Melee
SPACE/REACH: 5ft/5ft
Special Attack: Wacky Slap - 2d6, Will save or Flat Footed for 1d4 turns
Special Qualities: Weapon Spawning, Item Spawning
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 12, Dex 12, Con 10, Int 12, Wis 10, Cha 12
Skills: Listen +4, Spot +3
Feats:
CR: 4

The Princess is the mini-boss. She's never found without an animal entourage. These will
keep her from pain and avoid damage. Instead of Close Combat, she'll be using magic to deal
damage, while animating objects to attack the players. With any luck she's a decent
challenge.

Magical Cartoon Princess


Size/Type: Medium Aberration
HD: 3d8-2 (20hp)
INT: +0
SPD: 30ft
AC: 12
BA/Grapple: +2/+4
ATTACK: FULL ATTACK: SPACE/REACH: 5ft/5ft
Special Attack: Insatiable Song
Special Qualities: Dancing Queen, Damage Reduction -5, Animal Entourage, Spell Like
Ability:- Animate Object 3/day as a level 6 wizard. Cast Spells a level 4 sorcerer
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 6, Dex 12, Con 6, Int 15, Wis 13, Cha 18
Skills: Listen +3, Spot +2
Feats:
CR: 6

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