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Gamer's Guild Grant (LSTA)
Gamer's Guild Grant (LSTA)
I have discussed this project with the following Commission for Libraries consultant as
required: Consultant Name: Stephanie Bailey-White Date: 08-29-2007
APPLICATION NARRATIVE
A. How and when did you determine that this project is needed in your community?
B. Provide an estimate of the number and describe the population to be served by this
project. What was your source for this information?
C. Explain how this service will help the population overcome their disadvantage and/or
satisfy their needs. You must show that these services are either not currently offered
by the library or are offered in a limited way and would be enhanced by this project.
D. Cite the objective and activity in your library’s and participating libraries’ strategic
plan/s that support this project.
A. How will this project effect other libraries and library development in your region
and/or statewide on a long-term basis?
B. Describe how this project is a direct step toward one of the Commission for Libraries
goals for library development (see Table 1 on page 5)
C. Which of Idaho’s 2020 Vision focus areas listed on page 5 of the LSTA Guide does
this project address and how?
A well planned project identifies the details necessary to achieve the desired result for the
project. The sustainability of the project impacts the future of the services developed with the
assistance of the grant. The need or ability to maintain the services is part of project planning.
A. Briefly describe any planning for this project that has taken place. For consortia,
describe what has been done to bring these libraries into the group.
B. How will this project impact staff time and job responsibilities? Be specific i.e.
who is doing the work for the project. (For libraries joining an existing network,
how will joining the consortia impact staff time etc. For consortia, how will the
libraries joining the consortia impact consortia staff time?)
C. What is the annual estimate of the funds necessary for the library and each
participating library to continue this project after the grant period has expired?
D. State whether the project will be continued with local funds when the grant period
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has ended or describe the provisions for continuing the service. If the project will
not be continued, explain why.
A. What are the objectives of this project that address the need identified in I.
Need above?
B. Under each objective, describe what you will evaluate (the evaluative criteria)
and how you will evaluate it (the evaluation method or process). How will you
know your activities are helping meet the project objectives and the need?
A. List in calendar date order ALL the activities necessary to achieve the objectives
identified in V. OBJECTIVES AND EVALUATION above. Be sure to include staff
training when necessary.
B. Provide an estimated cost for those activities when appropriate, both LSTA and
Local. If equipment is being purchased, itemize by identifying the piece of
equipment, how many you are purchasing, its purpose in the project, and the specific
library if more than one library is involved.
C. It is mandatory to include promotional activities in the TIMELINE,
ACTIVITIES AND BUDGET EXPLANATION to make users and the general
public aware of the project.
Example:
DATE Objec- LSTA LOCAL TOTAL
ACTIVITY
tive# $ $
4/4/2007 Purchase four (4) computers
for Internet workstations.
Hewlett Packard Vectra
monitors (list the other
hardware items that might
$6,000 $2,000 $8,000
be included) @ $2,000 each.
2 – Saddle District Library
1 – Mountain Top School
District
1 - Tower Library District
5 4/15/2007 Networking 4 Internet
stations @ $450 each
2 – Saddle District Library
$1,535 $ 265 $1,800
1 – Mountain Top School
District
1 – Tower Library District
05/10/2007 Presentation to the School -0- -0- -0-
Teachers to heighten their
awareness of this project
Equipment
$ 7,726.62 $ 7,726.62
Supplies
$ 1,485.00 $ 1,485.00
Contractual
Library Materials
$ 900.00 $ 900.00
TOTAL
$ 7,726.62 $ 3,236.09 $ 10,962.71
*Consult the Idaho Commission for Libraries FY 2006 LSTA GUIDE for local match
percentages required. If you are having any trouble determining correct match amounts, please
call your library consultant for assistance.
**If your budget includes personnel costs, provide a breakdown of the personnel and fringe
benefits costs using the PROJECT RELATED PERSONNEL COSTS form provided on the
next page.
Total Hrs/wk. B + C
grant (CxAxE) *
(B+CxAxE) *
and above an employee's usual
Total Salary
LSTA Amt.
40 hrs. / wk.)
this position
position
and customary working hours,
(I)
(D)
(G)
(H)
(B)
(C)
(E)
(F)
up to a maximum of 40 hrs. per
week or 1 FTE. If necessary,
new employees can be hired at
the salary usual and customary
for the hired position description.
Library However, grant funds can not be
0 5 5 $9.75 $780.00 $780.00 N/A $780.00
Assistant used to increase salaries of
library employees. Salaries
reported must be actual current
salary levels.
List all project related
positions funded by LSTA or
matching funds. Report the
number of increased hours
Total projected per week, the number
$780.00
Salaries of weeks to be worked, hourly
rate, gross salary and total
Fringe Benefits benefits for each position.
Position Unemployment Worker's FICA Retirement Health Other Attach a current job description
Insurance on a % Comp Rate = Rate = Insurance Rate = Total for each position identified
of Payroll Basis Rate .0046 .0765 Rate = Benefits adding at the bottom of the
only .001 ** description the changes that will
Library $6.00 $3.42 $61.69 N/A N/A N/A $71.09 occur for that position as a result
Assistant of the grant, i.e. increased hours,
what duties will be taken away
Total $71.09 or added etc.
* Enter Salary and Benefit totals on the Proposed Budget for LSTA and Local Match.
** Unemployment insurance must be paid on a percent of payroll basis. Unemployment paid on a cost basis will be the responsibility of the applicant.
Library:
Program Purpose: (We do what, for whom, for what outcome or benefit.)
EVALUATION
OUTCOMES ACTIVITIES OUTPUTS INDICATORS DATA SOURCE DATA
(A change in the target (What activities must (What are some of the (When will you know if you (Where will the INTERVAL
audience’s skill, knowledge, take place to achieve the statistics the activity have reached success?) statistics come from (How often will
attitude, behavior, status or life identified outcome?) will generate?) Ex: # or % increase in to demonstrate you evaluate the
condition as a result of your Ex: # of participants, participation. 15 or success?)Ex: statistics?)
project.) increase in circulation? (15/20) 75% increase in participant lists Ex: monthly,
participation. semi-annual,
annual.
I. NEED
A. How and when did you determine that this project is needed
in your community?
In July 2006, the Idaho Commission for Libraries sponsored their first
Evolving Library Services for Digital Natives conference in response to
one of the four statewide strategies that emerged from the Vision of
Idaho’s Libraries in 2020. During that conference, a panel of nine
digital natives (teens ages 12-17) answered a number of questions
about their hobbies and interactions with libraries. Most of them
reported rarely, if ever, using the library. During an open question
period, I asked the panel whether they thought they would use the
library more often if there were video games for checkout and/or video
game events. All of them responded that they were sure that either
they or their friends would be more likely to use the library if that
happened.
In the May 2007, the Idaho Commission for Libraries followed up on the
previous year’s conference by arranging a series of twelve focus
groups with digital natives across the state, ultimately culminating in
the Perceptions of Idaho’s Digital Natives on Public Libraries report. Six
of these focus groups were composed entirely of 12-17 year olds, with
each focus group have eight to twelve participants. The report’s finding
concerning their overall interest in video games was, “about one-half
of the participants in the younger groups identified video games as a
source of entertainment.” Later in the report, the younger groups
frequently selected “video game clubs” as a possible new library
service. The report elaborated further that, “this was a popular choice
because participants expressed that it would be nice to ‘have a place
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to get together’ to play against one another. Most of the groups
envisioned the opportunity to ‘Play it on a huge screen!’”
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help us overcome. By providing funding for the expensive technological
equipment, ACL could devote its resources for this program to
marketing, purchasing incentives and ensuring adequate staffing.
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Each week, two library employees would setup the equipment and
snacks for the program in Ada Community Library’s Forrey (meeting)
room. The equipment setup would be six identical “gaming stations” in
the darkened half of the large room: a Nintendo Wii console and four
controllers, a digital projector, a set of speakers and a portable
projector screen. The other half of the room would be setup with a
table for snacks and a “social space” with chairs and tables for
displaying library materials and information on other library events and
offerings that might appeal to this demographic.
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adjustments to account for different population sizes and budgets. The
equipment purchased as a part of this project, particularly the video
projectors and Nintendo Wii consoles, would be available to be shared
with other libraries in the region. Other libraries could thus experiment
with this program concept without the initial outlay of expenses for the
technology. Or, more generally, the video projectors could be borrowed
for other programs, including computer classes, movie screenings or
presentations.
This project addresses a goal of the Idaho Commission for Libraries for
library development by providing a service valued by digital natives
(Strategic Issue II). Video games are extremely popular among this age
group as is socializing and spending time with peers. The Gamer’s
Guild would provide a venue for digital natives that is difficult to find in
the community and would further demonstrate that the library is
responsive to their needs and interests.
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In the terms of Idaho’s 2020 Vision, this project directly addresses the
goal for libraries to be “vital institutions, providing a spark to the
community, a continued gathering place, hub of interaction, a place to
be inspired.” Offering a weekly video game event at the library
provides the necessary framework and appeal to encourage and
promote a social space, with the library serving as the focal point. By
tapping into a common interest for many digital natives, the library will
foster a location for them to share their other interests and develop a
greater sense of community.
A. Briefly describe any planning for this project that has taken
place.
Ada Community Library has been offering programs that feature video
games for digital natives since the beginning of 2006, albeit on a
smaller scale. Video games were first offered occasionally as a part of
the library’s regular teen programming. At the beginning of 2007, the
library began offering a weekly video game program for children aged
six to twelve which incorporated a Nintendo Wii as well as a digital
projector and other video game consoles already purchased by the
library. Video games were also offered more frequently in the library’s
regular teen programming as the teens demonstrated even greater
interest in this form of programming.
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The impact on staff time for this project will be minimal, aside from
hiring a temporary “intern” library assistant for five hours each week to
help with the setup and maintenance of the program each week. This
“intern” would be hired for their knowledge and experience with video
games and would likely be a high school student seeking to gain work
experience at the library. The “intern” would directly assist the two
program planners (who are Associate Librarians with one heading up
Teen Services and the other managing the video game program for
younger audiences) in running the program each week while also
having the opportunity to receive valuable experience in learning the
basic job duties performed by library assistants.
The funds necessary for ACL to continue this project after the grant
period has ended would be minimal and could be absorbed into the
general operating budget without difficulty. Provisions for continuing
the “intern” library assistant position and/or increasing the hours of a
regular staff member will be included in each fiscal year’s budget if
deemed necessary once the project concludes.
This project will be continued after the grant period has ended with
only minor adjustments made to the program to ensure it is
sustainable with only local funds. Since the equipment would already
be purchased, only a small amount would need to be reserved to
provide for occasional repairs or replacements. Snacks, prizes and
other incentives would likely have to be discontinued or diminished to
ensure the long-term cost-effectiveness of this project. This will likely
have little effect on the program after the grant period is over, since
the teens will want to continue to attend without these extra
incentives. The temporary “intern” library assistant hours will either be
absorbed by the Youth Services department or accounted for when
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creating new positions or amending current ones.
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VI. TIMELINE, ACTIVITES AND BUDGET EXPLANATION
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online on the library’s
website and MySpace site.
1/22/200 Purchase custom iron-on
8 patches promoting the
$300 $300
program and distribute to
all program attendees.
1/18/200 Distribute promotional
8 flyers for program to
$200 $200
nearby middle and junior
high schools.
1/22/200 Hire a temporary “intern”
8 library assistant to help
$851.09 $851.09
with the program for 16
weeks
1/22/200 Purchase fifteen (15) $5
8 gift cards to give away as
incentives for referrals, one $75 $75
per teen who refers five
friends
1/22/200 Purchase vegetable trays,
8 popcorn and drinks for
$300 $300
fifteen (15) weeks @ $20
each week
5/6/2008 Purchase grand prizes for
final program event.
• First prize – One (1)
Wii console @ $250
• Second prize – One
(1) Nintendo DS Lite
$450 $450
portable console @
$130
• Third prize – One (1)
Gameboy Advance
Micro portable
console @ $70
5/6/2008 Purchase pizza, vegetable
trays, chips, cookies and
$160 $160
drinks for final program
event.
5/6/2008 All LSTA and Local Match
funds will be expended $7,726. $3,236. $10,962.
Total 62 09 71
Library Services and Technology Act
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