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IDAHO COMMISSION FOR LIBRARIES

LIBRARY SERVICES AND TECHNOLOGY ACT (LSTA)


FY2007 JUST IN TIME GRANT APPLICATION - COVER SHEET

Applicant: Ada Community Library___________________________________________


Address: 10664 West Victory Road Boise, ID 83709_____________________________
Project Name: Gamer’s Guild
Contact Person/ Title: Dylan Baker / Webmaster & Youth Services Associate Librarian
Phone & E-mail: 208-362-0181 x130 & dbaker@adalib.org _

This application is for: □ Planning a project ■ Implementing a project


Check the LSTA category under which you are applying (check only 1, 2, or 3):
 #1, Library Technology, Connectivity, & Services
 Developing library services that provide all users access to information through local, State,
regional, national and international electronic networks;
 Providing electronic and other linkages among and between all types of libraries;
 #2, Services for Lifelong Learning
 Expanding services for learning and access to information and educational resources in a variety of
formats in all types of libraries for individuals of all ages;
 Developing public and private partnerships with other agencies and community-based organizations;
 #3, Services to Persons Having Difficulty Using Libraries
 Targeting library services to individuals of diverse geographic, cultural, and socioeconomic
backgrounds, to individuals with disabilities, and to individuals with limited functional literacy or
information skills;
 Targeting library and information services to persons having difficulty using a library and to
underserved urban and rural communities, including children (from birth through age 17) from
families with incomes below the poverty line;

 I have discussed this project with the following Commission for Libraries consultant as
required: Consultant Name: Stephanie Bailey-White Date: 08-29-2007

Budget Summary: LSTA request: (max 75% of total) $ __7,726.62__________


*Local match (min. 25% of total): $ __3,236.09__________
Total Project: $ _10,962.71__________
* Match requirement identified on project appendix.
SIGNATURE AND CERTIFICATION:
See page 16 of Guide for
All participating libraries and other entities must sign Appropriate Signatures.
this certification (use a separate sheet for multiple participants):
We are aware of, and agree to comply with, the federally mandated assurances enumerated in the Civil
Rights Certificate attached to this document. In addition, we assure that (1) we will comply with all
law, program requirements, and other administrative requirements approved in accordance with OMB
(Office of Management and Budget) Circulars A-21, A-87, A-102, A-110, A-122, and A-133 (as
applicable), and (2) that we are in compliance with the Commission for Libraries eligibility
requirements for LSTA.

Appropriate Signature Title Date

Appropriate Signature Title Date

Library Services and Technology Act


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FY 2007 LSTA JUST IN TIME APPLICATION
REQUIREMENTS FOR A COMPLETE JUST IN TIME GRANT APPLICATION:
Please use 12-point type for all application materials; Times Roman is preferred.
Submit 1 set of original documents with original signatures and 8 sets of copies.
Do not bind or cover. Staple all application materials together: the application Cover Sheet
and one each of the items listed below.
Eligibility Checklist: (Appendix A of this Guide) Send one signed Eligibility Checklist with original
signatures for each participant or consortium.
 If the application is being made by one library on behalf of a group of libraries; each
participant must complete a Cover Sheet and the Eligibility Checklist.
 If a pre-qualified consortium is making the application, a Cover Sheet and the Eligibility
Checklist must be completed for the consortium.
Application consists of: (Refer to page 16 of this guide to
■ Eligibility Checklist for each appropriate library identified above assist you in identifying Appropriate
■ Just in Time Grant Application - Cover Sheet Signatures.)
■ Application Narrative I - VI (If personnel expenses are part of the total project budget, the
■ Proposed Project Budget Project Related Personnel Costs form must be completed and
■ Project Related Personnel Costs – accompanied by a job description for each position identified.
■ Job Description(s) – )
□ LSTA Outcomes Logic Model (The outcome logic model is not required. Talk with your consultant.)
■ Appropriate Appendix (See your library consultant for guidance):
■ Appendix B – General Requirement for All Projects (Read and understand)
■ Appendix C – Requirements for Just-In-Time Projects
□ Appendix D – Requirements for Consortium Planning Projects
□ Appendix E – Requirements for Networking and Resource Sharing Projects
□ Appendix F – Requirements for Retrospective Conversion of Library Records (refer to
page 74 for the appropriate application for this project)
□ Appendix G – Requirements for District Assessment or Planning Projects
□ Appendix H –Requirements for Projects Creating, Expanding, or Consolidating Library
Districts
■ Vendor quote for equipment, software and/or services rendered.
Application Instructions:
• Answer each of the questions in the narrative portion of the application as clearly and
completely as possible.
• Format your responses identifying the question number, letter, and reiterating the questions
for ease of reading.
• Write your response with the assumption that the application reader knows nothing about
your library or your project.
• For your convenience, this application form is provided in Word format on the ICFL web-
site at http://libraries.idaho.gov/forlibs-lsta#docs.
• The completed application must be received by the Idaho Commission for Libraries at least
6 weeks prior to any scheduled implementation date of the program.
• Send the application, copies and all attachments to the attention of :
Grants Contracts Officer, Idaho Commission for Libraries, 325 West State Street,
Boise, Idaho 83702-6072

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Technology Act
FY 2007 LSTA JUST IN TIME APPLICATION

APPLICATION NARRATIVE

I. NEED (Page 11 in the LSTA Guide)

Provide a concise statement of need responding to the following questions:

A. How and when did you determine that this project is needed in your community?
B. Provide an estimate of the number and describe the population to be served by this
project. What was your source for this information?
C. Explain how this service will help the population overcome their disadvantage and/or
satisfy their needs. You must show that these services are either not currently offered
by the library or are offered in a limited way and would be enhanced by this project.
D. Cite the objective and activity in your library’s and participating libraries’ strategic
plan/s that support this project.

II. PROJECT DESCRIPTION (Page 11 in the LSTA Guide)

Provide a brief description of this project responding to the following questions:

A. What are you planning to do?


B. How do you plan to do it?
C. Revisiting your statement in I. NEEDS above. What does the library hope this
project will achieve for its users, or what difference will this project make for your
target audience?

III. REGIONAL/STATEWIDE IMPACT (Page 11 in the LSTA Guide)

A. How will this project effect other libraries and library development in your region
and/or statewide on a long-term basis?
B. Describe how this project is a direct step toward one of the Commission for Libraries
goals for library development (see Table 1 on page 5)
C. Which of Idaho’s 2020 Vision focus areas listed on page 5 of the LSTA Guide does
this project address and how?

IV. PLANNING AND SUSTAINABILITY (Page 12 in the LSTA Guide)

A well planned project identifies the details necessary to achieve the desired result for the
project. The sustainability of the project impacts the future of the services developed with the
assistance of the grant. The need or ability to maintain the services is part of project planning.

A. Briefly describe any planning for this project that has taken place. For consortia,
describe what has been done to bring these libraries into the group.
B. How will this project impact staff time and job responsibilities? Be specific i.e.
who is doing the work for the project. (For libraries joining an existing network,
how will joining the consortia impact staff time etc. For consortia, how will the
libraries joining the consortia impact consortia staff time?)
C. What is the annual estimate of the funds necessary for the library and each
participating library to continue this project after the grant period has expired?
D. State whether the project will be continued with local funds when the grant period
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FY 2007 LSTA JUST IN TIME APPLICATION
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has ended or describe the provisions for continuing the service. If the project will
not be continued, explain why.

V. OBJECTIVES AND EVALUATION (Page 12 in the LSTA Guide)

A. What are the objectives of this project that address the need identified in I.
Need above?
B. Under each objective, describe what you will evaluate (the evaluative criteria)
and how you will evaluate it (the evaluation method or process). How will you
know your activities are helping meet the project objectives and the need?

VI. TIMELINE, ACTIVITIES AND BUDGET EXPLANATION (Page 12 in the LSTA


Guide)

A. List in calendar date order ALL the activities necessary to achieve the objectives
identified in V. OBJECTIVES AND EVALUATION above. Be sure to include staff
training when necessary.
B. Provide an estimated cost for those activities when appropriate, both LSTA and
Local. If equipment is being purchased, itemize by identifying the piece of
equipment, how many you are purchasing, its purpose in the project, and the specific
library if more than one library is involved.
C. It is mandatory to include promotional activities in the TIMELINE,
ACTIVITIES AND BUDGET EXPLANATION to make users and the general
public aware of the project.

Example:
DATE Objec- LSTA LOCAL TOTAL
ACTIVITY
tive# $ $
4/4/2007 Purchase four (4) computers
for Internet workstations.
Hewlett Packard Vectra
monitors (list the other
hardware items that might
$6,000 $2,000 $8,000
be included) @ $2,000 each.
2 – Saddle District Library
1 – Mountain Top School
District
1 - Tower Library District
5 4/15/2007 Networking 4 Internet
stations @ $450 each
2 – Saddle District Library
$1,535 $ 265 $1,800
1 – Mountain Top School
District
1 – Tower Library District
05/10/2007 Presentation to the School -0- -0- -0-
Teachers to heighten their
awareness of this project

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and the implications it has.
8/30/2007 Staff Training – 2 staff
members @ $125 per $ 250 $ 250
person
Remainder of staff have
already been trained
1/31/2008 PSA’s over local radio 217.00 867.00
station 650.00
3/30/2008 All LSTA and Local Match
funds will be expended
Total $8,185 $2,732 $10,917

Local $2,732 ÷ Total Project Amount $10,917 = Required 25% Match

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FY 2007 LSTA JUST IN TIME APPLICATION

PROPOSED PROJECT BUDGET

Applicant: Ada Community Library

Project Name: Gamer’s Guild

BUDGET CATEGORIES LSTA GRANT LOCAL PROJECT


FUNDS MATCH* TOTAL
(A + B)
A B C
Personnel**
$ 780.00 $ 780.00
Fringe Benefits
$ 71.09 $ 71.09
Travel

Equipment
$ 7,726.62 $ 7,726.62
Supplies
$ 1,485.00 $ 1,485.00
Contractual

Library Materials
$ 900.00 $ 900.00

TOTAL
$ 7,726.62 $ 3,236.09 $ 10,962.71

*Consult the Idaho Commission for Libraries FY 2006 LSTA GUIDE for local match
percentages required. If you are having any trouble determining correct match amounts, please
call your library consultant for assistance.

**If your budget includes personnel costs, provide a breakdown of the personnel and fringe
benefits costs using the PROJECT RELATED PERSONNEL COSTS form provided on the
next page.

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FY 2007 LSTA JUST IN TIME APPLICATION

PROJECT RELATED PERSONNEL COSTS

Length of project duration in weeks= 16 (A)


SALARIES Grant funds can be used to

(Additional Hrs. Only)


pay personnel costs for hours
Usual & Customary for

(Additional Hrs. Only)


Hours/wk due to grant

Local Match Amt.


Hourly Rate usual &

(G) Local (25%)


Added Salary due to
Position

Total Hrs/wk. B + C

customary for each


worked on a grant project over
Total # of Hrs/wk.

grant (CxAxE) *

(G) LSTA (75%)


(cannot exceed
# of additional
Title

(B+CxAxE) *
and above an employee's usual

Total Salary

LSTA Amt.
40 hrs. / wk.)
this position

position
and customary working hours,

(I)
(D)

(G)

(H)
(B)

(C)

(E)

(F)
up to a maximum of 40 hrs. per
week or 1 FTE. If necessary,
new employees can be hired at
the salary usual and customary
for the hired position description.
Library However, grant funds can not be
0 5 5 $9.75 $780.00 $780.00 N/A $780.00
Assistant used to increase salaries of
library employees. Salaries
reported must be actual current
salary levels.
List all project related
positions funded by LSTA or
matching funds. Report the
number of increased hours
Total projected per week, the number
$780.00
Salaries of weeks to be worked, hourly
rate, gross salary and total
Fringe Benefits benefits for each position.
Position Unemployment Worker's FICA Retirement Health Other Attach a current job description
Insurance on a % Comp Rate = Rate = Insurance Rate = Total for each position identified
of Payroll Basis Rate .0046 .0765 Rate = Benefits adding at the bottom of the
only .001 ** description the changes that will
Library $6.00 $3.42 $61.69 N/A N/A N/A $71.09 occur for that position as a result
Assistant of the grant, i.e. increased hours,
what duties will be taken away
Total $71.09 or added etc.
* Enter Salary and Benefit totals on the Proposed Budget for LSTA and Local Match.
** Unemployment insurance must be paid on a percent of payroll basis. Unemployment paid on a cost basis will be the responsibility of the applicant.

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FY 2007 LSTA JUST IN TIME APPLICATION

LSTA OUTCOMES LOGIC MODEL


Project Name:

Library:
Program Purpose: (We do what, for whom, for what outcome or benefit.)

EVALUATION
OUTCOMES ACTIVITIES OUTPUTS INDICATORS DATA SOURCE DATA
(A change in the target (What activities must (What are some of the (When will you know if you (Where will the INTERVAL
audience’s skill, knowledge, take place to achieve the statistics the activity have reached success?) statistics come from (How often will
attitude, behavior, status or life identified outcome?) will generate?) Ex: # or % increase in to demonstrate you evaluate the
condition as a result of your Ex: # of participants, participation. 15 or success?)Ex: statistics?)
project.) increase in circulation? (15/20) 75% increase in participant lists Ex: monthly,
participation. semi-annual,
annual.

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Ada Community Library
Gamer’s Guild – Serving digital natives on their terms

I. NEED

A. How and when did you determine that this project is needed
in your community?

Libraries have recently begun directly addressing the needs of digital


natives, after realizing that this generational demographic has been
underserved and neglected by the whole of our services. The Ada
Community Library (ACL) is one of countless public libraries across the
nation that has added and improved services for teenagers over the
past several years. ACL has had a dedicated young adult area,
collections and programming for over five years, which has been
embraced by teens and well-received by their parents.

In July 2006, the Idaho Commission for Libraries sponsored their first
Evolving Library Services for Digital Natives conference in response to
one of the four statewide strategies that emerged from the Vision of
Idaho’s Libraries in 2020. During that conference, a panel of nine
digital natives (teens ages 12-17) answered a number of questions
about their hobbies and interactions with libraries. Most of them
reported rarely, if ever, using the library. During an open question
period, I asked the panel whether they thought they would use the
library more often if there were video games for checkout and/or video
game events. All of them responded that they were sure that either
they or their friends would be more likely to use the library if that
happened.

In the May 2007, the Idaho Commission for Libraries followed up on the
previous year’s conference by arranging a series of twelve focus
groups with digital natives across the state, ultimately culminating in
the Perceptions of Idaho’s Digital Natives on Public Libraries report. Six
of these focus groups were composed entirely of 12-17 year olds, with
each focus group have eight to twelve participants. The report’s finding
concerning their overall interest in video games was, “about one-half
of the participants in the younger groups identified video games as a
source of entertainment.” Later in the report, the younger groups
frequently selected “video game clubs” as a possible new library
service. The report elaborated further that, “this was a popular choice
because participants expressed that it would be nice to ‘have a place

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to get together’ to play against one another. Most of the groups
envisioned the opportunity to ‘Play it on a huge screen!’”

Starting in January 2007, ACL began offering a weekly program for 6-


12 year olds involving playing video games at the library. This program
has attracted an average of over thirty kids each week, particularly
boys who were not frequent library users before we began offering this
programming. The program attendance spiked in the summer, with
some weeks seeing over fifty kids and parents.

Although video games were featured occasionally in the weekly


programming offered for teens (ages 13-18), we frequently received
comments from this age group that they wanted to have their own
weekly program dedicated to playing video games. Starting in
September 2007, we began offering a prototype version of Gamer’s
Guild with the limited amount of equipment and supplies we already
had available. Initial feedback has already been extremely positive,
which is what finally led us to undertaking this project to greatly
extend and augment Gamer’s Guild into a full-scale program for young
digital natives that can have a great impact on their perceptions of,
and interactions with, the library.

B. Provide an estimate of the number and describe the


population to be served by this project. What was your source
for this information?

Statistics from the 2000 Census show there is a population of 2,846


“tweens” (10 to 14 year olds) located in the library’s zip code alone; a
few dozen of whom regularly attend library programs. These census
numbers demonstrate that there are a great many more digital natives
in our community who could be inspired to visit and use the library.

C. Explain how this service will help the population overcome


their disadvantage and/or satisfy their needs. You must show
that these services are either not currently offered by the
library or are offered in a limited way and would be enhanced
by this project.

This project hopes to accomplish exactly that, by first reaching them


on their own terms and by then showing them all that the library has to
offer. ACL has been hampered by its budget in its ability to offer truly
comprehensive video game programming, which this project would

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FY 2007 LSTA JUST IN TIME APPLICATION
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help us overcome. By providing funding for the expensive technological
equipment, ACL could devote its resources for this program to
marketing, purchasing incentives and ensuring adequate staffing.

D. Cite the objective and activity in your library’s and


participating libraries’ strategic plan/s that support this
project.

This project is supported by Strategic Goal #1 of the Ada Community


Library Interim Strategic Plan approved by the board:
The library will use its human resources / space / technological
resources to provide the best possible services to its patrons.
Strategy 1C item b expands upon this goal as it is related to this
project:
Continue to explore new programming and services as resources
allow.
This project thus allows us to expand our programming for an
underserved population by providing the initial costly technological
equipment, while allowing us to meet the smaller, ongoing costs
required by this venture.

ACL’s current vision statement also supports this project in the


following statements:
We are proactive and innovative, employing technological
advances in order to reach out to and best serve our community.
We engage our public and respond to the needs of our diverse
community.

II. PROJECT DESCRIPTION

A. What are you planning to do? &


B. How do you plan to do it?

The Gamer’s Guild will consist of a ninety-minute weekly program


(tentatively Tuesday evenings from 7:00pm to 8:30pm) for digital
natives in grades six through nine. This grant would specifically cover
starting and running this program during our upcoming Winter/Spring
2008 programming block (tentatively scheduled for January 21, 2008
through May 2, 2008), though we plan to continue this program
beyond the grant’s scope for many more years. This grant would also
cover a final party that would tentatively take place on May 13, 2008
from 7:00pm to 8:30pm.

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FY 2007 LSTA JUST IN TIME APPLICATION
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Each week, two library employees would setup the equipment and
snacks for the program in Ada Community Library’s Forrey (meeting)
room. The equipment setup would be six identical “gaming stations” in
the darkened half of the large room: a Nintendo Wii console and four
controllers, a digital projector, a set of speakers and a portable
projector screen. The other half of the room would be setup with a
table for snacks and a “social space” with chairs and tables for
displaying library materials and information on other library events and
offerings that might appeal to this demographic.

Informing digital natives about this program is an important


component of the project, because many of them are not regular
library users. In order to accomplish this, we plan to use viral
marketing with a rewards-based referral system. Teens who participate
in the program will be invited to distribute flyers to their friends to
encourage them to come. Newcomers can then return the flyers to the
library to be entered into a grand prize drawing, while the person who
referred them will also receive an additional entry into the prize
drawing. Furthermore, teens who refer at least five friends will receive
a $5 gift card for a local video game store, giving them a guaranteed
incentive to spread the word to their friends.

C. Revisiting your statement in I. NEEDS above. What does the


library hope this project will achieve for its users, or what
difference will this project make for your target audience?

In offering the Gamer’s Guild, we hope to inspire digital natives to view


the library as a place not only for learning and education, but also as a
venue for entertainment and socializing with peers. This program will
appeal to both teens, because of the wide appeal of video games
among this demographic, and their parents, because the library is
trusted, safe organization in the community.

III. REGIONAL/STATEWIDE IMPACT

A. How will this project effect other libraries and library


development in your region and/or statewide on a long-term
basis?

This project will affect other libraries statewide by serving as a pilot


program that can be used at other locations, requiring only minor

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FY 2007 LSTA JUST IN TIME APPLICATION
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adjustments to account for different population sizes and budgets. The
equipment purchased as a part of this project, particularly the video
projectors and Nintendo Wii consoles, would be available to be shared
with other libraries in the region. Other libraries could thus experiment
with this program concept without the initial outlay of expenses for the
technology. Or, more generally, the video projectors could be borrowed
for other programs, including computer classes, movie screenings or
presentations.

Two members of the Idaho Commission for Libraries’ Special Projects


Library Action Team (SPLAT) group are employed by Ada Community
Library and would be directly involved on this project (Dylan Baker and
Anna Warns). Both of them would agree to use their SPLAT venues
(the SPLAT blog, the ICFL newsletter, the Scoop e-newsletter, booths at
regional and state conferences, etc.) to share the methods and results
of this project with other librarians and libraries across the state. They
would also plan to offer a session at the next annual conference for the
Idaho Library Association explaining how to create, run and promote a
video game program for digital natives.

B. Describe how this project is a direct step toward one of the


Commission for Libraries goals for library development (see
Table 1 on page 5).

This project addresses a goal of the Idaho Commission for Libraries for
library development by providing a service valued by digital natives
(Strategic Issue II). Video games are extremely popular among this age
group as is socializing and spending time with peers. The Gamer’s
Guild would provide a venue for digital natives that is difficult to find in
the community and would further demonstrate that the library is
responsive to their needs and interests.

Also addressed by this project is the desire to reach teenagers as a


population underserved by the library. Many teenagers, particularly
those from low income families, do not have access to recently
released video game consoles or games, which this project would
provide. Furthermore, very few teenagers have access to video
projectors to use with their video game consoles, which adds an
element of novelty and interest. This project will encourage this
difficult-to-reach population of digital natives to use and develop
positive associations about their local library as well as libraries in
general.

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C. Which of Idaho’s 2020 Vision focus areas listed on page 5 of


the LSTA Guide does this project address and how?

In the terms of Idaho’s 2020 Vision, this project directly addresses the
goal for libraries to be “vital institutions, providing a spark to the
community, a continued gathering place, hub of interaction, a place to
be inspired.” Offering a weekly video game event at the library
provides the necessary framework and appeal to encourage and
promote a social space, with the library serving as the focal point. By
tapping into a common interest for many digital natives, the library will
foster a location for them to share their other interests and develop a
greater sense of community.

IV. PLANNING AND SUSTAINABILITY

A. Briefly describe any planning for this project that has taken
place.

Ada Community Library has been offering programs that feature video
games for digital natives since the beginning of 2006, albeit on a
smaller scale. Video games were first offered occasionally as a part of
the library’s regular teen programming. At the beginning of 2007, the
library began offering a weekly video game program for children aged
six to twelve which incorporated a Nintendo Wii as well as a digital
projector and other video game consoles already purchased by the
library. Video games were also offered more frequently in the library’s
regular teen programming as the teens demonstrated even greater
interest in this form of programming.

As a result of the increased demand voiced by older digital natives,


beginning in September 2007, the library began offering a prototype
version of the Gamer’s Guild program. Due to budget and staff
constraints, this prototype version of the version can only operate on
very limited scale by making use of the equipment the library
previously purchased and the minimum amount of staff hours that
could be spared. By inferring from the ever increasing demand for this
type of programming, the program planners expect to quickly outpace
the library’s currently available resources, resulting in a decline in
quality for digital natives who attend. However, by funding this project,
the library would be able to greatly increase their capacity for this
program, thus ensuring a quality experience for everyone who attends.

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B. How will this project impact staff time and job


responsibilities?

The impact on staff time for this project will be minimal, aside from
hiring a temporary “intern” library assistant for five hours each week to
help with the setup and maintenance of the program each week. This
“intern” would be hired for their knowledge and experience with video
games and would likely be a high school student seeking to gain work
experience at the library. The “intern” would directly assist the two
program planners (who are Associate Librarians with one heading up
Teen Services and the other managing the video game program for
younger audiences) in running the program each week while also
having the opportunity to receive valuable experience in learning the
basic job duties performed by library assistants.

C. What is the annual estimate of the funds necessary for the


library and each participating library to continue this project
after the grant period has expired?

The funds necessary for ACL to continue this project after the grant
period has ended would be minimal and could be absorbed into the
general operating budget without difficulty. Provisions for continuing
the “intern” library assistant position and/or increasing the hours of a
regular staff member will be included in each fiscal year’s budget if
deemed necessary once the project concludes.

D. State whether the project will be continued with local funds


when the grant period has ended or describe provisions for
continuing the service.

This project will be continued after the grant period has ended with
only minor adjustments made to the program to ensure it is
sustainable with only local funds. Since the equipment would already
be purchased, only a small amount would need to be reserved to
provide for occasional repairs or replacements. Snacks, prizes and
other incentives would likely have to be discontinued or diminished to
ensure the long-term cost-effectiveness of this project. This will likely
have little effect on the program after the grant period is over, since
the teens will want to continue to attend without these extra
incentives. The temporary “intern” library assistant hours will either be
absorbed by the Youth Services department or accounted for when

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FY 2007 LSTA JUST IN TIME APPLICATION
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creating new positions or amending current ones.

V. OBJECTIVES AND EVALUATION

This project aims to accomplish the following goals:


• Increase library/program attendance of a specific demographic of
digital natives (grades 6-9)
• Improve digital natives’ perception of the library
• Encourage use of young adult materials by cross-promotion
during project

Project Objective: Increase library/program attendance by digital


natives
(grades 6-9)
Indicator: Number of referral flyers turned in
Evaluation Data: Submitted referral flyer statistics
Target for Change: 50 teens will be referred to this program
By: March 11, 2008 (midpoint) – 20 teens
May 6, 2008 (endpoint) – 50 teens

Project Objective: Improve digital natives’ perception of the


library
Indicator: Percentage of digital natives whose perception
of the library improved as a result of this
program
Evaluation Data: Surveys distributed during the final three
weeks of the project assessing digital natives’
perceptions of the library both before and after
participating in the program
Target for Change: 80% of respondents will have improved their
perception of the library
By: May 6, 2008

Project Objective: Encourage use of young adult materials


Indicator: Number of young adult materials circulated
Evaluation Data: Monthly and quarterly statistics generated by
Integrated Library System; anecdotal
comments
Target for Change: 10% overall increase in circulation statistics for
young adult materials
By: April 1, 2008 (Q2 Statistics) – 5% increase
July 1, 2008 (Q3 Statistics) – 10% increase
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VI. TIMELINE, ACTIVITES AND BUDGET EXPLANATION

DATE ACTIVITY LSTA LOCAL TOTAL


$ $ $
1/1/2008 Purchase six (6) Wii
consoles for program @ $1500 $1500
$250 each.
1/1/2008 Purchase eighteen (18) Wii
remote controllers for $720 $720
program @ $40 each.
1/1/2008 Purchase forty-eight (48)
Energizer Rechargeable AA
batteries for Wii remote
controllers @ $2.50 each.
$180 $180
Also purchase two (2)
Energizer 15-minute AA
battery chargers for
batteries @ $30 each.
1/1/2008 Purchase six (6) Wii G-Pak
console organizer bags @ $180 $180
$30 each.
1/1/2008 Purchase six (6) each of the
following Wii games for
program:
• Mario Party 8 @ $50
each
$900 $900
• Super Smash Bros.
Brawl @ $50 each
• Mario Kart Wii @ $50
each

1/1/2008 Purchase six (6) InFocus


IN26+EP video projectors $4,596. $4,596.1
for program @ $766.03 18 8
each.
1/1/2008 Purchase six (6) portable
projector screens for $550.44 $550.44
program @ $91.74 each.
1/1/2008 Promote the program in- -0- -0-
house with posters, flyers
and on monthly calendars.
Also promote the program
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online on the library’s
website and MySpace site.
1/22/200 Purchase custom iron-on
8 patches promoting the
$300 $300
program and distribute to
all program attendees.
1/18/200 Distribute promotional
8 flyers for program to
$200 $200
nearby middle and junior
high schools.
1/22/200 Hire a temporary “intern”
8 library assistant to help
$851.09 $851.09
with the program for 16
weeks
1/22/200 Purchase fifteen (15) $5
8 gift cards to give away as
incentives for referrals, one $75 $75
per teen who refers five
friends
1/22/200 Purchase vegetable trays,
8 popcorn and drinks for
$300 $300
fifteen (15) weeks @ $20
each week
5/6/2008 Purchase grand prizes for
final program event.
• First prize – One (1)
Wii console @ $250
• Second prize – One
(1) Nintendo DS Lite
$450 $450
portable console @
$130
• Third prize – One (1)
Gameboy Advance
Micro portable
console @ $70
5/6/2008 Purchase pizza, vegetable
trays, chips, cookies and
$160 $160
drinks for final program
event.
5/6/2008 All LSTA and Local Match
funds will be expended $7,726. $3,236. $10,962.
Total 62 09 71
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FY 2007 LSTA JUST IN TIME APPLICATION
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Local $3,236.09 ÷ Total Project Amount $10,962.71 = 29.5% Local


Match

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