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7th Voyage GAMING AIDS

CAPTURED

Confused

Leader
Activation

Making your cards


You can print and mount your cards to card stock in
the same manner as the tokens. Coloured stock is
often available if you want to differentiate between
your decks - but card backs are also supplied. Cut or
scalpel them out using the border lines as a guide.
Again, if this seems a bit intimidating, then you
may purchase a deluxe set from the Crooked Dice
webstore.

Scared

Flying

Luck

On Fire

LEADER
ACTIVATION

SCARED

7th Voyage uses three sets of cards for Events, Gifts


of the Gods and Spells.

Dominated

LUCK

If this seems a bit intimidating, then simply use other


tokens available from many game stores or purchase
a deluxe set from the Crooked Dice webstore.

7th Voyage Cards

AUDIENCE
APPRECIATION

Stunned

Wounded

WOUNDED

ACTIVATED

FLYING

The tokens are 25mm in diameter, the same


dimensions as a standard slottabase, so you could use
this as a guide - or glue them directly to an upturned
base to make more robust tokens. The 7th Voyage logo
is provided as a suitable reverse for the tokens for the
more creative amongst you. You could even paint the
edges to match the colour of the tokens.

Captured

ON FIRE

Making your tokens


If you are making your own tokens then take your
photocopied or printed PDF pages and glue them to
a thin sheet of card available from most art and craft
shops.

Audience
Appreciation

DOMINATED

7th Voyage Tokens

Activation

STUNNED

Tokens
Event Cards
Gifts of the Gods Cards
Spell Cards
Card backs
Templates

Token Key

CONFUSED

The following pages list supporting material


to help you plan and play your games.

CAPTURED

LUCK

ON FIRE

CAPTURED

ACTIVATED

ACTIVATED

ACTIVATED

LEADER
ACTIVATION

ACTIVATED

ON FIRE

LUCK

CAPTURED

ACTIVATED

LEADER
ACTIVATION

ACTIVATED

ON FIRE

LUCK

CAPTURED

ACTIVATED

LEADER
ACTIVATION

LUCK
LUCK
LUCK
LEADER
ACTIVATION

AUDIENCE
APPRECIATION

AUDIENCE
APPRECIATION

ON FIRE

CONFUSED

LEADER
ACTIVATION

CONFUSED

ACTIVATED

AUDIENCE
APPRECIATION

CONFUSED

LEADER
ACTIVATION

CONFUSED

ACTIVATED

AUDIENCE
APPRECIATION

CONFUSED

ACTIVATED

SCARED

ACTIVATED

AUDIENCE
APPRECIATION

SCARED

ACTIVATED

SCARED

ACTIVATED

SCARED

ACTIVATED

LUCK

ACTIVATED

SCARED

LUCK

ON FIRE

CAPTURED

DOMINATED

STUNNED

WOUNDED

DOMINATED

STUNNED

WOUNDED

WOUNDED

STUNNED

DOMINATED

WOUNDED

WOUNDED

STUNNED

DOMINATED

STUNNED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

WOUNDED

STUNNED

STUNNED

FLYING

STUNNED

STUNNED

FLYING

STUNNED

FLYING

FLYING

STUNNED

DOMINATED

FLYING

A melee attack targeting one of your models


automatically misses. Play this card before the
to hit roll is made.

When making an attack, Morale or statistic


test, or rolling to remove a status, an Extra
may roll 3D6 and choose one die as the
result. This card may not be used on Extras
who posses the Animal or Fearsome special
effects.

Play on a model that is attempting to recover


from a status, they can remove the status on
any die roll of 4, 5 or 6, instead of the usual 6.
Play this card before the roll is made.

Play this card to cancel an Event card just


played by another player. That player may
draw another Event card.

E8 of 18

Not so much hamming it up as playing it down.

Ice cream! Get your ice cream!

E7 of 18

Not As Bad As You Think

Intermission

E4 of 18

E5 of 18

E9 of 18

Play on a model that has just activated. That


model can only take one action during their
activation this turn.

Poor special effect editing can put a scene out


of synch.

Out of Step

E6 of 18

Play when one of your Stars, Co-Stars or


Guest Stars is reduced to 1 Hit, gain 1D3
Audience Appreciation tokens.

If there is space, place a suitable obstacle,


such as crates or rocks, between a model
in your cast and an enemy model with the
Fearsome special effect within 6 of them.

Either add +2 or subtract 2 from a re-roll


made by you or an opponent. Play this card
before the re-roll is made.

Always give the audience what they want.

A simple trick to hide the compositing.

High Drama

Hiding the Join!

Sometimes happy mistakes play out better


than the script.

E3 of 18

One of your models can take an immediate,


free move action directly away from an enemy
model that activates within 6 of them.

Want to keep animation costs down? Have


the actor run away.

Flee!

Hand of Fate

E2 of 18

Its all done with models really.

A new talent is spotted amongst the Extras.

E1 of 18

Fighting Thin Air!

Diamond in the Rough

EVENT CARDS

Move up to 1D3 models up to 1D3 in the


same direction.

Either add +2 or subtract -2 from a Morale test


made by you or an opponent. Play before the
Morale test is made.

Add a further D6 to a Spell attempt. Whatever


the outcome, the model attempting the Spell
may take no further actions this turn.

Play on a model that has just lost its last Hit.


That model isnt removed in the End Phase,
but instead gains the Confused status, which
cannot be removed. Remove the model from
play in the End Phase of the following turn or
if it suffers another wound.

E17 of 18

It always pays to overpack the pyrotechnics.

E16 of 18

Too Much Powder

A death scene can be excruciating!

E14 of 18

Taking Your Time

E13 of 18

Take a Luck token from another players Luck


Pool and add it to your own.

It helps to have the directors ear or better yet


the producers.

And Oh! Just keep going Action, everyone!

Play this card instead of both sides rolling for


Initiative, you automatically become the first
player this turn and neither side receives any
Audience Appreciation tokens.

Silver Tongue

Seize the Moment

E11 of 18

Colour-separation overlay shouldnt be rushed.

A soft-focus filter, and not just for Gaussian Girls.

E10 of 18

Ropey CSO

Poignant Flashback

EVENT CARDS

E18 of 18

If your next melee attack hits, it automatically


damages the target, treat the to damage roll
as a success. Play this card before the to hit
roll is made.

Its all just for show really.

Weak Spot

E15 of 18

Extend the range of a Spell that has just been


successfully performed by 6.

It really is all done with them.

Smoke and Mirrors

E12 of 18

1D3 of your models can take an immediate,


free move action during your Action Phase.

When in doubt, less acting and more sprinting


is always a safe bet.

Run for It!

G7 of 27

A model who has the Magic (x) special effect


can learn an additional Spell.

A companion to Sorcerers and Witches, and


versed in secrets.

Familiar

G4 of 27

G8 of 27

G9 of 27

Gain the Seduce special effect. Models


who already have the Seduce special effect
instead gain the Hypnotise special effect.

As a special action, the model and all models


in base contact with them may relocate to
anywhere on the table once per scene.

Girdle of Venus
Alluring apparel worthy of a Goddess.

16

G6 of 27

Gain the Arcane Bolt and Cursed special


effects.

This bedazzling jewel contains great power,


but also a curse!

Eye of the Idol

G3 of 27

Gain the Invulnerable: Melee (2) special


effect.

Fashioned from the thick carapace of a


sea-beast, this armour will deflect any blow.

Armour of the Leviathan

A fabled and luxurious way to fly.

Flying Carpet

G5 of 27

Gain the Herculean Strength and Titanic Blow


special effects.

Weapon: Str as User +1, hits on a (3+), Parry.

Bracers of the Titan


These simple leather bindings grant a mortal
the strength of a Titan.

10

G2 of 27

Filled with a purpose, this blade guides a


wielders attack.

Blade of Destiny

G1 of 27

You may force another model to re-roll a


successful Morale test once per scene.

You may look at another players Event Cards


and take one at the start of the scene.

Apple of Discord
A fabled prize that sparks argument and
competition amongst those who desire it.

12

Although its origins are obscured, this crystal


enables the viewer to see their future clearly.

All Seeing Eye

GIFTs OF THE GODS CARDS

12

10

G16 of 27

Weapon: Range 6, Str as User, hits on a (4+),


Entangle and Set On Fire.

A barbed whip, burning with the flames of


Hades.

Lash of Flame

G13 of 27

16

G17 of 27

Grants up to three wishes, including the


summoning a Djinn of the Lamp. See page 47
for details and profile.

A prison and source of immeasurable power.

Magic Lamp

G14 of 27

Gain the Obey Me! special effect. Models who


already have the Obey Me! special effect may
command a friendly model within 12.

Gain the Invisible special effect.

Homunculus Messenger
An extension of the self, this winged
messenger can relay orders.

G11 of 27

A simple looking helmet that renders the


wearer invisible.

Helmet of Invisibility

G10 of 27

Weapon: Str as User +1, hits on a (4+), Brutal.

10

Gain the Healer special effect. Models who


already have the Healer special effect can
restore all lost Hits instead of just one on a
successful Int test.

Hammer of the Forge


With which the weapons of the Gods were
struck.

The fabled prize of Jason and the jewel of


Colchis.

Golden Fleece

GIFTs OF THE GODS CARDS


10

G18 of 27

Gain the Invulnerable: Melee (1) special


effect.

An ancient prize of Herakles, the pelt of the


Nemean Lion.

Mantle of the Lion

G15 of 27

As a special action, the model may gain the


Fearsome special effect until the end of that
turn.

This dread horn bolsters the sounder and


strikes terror into the foe.

Horn of the Hunt

G12 of 27

Weapon: Range 24, hits on a (4+), models hit


must pass an opposed Morale test or suffer
the Confused status.

Arrows from this bow unleash the emotions of


the heart.

Heartstring Bow

12

G25 of 27

G26 of 27

Weapon: Str as User, hits on a (4+). Gain the


Aquatic and Disarm special effects.

10

Gain the Concealment and Fearsome special


effects.

Trident of the Sea


A token of Poseidon, gifted to his favoured
champion.

12

G23 of 27

12

A ragged garment, torn from a section of


Hades cloak.

Stygian Cloak

G22 of 27

Gain the Concealment and Shield of Force


special effects.

Gain the Leader (2) special effect.

Shield of Darkness
Consuming all light, this shield is also a
doorway to beyond.

G20 of 27

10

10

G27 of 27

Weapon: Str as User, hits on a (4+), Parry.


Models can not use their Armour, Invulnerable
(x) or Shield special effects against hits from
the Unblemished Blade.

Forged by Hephaestus, this blade can not be


tarnished.

Unblemished Blade

G24 of 27

Weapon: Str as User +1, hits on a (4+),


Thrust.

Forged at Ares command, to be wielded by


his chosen champion.

Spear of War

G21 of 27

Gain the Flyer special effect.

10

One per turn, as a special action, a model


may read from the Plaque. Next turn, their
cast gains an additional two Activation tokens.

Sandals of the Zephyr


Divine footwear, allowing the wearer to tread
and run upon the air.

16

Ancient, inscribed stones that foretell the fate


of all.

Plaque of Destiny

A commanding headdress, an ornate Nemes


adorned with golden serpents.

Serpents Crown

G19 of 27

As a special action, any model may open


the box. Once opened, all models gain the
Cursed and Weak Willed special effects. In
addition, the model opening the box gains the
Confused status.

A plague of evil and woe.

Pandoras Box

GIFTs OF THE GODS CARDS

S7 of 18

S8 of 18

All friendly models gain the Blocker special


effect until the caster takes another action.

A friendly model within 8 of the caster may


immediately take a free action, even if the
model has already activated this turn.

Manifest the Spirit


I beseech you, Spirits, guard us and waylay
our foes!

S5 of 18

Oh, Muse! Grant us your gift and guide our


actions.

Kindle Inspiration

S4 of 18

10

Hero only. Until the next turn, friendly models


within 12 of one or more models successfully
performing this Spell count their Morale as
being one higher.

Banishing Spell. Send a model with the


Summoned special effect within 6 of the
caster back to the original casts Reserve
area.

Beacon of Hope
Feel the shadow of fear driven from your
hearts.

10

S2 of 18

Begone! Return to the foul pit from whence


you came!

Banish

S1 of 18

Villain only. Until the next turn, enemy


models within 12 of one or more models
successfully performing this Spell count their
Morale as being one less and cant use the
Leader (x) special effect.

10

Villain only. Animation Spell. Animates a


single Living Idol within 6 of the caster. See
Extras for profile.

Aspect of Terror
From the darkness crawls your terror
and your bane!

12

I gift you a heart of fire and sulphur. Awaken


my servant and perform my will.

Animate the Idol

SPELL CARDS
10

12

10

S9 of 18

Summons a pillar of flame, which is treated


as a weapon: Range 12, Str 4, hits on a (3+),
Burst 3, Scatter 1D6, Set On Fire.

Let my anger, and my spite, become an


inferno that consumes you!

Pillar of Wrath

S6 of 18

One use only. An enemy model within 12 of


the caster gains the Captured status. Leave
the Captured model in place.

I bind you! Cage you! In a prison of your flesh!

Cage the Soul

S3 of 18

Villain only. Summoning Spell. Put either


a single Shadow or 1D3 Skeleton Warriors
from your casts Reserve area into play. They
appear within 6 of the the caster. See Extras
for profile.

Arise! Arise! Arise, and strike down my foes!

Awaken the Dead

S16 of 18

S17 of 18

Discard all of your Event cards, shuffle the


deck and then draw a number of cards equal
to the amount you discarded.

10

Remove one Luck token from an opposing


Player, which is deducted from their Luck Pool.

Unweave Fate
No! That is not how it happened.

S14 of 18

May you

Unspoken Curse

S13 of 18

All models within 24, apart from the caster,


are knocked Prone.

12

Gain 1D3 Audience Appreciation tokens.

Unchain the Titans


Can you hear them? The very earth trembles
at their cry!

10

S11 of 18

Our fortunes have ebbed, so now let them


flow.

Turning the Tide

S10 of 18

15

12

S18 of 18

One use only. An enemy model within 12 of


the caster suffers the Dominated status.

Obey! You will obey, obey my commands, and


hear only my words.

Word of Command

S15 of 18

Enemy models gain the Slow special effect


until the caster takes another action.

Let the Four Winds rage! Let them howl and


scream, and tear at you!

Unleash the Whirlwind

S12 of 18

Place a Shadow version of the caster anywhere within


12 of themselves. Any subsequent actions the casting
model takes may be performed as if they were their
Shadow version. Equally, anything that targets their
Shadow version, such as attacks, special effects,
Spells, etc, are treated as targeting the caster instead.
At the start of the End Phase, remove all Shadow
versions of models from play.

10

One use only. Hero only. Return to the game


a model from your cast that was removed
from play. They appear within 3 of the caster.
Models return with 1 Hit, but can subsequently
be healed as normal.

Shadow of the Self

Gain one Luck token, which is added to your


Luck Pool.

12
May my shadow take on form and substance.

Return the Fallen


Your fate is not to die this day, but to

Aid us

Quiet Blessing

SPELL CARDS

7 Voyage

GIFTS OF
THE GODS
7 Voyage

SPELL

7 Voyage

GIFTS OF
THE GODS

7 Voyage

SPELL

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th

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EVENT

EVENT

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7 Voyage

th

7 Voyage

SPELL

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7 Voyage

GIFTS OF
THE GODS

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7 Voyage

EVENT

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7 Voyage

Templates

BLAST 3"

Move

Def

Move

Def

Move

Def

Move

Def

Move

Def

Hits

Hits

Hits

Hits

Hits

Crooked Dice. Permission granted to copy for personal use.

Special Effects, Star Qualities & other notes:

Name/Archetype/No.

Special Effects, Star Qualities & other notes:

Name/Archetype/No.

Special Effects, Star Qualities & other notes:

Name/Archetype/No.

Special Effects, Star Qualities & other notes:

Name/Archetype/No.

Special Effects, Star Qualities & other notes:

Name/Archetype/No.

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Str

Str

Str

Str

Str

Agi

Agi

Agi

Agi

Agi

Int

Int

Int

Int

Int

Mor

Mor

Mor

Mor

Mor

Luck

Luck

Luck

Luck

Luck

Weapon

Weapon

Weapon

Weapon

Weapon

To Hit

To Hit

To Hit

To Hit

To Hit

7 Voyage Cast List

Range

Range

Range

Range

Range

Str

Str

Str

Str

Str

TOTAL RATINGS

Effect

Effect

Effect

Effect

Effect

Cast:

Rating

Rating

Rating

Rating

Rating

3+

2+

3+

2+

5
2+/6

2+/5+

8
2+/4+

6 then 5+

6 then 4+

2+/3+

6 then 6

+1 to both hit
and damage

+1 to both hit
and damage

+1 to hit

+1 to hit

roll 2+ to hit,
+1 to damage

1 to both hit
and damage

1 to hit

Charging bonus

Attacking a models rear


180 arc

Attacking a Prone model

Target is Large or Massive

Attacking a Stunned model

Attacking over an
intervening obstacle

Attacking while Prone

To hit modifier

Shooting model has Aimed

+2

+1

+1

Target is Large or Massive


Target is Stunned or immobile

-1

Target is Small

-1

-1

Target is Prone and more than 6 away


Target or Shooting model is flying

-1

-1

To hit
modifier

2+/2+

10+

N/A

6 or more

Target is partially hidden or in cover

Weapon is used at more than half range

Condition

4+

Condition

5+

5+

Defence Higher

Ranged Attack Modifiers table

Target

4+

EQUAL

Melee Attack Modifiers table

Stat

Statistic Test table

2 or more

Strength Higher

th

7 Voyage Player Reference Sheet

Crooked Dice. Permission granted to copy for personal use.

Models can make multiple move, melee attack or


special actions in the same turn, but cannot shoot
or aim more than once in a turn.

Movement up to the models Move value


Shoot with a ranged weapon
Aim prior to shooting a ranged weapon
Make a melee attack if in base contact with an
enemy
Perform a special action

Each model gets to make up to two actions when


activated. The available actions are:

Activation

Audience Appreciation tokens can only be used on


a players own rolls, but more than one token can
be used to make a greater adjustment to the same
roll. Any AA tokens not used in the same turn in
which they are gained are lost.

Activation token, see Action Phase below.

2 tokens can be spent to purchase an additional

roll, even after the die is rolled.

1 token can be spent to add a +1 bonus to a die

Determine the difference between the two Initiative


rolls and divide tokens between players.

Audience Appreciation

1. Determine Initiative & Audience Appreciation


2. First Players Action Phase
3. Second Players Action Phase
4. End Phase

Turn Sequence

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