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Team Assassins
Team Assassins
Team Assassins
This version of the document was made by IZ, credit to RW and TC for providing
groundwork.
***START SPYCENTRAL TRANSMISSION**
---(Your Name Here) and His/Her Unnamed Assistants Are In Charge. You may
contact us by E- mail (email goes here) or in person (where do you live/work).
Number of Teammates
1 2 3 4
1 1 1 2 3
2 1 3 4 5
3 2 4 6 8
4 3 5 8 11
Cost of Ability 5 3 7 10 13
6 4 8 12 16
7 5 9 14 19
8 5 11 16 21
9 6 12 18 24
10 7 13 20 27
Until SpyCentral has sent an email approving your abilities, you may not
use them. Everything needs to go through SpyCentral first.
READ THIS!!
Demo Tech
→ *Demolition (3)
Set a time bomb to blow up your target! Attach a sign that reads “You have been
assassinated” to an alarm clock, set the alarm, and LEAVE THE CLOCK IN PLAIN
VIEW. An “alarm clock” is defined as a timekeeping device with a loud, audible
alarm which is plugged into the wall. When the bomb goes off, the explosion will
kill your target as long as he is within a (conveniently) dorm room length radius
and there are no cloakable walls or closed doors in the way (i.e. he is in the same
room). The assassin does not need to flee the area, and upgraded paper plate
armor does nothing to protect the target.
Covert Tech
→ Hacking (3)
A spy in SpyCentral will provide the name of both the target and the assassin of
any one person you choose except yourself. You may use this ability once every
day. You will receive info on one of their targets and one of their assassins.
→ Expert Hacking: Stall Tactics (5) (Requires Hacking, and one Advanced Hacking)
You send a hypnotizing message to an assassin of your choice, temporarily
neutralizing their powers. Choose an assassin to cause them not to be able to
make a kill during a 12 hour time period. This can be used once per day on any
one assassin.
Toxic Tech
→ Advanced Chemicals and Toxins: Truth Serum (Requires Chemicals and Toxins)
(3)
You can use one “vial” every 12-hour time period. Each vial allows you to ask 1
game-related yes or no question of ANYONE playing the game. They must tell the
truth. Duh.
→ Expert Chemicals and Toxins: Capulet Capsule (Requires all Toxic abilities) (7)
(One Use)
Allows you to avoid an assassination by playing dead. Use this item immediately
after being killed – it must have been purchased ahead of time – and you will
survive, although your would-be assassin will still get the points for killing you.
After using this, you are effectively out of the game for one hour; you cannot kill
or be killed, or use any other skills until this time is up. Note: This is the only
exception to the rule requiring you to be truthful when it comes to being killed. If
you are using the Capulet Capsule after your death, feel free to tell your assassin
you are dead. Then they won’t see it coming when you come back after them.
While supplies last. Limit one per game.
UBERS
To unlock these abilities, kill six (6) people.
→ Black Ops - 7 points for first use, 9 points for second, 11, 13, etc.
My name is Leonard Church! Fear my LASER FACE!!! You may assassinate any one
person without proper authorization, as though you were their assassin. The kill
must be of the covert nature. We do not want to attract attention to ourselves. If
the person you choose happens to be your own assassin, looks like we have a
preemptive showdown on our hands! (Don't blink first) Upon killing them, report
your actions to SpyCentral immediately. Warning! Combining the use of this ability
with privileged knowledge (such as always finding out and going after your future
assassins) could earn you a terminator. (Going after your current assassin, on the
other hand, is strictly encouraged)
→ Vitesse - 8 points
Your superior fighting and avoidance skills have trained you to have lightning-fast
reflexes. You now have no need of paper plates to shield yourself against enemy
projectiles or explosions. The only way to kill you now is direct melee contact. (If
you are hit by any such projectile, you immediately must explain that you are only
vulnerable to melee weapons. Play nice.)
Note: Poison will kill you. Speed can't help you avoid your esophagus burning
because you stupidly swallowed acid...
Team Tech
Team Discounts do not apply for these abilities.
SpyCentral Only
→ Terminators
Terminators will be assigned to take out inactive players after 36 hours without a
kill. Killing within this time period will redeem said player. Multiple terminators
may be assigned. Terminators may be assigned for other reasons, and SpyCentral
reserves the right to give terminators whatever abilities we feel like giving them.
In addition, terminators who are dead agents may continually earn points and buy
items as they see fit.
→ Hired Assassin
For 3 points, you may authorize any one person to perform an assassination for
you. Send SpyCentral an email with your choice of accomplice. If the hired
assassin is not a player who is currently alive, that person has both Small Arms
Training and the free abilities, and cannot gain any more abilities. The extra
assassin remains employed until he/she physically scores a kill. Feel free to
authorize your targets to commit suicide if you’re feeling whimsical, but don’t
expect them to comply unless they’re totally emo.
→ Dual Assignment
For 3 points, a spy within SpyCentral will randomly assign you a secondary target
for the next time period only (starting at 12 A.M. / P.M.). After that, you lose your
secondary target. Kill both targets in one time period to receive a 4 point bonus.
If somebody else gets to one of your targets first, tough luck. Note: If a player’s
primary target is eliminated by another player or a terminator, they will be
assigned a new one when the next time period begins.
→ Clone
For 4 points, you may clone yourself onto one other person. This works much like
Hired Assassin, however, your clone only has enough energy for one 12 hour
round. The clone has all your abilities, and if they score a kill, you get the points!
(up to 5)
When a Clone is deactivated, all his/her traps and bombs will also be neutralized.
Special Bonuses – You will be granted the following extra points for becoming an
expert in a certain area of skills. Optimize your skill selection to receive more
points. When you have the required skills, kill someone with one of the skills
within, then request your bonus from SpyCentral.
→ Weapons Specialist (+1) – Small Arms Training, Defense and Evasion,
Advanced Small Arms Training, Advanced Arms Training
→ Demolitions Expert (+2) – Demolition, Any 3 Advanced Demolitions, and one
successful demolitions type kill
→ Covert Ops Captain (+2) – Covert Ops, Special Ops, Advanced CLOAK, and
one successful stealthy assassination (neutral area or not, doesn’t matter)
→ Second Life Bonus (+2) – This bonus is granted upon use of the Capulet
Capsule.
→ Nontermination Bonus (+1 per time period) – This bonus is given once for
each full time period you evade all terminators who are after you. If for some
reason your terminators are recalled before the time period ends (e.g., an
inactivity terminator is recalled because you make a kill), the bonus is nullified. In
certain cases (e.g., a non-payment terminator) this bonus will not apply.
Team Bonuses:
Time Period Bonus – Score these kills in one time period to score the bonus. Your
team can only get one of these bonuses per time period. These do not stack.
+1 kill first member of target team
+3 kill two members of target team
+7 kill three members of target team
+15 kill all members of target team
(Neutral and Forbidden areas are up for edit too. For example, if you are running a
youth group at church, you feel like running a game where voyeurism is ok…
*shifty eyes*)
This game runs on the honor system, so be respectful (assassin and victim alike).
***TRANSMISSION TERMINATED***