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MacMAME 0.

103
Ported by:
Brad Oliver (bradman@pobox.com)
With help in the past from:
John Butler, Aaron Giles, Raphael Nabet
The official MAME home page is located at:
http://www.mame.net
The MacMAME homepage can be found at:
http://www.macmame.org
Note: MacMAME now stores its data files in a user's home directory, in a
folder named "MacMAME User Data" inside the user's Documents folder, not
in the application's directory. For example, where previous versions of
MacMAME stored the rom files in a folder named "ROMs" in the same folder
as MacMAME, this version stores them in
"/Users/yourusername/Documents/MacMAME User Data/ROMs". If you are
upgrading from a previous version of MacMAME, you will need to move the
directories containing rom files, screenshots, config files, marquees, and
other data before this version of MacMAME will find them.
Getting started
MacMAME requires a Power Macintosh running Mac OS X 10.2 or higher.
Here's how to start playing.
1. First, download the Robby Roto game file. You can find it as 'robby.zip'
at the bottom of 'http://www.mame.net/downmisc.html'. Don't
uncompress this zip file, but if your computer expands it into a folder
anyway, that's okay as long as you name the folder 'robby'.
2. Put the 'robby.zip' file or the 'robby' folder into the 'ROMs' folder. This is
in your home directory, under "Documents", inside the folder named
'MacMAME'. If you don't have a 'MacMAME' folder inside Documents,
then create it and create a 'ROMs' folder inside it.
3. Double-click on the 'MacMAME' icon in your 'MacMAME' folder to run it.
Click 'OK' to the warning, and then you should see a window listing
'Robby Roto' in the top left corner. Click on it, then click 'Play' in the
bottom right corner.
4. Type 'OK' when it asks you whether you are legally entitled to play this

game (because you are!), then press any key to pass the summary
screen. Your screen should turn blue, and a little guy should start
drawing the word 'ROTO'. This is exactly what someone would have
seen in an arcade in 1981!
To play the game, press '5' to insert a coin, '1' to start a one-player game,
then use the arrow keys to move and the Control key at the bottom left of
your keyboard to temporarily stun your enemies (once per level). Rescue the
frowny faces and bring them out of the maze, but beware of the spiders!
When you're done playing, press the Esc key at the top left of your keyboard
to get the menu bar back, and from there you can select 'Open' to return to
the MacMAME window or 'Quit' to leave the program entirely.
If the game's window is too small, go to the 'Video' tab of the MacMAME
window and set the first pulldown menu to 'Triple Size' (or to 'Triple Size with
Scanlines' if you want to give it the horizontal black lines that a real arcade
monitor has).
"Now where can I download Pac-Man and Space Invaders and
Asteroids and ...?"
You can download legal copies of some classic arcade game roms from the
StarROMs web site, 'http://www.starroms.com/'. Pricing starts as low as $2
per title.
Unlicensed copies of many game roms are available online, but you'll have to
find those on your own. Use a search engine such as
'http://www.google.com/' or 'http://www.altavista.com/', and try searching for
the text 'MAME ROM' along with the names of some of the games you want
to find.
When you download game files for MacMAME, leave them as 'zip' files; don't
uncompress them or rename them. Quit MacMAME, then put the zip files into
the 'ROMs' folder, which is inside the 'Documents' folder in your home
directory. When you run MacMAME again, it will see the new games you
downloaded (as long as you named them correctly; if they don't show up,
look in the MacMAME Users Guide for more information).
"Some games that used to work stopped working with this version
of MacMAME!"
Changes in MacMAME sometimes require different rom files. See the
Troubleshooting section of the Users Guide for more information about this.

Controls
Here is a list of the most commonly used keys. For a complete list of keys
which MacMAME uses, or to change any key settings, start a game then
press Tab and select 'Input (general)' or 'Input (this game).'
5, 6, 7, 8: Insert coin (players 1, 2, 3, 4)
1, 2, 3, 4: Start (players 1, 2, 3, 4)
Arrow keys: Move
Control: Button 1
Option: Button 2
Spacebar: Button 3
Esc: Pause (and show the menubar) or unpause
Command-O: Return to the MacMAME window to select a different game to
play
Command-Q: Quit MacMAME
Tab: Access MacMAME's configuration menu, where you can adjust
control settings and dipswitches
For additional information, please refer to the MacMAME Users Guide.
If you would like further support and assistance, or information about known
problems in MacMAME, visit the MacMAME Message Board. The authors of
MacMAME along with a dedicated group of users there can usually assist with
any problems you might encounter. Please do not ask on the message board
about where to download ROM files.
Registering?
This program costs nothing and I expect nothing for it. If you'd like to
contribute something, here's a list of things you can do:
Donate $10 (or more!) to your favorite charity. If you do not have one, I
do - please contact me for more information.
send me a postcard
write a MAME module for your favorite arcade game
If you'd like to send me a postcard, my address is:
Brad Oliver
4351 W Libby St.
Glendale AZ 85308
I love postcards, but more than anything I'd like you to donate something to
charity. I cannot stress enough how good it will make you feel to give a little.

Wanted:
If you have technical details of how an arcade machine works that
you'd like to see, feel free to write a driver for it! We'd be more than
happy to include it in the next MAME distribution.
There are a few ROM sets for which ROM dumps are bad. These are
marked in the ROM audits. If you have the ability to dump good ROMs
for these sets, it would be very much appreciated.
Special thanks to:
Nicola Salmoria (MC6489@mclink.it) and Mirko Buffoni for being the
coordinators of the MAME project.
Carlo Noben and Raul Silva (raul@silva.com) for the MacMAME icons.
Raul also did the "About" box rendering.
Nathan Strum for his MacMAME Info page - http://www.macmame.net
Kent Miller for picking up the slack when I drop it, and the OpenGL
renderer.
Alex Eddy, for his continuing patches and development work on
MacMAME.
Raphael Nabet, whose work on MacMESS directly benefits MacMAME.
Brian Kendig for rewriting the MacMAME documentation.
John Stiles and Richard Bannister for constant programming tips, code
donation, & general help and support.
David Caldwell (david@indigita.com) for doing MacMultiPac, MAME's
predecessor and the Jr. Pac-Man driver
Dave Dries for the extra-cool startup movie.
Dave Weston (dweston@globaldialog.com) for MAMEbase and a lot
more.
WASTE Text Engine 1993-2003 Marco Piovanelli

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