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Improv Games
Improv Games
A common jazz device; originally derived from Lining the practice of a choir
leader, priest or cantor singing a line of a hymn that was repeated by the
largely illiterate congregation.
One person plays a bar of music (call),
All others reproduce the same bar of music (response) as closely as possible
(include articulation and dynamics).
A call can be as simple as one pitch with rhythmic variation
For beginners, specify the first pitch. Begin each new call with either the
first or last note of the previous call.
As players gain confidence, increase the complexity and then the length of
each call.
The goal is to develop rapid, automatic reaction to what is heard.
If mistakes are made in the response, repeat the call, simplifying or
fragmenting it into smaller components if necessary. One effective rule for
ensuring this is: any call is valid as long as it can be repeated by the caller.
Variations:
Call and Answer: each call is an incomplete phrase; respond by completing
the phrase.
Pass the Phrase: Each response is a continuation of the previous call. The
call can be a predetermined length from one to many notes or varied ad lib.
Move from one to the next either in a predetermined order or by cuing.
Improvise Emotions:
Anger
Happy
Frustration
Joy
Fear
Variations:
Pick two (or more) moods and after developing one, transform the
emotion to another.
Have everyone pick their own mood to express and players then
attempt to interact musically. Have them guess each others mood
once finished.
City street
Winter snowfall
Summer evening
Sunset at a beach
Whales singing
Cats fighting
This follows from the concept of Programme Music, the depiction of images
or pictures with music.
Free Improvisation:
The only rules listen to each other and you dont have to play all of the
time.
Variations:
Then play two different pitches for the second, three for the third.
Swirl:
All players pick a note and play it, breathing and restarting the note
when necessary.
Variations:
Instead of one note, each player plays a brief phrase and holds the
last note while the next takes a turn.
Specify the number of notes per breath. For example, add one more
note for each new breath. This creates a gradually accelerating
texture with the number of notes increasing as the improvisation
progresses.
With a conductor:
All (or some musicians) change on cue, several cues can be specified
or the conductor can cue individuals by pointing at them.
Vary the speed of each change for dramatic effect
Specify a chord, with a cue for either hit the chord (tonic) or hit
something other than the chord (non-tonic). With a cue for counting
down to the final chord, progressions can be improvised. For example:
the countdown can be cued with the number of fingers of the left
hand, while the right hand indicates tonic with a closed fist and nontonic with an open hand. Within an amorphous texture a conductor
can now signal simultaneous attacks from all instrumentalists and
exert some controlover the consonance of the resulting sounds.
Intervallic Improvisation:[3]
Pick an interval.
Begin a melody, after the first note the next must be the given
interval in the chosen direction above or below the first note.
The third note can be any one that continues the melody but the
subsequent pitch must be the given interval above or below.
Every second note must be the chosen interval away from its
previous.
Rhythm
Accents
Articulation
Dynamics
Transposition
Emotional content.
Variations:
Specify which of the above parameters to be used, either singularly or in
combination.
Twisting Themes:
Improvise from a written theme or melody, its form or structure can be
varied as you wish. Some possibilities can be specified, such as:
Vary the way you play short excerpts, repeating it differently each
time.
Reorder notes
Rhythm, all notes are written as the same length, usually whole
notes for slow passages and eighth notes for faster ones, but this can
vary.
Relative lengths of notes, but not exact rhythms.
Beat It Apart:
Chose or improvise a short phrase. With this as a point of departure,
gradually transform and modify the phrase. Each repetition should be
related to the previous version but try to continue creating new and
interesting phrases. Change the rhythm, articulation, dynamic, tempo and
emotional expression while modifying the initial materials.
Notes per Breath:
Begin playing with only one pitch for a whole breath.
Then play two different pitches for the second, three for the third. Keep
playing until you lose track of the number of pitches to be played, or the
number that you have played.