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FEBRUARY

THIS ISSUE
HIGHLIGHT

Interview with Mass Luminosity


& Gaming Tribe President And Ceo
Mr. Angel Munoz
Courtesy Shashwat Pradhan

Features and Articles


PC Tech
By Nathan Davis
AUDIO & TECH
By Rheannzell Febru Ibale
Game Reviews
Dylan Goelz: Brawlhalla Beta
Alejandro Soto: Transistor
Francis Ronald Aguilar: DA: I
ANIME CORNER
By Alexandros Kaziakos

Plus:
Letter from our Interim Editor and
Fun stuff from our Community and
Much More!

THE G CREW

A Message From Our Editor

NATHAN DAVIS

Hello GTribers!

Welcome to the rst Issue of TRIBIC, Gaming Tribe's magazine made by Gtribers FOR Gtribers! I know you
TECHNOLOGY COLUMNIST
RHEANNZELL FEBRU IBALE

AUDIO & TECH COLUMNIST


FRANCIS RONALD AGUILAR

all want to rush in and read the wonderful articles we have prepared for you, so I will make this short. TRIBIC
was an idea rst envisioned by me, but it was really brought to light thanks to the support all of the team
gave me; if it wasn't for them, there wouldn't be TRIBIC today. So I would like to personally thank the
members who worked in the sta, Nathan, Rheannzell, Francis, Dylan, Alejandra, Mark, Santiago and I
would like to give a personal shout out to my very good friend and the co-lead of TRIBIC, Mark Albiar. This
man worked day in and night to prepare this and made the magazine THIS bloody awesome.
So for TRIBIC: Premier Issue, we have prepared a variety of articles for you and behalf of the team, I would
like to thank you for reading them! All of them took many re-xes to get published, to ensure that we bring
the best quality to you guys. Lastly, I want to thank Gaming Tribe and Angel Munoz for creating AND
maintaining such a great community; TRIBIC is our way of saying thanks. Now, I am done rambling! Go on
and enjoy GTribe's ONLY OFFICIAL magazine!
-Alexandros Kaziakos

TABLE OF CONTENTS
GAME REVIEWER
DYLAN GOELZ

TRIBIC TALK: COMMUNITY DISCUSSIONS


Gtribe NEWS DESK:
GAME SOUNDS:

Our Audio Columnist Checks out the Soundtrack from


the Game BATTLEFIELD !

GAME REVIEWER
ALEJANDRA SOTO

TGM TECH:
Our Tech Columnist Compares the Best of Budget
GPUs for the Budget-Conscience Gamer!

GAME REVIEW:
Francis Ronald Aguilar reviews the PC game
Dragon Age: Inquisition!
GAME REVIEWER
SANTIAGO ACTIS

GAME REVIEW:
Game reviewer Alejandra Soto checks out the game
Transistor!

GAME REVIEW:

Game Reviewer Dylan Goelz Provides a Review


for the Game BRAWLHALLA! Have a Look!

COMPETITIONS
ALEXANDROS KAZIAKOS

OLD but GOLD:


The TGM Oldies PC Games Columnist
Brings us Back with a Review of ZORK!

COMPETITIONS:
ANIME CORNER
MARK KRIJGSMAN

Our Competitions Editor Reviews the Championship


Round of the LoL Tournament!

ANIME CORNER:

Our Anime Enthusiast Alex Kaziakos Reviews


BAKUMAN - See What he Thinks of this Anime!

INTERVIEW WITH ANGEL:


The Interview with Angel Munoz, Right Here, for You.
OLD but GOLD COLUMNIST
MARK ALBIAR

TribicGamingMagazine@gmail.com
LEAD DESIGN & LAYOUT

NEWS
DESK

TRIBIC TALK:

COMMUNITY DISCUSSIONS

THE HISTORY OF GAMING TRIBE - PART

Thank You Jose Ma. Jaime Evidente

It started with Mass Luminosity, Inc., an innovative social media company


and a powerful initiator of global engagement and community experiences
created Gaming Tribe on March ,
. It was on March ,
that
Gaming Tribes Facebook page was ocially launched with its rst ever
Facebook post.
Gaming Tribe started out as a Beta-released registration and authentication
system for Mass Luminositys popular giveaways. It has its own Gaming Tribe
Facebook application that was used to register and authenticate entries for the
giveaways.
On May ,
, Mass Luminosity released Beta of Gaming Tribe further
improving the social media experiences of gamers. As Mass Luminositys
popularity grew beyond expectations in the following months, Gaming Tribe
Beta continued to evolve along the way.
The increasing number of global participants for the popular giveaways caused
server crashes several times and many Mass Luminosity fans accidentally
missed the giveaways due to email issues, spam lters, Facebook feed overload
and other peripheral factors. To address this growing concern, the Mass
Luminosity team developed a free PC application software called Gaming Tribe
Alert System on March ,
.

WHAT TRIBERS
ARE TALKING ABOUT:
Here is the latest batch
of Popular Hash-Tags
used on Gaming Tribe:
#gtribers #showmydesktop
#gameon #gamingtribe
#massluminosity #gtribe
#friends #hardware #pc
#showmeyourdesktop
#sharing #gaming
#dota #ces
#razer #farcry
#wow #coolermaster
#geek #elitedangerous
#steam #ram
#worldofwarcraft
#overclock #bf

Cool Posts by Members:

The GT Alert System app version . was a proprietary notication system that
bypasses Twitter, Facebook and even mail and was the rst version to be
released to the general public after being beta tested by
community
members over a month period. It quietly sits on the Windows system tray
and noties the user only when there is a new giveaway notice.
Sometime in June
, The Gaming Tribe Giveaway App was ocially
approved by Facebook. It became the worlds top suggested app! A share
feature was later on added to it on July ,
.
By
Gaming Tribe will have its own exclusive social media network
community and the start of the Exodus.

The improvements to Gaming Tribe are


awesome! I just realized such
improvements as the Leaderboard
(I'm # in popularity for the week )
as well as the games Leaderboard.
Very nice. A big thank you to those who
are putting in their talents and eorts
into this site every day!
-Edgar Camama

Game on! (To be continued - next issue!)


New features to the Gaming Tribe Leaderboard!
www.gtri.be/leaderboard
) On the Personal Rankings (Popularity, Friendships & Activity) we've increased the number of ranked members
from to .
) We've also added a new category between the Personal and Page Rankings, named "Games". This new category
ranks which games have the most amount of GTribe fans.
NOTE: If you want to become a fan of your favorite game, search for the title at www.gtri.be/search//games/ and click the
"Like" button on the game's page.
) We've also added another new category named "Covers." This one ranks the GT Pages with the most amount of
Cover subscriptions.
To select a cover go to the Prole Edit Page at www.gamingtribe.com/edit/ and scroll down to the Favorites section.
Now select your favorite sponsor and your favorite Page cover. Once you save the new settings the cover will display
on your Gaming Tribe prole page.

Did you know in


,
PC games
were released? X more than any other
platform. (
- Sony PS & - Xbox)
-Christopher McCarthy

SOUNDTRACKS

GAME MUSIC
BATTLEFIELD SOUNDTRACK REVIEW - By Rheannzell Febru Ibale

ello and welcome to the Soundtracks Review! For our very rst review ever we have Battleeld under
the limelight. When Battleeld was released by Electronic Arts on October
, it was in a state that many
players called broken, the most notable issue being many players not able to play multiplayer. These issues
were so signicant that some even took legal action against EA. Dice, the game studio responsible for BF
development, was quick to roll out patches and updates, spanning only weeks apart that included many xes
and game balancing improvements and even went as far as putting all other major projects on hold to focus
their entire manpower on xing the games issues.
Despite the game having a very rough start, the number of players steadily rose after the implementation
of xes and improvements with the majority of the players playing on the console version of the game. With
the introductions done, lets get down to the nitty gritty. Battleeld s Original Soundtrack was released to
iTunes and Amazon on November ,
. There are a total of tracks that fall under the electronic and
ambient genre. Most of the tracks were produced and composed by Johan Skugge, a Swedish musician, and
Jukka Rintamki, a Swedish Finnish musician, both of whom also composed the soundtracks for Battleeld .
The Warsaw theme was the only track of the OST to be produced by Rami Yacoub, also known as Rami,
a Swedish music producer that has worked with numerous successful acts in the music industry. In addition to
the
tracks that were released as the Battleeld OST, one track called Hannahs Theme, that did not appear
on the nal version of the OST, was leaked on youtube.com on March ,
not much is known about why the
song was cut in the rst place. Most of the time when we talk about electronic music we think of high-energy
pop-like music that are generally in a happy or bubbly mood, the composers however did the exact opposite.
They chose to make the music feel depressing and tense, and it ts the general plot which is about war and the
casualties that it brings. During the single player campaign the soundtracks add a general ominous atmosphere
to the game, heightening the level of immersion for the players as well as adding to the emotions during cut
scenes so they can be felt more clearly.
Adding to the immersion, the atmosphere also makes players stay on their tiptoes as it brings a level of
things are going to hit the fan real soon feel to the single player campaign (a tank spawning on an area you
swore was clear a second ago anyone?). The feelings conveyed by the soundtracks almost seem to be an
anti-war message that has been intertwined with the rage and anger of a game about simulating war.
Multiplayer however, is a dierent story, you only get to hear the soundtracks when loading a map and after
nishing the game, in between those two events however, the ballad of gunre and a symphony of
explosions ll the otherwise music less atmosphere. If I were to choose which of the soundtracks to play
during multiplayer, it would have to be the Warsaw Theme. This track just makes you feel like a super
soldier in a super team, imagine a team of competent players that actually work together, making the best
use of the various available land, water, and air vehicles to increase their advantage and utterly crush and
dominate the opposing team (one can always dream right?).

CONTINUED ON THE NEXT PAGE...

SOUNDTRACKS

GAME MUSIC

....CONTINUED FROM PREVIOUS PAGE

So how did loyal fans of the Battleeld series respond to the new OST? Fans responded to the new OST
with mixed opinions, on one side a good amount of fans love the new OST because it ts the game, and on
the other side an overwhelming amount of players did not take a liking to the new soundtracks for reasons
such as: Battleeld is heading towards the same direction as COD with their music and that and that previous
versions of Battleeld such as Battleeld Bad Company , Battleeld
, Battleeld
, Battleeld and
all have a better sounding OST. Out of curiosity I decided to listen to Battleeld s main theme in order to
compare it, and in all honesty I like the new Battleeld theme. Battleeld s theme is like the more intense
version of Battleeld s theme, and if they could bring that same level of intensity using the techniques used to
produce the OST of Battleeld , then I would personally be golden.
At the end of the day, the composers achieved in making the OST t well with the plot of the game and
earned a rating of / from me because the tracks do get a bit repetitive and because multiplayer needs
more music. If I had to choose favourites from the OST I would choose the Warsaw Theme for being the
perfect music to achieve a - Kill Death Ratio, and A Theme for Kjell, this track is dedicated to a fallen
DICE programmer named Kjell Reuterswrd, and I nd it very serene and sad (*sigh* I might have a thing for
emotional stu...). That is all for this months Soundtrack review section, I hope you enjoyed reading!
Sources:
http://www.gamespot.com/articles/class-action-lawsuit-commenced-over-buggy-battleeld- -ea-callsit-meritless-update/
/
http://www.eurogamer.net/articles/
battleeld-

- -

-dice-has-halted-future-projects-while-it-xes-

http://bf stats.com/
http://battleeld.wikia.com/wiki/Battleeld_ :_Original_Soundtrack
http://sv.wikipedia.org/wiki/Johan_Skugge
http://.wikipedia.org/wiki/Jukka_Rintam%C %A ki
http://en.wikipedia.org/wiki/Rami_Yacoubthe main duo.
http://youtu.be/v qo n xyeA?list=PLstXdGXEYegfXGOvf J HfFEOmovWuIz-

TGM TECH
By Nathan Davis

One of the most common questions I see posted around the GamingTribe community is "What graphics card
should I get for my PC?" It's a deceptively simple question whose answer is often fraught with nuance and peril
and for good reason! The Graphics Processing Unit, or GPU, is the one component of our gaming PC's that most
directly contributes to how good our games look and how well they play. For PC gamers on a budget, these issues
become magnied by the fact that, while we don't have that much money spend, we want to maximize the
graphics performance we get for that money!
Methods & Considerations
In an ideal world, I would have the time and money to review and benchmark all the graphics cards on the market
under
US to determine which GPU's oer the best price to performance ratio. However, this being the real
world, I thought it more realistic and helpful to our community to approach this comparison the same way most
gamers do: by researching and comparing results from in-depth review sites, benchmarking sites, and pricing
sites, while also bringing in some comparison tools of which our Gtriber community may not have been aware.
Since price is a signicant factor for the gamer on a budget, I decided to divide the GPU's into three classes: EntryLevel (Under
US), Budget (
- US), and Mainstream (
), based on price data from
GPUBoss.com, Logical Increments, and PCPartPicker.com. This helps account for price segmentation while also
presenting a variety of GPU's. I also wanted to present options from both AMD and Nvidia in each budget
category, discussing the pro's and con's of each option before crowning one card in each category as the winner.

FEATURED ARTICLE

Now that I've claried how my decisions were made, let's see who wins!
Entry Level (Under
US)
In the rst round, we have an interesting pair of entry-level gaming GPU's duking it out. AMD's entry is the Radeon
R
X, a re-badged version of the ecient Radeon HD
GHz Edition. Its Oland-based graphics chip features
GCN Cores clocked at GHz mated to GB of GDDR clocked at , MHz. At just under
US for the XFX
model pictured above, the R
X brings some excellent value to the table; it has a nearly : ratio of performance
to power, using just W to produce . FPS in Shadows of Morder at the
p/Low Preset.
Its opponent is the Geforce GTX
from Nvidia. It features a cut-down version of the GM
chip found its
sibling, the GTX
Ti, and is based on the Maxwell architecture found in the
series, but produced using a
nm process. Its
CUDA cores are clocked at ,
MHz and are fed by GB of GDDR clocked at ,
MHz.
While the EVGA GTX
SuperClocked model pictured is more expensive at a penny under
US, it is capable of
pushing . FPS in Shadow of Mordor while using only W, yielding a performance to power ratio of about .
FPS per watt! Both GPU's feature power-ecient architectures requiring so little power they don't even need an
additional PCI-E plug. Both are capable of playing games at greater than FPS at Low detail settings. Both use a
-bit memory bus, and demonstrate similar performance in both benchmarks and games. So, who is the victor in
the Entry-Level GPU Showdown?
Winner: Nvidia Geforce GTX
It's a narrow victory, but the GTX
higher performance per watt give it the edge in this showdown.

RADEON R7 250X

's superior power-eciency and

GEFORCE GTX 750

WINNER

CONTINUED ON THE NEXT PAGE...

TGM TECH
....CONTINUED FROM PREVIOUS PAGE

Budget (
US)
I'll go ahead and admit: narrowing down this price bracket to just two GPU's was very dicult. There are at least a
half-dozen dierent GPU's that fall in this price range, and all are good options depending on your needs.
Ultimately, it came down to considering which GPU's provide the best price-to-performance ratio, while also
representing both AMD and Nvidia. Hence, our two contenders: the AMD Radeon R
and the Nvidia Geforce
GTX
Ti.
The AMD Radeon R
is a re-tooling of the Radeon HD
with a lower,
W TDP and slightly lowered clock
speeds, but similar performance. It still features the full Pitcairn graphics chip (renamed Curacao for the R
series), meaning that it has the same ,
GCN Cores slightly downclocked to
MHz (vs.
MHz for the
), but connected to ,
MB GDDR memory clocked at ,
MHz (vs. ,
MHz in the
). Its
-bit
memory bus gives the R
a distinct advantage over its opponent. With a price to performance ratio of
. US/FPS in Shadow of Mordor at the
p/Medium Preset, and a performance to power ratio of . FPS per
watt, the R
is an excellent value proposition.

RADEON R9 270

GTX 750 ti

Nvidia, though, continues to excel at power eciency, as evidenced by the GTX


Ti, which produces . FPS in
Shadow of Mordor at the
p/Medium Preset while using only watts! It features the full GM
graphics chip,
granting it
CUDA cores clocked at ,
MHz backed by ,
MB of ,
MHz GDDR memory. The GTX
Ti does have an Achilles' heel in its
-bit memory bus, which limits its memory bandwidth to . GB/s, less
than half that of the R
. While the EVGA GTX
Ti SC is
US cheaper than the Radeon R
, its lower
performance yields a price to performance ratio of . US/FPS.
So, who is the victor in the Budget GPU Showdown?
Winner: AMD Radeon R
- The R
wins this round handily. Its % superior performance, despite using
watts of power, combined with a wider memory bus that helps prevent bottlenecks, means the R
provides
more bang for the buck. Unless you need a GPU that consumes less than W, the R
is the GPU to buy.

WINNER

LOOKING AHEAD...
Next issue Nathan checks out more
hardware! Tune in for the Tech!

CONTINUED ON THE NEXT PAGE...

TGM TECH
....CONTINUED FROM PREVIOUS PAGE

Mainstream (
US)
Much like in the Budget Showdown, narrowing the eld of contenders to just two took some work. While the
choice from Nvidia was obvious, it was much less clear which AMD GPU should represent in the showdown. Two
GPU's in particular featured near identical performance despite very dierent designs: the Radeon R
and R
. Being a budget showdown, price again the decision in favor of the R
, though the R
gets an
"Honorable Mention."
The AMD Radeon R
is very similar to the Radeon HD
Boost Edition on which it is based. It features the
Tahiti graphics chip with a single SM cluster deactivated, yielding ,
GCN Cores clocked at
MHz with over
GB of GDDR memory clocked to ,
MHz. With nearly teraops of oating point performance, the Radeon
R
can handle large compute tasks just as easily as it can render game graphics. Its only real disadvantage is its
W TDP, which means it will consume more power than its Nvidia rival. The strongest argument in favor of the
Radeon R
is its price; the XFX Double Dissipation model shown above is available for only
. US. That
puts the R
's price to performance ratio as . US/FPS in Shadow of Mordor at
p/Ultra.

FEATURED ARTICLE

Nvidia's Geforce GTX


comes with some surprises of its own. Based on the brand-new GM
graphics chip on
the Maxwell architecture, the card is clocked at an extremely fast ,
MHz on the ,
CUDA cores with GB of
GDDR memory clocked to a blistering ,
MHz! While the GTX
's memory bus is only
-bit, it is still
capable of over . teraops, though memory is limited to
GB/s. The GTX
's most impressive feat is that it
can do all this on only
W of power, putting its performance to power ratio at . FPS/W. The key disadvantage
of the GTX
right now is that it's a new product, and suers from having a new product price of
. US.
While that is an entirely reasonable price given its performance, it can't match the R
's value proposition.
Winner: AMD Radeon R
- The R
wins this round. Its similar performance to the GTX
while costing
US less on average means it is the better value right now. While Nvidia continues to do amazing things with its
power-ecient products, their price remains too high to recommend unless you need that power eciency for
your build.
Well, there you have: three winners in three GPU showdowns. The Geforce GTX
, Radeon R
and R
help you get your game on without completely emptying your wallet. They are the most Tribic GPU values for
today. But, the GPU market is an ever-changing one, and rumor has it that AMD will soon release its
-series
GPU's beginning in March. Who knows what we will see in the near future? In the meantime, gear up and game
one, Gtribers!

RADEON R9 280

GEFORCE GTX 960

WINNER

PC MASTER RACE

GAME REVIEW
DA: INQUISITION - By Francis Ronald Aguilar

This Tolkien like saga has gone full scale this time, ditching the repetitive design maps and the awed tale
of mages and templars of Dragon Age with a more open world landscapes and stupendous amount of quests.
With Inquisition, players are tasks once again to save Thedas from a new burgeoning evil, laying the foundation
of what a typical Bioware RPG has become, recruit your allies, explore regions across, and build trusts among
members.
Mages and Templars, two massive forces that has been a staple of the Dragon Age Saga continues its ongoing
rivalry, throwing you as the Inquisitor to end the conict, but it's just the tip of the iceberg. Demons from the
Fade are summoned and scattered all across the regions, and it's your tasks as the Inquisitor to close the so
called rifts. The game wastes no time in throwing you into its world, much like other rpg's where you start with a
fresh character and unable to do much, I never expected to come across a boss battle just moments after the
prologue.
The moment my Inquisitor wakes up from Haven, things get a
little more exciting. I was never amazed this much on a home
base as much as what Inquisition has to oer. Its large vast
areas are truly to behold. Haven, one of two home bases you'll
get to hang with is already huge, with NPCs around to occupy
the place. But it's how Bioware trusts you to a world so detailed
and rich that just by reading notes or codex already makes up
for a worthwhile stay. Much like Kirkwall before it, Inquisition's
home base also oers some neat side-quests, while some can be bit annoying like the never ending fetch for
herbs and recipes, its characters are what makes the game more enjoyable. You'll get to meet some familiar
faces from the previous titles, Leliana, a bard who works her way to the top of the rankings is simply adorable
and as always likeable.
The battle system strives to innovate this time. Dragon age was praised for this because it delivers a truly
action oriented style of gameplay as oppose to Origins' more tactical and slow pace combat. Here, switching
from tactical view oers a unique way of how you handle your enemies. It lets you take advantage of the camera
view by either moving the mouse or turning left to right.
The larger than life regions across Thedas are what makes up most of my time playing with it. I enjoyed
navigating from one place to another, feels like every place has something new to oer. While this is true,
Inquisition's greatest weakness is that it doesn't really know what it wants you to do on those huge open world
areas. What makes up most of my time in these regions are fetching herbs and recipes, or doing sidequests that
gets to repetitive as you progress. Thedas is huge, a lot of things to do but sadly those overowing quests are
somewhat too many for you to care about. Why would I want to escort a lost Drualo back to his owner?, while
doing so grants you "power", in order to unlock quests or new places, these little sidequests just doesn't t my
style of play.
Dragon Age Inquisition is truly a next gen role playing game. Graphics aside, its nothing short of spectacular.
Frostbite engine's rendering makes every detail and environment come to life.

THE FINAL BREAKDOWN:

Overall score:
out of GS

PC MASTER RACE

GAME REVIEW
TRANSISTOR REVIEW - By Alejandra Soto

I want to start this article by saying "Thank you", SuperGiant Games. Because following your award
winning success debut Bastion, you made this. You set out to surpass your previous milestone and deliver yet
another title worthy of praise. That being said, lets talk about Transistor. A game set in a technocratic and
musical dystopya. Our main character Red, has been attacked with the great sword Transistor. The blade
intended for her missed and instead killed the man trying to protect her. The soul of this man is now trapped
inside the blade, as well as Red's voice. And so begins Transistor.
Starring Red, an enchanting songstress (and part-time freedom ghter) who must battle against The
Process, an evil robotic force commanded by highly ranked bullies: The Camerata. Transistor is a game that
has a lot to oer to future tactical RPGs. Its dynamic, turn-based, time constrained mechanics suggests a
world of possibilities for emerging gameplay design styles (battle arena + tactical TBS mechanics + teams
ya' feel me?).

Challenge is a core element of Transistor's immersive qualities and the game provides you with plenty.
This introduces great concepts like "limitators": Advantages you can freely provide to your enemies in
exchange for additional experience points. There are also in-game challenges you can complete to practice
more ecient and eective combat strategies and gain extra experience points. Transistor exudes artistry in
every aspect of the game. While gameplay is challenging and innovative; music, art and writing (along with
voice acting) are equally polished.
There is no Transistor without music and I don't say this lightly. It's a key part of its charm (and its wit). The
lullaby-ish humming and melancholic tunes just add to the game's appeal and add the humanizing touches
to an already passionate game. The sound design is neatly crowned with Logan Cunningham's amazing
voice acting.
Transistor has won several awards including Best Downloadable Game in the Game Critics Awards, Best
Indie Game in Electric Playground, amongst many others who ranked it among The Best of E
.
However, there are a couple of issues with this game: mechanics are a bit hard to master. They can pose a
threat to gamers not used to isometric view games with a keyboard and there is a slight ( or . second)
delay between you issuing the command and the character actually moving. It doesn't take much to gure it
out though and it shouldn't stop you from enjoying the game.

THE FINAL BREAKDOWN:

Overall score:
/ out of GS

PC MASTER RACE

GAME REVIEW
BRAWLHALLA (BETA) REVIEW - By Dylan Goelz
POW, CRASH, BOOM, Awwww %&

#*, Crowd Cheers. This is Brawlhalla. As of recently most of my


weeknight conversations have been inuenced by this game. Anyway the game of which I am speaking of
involves heart pounding action, string pulling story and above all else expletives muttered often; just
kidding, all you do is murder your friends.
Brawlhalla a new game being currently developed by Blue Mammoth Games who is an independent
developer based out of Atlanta, Georgia, United States. Brawlhalla consists of action packed multiplayer
PVP matches that currently are set to a max of people with no mention if this will be increased or not.
The gameplay is a lot like the popular Nintendo game series Super Smash Bros. This game is of course a D
platform ghter perfect for breaking friendships and causing children to be rushed out of a room (in my case
anyway because language can be foul) The game is simple enough to quickly apprehend and get into the
ring with.
The game currently oers online matches, local matches
both team and free for all, and several characters. Each
character has dierent skins and several colors to
choose from currently and there are several weapons
also with customizable skin choices available. With
several arenas, characters, customization options and
real live people to play with this game has quickly
become a favorite among the gaming group in which
I participate. The game is of course still in beta but it is
free to sign up at www.brawlhalla.com at which you just
enter your email and they will release steam keys for the game in batches.(I got mine
up) Once the game goes open beta it will be free to play for all.

hours after signing

Now for my opinion. Overall I have a high opinion of this game. It is visually pleasing, colorful and the
animations are mostly smooth. The characters have variety and the gameplay is intoxicating. There are of
course a few bugs involved as to be expected in any beta game. The skins are slightly expensive in my
opinion but for a free game I cannot complain too much. All in all I would give this game out of Gs.

THE FINAL BREAKDOWN:

Overall score:
out of GS

OLD BUT GOLD


ZORK Series - By Mark Krijgsman
Trilogy - Made by Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling | 1977 (PDP-10) (This was an
unnished version of Zork on MIT computers) | 1980 (Zork I) | 1981 (Zork II) | 1982 (Zork III)

THEM GOOD OL DAYS

Back in the dark days before graphic heavy gaming there was a genre in games that was exclusive on the
Computer. It was a niche genre that did pave they way for a lot of things we have today, in a smaller extend o
course. These game were all about exploration, problem solving, the story and most of all a certain freedom of
choice. Some of you might remember the "make your own story" books from when they were young these books
gave you the same certain freedom of choices these games gave you, In order to get to the true ending of the
book you had to follow a certain way, but you were free to deviate from that path which would result in an
untimely end or not the end you wanted your adventure to have. What genre am i talking about ? Well..Text
Adventures. Before these games were created most of the games were more action oriented arcade style games.
The reason Zork: The Great Underground Empire is this month's Old but Gold is because what this game brought
to the table of text adventures, and even though it might be an ancient game by today's standards it is still a great
game to play.
In Zork you basically play yourself, you nd yourself standing in front of a small white house and that is all you
know, no intro videos or explanations, no, you are just in front of this small white house with out any idea how you
got there or what to do next. So what do you do ? You start exploring and investigating.
You navigate the world of zork by the 4 main directions, north, east, south and west. What also made Zork a great
game was that it was not limited to simple text parsing like "hit troll" but had a genuine Sophisticated Text parser
that would allow more detailed action "hit troll with glowing rock". In the Zork games, the player is not limited to
verb-noun commands, such as "take lamp", "open mailbox", and so forth. Instead, the parser supports more
sophisticated sentences such as "put the lamp and sword in the case", "look under the rug", etc.. The game
understands many common verbs, including "take", "drop", "examine", and many more. The games also support
commands to the game directly.
While the three games are one story the games are dierent from each other. Zork I is an adventure game where
you collect treasures, battle some enemies and solve puzzles. The second game was more a straight forward
treasure hunt. The third game had a timed event , something that could lock you out from getting to the end of
the game, so players should have to think carefully what they would do when, something that could have lead
several players to madness trying to gure out how to get past that point.
The game is still a good game because it does not hold your hand along the way It punishes you with not being
able to get the end if you made some wrong choices, but provided you with the freedom to make those mistakes
instead of making you go game over when you slashed the Egg instead of boiling it, etc.
You have to realize this was before the internet and game magazines, so if you wanted to know how to get past
something or get something you had to nd people who also played the game and talk with them or play again
and try to do it dirently. It gave you a sence of accomplisment when you got past a dicult puzzle or when you
realized something you had previously not done that did get you further.

CONTINUED ON NEXT PAGE...

OLD BUT GOLD


Not everybody will like this and the eect of no internet is lost with all the maps one can nd and all the hints
one can nd online and this makes Zork at times a little more forgiving then it was back in the day of its release.
Zork spawned several Sequels from this original one game trilogy with some excelent and genuinly funny FMV
Adventures in the 90's

THEM GOOD OL DAYS

Personal thoughts.
The text versions of the game series aged rather well even so well there are mobile versions of the game. The
games are a lot of fun to play and experiment with. If you decide to give these games a try then dont look up the
maps online or a walkthrough and just play it like back in the day.
Pro's
No graphics to look outdated all the images are inside of your head.
Lots of exploration
The lack of hand holding leads to nice experimentation
The sophisticated text parser makes it more deeper then other text games.
Has been released on mobile so you can play it on the go.
The diculty will make solving a puzzle in the rst game a reward on its own.
Con's
Being unable to nish the third game due to the timed objective can be frustrating.
It is not always clear what you are supposed to do.
No graphics means people who are not visual minded will have less fun then those who are.
The diculty can be steep if you dont know what you are doing.
The lack of a map can be very confusing.
There is no soundtrack what so ever

THE FINAL BREAKDOWN:

Overall score:
out of GS

TOURNAMENTS
AND COMPETITIONS

By Santiago Actis

The last thing everybody saw, was the second time a player who does not play mid-lane, getting an MVP prize at
Worlds in his own country after winning the nal.
The domination of the Korean LoL's Champion League comes
from 2 years back (taking into account that we're now on 2015),
when the most dominant team was the 5 star all-around beasts
that were SKT Telecom T1. When 2013 ended, with not a slight
edge for other teams, the Koreans were already known by their
amazing rotations, jaw-dropping mechanics, and of course that
non-human mid-laner "Faker". Well, that time passed, and came
2014, with which a new powerhouse began to grow in Korea.

COMPETITIONS

That basically settled everything for 2014 Worlds Championship, SKT left behind, couldn't even make it into playing
the tournament, leaving Samsung Blue and White, and NaJin White Shield to represent the Champions League.
But not everything is Korean, as we may well know. The Chinese were coming back, to make another stand in the
main stage. It was once again Star Horn Royal Club, with only Uzi remaining from the other Worlds, to meet up with
the Koreans, and well, if you don't know how that ended up, I suggest you Google that 4 matched Final.
What to say about NA and EU? Well you may say that both scenes have grown. The inclusion of coaches and analyst
made them start to watch the game beyond the players' talent, and start focusing on a more objective-control
style, mostly on EU.
Alliance and Roccat were the teams that would show an interesting predisposition to take control over the
objectives (wards and zoning), while Fnatic remained to be that team that has nothing to show (except maybe in
the midlane) until the team-ghting arrives.
On NA, Cloud 9's dominant performances (with minor slip-backs), in my humble opinion, were the result of a
playstyle similar to the EU's one, objective control mind-set. If we add to that, that the team is the one with the
longer time holding 5 players in the same roster, and that neither of them players is simply BAD at the game, you
get a win-win-win combination, EXCEPT on the play-o nals (bet that no one saw that one coming!).
On Worlds, EU was represented (poorly) by Alliance, Fnatic and SK (whose Svenskeren may be the cause for them
not coming through group stage), and NA's TSM (winner of the playos), Cloud9 and LMQ (which was the monster
puppy that the Challenger scene brought).
Worlds for EU was well, pretty much disappointing. But for NA, reaching the Quarter-Finals was quite alright,
besides, both teams (TSM and Cloud9) would face the Koreans powerhouse sister team's from Samsung.
On the next article: What will the 2015 bring? Roster changes and Korean migration.

SHOWS AND MOVIES

ANIME CORNER
BAKUMAN REVIEW - By Alexandros Kaziakos

TRIBIC's rst ever Anime Corner nds itself presenting Bakuman, a very popular anime that aired in
seasons, the rst airing in
. The last episode was broadcasted on March ,
. The creators, Tsugumi
Ohba (story) and Takeshi Obata (art) are the same combo that created one of the most highly appraised
works ever, Death Note.
The plot is about two teenage boys, Mashiro Moritaka and Takagi Akito, who aim to become mangaka and
live through manga, with Mashiro as the artist and Takagi as the writer. Tsugumi and Takeshi admitted that
they loosely based that on their own relationship, but the characters turned out to be rather dierent from
their counterparts!
After Takagi invites Mashiro to work with him and create a manga work of their own, the later nds himself
unwilling to do so; his late uncle was also a mangaka and he seemed to think that it was his work that lead to
his death. However, through Akito he talks with Azuki Miho,
the girl he had been in love with since he was a kid and
nds out that she aims to become a voice actor. Mashiro
and Akito both oer Azuki the lead role of their heroine,
if their work ever becomes an anime. Mashiro however,
adds a condition to that oer; in the case that this comes
true, he asks Azuki to marry him!
Shocked but happy, Azuki agrees to this but asks that she
and Mashiro should not meet until their dream comes true
and only encourage themselves through mails. Thus begins the story of Bakuman, as Mashiro
and Takagi enter the vast world of manga and strive to create a work worthy of becoming a masterpiece.
My personal opinion about Bakuman is that it's a great anime with a great story, but unfortunately rather
weak characters; you can't relate to them very well. Mashiro is the shy kid who can't even look at Azuki
without having a heart attack and Takagi is getting pushed around a lot. As the story progresses, this
gradually becomes better but not to the point where you can sympathize with the characters. However, the
concept of showing the steps of how a manga is created, alongside with the usage of some of the most
dominant titles in the history of manga denitely helps with the story. They manage to bring the shounen in
a story without ashy battles and aliens, but instead the struggle inside the manga world, where artists
come and go and it's hard to keep a series running and even harder creating a story that is able to become an
anime series.
The animation and art is clean and bright and very detailed; as one would expect from the creator of Death
Note. Since the setting is in the real world, they couldn't go overboard, but it's true that the backgrounds
turn to be rather plain after a while. Also, quite a few mistakes can be spotted if you watch carefully (or in my
care, rerun it for the fourth time!) What sets this anime apart in my opinion is the voice cast; they brought life
to the characters and they even managed to overshadow many of their drawbacks; this is especially true for
the main duo.

THE FINAL BREAKDOWN:


Art: /

| Story: /

| Characters: /

| Voice Cast: /

| Sound: /

Overall score:
out of GS

Originally Posted on Gaming Tribe


by Angel Munoz

Over ,
members have completed our rigorous verication process and received a
veried network badge, unlocked photo uploading and are entered into special promotions.

The top

countries with the most VERIFIED members are:

) United States
) Philippines
) Canada
) United Kingdom
) India
) Italy
) Romania
) Greece

) Indonesia
) Germany
) Netherlands
) Pakistan
) Croatia
) Serbia
) Australia

THE INTERVIEW

WITH ANGEL MUNOZ

Interview with Angel Munoz, Founder and CEO of Mass Luminosity - By Shashwat Pradhan (Date Unknown)
. With the Mass Luminosity community getting their hands on revolutionary technology like Gaming Tribe. How do you see
Mass Luminosity utilizing new technology in the future?
We have two primary goals at Mass Luminosity in reference to our software development:
a. Make the experience faster and easier for our general audience & b. Enhance interaction with (and between) our
hardcore fans. Were currently putting the nal touches on our GT Giveaway Facebook app
(https://apps.facebook.com/gtgiveawayapp/). This app enhances the functionalities we initiated with Gaming Tribe and
merges our robust interactive system with our large Facebook audience. Entering our giveaways and promotions will be
much faster and simpler, the app will work from mobile devices and tablets and our users will be notied directly on their
Facebook pages when Mass Luminosity launches a promotion.
. With the PlayStation moving to X architecture (Same processor architecture as used by Pcs), will the PC (Generally
superior in quality) vs. Console game quality gap reduce as well?
Im excited that AMD technology is now at the core of the new PS ; but I still believe that the entire concept of a closed
gaming box in an era of exponential technological development is not very prescient. The quality gap between PC and
console will close for a few months after the PS launches, but then PCs will take o again. Thats why I think that we are
moving into a new era of PC gaming. PCs are an open system that a user can upgrade as needed, and its the only
reasonable alternative to address the accelerating advancement in technology. Of course, I also understand that consoles
are simple, generally appealing to a younger audience, and certainly have a place in the gamer experience.

GAMING TRIBE

. What impact do you think the exponentially growing indie game developers; have on the game ecosystem in general?
Indie developers are critical to the entire industry because they introduce fresh ideas and oer unique experiences to
gamers. Although Mass Luminosity currently has been representing AAA gaming titles, we are developing a number of
cutting-edge partnerships with indie game developers. Thats really all we can say at this time :)
. With a massive community size, Mass Luminosity is the best place to get an idea of all new gaming/technology trends.
What new upcoming trends do you see going big?
I think its easy to lose perspective by focusing exclusively on technology when something a lot more signicant is taking
place right before our eyes. What weve discovered, as the Mass Luminosity community races to ,
,
members, is
that gamers from all over the world have a strong desire to connect with each other and transcend the barriers of race,
gender, age, etc. We are excited that Mass Luminosity has become one of the fastest growing gaming communities in
social media, and that we have such a rewarding relationship with our fans. We want to enhance this trend with
technologies that connect us in new and unique ways, and we see a near future in which the Mass Luminosity community
gains strength and inuence worldwide.
. What other technology is Mass Luminosity developing to enhance its interaction
with its fans?
In addition to the GT Giveaway Facebook app, we are also nalizing a notication app
(GT Notication App) that sits in the users Windows system tray, allowing us to send
direct messages to our fans desktops when we launch one of our global promotions. It
also supports one-click entry to our giveaways. Weve had this software in development
for several months and about
of our fans have helped us with valuable feedback
during the beta test. The next version, which we will release in a few weeks, should be
ready for the general audience after a brief private testing period.
Im simply not a fan of email for time-sensitive communication, therefore were pursuing
unique methods to end that dependency and in the process create more eective ways
to interact with our global community of gamers and technology enthusiasts.

Did you know?


Mass Luminosity donates at least
two percent of its gross retail revenue
to select charities assisting people in
need across the globe.

Thank you for reading our premier issue.


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about TGM!

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Amazing Contributors.

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