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Tutorial - Water in Vray Sketchup PDF
Tutorial - Water in Vray Sketchup PDF
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1.3. Once satisfied with the mapping scale, you can turn the opacity to zero (0)- meaning it is full transparent. Vray
SketchUp will use the UV map of the top diffuse layer. So if we add displacement height, the displaced map will
follow the UV of this layer. There are two ways how to adjust the map's opacity.
a. by SketchUp Material Editor
b. by Vray Material Editor. White color in the transparency slot means 100% transparent.
3.1. IOR Value.. in the IOR value (see the image above), I used 1.33. This is the IOR value of water.
3.2. Fog Color. Fog color controls the color basically of your water material. If you want an effect of pristine water
for resort pools, then you might want to use light turquosie or light blue color tints. If you want a bit murky water,
then use ochre to brownish shades.
The color multiplier, controls the thickness effect of the color. higher value makes the color more intense. For me
my multiplier will vary from .01 to .03. If you want the shadows to pass through then you need to tick, affect
shadows. If you want the color to pass through (like in stained glass) then you need to tick affect alpha.
ok let say, I will choose this fog color (RGB 184,174, 124)
Here is the render. Note: In this render I have added displacement, and grayish transparency color
Here is an example. This one looks like seawater. (This render has displacement value of 1.0 and transparency
color of white)
In the Barcelona Pavilion, the pebble surface is quiet near to the water surface, therefore the pebbles will be surely
noticed. TO see the texture at the bottom, first you need to make the displacement lower and second you need to
use medium to dark gray color in the transparency rollout. Below, I adjusted the transparency color with an RGB
value of 81,81,81.
Step 4: Displacement
To create waves and ripples, all we need to do is to add displacement map. Be sure your face geometry for your
water is grouped. If not, no displacement will occur. Here I used the same dmap , I used in the diffuse layer.
Examples of displacement settings. Note: Vray uses inches in displacement. 1 means 1 inch.
Displacement amount 0.1
See some of my WIP renders in this challenge using this tutorial. DAY 1, DAY 2. I have not updated it.