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7 Steps Successfully Outsource Launch Mobile Games Ebook
7 Steps Successfully Outsource Launch Mobile Games Ebook
COOKBOOK
7 Steps to Succesfully
Outsource Development
& Launch Mobile Games
Editors Note
Step #1:
Outsource the Mobile Game Development:
How to select a Right Team for Your Mobile Game!
Step #2:
Find the Cost of Making a Game App: 5 Easy Steps!
Step #3:
Monetize Your Mobile Gaming App:
How to make Money from Free Apps!
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Step #4:
User Acquisition
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Step #5:
App Store Optimization:
How to Increase Your App Downloads
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Step #6:
App Reviews:
An Important Aspect of App Marketing Strategy!
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Step #7:
Mobile App Analytics: Retention and Monetization
Guidelines for Your Mobile Game!
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Get in Touch
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Editors Note
Being the Executive of a mobile game development company, I am frequently buzzed
by lot of people with game ideas ranging from as simple as a copy of Flappy Birds to
something as detailed as next Clash of Clans. But I always ask them one thing.
An idea is just the beginning. Are you motivated to go all the way?
Let me share something with you. Towards the fag end of 2013, one of our client Mike
Bloom got in touch with me with a fairly detailed idea of a card battle game. Before
that, he was working with another mobile game development company for 18
months. But, unfortunately, everything fell apart and he was left midway with an idea
on which he had invested years. Since I knew that he was onto something big the
minute I laid my eyes on the preparation Mike had already put in. Today, his dream
Mario Italiano is about to go live soon.
Another story worth sharing is that of our client Brian Davis. Encouraging words of
creating rather than only consuming to his son Josaih Davis, a 15 year old High school
freshman, led him to design PaperChase, one of the best designed games that we
have developed so far. We also learnt a lot from Josaihs insights to get every minute
detail right at every step.
Hence, all you need is a lot of passion and patience to deal with everything that is
thrown your way while you embark for this mobile game development journey.
Another thing you need to ensure is that you have the budget to get the game developed if you dont have an inhouse team. It can be taken as a rule of thumb that you
cannot develop the next big Candy Crush Saga in anything under $10,000. So you will
be forced to either dig in to your friends and family pool or present your pitch to Venture Capitalists, if you are on a tight budget. I am happy to announce that we have
already expanded our successful Startup Subsidy Program for utility/consumer side
apps to games, and our first set of subsidized games are launching in June.
It is crucial to note that mobile game development requires a varied set of specialized
skills. If you are not ready to invest in these skills, your half-baked game will get lost
in the hyper-competitive crowd of hundreds of new mobile games that are launched
in the App Stores everyday. Besides, when it comes to the learning-from-mistakes
part, you can either make all the mistakes in the first mobile app (or game) and/or
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leverage the experience of someone who has already made these mistakes.
So if you find yourself constantly asking these questions..
Where does it all start? Do I have the budget? How will everything fall in place? Do I
have the team to develop the game for me? If not, how am I going to select the team?
How will I acquire users, monetize the app, get the artwork done, ensure that the game
is launched bug free? How will I collect feedback and reviews from my audience to
further tune the game parameters?
... then you are at the right place. Appreneurs Cookbook: S7 Steps to Succesfully Outsource Development & Launch Mobile Games will answer all these queries, and help you
tackle some of the mistakes you have been facing in the past.
Happy Reading!
Parag Jain
CMO, Click Labs
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Step #1:
Outsource the Mobile Game Development: How to select a
Right Team for Your Mobile Game
For the purpose of this e-book I am assuming that you dont have an in-house team to
bring your next big gaming idea to reality. In all probability, the toughest part for getting
started is going to be finding the right development team while staying within the related
time and budget constraints. This if not done well often means a difference between a
steady source of revenue for years to come or complete disillusionment from the
mobile app world.
With so many horror stories of outsourcing gone wrong bouncing back and forth it
makes prospective appreneurs circumspect. The ones to lose in the pursuing environment of distrust are the genuine development teams and the clients themselves. So,
here is a non-exhaustive list of things to watch out for in a mobile development team
when looking to outsource mobile game development.
B. Work Portfolio
Work portfolio gives you a better idea of a teams skills and expertise. You can assess
whether its just another sales pitch or the app development team actually has something concrete to show for by going through their work portfolio.
C. Technical skills
A diversified technical skill set ensures the team would be virtually platform agnostic
and will suggest you the right platform based on your idea requirement. Good technical
skills make the team efficient in developing iPhone and Android apps that can top he
CVrespective store charts.
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D. Thinking/understanding skills
Working on the same project for a good number of months needs you and your mobile
application development team on the same wavelength. Analyze their thinking and
understanding skills.
E. Flexible
No matter how well you spec your project, some things are going to change and you
must ensure that the team developing your app knows that and wont engage in constant
bickering over every small change. But on the other hand you should be open to a revised
quote if some major functionality is added at the later stage.
F. Communication
Excellent communication skills are required for both in-house and remote development teams. Weekly sprints, daily updates, group chats and bi-weekly discussions are
some meeting schedules which must be adhered to depending on your availability and
comfort level.
G. Pragmatic
A pragmatic estimate of the time it will take to complete the project ensures that the app
development team wont over-promise and under-deliver. This is one quality you should
look for in any mobile app development company.
Tools
While collaborating with a development team for a period ranging anywhere from a few
months to years, the choice of right tools by your team can save many hours. The tools
used should not have a huge learning curve but must be proficient in their niche areas.
Your team should be using right tools for:
Project management,
Bug tracking,
Codebase management,
Transferring development builds, among others.
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Project Managers
Work with a team of game developers rather than individuals unless you already have
a one at your end. A point-of-contact model with an intelligent person at the helm helps
you transfer your vision to the team and makes communication much more effective.
Spec Docs
Including every little detail of your project in spec docs might seem cumbersome
and totally unnecessary at the initial stages but helps you do feasibility analysis,
discover competition, make life easier for the development team and save money
which goes into iterating constantly at a later stage.
Ideally, your idea is your intellectual property (IP) and the sales reps of your prospective team should respect this and should be forthcoming when you ask for an
NDA. All the discussions on your idea should follow after signing the NDA.
Cost Estimates
The mobile game development team can estimate the total time and money it will
take to complete your project only after they have a good understanding of your
vision. If the team is able to give you a random number before you have shared your
idea with them, it is a clear sign of a sales rep trying to make a quick sale. The only
reliable number the team can give at the initial stage is their average hourly rates.
Payment Terms
The payment terms also depend on whether you are going for an hourly billing-based
model or a project-based model. For a project-based model, pre-decide the project
milestones when you are expected to pay. Ideally, there should be at least 4 payment
milestones and you shouldnt be asked to fork out more than 25% of the total cost as
upfront money. The final installment should go out only at project completion.
There is a high possibility of cost overruns and all the cost overruns associated with the
scope of work included in the MSA(Master Service Agreement) should be borne by the game
developing company whereas those arising due to change in scope should be borne by you.
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You have a finished product which has undergone rigorous regression app testing and
you are ready to make it live. Some bugs will creep up in spite of all the due diligence. So
your team must commit to correcting the bugs for some time after the game goes live.
So, in a nutshell, select a team that believes in the stakeholder based approach, is particular about processes, experienced in different genres and transparent to the core.
Cost related to your game idea which is an important aspect of the whole process warrants the whole section in itself. Lets quickly jump onto the factors which go into deciding the cost of the game beforee we go into actual development related aspects.
Step #2:
Find the Cost of Making a Game App: 5 Easy Steps
If its your first time trying to make an app and youre not willing to sit for hours and
weeks on end coding and designing everything yourself, the big question in the front
of your mind is, How much does it even cost to build an app?!
We wish we could give you a simple, straight-forward answer, but there are simply
too many factors to consider to give you an honest estimate of the cost to make an
app without knowing the details of the game.
We do, however, have some guidelines to help you quantify and estimate the cost of
game development depending on the features you need and the nature of the app
you want to build. This way, you can empower yourself to build an awesome
app/game rather than get frustrated by ill informed talk that says, Oh, well, you
know, its prohibitively expensive to make a mobile application these days.Because
that kind of talk is just not true.
So, what exactly are these guidelines? Lets get started:
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even if you have an incredible, life-changing idea, a professional team can help you
figure out its viability and feasibility of initial success in the market.
The work of conceptualization itself takes a maximum of 3 days per month depending on your apps complexity.
2. Design
Because app stores are over-stuffed with countless me too! me too! apps, even a
good idea is likely to get ignored. This is where the genius of design comes into play.
For the majority of apps, the design is a huge part of what sells it. The beauty of the
screens, the attractiveness of the characters, the ease of use, and the ever-important icon are all factors that set an app apart from its competitors.
The best way to get a cost estimate for the design of your app is to specify exactly
what type of design and animation youre looking for with references to similar apps,
coupled with the number of screens in your app or the number of playing levels and
their extent if youre making a game.
Using the example of games, here are some considerations to help estimate the
work required:
3. Development
The design might be the book cover of your app, but the coding and development is what
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brings your idea to life. The code is the nuts and bolts of what keeps your app working, serving users, and most importantly, not crashing.
Development for a simple app that doesnt do much beyond displaying content in
pre-set tables or other types of containers can take as little as two weeks before
you hit the market with an MVP.
On top of these initial two weeks, consider the following development options and
the approximate time frames weve given to further estimate the time it will take to
develop your app:
Integrating native features like GPS, camera, email, and contact lists - anywhere between 3-7 days depending upon the feature
pute information on a server rather than a device, making the final results of
the computation easily available to the user
A content management system allowing for quick updates in app content.
The amount of time depends on the features that need to change in the live version of the app.
Open-ended research-based components are needed when you want your
app to do something like identify a song being played in a public location so the
user can add it to his playlist. This requires the matching of audio signatures in
real time and can take some time to develop.
Integration of third party SDKs - 3 to 10 days in most cases
Social features like sharing and access to the open graph - 1 to 2 weeks
Integration of a physics engine is especially important for gameplay design.
Even if not 100% scientifically accurate, these engines make collisions, shifting
impulses, and body and fluid !dynamics at least perceptually correct to the
player. - 2 weeks to 3 months
4. Quality Testing
Here, the amount of testing depends on the number of features youre integrating
and whether or not you expect an MVP to release to a group of dedicated beta testers, or a fully polished product thats ready to take the market by storm.
For a standard MVP, expect testing and troubleshooting to take between one to three
weeks, though this is highly variable depending the number of platforms youre
developing for. Keep in mind that Android apps also take a little more time due to the
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5. Platform Development
This consideration only applies if you want to develop your app to run on different
operating systems. For this, you have two choices:
Develop for each separate OS natively and go for a fully customizable experi-
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Step #3:
Monetize Your Mobile Gaming App: How to make Money
from Free Apps
The recent trend of more and more games going free (current number stands at around 90%)
defies a common understanding of how the games are going to eventually make money. The
underlying reason behind this trend is it is becoming difficult to drive people to download paid
apps. Out of nearly 8,000,000 apps available in the Apple App Store alone, only 24% of the
revenue is generated through paid apps (numbers are even more skewed for games).
Free applications are still the leaders in terms of downloads and monetization. Out of all
the paid apps, only 20% of them get more than 100 downloads and only 0.2% of the paid
apps are downloaded more than 10,000 times. Whereas, in case of free apps 20% of them
get 10,000 or more downloads.
So the question is, if you put your app for free download, how do you generate revenue?
Here are some app monetization methods.
In-App Advertising: As its becoming difficult for the paid apps to gain market
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their product. We will go into much more detail in Step#8 on how to drive the users
through this engagement funnel to maximize ARPUs but first lets see how do we
acquire users for our new engaging games.
Step #4:
User Acquisition
If you build it, they will come.
This promise may have worked for Field of Dreams Ray Kinsella beckoning famous
ghosts of baseballs past to a corn field in the middle of Iowa, but with over-crowded app
stores and countless copycat apps, it simply does not work as a user acquisition strategy for app startups and mobile games.
Any indie developer knows the difference between a struggling app and a popular one.
At least in the beginning, the key is how much traction youre able to gain through downloads and installs in the initial days after the apps launch.
Unfortunately, theres no way to magically share your new app with the entire world at
once, so you need a touch of creativity and a lot of old-fashioned hard work to drive
initial downloads for quality user acquisition i.e. getting users that will actually want to
use and enjoy the app, therefore helping you drive more downloads, rather than people
who could care less about your apps existence on their phone.
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Step #5:
App Store Optimization: How to Increase Your App Downloads
More than 60% of apps are discovered through search. Discovery of your app depends
either on high rankings or its searchability in the App Stores. Implementing a smart App
Store Optimization (ASO) strategy helps you immensely improve your app rankings and
get organic downloads in app store search results.
ASO is the process of optimizing the description of your app/game to make it search
friendly and rank higher in search results, leading to more downloads. App store rankings are important to gain visibility among potential buyers and attracting traffic to your
app store page.
Its a pre-launch task that should be done before you put your app live in app stores.
Google Play allows for description changes after the apps launch, but in Apples app
store, you cant make immediate changes: the content first goes through an approval
process, which generally takes a week.
Keyword Research
Keyword research is the first step to effective ASO. To get a decent set of keywords to
compete with other high-ranking apps, find high-ranking keywords, monitor their rankings, and try out related keywords. Short list the most relevant and effective ones to
include in your description. Although there are multiple tools to help you in the process
we have found SensorTower to be incredibly effective tool in helping you do this.
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Keyword Implementation
Implementation is an important step after finding your apps high ranking keywords. Each
section of the app description, even the title, can be optimized for keywords. For iOS, the
key is to optimize the 99-character keyword field your allotted because this is the only
thing the App Store scans when considering rank based on keywords. For Android, the
actual description is more important. Either way, each time you update your app and its
description, discard lower- performing keywords youve integrated and leverage the best
performing ones.
App Title
The title of the app should be descriptive and would ideally have one of the top ranking
keywords in it to influence search rank just dont change the title once the app has
launched. Your apps popularity will be associated with its name, so you need to keep it.
Body Description
What your app does should be clear in the first two lines of the body description or no
one will download it. Use 2-3 short sentences to stay above the fold that give the best
description possible for your app. Use the More section to write everything else. Sprinkle
important keywords throughout the description to increase your rankings.
Use as many high quality keywords as possible (without keyword stuffing) in the rest of
your description. Keep in mind that while Google Play scans through all of your content
for keywords, the iOS store doesnt. So all the keywords which have been used the iOS
store description should be intelligently put in the Google Play description 3-5 times to
rank high for those particular keywords.
Features
Features, generally placed below the description, should always be in bullet points. Bullet
points are easy to glance through and most app users prefer them. You can also implement some keywords here.
Notes
Another piece of content that you can add below the features in your app description is
notes. Mention anything unique about your app, its pricing strategy, or a fact related to
your app you want users to know. This is more relevant in Google Play because you can
use this content to infuse keywords and get higher rankings.
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App store optimization is surprisingly one of the most democratized steps that can provide results instantly without putting in lot of marketing dollars.
Putting in the effort to tweak the keywords in your app descriptions will give both
short-term and long-term results in prompting more app downloads. But in addition to
this democratized step, Apple and Google are continuously propping up App reviews as
a really important factor in deciding the rankings. So lets briefly touch on how to get
app reviews from both the websites and the users.
Step #6:
App Reviews: An Important Aspect of
App Marketing Strategy
According to consumer behavior analysis, most buyers read product reviews before
purchasing a product. But how many read app reviews before installing an app?
With more than a million apps in the app store and hundreds uploaded everyday, many
developers get cold feet when uploading a new app to the marketplace. How the
game/app is going to be perceived by the initial set of users who are used to highly
polished games can make or break the game.
But getting the good reviews can be tough. Although having a highly engaging game in
the first place is a prerequisite but the work doesnt end there. Developers go all out,
e-mailing every app reviewer, sometimes more than twice a week, to get a review of his
app done in time to coincide with the app launch. But most of the time, for whatever
reason, it doesnt happen and developers are left downtrodden and even more nervous
about the success of their app.
There are a plethora of apps in various app stores and more are being uploaded every
minute, so how do you get your app noticed?
Either you are a big name in the industry and reviewers are waiting to write for you,
your previous app was a major success and a sequel is much awaited, or you get a
review to shed some light on why your app stands out.
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App reviews help to both leverage your app and bring you to the attention of reviewers
who will keep a note of your future apps and as previously noted app reviews left by
users also help improve organic rankings of your app and instill trust in the minds of
new users.
Big names in the mobile industry plan an app marketing strategy months before the
launch of their app. This helps leverage the buzz around the app that particular company is working on.
Industry big shots hire marketing agencies to do the work for them, but if you have to
do it on your own, a pre-planned strategy is crucial.
Try to coincide the date of the launch with a good review and social media activities
relating to the app.
Viral word of mouth spreads like wildfire, so even if you dont get an app review, then
make sure at least a handful of industry leaders you trust, know about your app and
have some experience with it that they can tell others about.
User ratings and rankings are equally important for an app as professional reviews.
Have review submission available within your app for the best results. Prompt your
users from time to time for reviews and ratings. Different app store studies show that
some developers have earned positive reviews during the initial days of app installation.
This is because users are enjoying the app when its new and go back to it quite regularly. But on the other hand, some developers believe reviews after some time of app
usage are more prominent and genuine.
You have to try what works for you.
Paid Reviews
Getting paid reviews is a black hat practice and is condemned by the industry. When
advertising agencies are hired for pre-launch publicity, work may be outsourced to
companies that indulge in such practices. Paid reviews are a downgraded way of earning publicity that may not last long. Such a practice is unethical and will result in bad
publicity once its caught.
Another perspective to this is that if you are an established app development company,
getting reviews is no trouble, but for new and indie game developers, indulging in other
practices to gain game reviews is apparent.
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The manipulation of app reviews involves maximizing positive reviews and minimizing
negative ones. Some of the apps doing that well are Occipitals 360 Panorama and
Dragon Flight.
360 Panorama made a clever user interface by disintegrating their users with options
like Send Feedback and Send Love. The former directs the feedback in an email to the
developers whereas the later takes them to app store review interface. The sentiment
analysis in this technique is manipulation of app reviews. This practice is not black hat
yet, but we cant say if it is white hat.
Dragon Flight, on the other hand, is a top rated app with 4.5 stars and more than
30,000 ratings. The gaming app gives its users 2,000 coins automatically as a bonus
when they leave a review or rating. This cannot be referred to as black hat for sure and
is an intelligent way of gaining reviews both positive and negative.
Read more about manipulation of app reviews here:
www.90percentofeverything.com/2012/05/21/manipulating-app-store-reviews-wit
h-dark-patterns/.
On average, app reviewers receive more than 100 pitches per day to review new apps.
Eminent companies get reviews for their apps without much hassle, but for others, you
have to be really lucky.
Its hard to get an app reviewers attention unless you have something extraordinarily
amazing in your email subject line that makes the reviewer open your email. Apart
from that you can:
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Let the reviewer know what is unique in your app and how it is better than others.
Send the app for no less than a month before you plan to launch it. An app
Furthermore, heres a good link to review sites for iOS platforms along with their Alexa ranks::
www.reviewfordev.com/ipad-and-iphone-app-review-sites-the-list-to-promote-ios- apps.php.
Also, heres a highly useful marketing checklist for indie game developers:
http://gamedev.tutsplus.com/articles/business-articles/promoting-your-indie-game-ch
ecklist/.
So now that you have decided to reach out to the professional app reviewers you will
need to create a professional press kit.
A press kit is your resume to the world outside. It contains all the information about
your company and the game you want the public to know. Since your press kit is your
first impression to the world, it doesnt have to be lengthy, but it does have to give all
the required and relevant information. It also needs to be written in a compelling way
that helps you stand out from the crowd.
There are 3 different types of press kits to show yourself off. It helps to have a copy of all 3:
1. Traditional Press Kit: An on-paper press kit containing all the information and articles about your game/app in a folder. These can be handed out at networking events or
mailed to publishers.
2. Online Press Kit: This is a direct link URL including all the latest news, events and
accomplishments of your company is created and sent to various websites. Unlike the
other two types of press kits, you can include audio and video clips within an online
press kit.
3. Digital Press Kit: A press kit in a PDF file version can be handed out on disks, sent
through ! email, or posted as a downloadable file from your website.
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A press kit should be made to grab attention, make a lasting impression, and create
enough interest that the readers will either download the app or contact you for
more information.
Each press kit should contain:
Recent Press Release: A press release that explaining the services or entertain-
ment you are offering to them. The spotlight should be on the game youre promoting.
Look Book: These are stylized screenshots of your games. Make sure the links
you provide are working and are of good quality. Include a video link of your game
giving an idea of the storyline and a demo video of the game being played.
Line Sheets: This is all the relevant information about the game like the price
of the game and the different POS options.
Media Gallery: Any and all past press coverage is essential to help validate your
work. You can also include articles relevant to your company which could help promote your game.
One Sheet: With a headshot or game/app logo, explain your game/app. This is
quick way for readers to learn about you.
Company Background: People involved in your game and some information
about your company. It should not be more than half a page.
Testimonials: Providing testimonials is the best way to build credibility. Include
some testimonials from field experts or players who have already used the
upcoming game or the previously launched version.
Contact Info: Provide the name, address, url, phone number and email address
of your company. Present it clearly so readers can contact you easily and quickly.
FAQ: Include FAQ in the press kit to answer the most common questions on the spot.
Tip Sheets (optional): The tips you provide can range from gameplay hints,
cheat codes, or general tips about all games in your genre.
Every brand needs to be packed in a way that will help it to gain acceptance and quality.
Single Resource: When you provide proper information, the publisher will not
have to look to other sources. Thus, the first hand and only positive information
will be passed on to the public.
Coverage: A properly maintained and distributed press kit does not guarantee a
review or article on a big and influential blog, but not having one will definitely
diminish the chances.
Maximum Control: You can experience the maximum control over the flow of
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information through a press release. Its the publication that decides what information, links, and message are conveyed to the public.
High Quality Presentation Piece: The first impression is the last impression, and
a good press kit could be used to impress investors, lenders and other people who
are related to the company or work.
Faster Response Time: If you have a digital press kit, you are always ready to
provide !information in minutes.
Warning
Making a noticeable press kit is the key to getting published on game review sites.
But few things need to be taken care of while making a press kit.
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Step #7:
Mobile App Analytics: Retention and Monetization
Guidelines
for Your Mobile Game
Making a game and advertising it is costly.
Lets be honest.
Even from affordable development studios youre still spending a wad of cash to turn
your idea into reality.
This is why its so critical to pay close attention to each stage of game development to
optimize it for users and their willingness to spend money, thus turning your wad of cash
into something lucrative and profitable.
Aside from spending money to make your game, user acquisition and retention usually
costs something. But unless lots of users magically come out of thin air youll have to
go through the grind and focus on fine-tuning the user cycle:
And yes, it takes some work. Unfortunately, we cant all be as lucky as Flappy Birds.
At the end of the day, you have to make more money per user than you spend in acquisition and retention.
The profitability of making money with app/game, centers around the lifetime value of
your users. Lets call this Y. The amount you spend on acquisition and retention is X.
As soon as Y>X, your spread is positive and you can begin to scale your game.
But reaching Y=X is a challenge, let alone Y>X.
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Advertising revenue
Direct In-App Purchases (IAPs)
Driving more downloads through word of mouth and social sharing
Lets focus on IAPs, the most direct and reliable source of app income.
Its good to keep in mind that 80% of IAPs come from just 10 to 15% of your total user
base who have played 30 or more sessions.
With this basic data, you can start to form your game design to include a funnel that
draws people through the flow of acquisition, engagement and retention to have the
greatest monetization outcome possible.
New downloads
New users completing at least one game
Average number of games completed by new users within the first day after the
initial download
Drop off rates
If the drop off rates are too high, or the users arent playing as many games as youd like,
troubleshoot or modify one or all of these 3 factors:
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Incentivized downloads
Finding out if the game is being downloaded by a non-targeted demographic
A complex, elaborate sign-up process
Lackluster or absent tutorial to guide users through their first interaction
with the game
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Once someone has become a dedicated player, its time to convert him into a spender
by pushing him through the monetization funnel.
But this is easier said than done.
People get scared of spending money and you should expect a sizable number will shy
away from spending money and simply prefer to put the game down.
However, taking care of how you display the request for an IAP has a lot to do with
whether or not the user will take the plunge and spend a few dollars to keep playing.
For example, having limited time sale offers for different amounts of lives or in-game
credits tailored to what the user needs will have a much higher conversion rate than
simply demanding payment under the threat of stopping the game.
Here, to ensure your strategies for requesting IAPs are working to their maximum efficiency, track these KPIs:
ARPDAU (average revenue per daily active user)
ARPPU (average revenue per paying user)
LTU (lifetime value of user)
Inflation (whether or not the user has too many extra lives already at the time of
an IAP request)
But, just because a user doesnt pay on the initial round of an IAP request doesnt mean
he or she is no longer of any value.
After a while of resisting an IAP, try giving them a generous award for their dedication
to the game, like extra lives or a boost to get to the next level. Here is the link to a blog
post which will arm you with all the tricks of the trade as far as presenting the IAPs
are concerned. - http:// www.raywenderlich.com/39647/40-secrets-to-making-money-with-in-app-purchases
Based on our work with games, user engagement, and monetization with hard data,
weve developed an admin panel for game developers to track their user engagement
and monetization so they can more easily and accurately monetize their apps with
fine-tuning rather than educated guesses.
At each stage, the dashboard displays KPIs applicable to each stage of the user monetization funnel and the ability to reach out to users in crucial parts of the game through
tailored push notifications.
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Have an idea?
Get in Touch
click-labs.com/mobile-gaming/
contact@click-labs.com
+1 415-758-1522
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