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Song of Dragon Noir
Song of Dragon Noir
These rules are not official and nor are endorsed by Andrea Sfiligoi or Ganesha Games. A
Song of Dragon Noir is a fan supplement created for use with a Song of Blades and Heroes
rule set by Edwin Charoenpitaks.
Dragon Noir is a fantasy expansion for the Cry Havoc game system. Cry Havoc simulated
medieval man to man combat. The Cry Havoc series was well-known for its beautiful
counters and maps.
This expansion for A Song of Blades and Heroes (SOBH) allows you to use the excellent
SOBH rules to play the Dragon Noir expansion. SOBH is a perfect fit for the Cry
Havoc/Dragon Noir counters and maps while using a modern tactical rule system.
The Dragon Noir/Cry Havoc system is an excellent source of material for your SOBH
campaigns. I highly encourage you to take a look at the rule system and campaigns for
ideas to use in your SOBH games.
Web updates to these rules can be found at thebusygamer.blogspot.com.
Special Rules
Some of the special rules used here were play test rules from the SOBH forum. The most
common special rule was Shock and Sharpshooter. These rules were used to give more
variety and uniqueness to the individual warriors in Dragon Noir.
Shock
+1 to combat in Melee
Sharp Shooter
+1 to combat in Ranged Attacks
Weapon Master
You may roll 2 dice for your combat roll. Choose one of the values as your final combat roll.
Edge
Whenever you tie in combat, you win
Epic Attack,
When you roll a 6 on your combat roll, you may roll an additional d6 and add it to your
combat roll.
Mighty
When your Combat roll is a 5, you may change it to a 6.
Armored
Treat as Heavy Armor.
Shoot or Move
If you move, you cannot shoot. If you shoot, you cannot move.
Quick Shot
You may make 1 additional ranged attack at -1 in addition to your normal 1 attack.
Bodyguard
A bodyguard is a special model that must be deployed adjacent to a
personality. When that personality is targeted by a ranged attack, or when a
model moves in HTH contact with the personality, the Bodyguard makes a Q
roll. If the roll fails, nothing happens. If the roll is a success, the
Bodyguard and the personality switch place and the attack that was meant for
the Leader hits the bodyguard instead (roll for Combat as normal). The
bodyguard and the leader must be adjacent for this ability to work.
Sniper
A Sniper can ignore the targeting restriction rules, firing at any target in
range and ignoring 1 point of range modifiers if he does an Aimed Shot.
Snipers are personalities.
Army Lists
These army lists are for use with the HTML SOBH Warband builder. The SOBH warband
builder is an excellent tool and can be used to create a warband sheet like this.
Grumuz;36;3;3;false;Evil,Steadfast;
Grunek;26;4;2;false;Gregarious,Shooter: Medium;
Guruk;46;3;2;true;Armored,Evil,Leader,Slow;
Kommog;44;3;3;false;Evil,Sharpshooter,Shooter: Medium;
Krek;24;4;2;false;Free Disengage,Gregarious;
Krobek;32;3;2;false;Mighty,Shock;
Krular;20;4;3;false;Coward,Evil;
Kuruz;32;4;3;false;Armored,Evil,Mighty;
Radak;42;3;3;false;Armored,Evil,Savage;
Shaman;46;3;2;true;Coward,Evil,Magic-User;
Shraggag;36;3;3;false;Evil,Group Fighter;
Throda;41;5;4;true;Big,Group Fighter,Tough;
Thrugg;35;4;4;false;Evil,Mighty,Savage,Short Move;
Ugluk;46;3;4;false;Armored,Evil;
Wardog;14;3;2;false;Animal;
Wardog;14;3;2;false;Animal;
Zabek;24;4;2;false;Gregarious,Shock;
Zarad;27;4;3;false;Evil,Fearless;
Zed;32;4;3;false;Armored,Evil,Poison;
Zorak;33;4;3;false;Armored,Evil,Opportunistic;
Zrodek;24;4;2;false;Gregarious,Hatred,vs dwarves;
Zugun;36;3;3;false;Berserk,Evil;
Setup
The exiled Rebels - Laberne, Jon, Grast, Hohmley, Gustav, Evans (all mounted); The Orks Zed (mounted), 1 archer, 1 crossbowman, 2 Elite Orks (both 16 attack strength), 3 warriors
(2 x 14, 1 x 10).
The humans start mounted on horses. Give them the special "Mounted" and "Long Move".
For the unnamed orcs, pick orcs that match the general stats on their images.
As a special rule, if a mounted figures ever gets "Fallen" as a result. Remove them off their
horse and place them adjacent to their mount. It takes 2 actions to remount a horse in
battle. Horses stay in the hex where their rider was unmounted. They may be pushed aside
with no penalty as part of a character's move to an adjacent empty hex.
Flavor Text:
"We are like leaves from the same tree: same blood, same destiny" says the Oath of the
Elves.
Since their arrival on Kazhdin, Zacharie has advised Konrad to send a small group to meet
Important: A bridge is placed over the stream 2 hexes from the edge of the map (side 6),
where the watercourse is no wider than one hex.
Characters may make use of this normally.
The fallen wall represents the bridge.
Victory conditions:
The first scenario is essentially a breakthrough scenario. Team 1 needs to break through
the opposing team's side in order to achieve the scenario objective and gain victory points.
Specific rules:
If, before the end of the twelfth turn, the Rebels are able to exit Laberne or Jon through
side 8 of the map, between the stream and the corner (with side 5),
they have won. If neither of those two characters exit the map by the specified edge before
the end of the twelfth game turn, the Orks win.
Victory Points:
1 VP per 25 point kill. 3 VP for winning scenario + Campaign scenario bonus below.
Campaign scenario:
If the Rebels win, the 4 Elf archers will take part on their side in the decisive battle (see
Scenario 5).