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Battlefield 4 Review

Issue 50 December 2013

1 GameOn Magazine

Introduction to
War Thunder
Within the heart of War

scale ranging from the city

Thunder is a multiplayer online

outskirts of Stalingrad to the vast

combat game for aircraft

oceans surrounding Pearl Harbor.

and armored vehicles.


With hundreds of accuratelyDeveloped by Gaijin

rendered vehicles available

Entertainment, this game is

and more being added with

available across a variety of

every update, players are spoilt

platforms: from Windows to

for choice when it comes to

Macintosh OS X to Linux, as

cutting-edge planes to take

well as on the Playstation 4

to the skies, or menacing

console, with casual game

tanks to tear up the earth.

modes in arcade battles


Relive the action in huge

to realistic and simulator


battles for the enthusiasts.

aerial dogfights and armored


spearhead clashes with friends,

The game spans the

learn about the rich historical

era from the Spanish Civil

significance behind the wars

War to the Korean War,

through War Thunder.

with a huge emphasis on


the Second World War.
Players cross swords in
historical maps of impressive

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letter from the


general
Welcome to the very first issue

we have a caption competition

of the War Thunder Community

for the latter, so jump on in! We

magazine. What can we expect

are hoping this months issue

from the magazine, we hear you

will keep you fully occupied.

say? Well, each month we will


be looking at giving you how to

We will be wanting more

lessons on almost anything, from

people to help out with future

101 on maps to 101 on planes

issues, so please check the Staff

and everything in between.

wanted page if youre interested.

We will also be looking back

The magazine will be free

at the war and reporting what

every month, we just need

happened way back when and

you to support us by sharing

then there is going to be a chance

and downloading it.

for you to read interviews from


real war veterans. And if its

Please do email us with any

fictional writing youre into then

ideas of things you would like in

one of our staff has even stepped

future issues of the magazine,

over the boundaries to that genre.

or even just to let us know if


you liked or disliked one of the

Therell be cartoons each

articles, all feedback is wanted.

month and of course the chance


to win some prizes! This month

War Thunder Community Magazine

The GameOn Magazine // 3

CONTENTS

Contents Page

Teamwork Tactics:..............................

Bait and Hook.................................... 6


This Month in World War II:................
January 1940..................................... 8
War Thunder 101 Game Types:
Arcade Air Battles........................... 10
An Interview with a Veteran............ 16
War Thunder 101 Map Types:......... 20
What do I do in ....................................
Arcade Air Battles?......................... 20
Plane Profile #1 Bf-109E-3 ........... 28
Six World War 2 Facts #1 .............. 30
The Mechelen Incident................... 32
War Thunder 101 -..............................
Research and Lineup...................... 34
Zeros Overhead............................... 48
War Thunder 101................................
Machines - Tank Types................... 50
Wordsearch..................................... 56
War Thunder 101 ................................
Machines - Plane Types................. 58

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ARTICLE

TEAMWORK TACTICS:
BAIT AND HOOK
An important aspect of War Thunder is

1. Maintain a distance of no less than km and

working together. There is no questioning

no more than 1 km. Being too close to each

the efficiency of a well coordinated team,

other will cause both players to come under

whether in the sky or on the ground.

attack simultaneously, and there is no overwatch


and no one to jump on the attacker in the case
of an assault from either squad member. Being

A squad working together will easily best an


equal, if not greater number of enemy pilots,

too far from each other would mean that the pilot

provided they use proper techniques and strategies.

under attack may not be in range of relief.

In this series of articles, we will be presenting


teamwork tactics, to help you and your teammates

2. Get to the altitude(s) designated by the flight

work together efficiently, and effectively.

leader, with enough distance from the enemy to avoid


interception/detection during the climb.

This first teamwork tactic that we will be


presenting is called Bait and Hook.

This is generally a position with an altitude


advantage compared to an enemy aircraft (see
diagram 1). Individual altitudes may differ, but
remember the distance rule so that you can
defend your teammate or receive support!
3. Leader assigns target, using squad chat, or chat
commands (hit keys in this order: X [locks target],K,7)

DIAGRAM 1

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4. Leader dives down, while wingman maintains

6.Repeat steps 1-5, by cycling the roles through

altitude, and makes a pass on the target.

different squad members. This can be implemented

Wingmans role is to watch leaders tail.

with squads of any size from 2 to 4 planes! Make sure


theres order and clear wingman numbers within

5. Wingman stays above flight leader until you

the squad, so that 2 guards 1, 3 guards 2, 4 guards

regroup at altitude. If an enemy decides to chase the

3, keeping the distance rule between each pairing.

leader from his dive, the wingman makes an assault


from a wide angle (see diagram 2).
May you command your vehicles successfully,
If theres more than one attacker, start from the back

and remember to work together!

and work your way to the first enemy chasing the

By Cade Rosenbalm

flight lead.
Be careful when firing on an enemy close to your
flight leader though, as you may accidentally hit your
flight leader.

We dont want any teamkills resulting


from the use of this tactic article.

DIAGRAM 2

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ARTICLE

THIS MONTH IN WORLD WAR II


JANUARY 1940
On the 1st of January, 1940, the Empire of Japan

Though having been prepared for previously,

launched a counter-offensive operation in the Shanxi

with ticket books issued in October 1939, and fuel

Province of northern China as a part of the operation

already being rationed, Britain began rationing

known as the Winter Offensive. A force 10,000

food items in January 1940. Items such as

strong attacked the Chinese forces in an attempt to

bacon, cheese, butter, sugar, and tea became

support the Japanese 36th Division; the attack failed,

precious commodities, and more items would be

and was driven off by the Chinese forces within days.

rationed in the months to come. This rationing


would continue in some form until 1954.

In the skies, backed by Soviet air forces supplied


by the Soviet Volunteer Group, the Republic of China
continued to resist air raids made by the Empire of
Japan, and managed to make several raids of their
own against Japanese-held targets such as Nanning.

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On the 21th of January, 1940, while escorting the

At the end of January 1940, in the beginning

cargo steamer Cyprian Prince, the E-class destroyer

of what would quickly become one of the darkest

HMS Exmouth was spotted and was attacked by the

periods of human history, SS-General Reinhard

German U-boat U-22. The submarine managed to

Heydrich was appointed by Adolf Hitler to find an

torpedo the vessel, which was lost with all hands.

answer to the Jewish Problem. On the 30th of

Because U-22 began to fire on the Cyprian Prince,

January, 1940, a meeting was held by Heydrich with

the steamers captain deemed it too dangerous to

other Nazi leaders to discuss the organization for

search for survivors and left the area. This marked

the evacuation of German Jews to Poland, where a

the greatest victory for U-22 and its commander,

number of concentration camps had already been

Lieutenant Commander Karl-Heinrich Jenisch.

established, marking the start of the Holocaust.

By David King

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GUIDE

WAR THUNDER 101 GAME


TYPES:
ARCADE AIR BATTLES
With arcade, realistic and simulator battles in War Thunder, theres just
something for everyone. War Thunder 101 looks at arcade air battles
today and gives an in-depth analysis of this popular mode.
So, you are new to War Thunder and youve heard

The arcade battle mode is targeted at the casual

that this game is a flight simulator, an action game

gamer, and it is one where you can find the most

with tanks and planes, a massively multiplayer

players in. The teams are a mix of planes from

online game. Which exactly is it? Short answer:

different nations playing together in a random pool,

Its everything rolled into one with a matchmaker

and are not sorted according to their historical

that offers a wide range of choices to players.

alliances or countries (unlike in Realistic Battles


and Simulator Battles). Like its name suggests, it
offers an arcade-like experience for anyone looking
to jump into the game without having to worry
about the difficult bits. However, to be a master of it
you would eventually have to pay attention to finer
details as part of the transition into realistic battles.
Line-Up:
The first feature of arcade air battles starts
right when you prepare your lineup for the
game: You are allowed as many planes as the
number of crew slots you have. From fighters

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to bombers to attackers, you can mix and


match your lineup and use them in battle.

crew slots you need for an average match.


Matchmaking and Battle Ratings:
The second feature of arcade air battles is in its

These crew slots can be initially bought with

matchmaking. As of version 1.45, it utilizes a system

Silver Lions (earned from battles) up to the fifth

of Battle Ratings (BR) to determine who you are

slot; subsequent ones will require the use of

matched up against. This is a fairly new introduction,

Golden Eagles (the in-game premium currency)

replacing the 20-tier system previously used.

and scales the more crew slots you get. It is


definitely recommended to get up to the fifth

The BR of a plane is an indication of the its

crew slot once you get enough Silver Lions.

effectiveness in battle, and it changes between


patches for game balance purposes. For arcade air

Once you are sufficiently proficient in the

battles, a weighted average BR for your top 3 aircraft

game, it is usually rare that you will use past 5

is calculated and you are matched up against players

planes as an average session does not last that

with similar BR within a range of 1.0 BR difference.

long. Therefore, make your crew slot purchase

More details about the Battle Rating system can be

after getting a feel of the game and how many

found in War Thunder 101 - Research and Lineup.

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GUIDE
Aiming:
Shooting down an airplane in combat is no
easy task; it requires the players to understand
the concept of leading a target. Put simply, when
firing at an enemy aircraft a certain distance away,
there is a need to take into account the targets
movement while the bullets are still travelling to
the target. Therefore, the player would have to aim
ahead of the enemy aircraft and lead the target.
In arcade battles, some of the guesswork is done
through an assistant called the lead indicator.
This is a white circle which predicts the location

understanding of these two models, the flight model

of the target when the bullet lands, provided the

and the damage model. Players can enter the Armor

target continues at its current speed and direction.

Viewing Mode and X-ray Viewing Mode in the

This guides the player where to shoot to get a hit.

hangar to check the armor distribution (below) and

The lead indicator shows up at a range of 0.77 km

modeling of vital components (top) in the plane.

when the target is tracked. Selecting an aircraft to


track is on the middle mouse button by default.
If the aircraft carries bombs in arcade air
battles, a bombing reticle will also be available
in third person view to help the pilots aim their
bombs accurately, regardless of whether the
plane is equipped with a bombsight or not.
Flight Model and Damage Model:
Understanding the differences between
the different modes and getting an in-depth
understanding of the game require the

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The damage model (DM) is the representation

The flight model (FM) controls the flight

of how different armaments are modelled in game

behavior of the plane and affects how the

(cannon and machine guns, different types of

aircraft flies; this includes its engine behavior

shells, muzzle velocity) as well as how these affect

and consequently its speed and acceleration

different aircraft parts upon impact. This DM is

at different altitudes, how the controls behave

different from other games that utilize equivalents of

and respond, climb rate and turn time etc.

health points system commonly found in shooters;


a plane in War Thunder can be taken out by just a

In arcade air battles, the DM is slightly more

single small-caliber machine gun round to the right

forgiving; the aircraft is still relatively flyable with

part (the pilot can be killed by a single bullet to the

slight difficulty if there are critical damages to

cockpit, for instance), while a handful of high-caliber

some aircraft parts, even the control surfaces.

cannon shells to non-critical structures (like the

Players are given reloads in the air; if all the

fuselage) could result in severe battle damage but

rounds in a particular gun are almost used up,

not enough to take down the plane. The statistics

they can be reloaded in the air with a full belt by

card of the plane gives an overview of the planes

pressing the reload key (the guns will also reload


automatically when all the rounds are used up).

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GUIDE

The FM is simplified and more forgiving as well,

which cause stiffening of controls, are less

since a boosted FM is used instead of the realistic

pronounced as well. In arcade air battles, the War

FM, which improves the planes maneuverability.

Emergency Power (WEP) feature of engines can

Planes recover from stalls more easily than

be used more frequently and does not damage

other modes. Aircraft wings do not snap when

the engine, leaving you less things (such as oil

performing tight turns at high G or at high speeds.

temperature, coolant temperature) to worry about.

Compressibility effects during high speed dives,

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Air Spawns:

head towards, with a virtual instructor program

Players in arcade air battles will have air starts,

managing the more complicated control surfaces

meaning the plane starts off in the game in the

such as elevator, ailerons and rudder. As the player

air instead of having to take off from the airfield

learns the control basics using mouse aim, more

(although you can choose to start on the airfield).

advanced techniques to control the plane can be

Fighters and attackers generally start at around

slowly introduced, such as manually deflecting the

2000 m of altitude, while bombers spawn slightly

control surfaces for greater maneuverability and to

higher at 4000 m. As such, the action begins shortly

squeeze the optimal performance from the aircraft.

after the battle starts, giving generally shorter

By Chock Wee Boon

matches in arcade air battles. Thus, players


should fly out with the minimal fuel loads (a
heavier aircraft is less maneuverable and slower,
affecting the flight performance negatively),
which is almost always more than sufficient.
Views and Controls:
In arcade mode, players will have all views
available to them, although most will choose to
fly in the third person view, as it offers a greater
sense of situational awareness compared to other
views available (such as the cockpit view which
only offers as much visibility as the aircraft had
in real life). In addition, planes are spotted at
longer ranges and marked with a tag indicating
its name, aircraft type and distance to player.
All control schemes are available to the player in
arcade air battles as well, including the mouse aim
mode that simplifies flying and aiming extensively.
This allows the player to fly the aircraft using the
mouse to point at the direction the plane should

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INTERVIEW

AN INTERVIEW WITH A
VETERAN
I interviewed 93 year old WWII veteran
Right Reverend Bickersteth, an AA gunner,
artilleryman and infantryman. This is the
result of the interview. Im acquainted with
Mr. Bickersteth and heard his personal story
before, and Ive decided to ask him some
questions to deepen my understanding of
what he went through during the war.
Where were you during
the battle of Britain?
I just left school in Spring of 1940 when
the Battle begun. I was living in Kent at the
time. I remember walking around and seeing
planes fly above our heads. We watched
them getting shot down by Spitfires and
Hurricanes. When I was drafted into the
military, I was in the Buffs, but our entire
unit got transferred to the Royal Artillery
to be AA gunners. I was mainly stationed
on the Isle of Wight. We shot down He
111s and Bf 109s during our time as AA

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gunners. It was a terrible experience, being shot at


and hearing the whistling of bombs and shells, and
seeing fiery balls swirling down from the sky. I was
in the Royal Artillery for 5 years, from 1940 to 1945.
Can you describe your experiences
during the Invasion of Normandy?
I participated in the invasion of Normandy at D+5 (five
days after D-Day). I left England on D-Day, making me
one of the lucky ones. This was my worst experience
of the war, the hardest for me to surmount. A shell
landed two yards from me while I was an artilleryman
6-7 miles inland from the beaches of Normandy. That
was probably my closest brush with death. I felt the

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INTERVIEW

pure heat of the shell on my face. It was terrible. Its very

the bonnet of his motorcar so that he could tell us

difficult to describe the horror of war, the terror that I

how D-Day was going. General Montgomery was very

went through. I left Tilbury, England, on a boat riding

good in that respect. He knew how to communicate

through the river Thames. We were in a convoy with a

effectively with his soldiers and how to boost morale

fair amount of other ships. We had to wait a couple of

effectively. At the time I was an infantryman in France,

days until we could land on Normandy as the soldiers

after D-Day. I was an officer, in charge of 80 men.

who left before us had to establish a safe zone for us


I heard of a story where you sat with a dying German

to land in. We went 6-7 miles inland and waited for 5


days for the infantry to secure the towns before us as

in France. Could you please tell me more about this?

the Germans were resisting with an incredible strength.


We began to move forwards into France later. I was an
artilleryman and infantryman during my time in France.

He was wounded badly when he was on my lap, dying


before my eyes. I was just leaning over when he said,
Kaputt, kaputt. Ich bin fertig. Broken, broken, finished. I

When did you meet General Montgomery?

told him, Nicht kaputt, nicht kaputt! But he died before


me. But I guess the moral of this story is that I survived

There were about 4 or 5 of us when he arrived in

and he died, which Im still very grateful of today.

his iconic car. Montgomery told us to gather around

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Where were you during the German


capitulation/surrender?
I was actually in Holland. At the time, the civilians
were very happy and excited to see us. It was a nice
feeling of freedom. The people felt gratitude for what
we did, and we felt absolute freedom because of this
and because we didnt have to fight anymore. The war
was over in Europe. It was over for the soldiers that
fought beside me. It was over for everyone. We still had
work to do though. We were rounding up hundreds of
German soldiers who were capitulating, giving up. That
was our job then. All the Germans wanted though was
to go home, to see their families. Thats all they cared
about, all they ever talked about. The Germans were put
on trains and sent home to their families a little later.

Where were you during the Japanese


capitulation/surrender?
I was in England in mid-August when the atom
bombs were dropped. I was on a course in England,
a sort of school that the military provided to us.
They couldnt let too many of us leave the military
at one time as there werent enough jobs to supply
us soldiers with, so they released us in batches.

If you are interested in Right Reverend Bickersteths WWII


story, please read his book Run of the Mill Bishop

By Ted Theisinger
War Thunder Community Magazine

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GUIDE

WAR THUNDER 101 MAP TYPES:


WHAT DO I DO IN ARCADE AIR
BATTLES?
For beginners, the biggest frustration is to go into a game and not knowing what they need to
do to win the game. In this War Thunder 101 series, we are going to break down the different
map types available in arcade air battles to give you an idea how to drive your team to victory!
There are two main categories of maps in arcade
air battles: Ground Strike and Domination. Knowing

GROUND STRIKE

these maps and playing according to the objectives


will help your team to victory much quicker, although

Ground Strike is perhaps the most commonly

you can definitely win by taking out all the planes on

encountered map type in arcade air battles. As

the opponents teams (which very rarely happens

its name suggests, the focus is on attacking

in Arcade Battles with multiple spawns, but much

ground targets in order to win the game.

more frequent in Realistic and Simulator Battles).


Early Battles:
In early arcade air battles (those of the Reserves
and Tier I aircraft), the key to winning ground
strike maps is to take out the ground units that
count towards the victory points (those targets
will have a yellow glow on your minimap) more
quickly than your enemy. There is also an indicator
at the bottom left hand corner of your screen
showing the number of ground targets left.

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Very often, in reserve tier, the temptation is to fight


the first plane you see, but that usually distracts

Mini Bases and Airfields:


In arcade air battles later on, three mini bases

players away from the victory objectives. Instead,

will be added. They are also marked on the map

strafe the enemy ground targets or only attack the

by a red crosshair and destroying them deducts

planes that are hammering away at your ground

a small amount of victory points from the enemy.

targets, rather than joining a dogfight that serves

Destroying all the mini bases allows your team

no purpose (even if it seems very exciting and fun).

to commence bombing their airfield. Airfields

These ground targets are usually lightly armored,

being bombed are significant, as this means

such as armored cars, anti-aircraft artillery and

that particular side no longer can land to repair

howitzers, which can be quickly taken out using

without worrying about bombs raining down, and

machine guns on any aircraft. Every ground target

more importantly, the destruction of your airfield

destroyed will reduce the amount of victory points

would mean a swift decay of your teams victory

the enemy holds (on the top of the screen) and the

points right down to zero regardless of how many

team that reaches zero first will lose the game.

points you have. The mini bases and airfields are


generally priority targets for bombers, as they
require quite a fair bit of bombs to destroy.

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GUIDE
These targets will usually be more difficult to kill
compared to those in early arcade air battles, as
they are mostly tanks (with light, medium and heavy
varieties), pillboxes and theres even an assortment
of ships on maps with water bodies. These vehicles
will usually require more specialized aircraft such as
attackers, bombers or fighters specially configured
to carry bombs and rockets to reliably kill them.
Killing ALL the ground targets can win the game,
although it takes a significant amount of effort on
the attackers and bombers part as these units are
often scattered around the whole map, with some
deep into the enemys territory. This adds a layer
of variety to ground strike maps, as teams may opt
For this reason, bomber rushes are fairly common

ground units simultaneously for faster victories.

in higher tier games, where bombers have heavy


bomb loads and can take out airfields in a few
drops. This is especially so in certain maps where
there is only an airfield and no mini bases; the
airfields can be bombed directly for a swift victory.
Vehicles:
On top of the mini bases and airfields, there
will also be a set of vehicles for each side, with
some counting towards victory points and these
can be identified on the minimap by the yellow
glow mentioned previously. (Do note that not all
ground targets in higher tier games count towards
the victory points, certain light targets this time
round do not and they are just red in color.)

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for a double pronged approach to kill bases and

TIP: ONE THING TO NOTE


IS THAT THE OPPOSING AICONTROLLED GROUND UNITS
CAN ACTUALLY DESTROY
EACH OTHER. THEREFORE,
A VIABLE STRATEGY WHEN
FACED WITH MULTIPLE GROUPS
OF ENEMY TARGETS IS TO
HIT THE ENEMY COLUMN SO
THAT THE BALANCE OF
FIREPOWER SWINGS IN YOUR
SIDES FAVOR. THIS ALLOWS
YOUR GROUND FORCES TO
OVERWHELM THE ENEMYS
MORE QUICKLY IN A FIREFGHT
AND RESULT IN A LARGER LOSS
IN VICTORY POINTS FOR THE
ENEMY (AND LOSING FEWER
GROUND UNITS OF YOUR OWN).

The GameOn Magazine

fighters. Fighters in this defensive role are often


called escorts and particularly valued by their
teammates for their teamwork, even if this means
forgoing some of the Research Points and Silver
Lions that you can get by getting into the closest
dogfight mayhem your engines can get you to.
Lonely Island and Pacific Hidden Base:
To end off for Ground Strike, there is one particular
map that new players always seem to have trouble
with as it is slightly different from others: Lonely
Island. Its a location that has a capture point in

Fighters:
So far, the emphasis has been on the attackers
and bombers doing ground strike; what about
the fighters? Are they not important in this map
type? Nothing could be further from the truth. In
fact, fighters play a pivotal role in this map type.
It is up to them to shut down the enemy bombers
and attackers from attacking targets that could
cause a loss in victory points, and it is also up
to them to defend bombers and attackers on

TIP: WHEN ATTACKING ENEMY


BOMBERS, IT IS GENERALLY
UNWISE TO ATTACK THEM
FROM THEIR SIX, OR FROM
THEIR TAIL. BOMBERS
GENERALLY PACK SIGNIFICANT
FIREPOWER ON THEIR TAILS
AS STINGER TURRETS WHICH
MAKE QUICK WORK OF ANY
ENEMY FIGHTER THAT SITS ON
THEIR TAIL. INSTEAD, ATTACK
HEAD-ON (EXCEPT AGAINST
SOME BOMBERS SUCH AS
THE B-25 MITCHELL WHICH
PACK POTENT FRONT-FIRING
GUNS AS WELL), FROM THE
SIDES, THE TOP OR UNDER
THEIR BELLY. EACH BOMBER
HAS SOME BLIND SPOTS (DO
LEARN THEM, ESPECIALLY THE
MORE POPULAR BOMBERS)
WHICH ARE NOT COVERED
BY DEFENSIVE GUNFIRE AND
THIS EXPOSES YOUR FIGHTER
TO MINIMAL DANGER WHEN
ATTACKING THESE BOMBERS.

their own team from being shot down by enemy

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GUIDE
the center, and there are airfields on the island.
One big mistake new players tend to make is
in thinking this is a domination map and start
landing on the airstrip; it is not. This often results
in players getting shot down and giving up in
frustration when none of their landing attempts
result in the capture of the airfield. Heres the
kicker: the capture point can only be taken by ships
and tanks landed on the island by landing boats.
The priority of this map is to take out the enemys
cargo ships (while defending your own), as these
cargo ships spawn waves of landing boats which
land tanks on the beachhead when it reaches the
island. The next important targets are the landing
boats, for obvious reasons, and any tanks they have
landed on the island. The destroyers are there to
escort the ships, and should be dealt with last.
Too many tanks landing on the island for one side
and reaching a pre-determined point will result
in a swift decay of victory points and a loss for the

makes for an interesting dogfight experience.

opposite team, as well as losing all the ships.


This map allows for victory through the
Another map that utilises the same capture

conventional way of bombing mini bases and airfields

mechanic using ships and tanks in [Ground

as with other Ground Strike maps. However, there is

Strike] games is a map called Pacific Hidden

an added layer of tactical victory through capture of

Base, although there is no airfield to confuse

the control point in the centre of the map by landing

players this time round. Its a very distinctive

crafts dropping off tanks on the beaches, so be sure

map with tall pillar-like mountain formations

to attack them as well while guarding your own!

complete with arches and crevices, which

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DOMINATION

can result in fairly intense dogfights erupting over


contested airfields with planes trying to establish

Domination maps are slightly less frequent


than ground strike maps on the arcade map

air superiority while theres always that sneaky


fellow trying to land without the enemy realizing.

roster, but they are a lot of fun especially if


you enjoy dogfights, as there are lots of it.

Landing on an airfield is no easy task, and players


in arcade air battles usually do not have sufficient
practice on landing and taking off. It is advisable
that players actually try the tutorial on takeoff and
landing before trying to do so in domination maps,
as landing requires players to keep the plane as
level as possible and drop below a certain speed
threshold so that the plane doesnt smash into the
ground. A more advanced technique to master is to
do a touch and go landing where the plane touches
down on the airfield just long enough to capture
the airfield while maintaining sufficient airspeed
to quickly scoot off before the enemy fighters
pounce on the vulnerable plane on the runway.

Capturing Airfields:
Domination maps usually start off with a number
of neutral airfields (from one to three) which can be
captured. Each team begins with a certain amount
of victory points; more captured airfields by one
team over the other will result in a decay in victory
points for the other, and the first team that reaches
zero loses. To secure an airfield, a team usually
has to control the airspace around the airfield
while one plane lands to take over the airfield. This

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GUIDE
Ground units and bombers:
Bombers play an important role as well. There is
usually a set of ground vehicles that count towards
the victory points as well. Destroying the enemy
teams vehicles will cause them to lose a small
amount of victory points, although it usually is not
significant enough to ensure the complete loss of
the enemy team when all their ground vehicles are
destroyed. What players must be aware of, however,
is that ground units are perfectly capable of capturing
airfields as well (naval units cannot capture airfields),
thus players should definitely take out enemy ground
units that are fast approaching a captured airfield.

By Chock Wee Boon

26 // War Thunder Community Magazine

The GameOn Magazine

CAPTION COMPETITION
Enter this issues Caption Competition to be in with a chance of
winning Golden Eagles and Premium Planes!

1st Place: 3,000 Golden Eagles and rank 1 premium plane of your choosing
2nd Place: 2,000 Golden Eagles and rank 1 premium plane of your choosing
3rd Place: 1,000 Golden Eagles and rank 1 premium plane of your choosing
Click anywhere on this page to enter!

War Thunder Community Magazine

The GameOn Magazine // 27

PROFILE

PLANE
PROFILE #1:
BF-109E-3
The first truly satisfactory variant of the Bf-109
was the the Bf-109E, or Emil as it was called by
its pilots. The Bf-109E first entered production in
1938, equipped with a new Daimler-Benz DB-601A
engine the Emil was much faster than the previous
versions at the cost of being less manoeuvrable. Most
later variants were equipped with two MG FF 20mm
cannons mounted in the outer wings, replacing
the MG 17 7.92mm machine guns previously found
there. The Emil saw service as the Luftwaffes main
fighter from 1939 to 1941 in the closing stages
of the Spanish Civil War and the opening of the
Second World War. It was used as a fighter, fighterbomber, interceptor, and some were even used for
reconnaissance missions. In total, there were around
4,000 Bf-109E of various minor variants built.
Largely different when compared to previous
versions, the Emil featured a mostly redesigned
airframe because the new Daimler-Benz engine
generated a lot more heat and weighed quite a bit
more than the older Jumo engine. The designers
chose to remove the single radiator found under

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the nose and instead added two radiators under the


wings to counterbalance the heat and increased

RATING

weight from the new engine, while leaving the oil


cooler under the nose. Because the radiators were
being moved to the wings, the wings were completely

Firepower: 8/10(Guns can be frustrating


and hard to deal with at times.)

redesigned and reinforced. With the newly designed

Speed: 8.5/10(Dives very well but

wings, the cooling systems were better, although

struggles to retain speed in a turn)

at the cost of more ducting and piping which could

Climb Rate: 10/10(Climb-rate is phenomenal,

be damaged in combat for disastrous results.

4,000m in 3:00min when upgraded)


Manoeuvrability: 9/10(Can turn with most opponents)

PROS
Excellent acceleration
Outstanding rate-of-climb, will out

Overall Rating:(8.9/10)(Great for beginners,


especially for new Simulator pilots)

SUGGESTED STRATEGY

climb almost all opponents


Good turn-time

Boom and Zoom: The Bf-109E-3 can outclimb

Lots of machine gun ammunition

almost every plane it will face and dive past speeds

Nice, clutter-free cockpit, good

of 750km/h, allowing for the pilot to very quickly

for Simulator Battles


Amazing maximum dive speed of 750 km/h

climb to altitude, dive on an unsuspecting prey,


and finally climb back to altitude before it has any
time to react. The pilot should only really turn-

CONS

fight with an opponent when absolutely necessary


because even though the E-3 excels at turning,
it tends to quickly lose speed while doing so.

Cannons can be very frustrating


to deal with at times
Engine overheats very easily

By Daniel Hoffman

Fragile plane and seems to be


set on fire way too easily
Loses speed quickly in a turn

War Thunder Community Magazine

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ARTICLE

SIX WORLD WAR 2 FACTS #1


Germany: Heinkel He-280, the first jet fighter ever
produced, first flew under its own power on March 30,
1941, and was capable of speeds of over 800 km/h.
Britain: London was once bombed for 57
nights in a row by German bombers.
USSR: More Russians died in the Battle of
Leningrad than all the British and Americans
throughout the entire war combined.

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Japan: Japan and Russia still have not officially


signed a peace treaty after World War II.
America: Adolf Hitler considered Henry
Ford his inspiration and kept a framed
picture of him in his office.
Hungary: After World War II, in 1946,
Hungary issued banknotes with a value
of 100,000,000,000,000,000,000 pengo,
the largest denomination ever.

By Daniel Hoffman

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ARTICLE

THE MECHELEN
INCIDENT
was carrying the documents.

By January 1940, in a phase known as The


Phoney War, the French military insisted upon taking

Reinberger made several

a purely defensive position along the French-Belgian

attempts to set fire to the

border with a British Expeditionary Force in support,

documents but was foiled first

under the command of General Lord Gort. With the

by a faulty cigarette lighter,

Maginot Line supporting the southern flank, it was

then by a pair of Belgian border

expected that Germany would attempt to invade in

guards who arrived in the area.

much the same manner as the Schlieffen Plan used


in World War. On the 10th of January, 1940, a German

The pair were taken into custody and transported

Bf-108, piloted by Major Erich Hoenmanns and

back to the border guardhouse and questioned.

carrying Major Helmuth Reinberger, lost its way and

Once again, Major Reinberger attempted to destroy

crashed in neutral Belgium.

the plans by throwing them into a stove; this last


attempt was also unsuccessful and the plans

Major Reinberger was responsible for organizing

were locked away separately.Knowing his fate if he

the supply lines that would support the German

was returned to the German military, Reinberger

paratroopers leading the way

attacked the captain of the guard in an attempt to

for the upcoming invasion

procure his sidearm. After being subdued by the

and, unknown to Major

captain, Reinberger cried out that he only wanted

Hoenmanns at the time, was

the weapon so that he could take his own life.

also carrying secret documents

initial assumptions made by the French military were

detailing the invasion plans.


Once on the ground, Reinberger
revealed to Hoenmanns that he

32 // War Thunder Community Magazine

Upon inspection of the plans, they revealed that the


correct. The German army was planning to advance
in an arc, sweeping up through Belgium before

The GameOn Magazine

coming back towards Paris. More importantly, they

would follow older tactics, and did not alter

revealed the date for initial stages of this impending

their defensive strategy. On the other hand, the

offensive: January 17, just a week from that day.

incident forced Hitler to realize he must change

In response to the incident, on the 11th of January,


1940, Adolf Hitler fired several division officers and

his strategy entirely, and quickly realized he could


use their outdated intelligence to his advantage.

began assessing the damage done. The Belgian


government pretended that no information was

Instead, on the 10th of May, 1940, the Germans

gleaned from the nearly destroyed documents,

used a feint attack on the Netherlands and Belgium

so Hitler decided to proceed with the invasion as

before spearheading a full invasion of France

planned. Little did he know that a few days later King

through the Ardennes that included over 2400

Leopold III of Belgium would secretly contact Winston

tanks and 7000 artillery pieces. Because their best

Churchill, who at the time was serving as the First

troops had been dedicated to defending against

Lord of the Admiralty, and arrange the relay of the

an invasion through Belgium, the Allied forces

information found within the documents to the Allies.

were quickly outmatched. With the German forces


having pushed between the Maginot Line and the

On 16th of January at 1900 hours, after

Allied forces, the Allies found themselves being

learning that the Belgian and Dutch militaries

flanked by 13 May. Just two weeks later, the German

had been suddenly put on alert, and with very

advance would separate the British Expeditionary

poor road conditions due to weather, Hitler

Force from their French counterparts, and force the

made the call to cancel the invasion just hours

newly-appointed Prime Minister Winston Churchill

before it was supposed to take place.

to order a full-scale evacuation from Dunkirk.

While the allies quietly celebrated the foiling


of the invasion, these events would prove to be

By David King

tragic in the long term. The Allies saw this as


a confirmation of their assumptions that Hitler

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GUIDE

WAR THUNDER 101 - RESEARCH


AND LINEUP
In this article on Research and Lineup, War Thunder 101 brings you through the
few systems in-game relating to experience points and gives you a general idea
where to place your points for your crew and planes, as well as how to plan your
lineup of planes using arcade air battles as an example and starting point.
Research Points (RP) in War Thunder is something

out an enemy vehicle

like experience points in other games; they mark

Killing a ground or naval target

your progress through the game. Before we talk

Bombing mini-bases or airfields

about how it matters in the macro sense (big picture),

Capturing airfields in planes and


control points in tanks

lets discuss how research points are gained.

Taking off and landing


Taking part in longer missions

In any battle, any action grants you RP.

Participating in combat (such as

Some examples are, but not limited to:


Getting hits on an enemy vehicle

shooting at enemies or getting shot at)

Shooting down or taking out an enemy vehicle

and being around the combat area

Assisting a teammate in taking

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RESEARCH TREE
Now, with that in mind, we will take a look
at how useful RP is in the macro sense. Firstly
and most importantly, RP allows you to research
your next vehicle. In the Tech Tree, you can
select the vehicle you want to research next.
When you first start playing, youre supplied
with vehicles of the reserve tier. Let us take
a look at the US tree as an example.
Planes available for research are shown in blue
boxes, like the F2A-1, with its required RP of 2900
marked on the bottom right corner of its card.
Planes of a series, such as the P-36 are stacked
in a folder card (see the little tab on the top left
corner), which can be expanded by clicking on it.
The P-36A Hawk, the first of the P-36 series, is
also available for research with a cost of 4000 RP.
Choosing either of them allows the RP earned during
battles by the P-26 Peashooters to go directly into
Of course, higher RP gains come from more

the aircraft of your choice. Planes on the right in

significant actions, such as taking out an enemy

brown boxes are premium aircraft; they are bought

vehicle, killing targets that affect victory points or

using real money either in bundles or through the

capturing airfields and control points. Victories

use of the games premium currency, the Golden

also generally grant a higher RP bonus compared

Eagles, skipping the research process entirely.

to losses, therefore it is often wise to help push


your team to victory compared to chasing that
easy target thats probably 10 km away from you.

War Thunder Community Magazine

The planes unavailable for research have red


cards. For example, F2A-1 has to be researched

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GUIDE
before starting on the F2A-3. Subsequent planes
in a folder has to be researched this way as
well, such as the P-36G Hawk, which requires
that P-36A and P-36C to be researched. Players
can choose a different branch to research,
or continue down the same branch.
The branches in a countrys tech tree largely
symbolize the development and evolutionary history
of the planes. In the US tree classified according
to its services, the first branch contains fighters
of the US Army Air Force (and planes from its
subsequent organization into the US Air Force); the
second branch contains fighters of the US Navy;
the third branch consists of US Navy/Marine Corps
attackers and bombers; while the last branch
houses the US Air Force attackers and bombers.

TIER SYSTEM
Planes are divided into Tiers as well. Planes
like P-26 and P-36 belongs to Tier I while the
P-40E and P-39 belong to Tier II. The tiers broadly
divide the planes according to their year of service,
and six planes from the previous tier have to be
researched and bought before research on the next
tier can begin. The three P-26 available for reserve
planes have already been researched and bought,
therefore progress through Tier I is 3 out of 6 planes
as shown (3/6) on the left side of the tech tree.

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TIPS AND TRICKS FOR


PLANE RESEARCH

worse the higher the tier difference is.


Researching backwards is usually not optimal
either (with the exception of premium planes).
For example (see the US tech tree), using the

If youre flying the aircraft directly on top

P-39 (Tier II) to research the OS-2U Kingfishers

of the one youre researching, there is a

(Tier I) has a penalty modifier (90%) as well.

research bonus of 130%, allowing you to

However, if that particular plane is very efficient

research the plane much faster. This can be

in gaining RP compared to planes of the

seen on the planes card as shown below.

previous tier, it might offset the penalty modifier

Using a plane to research another in the


same tier and the tier below is usually the

enough to actually be viable to use a later tier


plane to research planes of the previous tier.

most efficient. For example, using the P-36

Between planes, there is a slight difference

(Tier I) to research the PBY-5 Catalina (Tier

in RP earning rates as well. For example,

I) or the A-20G (Tier II) gives good gains to

the Rewards for P-36A is 30% compared to

the research points. However, using the P-36

10% for the F2A-1. If killing an enemy plane

to continue researching the B-25J-20 (Tier

gives 200 base RP, the F2A-1 would earn

III) would not be optimal because there is a

200 x (100+10)% = 220RP, while the P-36A

penalty modifier (of 40%) to any RP gained

would earn slightly more at 200 x (100+30)%

by the P-36. The penalty modifier gets

= 260RP. Therefore, if unlocking new vehicles

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GUIDE

is your priority, keep that in mind when

gives you an elite aircraft ( also commonly

choosing the planes to include in your lineup.

called spaded aircraft) with its performance fully


maximized. You will gain a small spade icon on your

PLANE MODULES

planes card as well. The benefits of a spaded plane


can be sometimes significant, as seen in this Bf 109

When you first buy a plane, it comes in its stock


condition and totally not upgraded. The performance,

F-4 comparison, where the climb rate has doubled


and an increase in top speed of almost 60 km/h.

survivability and weapons are of a lower standard


compared to a fully upgraded one. To upgrade the

Most planes have modules divided into Flight

stock plane, players have to use it so that it gains

Performance, Survivability and Weaponry.

Research Points (RP). This is the exact same RP as

Modules in the Flight Performance category

the one used to research new planes, but they are

usually contain improvements to boost climb

not mutually exclusive; the RP gained for researching

rate, maximum speed and turn time, among

new planes are also counted toward upgrading the

others. Survivability upgrades enhance the

different modules of current plane youre flying.

structural strength of the plane, allowing it to


take more hits while giving modest performance
improvements. Weaponry research unlocks better

The items that are needed to be upgraded are


called research modules. There are different

gun belts, improvements to gun accuracy and

modules to be upgraded for the guns, airframe,

reliability, as well as bomb and rocket load-outs.

engine etc. Researching the modules completely

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In addition, completing the upgrades for a

upgrades of Level I, progress can be seen on

particular level in a plane (for example, the

the left), Airframe module is a much needed

Fuselage Repair, Radiator, Offensive 7 mm and

upgrade to boost your survivability. Cover

ETC 50/VIIId bomb Level I module upgrades for

module at Level IV provides a slight increase

the Bf 109 F-4 example) will grant some bonus

to survivability as well and should be taken

RP towards researching the next plane.

after the Engine Injection module (see below).

UPGRADING TIPS FOR FIGHTERS

If the Engine Injection or Engine Throttle


module is present (not available on all
planes), make that a priority as well and

Always research the belt upgrades first at

research once you reach Level IV, as it usually

Level I as fighters rely a lot on their weaponry

provides a very big boost to climb rate and

(Offensive 12 mm in the F2A-3 example). The

top speed of propeller-driven fighters.

stock belt usually consists of rounds that

After that, finish up with the remaining

are not as effective, such as Ball or Practice

Flight Performance upgrades before

rounds which do not apply additional effects

researching bombs and rockets, as they

on hitting the target. The subsequent gun

are of the lowest priority on your fighter.

upgrade (New 12 mm MGs) is also of priority,

A fighters flight performance is usually

as it increases the accuracy of your guns

severely impaired when carrying external

and reduces the possibility of jamming.

ordnance such as bombs and rockets.

Once Level II is unlocked (by researching 2

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GUIDE

UPGRADING TIPS FOR BOMBERS


Always research the bomb loads (such as the
MBC-8 for the Blenheim) when they become
available, as they usually allow more bombs
& better bomb configurations to be carried.
Modules that boost bombers survivability
should be researched early on to improve
your chances of surviving hits, such as
the Airframe module at Level II.
Any other research should go into Flight
Performance modules, with modules granting
access to good climb rates prioritized.
If Engine Injection or Engine Throttle is
available at Level IV, make that a priority as
the climb rate boost is usually significant
(although not as much as fighters).
Research the turrets last as the turrets are not
that effective in taking down enemy fighters
who know how to weave and dodge. As much
as possible, you should be avoiding fighters
altogether or flying with fighter escorts as a
bomber, not take down fighters yourself.

UPGRADING TIPS
FOR ATTACKERS
Prioritize bomb and rocket upgrades (such
as the RO-82 and RO-132 rocket modules
on the IL-2M) as they provide a significant

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boost to the ability to kill ground units.


If the plane has cannons capable of taking
out ground targets, research the belts if
they give access to better armor-piercing
ammunition (for instance, the default 23 mm
belt on the IL-2M gives 1 armor-piercing
round in 2 shots; upgrading to the ground
target 23 mm belt gives 3 armor-piercing
rounds in 4 shots, allowing you to take tanks
out much more easily). The gun upgrade
is also important as well as it improves
accuracy and lowers the chance to jam.
Prioritize survivability upgrades, especially
the Airframe module, as it gives a huge
boost to survivability from both ground

prefer to fly exclusively fighters or mostly bombers,

fire (which can take your plane out if you

I prefer to fly a mix with an emphasis on fighters.

are not careful) and enemy fighters. The

Thus, I usually allocate 3 slots for fighters, 1 slot

Cover module is taken after the necessary

attacker/ heavy fighter and 1 slot for bomber. Of

Weaponry module upgrades are done.

course, this varies from player to player and theres

Flight Performance is not a priority as you

no fixed ratio to follow. I prefer the 3-1-1 allocation

will usually be flying close to the ground.

for its versatility and I can fly out different plane

These are maxed out last after finishing up

types depending on the fortunes of my team.

research in Weaponry and Survivability.

LINE-UP

There are different kinds of fighters as well, with


some optimised for performance at high altitude, and
some better at low altitudes, so do take note of that

We are looking at using 5 crew slots per nation,

when choosing fighters to put in your lineup as well.

as that is the maximum number of crew slots that


can be unlocked using Silver Lions. Planning ahead

The next few crew slots can be unlocked

is good as you can level up your crews according

using Golden Eagles rather cheaply (at 200 GE

to the plane type youre flying. While some may

for the 6th and 500 GE for the 7th crew slots)

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GUIDE
For arcade air battles, the weighted average of the

depending on your needs. An extra fighter or two


may be helpful for Domination matches, while

top 3 BR values of your planes is used to calculate

additional bombers and attackers may be required

the players BR. The formula is: Player BR = 0.5A

for Ground Strike matches as these are quite

+ 0.25B + 0.25C, rounded off to the nearest .3, .7 or

vulnerable when attacked by enemy fighters.

.0, with A, B and C representing the top 3 planes


BR in descending order (with A being the highest).

BATTLE RATINGS SYSTEM

Players are matched up with other players with a


maximum difference of 1.0 in their players BR.

The matchmaking system in the War Thunder uses


the Battle Rating system as of version 1.45 to group

There is, however, a cap for the difference

players into matches, and it is important to plan your

in BR of the top 3 aircraft. If the difference is

lineup around it so that you are not fighting planes

2 steps (BR value difference of 0.6 or 0.7) or

with vastly superior capabilities compared to yours.

more, the players BR will simply be (A 0.33)


rounded off, with A being the highest BR. This is

Each plane has its own Battle Rating (BR) to

to prevent players from bringing in planes with

indicate its effectiveness in battle and appears

extremely high BR into a battle by supplementing

in steps of 0.33, thus the sequence of BR

the lineup with planes of much lower BR.

appears as 1.0 (lowest), 1.3, 1.7, 2.0, 2.3 and


so on (rounded off) all the way up to 9.0.

What does this all mean? As planes in the


Tech Tree are not arranged according to BR,

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For example, putting the new PBY-5 Catalina


(BR2.0) you have researched into your lineup (which
is actually the default option the game picks for
you) with P-26 Peashooter reserve planes only
(BR1.0) could actually set you up with battles with
much better planes, as the PBY-5 would raise the
player BR significantly. There is a chance that the
matchmaker may match the player up against
players with better planes like the F4F-3 (2.3BR),
A-20G (BR2.7) and P-40 (BR2.7) because of the BR1.0
range when finding players for matchmaking.
The planes more suitable to supplement the
P-26A Peashooter in the lineups would probably
some planes at lower tiers might actually have

be the OS2U-1 Kingfisher (and the OS2U-3 as

very high BR due to their effectiveness. Bringing

well) and the F2A-1 planes, which are all at

such aircraft causes you to be matched against

1.3BR, much closer to the P-26 Peashooters.

much stronger planes, and you might not have


planes in your lineup good enough to fight in

Eventually, the player would have to move

those battles once that top-of-the-line aircraft is

on to using planes with a higher BR. To utilise

destroyed. It sometimes may be tempting to bring

the PBY-5 Catalina, the most effective way is to

a shiny new aircraft youve just researched into

supplement the lineup with better planes such

the next battle, but it can be unwise to do so.

as the P-36A (BR1.7), P-36C (BR2.0) and SBD-3

This is a big problem that new players always face,

(BR2.0) which are closer to it, providing a more

as the inner workings of BR and matchmaking are

credible counter to the planes it can potentially face.

not explained clearly right at the start. Newer players

(Note: These values are accurate as of Dec 2014)

often get frustrated when being matched up against


far superior planes that they cant handle with

Therefore, a good way is to research a few new

their mostly reserve lineup when they inadvertently

planes (at least 3) of similar BR before bringing

bring themselves into a higher BR match.

them into battle all in one go, with your older


aircraft as a form of reserve. When it comes to

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GUIDE

CREW TIPS FOR FIGHTERS

researching new planes, instead of choosing the


most mean-looking fighter (with a ridiculously
high BR) you can lay your hands on, choose one

For the Pilot tab, Vitality is the most important

that allows your lineup to gradually increase its BR

as it significantly reduces the chances of

without facing significantly more difficult foes.

a pilot knockout by a stray bullet. This is


followed by G-tolerance a close second, which

CREW POINTS

improves how your pilot adapts to high-G


forces and allows for better control responses

Putting crew points into skills that are relevant


can be a huge edge against your opponents
in War Thunder. For starters, the pilot snipe
seen experienced in earlier levels can be
reduced by levelling up your pilot in vitality.
Crew points are brought over from one plane
to another and are not lost when you upgrade
that particular crew slot to a better plane. After
every battle, crews that have participated will
earn a number of crew XP points depending on
their actions (e.g. kills & hits) that can be spent on
individual skills, which will increase the crew level.
Expert Qualification for a particular plane after
meeting the crew level requirements is a big boost
to crew skills (found in the Qualifications Tab in
Crew) by increasing Keen Vision and Awareness (for
Pilots), Fire Accuracy and Precision (for Gunners)
as well as Repair Speed and Reload Speed (for
Ground Service) by 30 points, and this can be bought
using Silver Lions. A further Ace Qualification
(which adds 20 more points to the above-mentioned
skills) can be bought using Golden Eagles.

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in mouse-aiming mode when the plane is

so this is usually brought up to an acceptable

performing high-G maneuvers. Stamina is

level before focusing on other attributes (and

also just as important, as it affects how fast

using Expert Qualification to make up for it).

the pilot fully recovers from the red-outs

Weapon Maintenance reduces the overheating

and black-outs from the high-G maneuvers

speed and chance of weapons overheating,

and accuracy of mouse-aim during those

making it a secondary priority in this tab.

maneuvers. Keen Vision and Awareness

Repair Speed and Repair Rank is usually

affect the distance in which enemy planes are

ignored for the Ground Service tab, as

marked and are relatively important as well.

repair costs in Arcade Battles is usually

Gunners Tab is totally irrelevant as they are

low enough to just pay for the repair. The

only for additional AI gunner crews on board

repair costs, however, become much more

the plane, which are not present in fighters.

significant in Realistic and Simulator Battles

For Ground Service Tab, Reload Speed affects


how fast your guns are reloaded, which is very
important in Arcade Battles as you will be

and these skills will come in handy.

CREW TIPS FOR BOMBERS

reloading quite often in the air. In Realistic and


Simulator Battles, the Reload Speed is less

For the Pilot Tab, Vitality is still the most

important as it only affects the time of rearming

important, but Keen Vision and Awareness

on the airfield. Investing points into Reload

will be useful as well because they help you

Speed quickly increases the points required,

to mark enemy fighters with tags earlier. The

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GUIDE

increase in spotting distance will definitely

so it may be wise to plan ahead to match the

be more helpful as the distances between

number of gunners in your future bombers.


For the skills in your Gunners tab, Fire

you and enemy planes are usually greater


and you are trying to fly away from them.

Accuracy and Precision affects gunners when

G-tolerance and Stamina are not needed in

they are controlled by the AI. However, it doesnt

bombers compared to fighters, as the degree

affect the guns when the player controls them

of tolerance and duration of the black-out from

(which should be the case most of the time

pulling high-G forces is not that important.

when you are under attack, unless youre at the

The Gunners tab becomes more important

final run-in for your bombing run). Fully maxed

for bombers. The number of experienced

out gunner crews can be especially deadly if

gunners reduces the penalty to other gunner

the enemy fighter does not perform evasive

skills when it is closer to the number of

maneuvers and they shoot at you while sitting

actual gunner positions on the plane. This

on your tail. Vitality is relatively important as

is usually levelled to match the number of

it allows the gunners a chance to stay alive

gunners you have for that plane youre flying,

when they are being shot at. G-tolerance and

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Stamina is not that important as you will not


be pulling tight turns much in a bomber.
For the Ground Service tab, Reload Speed is
the most important item in Arcade Battles,
as it allows a bomber to halve its reload

There may be one or two AI gunner


crews on board the attackers and
heavy fighters, so players may want to
choose to put a few points into this.
For the Ground Service tab, Reload Speed

time when fully maxed out. This effectively

and Weapon Maintenance has slightly greater

translates to two times more damage on

significance than items in the Pilot Tab as it

the targets. Weapon Maintenance is useful

affects your turnaround time to strike targets

as well as it allows for greater accuracy in

when using rockets and bombs (for Reload

hitting targets, especially if youre bombing

Speed), as well as the accuracy of your bombs

moving vehicles (but not that useful for larger

and rockets (for Weapon Maintenance).

targets like mini-bases and airfields).

CREW TIPS FOR HEAVY


FIGHTERS/ATTACKERS

After going through this lengthy explanation,


we hope you have a slightly better understanding
of the Research Point system for researching
new planes as well as upgrading modules
on your existing aircraft, as well as gain new

My preference to use the same crew slot for


heavy fighters and attackers stem from the

insights on Crew Points and how to plan your


lineup around the Battle Rating system.

reasoning that they largely share the same


crew characteristics (no big requirement

War Thunder has many complex systems

for high-G turns, has roughly the same

binding the whole game together (which can be

number of additional gunners) , although

quite daunting to newcomers; I was very much

you can of course allocate separate crew

perplexed by its complexities when I first started

slots for attackers and heavy fighters

out) but they can be fruitful and rewarding if you

separately if there are sufficient crew slots.

take time to explore and understand. We will be

Skill allocation for the Pilot tab is largely


similar to fighters, except that G-tolerance

back with more in-depth guides in War Thunder


101 in subsequent issues, so stay tuned!

and Stamina skills are not as important


as you are less likely to be pulling sharp
turns in a heavy fighter or an attacker.

War Thunder Community Magazine

By Chock Wee Boon

The GameOn Magazine // 47

FICTION

ZEROS OVERHEAD
The friendly Hawaiian air caresses my face as I

of smoke rising from one of the battleships. Could it

take my morning run around the base. Really, one

really be-? No, the Japanese arent stupid enough to

couldnt ask for a more beautiful Sunday morning;

attack. Weve been on a limited alert, patrolling for

only a few clouds hang in the sky, which only adds

submarines in our PBY-5 Catalinas, but there hasnt

a little spice to it. I wipe some sweat off of my

been much, just a couple of sightings every now and

right eyebrow. I believe theres only one thing that

again. It was probably some moron smoking next to

might possibly be wrong with these islands: the

an ammo magazine.

overbearing humidity from the ocean. Even then,

I turn to return the Number Two Barracks, to go get

theres usually a light breeze from somewhere,

ready for muster. As Im going down the dirt road,

so its not that unbearable. I definitely need a

a 38 Ford, owned by Chief Aviation Ordnanceman

shower when I get back to the bunk. I check my

John Flinn. Hed been requested at the airfield, and

watch; its 7:45 AM, December 7th, 1941. My watch

decided to give me a ride. Soon after we started

doesnt have the date on it, mind you, Im just the

driving towards the airfield, a small airplane

type to know what day it is. I need to be ready for

buzzes overhead, flying very low. Im annoyed at

muster, and Id left early from breakfast to take

the pilot, and I inspect his aircraft so that I can

a quick run. Besides, my comrades from VP-14

file an official complaint. Something is wrong.

probably wont leave without me. They usually

Ive never seen a plane of that shape before...It

wait for the stragglers from breakfast, and Fat

has red circles marked prominently against the

Freddie takes his sweet time to get done. If we

dirty-white paint on its wings. My stomach drops

strapped wings to him, hed float just as well as

as I realize the horrifying truth: the Japanese are

our Catalinas! At any rate, Im approaching our

attacking! And we are in no wise prepared.

barracks at 7:48, plenty of time to get ready for theCAO Flinn throws the car into high gear,
What was that? I look over towards the main

and we careen headlong into the chaos that was

air base at Pearl Harbor, just to the west of our

once our airfield. All of the Catalinas have been

airfield at Kaneohe Bay. I see a great big black ball

destroyed, and the Japanese planes are strafing

48 // War Thunder Community Magazine

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the runway, the bases, the men...Hangar Three

Eventually, the attackers slink back towards

suddenly explodes into a ball of flame. Hangar One

the horizon from which they appeared. I survey

is burning to a crisp, and Hangar Two has bullet

the carnage. All of our beautiful float planes are

holes throughout. The CAO leads us to the armory,

in smoldering heaps, or have sunk to the bottom

and hands out rifles. Its all we have. We grab ammo

of the bay. Many men have either been blown into

from a supply truck that has somehow survived,

bits, or torn into shreds. Even the CAO took multiple

and quickly seek cover to fire from. I look over at

hits while defending the airfield. As I look at the

the smoking hull of what was once my Catalina.

devastation in front of my eyes, smell the acrid

I see her, shredded to bits, burnt into a useless

smoke of the burning airfield and remember the

hulk of charred metal. I catch a glimpse of her gun

unfamiliar red circles on the plane that passed

barrel, sticking up from a cracked glass blister.

overhead earlier, one thing is certain: we are at war.


We tried to stay out, but at long last, and at great

She may be permanently grounded, but we

cost, we are at war. And there is no chance that

can salvage the guns! I gather a few men, and we

we are ever going to lose. Because, just like in the

dismount the Brownings from their turrets. We set

Spanish-American War and World War I, we have

them up, and fire at the Zeros strafing the runway.

something to remember. Just like the Maine, and

For the most part, we didnt do much. But I do know

the Lusitania, we will remember Pearl Harbor.

we took one of the buggers down; he caught fire over


our heads and crashed just beyond the airfield.

War Thunder Community Magazine

By Cade Rosenbalm

The GameOn Magazine // 49

GUIDE

WAR THUNDER 101 MACHINES TANK TYPES


Just like air power, the role of tanks also came of age in World War II as nations sought to
gain breakthroughs on the frontline, from German blitzkriegs using tank spearheads to
the massed tank formations of the Red Army. On the African front, the major tank battles
in the Battle of El Alamein turned the fortunes of the Western Allies around, prompting Sir
Winston Churchill to remark, Before Alamein we never had a victory, after Alamein we
never had a defeat. Such is the vital role of armor throughout the course of World War II.

LIGHT TANKS

Flanking becomes very important for light


tanks, making use of their excellent mobility to
reposition themselves on the sides or even the

In World War II, tanks were generally


classified according to their weight and role.
Light tanks generally took on the role of armored
reconnaissance, designed to be fast and
inexpensive, often weighing 20 tonnes and below.
Light tanks often traded armor and firepower
for speed. The compromise in armor of light tanks
meant that it could only protect them from nothing
more than machine gun fire from the sides and
take smaller-caliber tank round hits from the
front. Their firepower often comes in the form of
smaller-caliber cannons, limiting their options
during engagements to lightly armored vehicles.

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rear of enemies, where they can fire at the weakerarmed sides and rears of armored vehicles.
In War Thunder, light tanks are mostly
used in capture of control points, a vital
mechanic on tank maps to secure victories.
Light tanks can easily outrun other tank
types to reach the control points first.
Reserve tier tanks are the first light tanks you
will encounter in-game (in fact, theyre the first
tanks you get). The Germans start off with the
Panzerkampfwagen (Pz.Kpfw) II Ausf.C, which means
Armored Combat Vehicle II, Variant C. The Soviets
have two light tanks for reserve, the BT-5 and T-26.
The Americans get the unorthodox angular-looking
M2A4 light tank with the introduction of the American
tank tree in the Steel Generals 1.45 update.

MEDIUM TANKS
The medium tank, as its name suggests, is
a balance between the light and heavy tanks,
with most of them around 20 to 40 tonnes. They
are designed with balances in firepower, armor,
mobility (and cost), and many successful examples
emerged out of World War II, such as the mostproduced tank of World War II, the Soviet T-34,
the American M4 Sherman of the hit 2014 movie
Fury starring Brad Pitt, as well as the German
Pz.Kpfw V Panther that saw extensive service.

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GUIDE

Medium tanks are usually armed with a main

HEAVY TANKS

gun (usually around 75 mm) that can match up


to most armor protection in-game. In addition,
they possess the mobility to move quickly enough

Heavy tanks are the absolute juggernauts

for flanking maneuvers although they may not

among tanks, usually weighing in above

have the capability to keep up with the light

40 tons. These tanks are heavily armored

tanks. This combination of firepower, mobility

and armed with powerful cannons, trading

and decent armor protection makes medium

mobility for firepower and protection.

tanks a very popular choice in War Thunder.


These tanks have very thick frontal armor
The versatility and balanced approach of medium

designed to protect them against shells of most

tank design eventually led to the creation of a new

calibers. Penetrating them is not easy, however.

tank classification after World War II, the Main Battle

It takes a detailed study of their damage models

Tank (MBT), replacing the medium and heavy tank

(accessible through the X-ray view in Hangar) to

classification in the modern context. The design is

exploit their weak spots and shot traps, such as

exemplified by tanks such as the T-54 found in Tier

the driver port, turret ring or weaker side and rear

V of the Soviet tree, with a potent combination of 100

armor. Some tanks also come equipped with shells

mm main gun and good armor protection, while still

that are designed to penetrate very thick armor, such

having good mobility. The T-54 is the worlds most

as the High Explosive Anti-Tank (HEAT) shell. Others

produced tank (with the T-34 coming in second) in

disable the heavy tank by shooting at its tracks and

its multiple variants and licenced-built versions. It

gun before closing in, where their shells are much

is still in use around the world by many nations, a

more effective at penetrating, to finish them off.

remarkable feat for a design at end of World War II.

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Heavy tanks mostly suffer from poor

The GameOn Magazine

mobility, with even the best engines at that

MULTI-TURRETED TANKS

time unable to compensate for the emphasis


on armor and armament. They are very

War Thunder also models some of the more

vulnerable to flanking maneuvers and take

unorthodox heavy tank designs, such as the

much longer to reposition when overwhelmed

multi-turreted Soviet T-35 and SMK heavy tanks.

with faster-moving light and medium tanks.

These oddities, which looked more like land


battleships, had multiple turrets carrying main

The main gun of heavy tanks usually fire high

guns which could be fired independently of each

caliber shells offering high penetration values

other or simultaneously at once. With these many

along with massive collateral damage. These high

turrets manned by separate crews, these tanks

caliber guns, such as the KwK36 88 mm cannon

were absolute monstrosities, crawling across the

mounted on the fearsome German Pz.Kpfw VI

battlefield at a very slow pace and were difficult

Tiger tanks, could take out almost most tanks

to maneuver, occasionally bringing its broadside

with a single shot through its frontal armor. The

against an unlucky enemy unfortunate enough to

drawback is that these guns usually take much

be at the receiving end of multiple large cannon

longer to load and traverse much more slowly,

shells. These heavy tanks, while of limited tactical

making them vulnerable when surrounded by a

value due to their extremely slow speed and armor

faster moving tank rapidly changing its position.

protection which is average at best, have immense


firepower and are incredibly fun to bring into a battle.

War Thunder Community Magazine

The GameOn Magazine // 53

GUIDE
provide a mobile anti-tank gun solution, as antitank guns were more difficult to move around on
the battlefield. However, armor protection can
vary greatly for tank destroyers, from open-top
solutions with only thin armor protecting the front
from small-arms fire, to casemate structures
seen in Sturmgeschtz III (or commonly known
as StuG III), the most-produced armored vehicle
by Germany during WWII, thus outlining the
importance of this potent class of armored vehicles.
This sharp difference between the two schools
of thought is best exemplified by the Marder III and
Hetzer tank destroyers, both based on the same
The American tank branch has their own oddity

Pz.Kpfw 38(t) light tank chassis. The Marders main

in the form of the M3 Lee medium tank as well,

gun was mounted on the open-top chassis, with only

with a 37 mm cannon in a turret and a hard-hitting

a shield plate protecting the front and sides against

75 mm cannon mounted in a sponson on the side

shrapnel and rifle fire. On the other hand, the Hetzer

of the hull, making it look distinctively different

had a sloped front armor of 60 mm and all-round

from contemporary tank designs in World War II.

protection from its casemate structure, which is


reasonably good protection even against tank rounds.

TANK DESTROYERS
A tank destroyer is a specialized type of armored
fighting vehicle separate from tanks, specifically

SELF-PROPELLED
ANTI-AIRCRAFT

designed to take on the anti-tank role compared


to the tanks, which take on a more all-rounded
role in offensive and defensive operations.

Another specialized type of armored fighting


vehicle is the self-propelled anti-aircraft vehicle (or
SPAA). This arose from a need to provide tactical

Most tank destroyers have a powerful main


gun fitted onto a tracked or wheeled chassis to

54 // War Thunder Community Magazine

air cover to mobile forces due to strafing and


bombing runs by attacker planes. These vehicles

The GameOn Magazine

have a crucial role to play on arcade and realistic

armor especially from the flanks. These rounds,

battles in War Thunder, protecting their teammates

however, while effective against light tanks and

from bombing and strafing runs by planes.

thinly armored tank destroyers, will struggle to


penetrate the armor of medium tanks and above.

Initially, these were little more than machine


guns mounted on vehicles such as trucks and half-

In summary, armored vehicles are most effective

tracks. Later in the war, more specialized SPAA

when played correctly to their strengths. Some

vehicles were produced on tracked chassis so that

tanks are better off with utilising mobility to their

these vehicles could keep up with rapidly advancing

advantage, while others have firepower and armor

armor columns and provide anti-air support.

on their side. Using one type of tank for a role it is not


built for (for example, a light tank trying to engage

SPAA vehicles are typically lightly armored

a heavy tank in a firefight frontally) often will not

against shrapnel and small-arms fire only

be effective and will only result in frustration (and

as they are expected not to engage in direct

shots bouncing off armor). We sure hope this article

firefights with armored combat vehicles such as

gives you a better understanding in utilising these

tanks and tank destroyers. While tank combat

fearsome machines on tracks (and a select few on

in SPAA is generally not advisable, some SPAA

wheels) to dominate the fields of War Thunder!

vehicles do have armor-piercing rounds which


can do considerably more damage against

War Thunder Community Magazine

By Chock Wee Boon

The GameOn Magazine // 55

WORDSEARCH

WORDSEARCH
Click anywhere on this page to download the wordsearch

56 // War Thunder Community Magazine

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War Thunder Community Magazine

The GameOn Magazine // 57

GUIDE

WAR THUNDER 101 MACHINES PLANE TYPES

From fighters to bombers to attackers, War Thunder 101 guides you through
each of the different plane types so that you know your machine inside out.
Many of you may have heard exploits about how

Wow. What in the world are all these planes?

your grandfather took to the skies in World War


II, dodging the slashing attacks that came his way

Well, fear not! We are here to explain things to

in nimble fighters such as the P-51 Mustang, or

you in this new series War Thunder 101, starting

desperately firing away at Me 262 jet fighters as a

with the different aircraft types available.

waist gunner in a B-17 Flying Fortress bomber.


Every aircraft is designed for a certain role it has
You hop into War Thunder, wide-eyed and eager

to fulfill, from its weapons to its performance. This

to plunge into battle and relive the experience

is why, knowing the aircraft type will go a long way

as a hotshot pilot, only to be faced with this:

in ensuring your success in the skies, as you will


able to choose the right machine for the right job.

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FIGHTER AIRCRAFT

seconds to loop behind enemy planes quickly.


Some examples are the early Supermarine
Spitfire fighters (British), the Nakajima Ki-43

These planes are by far the most common and

Hayabusa light fighters, Mitsubishi A6M Reisen

numerous of each nations lineup, designed to

series of naval fighters (both Japanese) and

establish air superiority over the battlefield. They are

the Polikarpov I-16 light fighters (Soviet).

generally fast, maneuverable and possess a strong


set of machine guns and cannons to dispatch any foe.

Some nations prefer to have aircraft with more


powerful (and heavier) engines as well as harder-

Most fighters are generally small in size compared

hitting weapons and stronger airframes, trading

to other aircraft, and are usually powered by a

maneuverability for firepower at the expense

single engine mounted at the front of the aircraft

of weight. These planes perform admirably in

(with some exceptions, as we will see later).

the interceptor role, climbing quickly to high


altitudes and taking out incoming bombers

Choosing a fighter aircraft can be tricky, as there

with their substantially heavier armaments.

are various doctrines or schools of thought involved.


There are so many important characteristics that
are critical to a fighter plane, such as top speed,
acceleration, turn time, climb rate, control response
and energy retention (and the list goes on and
on) that has to be taken into account. A country
may prefer one or more doctrines over the other
and there is generally no right or wrong doctrine,
but rather, more about whether each doctrine
is being exploited to its advantage. Therefore,
give some of them a try and decide for yourself
which breed of fighter suits your playing style.
Some nations may favor designing aircraft
optimized for maneuverability, often boasting
impressive horizontal turn times well below 20

War Thunder Community Magazine

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GUIDE
In between these two extremes, various degrees of
compromise exist in every fighter aircraft and some
players adapt more easily to one than the other.
At the most extreme end of the fighter spectrum,
there is a subclass of fighters that are heavily
armed and usually have two engines to power
their larger airframes across the skies. And, more
often than not, these planes, known as heavy
fighters, are substantially armored compared
to their contemporary fighter counterparts and
some are even equipped with turrets to defend
against enemy threats on their tails. Examples
in this game include the Bristol Beaufighter
in the British tree as well as the German
Messerschmitt Bf 110 Zerstrer (Destroyer).
These planes were not designed to keep
up with turning maneuvers of single-engine
fighters in a dogfight. Instead, they rely more on
positioning, tactics and careful play, bringing their
powerful guns to bear on unsuspecting planes
before taking them down with one short burst.

NAVAL FIGHTERS
In the American and Japanese tech trees,
you might invariably notice that there exists
another classification of fighters called naval
fighters, which deserves a short mention.

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Some countries employed aircraft carriers

The dawn of jet age ushered in a new group of

as part of their warfighting capability in World

aircraft, and hostilities in the form of the Korean War

War II. As such, there are specialized aircraft

not long after World War II soon saw these planes

designed to take-off and land on the flat decks

come head-to-head with each other, with jet fighters

of ships and these planes typically have shorter

such as the American F-86 Sabre locking horns

take-off runs compared to their land-based

with the Soviet MiG-15 in the skies over Korea.

counterparts operating from airfields.


Jet aircraft have typically much higher top
As part of the developmental roadmap of War

speeds and boast significantly superior climb

Thunder, the British tech tree is also slated to

rates compared to the propeller-driven aircraft in

receive naval fighters from the Fleet Air Arm in

World War II, and thus they are in Tier V, although

future patches, so do keep a look out for those!

it is not uncommon to encounter some early jets

JET FIGHTERS

such as the Yak-15 basic fighter jet (later used


as a trainer by the Soviet Air Force), the Me 262
Schwalbe (Swallow) and the P-80 Shooting Star

Near the end of World War II, jet engines


(and rocket engines) were starting to be
used on fighter aircraft as they represented

when flying late-war propeller driven aircraft.

BOMBERS

the next quantum leap in performance.


Bombers are the next major class of planes in

War Thunder Community Magazine

The GameOn Magazine // 61

GUIDE
War Thunder after fighters. Bombers are strategic

are highly vulnerable to fighter attacks, so great

assets designed to take out bases and airfields, as

care must be taken by players flying fighters to

well as naval units and vehicles on a tactical level.

escort the bombers to their targets so they do


not fall prey to the marauding enemy fighters.

In comparison to fighters, bombers are generally


much larger in size and lack maneuverability.
Their survivability comes from having more
armor as well as defensive armament in the form

LIGHT, MEDIUM AND


HEAVY BOMBERS

of turrets, although a select few may possess


forward-firing machine guns or cannons.

Bombers are usually classified according to their


payload size and range (generally not a concern

Bombers are usually high-value targets, as they

in War Thunder as the map sizes are small).

can bring lots of destruction to the enemy team

Most bombers come with a bombsight which can

when left unchecked. However, solo bombers

be activated in-game to allow for more precise

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bombing, with the exception of specialized bombers


such as dive bombers and torpedo bombers.

Do take note that bombers payloads in


War Thunder exist in two different units of
measurement: pounds and kilograms. To convert

While there is no standardized notation among

easily from one to the other, simply use this:

countries, a general rule of thumb applies for

1 kg = 2.2 pounds. This is important if you are

the bomber classification in War Thunder using

planning for different targets, as different targets

their bomb load, with some exceptions:

require different bomb loads to take out.

Light bombers: Around 1 tonne/1000 kg

DIVE BOMBERS

(Examples: Sukhoi Su-2, SB 2M, Beaufort)


Dive bombers usually dive directly at their targets
Medium bombers: Around 2 tonnes (Examples:

to allow for more accuracy in their bombing, a tactic

B-25 Mitchell, Heinkel He 111, Junkers Ju

used to great effect by the German Ju 87 Stuka

88, Vickers Wellington, Ki-49 Donryu)

in the opening days of World War II. This usually


allows them to hit pin-point targets or even moving

Heavy bombers: Around 3 tonnes (Examples:

targets reliably as it allows for the simplification of

B-17 Flying Fortress, B-24 Liberator, Avro Lancaster,

the bombs trajectory into more or less a straight

G5N1 Shinzan, G8N1 Renzan, Yermolayev Yer-2)

line from the pilots view to the target as opposed to


conventional bombers flying at a certain altitude.

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GUIDE
However, dive bombers are usually limited to
smaller bomb loads of around 1 tonne, effectively
making them light bombers. Dive bombing also
requires the pilot to pull up sharply from the dive
after releasing the bomb, which necessitates
the use of air brakes, which are modelled in
War Thunder, so remember to use them if you
do not want to fly straight into the ground!
Most dive bombers also do not come with
the bomb sight, as they are not equipped with
equipment for a bombardier (except the Russian
Pe-2 dive bomber). In War Thunder, dive bombers
are especially effective against tanks and ships,
which can prove relatively difficult to hit by larger
bombers flying at a higher altitudes for safety.

TORPEDO BOMBERS AND


NAVAL BOMBERS
Torpedo bombers are planes specially modified
to carry torpedoes for anti-shipping purposes, but
they are a rarity in this game for various reasons.
The Beaufighter comes under heavy flak fire from
the battleship as it closes in to release its torpedo
Firstly, torpedo bombing often requires the
plane to be flown within a strict set of parameters
(low altitude, low speed and level), making the

64 // War Thunder Community Magazine

The GameOn Magazine

torpedo bomber vulnerable to anti-aircraft

tree include the Bristol Beaufighters and Vickers

artillery and enemy fighters, while bombing

Wellingtons that can deviate from their original heavy

ships using conventional bombs (easily the

fighter and bomber roles respectively, as well as the

faster and more efficient way) allows the plane

venerable (and often vulnerable) Fairley Swordfish

to easily circumvent these restrictions.

of the Battle of Taranto Harbor fame and the sinking


of the Bismarck, the largest German battleship.

Secondly, torpedo bombing usually requires more


lead and estimation as well due to the slow speed

America and Japan possess several dedicated

of torpedo travel after release (you can actually

torpedo bombers as part of their Pacific war-

see a white trail just underneath the waves making

making capabilities, such as the SBD Dauntless

its way to the ship slowly). It is very easy for a

and Nakajima B5N (Allied reporting name Kate).

torpedo to miss unless it is released from very close

These planes also have a secondary role in-

range, which puts the plane under a lot of danger.

game as naval bombers dropping conventional


bombs, usually possessing shorter take-off

Lastly, carrying torpedoes restricts the

distances than their land-based counterparts

attacking options to ships only, while bombs

with comparable bomb loads. The Aichi D3A

allow for more viable targets in tanks, bases

Val is one example of a naval dive bomber in

and ships (and the occasional plane on the

widespread service with the Imperial Japanese

runway for the Surprise! achievement).

Navy, and despite being somewhat obsolete since


the start of World War II, managed to sink the

Some examples of torpedo bombers in the British

War Thunder Community Magazine

most Allied shipping among all the Axis planes.

The GameOn Magazine // 65

GUIDE

JET BOMBERS
Similar to their jet fighter counterparts,

Yokosuka R2Y2 prototypes (Japan) joining the sole


German jet bomber, the Arado Ar 234 in game.

ATTACKERS

jet bombers boast extremely impressive top


speeds. Their operating principle is based

The last major class of planes in War

on getting to the targets fast to deliver their

Thunder are the attackers. While attackers and

payloads and escaping before enemy fighters

bombers share the same trait of being designed

realize their presence and close in.

primarily to take out ground targets, there are


still significant differences between them.

War Thunder had a big boost of jet bombers


in patch 1.43 recently, with many newcomers

Firstly, attackers are designed to take out targets

such as the English Electric Canberra (British,

on a tactical level as opposed to a strategic level

with the Martin B-57 license-built version for the

(as in the case of bombers). This means they are

US), the Ilyushin Il-28 Beagle (Soviets) and the

better designed to dispatch ground and naval

66 // War Thunder Community Magazine

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units rather than bases and airfields. As such,

bomber role. Other combinations are present in-

they are better equipped for that role with anti-

game, but a fighter/bomber role is by far the most

tank cannons, smaller bombs and rockets.

common multi-role type this game has to offer.


One example is the American P-47 Thunderbolt,

Secondly, in terms of size, an attacker is typically

a deadly high altitude fighter with eight M2

only slightly larger than a fighter, and much

Browning machine guns. This powerful fighter

smaller than a bomber. This allows the attacker

can double up as a strike plane in an emergency

to generally fly faster and be more maneuverable

by strapping on 10 HVAR rockets and 2500 pounds

than a bomber. However, this does not hold true

of bombs, enough to rival a medium bomber.

every time, as there are fighter variants that are

In addition, some fighters do have the capability

used as attackers (Hawker Tempest V armed with

to strap on some smaller bombs even if they are

47mm cannons) and bomber variants converted into

not labelled as such. These are good if you intend

an attacker role as well (B-25 Mitchell airframes

to contribute to the team by taking out some

modified to the PBJ-1H with a 75mm cannon).

ground targets. However, it is not advisable to


strap on all the bombs if your intended role is as

The iconic Ilyushin Il-2 Sturmovik, a Soviet


attacker, holds the distinction of the most
produced combat aircraft to date, and is available
in the Russian tree in two variants, with and
without the tail gunner. Its successor, the Il-10
Beast, which took part in the closing stages of
World War II, is also available in Tier IV to rain
destruction on enemy tank columns from the air.

FIGHTER/BOMBER &
MULTI-ROLE AIRCRAFT
Sometimes, you may come across aircraft labelled
as such, having multiple roles. These aircraft may
be configured to take on either a fighter role or a

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The GameOn Magazine // 67

GUIDE

CLOSE AIR SUPPORT (CAS)


This is a role that has not been given much
emphasis in terms of nomenclature for aircraft
roles (and not labelled in-game as well), but it
has been historically significant and will be a
decisive factor in winning games in War Thunder.
Certain planes excel at CAS more than the others
due to their performance at lower altitudes, handling
at low speeds, armor and armament, among others.
Attackers may be a perfect fit, but there are fighters
and bombers (typically the light/medium bombers,
with some armed with forward-firing guns) ingame that are well-suited for this task as well.
As mentioned earlier, some fighters can
carry bombs in their fighter-bomber role to
engage smaller targets like tanks. Moreover,
some fighters are equipped with the capability
to kill some lightly armored units such as light
pillboxes and light tanks reliably with their forward
firing machine guns and cannons using ground
target belts, which usually contain more armorpiercing (AP) rounds to penetrate these vehicles.
This is known as strafing in military-speak.
a fighter as the plane typically takes a big hit to its
flight performance with extra ordinance hanging.

CAS is especially important in low tier &

Decide on your role, and take the appropriate

reserve tier battles, where the winning objective

weapons into the skies of War Thunder!

would be to take out armored cars, howitzers


and anti-aircraft artillery (AAA). With practice,

68 // War Thunder Community Magazine

The GameOn Magazine

a player can effectively dispatch ground targets

From time to time, there are also events

using only the machine guns on biplanes, which

which these planes can participate in, such

are actually very suitable platforms for this role

as the Floats event, where these planes have

because of their handling at low speeds.

to land on water to capture objectives.

HYDROPLANES

With this, we hope that you will have a


clearer understanding the next time you select

This article shall end with a mention of these

a plane for a fly-out in War Thunder. Do give

oddities, the hydroplanes. While conventional

each of these roles a try and have an enjoyable

aircraft are designed to land on runways, there

time in the skies of War Thunder!

is a special need for some planes to land on


waterways. These planes are modelled in game as

By Chock Wee Boon

well and can be used in regular game sessions.


On one end of the spectrum, we have the Vought
OS2U Kingfisher (US) and Mitsubishi F1M Pete
(Japan), small reconnaissance floatplanes lightly
armed with machine guns. On the other end of
the spectrum, theres the Consolidated PBY5 Catalina (US, and available to the British and
Soviets as premium planes because these aircraft
were provided under the Lend-Lease Act) and the
Kawanishi H6K Mavis (Japan) flying boats used
as medium bombers and torpedo bombers.
There is also a special version of the Mitsubishi
A6M2 Reisen fighter equipped with floats to
land on water, the Nakajima A6M2-N Rufe,
and it is potently armed with the same load
out as its more famous cousin at the cost of
poorer flight performance due to its floats.

War Thunder Community Magazine

The GameOn Magazine // 69

Brothers: The Thoughts of Two Gamers

Have a safe flight!


See you in next issue.
Issue 48 October 2013

70 GameOn Magazine

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