British 500pt Scoutsrgregre

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British Reinforced Platoon

500 pt Scouting Army


Platoon #1

British

First Lieutenant (page: 20)


Qty Weapons
1

First Lieutenant
with Pistol
with Submachine gun
with Rifle
Infantry (equipped as modeled)

Order Dice: 8

Veteran
Range

Shots

Penetration

6"
12"
24"

1
2
1
-

n/a
n/a
n/a
-

116
Special Rules
Assault
Assault

Infantry Squads
Commando Section (page: 25)
Qty Weapons
1
4

NCO with Submachine gun


Infantry with Submachine gun
Commandos

Veteran
Range

Shots

Penetration

12"
12"

2
2

n/a
n/a

Commando Section (page: 25)


Qty Weapons
1
4

NCO with Submachine gun


Infantry with Submachine gun
Commandos

Artillery Forward Observer


with Rifle
with Pistol
with Submachine gun

Range

Shots

Penetration

12"
12"

2
2

n/a
n/a

1
6

NCO with Rifle


Infantry with Rifle

Shots

Penetration

24"
6"
12"

1
1
2

n/a
n/a
n/a

Qty Weapons
1
6

NCO with Rifle


Infantry with Rifle

Special Rules
Assault
Assault
Behind enemy lines, Tough
Fighters

0
Special Rules

Assault
Assault

Regular

Range

Shots

Penetration

24"
24"

1
1

n/a
n/a

Regular Infantry Section (Mid/Late War) (page: 22)

85

Regular

Range

Infantry
Regular Infantry Section (Mid/Late War) (page: 22)
Qty Weapons

Assault
Assault
Behind enemy lines, Tough
Fighters

Veteran

Headquarters
Free Forward Observer (Artillery) (page: 20)
Qty Weapons

85
Special Rules

70
Special Rules

Regular

Range

Shots

Penetration

24"
24"

1
1

n/a
n/a

70
Special Rules

Special Rules
National Characteristic (page: 18)

Regular

Veteran

37

Vengeance
Vengeance

Transports
15 CWT Truck (page: 59)
Qty Vehicle
Weapons
1

15 CWT Truck

Type
Range

Transport
Shots

DamageValue
Penetration

Special Rules

Wheeled
up to 8
6+
Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun

15 CWT Truck (page: 59)

Veteran

37

Qty Vehicle
Weapons
1

15 CWT Truck

Type
Range

Transport
Shots

DamageValue
Penetration

Special Rules

Wheeled
up to 8
6+
Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun

Platoon Points:

500

Special Rules
Vengeance
If the army has this special rule then every Regular or Veteran unit that has one or more pin markers can make a test
to lose one pin marker if there are any enemy within 12" immediately before an order is given to it. For example, a
unit of infantry has two pin markers and there is a German tank within 12" - when the infantry are allocated an order
they can test to lose one pin marker immediately before the order test is taken. Roll a die: on a roll of 4, 5 or 6 the
test is passed and the unit loses one pin marker; on a 1, 2 or 3 the test is failed and the unit retains the pin markers it
his. Once this has been done, continue to test to see if the unit obeys its order in the usual way, even if they have lost
their last pin marker (in which case the Order test is taken without negative modifiers from the pin markers).
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters

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