Professional Documents
Culture Documents
British 500pt Scoutsrgregre
British 500pt Scoutsrgregre
British 500pt Scoutsrgregre
British
First Lieutenant
with Pistol
with Submachine gun
with Rifle
Infantry (equipped as modeled)
Order Dice: 8
Veteran
Range
Shots
Penetration
6"
12"
24"
1
2
1
-
n/a
n/a
n/a
-
116
Special Rules
Assault
Assault
Infantry Squads
Commando Section (page: 25)
Qty Weapons
1
4
Veteran
Range
Shots
Penetration
12"
12"
2
2
n/a
n/a
Range
Shots
Penetration
12"
12"
2
2
n/a
n/a
1
6
Shots
Penetration
24"
6"
12"
1
1
2
n/a
n/a
n/a
Qty Weapons
1
6
Special Rules
Assault
Assault
Behind enemy lines, Tough
Fighters
0
Special Rules
Assault
Assault
Regular
Range
Shots
Penetration
24"
24"
1
1
n/a
n/a
85
Regular
Range
Infantry
Regular Infantry Section (Mid/Late War) (page: 22)
Qty Weapons
Assault
Assault
Behind enemy lines, Tough
Fighters
Veteran
Headquarters
Free Forward Observer (Artillery) (page: 20)
Qty Weapons
85
Special Rules
70
Special Rules
Regular
Range
Shots
Penetration
24"
24"
1
1
n/a
n/a
70
Special Rules
Special Rules
National Characteristic (page: 18)
Regular
Veteran
37
Vengeance
Vengeance
Transports
15 CWT Truck (page: 59)
Qty Vehicle
Weapons
1
15 CWT Truck
Type
Range
Transport
Shots
DamageValue
Penetration
Special Rules
Wheeled
up to 8
6+
Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun
Veteran
37
Qty Vehicle
Weapons
1
15 CWT Truck
Type
Range
Transport
Shots
DamageValue
Penetration
Special Rules
Wheeled
up to 8
6+
Tow: Light howitzer, light or medium anti-tank gun, light or heavy anti-aircraft gun
Platoon Points:
500
Special Rules
Vengeance
If the army has this special rule then every Regular or Veteran unit that has one or more pin markers can make a test
to lose one pin marker if there are any enemy within 12" immediately before an order is given to it. For example, a
unit of infantry has two pin markers and there is a German tank within 12" - when the infantry are allocated an order
they can test to lose one pin marker immediately before the order test is taken. Roll a die: on a roll of 4, 5 or 6 the
test is passed and the unit loses one pin marker; on a 1, 2 or 3 the test is failed and the unit retains the pin markers it
his. Once this has been done, continue to test to see if the unit obeys its order in the usual way, even if they have lost
their last pin marker (in which case the Order test is taken without negative modifiers from the pin markers).
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters