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NEW RULE:

Epic Allies- All allies achieve Epic status (and lose that status) alongside you. An
Epic Ally can carry one one-handed item. If you lose that ally for any reason than
you lose the item along with it. That items combat bonus is then added to your own.
Classes:
Musician- If you encounter a level 5 or below Monster, before combat, the Epic
Musician may attempt to recruit a Monster as a Groupie. The Epic Musician rolls a
die; on a five or six, the Epic Musician recruits the Monster. On any other roll,
proceed to combat. There is no limit to the number of Groupies that you can have,
and they will not sacrifice themselves for you to run away. Each Groupie gives a plus
two bonus, regardless of Monster level. If you lose your epic status, all of your
groupies will leave you.
Royalty- As an Epic Royalty, you may dub one of your allies as your Champion. Your
Champion gains the ability to wear One Head Gear item and One Armor item. All
bonuses are added to your own combat bonus.
Hero- An Epic Hero gains a pair of arms
Wizard- When you draw a Curse, or a Curse is played on you, you may discard a
card from your hand to attempt to Run Away from the Curse. Make your normal Run
Away roll. If you fail to Run Away, you may play another card and try again until
you successfully Run Away, use all the cards in your hand, or give up.
Characters:
Lady Rainicorn- When Epic Lady Rainicorn kicks open the door, you may take one
door card, discard it, and replace it with the top card from the Door cards.
Flame Princess- When Epic Flame Princess is in combat, discard your entire hand
(minimum four cards) to remove one Monster from combat. This counts as a kill.
However, if the monster is not by himself, and you Run Away from the others, you
get only one level, and no treasure, from your kill.
BMO- At any time that another player gives any other player a card for any reason
you may look at the card and, if you like it, swap it for two cards (one card of your
choice, and one card the receiver chooses randomly) from your hand.
Jake- You may have any of the following: three heads, OR three footgear, OR two
heads and two footgear, OR two extra hands, OR two heads and one extra hand, OR
two footgear and one extra hand. You can switch between these choices at any
time.
Princess Bubblegum- At the beginning of combat, you may discard a card from your
hand to make a monster undead. For the rest of that combat, you may not use any

one-shot items. Epic Princess Bubblegum receives a +5 bonus when in combat with
an undead monster.
Finn- You may discard your Armor and Headgear cards from your hand or the table
to use their base bonus as a one-shot combat bonus for either side.
Marceline- Epic Marceline can equip Musician class items. In addition, Marceline
receives an additional +1 bonus for any red equipment and Hambo.
Lumpy Space Princess- No card or special power can compel you to aid in a combat
if you dont want to. You may also discard extra cards at the end of your turn, rather
than giving them to another player for any reason. If Epic Lumpy Space Princess is
in combat alone, she may discard up to 3 monster cards from her hand, for a +3
bonus each.

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