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NJRC 2014 Challenge Announcement
NJRC 2014 Challenge Announcement
CHALLENGE MANUAL
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NJRC 2014
CHALLENGE MANUAL
CONTENT
1.
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2.
Format Of Competition
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3.
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15
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21
All Division
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27
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31
4.
NJRC Awards
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5.
Open Category
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36
6.
Side Events
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7.
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8.
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9.
Important Dates
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CHALLENGE MANUAL
Primary Category (Participants 12 years old and below at the competition year)
Secondary Category (Participants 13 to 16 years old)*
Tertiary Division (Participants 17 to 19 years old)
*Winning teams with 2 or more members with the age of 16 at the competition year
will not be eligible to compete in the WRO Junior High category.
The next best ranking team with the appropriate age requirements will qualify.
Each team; of not more than 5 students each, will work together in order to fulfill the
missions of the competition. One or more teachers and/or parents can mentor each team.
Mentors are to provide guidance and support, and are NOT allowed to work on the project
for the students. Teams have to canvass for funds from the community around them. During
the process of constructing their robots, students can request for assistance in technology
know-how and entrepreneurial skills from industry partners.
Expectations on Teams
After the Challenge Announcement in July, teams will work on the different aspects of the
competition. The primary task for the teams will be to build a robot to take on the challenge
during the NJRC event. Using the LEGO MINDSTORMS RCX (9794), NXT (9797) and
EV3 challenge kits, students have to construct and program their creation to overcome a
specially designed and challenging course called the playing field.
Their robots will compete with one another and garner the best score during one of the
scheduled days in the challenge preliminary rounds. The top 40 teams from each category
will vie for the top position during the Grand Finals on the last day of the NJRC.
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Apart from the building the best robot, teams are expected to conduct research on this years
theme, which is Space the Final Frontier. They are to present their findings to a panel of
judges during the pre-event presentation rounds. Teams will also submit their learning
journals and present their competition learning journey that encapsulates their robot design,
building and programming work and all other work that they done for this competition.
NJRC is an excellent opportunity for students to interact with their peers, teachers and
judges (from tertiary institutions & various industries), during the course of the competition.
The NJRC is about celebrating the process of learning through interactive and
meaningful experiences.
Format of Competition
The competition will have three categories: Primary, Secondary and Tertiary Level. It will run
over a two week period, from 1st of September to 12th of September 2014. The first week of
the competition is the Presentation Week while the second week is the Challenge Week.
i.
It is strongly recommended that each team brings their own materials for
presenting, a laptop with the programme as well as the robot that they would
be using in the competition. The presentation plays an integral part for those
teams who wish to vie for the NJRC Championship Award.
Teams are allotted 10 mins (4 mins presentation, 3 mins learning journey
presentation, 3 mins Q&A) only.
Note: Details and judging criteria for each award is listed under the The NJRC Awards
section.
The Presentation
1) Presentation Content (4 mins)
This is an important section of your participation. Your findings will go on to
determine if you have the right stuff for the Championship Award.
The research topic this year will be to find out and learn the different
challenges involved when humans will be spending prolonged lengths of time
in a weightless or altered environment in outer space or maybe the moon.
What are the technologies involved or are currently being studied to solve and
address the different challenges humans will face while living outside of planet
Earth.
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CHALLENGE MANUAL
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Important notes:
Teams that are considered for the presentation finals will be informed through
their touch-point (either their teachers-in-charge or their team leaders). Each
team is to provide its touch-points contact number when they register
for the presentation preliminary.
ii. Challenge Week (8 September 11 September 2014)
This year the challenge comprises of 1 mission which will be made known
during Challenge Announcement. On competition day, surprise rule(s) will be
implemented to test the teams ability to adapt/modify their robot and
programming. Teams have 1 hour to modify their robots/programming on their
specified competition field.
Teams will be informed of their competition schedule at least 1 week before
challenge week. Teams must ensure that contact details are registered
and up to date.
Challenge Preliminaries (8 September - 10 September 2013)
Teams will spend a day at the competition venue during the challenge
preliminaries.
The competition hall will be divided into 2 sections:
(1) The quarantine area
Each team will be assigned a work station within the quarantine area where
they can work on their robot.
To ensure that teams can work free from distractions, there is a quarantine
period at the start of each challenge preliminary. All communication devices
and storage media are strictly prohibited during this period.
Teams must take note of the following:
The competition hall opens at 8 am for morning preliminary and 1:15 pm
for the afternoon preliminary.
Teams cannot leave the competition and quarantine area throughout the
preliminaries: 12:30 pm for the morning and 6 pm for the afternoon
preliminaries. Teams must not exit the hall during the quarantine period
unless the team has been disqualified, or under certain special
circumstances.
After quarantine starts, teams are to send 2 representatives to attend the
competition briefing where surprise rule(s) are announced.
Teams are given 1 hour to adapt/modify their pre-assembled robot to the
surprise rule(s), calibrate their sensors, and practice at their assigned
playing fields. Courtesy and good behavior must be maintained at all
times as other teams will be sharing the same competition playing field.
Teams must heed the instructions of NJRC officials at all times.
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After the allocated time no further trial runs are allowed on the
competition fields. Teams may use the trial playing fields within the
quarantine area.
After Run 1, teams are to return to their work stations in the
quarantine area and wait for the team coordinators to call for Run 2.
Teams may opt not to do Run 2.
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CHALLENGE MANUAL
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2. SCORING ELEMENTS
3.4.
3.5.
3.6.
3.7.
Each mission has 2 runs and the duration of each run is 2 minutes.
Only 2 team members are allowed in the playing field area.
Teams must heed all instructions from the referees during game play.
a)
Teams behaving in a rowdy manner or distracting the referees may
forfeit the run and be awarded zero points.
Teams are forbidden any form of communication devices or remote control
throughout the competition at any time during the competition.
Preparation for Mission:
a)
The robot must be placed completely and start in the Base.
b)
The robot must be switched on with the program chosen before the
start of the run. The robot must also be motionless.
c)
The robot may be programmed to retract its extensions before the
start of the run.
d)
Teams are not allowed to modify or add attachment(s) to scoring
elements in any manner.
Start of Run:
a)
When the referee signals, one team member may trigger the robot.
b)
Once the run has started, the robot can expand its extensions.
c)
During the run, the team cannot touch anything on the playing field
except for the robot and any scoring element (possessed2 by the
robot) in case of a restart.
Restarts:
a)
Teams may request a restart at any point during the run
b)
The intention to restart must be made clearly known to and
acknowledged by the referees.
c)
The entire robot1 must restart the run within the designated Base.
d)
In preparation for the restart, teams must not touch anything on the
playing field except their robot.
e)
If there are any scoring elements on the robot or possessed2 by it, the
scoring elements will be forfeited.
f)
The playing field, including the props and the scoring elements, will
not be reset for a restart.
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CHALLENGE MANUAL
g)
3.8.
3.9.
3.10.
3.11.
3.12.
A restart does not constitute to another attempt, time runs on, even if
a restart is declared.
h)
Only one restart is allowed per run.
End of Run:
a) The run ends when:
1) The entire robot1 enters the Base and stops.
2) The team declares the robot is unable to complete the run.
3) When time runs out.
4) If any props or scoring elements are damaged (accidentally or
otherwise), the run will be stopped by a referee.
5) If any team member touches anything on the playing field,
including the robot and any scoring element (except during a
restart), the run will be stopped by a referee.
b) If the run is stopped by a referee, teams must switch off the robot
immediately and will not score any points thereafter. If there are any
scoring elements on the robot or possessed2 by it, the elements are
forfeited.
Scoring:
a)
The referee will complete the score sheet and teams must sign on it to
acknowledge the score.
b)
Timing: The run time is taken from the start of run till the end of run.
Maximum time is given if the team declares the robot is unable to
complete the run.
c)
Appeals: Any team that wishes to appeal any of the referees
decisions must inform the referee after the run and before leaving the
playing field area.
Re-Run:
a)
The chief referee may call for a re-run if necessary. However the
following are not valid reasons for a re-run:
1) Battery failure.
2) Robot durability.
3) Any deviations in the playing field setup, within the declared
margins.
The chief referee has final say on all scoring, game play and re-run
decisions.
a)
Teams found acting in a disrespectful and/or rowdy manner may
be disqualified from the competition.
b)
The Centre reserves the right to protect its staff from any abuse.
c)
Teams are encouraged to clear any doubts about the rules, game
play and scoring before the start of the competition.
The chief referee and referees will not review any form of recording at any
time during the competition.
entire robot: robot, inclusive of its attachments, extensions etc. and any scoring elements
possessed: the scoring element must remain in approximately the same position relative to
the robot when the robot moves or changes orientation.
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CHALLENGE MANUAL
The team may place the robot at any part of the Base before the start of the run,
after which the team may not modify the robot or its software in any way.
a) Please refer to 3.5 Preparation for Mission for more details
4.2.
Before the start of the run, the scoring elements and their positions will be
random.
4.3.
There are a total of 6 scoring elements on the playing field, 3 Rocket Elements
and 3 Scientists/Engineers.
4.4.
The robot is not limited to moving along the black lines.
4.5.
All Rocket Elements must be placed in the Assembly Area. The Ramp surface is
considered as part of the Assembly Area.
4.6.
The assembled Rocket must be placed vertically over the Ramp in the Launch
Table Area.
4.7.
A referee will check verticality of the Rocket by using a steel wand (a pin or a
needle) 350 mm long, 3-5 mm in diameter. A mark of 250 mm on the wand will
be used to determine the height of the Rocket.
4.8.
The Rocket is considered to be in vertical position if the wand can be stuck into
the Rocket
a) Both ends of the wand are in the Rocket projection.
b) The mark on the wand is below of the highest part of the Rocket.
4.9.
The Rocket Elements must be assembled in the correct order:
a) Colors of the Rocket Elements are in the following order: White-BlueRed (top to bottom)
b) The Rocket Elements are placed with the LEGO studs in the up
direction.
c) Every Rocket Element touches the next Rocket Element in at least
one point
1) It is allowed that the bottom of the Rocket Element does not
touch the Ramp area)
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d) Verticality
(The orders of the elements are correct for the picture above)
(The orders of the elements are incorrect for the picture above)
4.10.
4.11.
The Rocket must stay vertically on the Ramp for more than 30 seconds after the
attempt ends or till that time when the referees check its verticality.
Scientist and Engineers in the Blast Zones (green circles) need to be moved to
the Safe Area (red rectangle).
Please stay tuned for more updates on the use and installation of the Launch
Mechanism.
NOTICE
Teams are required to bring their own launch facility.
However, the launch facility must fulfill the following requirements:
The facility must be within 250 x 250 x 250mm. After it has gone through the robot
inspection part, the facility may expand but must be within the assembly area.
All prohibited parts are not allowed (Please refer to General Rules for all divisions).
Batteries are not allowed to act as the weight in the launch facility.
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5. SCORING
5.1.
The score will be calculated at the end of the run.
5.2.
Maximum score of 100.
5.3.
5 points awarded for every Rocket Element that is completely outside the
Warehouse area.
5.4.
15 points awarded when all Rocket Elements are completely within the Launch
Table area.
5.5.
10 points awarded when at least one Rocket Element is placed on the Ramp.
5.6.
15 points awarded when all Rocket Elements are placed vertically over the
Ramp.
5.7.
20 points awarded when Rocket Elements are placed vertically over the Ramp in
the correct order.
5.8.
5.6 and 5.7 are cumulative i.e. when all Rocket Elements are placed vertically
over the Ramp and in the correct order will receive a total of 35 points
5.9.
5 points awarded for every Scientist or Engineer moved to the Safe Area.
5.10. 10 points awarded when the robot is completely motionless in the Safe Area
A rocket
element is
outside of
the
warehouse
Area
15 pts max
5 points per
element
All
Rocket
Elements
in the
Launch
Table
Area
At least
one
rocket
Element
placed
over the
ramp
All
Rocket
Elements
placed
vertically
All
Rocket
Elements
placed
vertically
in the
correct
order
15 points
10 points
15 points
20 points
13
Scientist &
Engineers
are moved to
the Safe
Area
15 pts max
5 points per
person
Finish
in Safe
Area
10
points
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CHALLENGE MANUAL
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SECONDARY DIVISION
Orbiting around Earth is a number of eternal wanderers, left there by previous space
explorers.
Orbital debris, or space junk, is any man-made object in orbit around the Earth that no
longer serves a useful purpose. Space junk can be bad news for an orbiting satellite: On 11th
February 2009 a US communications satellite collided with a non-functioning Russian
satellite. The collision destroyed both satellites and created a field of debris that endangers
other orbiting satellites. After the collision, a group of scientists revealed that there are about
30,000 objects launched (and left) into space orbit, compared to 902 operational satellites.
1. CHALLENGE OVERVIEW
The robot begins in the Base and has to make its way into Satellite Orbit. The task is to
check for Failed Satellites and other Space Debris and move them out of orbit or load them
into the Factory Satellite for recycling. The robot must then return back to Base after
completing the task.
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2. SCORING ELEMENTS
2.1. Space Debris
2.2.
Satellites
Failed Satellite
Valid Satellite
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d)
e)
f)
g)
h)
CHALLENGE MANUAL
In preparation for the restart, teams must not touch anything on the playing field
except their robot.
If there are any scoring elements on the robot or possessed2 by it, the scoring
elements will be forfeited.
The playing field, including the props and the scoring elements, will not be reset
for a restart.
A restart does not constitute to another attempt, time runs on, even if a restart is
declared.
Only one restart is allowed per run.
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entire robot: robot, inclusive of its attachments, extensions etc. and any scoring elements
possessed: the scoring element must remain in approximately the same position relative to
the robot when the robot moves or changes orientation.
4.6. The robots mission is to collect all Space Debris and Failed Satellites and load them
into the Factory Satellite.
a) An object is considered loaded into the Factory Satellite only when the object is
completely loaded into the container of the Factory Satellite (white cylinder).
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b)
The robot is allowed to touch the Factory Satellite, handicap its movements or
stop its motion completely.
c) Moving the Factory Satellite off the Factory Satellite Orbit (black line) will end
the run.
4.7. Valid Satellites must not be moved from their initial position.
a) A Valid Satellite is considered moved if it is shifted from its rubber ring mount or
if both Valid Satellite and its rubber ring mount are completely outside of the
Satellite Orbit (green line).
4.8. The robot is allowed to pass through the Base.
a) However, stopping within the Base area (e.g. to perform a turn) is considered to
end the run. (see 3.8 End of Run)
5. Scoring
5.1 The score will be calculated at the end of the run.
5.2 5 points awarded for each Space Debris or Failed Satellite that is moved completely
out of Satellite Orbit.
5.3 5 points awarded for each Space Debris loaded into the Factory Satellite.
5.4 10 points awarded for each Failed Satellite loaded into the Factory Satellite.
5.5 10 points awarded for robot stopping completely motionless within Base at the end of
the run.
5.6 10 points deducted for each Valid Satellite moved from its initial position on Satellite
Orbit. This penalty only applies if at least 2 Failed Satellites or Space Debris are
moved out of orbit.
Space Debris or
Failed Satellite that
is outside of
Satellite Orbit
Loading of Space
Debris
Loading of Failed
Satellite
Finish in Base
5 pt per item
5 pt per item
10 pt per item
10 pt
Example: Robot A moves 2 space debris and 1 failed satellite out of Satellite Orbit but
also moves 1 Valid Satellite out of its initial position. Robot A loads 1 space debris and 1
failed satellite into the Factory Satellite but could not find Base and is lost in space.
Space Debris or
Failed Satellite that is
outside of
the Satellite Orbit
Loading of
Space Debris
Loading of
Failed
Satellite
Finish in
Base
Final Score
3 x 5 = 15
1x5=5
1 x 10 = 10
15 + 5 + 10 +
0 - 10 = 20
Example: Robot B moves 1 Space Debri out of Satellite Orbit and 1 Valid Satellite out of
its initial position, then returns back to Base.
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Space Debris or
Failed Satellite that is
outside of
the Satellite Orbit
Loading of
Space Debris
Loading of
Failed Satellite
Finish in Base
Final Score
1x5=5
10
5 + 0 + 0 + 10 =
15 (no penalty
applied)
Example: Robot C moves 1 Space Debris and 1 Failed Satellite out of Satellite Orbit.
Robot C also moves 1 Valid Satellite out of its initial position, but could not return to Base.
Space Debris or
Failed Satellite that is
outside of
the Satellite Orbit
Loading of
Space Debris
Loading of
Failed Satellite
Finish in Base
Final Score
2 x 5 = 10
10 + 0 + 0 + 0
10 = 0 (penalty
applied)
6. TABLE SPECIFICATIONS
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TERTIARY DIVISION
Technology has been advancing rapidly for the past 30 years. As such, our power
consumption has been increasing too. There are more cars on the road, more electrical
devices leading to over consumption of fossil fuels that gradually leads to resource
depletion. Therefore, scientists over the world have been in search of an efficient and
renewable energy source to reduce our dependence on fossil fuels.
There are several alternative energy sources today. Hydro-power being one of the options, it
is often used in conjunction with dams to generate electricity. Wind power can also be
harness via wind farms where airflows can be used to run wind turbines which produces
electricity. But perhaps the most viable alternative energy source has been shining on us
since the dawn of man. In 2011, the International Energy Agency said that the development
of affordable, inexhaustible and clean solar energy technologies will have huge longer-term
benefits.
An ambitious plan by a Japanese engineering firm, Shimizu, is to turn the moon into a giant
solar panel station. The Luna Ring would run around the 6,800 mile lunar equator and be
248 miles in width. It has the potential to generate a massive 13,000 terawatts of energy.
The solar energy collected would be converted and beamed back to earth as microwaves
and laser, where it would then be converted into electricity. It will be maintained by robots.
1. CHALLENGE OVERVIEW
The robot begins in the Base and has to pass through the Gate into the luna ring. The task
is to check for Bad Solar Panels (black colour) and replace them with functional ones from
the Warehouse. The robot also needs to detect and restore Inactive Solar Panels (coloured).
The robot must return to the Base after completing the task.
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CHALLENGE MANUAL
2. SCORING ELEMENTS
2.1. FUNCTIONAL & DEFECTIVE SOLAR PANELS ARE REPRESENTED BY:
Defective Panels
Functional Panels
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CHALLENGE MANUAL
g)
3.8.
A restart does not constitute to another attempt, time runs on, even if
a restart is declared.
h)
Only one restart is allowed per run.
End of Run:
a)
The run ends when:
1) The entire robot1 enters the Base and stops.
2) The team declares the robot is unable to complete the run.
3) When time runs out.
4) If any props or scoring elements are damaged (accidentally or
otherwise), the run will be stopped by a referee.
5) If any team member touches anything on the playing field,
including the robot and any scoring element (except during a
restart), the run will be stopped by a referee.
c)
If the run is stopped by a referee, teams must switch off the robot
immediately and will not score any points thereafter. If there are any
scoring elements on the robot or possessed2 by it, the elements are
forfeited.
3.9.
Scoring:
a)
The referee will complete the score sheet and teams must sign on it to
acknowledge the score.
b)
Timing: The run time is taken from the start of run till the end of run.
Maximum time is given if the team declares the robot is unable to
complete the run.
c)
Appeals: Any team that wishes to appeal any of the referees
decisions must inform the referee after the run and before leaving the
playing field area.
3.10.
Re-Run:
a)
The chief referee may call for a re-run if necessary. However the
following are not valid reasons for a re-run:
4) Battery failure.
5) Robot durability.
6) Any deviations in the playing field setup, within the declared
margins.
The chief referee has final say on all scoring, game play and re-run
decisions.
a)
Teams found acting in a disrespectful and/or rowdy manner may
be disqualified from the competition.
b)
The Centre reserves the right to protect its staff from any abuse.
c)
Teams are encouraged to clear any doubts about the rules, game
play and scoring before the start of the competition.
3.11.
3.12.
The chief referee and referees will not review any form of recording at any
time during the competition.
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entire robot: robot, inclusive of its attachments, extensions etc. and any scoring elements
possessed: the scoring element must remain in approximately the same position relative to
the robot when the robot moves or changes orientation.
4. MISSION GAME PLAY
4.1. The team may place the robot at any part of the Base before the start of the run,
after which the team may not modify the robot or its software in any way.
a) Please refer to 3.5 Preparation for Mission for more details.
4.2. Before the start of the run, the scoring elements will be placed at random. Functional
but Inactive Solar Panels will be represented with the red side facing the left of the
playing field.
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4.8. If a functional solar panel loses one or more LEGO-elements, the panel will be
considered as an Inactive Solar Panel.
a) Refer to the illustration below for better understanding.
5. SCORING
5.1. The score will be calculated at the end of the run.
5.2. Maximum score of 100.
5.3. 3 points awarded for each functional & Active Solar Panel within the Challenge
Object Area.
5.4. 10 points awarded for each Bad Solar Panel that is replaced.
5.5. 3 points awarded for each Bad Solar Panel that is transported back to the Space
Station area.
5.6. 5 points awarded for each Bad Solar Panel that is transported back to the
Warehouse area.
5.7. 5.5 and 5.6 are cumulative i.e. a Bad Solar Panel that is transported to the
Warehouse area will receive a total of 8 points
5.8. 14 points awarded if there are no other solar panels in the Outer Space area except
for the 9 functional and Active Solar Panels in their respective Challenge Object
Areas.
5.9. 5 points awarded if the robot is completely motionless in Base.
5.10. The robot must at least move to the Outer Space area before it qualifies for any
points.
Functional
& Active
Solar Panel
Replaced
Bad Solar
Panel
27 pts max
3 pts each
30 pts max
10 pts each
9 pts max
3 pts each
25
Bad Solar
Panels that are
brought back to
the Warehouse
area
15 pts max
5 pts each
All 9 solar
panels in
Outer Space
are Active
Finish
in
Base
14 pts
5pts
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CHALLENGE MANUAL
6. TABLE SPECIFICATIONS
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CHALLENGE MANUAL
NXT Software
x
RobotC**
x
x
x
EV3 Software
x
Labview*
x
1.8. The motors and the sensors for the robot are supplied by LEGO and HiTechnic.
Any other products are not allowed. Teams are not allowed to modify any original
parts (for example: Controllers, motors, and sensors, etc). A robot made with
modified parts will be disqualified at that match.
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CHALLENGE MANUAL
9758
Light Sensor
9842
Motor with Tacho
9843
Touch Sensor
5225
Lego Technic
Gear Motor
9889
Temperature
Sensor (9V)
9891
Angle Sensor
(9V)
9911
Touch Sensor
And Leads
9844
Light Sensor
9845
Sound Sensor
9846
Ultra Sonic Sensor
9694
Color Sensor
HiTechnic NXT
Color Sensor
Note*: EV3 Gyro Sensor is not allowed for all 3 Divisions in NJRC 2014.
Also, if you are using the EV3 you may only use three (3) motor ports.
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2. Robot Regulations
2.1. The maximum dimensions of the entire robot* before it starts the mission must be
within 250mm 250mm 250mm. After the robot starts, the dimensions of the
robot are not restricted.
a) Robots using attachments must be sized with the attachments attached to the
robot. If there are multiple attachments, each attachment(s) configuration must
be sized with the robot
b) All extensions may be retracted and must not touch/lean on the sizing box
during inspection.
c) The robot can be powered to retract the extensions. However, it must be
motionless.
d) Teams will be asked to remove any part of the robot that fails these criteria and
the robot will be re-inspected.
2.2. Teams are allowed to use only one controller (RCX, NXT or EV3).
2.3. The number of motors and sensors to be used is not restricted.
2.4. Mixing of parts from all 3 platforms (RCX / NXT / EV3) is allowed.
2.5. Attachments must not be built with a NXT, RCX or EV3 microcontroller.
2.6. The robot and its attachments will be checked by a Robot Inspector to ensure that
only legal parts are used.
a) Teams may be disqualified if any illegal parts are used.
2.7. Teams can only use any version of EV3, NXT-G, RoboLab or NI LabView to
program their robots. Teams who are found using any other software can face
immediate disqualification from the entire Mission.
2.8. Team members are not allowed to interfere or assist the robot while it is running.
Teams that violate this rule will be disqualified at that match.
2.9. A robot must be autonomous and finish the mission by itself. Radio
communication, remote control or wired control systems are not allowed while the
robot is running. Teams that violate this rule will be disqualified at that match.
2.10.
If the robot is equipped with a NXT or EV3 controller, Bluetooth and Wi-FI
function must be switched off at all times.
2.11.
Teams are not allowed to use a Multiplexer (a multiplexer makes it possible
to add to the number of sensors and motors in use)!
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3. Prohibited Matters
3.1. Destruction of competition courts/tables, materials or robots of other teams.
3.2. Use of dangerous items or behaviors that may interfere with the competition.
3.3. Teams are not allowed to tamper, copy, upload or download programs to/from
another teams EV3/NXT/RCX. Teams that violate this rule will be disqualified
immediately.
3.4. Inappropriate words and/or behavior toward other team members, other teams,
audience, judges or staff.
3.5. Bringing a cellular/mobile phone or a medium of wire/wireless communication into
the quarantine/ challenge area.
3.6. Team members using any communication devices and methods while the
competition is in process. Anyone outside the competition area is also banned from
talking to or communicating with competing students. Teams violating this rule will
be considered as disqualified and should quit the competition immediately. If
communication is necessary, the committee may allow team members to
communicate with others under supervision by tournament staff or by exchanging a
note under permission by judges.
3.7. Bringing food or drink into the quarantine/ challenge area.
3.8. Any other situation which NJRC officials might consider as interference or violation
of the spirit of the competition.
The NJRC Chief Robot Inspector will have the final say on all robot build and
regulations decisions.
a) Teams found acting in a disrespectful or/and rowdy manner may be
disqualified from the competition.
b) The Centre reserves the right to protect its staff from any abuse.
c) Teams are encouraged to clear any doubts about the robot regulations
before the start of the competition.
*entire robot: robot, inclusive of its attachments, extensions, etc, and any scoring elements
attachments: an assembly of parts that add functionality to the robot. A part alone is not
considered an attachment. (e.g. a motor or a sensor are considered parts. A motor with a
beam attached to it, for mounting purposes, is considered an attachment)
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Technical Awards
The Best Robot Performance Award
For the team whose robot accumulates the highest scores in achieving the various
mission objectives on the playing field, based on the Surprise Mission in the finals.
The Best Mechanical Design Award
For the team that best demonstrates a sound understanding and appropriate application
of mechanical design principles, as shown by their robust or sturdy, consistent and
dependable robot.
1
2
3
4
Criteria
Structural design
Locomotion
Navigation
Overall design & integration
1
2
3
4
Criteria
Overall understanding of the programme
Modularity
Strategy
Overall design & integration
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Weightage (%)
25
25
25
25
1
2
3
4
Criteria
Contents
Research skills
Learning value
Teamwork
1
2
3
4
Criteria
Contents
Critical & creative thinking
Reflection & self awareness
Teamwork
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Other Awards
The Best Booth Design Award
For the team that designs and puts up the most creative and outstanding booth.
1
2
3
4
Criteria
Aesthetic value
Creativity
Originality
Team effort
1
2
3
4
Criteria
Finance
Management
Sales & marketing
Corporate image
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Creativity (25%)
Technical Design (25%)
Relevance to Theme (25%)
Entertainment Value (25%)
The winning team across all categories wins the following prizes;
Registration
Registration is open to all students. Students do not need to be from the same school.
However, all the students of a team must be in the same category age group to qualify.
Registration for the Open Category starts on 7 July 2014 and closes on 23 August
2014.
To participate, please fill up the registration form (available for download at
www.njrc.com.sg) and send it back to us at njrc@science.edu.sg or fax 6561 6361.
Registration closes on 23 August 2014.
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SumoBot
In SumoBot, two robots pit their strength and strategy against one another,
somewhat similar to the Sumo wrestling sport. The robots start behind the line at
position A and B. When the referee signals the stat of the game, the robots must
be activated and make contact with each other. The winning robot is determined
through any of the following scenarios.
i.
The robot wins by pushing the opposing robot out of the circle.
ii.
The robot wins by pushing its opponent such that both robots are in
the opponents side of the circle at the end of 45 seconds.
iii.
If (i) and (ii) do not apply after 45 seconds, the robot furthest away
from its individual starting point while pushing its opponent, wins.
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Only LEGO parts set (RCX, NXT & EV3) will be allowed although RCX
will be allowed up to three motors and EV3 restricted to 3 motor ports.
Sprint Race
Start B
Start A
End B
End A
Sprint Race Playing Field
(Drawings not to scale)
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In the Sprint Race, two robots compete in tracking a black line from one end to
the other.
The robot that reaches the end point first eliminates its opponent. If a robot
deviates from the black line, the opponent robot wins.
The overall winner is determined through a knock-out system.
Referees decision is FINAL.
i.
Only parts from LEGO sets (RCX, NXT & EV3) will be allowed
although NXT & EV3 will be allowed up to two light sensors and RCX
will be allowed up to 3 motors.
ii.
iii.
iv.
v.
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0800
0815
0830
0845
1000
1015
1115
Mission 1 (Run 2)
1230
1315
1330
1345
1400
1515
1530
1630
Mission 1 (Run 2)
1745
Note*:
Trial playing fields are available for use during periods of quarantine only.
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Day 3 (10 Sept 2014) All Tertiary, Open Category Teams and Other Side Events
Teams
0800
0815
0830
0845
1000
1015
Competition begins
Mission 1 (Run 1)
1115
Mission 1 (Run 2)
1230
1330
1745
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0800
0815
0830
0845
1215
1230
LUNCH
1330
Quarantine begins
1400
Run 1
1500
Run 2
1600
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0850
0900
0930
1030
1135
1150
1155
Lunch
1300
Surprise Mission
1430
1515
1600
Closing
Ceremony
Presentation
1700
End of Competition
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and
Prizes
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