Professional Documents
Culture Documents
A Tour of Ciudad Gloria
A Tour of Ciudad Gloria
1. Westport (Harbor)
Description: One of the busiest locations in the C.G., Westport is the beating heart of the citys industry.
The automotive, petrochemical, and fishing businesses rely on Westport to get their product to the market,
and at all times of the day, it remains a complex tangle of fishing boats, container ships, tankers, and port
authority tugs. The congestion is even further compounded by weekly garbage scows, barges carrying
lumber down the Arroyo Mojado from Los Padres, and launches from the CGPD and the Customs Service.
The Coast Guard maintains its own pier here as well. On shore, an intricate maze of shipping containers,
chemical storage tanks, fuel oil bowsers, fish factories, warehouses, and other structures crams into every
square yard of available space. The whole place smells of caustic chemicals, old fish, and polluted water.
Nobody makes their home here save the most desperate. No houses exist, but that doesnt stop overworked
dockhands from sleeping in their offices.
Background: Long overdue for an expansion, Westport remains Ciudad Glorias gateway to commerce
with the growing Pacific Rim economies, even in the wake of the tech sectors ascendency. Millions of
tons of cargo pass through the port every year, not nearly all of it legitimate. Organized crime has had its
hooks in the docks since the days when its main activity was smuggling in forced railroad labor from
China. Local cops are paid very well to look the other way as the modern slave trade, drug and arms
smuggling, and illegal immigration go on right under customs officials noses.
Character: Fortitude and Sloth. Westport soldiers on, regardless of its problems with overcrowding and
crime as it always has. Ciudad Glorias largest employers depend on cargo flowing freely 24/7 without
interruption. If that requires people to look the other way when it comes to safety inspections or checking
every single box that comes off a freighter, then so be it.
System: Bribes go a long way here. Dismal pay and knowledge that the industries that service the port are
drying up mean that pretty much anyone here is willing to take a little under the table money to give a blind
eye to illicit activity that they dont really give a shit about to begin with. Bribes confer a bonus equal to
their Resources rating to Social rolls while in Westport.
District Traits:
Physical: Access +2, Safety -1. Many roads and routes lead in to Westport, but the apathetic,
corrupt cops that work here are even scarcer at night than they are during the day.
Mental: Information -1, Awareness -2. People here dont care about anything that doesnt directly
involve them or their work.
Social: Prestige -1, Stability +2. The docks are taken for granted and not seen as that prominent in
the minds of citizens, but any attempt to disrupt the business coming through the port will get a
reaction.
Domain Traits: Location 2, Security 1, Size 4.
Haven Qualities: Location 2 max, Security up to 3, Size 3 max.
Notable Locations: The Wharf Rat (a popular afterhours dive bar), Warehouse IB (a haunted warehouse
near Pear 9), and Fortuna Fish Processing Plant (One of the oldest fishing companies in the city and a long
time front for illegal activity).
years. Small supporting shops providing contract work milling spare parts or repairing equipment have
filled in the space around the plant and provided employment for even more people. However, the Asian
explosion in auto production in the 1980s has left the American automotive industry reeling. The Big 3
out East have the capability to conform to the new competition and the demands from their unions, but UM
is a minor independent producer and cant quite keep up. The plants output continues to go down and
costs continue to rise. Efforts are underway to develop what the company calls a quantum leap in vehicle
technology but current investors are underwhelmed.
Character: Hope and Pride. Powers Farm and UM built Ciudad Gloria and they wont let anyone forget it.
Still, the area is in decline and those dependent on it are desperate for a solution that will make them
competitive again.
System: Machine tools are easy to come by in this district, with or without proper authorization. Crafts
rolls on motors, vehicles, or for metalworking receive a +3 equipment bonus while utilizing this districts
assets.
District Traits:
Physical: Access -2, Safety +3. Powers Farm is hard to navigate and most buildings are locked at
night, but it still has a large amount of police patrols and security cameras to deter criminals.
Mental: Information +1, Awareness -1. Graveyard shifts have been hit hard by cutbacks so there
arent a whole lot of people around, but those that are do tend to be generally well
informed.
Social: Prestige +2, Stability -1. With so many people employed here, this area is looked highly
on. The uncertainty of the future is causing quite a bit of worry though. Nobody wants this place
to turn into another Mill Street.
Domain Traits: Location 3, Security 4, Size 4
Haven Qualities: Location 3 max, Security up to 5, Size up to 3.
Notable Locations: The United Motors Powers Farm Plant, Glory Custom Auto (organized crime related
auto shop with long held connections to the Carthian Movement), and Pedros Cantina (a popular 24 hour
restaurant/bar with verified union cred).
Character: Temperance and Wrath. This district has survived as long as it has, on not taking risks but woe
be to those who do anything to try and ruin the good thing that people have going on here.
System: N/A
District Traits:
Physical: Access +3, Safety -2. This place was built for ease of movement and transportation, but
its not all that well patrolled or crime-free.
Mental: Information +2, Awareness +1. News kiosks are fairly common here and people are also
aware of their surroundings given the criminal element known to frequent the area.
Social: Prestige +0, Stability +2. This area isnt seen as that great or that bad and the unions do
everything in their power to make sure nothing changes here.
Domain Traits: Location 3, Security 2, Size 3
Haven Qualities: Location 3 max, Security up to 3, Size 2 max.
Notable Locations: Holiday Suites (a cheap motel near the Amtrak station known for its hourly rates) and
The Public Eye (a news kiosk in the atrium of the largest passenger terminal and local center of the citys
rumor mill).
Mental: Information -1, Awareness +3. People here tend to be somewhat clannish and watch out
for each other. That also makes them very unlikely to talk to outsiders.
Social: Prestige +1, Stability +1. Enough people in the city have their roots in Del Rio so its
usually cast in a good light, however, the neighborhood is under almost constant
reconstruction.
Domain Traits: Location 3, Security 2, Size 5
Haven Qualities: Location 4 max, Security up to 3, Size 3 max
Notable Locations: GreatMart Superstore (a recent arrival that has become the bane of local Mom and
Pops), 10 Acre Wood (a small kids park that has become disused after several missing children cases),
Bobs Billiards (local booze can and home to a particularly powerful Scot Lord), and the Del Rio
Community Center (formerly the Del Rio City Hall).
6. Oceanside (Slums)
Description: A rather small neighborhood near Del Rio, most people cant tell Oceanside and its larger
neighbor apart. The population here is also low income and working class, but unlike Del Rio, Oceanside
did not start as its own town. Oceanside is an outgrowth of Westport and its inhabitants make up the
majority of that districts workforce. The area definitely doesnt have the same amount of resources as
other residential areas and is mostly dead except for commuter traffic heading to or from work.
Background: While it doesnt have the detailed history of other neighborhoods, Oceanside has existed as
long as the harbor has been in business in one form or another. Shantytowns and bungalows gave way to
low-rise apartments in the 1920s. Its pretty much stayed the same since then. Not much new
development goes on in the area. Stuff would be breaking down by now, but the residents tend to be pretty
handy at repairing damage. An interesting factoid about Oceanside: the area suffered from overdue
attention from the draft boards. Nearly everyone living here is a Vietnam veteran or the child of one. They
tend to be even more insular than the ethnic neighborhoods elsewhere in the city.
Character: Prudence and Pride. Oceanside depends on the docks and it knows it. They also know how
poor they are. There isnt a whole lot of upward mobility at the docks so people know how to make do
with what they have. Those adversities have made the people here stronger for it and made them selfreliant. They know that too.
System: N/A
District Traits:
Physical: Access -1, Safety +0. The only fast, direct routes to Oceanside are from the docks and
its not all that well patrolled by the police, then again theres not a very large criminal element
here.
Mental: Information -1, Awareness +3. Most people here dont have a high school diploma, nor
do they give a shit about what goes on in the rest of the city. They are, however, very aware of
outsiders.
Social: Prestige -2, Stability +2. Most people in the C.G. cant tell the difference between
Oceanside and Del Rio (much to the chagrin of its inhabitants), but so long as Westport exists, so
will Oceanside.
Domain Traits: Location 1, Security 2, Size 2
buildings stay open until very late and there are usually shows and reenactments for the tourists. The
grounds stay open at all hours.
Background: Del Rey is based on the private ranch of Spanish governor of Alta California. Seated near
the capitol in Monterey, Ciudad Gloria was the perfect place for a tax farm to make private wealth for the
governor. When the Bear Flag Republic declared independence it became at times a customs house, a US
cavalry outpost, a private ranch, and lastly a horse stable. Part of it has still fulfilled the final role since its
conversion into a protected national landmark in the 1940s. Kindred have treated the district as Elysium
since the arrival of large numbers of settlers in mid-1800s.
Character: Temperance and Greed. The area is one of the few somber ones that is open at night and the
surrounding areas want to keep it that way. Nearly everything in this district though has been built to
fleece tourists of their money. For Kindred this place is the center of wheeling and dealing and both
attributes still apply.
System: This area is considered Elysium by Ciudad Glorias Kindred. It abides by all the rules therein.
District Traits:
Physical: Access -2, Safety +3. The area is surrounded by a high wall and only accessible by a
single gateway. There are also a number of guards and very little in the way of crime.
situational
Mental: Information +2, Awareness -1. Whether historical accounts or the latest Kindred rumors,
this area is great for getting info. The large crowds and the distracting events make
awareness difficult.
Social: Prestige +2, Stability +3. Del Rey is a local landmark and looked highly upon even if the
locals take it for granted.
System: The museum exhibits are treated as Elysium by the citys Kindred, but the remainder of fort is
not.
District Traits:
Physical: Access -3, Safety +2. The neighborhood is situated at the top of a very steep hill with no
major roads going in and out. It also helps that its a fortress. The area is very low crime beyond
occasional juvenile delinquents.
Mental: Information +0, Awareness -2. The museum exhibits have excellent information about
the citys history, but that is not entirely useful. A drawback of the neighborhoods
peacefulness
is that no one here is really aware of what is going on because they expect
nothing to happen.
Social: Prestige +1, Stability +1. As a protected historic landmark, the neighborhood isnt going
anywhere for a while. It well looked upon by the C.G.s populace as a key part of citys
image.
Domain Traits: Location 2, Security 4, Size 2
Haven Qualities: Location 2 max, Security up to 3, Size 2 max
Notable Locations: Culver House (the former base commanders house now given over to a frontier
museum exhibit), McFadden Battery (a preserved coastal artillery battery from WWII overlooking a 70 ft.
cliff), and Old Man Horsleys (a ready-to-be-condemned house full of local childrens urban legends).
of the
Physical: Access +1, Safety +2. The area has a very badly organized road system and the buses
and trains dont run here at night, but it is also empty. The police maintain large patrols
area and most of buildings have very good security.
have lots
Mental: Information +3, Awareness -2. Lots of confidential records exist in vaults and file
cabinets in CARA if people can get to them. The area lacks people at night, but they do
of CCTV cameras.
Social: Prestige +3, Stability -1. This is one of the most important areas of the city, but its
notorious instability makes people unsure about its future, even with todays wealth.
Domain Traits: Location 0, Security 5, Size 2
Haven Qualities: Location 0 max, Security up to 5, Size up to 4.
Notable Locations: Acunar de Alvarado (the first bank in the area, now a historic site), 1st Metropolitan
(largest bank in the region, its current growth rate is nearly 300%), and The Wealth of Nations (a huge
piece of abstract art in the middle of the district donated by a Nexgen investor).
have
Physical: Access +0, Safety +3. The layout of the district is simple and there are plenty of mass
transit stops, but the area is extremely well patrolled by police and the buildings tend to
restricted access and good security.
there are a
Mental: Information +2, Awareness -1. There is a lot of information to be had here, though it
tends to be a little focused. People in the Municipal Center are usually distracted, but
decent number of security cameras around important buildings.
where it
Social: Prestige +2, Stability +3. This is one of the oldest and most respected areas of Ciudad
Gloria. Unless state funds magically appear to build a new court house, it is staying right
is.
Domain Traits: Location 3, Security 4, Size 2
Haven Qualities: Location up to 3, Security up to 5, Size 4 max
Notable Locations: Shetfield Federal Court House, the Monterey County Combined Detention Center,
Brown Cohen & Montoya (largest law firm in the city, known for defending high profile criminals), and
Cassione Legal (a small private office that is famous for its discretion).
the entire area in the 1940s and revitalized it. They instituted the system to turn it into a Mexican folk
haven. Was it simply coincidental that the Shetfields also own building contractors, the local
transportation companies, catering services, florists, and other businesses that would profit from the folk
celebrations?
Character: Temperance and Pride. The celebrations here straddle the border between ancestral pride and
Mexican nationalism, but the local homeowners association requires everything be orderly in order to live
in the Campo.
System: N/A
District Traits:
Physical: Access -2, Safety +0. The area is as difficult to navigate as any old city in Europe and
the traffic circles only compound the problem with American drivers. The area is well
patrolled
by police and has no domestic crime issues, but the large crowds on celebration
days are breeding
grounds for illegal activity.
Mental: Information +1, Awareness -2. This is a great place for learning about local history and
urban legends, but the frequent large crowds make it difficult to stay aware of ones
surroundings.
Social: Prestige +2, Stability +0. The Campo has history and is popular with locals, but part of its
history is its mutable nature.
Domain Traits: Location 4, Security 2, Size 3
Haven Qualities: Location up to 5, Security up to 3, Size 2 max.
Notable Locations: Rosas Square (large festival square in the center of the district).
Mental: Information -2, Awareness -2. People here arent the most educated or the most aware.
Social: Prestige -1, Stability -2. Tortuga Heights is looked down on by much of the city, and its
building are usually in a constant state of flux.
Domain Traits: Location 3, Security 1, Size 2
Haven Qualities: Location up to 3, Security up to 2, Size 3 max
Notable Locations: Marios (a small custom butcher shop specializing in unique cuts and unusual meats),
Madame Zedells (a small store known for exotic spices), and the Thorton Meat Plant (a meat packing plant
closed down three times over the last 50 years for multiple violations).
private school, Biltmore College specializes in scientific and medical degrees. Most of its graduates feed
into Kaiser Circles clinics or PolyTechs labs.
Background: Biltmore Center used to be a series low income apartment complexes until a few years ago.
When PolyTech moved into the area in mid-85 they rapidly bought out the surrounding structures and
moved everyone out. They paid to move the city library into their district and funded its expansion. They
followed that up by building the college. PolyTech has gained a lot of good press over the last decade for
their service, but it remains that most companies are not this philanthropic. Journalists have attempted to
find evidence of wrongdoing that PolyTech might be trying to cover for, but so far nothing has come up.
Character: Charity and ?????. The PolyTech Genetics Company has been going out of its way to help the
local community. Whether they are doing this for altruism, increased profits, good publicity, or any other
reason remains to be seen.
System: N/A
District Traits:
Physical: Access +1, Safety +2. PolyTech funded an expansion of the transit system to include the
district so its easy to get into; the local government has increased police presence as well.
Mental: Information +2, Awareness -1. The area has lots of information on biology and medicine,
but the people here seem to be very focused on themselves.
Social: Prestige +1, Stability +0. The area is well looked on with all the money going around
freely, but no one knows what the endgame is or what the future holds.
Domain Traits: Location 3, Security 2, Size 2
Haven Qualities: Location up to 3, Security up to 5, Size 3 max
Notable Locations: the PolyTech Genetics Company, Biltmore College, and the Ciudad Gloria City
Library.
Character: Fortitude and Lust. The pursuit of creative perfection dominates all else here. It fills the mind
of every artist and gallery owner. It drives them to compete with each other and create more and more
extreme or controversial pieces of art. The saving grace is that failure is taken in stride among Marble
Rows people and is seen as only a stepping stone to further improvement.
System: Galleries here do not bear the protection of Elysium, though several artists do. Their identities are
known to the Mistress of Elysium.
District Traits:
Physical: Access +1, Safety -1. There are numerous bus stops and a metro station here, but the
neighborhood has problems with petty crime and the occasional violent one.
keep their
Mental: Information -1, Awareness +1. This isnt a place that people go to for knowledge and,
beyond learning about crafting techniques, theres not much to be had. The people here
eyes open though, both due to the crime threat and the need for inspiration.
to bring
Social: Prestige +1, Stability -1. The existence of several prominent patrons means that Marble
Row is well looked on, that is, when it isnt going through scandals that have a tendency
down whole galleries.
Domain Traits: Location 2, Security 2, Size 2
Haven Qualities: Location 3 max, Security up to 3, Size 3 max
Notable Locations: Glass Tower Creations (a multi-discipline gallery that provides art for the C.G.s
corporations), Underworld Inc. (the cities foremost Goth Art gallery), and the Posca-Demoscinos Gallery
(the partnership of Petro Demoscinos, a noted painter and sculptor, and Alejandro Posca, a popular
architect and designer).
Physical: Access +1, Safety -2. The area has several bus stops and queues of cabs, but no metro
access. The area has big crime problems, organized or otherwise, with a lot of it coming from its
large amount of homeless.
the
Mental: Information +1, Awareness -1. Peoples dirty laundry is accessible here, if you know the
right person or pay the right price. The crowds, revelry, and cliquish nature of some of
theaters and clubs make it difficult to ascertain what is going on sometimes.
fall here
Social: Prestige -1, Stability -2. While its certainly popular with people around town, Little
Broadway could not be said to be prestigious at all. The speed at which ventures rise and
also makes it highly unstable.
Domain Traits: Location 4, Security 2, Size 2
Haven Qualities: Location up to 5, Security up to 3, Size 3 max
Notable Locations: Luxuria (Ciudad Glorias most popular strip club), the Paramount (a 1920s era movie
palace showing independent and foreign films), La Tuscana (a long standing opera house that still holds the
upper class interest), Carousel (known for the C.G.s fattest strippers), and the Wallace House (a small
theater known for limited run obscure plays accessible by invite only).
kick it in,
Physical: Access +2, Safety -3. The MLK projects has a single metro station, but also nearly no
locked doors. Its a common saying that locking a door only gives people an excuse to
though gang havens are the exception.
aware of
Mental: Information +0, Awareness +3. Education isnt this places strong suit. There is info to
be had about criminal activity, but no one talks about that readily. People here are very
their surroundings. The ones that arent die quickly or get run out even faster.
move
Social: Prestige -3, Stability +0. People avoid this block as much as they possibly can unless they
are coming to buy something. The city would love to condemn the whole place and
everyone out, but theres no money in it and no where to put them.
Domain Traits: Location 3, Security 0, Size 1
Haven Qualities: Location up to 3, Security up to 1, Size 3 max
Notable Locations: Appt. #1505 (a Blood-controlled crack house that has been raided 3 times in 5 years),
Appt. #3712 (an apartment used by Crips as a weapons modification shop), Appt. #61201 (a penthouse
apartment used by a Blood leader as a headquarters), and Sub-Basement C (the interconnected subbasement of each tower, known for disappearances, baseheads, and tons of urban legends).
only
Social: Prestige +0, Stability +0. Salazar has a habit of offices changing hands frequently, but
buildings continue to stay in business. Since most citizens dont know its crime ties and
know of Salazar as a service industry center, it doesnt get much attention from the city.
Domain Traits: Location 2, Security 3, Size 3
access.
Physical: Access -2, Safety +3. The area has plenty of parking space, bus and metro stations, and
an easy layout, but the buildings themselves have great security systems and restricted
Crime is basically unknown here, a fact that the CGPD and private security maintain with
vigilance.
Mental: Information +1, Awareness +0. People here are well educated, especially when it comes
to technology, but they are usually very focused on their jobs.
Social: Prestige +1, Stability +2. As a major employer, Clockwork Corner is well looked upon by
the city and its companies have a long history of business with a strong investment base.
Domain Traits: Location 1, Security 4, Size 1
Haven Qualities: Location 2 max, Security up to 5, Size 1 max
Notable Locations: Applied Technics (a small lab creating environmental analysis tools), Allied Electric (a
major government contractor working on numerous classified projects), and The Broken Circuit (a street
side caf popular with local workers and linked to the Executive Council).
Description: Surrounded by numerous corporate office towers, Big Sur Tower is the new center of Ciudad
Gloria. The tallest buildings in the city are located in here. When people think Ciudad Gloria, this is the
area that most people picture. There are several 5 star hotels and numerous high class restaurants in the
area as well as a mix of expensive and middle class high-rise apartments. While many of the government
and corporate offices are closed at night, the area is still very active after dark.
Background: Built during the 70s, Ciudad Glorias downtown was not considered truly complete until the
construction of Big Sur Tower in early 80s. Housing the mayors office, city council, comptrollers office,
and numerous offices for state and federal agencies, it provides a one stop shop for all government services
in the city. It is also an example of graft to an extreme degree. Rumors hold that Nexgen and other tech
sector companies paid for the construction as a way to move the city government closer to them. Certainly,
those companies have seen a large degree of investment and opportunities because of their proximity to city
hall.
Character: Temperance and Greed. Even though this is a partially public sector district, making money is
still the main focus. The corporate offices obviously focus on that, but so do the agencies. Numerous
officials are believed to be skimming off the top, but all corruption must be kept under the radar. Any
obvious graft would lead to getting shutdown.
System: While bribes arent openly accepted, gifts can go a long way towards gaining access to
prominent people, both public and private. A donation of Resources equal to the persons Status minus 1
in a respective organization can guarantee one at least a meeting.
District Traits:
Physical: Access +2, Safety +2. This place is very easy to access and many buildings are either
open at night or fairly simple to break into. Its well patrolled by police.
whats
Mental: Information +3, Awareness -2. Theres lots of information to be had here if you grease
the right palms or break into the right office, but the large crowds make it hard to follow
going on.
change for
Social: Prestige +3, Stability +2. The downtown area is considered one of the most important
parts of the city and its current heavy investment means that its probably not going to
a while.
several have private subway stations. Some corporations like Nexgen are wealthy enough to afford
numerous buildings, linking them with skyways.
Background: Earning Ciudad Gloria the nickname Silicon Valley South, the Village has singlehandedly
revitalized the citys flagging economy. Exploiting tax break loopholes created by the city government in
the 70s, the tech sector found a fertile environment for their investment. While no single one company can
match United Motors for its employment, together they more than triple it. However, the demographic they
draw from is very different. These are not blue collar businesses. They require highly educated workers
and they reward them very highly for picking their corporation over another. The era of nerd ascendency in
Ciudad Gloria has begun.
Character: Hope and Wrath. The people in Silicon Village really do think that they are developing the
technologies that will make the world better. However, the growth of new money in the district and the
background of many of the people mean that the attitude of wanting to show up the people who had more
than them is prevalent.
System: N/A
District Traits:
Physical: Access -3, Safety +3. While the streets may be accessible, the buildings in Silicon
Village are not, advanced security and limited access bar the way for almost everyone. The area is
incredibly safe though.
Mental: Information +3, Awareness +3. The locked cabinets of Silicon Village contains
information on numerous subjects as due its databases, but people here are so ingrained with the
nature of corporate espionage that they keep their eyes open for anything suspicious.
Social: Prestige +3, Stability +3. The investment in the district ensures its place in the future and
its respect from the local population.
Domain Traits: Location 2, Security 5, Size 2
Haven Qualities: Location 2 max, Security up to 5, Size 3 max
Notable Locations: Nexgen (a major computer company currently working on expansion of the internet),
The Infinite Circuit (a large piece of abstract corporate art outside Nexgen headquarters), UniDyne (a
major electronics development corporation owned by Asian holding companies), Ameritech (Nexgens
largest competitor and a company that has operated in different forms in the C.G. for almost a century), and
Station 99G (a subway station acknowledged on municipal plans as existing in the district but appearing on
no map).
designer drug dealers, but the club owners keep generous bribes to ensure that they are never implicated in
the illicit activity.
Character: Prudence and Envy. Theres always a more exclusive more restrictive venue in this district that
people are fighting to get into, however, most people also know that patience and perseverance are
necessary to accomplish those goals if one does not have the right connections.
System: N/A
District Traits:
Physical: Access -2, Safety -1. As noted above, the clubs themselves are very difficult to get in to.
While there isnt very much open crime, assaults, kidnappings, and drug dealing occur frequently
behind closed doors.
crowds
Mental: Information +2, Awareness -3. This is a place of rumors and gossip, though one does
usually hear it being yelled over the bass line. The flashing lights, loud music, and huge
make situational awareness almost impossible.
Social: Prestige +2, Stability +1. This is definitely a place people want to go to, but business
mistakes here dont tend to be survivable.
Domain Traits: Location 5, Security 3, Size 1
Haven Qualities: Location up to 5, Security up to 3, Size 3 max
Notable Locations: Apex (a techno club owned by a Nexgen subsidiary), Blitz (a nightclub with a WWII
theme), and the Ciudad Gloria Gentlemens Club (a members-only strip club and rich hangout).
Physical: Access +1, Safety -1. While the district is built on moving people, its set up and
schedules are confusing to the uninitiated, theres also a decent amount of petty crime on
platforms and the trains.
Mental: Information +1, Awareness -3. The new kiosks give a degree of information about goings
on in the city, but even more can be gleaned from eavesdropping on travelers. The bustle makes it
difficult to single out specific conversations or track someone in the mix.
Social: Prestige +0, Stability -2. The area is taken for granted by most people and its desperate
need for expansion means that it will probably be going through changes in the near
future.
Domain Traits: Location 4, Security 1, Size 1
Haven Qualities: Location up to 4, Security 3 max, Size 1 max
Notable Locations: Platform 4 (a subway platform with an inordinately high amount of crime and
accidents), Free Movement (a large piece of abstract art in the center of plaza above the station
suspended over the glass dome), and Cool Beans (a trendy coffee shop on the edge of the district, halfway
between the two club circuits).
stop the
Physical: Access +2, Safety +0. Getting in to clubs and bars here is far easier, but there still
remain a few private lounges. The area is well patrolled by police but that still doesnt
petty crime.
Mental: Information +2, Awareness -3. This is just a good a place for gossip as J&R, though from
a different class of people. It has just as many problems with awareness though.
Social: Prestige +3, Stability +0. Some businesses in Hammet are in a constant changeover of
bankruptcy and new owners; others have been active for decades. Hammet is one of the
neighborhoods that is well liked by the entire city.
Domain Traits: Location 5, Security 2, Size 2
Haven Qualities: Location up to 5, Security 3 max, Size 2 max
Notable Locations: Line Drive (a popular sports bar known for its Dollar Pitcher Fridays), Blue9 (a 30
year old rock club, still popular today), Cosgroves Lounge (an out of the way jazz club), Chaos (a modern
dance and hip-hop club very popular with local young adults), and Crosss (an always busy restaurant
providing numerous types of cuisines).
the
Physical: Access -1, Safety +2. The gates are intimidating to most people and restrict vehicular
travel but the walls are not all the hard to cross. There is a good private security team in
district but that doesnt stop the occasional crime.
Mental: Information +1, Awareness -1. People here may be educated, but they also have a well
ingrained false sense of security.
Social: Prestige -1, Stability +2. Most people see the new rich here as pompous poseurs, but the
money flowing into this neighborhood means that it isnt going anywhere.
Domain Traits: Location 3, Security 4, Size 3
Haven Qualities: Location up to 5, Security up to 5, Size up to 4
Notable Locations: 55 Leaf Street (the only house in the district built by Posca- Demoscinos) and the
Ocean Palace (an aquatic center, gym, and private bath).
Character: Faith and Lust. The drive to be different and non-conformist is strong here and consumes the
lives of its younger population just as much as the desire for its kids to be normal drives the parents.
Gothic nihilism has given one advantage to this neighborhood: it is the least likely to be shaken by
controversy.
System: N/A
District Traits:
Physical: Access +1, Safety +1. Theres a metro station and a number of bus stations connected to
Padres Drive and the area has a decent amount of police protection.
Mental: Information +0, Awareness +1. Theres a decent mix of well educated and selfeducated people here but most people still have enough street smarts to keep them out of
trouble.
Social: Prestige +2, Stability +2. This is one of the oldest and most established middle class areas
of the city and its place as the center of Goth culture makes it well looked upon.
Domain Traits: Location 3, Security 2, Size 4
Haven Qualities: Location up to 5, Security up to 4, Size 3 max
Notable Locations: Pandemonium (a popular Goth coffee shop with poetry and live music), Spectral
Designs (a famed Gothic clothing designer), and Saint Pauls Church (the second largest church in Ciudad
Gloria, Episcopalian).
their
Mental: Information +0, Awareness +1. Blackrose may have plenty of rumors, but very few of
them lack substance. The focus people here have on style doubles as making people keep
eyes open.
Social: Prestige -1, Stability -1. Outside of its rabid fan base, Blackrose is incredibly unpopular
with a lot of the city. That puts its future under a lot of suspicion.
Domain Traits: Location 3, Security 1, Size 1
Haven Qualities: Location up to 4, Security up to 2, Size 2 max
Notable Locations: The Waydown (one of the first clubs built in the district, its genre shifts every night)
and Dianas Circle (a small Wiccan temple located behind a head shop).
Background: Founded around the turn of the century, Cal-State University at Ciudad Gloria received a
major facelift in the late 70s. Part of the improvement was the appearance of minorities on what used to be
an all-white campus. That led to the majority of the WASPish upper class students moving to private
schools in Monterey and San Luis Obispo, it also led to an increase in federal funding. The corporate
investment in the college allowed them to vastly improve and expand the facilities in the early 90s. It also
increased the scholarship programs and brought a lot of under-privileged kids to school. Whether this was
a good or bad thing is a matter of some debate.
Character: Charity and Wrath. The pursuit of knowledge is paramount here, but that sometimes takes a
backseat to activism and class warfare. Students groups are very organized here and frequently protest
based on the latest reports out of Hearst Plaza.
System: N/A
District Traits:
Physical: Access +1, Safety +0. There is a bus station and a metro stop nearby, but the buildings
have decent security. The cops and campus security patrol actively on campus, but that
stop the drunken revelry and the crimes that come with it.
doesnt
Mental: Information +3, Awareness -1. The school has a very good library and multiple research
labs with info on lots of topics. The students and faculty are quite disorganized and
lacking focus.
Social: Prestige +1, Stability +1. With so many people having gone to school here, most of the
city looks somewhat highly on it. Its recent corporate investment ensures its future
survivability.
Domain Traits: Location 3, Security 2, Size 2
Haven Qualities: Location up to 5, Security up to 3, and Size 3 max
Notable Locations: Castillo Field (Home of the Cal-State C.G. Lions football team), Beta-Kappa-Theta
House (a highly exclusive fraternity with rumored occult ties), Victoria Hall (recognized as the biggest
party dorm on campus), and Building 9 (the only building on campus without a name and a long history of
supernatural events).
System: N/A
District Traits:
funded
Physical: Access -3, Safety +3. The communities here gated and most of the estates have their
own walls and advanced security systems. The police in Cottonwood Hill are even better
than the CGPD and are supplemented by private security.
the
Mental: Information +2, Awareness +2. People here tend to be in the know about the activities of
the city. In fact, they are behind a lot of them. People here are very observant, except for
occasional diva or trophy wife.
Social: Prestige +3, Stability +3. As the richest district in the city, Cottonwood Hill is the
probably the most secure and envied out of the entirety of Ciudad Gloria.
Domain Traits: Location 3, Security 5, Size 4
Haven Qualities: Location up to 5, Security up to 5, Size up to 5
Notable Locations: Shetfield Manor (Home to the richest family in the C.G., their money comes from
numerous sources), the Verona Observatory (a university run observatory on the edge of the neighborhood,
one of the few public buildings in the area), and Jdore (an expensive salon frequented by the richest of the
rich).
Mental: Information +1, Awareness +2. There is some info to be had about patients and treatment,
but not much else. The staff here is very observant and will notice people who arent supposed to
be there after visiting hours.
families will
Social: Prestige -1, Stability +1. Like most mental health facilities, Degarin is looked down on by
most people, but its public relations campaign has mitigated that a little. The rich
ensure that the facility remains so long it stays their best option.
really have to
Mental: Information -1, Awareness -2. Theres no people here beyond the night crews at the
funeral homes and city facilities. There is some information to be had here, but you
know where to look.
recent
moving
Social: Prestige +1, Stability +3. The citys powerful and simple are all buried in the cemetery.
That egalitarianism means that it has a reasonable rep with everyone, disregarding its
controversy. It also means that no one wants to close it and disrespect their ancestors by
them.
the
Mental: Information +0, Awareness +0. People run the gamut of educated to not, but theres no
specific information that can be found here. The normal people arent very attentive, but
guards are, where they can be found anyways.
Social: Prestige +0, Stability -1. Most people in the city take the airport for granted, and its
owners expansion schemes make its future uncertain.
Domain Traits: Location 1, Security 3, Size 2
Haven Qualities: Location 3 max, Security up to 3, Size 3 max
Notable Locations: Hanger 14 (the private hanger used by Nexgens corporate fleet) and Tower #2
(disused old Army control tower with numerous urban legends).
Description: Located northeast of Deleon Marina, Shadow Marsh sits on the banks of the Nuevo Sombra
river. In keeping with Californias strong conservationist environmental protection policies, it represents
one of the most advanced water treatment plants in the state. The facility is brand new and took over all of
the water purification operations from 3 smaller plants. The facility itself runs 24 hours a day. At night, it
is a sea of potassium lamps and gleaming steel and plastic piping covering acres of area.
Background: Compared to the previous system, Shadow Marsh is the model of efficiency. It is a vast
improvement over the clunky, multi-plant apparatus it replaced. But that has not kept it from being mired
in controversy. They range from urban legends (mind control chemicals in the water) to legal scandals (the
dumping of bodies in sewage processors by organized crime). For a while the plant was the corruption
focal point of the entire city after it came to light that the administrators were skimming from the
maintenance fund to pad their own pockets. Things have been quiet for the last few months, but for most
people it kind of just feels like something big is going to hit at any time.
Character: Fortitude and Sloth. The plant has weathered a lot of controversy, but they havent done a
whole lot to stop it. It seems as if the official policy is that if they ignore problems for long enough, they
will simply go away on their own.
System: N/A
District Traits:
Physical: Access -1, Safety -1. The plant is closed and locked at most hours of the day and night,
but it still has its share of break-ins and people using it as cover for other illicit activity.
Mental: Information -3, Awareness -2. Unless you want to know about flow rates and purification
systems, Shadow Marsh isnt a place to go for information. It has a very small crew most of the
time, but at night only a handful of people are in the area.
Social: Prestige -2, Stability -2. The controversies and scandals have the future of plant in
jeopardy and it is seen in a bad light by most of the city.
Domain Traits: Location 0, Security 2, Size 1
Haven Qualities: Location1 max, Security up to 3, Size 1 max
Notable Locations: Bilero Stream (an artificial stream made from the outflow of the plant) and Tank 5 (a
deep treatment tank used previously as a dumping ground for mob bodies).
those accidents almost became a full-on criticality incident. At almost seemingly random intervals, local
activists groups have organized massive protests at the station, forcing owners to incur even more debt by
creating huge public relations campaigns. The most recent cycle of "turnover, accidents, protests" occurred
just a few years ago and the reverberations are still being felt.
Character: Hope and Greed. Cattle Creek Station wishes for nothing more than its problems to go away.
They are more than willing to deal with them directly, but it seems like fate is trying to work against them.
Unfortunately, a lot of those problems are self-imposed. Debt and profit are the biggest concerns of the
owners at all times, and history has shown that they are predisposed to cutting corners and pencil-whipping
safety reports if it cuts down costs. No one is willing to voice their concerns, but more than a few are
silently terrified of Cattle Creek going Chernobyl.
System: N/A
District Traits:
so long
Physical: Access -3, Safety +2. Not only is Cattle Creek a high security facility, its isolated
location makes it difficult to get into. This also makes it a very safe area to be in, that is,
as you are supposed to be there.
Mental: Information +1, Awareness +1. While the information here is a little specialized, a lot of
useful info about the city can be derived from reading power distribution charts if one
The security here is good, including many cameras, but not everyone here keeps their
like they should.
residents
off though, and
Social: Prestige +0, Stability -2. The station has mixed reviews to say the least. Environmental
groups and local activists hate it, businesses love its low cost power, and the local
could care either way. Everyone is waiting for the next round of troubles to kick
some people feel like this next set will be the last, one way or another.
have a new problem. The residents have begun manifesting an array of medical problems over the last few
years. The disturbing thing is that as of yet it has been cheaper to simply subsidize the populations
medical care than to actually address the source of the problems.
Character: Fortitude and Sloth. The neighborhood has marched on through its problems. Its ironic that
all of its problems are based on unchecked pollution when the neighborhood was originally built to service
the failed Dust Canyon district.
System: There is a growing black market in Clement medical insurance cards. For a sufficient fee, one (if
they can find a forger) can get a medical card that will allow them to access free medical care and
medication, at least for a while.
District Traits:
Physical: Access +1, Safety -1. Security isnt really a concern here and crime comes along with
that. The district is on the edge of the city, but it still has rail access and a decent grid
layout.
Mental: Information -2, Awareness +0. The neighborhood is a good mix of aware and oblivious,
but it is uniformly uneducated.
Social: Prestige -2, Stability+2. Unsurprisingly, the garbage dump is not that highly looked on, but
its a necessary evil and isnt going anywhere.
Domain Traits: Location 3, Security 2, Size 3
Haven Qualities: Location 3 max, Security up to 3, Size 2 max
Notable Locations: The Clement Waste Management Plant, Richland Road Clinic (a small medical center
with an inordinately large amount of uninsured patients), and Dust Canyon Drive (a blocked off road that
used to connect to the old landfill)
District Traits:
Physical: Access -1, Safety -3. The neighborhood is notoriously hard to navigate to outsiders.
This combined with Sotos horrible gang problems means that a wrong turn may lead one
deathtrap.
into a
Mental: Information +1, Awareness +2. There is a wealth of information about criminal activities
to be had in the area, but the people here are not very trusting of non-residents.
Social: Prestige -2, Stability +1. The gangs in Soto will do everything in their power to ensure
that no one does anything to hurt their cash cow, but as they do so, they are turning public
against them.
opinion
probably the
Physical: Access +0, Safety -3. The area itself is easy to get into, though the layouts of the
buildings are expected to be quite different than whats on the official plans. This is
most dangerous neighborhood in the whole city.
Mental: Information -2, Awareness +1. Education doesnt tend to be the strong suit of most
criminals, but they are very aware of whats going on around themwhen they arent
high, that is.
Social: Prestige -3, Stability -3. Roosevelt Parks reputation is indelibly damaged by the people
living here and the city desperately wants to shut the entire place down.
Domain Traits: Location 3, Security 1, Size 3
Haven Qualities: Location up to 5, Security up to 3, Size 1 max
Notable Locations: Eleanor Square (an open area between the towers that alternates between being an
open-air drug market and a demilitarized zone), Cargill Garage (a parking garage converted over to use as a
relief shelter that still has a massive tent city inside), and Tower A Floors 8 to 14 (floors gutted and sealed
off after a major fire from a meth lab, rumored to still be occupied).
notable
Physical: Access +1, Safety +1. The Street isnt far from the freeway and has good public transit,
but the layout of the neighborhood can be confusing. The area is mostly safe with
exceptions where criminal elements have gotten their hooks in.
Mental: Information +1, Awareness +0. The neighborhood is fairly complacent, but its people
tend to be reasonably knowledgeable.
Social: Prestige +0, Stability +3. Culver City is not on most peoples radar so their feelings about
it tend to be neutral. It will likely not change for many years to come.
Domain Traits: Location 3, Security 2, Size 4
Haven Qualities: Location up to 5, Security up to 2, Size 2 max
Notable Locations: Planeta Azul (popular contemporary Spanish dance club), Azuca Nuevo (an older
restaurant/club specializing in Salsa music), and Darra Lumber (the largest lumber and construction supply
company in the city).
be illegal themselves. The majority of that kind of trade occurs after dark, where patrons take advantage of
their areas odd lighting, dark recesses, and vision obstructing columns.
Background: Constructed in the late 70s by a civil bond in New Carmel, Nova Bazaar provides much of
the economic support for the surrounding areas. Though the individual trades may be small in value, the
sheer number of them brings in millions of dollars a year in sales tax revenue, for the legal trades anyway.
The market has also become the center of Ciudad Glorias black market for non-organized crime trade and
the police have had to drastically increase the number of undercover detectives in the district to investigate
illegal trading.
Character: Prudence and Greed. The entire area is built around putting the right commodity or item on
the market at the right time, but even more than that, its about getting rich.
System: The odd lighting and weird angles inside provide a +2 bonus to any roll involving stealth.
District Traits:
Physical: Access +1, Safety +2. Getting to the area is quite easy. New Carmels metro access is
less than a block away and it has bus stops on two sides. Once inside, its pretty much a
has a great deal of police coverage.
maze. It
Mental: Information +2, Awareness -3. As stated before, the Bazaar is extremely hard to observe,
but there are many rumors are to be found here as items.
Social: Prestige +0, Stability +0. Nova Bazaar is rather run of mill for a market place in the city.
Its not that thought about and also fairly stable, though individual sellers do change
frequently.
Domain Traits: Location 2, Security 1, Size 1
Haven Qualities: Location up to 3, Security 1 max, Size 1 max
Notable Locations: Bab Souk (a large domed room covered in Bahai frescoes), Hussein Souk (a similar
room covered in complex geometric designs), and Bodhi Hall (a recent addition decorated with complex
Buddhist designs).
Character: Hope and Greed. Most of the people who live here are just looking for a nice place to live, the
managers on the other hand are looking to get rich at their expense.
System: Getting a haven in this district is very hard. Except for squatting in a random location, attempts to
buy a haven cost New Dot X 2 + 1. Havens here do start with 2 free dots in Security though.
District Traits:
Physical: Access -1, Safety +2. There is public transit leading up to the district, but the area itself
is gated. It has its own security team and good police coverage.
Mental: Information +0, Awareness +1. There is a good mix of well and badly educated here, and
the grid plan makes it easy to see whats going on.
Social: Prestige +1, Stability -2. Even with the controversy, people still want to live here, though
if things go bad in the upcoming troubles, the Towers could go downhill.
Domain Traits: Location 2, Security 3, Size 3
Haven Qualities: Location up to 3, Security up to 4, Size 2 max
Notable Locations: Building 19 (Site of an oddly high number of suicides over the years) and Station 6Z
(a planned-but-never-completed metro station within the district).
Social: Prestige +2, Stability -1. This area is a big draw for people from out of town and brings in
quite a bit of money for the city. It is however difficult to start a business here and even
more
difficult to stay once youve started. And there is always the threat of the city
government taking
your property in the next round of construction.
Domain Traits: Location 3, Security 2, Size 2
Haven Qualities: Location up to 3, Security up to 4, Size 3 max
Notable Locations: Calobal Nursery (largest single plant nursery in the county, known for its exotic
plants) and Fernando Antiques (one of the oldest and most respected antique dealers on the West Coast).
the
Mental: Information -2, Awareness -1. Palisades is not great for learning about the city and its
rundown nature makes it hard to track peoples movement once they leave the confines of
station.
Social: Prestige -2, Stability +1. This place isnt changing anytime soon and neither will its rep as
a broken down craphole.
Domain Traits: Location 2, Security 1, Size 3
Haven Qualities: Location up to 2, Security up to 2, Size 3 max
Notable Locations: Palisades Greyhound, 23 Horten Road (a house bought for use by a motorcycle gang
from Charming), and Plymouth Technical Works (one of the few businesses in the district, a magnetic tape
manufacturer).
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