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Change Log
Change Log
[88948] Improved: Airplane thrust and brakes can now be applied at the same
time.
[88947] New: Full joystick axis can be mapped by mapping both positive and n
egative part of the same axis (map negative first to use the axis inverted) (htt
ps://dev-heaven.net/issues/3546)
[88918] Improved: AI scanning for the target more when a visual contact is l
ost.
[88890] Improved: AI vehicles scanning area with their weapons when target p
osition is not known exactly.
[88870] Fixed: AI vehicles sometimes see player outside their field of view
(https://dev-heaven.net/issues/28203)
[88850] Fixed: AI was sometimes able to reveal a unit which has detonated a
satchel (https://dev-heaven.net/issues/11610)
[88726] Fixed: Frequent client/server crashes in MP (when merging multipacke
t messages)
[88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinfor
cements".
[88195] Improved: -beta mods now always loaded first (https://dev-heaven.net
/issues/27762)
[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
[88119] Improved: AI spotting reducing in high speed moving vehicles more ac
curate now (movement direction is considered).
[88111] Fixed: Unguided rockets no longer explode when passed by the target
(https://dev-heaven.net/issues/27772)
[88110] Fixed: AI gunner hits the ground with manually guided missile when "
Auto guided AT" is disabled (https://dev-heaven.net/issues/14297)
[88015] Fixed: Aircraft gunner firing even when manual fire was selected by
a pilot (https://dev-heaven.net/issues/27689)
[87963] Optimized: Reduced memory footprint in complex missions.
[87840] New: Added scripting command productVersion (https://dev-heaven.net/
issues/25580)
[87837] Changed: Addons config value requiredVersion ignored for easier addo
n sharing between various products (A2, TOH).
[87824] Changed: Removed support for config parameter nightVision (https://d
ev-heaven.net/issues/26117)
[87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.ne
t/issues/23388)
[87755] Fixed: Player automatically reveals targets which AI would never see
(https://dev-heaven.net/issues/27493)
[87746] Fixed: Looking around no longer possible when combat mode changes in
vehicle (https://dev-heaven.net/issues/17777)
[87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testi
ng to 40,20,10,5.
[87740] Improved: Targeting and firing always commanded by observer. (http:/
/dev-heaven.net/issues/2353)
[87706] Improved: AI laser target detection at large distances improved.
[87692] Fixed: Manual guidance not working for a helicopter gunner (http://d
ev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418)
[87659] Fixed: AI was unable to engage invisible laser targets used for SSM
(http://dev-heaven.net/issues/26317)
[87658] Fixed: Command doTarget on friendly unit did not work (http://dev-he
aven.net/issues/22724)
[87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.n
et/issues/27403)
[87654] Improved: A behaviour of the leader player is now assumed to be the
most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/116
99)
[87652] Fixed: AI always turned out when player is effective commander in ca
rgo (http://dev-heaven.net/issues/2733)
[87646] Fixed: MP: Bullet hits of remote units not visible over large distan
ce (http://dev-heaven.net/issues/12973)
[87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tb
b3malloc_bi
[87644] Fixed: Bad format of startDate / startTime fields could cause crazy
time preset in the editor (http://dev-heaven.net/issues/27338)
[87643] Fixed: Manually guided missiles lost control when reaching 1500 m di
stance (http://dev-heaven.net/issues/12101)
[87640] New: RVExtension dll interface implemented (http://community.bistudi
o.com/wiki/callExtension)
[87640] Improved: AI sometimes did not start firing at enemy which passed qu
ickly just in front of it. Fixed: AI unable to target crew in vehicles other tha
n tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give
more preference to close targets (http://dev-heaven.net/issues/25847)
[87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve
compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719)
[87496] Fixed: Player state transferred corrently even for distant players (
http://dev-heaven.net/issues/27200)
[87495] New: -malloc=system can be used to force using Windows allocator eve
n when allocator dlls are present.
[87410] Fixed: Missing reloading sound while reloading animation from anothe
r player in Multiplayer (http://dev-heaven.net/issues/18754)
[87357] Fixed: Failed to load TextureHeaderManager from file on Linux server
s
[87274] Improved: Airborne airplanes now rendered in larger distances.
[87273] Changed: AI airplane always using lights during landing, taxiing and
takeoff.
[87270] Fixed: Lens flares positioned badly when 3D resolution different fro
m 2D resolution.
[87077] New: Ground effect computed for airplanes (0-10% depending on height
)
[87075] New: Ground effect computed for helicopters (based on http://www.cyb
ercom.net/~copters/aero/ground_effect.html)
[87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.ne
t/issues/4478)
[87067] New: Commandline -checkSignatures to provide thorough test of all si
gnatures of all loaded banks at the start game. Output is in rpt file.
[86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta file
s without affecting mod handling.
[86965] Changed: Mod list configured by ModLauncher is saved inside game con
fig instead of user profile.
[86944] Added: HitPart event now contains Ammo type name
[86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after t
ake off, never recovering).
[86916] New: Player name validation when editing a profile name.
[86882] New: Scripting command visiblePosition to obtain object position as
visible on screen (http://dev-heaven.net/issues/26591)
[86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as
well.
[86876] New: Editor: Visual indication of the selected target for CYCLE wayp
oint.
[86851] Fixed: Vehicles attached on ships attached to objects sometimes dest
royed (http://dev-heaven.net/issues/26668)
[86839] Fixed: Cannot manipulate doors after game was aborted with doors in
transit. (http://dev-heaven.net/issues/26702)
[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudi
o.com/wiki/arma2oa.cfg
[86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/is
sues/26422)
[86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/is
sues/25466)
[86647] MP: Fixed: When a player was JIP-ing, traffic for all other players
was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
[86643] Fixed: Massive network traffic optimization during Join in Progress
(http://dev-heaven.net/issues/26408#note-48)
[86620] Fixed: Searchlight turning itself off for non-server clients (http:/
/dev-heaven.net/issues/4449)
[86566] Fixed: Action taking magazine from a backback has sometimes failed (
http://dev-heaven.net/issues/25927)
[86520] Fixed: Gamespy Server signature list contains often twice "bi" (http
://dev-heaven.net/issues/23752)
[86491] Improved: MP: Diary statistics not available in MP when NetStats is
disabled (http://dev-heaven.net/issues/26435)
[86484] Improved: Dedicated server console now supporting Unicode and long o
utput (using Rich Edit Control).
[86431] Fixed: Issues with v2 signatures - causing random check to fail (htt
p://dev-heaven.net/issues/26323)
[86296] Changed: AI gunner is no longer firing at friendly units when ordere
d to target them.
[86271] Fixed: Locked MP role slots after BattlEye kick.
[86257] Fixed: MP: Countermeasures released automatically for a player comma
nded tank (http://dev-heaven.net/issues/17458) Fixed: MP: Countermeasures releas
ed by AI were multipled by the number of other connected players.
[86233] Fixed: MP: Loosing gear due to water no longer multiplied for each p
layer (http://dev-heaven.net/issues/26162)
[86217] Improved: Thermal imaging for models with no TI data (http://dev-hea
ven.net/issues/16673)
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (h
ttp://dev-heaven.net/issues/23389)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev
-heaven.net/issues/25348)
[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/
issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/244
05)
[86060] New: A command line argument -par=filename can be specified to provi
de a parameter file (http://dev-heaven.net/issues/26103)
[86059] New: Window title includes player name when running windowed to make
testing with multiple instances easier.
[86035] Fixed: Tanks were not damaged under water when fps was very high (ht
tp://dev-heaven.net/issues/25835)
[85998] Improved: Improved AI/autopilot landing abilities (http://dev-heaven
.net/issues/25419)
[85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was on
ly known about indirectly, e.g. because of a kill (http://dev-heaven.net/issues/
25768)
[85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev-h
eaven.net/issues/25768) (result of http://dev-heaven.net/issues/2067#note-12)
[85871] New: Custom memory allocator support (http://community.bistudio.com/
wiki/ArmA_2:_Custom_Memory_Allocator)
[85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
[85747] Changed: attachTo with the same object no longer resets attached obj
ect orientation (http://dev-heaven.net/issues/25272)
[85746] Fixed: There was no debriefing after MP game ends after saving the g
ame.
[85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://de
v-heaven.net/issues/25601).
[85737] Fixed: SaveVar did not work in MP Campaign.
[85653] New: Scripting command reveal has a new variant, group reveal [targe
t, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
[85595] Fixed: Crash or game corruption when loading a game with clients alr