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FTR Apprentice Notes 2014 Jan by Minecraftsbc Property of Minecraftsbc Fearsteamrailways Batcave City Railway Projects Managing Department
FTR Apprentice Notes 2014 Jan by Minecraftsbc Property of Minecraftsbc Fearsteamrailways Batcave City Railway Projects Managing Department
2014 Jan
By MinecraftSBC
Property of
MinecraftSBC
FearsTeamRailways
Batcave City Railway Projects Managing Department
Table of Contents
Plugins:
Traincarts (Primum Line, Skylink and UGL)
MinecraftTrainSimulator (FTX All branches)
Signlink (Time arrival signs, Control room displays, scrolling texts)
System:
Skylink (Cyan)
MAN/AUTO/BUTN Placement @ AIR
Time Displays and Control room fitted
10 cars(15 blocks)
PSD Type A1-Throughout all stations
Waiter30 lines, Waiter40-46 BEF stations
Destination Names
Speed 60 KPH
ANN Fitted
PlayerCollision=ride
MobCollision=Kill
PlayerCollision=default in depot
UGL (Green)
MAN Placement & DEST SET @ CAS
Time EXPR ONLY, fitted at some stations
9 cars(13 blocks)
PSD Type A1-CAS, B1-CTR/LAK,B1A-MAL/MIE,P1S-ICS
Waiter26 lines, Waiter26 BEF some stations
Destination Names and AUTO TRK SW
Speed 70 KPH NORM, 90KPH EXPR
ANN Fitted at some stations
Primum (Red)
MAN/BUTN Placement @ SPA TRK
8 cars(11 blocks)
PSD Type A1-SPA/BAT/HOE, Type B1-AIR, Type P1S-ICS
waiter26 Lines, waiter50 BEF certain ST. w/ ADDIT TWK at some places
Speed 65 kph
ANN Fitted
FEX
MAN Placement @ TECCI
variable cars
MAN CTRL
MAN TCAS+TC
Speed MAX 110KPH
AND,TT REV, PWR from above, NO MAX length. Walls Needed. PL MAX 3 HIGH unless w/
EXT walls. MPO varies-mostly SIM ACTV
B1AB1+Anti-flicker SYS
P1S1I ONLY from TRKS, PIST DOORS. UGL PWR. NO MAX LENGTH. MPO 1I 1 way SIM ACTV
Sign works with the text facing the opposite direction the train is going.
1.Signs
1.1 Waiter Sign
[+train] NO EXCEPTION
Sign Format:
[+train]
waiter<number>
<time until train is released> (OPTN)
Signs should be placed parallel to the track in case of reverted/borrowed tracking.
Company Recommended Value:
<number>=double of extended train length at tracks, 3x / 4x BEF ST.(50 REC) (depend on
constructor)
<time until train is released>=leave time ONLY WHEN PSD w/ T Suffix, 0.5x-2x dwelling
Sign Format:
[+train]
Announce
<First Line>
<Second Line>
Signs could be placed both ways. Recommended One way for correct announcements in
borrowed/reverted OP
No Company Recommended value, check Announcing Notes for more INFO. Used with consent
of constructor, and MUST BE typed by licensed Signage constructor.
Sign Format:
[+train]
property
<property>
<value>
No Company Recommended Value. Check Property List for list of Properties and values.
Use with the consent of Constructor and double check/debug after completing the sign. Test
properties before OP.
Each train MUST HAVE a different Name. In case of same names, property signs will
automatically add numbers accordingly after the name. Use # to specify no . places.
eg.
[+train]
property
rename
ICSUT
OUTPUT:
ICSUT
ICSUT1
ICSUT2
[+train]
property
rename
T#ForICSU
OUTPUT:
TForICSU
T1ForICSU
T2ForICSU
Depends on Constructor
Sign Format:
[+train]
destroy
2.Index
2.1 Property
Property
Value
Meaning
example
name
Intercity#A
setname
rename
dname
Trainname
setdname
displayname
setdisplaynam
e
exitoffset
2/0/0
exityaw
30
exitpitch
exitrotation
90
speedlimit
0.6
playercollision
default
Set a collision mode for the train against players, mobs, trains
mobcollision
cancel
traincollision
kill
maxspeed
misccollision killnodrops
push
enter
link
slowdown
false
linking
deny
collision
allow
keepcloaded
true
stat1def
loadchunks
keeploaded
default
setdefault
2.2 Statements
Statement
Meaning
passenger
items
empty
fuel
velocity
speed
powered
storage
minecart
redstone
maxspeed
mobenter
playerenter
playerexit
destination
random
n@<names>
name@<names>
i@<items>
o@<owner>
d@<destination>
p@<player>
m@<mobnames>
pi@<items>
ph@<items>
rs@<directions>
rand@30%
anything
t@<tags>
For anything else the plugin checks if the train has it set as a tag
3. SignLink Usage
3.1 SignLink Logic
Declaring Variables always starts with %, make a sandwich for single sign operations.
Syntax:
%<Variable>(%) (OPTN)
Variable can be changed using the following steps:
/variable edit <variable>(Select)
/variable set <Value(ASCII Char)(Edit)
/variable setticker <left/right/number>(Move)
Company Recommended Value:
<left/right/number>=left
<left/right/number>2 / 3
ALWAYS DECLARE A VARIABLE BEFORE CHANGING THEM
(IT COULD PREVENT A VARIABLE FROM OCCUPYING A BLANK SPACE)
Official Variables:
<Entry>-FTR Entry
<Platform>-FTR Platform
<Exit>-FTR Exit
<ICSUM>-EXPR/NORM Reminder
4. Company Policies
List Of Company Policies:
WAR1-Waiter signs MUST be always activated by [+train]
WLL1-Waiter signs MUST NOT be smaller than train extended length
VOS1-Variables MUST be on signs before further editing
VBR1-Blank/Wrongly declared variables MUST be reported to FTR/RPMD for removal
Be warned- Breaking of any of the policies will result in punishments.