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Eshmy SandDragon Fighter of Quan 8th LVL
Eshmy SandDragon Fighter of Quan 8th LVL
Seda Eshmy SandDragon is a 16 year old, Medium sized, Female Human, with Green eyes and Red hair.
She stands 6' 2" tall and weighs 175 pounds. Her world view is Lawful Evil in nature, and is currently a
worshipper of Anubis
SANITY
LEVEL
EXPERIENCE
NEXT LEVEL
NEEDED
28,233
36,000
7,767
ABILITY
NAME
STR
TAINT LEVEL
Fighter (Quan) 8
ABILITY
SCORE
ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER
22
+6
DEX 19
+4
CON 18
+4
INT
10
+0
WIS 10
+0
CHA 18
+4
TOTAL
AC
24 20 17
FLAT
TOUCH
FOOTED
AC
TOTAL
FORTITUDE +10
CON
REFLEX
DEX
WILL
WIS
10
ARMOR
BONUS
BASE
SAVE
ABILITY
MODIFIER
+7
+2
MELEE
+14/9
RANGED
+12/7
BASE
ATTACK
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
ATTACK
BONUS
DAMAGE
14/9
1d3+6
TEMP
MODIFIER
CRITICAL LBS
x2
16/11
1d6+9
18-20/x2 4
12/7
12/7
1d6+12
1d6+12
18-20/x2 4
18-20/x2 4
16/11
1d6+12
18-20/x2 15
14/9;14/9
1d6+9/1d6+9
1815
20/x2/x2
17/12
1d8+13
17-20/x3 15
,2
(SIZE/WGT TYPE)
3
MISC
BONUS
MISS
CHANCE
CONDITIONAL
MODIFIERS
25
-2
+5
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
1d8+7
330 439 FT
7/2
880 989 FT
-3/-8
x3
440 549 FT
5/0
990 1099 FT
-5/-10
,2 Two-handed
ARMOR
BONUS
MAX
DEX
ARMOR
CHECK
SPELL
FAIL
+7
+5
-2
25%
MAX
LBS
SPEED
20 ft
30
SPELL
RESIST
BASE ATTACK
+8/3
INITIATIVE
MODIFIER
+4
TOTAL
220 329 FT
9/4
770 879 FT
-1/-6
0
NATURAL
ARMOR
TEMPORARY
MODIFIER
110 219 FT
11/6
660 769 FT
1/-4
MISC
MODIFIER
0 109 FT
13/8
550 659 FT
3/-2
SIZE
BONUS
MAGIC
MODIFIER
DEX
BONUS
SHIELD
BONUS
TOTAL
BASE
ATTACK BONUS
20
MOVE
ATTACK BONUS
SPEED
+14
ATTACK BONUS
HONOUR
DAMAGE
REDUCTION
8d10
NORMAL
GRAPPLE
HP 112
POINTS
ARMOR
CRAFT POINT
DEX MOD
0
MISC
SKILLS
TOT
Appraise (Int)
Balance (Dex)*
Bluff (Cha)
Climb (Str)*
Concentration (Con)
Control Shape (Wis)
CraftPoisonmaking (Int)
CraftWeaponsmithing (Int)
Diplomacy (Cha)
Disguise (Cha)
Escape Artist (Dex)*
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha)
Heal (Wis)
Hide (Dex)*
Intimidate (Cha)
Jump (Str)*
Listen (Wis)
Literacy ()
Move Silently (Dex)*
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Spot (Wis)
Survival (Wis)
Swim (Str)*
Tumble (Dex)*
Use Rope (Dex)
0
4
4
15
4
0
8
0
4
4
2
0
4
15
0
2
15
11
2
0
2
17
0
0
2
0
2
16
6
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
RNK
11
8
2
11
11
11
11
12
ABL
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
0
4
4
6
4
0
0
0
4
4
4
0
4
4
0
4
4
6
0
0
4
4
0
0
0
0
6
4
4
MSC
2
6
+ 2
2
+ 2
+ 2
4
+ 2
EQUIPMENT
VALUE
EACH
DESCRIPTION
Tumblers Breastplate +2
Gold and ruby ring
Gold cup set with emeralds
Marble bust with permanent image Illumian sigils
floating around it
Platinum Circlet 1 Large Rubis centered among 10
Diamonds
` Animal Trainer`s Kit
` Backpack
` Bedroll
` Belt, Leather
` Boots, High
` Caltrops
` Case, map or scroll
` Coin: cp (255)
` Coin: gp (368)
` Coin: pp (284)
` Coin: sp (192)
` Crampons
` Desert Outfit
` Explorer`s outfit
` Flask (2)
` Flint and steel
` Gloves, Leather
` Grappling Hook, Collapsible
` Grappling Ladder
` Horse, light
` Ink (vial)
` Ink (vial), colored
` Inkpen
` Lantern, Fog-Cutter
` Oil (pint)
` Piton
QTY LBS
30 ` Pole, 10-foot
` Pouch, belt
` Rope, silk (50 ft.) (3)
5,000 g 1
` Sack (2)
15,000 g 1
` Saddle, riding
50 g
2g
1s
2s
5s
1g
1g
255 c
368 g
284 p
192 s
5g
6g
10 g
6c
1g
5s
3g
40 g
75 g
8g
16 g
1s
20 g
1s
1s
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1-173
174-346
347-520
520
1040
2600
163 lbs
LIGHT
MEDIUM
HEAVY
OVER
HEAD
OFF
GRND
PUSH
DRAG
ARMOR
MEDIUM
ARMOR
HEAVY
WEAPON
SIMPLE
SHIELD
Proficient
Proficient
Proficient
Proficient
Alertness You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).
Cleave If you drop your opponent, take an extra attack against another nearby. (PH92).
Combat Reflexes You can make a number of additional attacks of opportunity equal to
your Dex mod (PH92).
Dirty Fighting You deal an additional 1d4 points of damage.
Double Hit Gain off-hand attack when making attack of opportunity. (MHB25)
Exotic Weapon Proficiency: Scimitar, double You are proficient in an exotic weapon of
your choice. ().
Great Cleave As Cleave, with no limit to uses per round. (PH94).
Improved Critical: Scimitar, double Critical threat range doubled with selected
weapon. (PH95).
Improved Two-Weapon Fighting Extra attack with off-hand weapon. (PH96).
Item Familiar You establish a link to a magic item you possess, and the item improves in
capability as you gain levels (UA127).
Power Attack You can take a penalty on melee attack and add it to your damage roll.
(PH98).
Two-Weapon Fighting Your penalties for fighting with two weapons are reduced by two
(PH102).
Weapon Focus: Scimitar You add +1 attack bonus with a chosen weapon. (PH102).
Weapon Specialization: Scimitar +2 damage bonus with a chosen weapon. (PH102).
PROTECTIVE ITEMS
2s 1
10 g 1
Armor Gem|Art
I Scroll Shield
WEAPON
MARTIAL
BONUSES
PROVIDED
Cloak of Charisma +2
Enhancement +2
This cloak grants a +2 enhancement bonus to Cha (DMG253).
Gauntlets of Ogre Power
Enhancement +2
These gauntlets grant a +2 enhancement bonus to Str (DMG257).
Ring of Protection +2
Deflection +2
The wearer receives a +2 deflection bonus to AC (DMG232).
Boots of Speed
These boots allow the wearer to be hasted, as the spell (DMG250).
LBS
2
4
QTY LBS
2s 1
1g 1
30 g 1
5 ` Saddlebags
2 ` Sand Tube
5 ` Sealing wax
` Shoes, Sandals/Tabi
1 ` Shoes, Slippers
2 ` Shovel
0 ` Spyglass
(5.1) ` Sun Lenses
(7.4) ` Tent, One-Person
(5.7) ` Tunic, Silk
(3.8) ` Tunic, Velvet
1 ` Turban
3 ` Waterskin (full)
8 { Ring of Protection +2
3 Longbow, composite ( +5 Str Bonus) +1
Scimitar +1
Scimitar, double (Quan) +1
2 Scimitar, Enhanced Double (Quan) +2
(8) Boots of Speed
() Cloak of Charisma +2
Gauntlets of Ogre Power
3
1
(0)
CARRIED WEIGHT
ARMOR
LIGHT
VALUE
EACH
DESCRIPTION
9,500 g 1
7,000 g 1
7,000 g 1
FEATS
EQUIPMENT
4g
80 g
1g
2s
1s
2g
1,000 g
10 g
5g
5s
2g
2s
1g
8,000 g
600 g
15 g
125 g
4,500 g
12,000 g
4,000 g
4,000 g
1
(25)
1 (8)
1
5
1
1
1 (0)
1 ()
1
8
1
1
1
1 10
1
1
1
1
1 0
1
4
1
1
3
2
8
1 15
1 15
1
1
1
2
1
4
CLASS FEATURES
FIGHTER (QUAN)
LANGUAGES
Common
COINS
(8)
0
15
NEW COINS
GAINED IN PLAY
255 cp
192 sp
368 gp
284 pp
3,230 gp Total gp equivilent (approximate)
Description
Seda(Lady) Eshmy SandDragon est une petite jeune femme d'une beaut trs type au teint basann avec des traits arabiques. Elle se dplace de
manire pose avec une aptitude altire dgageant une apparente fiert malgr sa prsente modeste condition.
Sa longue chevelure rousse claire les traits de son visage domins par un regard perant aux grands yeux verts. Elle porte au front, une bande de
mtal sertie d'meraude et en son centre un rubis. Eshmy est gnralement vtue de vtement simple de voyage, d'une armure de mailles, recouverte
d'une tunique capuchon, ainsi que de longue bottes et gants de cuir fin.
En plus d'un sac dos de transport, elle porte deux cimeterres en dorsale croise ainsi que d'un cimeterre double de grande qualit finement
cisel. Cette arme est aussi transport au dos avec ses extrmits ensaches dans une tui de cuir pouvant tre retir rapidement afin de conservant
l'anonymat du propritaire.
Personal History
Seda Eshmy SandDragon est la fille unique du Vizir Kenefta de la famille SandDragon, une importante ligne d'une trs ancienne noblesse, dans
le Khalifah de Qun dirig par la famille royale El Soudan dont le monarque est sa Suprme Majest Sayan II El Soudan, son imminente
magnificence, grand matre du royaume de Qun et conqurant du monde connu.
Son ducation s'est donc faite dans un environnement entour de luxure et dpourvu de soucis. Eshny tant d'une agilit et d'une force suprieure,
elle ft forme parmi l'lite des combattants de Qun, redoutables en agilit et au combat deux mains avec une prdilection pour une arme
exotique, souvent une pe ou un cimeterre double.
Tout cela a pris fin le jour o son pre fut accus de conspiration afin de prendre le pouvoir du Khalife la place du Khalife Sayan II. Sa perfidie
dcouverte, son pre fut arrt et excut par cartlement accompagn de sa femme qui sera excute sur la place publique par dcapitation.
L'ensemble des biens familiaux ont t saisis, le palais ras, les membres de la famille ont t emprisonns et/ou dcims aux quatres coins du
royaume en toute disgrce. Eshmy ne doit sa vie qu' sa relation privilgier en temps que l'une des perceptrices attitres quelques uns des enfants
royaux parmi la trs nombreuse descendance du Khalife Sayan II. Elle ft condamne tre donne en esclavage et l'exil sous peine de mort.
Elle fut donc expdie hors de Qun sur une galre de commerce en partance pour les mondes sauvages. Le navire ft perdu en pleine mer de
sang lors d'une tempte. Elle sera secourue lorsque retrouve inconsciente sur les berges d'un monde inconnu et trange pour tre immdiatement
soumise de nouveau l'esclavage par une caravane de nomade.
peine quelques semaines plus tard, sa fcheuse condition la mnera a tre vendue une maison marchande o elle sera abuse et exploite en
servitude. Eshmy parvient s'chapper en empoisonnant ses nouveaux matres l'aide de simples champignons mortels facilement mprenables avec
une varit commestible. Se sachant srement pourchasse et qu'elle sera probablement mise mort, Eshmi dguerpie sans destination prcise pour
les confins de ce nouveau continent.
Primary Hand
6
4
4
2
Off Hand
10
8
4
2
+2/+2
+2/+6
+4/+8
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack
with each other, unlike most other types of bonuses.
Mobility [General]
Prerequisites: Dex 13, Dodge.
Benefit:
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition
that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike
most types of bonuses.
Spring Attack [General]
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit:
When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not
greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks
of opportunity from other creatures, if appropriate. You cant use this feat if you are wearing heavy armor.
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
Improved Critical [General]
Choose one type of weapon.
Prerequisite:
Proficient with weapon, base attack bonus +8.
Benefit:
When using the weapon you selected, your threat range is doubled.
Special:
You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This
effect doesnt stack with any other effect that expands the threat range of a weapon.
Overwhelming Critical [Epic]
Prerequisites: Str 23, Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit:
When using the weapon the character has selected, he or she deals an extra 1d6 points of bonus damage on a successful critical hit. If the
weapons critical multiplier is 3, add +2d6 points of bonus damage instead, and if the multiplier is 4, add +3d6 points of bonus damage instead.
Creatures immune to critical hits cant be affected by this feat.
Special:
A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon.
Two-Weapon Fighting [General]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit:
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off
hand lessens by 6.
Normal:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a
6 penalty with your regular attack or attacks with your primary hand and a 10 penalty to the attack with your off hand. If your off-hand weapon is
light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Improved Two-Weapon Fighting [General]
Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.
Benefit:
In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a 5 penalty.
Normal:
Without this feat, you can only get a single extra attack with an off-hand weapon.
Greater Two-Weapon Fighting [General]
Prerequisites: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.
Benefit: You get a third attack with your off-hand weapon, albeit at a 10 penalty.
Two-Weapon Defense [General]
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit:
When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.
Weapon Focus [General]
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this
feat.
Prerequisites:
Proficiency with selected weapon, base attack bonus +1.
Benefit:
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special:
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Greater Weapon Focus [General]
Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon
for purposes of this feat.
Prerequisites:
Proficiency with selected weapon, Weapon Focus with selected weapon, Fighter level 8th.
Benefit:
You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the
one from Weapon Focus.
Special:
You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Weapon Specialization [General]
Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your
weapon for purposes of this feat. You deal extra damage when using this weapon.
Prerequisites:
Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit:
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Greater Weapon Specialization [General]
Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your
weapon for purposes of this feat.
Prerequisites:
Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization
with selected weapon, fighter level 12th.
Benefit:
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including
the one from Weapon Specialization.
Dirty Fighting
Add 1d4 Dmf
Item Familiar:Enhanced double scimitar of Quan +2
Sense: See & Hear 60' Radius by itself Alertness Feat while Wielded
Boots of Speed
+1 To Hit +1 Dodge AC +1 Reflex Save +1 Attack or Action +30 Move
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
TOTAL
STR
22
+6
HP 112
POINTS
DEX
19
+4
ARMOR
AC
CON
18
+4
INT
10
+0
WIS
10
+0
CHA
18
+4
FLAT
TOUCH
FOOTED
AC
10
BASE
FORTITUDE +10 = 6
CON
REFLEX
WILL
WIS
20
MOVE
ARMOR
BONUS
BASE
SAVE
TOTAL
DEX
SPEED
8d10
24 20 17
NORMAL
DAMAGE
REDUCTION
SHIELD
BONUS
ABILITY
MODIFIER
MAGIC
MODIFIER
DEX
BONUS
MISC
MODIFIER
SIZE
BONUS
NATURAL
ARMOR
+7
+2
3
MISC
BONUS
MISS
CHANCE
CONDITIONAL
MODIFIERS
TEMPORARY
MODIFIER
25
-2
+5
% SPELL
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST
BASE ATTACK
+8/3
INITIATIVE
MODIFIER
+4
TOTAL
4
DEX MOD
0
MISC
Attacks:
+14 (Grapple)
+14 (1d3+6, Unarmed strike)
+16 (1d6+9, Scimitar +1)
+12/+12 (1d6+12, Scimitar +1;1d6+12, Scimitar +1)
+16 (1d6+12, Scimitar, double (Quan) +1)
NaN (1d6+9/1d6+9, Scimitar, double (Quan) +1)
+17 (1d8+13, Scimitar, Enhanced Double (Quan) +2)
NaN (1d8+10/1d8+10, Scimitar, Enhanced Double (Quan) +2)
+13 (1d8+7, Longbow, composite ( +5 Str Bonus) +1)
Features:
Skills: Climb+15, Craft (Poisonmaking)+8, Craft (Weaponsmithing)+0, Handle Animal+15,
Intimidate+15, Jump+11, Listen+2, Spot+2, Tumble+16, Use Rope+6
Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Combat Reflexes,
Dirty Fighting, Double Hit, Exotic Weapon Proficiency: Scimitar, double, Great Cleave, Improved
Critical: Scimitar, double, Improved Two-Weapon Fighting, Item Familiar, Power Attack, Simple
Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization:
Scimitar
Carried:
Weapons: Scimitar +1; Scimitar +1; Scimitar, double (Quan) +1; Scimitar, Enhanced Double
(Quan) +2; Longbow, composite ( +5 Str Bonus) +1.
Armor: Tumblers Breastplate +2.
Goods: Coin: gp (368); Horse, light; Saddle, riding; Saddlebags; Case, map or scroll; Coin: sp
(192); Coin: pp (284); Belt, Leather; Boots, High; Desert Outfit; Explorer`s outfit; Gloves,
Leather; Shoes, Slippers; Backpack; Bedroll; Caltrops; Flask (2); Flint and steel; Coin: cp (255);
Oil (pint); Pouch, belt; Sack (2); Tent, One-Person; Platinum Circlet 1 Large Rubis centered
among 10 Diamonds; Waterskin (full); Gold cup set with emeralds; Sealing wax; Tunic, Silk;
Tunic, Velvet; Turban; Shoes, Sandals/Tabi; Gold and ruby ring; Marble bust with permanent
image Illumian sigils floating around it; Crampons; Sun Lenses; Spyglass; Sand Tube; Grappling
Hook, Collapsible; Grappling Ladder; Ink (vial), colored; Ink (vial); Inkpen; Lantern, Fog-Cutter;
Pole, 10-foot; Piton; Rope, silk (50 ft.) (3); Shovel; Animal Trainer`s Kit.
Magic: Wondrous: Cloak of Charisma +2; Wondrous: Gauntlets of Ogre Power; Ring: Protection
+2; Wondrous: Boots of Speed.