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Seda Eshmy SandDragon

Seda Eshmy SandDragon is a 16 year old, Medium sized, Female Human, with Green eyes and Red hair.
She stands 6' 2" tall and weighs 175 pounds. Her world view is Lawful Evil in nature, and is currently a
worshipper of Anubis
SANITY
LEVEL

CHAR. LEVEL CLASSES AND LEVELS

EXPERIENCE

NEXT LEVEL

NEEDED

28,233

36,000

7,767

ABILITY
NAME

STR

TAINT LEVEL

Fighter (Quan) 8

ABILITY
SCORE

ABILITY
TEMPORARY TEMPORARY
MODIFIER
SCORE
MODIFIER

22

+6

DEX 19

+4

CON 18

+4

INT

10

+0

WIS 10

+0

CHA 18

+4

TOTAL

AC

24 20 17

FLAT
TOUCH
FOOTED
AC

TOTAL

FORTITUDE +10
CON
REFLEX
DEX

WILL
WIS

10

ARMOR
BONUS

BASE
SAVE

ABILITY
MODIFIER

+7

+2

MELEE

+14/9

RANGED

+12/7

BASE
ATTACK

ABILITY
MODIFIER

SIZE
MODIFIER

MISC
MODIFIER

ATTACK
BONUS

DAMAGE

14/9

1d3+6

TEMP
MODIFIER

CRITICAL LBS

x2

16/11

1d6+9

18-20/x2 4

12/7
12/7

1d6+12
1d6+12

18-20/x2 4
18-20/x2 4

16/11

1d6+12

18-20/x2 15

14/9;14/9

1d6+9/1d6+9

1815
20/x2/x2

17/12

1d8+13

17-20/x3 15

Scimitar, Enhanced Double (Quan)


1715/10;15/101d8+10/1d8+10
15
+2 (M/S)
20/x3/x3

,2

Longbow, comp. (+5 Str) (M/P)

, Main hand (Primary)


ARMOR

(SIZE/WGT TYPE)

Tumblers Breastplate +2 (M/M)

3
MISC
BONUS

MISS
CHANCE

CONDITIONAL
MODIFIERS

25

-2

+5

% SPELL
FAILURE

ARMOR
CHECK

MAX
DEX

1d8+7
330 439 FT
7/2
880 989 FT
-3/-8

Off hand (Secondary)

x3

440 549 FT
5/0
990 1099 FT
-5/-10

,2 Two-handed

ARMOR
BONUS

MAX
DEX

ARMOR
CHECK

SPELL
FAIL

+7

+5

-2

25%

MAX
LBS
SPEED

20 ft

30

SPELL
RESIST

BASE ATTACK
+8/3
INITIATIVE

MODIFIER

+4

TOTAL

220 329 FT
9/4
770 879 FT
-1/-6

0
NATURAL
ARMOR

TEMPORARY
MODIFIER

110 219 FT
11/6
660 769 FT
1/-4

MISC
MODIFIER

0 109 FT
13/8
550 659 FT
3/-2

SIZE
BONUS

,2 Scimitar, Enhanced Double (Quan)


+2 (M/S)

MAGIC
MODIFIER

DEX
BONUS

WEAPONS (SIZE/DMG TYPE)


, Unarmed strike (M/B)
, Scimitar +1 (M/S)
,2 Scimitar +1 (M/S)
2 Scimitar +1 (M/S)
,2 Scimitar, double (Quan) +1 (M/S)
, Scimitar, double (Quan) +1 (M/S)

SHIELD
BONUS

TOTAL

BASE

ATTACK BONUS

20

MOVE

ATTACK BONUS

MOVEMENT TYPES and RATES

SPEED

+14

ATTACK BONUS

HONOUR

DAMAGE
REDUCTION

8d10

NORMAL

GRAPPLE

ACTION POINT REPUTATION

HIT DIE TYPE

HP 112
POINTS
ARMOR

CRAFT POINT

DEX MOD

0
MISC

SKILLS

MAX RANKS 11/5.5

NAME (KEY ABILITY)

TOT

Appraise (Int)
Balance (Dex)*
Bluff (Cha)
Climb (Str)*
Concentration (Con)
Control Shape (Wis)
CraftPoisonmaking (Int)
CraftWeaponsmithing (Int)
Diplomacy (Cha)
Disguise (Cha)
Escape Artist (Dex)*
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha)

Heal (Wis)
Hide (Dex)*
Intimidate (Cha)
Jump (Str)*
Listen (Wis)
Literacy ()
Move Silently (Dex)*
Ride (Dex)
Search (Int)
Sense Motive (Wis)
Spot (Wis)
Survival (Wis)
Swim (Str)*
Tumble (Dex)*
Use Rope (Dex)

Can be used untrained

0
4
4
15
4
0
8
0
4
4
2
0
4
15
0
2
15
11
2
0
2
17
0
0
2
0
2
16
6

* Armor Check penalty

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

RNK

11

8
2

11

11
11

11

12

ABL

+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+

0
4
4
6
4
0
0
0
4
4
4
0
4
4
0
4
4
6
0
0
4
4
0
0
0
0
6
4
4

MSC

2
6
+ 2
2
+ 2

+ 2
4
+ 2

** -1 per 5 lbs gear

EQUIPMENT

VALUE
EACH

DESCRIPTION

Tumblers Breastplate +2
Gold and ruby ring
Gold cup set with emeralds
Marble bust with permanent image Illumian sigils
floating around it
Platinum Circlet 1 Large Rubis centered among 10

Diamonds
` Animal Trainer`s Kit
` Backpack
` Bedroll
` Belt, Leather
` Boots, High
` Caltrops
` Case, map or scroll
` Coin: cp (255)
` Coin: gp (368)
` Coin: pp (284)
` Coin: sp (192)
` Crampons
` Desert Outfit
` Explorer`s outfit
` Flask (2)
` Flint and steel
` Gloves, Leather
` Grappling Hook, Collapsible
` Grappling Ladder
` Horse, light
` Ink (vial)
` Ink (vial), colored
` Inkpen
` Lantern, Fog-Cutter
` Oil (pint)
` Piton

QTY LBS

30 ` Pole, 10-foot
` Pouch, belt
` Rope, silk (50 ft.) (3)

5,000 g 1

` Sack (2)

15,000 g 1

` Saddle, riding

50 g
2g
1s
2s
5s
1g
1g
255 c
368 g
284 p
192 s
5g
6g
10 g
6c
1g
5s
3g
40 g
75 g
8g
16 g
1s
20 g
1s
1s

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1-173

174-346

347-520

520

1040

2600

163 lbs

LIGHT

MEDIUM

HEAVY

OVER
HEAD

OFF
GRND

PUSH
DRAG

ARMOR
MEDIUM

ARMOR
HEAVY

WEAPON
SIMPLE

SHIELD

Proficient
Proficient

Proficient
Proficient

Alertness You have finely tuned senses. +2 bonus on all Listen and Spot checks (PH89).
Cleave If you drop your opponent, take an extra attack against another nearby. (PH92).
Combat Reflexes You can make a number of additional attacks of opportunity equal to
your Dex mod (PH92).
Dirty Fighting You deal an additional 1d4 points of damage.
Double Hit Gain off-hand attack when making attack of opportunity. (MHB25)
Exotic Weapon Proficiency: Scimitar, double You are proficient in an exotic weapon of
your choice. ().
Great Cleave As Cleave, with no limit to uses per round. (PH94).
Improved Critical: Scimitar, double Critical threat range doubled with selected
weapon. (PH95).
Improved Two-Weapon Fighting Extra attack with off-hand weapon. (PH96).
Item Familiar You establish a link to a magic item you possess, and the item improves in
capability as you gain levels (UA127).
Power Attack You can take a penalty on melee attack and add it to your damage roll.
(PH98).
Two-Weapon Fighting Your penalties for fighting with two weapons are reduced by two
(PH102).
Weapon Focus: Scimitar You add +1 attack bonus with a chosen weapon. (PH102).
Weapon Specialization: Scimitar +2 damage bonus with a chosen weapon. (PH102).

PROTECTIVE ITEMS

2s 1
10 g 1

Armor Gem|Art
I Scroll Shield

WEAPON
MARTIAL

BONUSES
PROVIDED

Cloak of Charisma +2
Enhancement +2
This cloak grants a +2 enhancement bonus to Cha (DMG253).
Gauntlets of Ogre Power
Enhancement +2
These gauntlets grant a +2 enhancement bonus to Str (DMG257).
Ring of Protection +2
Deflection +2
The wearer receives a +2 deflection bonus to AC (DMG232).
Boots of Speed
These boots allow the wearer to be hasted, as the spell (DMG250).

LBS

2
4

QTY LBS

2s 1
1g 1
30 g 1

5 ` Saddlebags
2 ` Sand Tube
5 ` Sealing wax
` Shoes, Sandals/Tabi
1 ` Shoes, Slippers
2 ` Shovel
0 ` Spyglass
(5.1) ` Sun Lenses
(7.4) ` Tent, One-Person
(5.7) ` Tunic, Silk
(3.8) ` Tunic, Velvet
1 ` Turban
3 ` Waterskin (full)
8 { Ring of Protection +2
3 Longbow, composite ( +5 Str Bonus) +1
Scimitar +1
Scimitar, double (Quan) +1
2 Scimitar, Enhanced Double (Quan) +2
(8) Boots of Speed
() Cloak of Charisma +2
Gauntlets of Ogre Power

3
1
(0)

CARRIED WEIGHT

ARMOR
LIGHT

VALUE
EACH

DESCRIPTION

9,500 g 1
7,000 g 1
7,000 g 1

FEATS

EQUIPMENT

4g
80 g
1g
2s
1s
2g
1,000 g
10 g
5g
5s
2g
2s
1g
8,000 g
600 g
15 g
125 g
4,500 g
12,000 g
4,000 g
4,000 g

1
(25)

1 (8)
1
5
1
1
1 (0)
1 ()
1
8
1
1
1

1 10
1
1
1
1
1 0
1
4
1

1
3
2
8
1 15
1 15
1
1
1
2
1
4

` Goods  Potion { Ring


K Rod
M Staff
 Wand Weapon Wondrous

CLASS FEATURES
FIGHTER (QUAN)

Bonus Feat (5)


Corruption: 0
Depravity: 0
Exotic weapon proficiency
Extra Feat
Feat
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Martial Weapons: All
Proficiency: Simple Weapons: All

LANGUAGES
Common

COINS

(8)
0
15

NEW COINS
GAINED IN PLAY

255 cp
192 sp
368 gp
284 pp
3,230 gp Total gp equivilent (approximate)

Description
Seda(Lady) Eshmy SandDragon est une petite jeune femme d'une beaut trs type au teint basann avec des traits arabiques. Elle se dplace de
manire pose avec une aptitude altire dgageant une apparente fiert malgr sa prsente modeste condition.
Sa longue chevelure rousse claire les traits de son visage domins par un regard perant aux grands yeux verts. Elle porte au front, une bande de
mtal sertie d'meraude et en son centre un rubis. Eshmy est gnralement vtue de vtement simple de voyage, d'une armure de mailles, recouverte
d'une tunique capuchon, ainsi que de longue bottes et gants de cuir fin.
En plus d'un sac dos de transport, elle porte deux cimeterres en dorsale croise ainsi que d'un cimeterre double de grande qualit finement
cisel. Cette arme est aussi transport au dos avec ses extrmits ensaches dans une tui de cuir pouvant tre retir rapidement afin de conservant
l'anonymat du propritaire.
Personal History
Seda Eshmy SandDragon est la fille unique du Vizir Kenefta de la famille SandDragon, une importante ligne d'une trs ancienne noblesse, dans
le Khalifah de Qun dirig par la famille royale El Soudan dont le monarque est sa Suprme Majest Sayan II El Soudan, son imminente
magnificence, grand matre du royaume de Qun et conqurant du monde connu.
Son ducation s'est donc faite dans un environnement entour de luxure et dpourvu de soucis. Eshny tant d'une agilit et d'une force suprieure,
elle ft forme parmi l'lite des combattants de Qun, redoutables en agilit et au combat deux mains avec une prdilection pour une arme
exotique, souvent une pe ou un cimeterre double.
Tout cela a pris fin le jour o son pre fut accus de conspiration afin de prendre le pouvoir du Khalife la place du Khalife Sayan II. Sa perfidie
dcouverte, son pre fut arrt et excut par cartlement accompagn de sa femme qui sera excute sur la place publique par dcapitation.
L'ensemble des biens familiaux ont t saisis, le palais ras, les membres de la famille ont t emprisonns et/ou dcims aux quatres coins du
royaume en toute disgrce. Eshmy ne doit sa vie qu' sa relation privilgier en temps que l'une des perceptrices attitres quelques uns des enfants
royaux parmi la trs nombreuse descendance du Khalife Sayan II. Elle ft condamne tre donne en esclavage et l'exil sous peine de mort.
Elle fut donc expdie hors de Qun sur une galre de commerce en partance pour les mondes sauvages. Le navire ft perdu en pleine mer de
sang lors d'une tempte. Elle sera secourue lorsque retrouve inconsciente sur les berges d'un monde inconnu et trange pour tre immdiatement
soumise de nouveau l'esclavage par une caravane de nomade.
peine quelques semaines plus tard, sa fcheuse condition la mnera a tre vendue une maison marchande o elle sera abuse et exploite en
servitude. Eshmy parvient s'chapper en empoisonnant ses nouveaux matres l'aide de simples champignons mortels facilement mprenables avec
une varit commestible. Se sachant srement pourchasse et qu'elle sera probablement mise mort, Eshmi dguerpie sans destination prcise pour
les confins de ce nouveau continent.

Quick Reference Notes


Two-Weapon Fighting
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a 6 penalty with your
regular attack or attacks with your primary hand and a 10 penalty to the attack with your off hand when you fight this way. You can reduce these
penalties in two ways:
If your off-hand weapon is light, the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.
Two-Weapon Fighting Penalties
Circumstances
Normal penalties
Off-hand weapon is light
Two-Weapon Fighting feat
Off-hand weapon is light

Primary Hand
6
4
4
2

Off Hand
10
8
4
2

+2/+2
+2/+6
+4/+8

Two-Weapon Fighting feat


Double Weapons
You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The
penalties apply as if the off-hand end of the weapon were a light weapon.
Improved Initiative [General]
Benefit:
You get a +4 bonus on initiative checks.
Power Attack [General]
Prerequisite: Str 13.
Benefit:
On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number
to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next
turn.
Special:
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your
attack rolls. You cant add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon
attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If
you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
Cleave [General]
Prerequisites: Str 13, Power Attack.
Benefit:
If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra
melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same
weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Great Cleave [General]
Prerequisites: Str 13, Cleave, Power Attack, base attack bonus +4.
Benefit:
This feat works like Cleave, except that there is no limit to the number of
Combat Reflexes [General]
Benefit:
You may make a number of additional attacks of opportunity equal to your Dexterity bonus.
With this feat, you may also make attacks of opportunity while flat-footed.
Normal: A character without this feat can make only one attack of opportunity per round and cant make attacks of opportunity while flat-footed.
Dodge [General]
Prerequisite: Dex 13.
Benefit:
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. You can select a
new opponent on any action.

A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Also, dodge bonuses stack
with each other, unlike most other types of bonuses.
Mobility [General]
Prerequisites: Dex 13, Dodge.
Benefit:
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition
that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike
most types of bonuses.
Spring Attack [General]
Prerequisites: Dex 13, Dodge, Mobility, base attack bonus +4.
Benefit:
When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not
greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks
of opportunity from other creatures, if appropriate. You cant use this feat if you are wearing heavy armor.
You must move at least 5 feet both before and after you make your attack in order to utilize the benefits of Spring Attack.
Improved Critical [General]
Choose one type of weapon.
Prerequisite:
Proficient with weapon, base attack bonus +8.
Benefit:
When using the weapon you selected, your threat range is doubled.
Special:
You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. This
effect doesnt stack with any other effect that expands the threat range of a weapon.
Overwhelming Critical [Epic]
Prerequisites: Str 23, Cleave, Great Cleave, Improved Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
Benefit:
When using the weapon the character has selected, he or she deals an extra 1d6 points of bonus damage on a successful critical hit. If the
weapons critical multiplier is 3, add +2d6 points of bonus damage instead, and if the multiplier is 4, add +3d6 points of bonus damage instead.
Creatures immune to critical hits cant be affected by this feat.
Special:
A character can gain this feat multiple times. Its effects do not stack. Each time a character takes the feat, it applies to a different type of weapon.
Two-Weapon Fighting [General]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.
Prerequisite: Dex 15.
Benefit:
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off
hand lessens by 6.
Normal:
If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a
6 penalty with your regular attack or attacks with your primary hand and a 10 penalty to the attack with your off hand. If your off-hand weapon is
light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)
Improved Two-Weapon Fighting [General]
Prerequisites: Dex 17, Two-Weapon Fighting, base attack bonus +6.
Benefit:
In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a 5 penalty.
Normal:
Without this feat, you can only get a single extra attack with an off-hand weapon.
Greater Two-Weapon Fighting [General]
Prerequisites: Dex 19, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +11.

Benefit: You get a third attack with your off-hand weapon, albeit at a 10 penalty.
Two-Weapon Defense [General]
Prerequisites: Dex 15, Two-Weapon Fighting.
Benefit:
When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes), you gain a +1 shield bonus to your AC.
When you are fighting defensively or using the total defense action, this shield bonus increases to +2.
Weapon Focus [General]
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this
feat.
Prerequisites:
Proficiency with selected weapon, base attack bonus +1.
Benefit:
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special:
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Greater Weapon Focus [General]
Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon
for purposes of this feat.
Prerequisites:
Proficiency with selected weapon, Weapon Focus with selected weapon, Fighter level 8th.
Benefit:
You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the
one from Weapon Focus.
Special:
You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Weapon Specialization [General]
Choose one type of weapon for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your
weapon for purposes of this feat. You deal extra damage when using this weapon.
Prerequisites:
Proficiency with selected weapon, Weapon Focus with selected weapon, fighter level 4th.
Benefit:
You gain a +2 bonus on all damage rolls you make using the selected weapon.
Greater Weapon Specialization [General]
Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your
weapon for purposes of this feat.
Prerequisites:
Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization
with selected weapon, fighter level 12th.
Benefit:
You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including
the one from Weapon Specialization.
Dirty Fighting
Add 1d4 Dmf
Item Familiar:Enhanced double scimitar of Quan +2
Sense: See & Hear 60' Radius by itself Alertness Feat while Wielded
Boots of Speed
+1 To Hit +1 Dodge AC +1 Reflex Save +1 Attack or Action +30 Move

World of Tyr-han DM's Sheet

(Seda Eshmy SandDragon)


ABILITY
NAME

ABILITY
SCORE

ABILITY
MODIFIER

TEMPORARY
SCORE

TEMPORARY
MODIFIER

TOTAL

STR

22

+6

HP 112
POINTS

DEX

19

+4

ARMOR

AC

CON

18

+4

INT

10

+0

WIS

10

+0

CHA

18

+4

FLAT
TOUCH
FOOTED
AC

10
BASE

FORTITUDE +10 = 6
CON
REFLEX
WILL
WIS

20

MOVE

ARMOR
BONUS

BASE
SAVE

TOTAL

DEX

MOVEMENT TYPES and RATES

SPEED

8d10

24 20 17
NORMAL

DAMAGE
REDUCTION

HIT DIE TYPE

SHIELD
BONUS

ABILITY
MODIFIER

MAGIC
MODIFIER

DEX
BONUS

MISC
MODIFIER

SIZE
BONUS

NATURAL
ARMOR

+7

+2

3
MISC
BONUS

MISS
CHANCE

CONDITIONAL
MODIFIERS

TEMPORARY
MODIFIER

25

-2

+5

% SPELL
FAILURE

ARMOR
CHECK

MAX
DEX

SPELL
RESIST

BASE ATTACK
+8/3

INITIATIVE
MODIFIER

+4
TOTAL

4
DEX MOD

0
MISC

Attacks:
+14 (Grapple)
+14 (1d3+6, Unarmed strike)
+16 (1d6+9, Scimitar +1)
+12/+12 (1d6+12, Scimitar +1;1d6+12, Scimitar +1)
+16 (1d6+12, Scimitar, double (Quan) +1)
NaN (1d6+9/1d6+9, Scimitar, double (Quan) +1)
+17 (1d8+13, Scimitar, Enhanced Double (Quan) +2)
NaN (1d8+10/1d8+10, Scimitar, Enhanced Double (Quan) +2)
+13 (1d8+7, Longbow, composite ( +5 Str Bonus) +1)
Features:
Skills: Climb+15, Craft (Poisonmaking)+8, Craft (Weaponsmithing)+0, Handle Animal+15,
Intimidate+15, Jump+11, Listen+2, Spot+2, Tumble+16, Use Rope+6
Feats: Alertness, Armor Proficiency: light, Armor Proficiency: medium, Cleave, Combat Reflexes,
Dirty Fighting, Double Hit, Exotic Weapon Proficiency: Scimitar, double, Great Cleave, Improved
Critical: Scimitar, double, Improved Two-Weapon Fighting, Item Familiar, Power Attack, Simple
Weapon Proficiency, Two-Weapon Fighting, Weapon Focus: Scimitar, Weapon Specialization:
Scimitar
Carried:
Weapons: Scimitar +1; Scimitar +1; Scimitar, double (Quan) +1; Scimitar, Enhanced Double
(Quan) +2; Longbow, composite ( +5 Str Bonus) +1.
Armor: Tumblers Breastplate +2.
Goods: Coin: gp (368); Horse, light; Saddle, riding; Saddlebags; Case, map or scroll; Coin: sp
(192); Coin: pp (284); Belt, Leather; Boots, High; Desert Outfit; Explorer`s outfit; Gloves,
Leather; Shoes, Slippers; Backpack; Bedroll; Caltrops; Flask (2); Flint and steel; Coin: cp (255);
Oil (pint); Pouch, belt; Sack (2); Tent, One-Person; Platinum Circlet 1 Large Rubis centered
among 10 Diamonds; Waterskin (full); Gold cup set with emeralds; Sealing wax; Tunic, Silk;
Tunic, Velvet; Turban; Shoes, Sandals/Tabi; Gold and ruby ring; Marble bust with permanent
image Illumian sigils floating around it; Crampons; Sun Lenses; Spyglass; Sand Tube; Grappling
Hook, Collapsible; Grappling Ladder; Ink (vial), colored; Ink (vial); Inkpen; Lantern, Fog-Cutter;
Pole, 10-foot; Piton; Rope, silk (50 ft.) (3); Shovel; Animal Trainer`s Kit.
Magic: Wondrous: Cloak of Charisma +2; Wondrous: Gauntlets of Ogre Power; Ring: Protection
+2; Wondrous: Boots of Speed.

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