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06 Public Displays
06 Public Displays
06 Public Displays
Projecto Integrador
Why am I here?
I can give you some tips and answer some questions you may
have about this kind of system
Motivation
Motivation
Related Work
Related Work
M. Finke, A. Tang, R. Leung, and M. Blackstock. Lessons Learned: Game Design for Large Public Displays. In:
Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts. DIMEA 08.
ACM, 2008, pp. 2633.
N. Kaviani, M. Finke, S. Fels, R. Lea, and H. Wang. What Goes Where?: Designing Interactive Large Public Display
Applications for Mobile Device Interaction. In: Proceedings of the First International Conference on Internet Multimedia
Computing and Service. ICIMCS 09. ACM, 2009, pp. 129138.
It aims to:
FCT4U System
Android 2.3.3+ was chosen as the mobile platform due to its current
market share
This was also where the content manager was placed for simplicity
(the prototype used a single public display)
FCT4U System
It was the public display that sensed the mobile devices around
For CampusTV, I advise you to do the opposite so that you do not have to
register each user's Bluetooth MAC Address
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FCT4U System
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Architecture
For CampusTV you would REALLY need to decouple the FCT4U Engine
from the Public Display Application
Multiple public displays would communicate with the FCT4U Engine through some
kind of mechanism (e.g., Java RMI, WebServices, REST, WebSockets, etc.)
The messages sent by the mobile devices through the communication hub, would
then be delivered to the FCT4U Engine or to the corresponding Public Display
Application, depending on where (certain?) features are implemented
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Test Intallation
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User Interface
Mobile Application
Public Display Application
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Widgets
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Widgets
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Widgets
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Mobile Application
Allows users to view information while away from the public display
On FCT4U the display reacted to the presence of the users, not the
other way around
This is not needed if the mobile devices are the ones to scan for the
public displays, with MAC addresses known beforehand
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Personalization
P2MUCA
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Personalization Model
e.g., 0.2*messagesRead+0.3*messagesReceived+0.5*messagesSent
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User Study
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User Study
2 females
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The first widgets were the ones seen that users saw
(i.e., Map, Weather, Lunch Menus)
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It may be due to people not being used to use such a large touchscreen in an upright position
Maybe they did not see an advantage over the mobile application
Nevertheless, 7 out of 9 users considered this mode easy to use
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Widgets
But most users said that they would use the passive mode
and one of the other active interaction modes
Location tracking
Bluetooth visibility
If mobile devices are the ones that scan for displays this is
mitigated
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The findings from the user study gave us some insight about the user
receptiveness to this type of systems
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Contact: pe.santos@campus.fct.unl.pt