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PVP Cheat Sheet
PVP Cheat Sheet
Damage Types
The 4 damage types in Eve are EM, Explosive, Kinetic and Thermal. Your weapon system
determines your ability to select damage type:
There are many different types of ammo. In this table, I've included only those that are
generally relevant for PvP.
Missiles
The name of the missile indicates the damage type and this applies
equally to regular missiles, faction and T2. Each missile type deals 100%
of it's damage as the corresponding type. (e.g Mjolnir 100% EM damage)
Mjolnir
Scourge
Inferno
Nova
Projectiles
Lasers
Hybrids
Drones
The drones of each race deals 100% of their damage as the primary racial
damage type:
Warrior, Valkyrie, Berserker
Hobgoblin, Hammerhead, Ogre
Acolyte, Infiltrator, Praetor
Hornet, Vespa, Wasp
So essentially it comes down to this: Lasers and Hybrids you have no choice. Missiles
and projectiles you have a good selection. Drones have a good selection at the fitting
stage but you're unlikely to be able to freely select damage types while out on a roam (as
most ships don't have room for more than one or two flights of drones)
If you are able to select the damage type you deal then deciding which to go for is
actually rather simple.
For any Tech 1 ship, the resistances per damage type on shield and armour are the same.
(not quite true on those that have a bonus to resists but that's fairly irrelevant to this)
Natively, armour has high resistances to EM (50%) and Thermal (45%) but low
resistances to Kinetic (25%) and Explosive (10%). (Note not all T1 ships have these
exact resists but they are close enough for our purposes)
Conversely, shields have high Explosive (50%) and Kinetic (40%) resistance but low EM
(0%) and Thermal (20%)
In-game, resistances of both shield and armour are dependant on fittings, pilot skills and
fleet boosts, but these rules of going for Thermal and EM damage against shield tanks and
Kinetic and Explosive damage against armour tanks are your best bet in most cases.
Tech 2/3 Resists
For Tech 2 and 3 ships, native resistances are highly variable dependant on the specific
ship type (e.g. Assault frigs have full T2 resists but interceptors dont) and the racial type
of the hull. For example, Minmatar T2 ships have extra high EM and Thermal resistances
on both shield and armour.
Native Tech 2/3 resists can be much higher than normal. For example the Minmatar
Jaguar has a base armour EM resistance of 90%.
This makes it extra important to choose the right damage type when fighting ships with
full T2 resists (assuming you have the option). Equally, if you are flying a T2 ship, be
aware of the strengths and weaknesses of your resistance profile and keep this in mind
when deciding to engage or not.
As a general rule, the following table shows the damage type to use if you are attacking a
ship with full T2 resists.
Caldari
Natural T2 resist EM
holes
Explosive
Amarr
Thermal
EM
Gallente
Explosive
EM
Minmatar
Explosive
Kinetic
T1 Frigates
Caldari
Exploration
Heron
Support
Ewar
Magnate
3(2:2)-5-2
D 15/15
Bantam (S)
3(2:0)-4-2
D 5/5
Slow
RR Shield
Griffin (A)
Attack
Combat
2(0:2)-5-2
D 5/5
ECM
Condor
4(0:3)-4-2
Very Fast
Missiles
Kestrel (S)
4(0:4)-4-2
Slow
Missiles
Merlin (S)
Faction
3(3:0)-4-3
Slow
High Resists
Hybrids
Hookbill
Amarr
3(0:3)-5-2
Missiles
3(2:2)-3-4
D 15/40
Fast
Inquisitor (A)
3(2:0)-2-4
D 5/5
Slow
RR Armour
Crucifier (A)
2(2:0)-4-3
D 15/45
Fast
Tracking
Disruption
Executioner
4(3:0)-3-3
Very Fast
Lasers
Tormentor
3(3:0)-3-4
D 10/10
Lasers
Punisher (A)
4(3:0)-2-4
High Resists
Lasers
Slicer
Gallente
Imicus
Probe
3(1:0)-4-3
D 20/40
Navitas
3(2:0)-3-3
D 5/5
RR Armour
Maulus (A)
2(2:0)-4-3
D 20/30
Fast
Sensor
Damps
Atron
3(2:0)-3-3
D+ 25/40
Hybrids
Incursus (A)
3(3:0)-3-4
D 5/5
Active tank
Hybrids
Comet
3(2:0)-2-5
Lasers
3(2:2)-4-3
D 15/35
Fast
Burst (S)
3(2:0)-3-3
D 5/5
RR Shield
Vigil
2(0:2)-5-2
D 5/5
Very Fast
Target
Painters
Slasher
4(3:0)-3-3
Very Fast
Hybrids
Tristan (A)
Minmatar
4(3:0)-4-2
Very Fast
Projectiles
Rifter
4(3:2)-3-3
Fast
Projectiles
Breacher (S)
3(0:3)-4-3
D 10/10
Fast
Active tank
Missiles
Firetail
3(2:0)-3-4
D 15/30
Fast
Hybrids
3(2:1)-4-3
Very Fast
Projectiles
Pirate Frigates
Blood Raiders
Angel Cartel
Serpentis
Sansha
Guristas
Cruor
Dramiel
Daredevil
Succubus
Worm (S)
4(2:0)-3-3
Slow
Lasers
Neuts
Webs
3(2:1)-4-3
D 15/20
Very Fast
Projectiles
3(2:0)-3-4
Fast
Hybrids
Webs
4(2:0)-4-2
Slow
Lasers
3(0:2)-4-3
D 25/50
Slow
Missiles
High Resists
T2 Frigates
Caldari
Amarr
Gallente
Minmatar
Natural resist
holes
EM
Explosive
Thermal
EM
Explosive
EM
Explosive
Kinetic
Assault (Afs)
Harpy (S)
Retribution (A)
Enyo (A)
Jaguar
Full T2
Resists
5(4:1)-4-3
Slow
Hybrids
High Resists
Hawk (S)
Electronic
Attack (EAFs)
Weak T2
Resists
Interceptors
No T2
Resists
Can warp
through
bubbles
Reduced
MWD sig
penalty
Covert Ops
Cloak
Covert Cyno
No T2
Resists
Bombers
Cloak
Covert Cyno
Weak T2
Resists
Can fit torps
5(2:4)-5-2
Slow
Missiles
Active tank
Kitsune
3(1:3)-5-2
Slow
ECM
Raptor (S)
4(3:1)-3-3
Very Fast
Hybrids
High resists
Crow
3(0:3)-4-3
Very Fast
Missiles
Long point
range
Buzzard
3(1:2)-5-2
Slow
Manticore
5(2:3)-4-2
Slow
Kinetic
damage
5(4:0)-2-5
Slow
Lasers
Vengeance (A)
5(3:4)-3-4
Slow
Rockets
High Resists
Sentinel
3(2:0)-4-3
D 20/60
Neuts
Tracking
Disruption
Crusader
Ishkur (A)
Malediction (A)
Ares
3(3:3)-3-4
Very Fast
Missiles
High resists
Long range
point
Anathema
3(2:2)-4-3
Slow
Purifier
5(2:3)-3-3
Slow
EM damage
4(3:0)-3-3
D 10/10
Very Fast
Hybrids
Wolf (A)
5(4:1)-2-5
Projectiles
3(2:2)-4-3
Fast
Target
Painters
Webs
Claw
4(3:1)-2-4
Very Fast
Projectiles
3(2:1)-4-3
Very Fast
Projectiles
Long range
point
Cheetah
2(2:0)-5-3
D 5/5
Nemesis
4(3:1)-4-4
Fast
Projectiles
Stiletto
3(3:1)-3-4
Very Fast
Hybrids
Long range
point
Helios
Hyena
2(2:0)-5-3
D 10/10
Sensor
Damps
Long point
range
Taranis
4(3:0)-3-4
D+ 25/25
Slow
Hybrids
Keres
4(4:0)-2-4
Very Fast
Lasers
5(4:1)-3-4
D 5/5
Slow
Hybrids
5(2:3)-4-2
Slow
Thermal
damage
3(2:1)-4-3
Fast
Hound
5(2:3)-3-3
Slow
Explosive
damage
T1 Destroyers
Caldari
Destroyers
Cormorant
8(7:1)-3-2
Hybrids
Corax (S)
7(0:7)-4-2
Slow
Missiles
Amarr
Coercer
8(8:0)-3-2
Lasers
Dragoon (A)
6(3:3)-2-4
Slow
D+ 25/75
Neuts
Gallente
Catalyst (A)
8(8:0)-2-3
Fast
Hybrids
Algos
Minmatar
Thrasher
8(7:1)-3-2
Fast
Projectiles
Talwar
6(5:0)-3-3
D+ 35/60
Hybrids
7(0:7)-3-3
Missiles
T2 Destroyers
Caldari
Amarr
Gallente
Minmatar
Natural resist
holes
EM
Explosive
Thermal
EM
Explosive
EM
Explosive
Kinetic
Interdictors
Flycatcher (S)
Heretic (A)
Eris (A)
Sabre
Full T2
Resists
Warp
Bubbles
8(2:6)-5-1
Very Fast
Missiles
8(4:7)-3-3
Very Fast
Missiles
High resists
8(7:1)-2-4
Very Fast
Hybrids
8(7:1)-4-2
Very Fast
Projectiles
T1 Cruisers
Caldari
Support
Osprey
Ewar
5(1:2)-5-3
Slow
D 20/20
RR Shield
Blackbird
4(3:3)-6-3
Slow
D 10/10
ECM
Amarr
Augoror
5(3:0)-3-5
Slow
D 20/20
RR Armour
Arbitrator
4(2:2)-4-5
Slow
D+ 50/150
Tracking
Disruption
Gallente
Exequror
3(3:0)-4-6
Fast
D 50/50
RR Armour
Celestis
3(3:3)-5-5
Slow
D 50/50
Sensor
Damps
Minmatar
Scythe
Bellicose
Attack
Caracal
Combat
Moa
Faction
5(0:5)-5-4
D 10/10
Missiles
5(2:4)-6-4
Fast
D 10/10
Missiles
Caracal Navy
Thorax
5(5:0)-3-6
D 40/40
Lasers
Maller
5(5:0)-5-4
Slow
D 15/15
Hybrids
High Resists
Osprey Navy
Omen
6(0:6)-5-4
Slow
Missiles
5(4:0)-3-7
Fast
D 50/50
Lasers
Augoror Navy
5(5:0)-4-5
Fast
D 50/50
Hybrids
Vexor
5(5:0)-3-6
Slow
D 15/15
Lasers
High Resists
Omen Navy
5(3:0)-3-7
D 15/15
Lasers
5(5:0)-4-6
Fast
D 25/25
Hybrids
Vexor Navy
4(0:4)-5-4
Fast
D 40/40
Target
Painters
Missiles
Stabber
6(4:2)-4-4
Very Fast
D 25/25
Projectiles
Rupture
4(4:0)-4-5
Slow
D+ 75/125
Hybrids
Exequror Navy
3(2:1)-5-5
Fast
D 45/45
RR Shield
4(2:0)-4-6
D+ 125/200
5(4:1)-4-5
Slow
D 30/30
Projectiles
Scythe Fleet
5(4:4)-5-5
Very Fast
D 25/25
Projectiles
Missiles
Stabber Fleet
5(5:3)-4-6
Fast
D 40/40
Projectiles
Pirate Cruisers
Blood Raiders
Angel Cartel
Serpentis
Sansha
Guristas
Ashimmu
Cynabal
Vigilant
Phantasm
Gila
6(3:0)-4-5
D 10/10
Slow
Neuts
Webs
Lasers
5(4:0)-5-5
D 50/50
Fast
Projectiles
5(5:0)-4-6
D 50/50
Slow
Webs
Hybrids
5(3:0)-6-3
D 15/15
Slow
Lasers
5(0:3)-6-4
D+ 125/400
Slow
High Resists
Missiles
T2 Cruisers
Caldari
Amarr
Gallente
Minmatar
Natural resist
holes
EM
Explosive
Thermal
EM
Explosive
EM
Explosive
Kinetic
Force Recon
Falcon
Pilgrim
Arazu
Rapier
Cloak
Covert Cyno
Weak T2
resists
4(3:1)-7-3
D 10/10
Slow
Hybrids
ECM
4(3:0)-5-5
D+ 50/150
Slow
Tracking
Disruption
Neuts
Full T2
resists
Curse
5(2:5)-7-3
D 25/25
Slow
Missiles
ECM
Lachesis
5(2:4)-6-4
D+ 50/150
Slow
Tracking
Disruption
Neuts
Full T2
Resists
50%
reduction in
MWD sig
penalty
Heavy
Interdictor
(HIC)
Full T2
Resists
Infini point
Logistics
Full T2
Resists
D 15/15
Missiles
Eagle (S)
5(5:1)-6-4
Slow
Hybrids
High resists
Onyx (S)
6(0:5)-6-4
Slow
Missiles
High resists
Basilisk (S)
6(1:2)-5-2
D 25/25
Slow
RR Shield
Zealot
6(1:5)-4-5
D 50/50
Slow
Missiles
High resists
Devoter (A)
6(4:0)-3-7
Slow
Lasers
High resists
Guardian (A)
5(3:3)-7-3
D 40/40
Slow
Hybrids
Sensor
Damps
Point range
Ishtar
5(5:0)-3-7
Lasers
Sacrilege (A)
4(3:1)-6-4
D 40/40
Slow
Hybrids
Sensor
Damps
Point range
6(3:0)-2-5
D 25/25
Slow
RR Armour
5(5:0)-4-6
D 50/50
Hybrids
Active
armour tank
Phobos (A)
6(5:0)-4-6
Slow
Hybrids
High resists
Oneiros
4(3:1)-6-4
D 40/40
Slow
Projectiles
Target
Painters
Web range
Hugin
6(3:3)-6-3
D 40/40
Projectiles
Missiles
Target
Painters
Web range
Muninn
4(4:0)-5-5
D+ 125/375
Slow
Deimos
4(2:0)-4-5
D 50/50
RR Armour
6(5:1)-3-6
D 25/25
Projectiles
Vagabond
6(5:1)-4-5
D 25/25
Very fast
Projectiles
Active
shield tank
Broadsword (S)
6(5:3)-6-4
Projectiles
High resists
Scimitar
4(2:1)-5-4
D 45/45
Fast
RR Shield
T1 Battlecruisers
Caldari
Combat
Battlecruisers
Ferox (S)
8(7:0)-5-4
Slow
D 25/25
Hybrids
High resists
Drake (S)
7(0:6)-6-4
Slow
D 25/25
Missiles
High resists
Attack
Battlecruisers
Can use
large
weapons
Faction
Battlecruisers
Naga
Prophecy (A)
Harbinger
8(0:8)-6-4
Slow
D 25/25
Missiles
7(6:0)-4-6
Slow
D 50/50
Hybrids
Active
armour
5(5:0)-5-6
Slow
D+ 100/200
Active
armour
Talos
7(6:3)-4-6
D 30/30
Projectiles
Cyclone
7(2:5)-5-5
D 50/50
Missiles
Active
shield
Tornado
8(8:0)-4-5
Fast
D 25/25
Hybrids
Brutix Navy
7(6:0)-5-6
Slow
D 50/50
Lasers
Minmatar
Hurricane
Myrmidon
8(8:0)-3-6
Fast
Lasers
Harbinger Navy
Brutix
7(6:0)-4-6
Slow
D 50/75
Lasers
Gallente
5(4:4)-4-7
Slow
D+ 75/225
High resists
Oracle
8(8:0)-6-3
Hybrids
Drake Navy
Amarr
7(6:0)-4-7
Slow
D 50/50
Hybrids
8(8:0)-5-4
Very Fast
Projectiles
Hurricane Fleet
8(6:3)-4-6
D 30/30
Projectiles
T2 Battlecruisers
Caldari
Natural resist
holes
EM
Explosive
Full T2
resists
7(5:2)-6-4
Slow
D 25/25
Hybrids
High resists
Nighthawk (S)
7(2:5)-5-5
Slow
D 25/25
Missiles
High resists
Amarr
Gallente
Minmatar
Thermal
EM
Explosive
EM
Explosive
Kinetic
Damnation (A)
Eos
Claymore
7(2:5)-4-6
Slow
D 50/100
Missiles
High resists
Absolution (A)
7(5:0)-3-7
Slow
D 25/25
Lasers
High resists
6(4:0)-4-6
Slow
D+ 125/250
Hybrids
Active
armour
Astarte
7(5:2)-4-6
D 50/75
Hybrids
Active
armour
7(2:5)-6-4
D 50/75
Missiles
Active
shield
Sleipnir
7(5:2)-5-5
D 25/25
Projectiles
Active
shield