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Curriculum Chart Animation AVE (California)
Curriculum Chart Animation AVE (California)
freshman year
sophomore year
junior year
senior year
General Education*
Communications &
Critical Thinking
Critical Studies: Analytical
Writing and Literature
Mathematical Concepts
Concepts in Science
Introduction to Psychology
Creative Writing
American History
Popular Culture
Motion Studies
Texture and Lighting 1
Current Industry Techniques
Character Rigging
Dynamic Effects
Reel Production 1
Reel Production 2
Group Project
Portfolio
Approx. 16 weeks
Length of Semester
Introduction to Animation
PROGRAM SPECIFIC
Concept and Imaging
3D Modeling 1
Animation 1
Compositing 1
Approx. 8 months
Length of Academic Year
Approx. 32 months
Must take four program-specific electives. Please see reverse side for elective course descriptions.
Organic Modeling
Surface Shading
Production Lighting
CG Compositing
FINE ART
Drawing Bootcamp
Design Basics
COMMON CORE
Concept Art
Creative Pre-production
Orientation
** $10 for Veterans. This is a one time nonrefundable fee. Please see the refund policy
inthe catalog for more details.
* This program contains a distance education component. Courses may be offered in part or entirely via distance learning.
This academic program typically follows the above course sequence. Expression reserves the right to modify or change the school calendar, curriculum,
method of delivery, class schedules, and/or course sequences as it deems necessary. Review our consumer disclosures at www.expression.edu/disclosures
published 10/2013
COURSE
DESCRIPTIONS
ART101
AVE201
AVE302
AVE424
AVE314A
Drawing Bootcamp
Compositing 1
ART102
AVE202
Concept Art
ART103
Design Basics
AVE104
3D Modeling 1
AVE203
Introduction to Animation
AVE204
Animation 1
AVE205
This course introduces the fundamental concepts, terminology and techniques of computer-generated 3D texturing and
lighting. Students will create and apply textures to 3D objects,
as well as work with concepts and techniques that will be used
to create realistic objects and scenes. Students will explore
the use of Photoshop and other software tools to create
texture sources, and will work to create various real-world
lighting effects, textures, texture maps and lighting schemes
for 3D objects.
Creative Pre-Production
AVE315
Character Rigging
AVE401
Motion Studies
AVE406
Group Project
AVE412
Dynamic Effects
Reel Production 1
Surface Shading
AVE425
AVE314B
Reel Production 2
AVE207
AVE428
Portfolio
Electives
Students must take four program-specific electives.
AVE313A
Hard-Surface Modeling
AVE313B
Organic Modeling
published 10/2013
Production Lighting
AVE316A
AVE316B
AVE413A
AVE413B
CG Compositing