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The Lost Catacombs of Devastation 02
The Lost Catacombs of Devastation 02
Level 2
General
Dungeon History
Dungeon Walls
Dungeon Floor
Special Conditions
Temperature
Illumination
Corridors
Wandering
Monsters
Room #1
Completely Underwater
Average
Shadowy (phosphorescent plankton)
Kuo-toa Whip (mm 200, cr 1) and 1 x Kuo-toa (mm 199, cr 1/4), consumed
by disease and madness
1 x Sahuagin (mm 263, cr 1/2) and 1 x Hunter Shark (mm 330, cr 2),
bloodied and fleeing a more powerful enemy
3 x Lizardfolk (mm 204, cr 1/2), scouting from another part of the dungeon
North Entry #1
North Entry #2
Archway
West Entry
Archway
East Entry
Archway
Leads to room #19
South Entry
Empty
Room #2
North Entry
West Entry
South Entry
Monster
Room #3
North Entry
West Entry
East Entry
South Entry
Room Features
Monster
Room #4
West Entry
East Entry
South Entry
Room Features
Monster
Hidden Treasure
Several alcoves are cut into the north and south walls, A wooden ladder
rests against the east wall
4 x Shadow (mm 269, cr 1/2)
Trapped and Locked Strong Wooden Chest (DC 15 to unlock, DC 25 to
break; 20 hp)
Contact Poison: DC 10 to find, DC 10 to disable; affects each creature
which touches the trigger, DC 11 save or take 1d10 damage
2200 cp, 1200 sp, 60 gp
Room #5
West Entry
Archway
Leads to room #11, inhabited by 6 x Steam Mephit (mm 217, cr 1/4)
East Entry
Trap
Hidden Treasure
Room #6
West Entry #1
West Entry #2
South Entry
Room Features
Room #7
North Entry
West Entry
East Entry
A shallow pit lies in the south side of the room, Someone has scrawled "The
Wand of Mirrors shall be lost until sea becomes sky and the Oath of
Wisdom is broken" on the east wall
South Entry
Room #8
Room Features
A stone ramp ascends towards the south wall, A pile of barrel staves lies in
the north-west corner of the room
North Entry #1
North Entry #2
West Entry #1
West Entry #2
East Entry
Room Features
Room #9
West Entry
South Entry
Room #10
Room Features
A narrow shaft descends from the room into a natural cavern below, A stone
sarcophagus sits in the west side of the room
North Entry #1
North Entry #2
East Entry
South Entry
Room Features
Monster
Room #11
North Entry
West Entry
East Entry
Archway
Leads to room #5
Room Features
Monster
Room #12
North Entry
Archway
Leads to room #16
East Entry #1
Secret (DC 25 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed by an illusion
Leads to room #15, inhabited by 2 x Bullywug (mm 35, cr 1/4) and 2 x
Giant Frog (mm 325, cr 1/4)
East Entry #2
Room Features
Monster
Room #13
North Entry
West Entry
A large table and simple cabinet sit in the center of the room, A sulphurous
odor fills the room
1 x Chuul (mm 40, cr 4)
Archway
Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Electrified Lock: DC 15 to find, DC 15 to disable; affects each creature
which touches the lock, DC 12 save or take 2d10 lightning damage
Leads to room #20
East Entry #1
Archway
East Entry #2
Empty
Room #14
North Entry
West Entry
East Entry
South Entry
Monster
Room #15
West Entry #1
West Entry #2
Secret (DC 25 to find) Stuck Good Wooden Door (DC 15 to break; 15 hp)
The door is concealed by an illusion
Leads to room #12, inhabited by 1 x Chuul (mm 40, cr 4)
East Entry #1
East Entry #2
Archway
East Entry #3
Secret (DC 15 to find) Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
A bookcase and concealed door pivots smoothly
Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within
a 20 ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds
South Entry
Room Features
Monster
Room #16
North Entry
Numerous pillars line the north wall, A large demonic idol with ruby eyes
sits in the east side of the room
2 x Bullywug (mm 35, cr 1/4) and 2 x Giant Frog (mm 325, cr 1/4)
East Entry
South Entry
Archway
Leads to room #12, inhabited by 1 x Chuul (mm 40, cr 4)
Room Features
Someone has scrawled "Beware the shadows" on the south wall, Several
iron blobs are scattered throughout the room
Room #17
North Entry
West Entry
Room Features
Room #18
West Entry
Room Features
Room #19
North Entry
Archway
A mural of legendary monsters covers the ceiling, Someone has scrawled
"It's a trap" on the west wall
West Entry #1
Archway
Leads to room #1
West Entry #2
East Entry #1
East Entry #2
Hidden Treasure
Room #20
North Entry #1
North Entry #2
East Entry
South Entry #1
South Entry #2
South Entry #3
Secret (DC 15 to find) Stuck Simple Wooden Door (DC 10 to break; 10 hp)
The door is concealed behind a statue of an armored warrior, and
opened by moving his sword
Empty