Ultimate Arena Guide

You might also like

Download as xlsx, pdf, or txt
Download as xlsx, pdf, or txt
You are on page 1of 10

AAA.

Hero

Swordmaster
Commando
Lunar Guardian
War Chief

1-52 53-71 72 on
?
?
?
99
99
97
70
95
70
70
95
94

90?

Pros
haste,agility aura
dmg,interrupts
life steal aura, resurrects

Old curse

90

94

90

freeze,good dmg

Fallen Dominion
Cloud Walker
Iron Hoof
Drunken master
Shadowleaf
Vengeance Spirit

90
90
85
60
60
75

93
90
90
87
85
85

85
85
85
95
86
92

can ult with half energy


many illusions
Can resist Commando
blinds
silence,slow, damage
aura
energy drain, cc

Mystic
Wind Master
Shallows Keeper

50
85
50

80
75
78

95
75
75

Frost mage
Savage One
Succubus
Wandering Spearm
Imperial execution
Deathgore
Pilot
Silencer
Soulhunter
Necromancer
Poisoned One
Brute
Bear Warrior

51
80
95
50
70
78
68
45
79
75
75
85
65

75
75
75
75
72
70
70
70
70
65
65
63
60

75
68
60
70
72
75
80
85
71
69
60
59
70

blind,magic aura
stun,pushback
stun, armor impair, high
armor
reduce magic resist (4th

Death Mage

85

60

60

Ice mage
Psychic Sword
Shadow Shaman
Sniper
Tusked Storm
Warrior Monk
Ferryman
Master mage
Admiral
Death Knight
Emberstar
Lightning Master
Mountain
Professional Killer
Depths Voice
Lighting Elemental
Machinist
Vanguard Warrior

60
60
40
58
55
65
85
70
50
77
75
75
50
95
40
75
40
45

60
60
65
60
60
60
61
55
50
50
50
50
50
40
40
40
40

80
75
60
65
79
70
75
60
70
50
40
50
70
60
68
30
85 95
40

Chaplain

36

36

50

skill)
armor reduction
high dmg,dodgy
cc, high dmg output
Fully physical damage
skills
damage
backrow
Silence,
saphigh
energy
Tanky,+with
magic
resistance purple skill
Ult heal and make dmg
Nice armor at beginning
good dmg
53+ replaces DK as
his
first jump,
crusade
tank gets insane
energy regen at late 70
kill
hero fast,
(notback
uncommon
foraoe
her to
armor
reduction
3rd
skill
OP, lowers
enemy team armor

stuns
Many times ults twice (as
it
is given
when
he dies)
magic
atack,
about
800dmg,
eating
tanks
at
One of two
female
tanks
(Admiral
& Depths Voice)
shield; crusade

cc
crazy damage ult
normal attacks hit small
area, ulti dmg back row
Healing, charm

Psychopath
Rifleman
Arcane Sapper
Cleric

30
70
18
10

30
30
24
20

60
40
95
30

Sapper counter at 5*
single target dmg
clear back line

Cons
only martial
merchant
low dmg
Gives energy

Good hero
combos

OVERALL ANY NOTES


Need info
Most OP hero, needed for all 1-80 levels
Essential for level 53-72; before and after
that, she is merely good.
physical team to
Claim to fame? Revives after purple.
increase
lifesteal
give enemy team
Insane damage, has freezing ultimate. Some
alot of energy
complain of giving too much energy.
Only Vip 11
Warchief
Only Vip 11
Annoying clones make ultimates and other
Only Vip 11
skills go in wrong directions
(Reedemable Grand Arena Coins
One
of the best
tankstoatsingle
later targets
levels. Huge
Has decent
damage
and to
AS
Ult miss alot
Shadowleaf and
HP Pool
the
whole
enemy
team,
can
silence,
and
at
Similar to Old Curse in role. Gets better with
(especially if
Lunar
Guardian
Shadowleaf
and
purple becomes nice because gives an
blinded)
nice with VS level due to GS. At 80+, it attacks 4 targets
aoe gives energy works
Lunar Guardian
attack
buff. full damage each, easily topping
with almost
works nice with VS Awesome in all magic teams, is used a lot
Ult
your
team's past
damage stats.
onlyhas
ult long
dealscharge
good magic team
not popular
because
her purple
now,
and maybe purple
can counter
sapper.
Insane
magic
resitance and armor, but low
dmg
skill
isnt
strong.
slow, no good dmg
damage
ult is lacking dmg mystic,magic team more towards support
squishy
Nice armor reduction;decent starter tank
dies fast due to
Good at beginning; merely average after
aoe

2nd skill can make


them avoid
physical damage

Very cool skill and powerful 3rd skill: Hex


a.k.a.
rubberducky
Recently
went from VIP 11 to redeemable by
arena
coins
Interesting hero, some swear by him, some say
Awesome
in all magic teams, is used a lot
he
is useless
Underrated
hero. can
His ultimate
need timing
now, and maybe
counter sapper.
which is bad for arena
Need info, isn't that good

Good starting tank


Decent
starting
tank literally never lost
very good
for crusade,
Mystic, Frost Mage from a team using her in arena (ie not the
at full health
Great
in magic
only teams, otherwise as
best arena
hero)
average as you can get
Ult is a suicide
counter Mystic based teams.
Funeral Skill can add extra HP to a wounded
sapper or give the tank extra HP
Pretty much only useful in specific setups
Physical team
Gives nice attack buffs
Old Curse
Counterlike
Arcane
Sapper
Seems
a cool
hero, but very few if any
give enemy team a
?
people use in any stage of the game.
lot of energy
fireballatack
is a magic
atack, about
Perhaps every
good in
a certain
scenario
?
?
800dmg, eating tanks at low lvl
Not
veryearly
good
earlyonly
game
comparatively
AS (for extra
Basically
a crusade
hero
unless
in very
Decent
damage
do-er,
good
single
dies before ulti
protection)
beginning
target damage.
Average
all the way unless in very beginning
Strange note: Some server 1 player found a
way do
to use
level
80 gets interupted
Can
1 onhim
5's at
early
game,
easily late game
Good sapper counter at late levels.
If
use VW
with other
tank,
tackle will
usually dies before
nearly
impossible
to get
offhis
ultimate
skillbe
useless.
can ult
after level
53 doer at late levels
Insane
damage
enters the fight too
Sign-in award of December of 2014
late
When entering fight, knocks back opposing
no dmg
Decent
sapper
counter
at highCloud
levels.
AS if he arcane
has blinked
into
your team.
Walker counter?
dies fast, Ult miss
alot
very squishy, even

dies fast
dies fast if no
support

Sapper
Really acounter
raiding only hero. Some players run
him in Arena to burst Arcane Sapper (risky
Dodge
play) hero with high DPS, can be countered
with
or high
INT tank (Psychopath)
Not ahard
goodCC
arena
hero

Notes 81-90
Less needed?

Supposed best DPS

Good tank

You might also like