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Deep Dwarf 2
Deep Dwarf 2
Deep Dwarf 2
RACIAL ABILITIES
Constitution+2, Charisma-2
Base land speed of 20 feet.
Darkvision 90 feet.
+3 racial bonus on Fortitude saves against poison.
Stonecunning: +2 racial bonus on checks to notice unusual stonework.
Can find such by passing within 10 feet, and can find stonework traps as a
rogue can. Can intuit depth.
Weapon Familiarity: You treat dwarven waraxes and dwarven urgroshes
as martial weapons, rather than exotic weapons.
Stability: Dwarves are exceptionally stable on their feet. A dwarf gains a
+4 bonus on ability checks made to resist being bull rushed or tripped
when standing on the ground.
+3 racial bonus on saving throws against spells and spell-like effects
+1 racial bonus on attack rolls against orcs and goblinoids
+4 dodge bonus against creatures of the giant type.
+2 racial bonus on Appraise and Craft checks that deal with stone or metal.
Light Sensitivity(Ex): You are dazzled in bright sunlight or within the radius
of a daylight spell.
Favored Class: Fighter
CLASS ABILITIES
Proficient in all armor, and all shields (except tower shields)
Proficient with all simple and martial weapons, and with Dwarven Urgrosh,
Dwarven Waraxe.
Fast Movement(Ex): +10 to speed when in medium armor or lighter and
not carrying a heavy load.
Rage: You can fly into a screaming frenzy once per encounter; up to 2
times per day. This gives +4 to Strength and Constitution; +18 hit points;
and a +2 morale bonus to Will saves; but gives a -2 penalty to AC. You
cannot use any skills that require patience or concentration while enraged.
Your rage lasts up to 9 rounds.
Uncanny Dodge(Ex): You retain your Dexterity bonus to AC even if
flatfooted or struck by an invisible attacker.
Improved Uncanny Dodge(Ex): You can no longer be flanked; except by a
level 9 rogue.
Trap Sense(Ex): +3 to Reflex saves and AC against traps.
Stone Warden(Ex): You add your Constitution bonus to AC instead of your
Dexterity bonus, if your constitution bonus is higher.
Animal Messenger(Sp): You can compel a Tiny animal to carry a message
to your allies at a spot you designate. This ability functions as the Animal
Messenger spell, with a caster level of 4.
Uncanny Bravery: You are immune to the frighful presence of dragons and
get a +4 morale bonus on all saves against fear.
FEATS
Endurance(PH 93) : +4 bonus on checks or saves to resist nonlethal
damage.
Power Attack(PH 98) : Trade attack bonus for damage (up to base attack
bonus).
Cleave(PH 92) : Extra melee attack after dropping target.
Track(PH 101) : Use Survival skill to track.
Open Minded(CAd 111) : Immediately gain 5 skill points
/ 45,000
CAMPAIGN
EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
+1 Breastplate
Medium
+6
+3
ACP
SPELL FAILURE
SPEED
WEIGHT
25%
30
30
SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT
CHECK PENALTY
SPELL FAILURE
+3
15
-1
15%
SPECIAL PROPERTIES
OTHER POSSESSIONS
Wgt
ITEM
Wgt
ITEM
Arm Slot
(none) (0 GP)
Head Slot
(none) (0 GP)
Face Slot
(none) (0 GP)
Shoulder Slot
Cloak of resistance (+2) (4000 GP)
Neck Slot
(none) (0 GP)
Body Slot
(none) (0 GP)
Torso Slot
(none) (0 GP)
Waist Slot
Belt of giant strength (+4) (16000 GP)
Feet Slot
(none) (0 GP)
47
LANGUAGES
Common
Draconic
Dwarven
Elven
Goblin
Orc
Undercommon
Literacy
CARRYING INFO
TURN/REBUKE ATTEMPTS
Times/Day
173
346
520
LIGHT
LOAD
MED LOAD
HEAVY
LOAD
buking
Check
Up to 0
520
1,040
2,600
1-3
#
#
LIFT OVER
HEAD
LIFT OFF
GROUND
MONEY
PUSH
DRAG
4-6
7-9
PP
10-12
GP
13-15
SP
16-18
CP
19-21
Art
22+
Gems
# Other (GP)
Used
Turning/Rebuking
Check Modifier
# of HD Turned/Rebuked
2d6
If your cleric level is double
the HD of the undead or
more, the undead are
destroyed/commanded
rather than turned/rebuked.
Dispelling rebuking/turning
works like turning/rebuking,
but you must equal or
exceed the check result of
the cleric who
rebuked/turned.