Professional Documents
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Change Log
Change Log
Fix for Hero Medal not appearing in game at the correct time.
Fix for XP bar in League Play not displaying correctly
Fix for teams being kicked from league play when matched against a previously pl
ayed team
Fix for crash when getting disconnected while viewing the like/dislike menu of a
screenshot
Fix for partial loss of functionality when theater is started while a party memb
er is in emblem editor
Fix for Arch Nemesis challenge unlocking incorrectly
Addressed issues which prevented some master challenges from being completed.
Fix for friends list showing the wrong rank icon for players
Fix for Escort Drones spawning under the map
Added a fail-safe to prevent spawn trapping in CTF.
Fix for floating corpse models on some maps
Players can now copy a custom class to the extra prestige slot.
Improved overall communication of Double XP when enabled.
AAR better communicates how much XP was earned in each match.
Fix for issues with having Assault Shield and no secondary weapon
Thermal vision overlay no longer appears using the VTOL glitch.
Fix for players not being able to capture their own Care Packages when using the
Black Hat PDA in FFA
Fix for Camera Marker slide bar not functioning correctly
EMP grenades no longer affect the CODcaster HUD.
Fix for SFX that plays when player gets in the top 3 in FFA
Increased sight checks on turrets to improve spawning algorithms.
Multi-team games no longer count as a tie if an entire team quits.
Players with Black Hat PDA can no longer hack a Care Package faster than the own
er can capture it.
Addressed a number of issues that would cause friendly/enemy color indicators on
equipment and scorestreaks to display as the wrong team.
Precision challenge Wet Work will now unlock with 10 kills.
The wins challenge will now account for all FFA modes when ending a match with a
tie (if you are in the top 3).
Players that help with the Synchronized Attack challenge now get credit for it.
Players will not be able to manually take control of their AGR if they die at th
e exact moment that their AGR deploys.
Players using Ghost will no longer be invisible at all times in Custom Games wit
h the mini-map option set to constant.
Players using Ghost and a Suppressor attachment will no longer appear on the ene
mys minimap while shooting and moving while a UAV is up.
The median for the K/D graph in the AAR is set to 1.0 instead of 0.0.
Players can no longer get on top of the shrubs in Nuketown 2025.
Kills from the explosion on the explosive crossbow bolt now count towards challe
nges.
Clan tag is no longer locked immediately after prestige.
Fixed an area in Express where K9 Unit dogs could get stuck.
Party Privacy count no longer affects how many bots will spawn in Combat Trainin
g.
Players can no longer stand on invisible collision in Carrier.
MP Gameplay Balancing:
The following is a list of numerous gameplay balancing tweaks that were made aft
er thorough review of statistical data from player usage of weapons, equipment,
perks and scorestreaks since launch.
Scorestreaks:
UAV: cost increased from 350 to 425.
SMGs:
All: increased hip fire recoil.
All: increased max hip fire spread from 4.75 to 5.
All: reduced bullet penetration.
MSMC: increased recoil slightly.
PDW-57: increased recoil slightly.
Assault Rifles:
All: reduced idle sway for more reliable long-range aiming.
M8A1: reduced lethal range of 3-hit kills from 250 to 50 inches.
M8A1 + Select Fire: increased recoil.
FAL OSW + Select Fire: increased recoil.
SWAT-556 + Select Fire: increased recoil.
Sniper Rifles:
All: increased hip fire spread.
All + Laser Sight: increased hip fire spread.
XPR-50: increased recoil slightly.
Shotguns:
R870: reduced one-hit kill range by 45 inches.
Pistols:
B23R: reduced headshot multiplier from 1.4 to 1.
KAP-40: reduced headshot multiplier from 1.4 to 1
Zombies Changes:
Fix for Reviving text remains on screen during scoreboard after game ends
Fix for Mystery Box beacon disappearing after host migration
Fixes for players getting inside of or clipping into objects in all ZM maps
Improved zombie AI pathing in all maps
Fixes for players falling outside of the map for all maps
Players will now take damage while holding buildable parts
Fixes for issues obtaining the Jet Gun
Removed debug text that sometimes appears after host migration
"You Have No Power Over Me" achievement is now awarded at the correct time
Fix for infinite loading screen when uploading short clips
Fix for errors that may occur when viewing long clips
Fixes for Green flashes appearing when exiting Nuketown Zombies
Dead players can now text chat with living players
Added voice chat volume controls
Fix for players having unbreakable zombie shield
Fix for issues with multiple players buying the same door
Fix for incorrect character audio while holding breath with sniper scopes
Fix for rare issue with players getting stuck in custom game lobby
Fix for players getting permanent perks
Fix for persistent upgrades never going away.
Fix for players not dying when falling from extreme distances after purchasing j
uggernog in survival modes