List of Abilites

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UNIT

****
aerial shackles
barrage
call to arms
cloud
control magic
*defend
dispel
feedback
flak cannons
flare
bombs
frag shards
heal
inner fire
invisibility
magic defense
magic sentry
phoenix fire
polymorph
or spells
repair/renew/etc.
*reveal
slow
d
*spell steal
ends*
storm hammers
true sight
ancestral spirit
battle stations
berserk
bloodlust
burning oil
*corporeal/etheral
devour
nit released.
disenchant
ensnare
attack
envenomed spears
healing ward
lighting shield
es
liquid fire
e cannot attack nor be reapired
*pillage
pulverize
purge
sentry ward
spirit link
l
stasis ward
unstable concotion
war drums
absorb mana
antimagic shell
aura of blight
egenerate while on blight)

binds and damages enemy air unit


anti air multishot
turn peasants into militia
disables building's defenses
takes control of enemy summon
- half move, bonus defense agaist pierce*
- removes all buff in area of effect
- bonus damage from killing mana
- splash damage for flying machine
- temporal reveal terrain. spot inivisbles
- allows fly machine drop bombs
- bonus damage against unarmor & medium armor
- heal units. autocast
- temporal bonus damage & armor
- cloaking until attack or spell
- half move, plus defense aginst magic
- upgrade, spot invisibles
- fires enemies with shots
- unit turns into sheeps. only disables attacks
- repairs buildings and mechanicals
- same as flare*
- reduces enemies attack rate and movement spee
- switches - & + buffs between enemies and fri
-

griffon splash damage


spots invisibles. passive ability
revives dead non hero tauren (unit)
calls peons into burrows
bonus attack rate but unit takes more damage
temporal bonus attack rate & speed
attacks do area residual fire damge
- self turning into etheral or physical form*
- beasts slowly eats a unit. if killed before u
- dispels buff form area. damges summons
- temporal traps enemy unit from moving but can
- bonus residual poison damage
- temporal static summon with area healing
- temporal electric shield. damages melee enemi
- bonus residual fire damage to buildings. thes
- attack. friends gain resources*
% of bonus area damage
remove buff from target & slows move
static map reveal. spot invisibles
links 4 units that distribute damage. tempora

trap. units can't move


suicide upgrade. area of effect air attack
aura. damage bonus
takes mana from friendly unit.
temporal spell inmunity
bonus regeneration to undead (or units with r

burrow
ttack, but it's invisible
*cannibalize
cripple
curse
destroyer form
devour magic
rting them into mana
disease cloud
essence of blight
exhume corpse
freezing breath
frost attack
orb of destruction
possesion
raise dead
replenish mana/spirit touch
sacrifice
stone form
d healing rate
unholy fenzy
web
mies
abolish magic
bear/crow form
corrosive breath
cyclone
detonate
d damaging summons
mount/dismount
eat tree
entangle gold mine
faerie fire
n
hardened skin/resistant skin
ly
mana flare
ing spells
moon glaive
phase shift
rejuvenation
replenish mana & life
roar
root
sentinel
that area. spots invisibles
*shadow meld
still*
slow poison
spell inmunity
taunt
vorpal blades
amage)
war club
NEUTRAL
*******
unit inventory
command aura
crushing wave

- a unit burrows in the ground. can't move or a


- consumes a corpse to regain hitpoints*
reduces speed, attack and damage of enemy
% of missing an attack
morphs into destroyer
consumes - & + buffs in area of effects conve

bonus melee damage


area of effect. heals undead units
generate bodies
used to stop activity of buildings
adds cold effect to attack that slow enemies
bonus damage and adds splash damage
control enemy unit
raises units from corpses
replenishes target's mana
kills unit to gain a shade NO USE
transforms gargoyles in stone. bonus armor an

- bonus attack rate but damages unit


- same as ensare only it's used only in air ene
-

same as disenchant
morph into bear/crow
acid attack useful against buildings
temporal removes a unit from battlefield
kills wisps dispeling buffs, draining mana an

combines units
ancients eat a tree to regain HP
self explanatory
reduces enemy armor and gives that unit visio

- protection from damage/from spells respective


- increase armor, and damages enemies when cast
-

bouncing attacks
temporal removes self from battlefield
heals X HP during Y time
self explanatory
bonus damage
self explanatory
attachs a owl to a tree to manintain revealed
- invisibilty during night time while standing

bonus residual poison damage, slow effect


self explanatory
nearby units are force to attack the unit
splash damage in line sense (behind initial d

- picks up tree. bonus damage and range

- bonus damage
- as shockwave, only water

hurl boulder
kaboom!
life steal
ray of disruption
submerge
ibious creatures

HERO
****
avatar
munity
banish
pells & are harmed by magic)
bash
blizzard
brillance aura
devotion aura
divine shield
flame strike
holy light
mass teleport
g
phoenix
resurrection
siphon mana
storm bolt
summon water elemental
thunder clap
big bad voodoo
of effect
bladestorm
USE
chain lighting
critical strike
earthquake
endurance aura
far sight
feral spirit
healing wave
hex
mirror image
reincarnation
serpent ward
shockwave
voodoo spirits
hero
war stomp
wind walk
and spells disable de abilty
animate dead
with invunerability
carrion beetle
carrion swarm
dark ritual
ana
death & decay
death coil

well exactly as it says


suicidal, same as unstable concotion
normal attacks recover HP
same as chain lighting, only dispels magic
same as burrow, only works in water with amph

- temporal bonus to armor, damage, HP, spell in


- turns unit ethereal (etheral units can cast s
-

% of bonus damage + stun effect


area attack. ice rain
bonus mana regeneration
bonus armor
temporal damage & spell inmunity
area attack, residual. fire pilar
heals living, damages undead
teleports a group to friendly unit or buildin

summons phoenix. NO USE


resurrects nearby recently dead friends
absorbs enmies mana
single attack, stun effect
self explanatory
area attack, reduce movement & attack rate
hero turns normal unit invulnerables in area

- blademaster invulnerable and damage attack NO


-

single attack that jumps to nearby units


% of bonus damage
area attack. damage buildings. slows units
bonus speed and attack rate
reveals area. spots invisibles
summons wolf
same as chain lighting although this heals
turns enemy into a random critter
creates decoys
hero will come to life again
static defense
lineal attack
same as locust swarm. damages enemies, heals

- area attack. causes stun


- temporal invisibility and speed bonus. attack
- temporal raises dead units in area of effect
- summons up to 6 beetles from corpses
- conic attack
- kills friendly unit to convert % of HP into m
- damages EVERYTHING in AOE
- heals undead, damages living

*death pact
HP*
frost armor
s
frost nova
enemies)
impale
s
inferno
locust swarm
*sleep
spiked caparce
unholy aura
vampiric aura
blink
entangling roots
*evasion
fan of knives
force of nature
*inmolation
ckers draining mana*
mana burn
amage
metamorphosis
scout
searing arrows
shadow strike
us
starfall
thorns aura
tranquility
trueshot aura
vengeance
NEUTRAL
*******
atrribute bonus
battle roar
black arrow
keletons
breath of fire/frost
charm
trolmagic and possesion
cleaving attack
cold arrows
dark conversion
in a zombie
dark portal
doom
eath and spawns a doomguard
*drunken brawler
drunken haze
o hit
finger of death
firebolt
forked lighting
howl of terror
life drain
mana shield
monsoon

- kills friendly unit to convert % of HP into


- bonus armor and slow efeect on melee attacker
- area of effect attack with cold bonus (slows
- same as shockwave, but also can stun air unit
- call infernal from sky. NO USE
- same as voodoo spirits
- puts a unit to sleep*
- melee attackers take damage
- bonus speed and life regeneration
- friendly unit gain HP when attacking
- short range self teleportation
- traps enemy unit and damages it
- % of avoid attacks*
- area attack.
- kills trees and summon treants
- burst the hero in flames damaging melee atta
- kills enemy mana dealing an equal amount of d
-

metamorphos into demon


temporal invulerable scout. spots invisibles
bonus fire damage
single ranged attack with residual poison bon

area of effect attack


friendly units feedback a % of enemies damage
rains and heals units
bonus damage to ranged attacks
invokes an avatar

- pickup one of three int, agy, str


- same as roar
- bonus damage. if attacked unit dies, spawns s
- short range fire/cold attack, cone
- takes control of enemy unit. kinda mix of con
- splash damage attack
- adds cold effect bonus to attacks
- puts a villager into sleep until it converts
- opens a portal that summons demons
- cannot be dispeled, the unit loses HP until d
- % of evade attacks & deal bonus damage*
- enemies goes wasted! reduces movement and % t
-

INSTANTLY kills ANY unit or building


fires a firebolt. ha. fire damage
same as breath of fire, only electrical
reduces enemies damage
as siphon mana, only that siphons HP
mana points are reduced instead HP
rain of lightings

rain of chaos
rain of fire
ge
silence
soul preservation
spirit beast
stampede
storm earth & fire
summon bear
tornado
nd damages buildings

- multiple inferno spells at once!


- as blizzard, only its fire with residual dama
-

enemies in aoe can't cast spells


any spawned zombie can be used later
summons a fel beast
animals hurt everything in da screen!
summon 3 pandaren elementals
summon a non summoned bear
as cyclone only it's a area of effect spell a

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