Professional Documents
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Army Regulations For Fife, Drum, and Bugle
Army Regulations For Fife, Drum, and Bugle
^tS
ofR''"
Revwed Laws
sachusetts.
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Chapter
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">*r*on 83.
ARMY REGULATIONS
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CHICAGO
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AND.
UARD,
http://www.archive.org/details/armyregulationsfOOnevi
ARMY REGULATIONS
j
A COMPLETE
if
^
%
Hi
if
IS
ADDED
WILLIAM KEVINS,
OF
GEN.
McCLELLAN's
ARRANGED BY
A.
J.
BODY GUARD.
VAAS,
cb
eo
CH
PUBLISHED BY ROOT
&
CJ
jSfilSP-,
TC AGO;
O APY,
18
4.
t &'
CLARK STREET.
>^/
.>
ROOT
&
CADY,
Iu the Clerk's Office of the District Court of the United States, for the State of
:p
Ir
believed
is
pubhsted.
but
is
situated
to
that this
The Gamut,
also
that
adapted
to
hook
or Scale
the
is
:r
e f
ordinary
Drum,
for
is
the
Drum,
Drum
instrument,
Notation,
who
are so
they can not receive instruction from a regular drummer, may, by the aid of any musician, be able
is
difficulty.
which have not before been published, and which are often incorrectly
hope
Fife,
c e.
a.
Illinois.
our national
affairs,
this
book
will be
performed.
found useful.
the
Reveille and
Tattoo,
(A
C _A_M
!P
DUTIES
MORNING.
]\o. I.
Drummer's Call
J\o. 2.
Reveille
for
Fatigue Call
Dinner Call
Fatigue Call
for
for
in order.
1 1.
No. 12.
for
field
music
of the line.
At
7.
to
to
left in
drum
slow
common
time,
the end;
house.
DRILL.
No.
8.
The
No.
9.
Recall
SUNDOWN.
No
Sick.
IVO. 6.
No.
No. lO.
No.
Doctor's Call
5.
NOON.
assembling drummers.
putting Quarters
reporting the
Breakfast Call
Adjutant's Call band and
IVO. 3.
No. 4.
No.
At
in
common
playmg
common
As
soon
commander-the band
Drill Call
14.
The Tattoo
15.
The Tapp
(after Drilling).
to retire to tents.
to extinguish lights
and
fire.
The Drum
it
The
The
fingers,
In striking the
Drum
may
to
left
to
Strike the
Drum
many
gradually
of the
pausing.
1 of the
increase
to
From No.
by the previous
Drum
the
11,
but with
soft strokes.
From No.
in
difi'erent things.
left
is
In this and
be repeated
many
times without
No. 25
3
right
is
left,
No. 26
12
right,
as follows
right, left,
3
left,
&c.
direction.
Poing
planations.
hand, making the two beats alternately with each hand as equal and steady
as possible
is
possible.
and sideways,
2-
somewhat from
&2.f0
drawing stroke.
soft, long,
left
hand should be
No. 10,
No.
8,
the
No.
9,
moderately hard.
The
ation.
DRUM SCHOOL.
GAMUT
Jo. 1.
LONG ROLL,
written out.
DF'OH.
2. FIVE
th-e
two staves;
3E3
Drum
DRUM
Notation on the
STROKE ROLL.
3.
lower.~\
LEFT HAND.
EIGHT HAND.
DRUM NOTATION.
-jh-
J-0
0-0
0-0
t|-
-PT
-P-
=S^f=
=S =
j
t%=*
5.
'^mm^
A-O-0
/-J
6.
/J_
DRUM SCHOOL.
POINQ STROKES:
7.
^
13.
_p
_.
t-s.
^^r^^
S*
-*f
P
M *4
f^^^g^f
15.
|s
JJ
FLAMS PARADIDLE.
R-t-P>
1^r
iv-t
pv-f
:d
=^:=F=j
J-J-
11. FLAMS
9. Middling Hard.
8. Hard.
IT.
19.
+1
p f
p^
p f
-&-*
0-9-
p f
p f
n-
.^
-u-
^-or
T^
s
I
_n
Pi
ja
1-
_*_.
E
f
DOUBLE PARADIDLE
s
I
-*
&
DRUM SCHOOL,
^-X-
i^p^^e
SLOW
25. RUFFS.
SAG.
L-J-3 __
3
N,
H
-
N^
f^ft
-^
^-
s
I
xJ-
28. Quick.
[S
29. Half
-
as Quick.
_p
g=r f=J
tr~rr
P-*?~
M
N
&
^=^S
DOUBLE ROTAMACUE.
A,
.J_^h
9
fH
r^ K
l^-3
27.
h- 3
S=F^^=
*=S
24.
30. TAPS.*
^
P
f
'
,
A^ rP
rr
i/-
^^=^^=^^==^=^===^==^3==;^
t
r~rr^
F= =f
-csf
BP^tRPSB
DRUM SCHOOL.
8
[The meaning of
No.
1.
IVo. 3.
this
REVEILLE. The
to the
previous Exercises.']
DRUM SCHOOL.
ri
-FT
-0-0
0-0
-0-0
I
0-
of the
I
1
0-0
Three Camps.
h
0-
0^0
o^c
-0-0
^01^-*
og=fz&fif-
&=tt=p=&=&=i
f=g
P-
J-J
J
Lgl^
^LJ
Jd=ltt=tt=r i=\
The Roll
SLOW
SCOTCH.
T^-J
-*
-0
-N
-U-
:*-#-
S-*
-0
0-0-0
0-
-U
>^0-3
_^
H-r-l
<f
-,
f-f-Hf
t=x=$=
Ff=Ff=P
f-r\
10
SCHOOL.
'[.'""
^i^-
'I"
-J
fc
tF= Ff
DKtTM
i-
-00
00- -00
00
'fr-fr-
The Roll
Then
THE AUSTRIAN.
-0-0
0-0
0-0
T=ff=$-
'
*/
0-0-
0-0
Fi-
-0
-F
Fg
0-
0^0-0
0-0- 0^^0-
-f-f
-0
:l
0-0
00
\-0^0
0-J
J-Jt^jbr
0-
\~
0-0-
=
-&-
1-
0-0-
1i
is-
-00
00
-@
-0
-0
0-0
J-g
\-0-d
0-
Ll^T
3-
0-0
0-0
fs
kjr
JTk,
i-0-
0-
00-0
0-i
?=*?
ft
0-0 -IF
-tn-p-tt
4-^-4
The Roll
Then
DRUM SCHOOL.
11
THE HESSIAN.
:
>
^3t=3
I
-0
0-9
:t^t*==St=r=F
0-
e^--
Vtt=t9-
:=J=
-00
^=g=*=p
:=*
**
o-q a
ff^a^^^a^r^f^^^p^ts
=i
IS
-u
d-01
i^=^
*=
&@
i-
=f-rr
fat
0-
40-0o
0~
-=&=-
tf=E
The RolL
Then
THE DUTCH
"h&=^^^^=hc&^hi
F^rttJ^^^^R^^rp
PP^
One
Roll, amd
2=F=F=2^rt==^F
F#-^
rqg=p^
rr
=
re
J-WJ
DKUM SCHOOL.
12
-J =^-J^-fJ
*-*-
-*-
CgllLl
a.
ill
IW UL1
--<?
_0_
^_
'I*
^F
TAen
Three Rolls.
QUICK
tfAe
SCOTCfl.
^e
J-s^
3=&=tt
@-0
"U"
-0 0
3= -00
0-
-00-0-
&0-
<
::
00
-j
i>::
0-0
e-o
0-0
1-
0-0
-9-90-0
*=*
0-
-0
ifr-*-^
0-
--0
-@
<j-g
zQ-
tf-
0-
Z?=tl
0-
DRUM SCHOOL.
13
S=S=3=i&
-9
0-00-0-
FATIGUE CALL,
Hi. 3.
f^-^
DOCTOR'S CALL.
,
-* ==fr-r-r= ^r=F^
^
f-*
^S=T
Fj==J3
".-
p=f=r==g=lt~^S>i=rj
^r
g-g
g-0
p-
zz=jbFJz=:--g
*-
-*
Ends with
mo
BREAKFAST
l=3=d3=fr=J
CALL.
fr
-[To be repeated
first
four times.']
i -Lj_^j
gl
=dE===L=
^"
.01
--jz
=r^z^=F_J J_J
:jr
0-00-0-
PIONEER'S MARCH.
or
l\o. 4.
-*-e
aJ
J- * *
& T-dd--
=&3r^^=F = = =j J4=
0-0
0-f(
i !
ES
Mi
No.
6.
ADJUTANT'S CALL.
^0
-S>
-^Sr
'
DRUM
14
SCHOOL
I
No.
No. 7.
8.
RECALL
-O
It
O-
**=
S=3
^#
g-
f=f
-*-
-^
0-0
?=a^EF=^^=F=ff
No
1.
THE TATTOO.
The Doublings
of the Tattoo.
^=^?=Et=-"F= F=F=E^h?:=I=
^F-r=t=FF~
:=
FF~^
H^=B^^^E^^^=:^^^^^3EE^^^^^
:tt=^=p
--
^ **-
f=^^=3=fi
c-
-0-00
-&-I
0-
DRUM SCHOOL.
^=?
-e
15
*-*-
ZF=F
J/fcr ttts repeal *Ae Doublings of the Tattoo.
Then
THE TROOP.
--T--i==t=i-*
-> #'
i=tt=i
F=f
'
f=f
t=t ~
^ u~c^
--
?=*=&=&=*
=
^^z=
-=tz
&
Then
DRUM SCHOOL.
THE QUICK RETREAT.
*-
43
fcg
--0
&
*&
=T1S'--==
r^
-&=$
Then
No.
1 1
THE TAPP.
No. IS.
YANKEE DOODLE.
^1
r=^?
rra?-
W==^^=^
s2
No. 13.
Bepeat
-four times.
^=^4=1
O-
w^=&
:3=R^
J"
^
^^i^^PP^^P^^^M^
DRUM SCHOOL.
JU4^J-J
J.
Err >/-^
IVo.
17
No. 14.
FUNERAL MARCH,
15.
F=f
J-J
-#
f=f
0-
]\o. 16.
^-^=d=J
SCHOOL CALL.
&*.
i=
T-u-$-*-n
IVo. 17.
CHURCH
CALL.
Pf=?
*
f= t =F=f=^
No. 18.
J-H^F
ASSEMBLY.
==fS
r^
* The Jtogue't March
it
used
to
drum
^ ^
i=g^Bz^-rr^3-g^Jt
EP=
If two drums, one Rolls.
DRUM SCHOOL.
18
No
10.
'
No. 20.
fm
-0-0-
rf
zi3=tt
f-t
No. 21.
THE COLOR.
=i=zd.
-g g-ba
br
No. 22.
No. 21.
CORPORAL'S CALL.
tL^rt^
No. 23.
SERG-EANT'S CALL
i-i
_4
Three
~P
I
No. 25.
i.
...Linn
it" times.
TO ARMS OR QUARTERS.
(ESS23^=I=
j
^=g=g-4
4~g-*
|==^i^F= F=F=^=f
E
No. 2.
TO RECALL DETACHMENT.
EJ=&=
t
Ends with
Camps.
U
DRUM SCHOOL.
19
^mmm^^m^^^m
T%o.
27.
IVo.
28.
PREPARATORY.
3*
COMMENCE
CEASE FIRING.
l^H^^^
IVo.
jj^ppjapi
>T
FIRINGr.
29.
ffiii
j=t==jz
^
S
%
".*
f=r=F=r
No. 30.
ff
]\o.
31.
8=f=:
RUN.
h^=H.
hf=
f-\-/\
]\o.
32.
HALT.
1*""
IVo.
33.
MARCH
IN RETREAT.
DRUM SCHOOL.
No. 35.
3^
LONG MARCH.
i
p-i1
l_
jg
ri^J
a=i
0-4-ej
4-4--0
=3EZS=E*=&^^1
^gL^tefe m~>~ M
^'*"-'""f-'"- to
No. 37.
No. 38.
COMMON
COMMON
DRUM SCHOOL.
TIME.
TIME.
(No 2)
(No.
i^
3.)
ins
1~~^
No. 40.
WATER
CALL.
IVo.
41.
WOOD
CALL.
""
FIFE SCHOOL.
o-.a.m:tt
t ^
oB
n e: f i f e
-fl
f 1st
LEFT HAlfDj
2d
RIGHT HAND,.>
2d
Finger,
SLOW
23
FIFE SCHOOL
SCOTCH.
80 = J.
fi^
&m
T* fe ^Fi
^P
f-P*-
|=Z
gg^^Hf^
[Boll of the
Drum.
THE AUSTRIAN
=
112
*2-
RF*
'
-C^SL--^
3-#'- g
Tr T-
9-
g^ g'-g
-J
I-kj
a
=
*---
r*
Kferta:
-1
-4-j
r^*r^~ ^-'s
J^H-*
-.-^t-i
*=?=*=
4^4-d t-0-4-
is^f
*^
h-P^
[itoZZ
o/ <A
THE HESSIAN.
100
=i
^p^^^^^^iEi^iS^^l^iL
Drum.
!jSip^P=pi
-ii^
-sH&[i?oM of
ifte
Drum.
if7ic
Drv.m.
THE DUTCH
66 = J.
[i?oS o/
FIFE SCHOOL.
THE DAWN OF THE DAY.
60 = J
W-
ts**-ts**
<?-3H
ffi^ii
tab-
Z^m,
Thre
Three Rolls
QUICK SCOTCH.
U6 = J
fMhrr^f #-*=-r#
3=
fliffi^gp^i^
THREE CAMPS.
ffft-^--:
[TAe
{To finish)
gi^g^g^^api^^^P^ipi
144= J
]\o. 3.
100
FATIGUE CALL.
=J
F
^t
:=P-
gzE^^t=b^^r==g=
^z&:
jtfo.
100
4.
=J
DOCTOR'S CALL.
mig^^^
u Three Camps."
[.Ends with
29
FIFE SCHOQI
No.
,
90
1.
DUTCH.
(Waltz).
= J.
ps
3==W=*-
H=:*=3fc
rP
-i?
No. 2.
ALfe
^
^
s g5 d^
-.--p-
No.
.
3.
90=J
=P"S
*-^ *+gz=f:
3ttt
:p=^
nr^j
e-H
id
--:
F---B-
SLOW MARCH.
^^-EE^E^
BE
li
SLOW RETREAT.
E^^g =S
-.F-r-
80= J
Ig^^ Q ^r*
Fjp
td=3t=I=tE=?
=ai
F ^F-
fei^
ra
-F
P^P-P
j F m-E
,
--F
#-
ft=rf=FTry
WP-l-
N^-r
1*^-t-1~ F
-F-
F P
a F
r-g
g m^
--
SCHOOL.
FE
30
IVo. 4.
SLOW
SCOTCH.
=J
-ri
3^E
5.
NEVTN'S
= J.
i\o. 6.
HAIL C
90 = d
fi5
9- -i-x-i
l i~#-
JT
=ff=^
^t^EtEE
-*r-
f~*
SLOW RETREAT.
ffg^g^
"-^ztncti
B=?3:
{-+-*
I\'o.
80
-*
^^fe^^jg^g^^^^Ptt
>
BUGLE SCHOOL.
EXPLANATION
MOVEMENT
76=
J, or
76 Steps
to the
80= J-,
Minute.
Silence
No.
1.
GE
ATTENTION.
OF THE SIGNS.
OF THE
ER^E
^T
^ gg^E ^
METRONOME
100
= J-,
or 100 Steps
Minute.
to Vie
120=
J, or
120
St-eps to the
Minute.
^ L E S.
120= J
fczzir
IVo. 2.
130
=J
^^Pi
2^3^
THE GENERAL.
-_-=_-_
a;
^=H:
H
{--0
-d
-0
0-0
1
-#- -
'
'
3EES3^S
gg
fijuum-q
^^
amp
rl-
~V~0~0- V"
-0--O--0-
G--9--0-
&
jpSPlSCHOOL.
36
No
3.
THE ASSEMBLY*
-P-
i^s
TO THE COLOR
_1
=P
C =?-
-M
E=F
^
i3^3=?
s-o
=^=F
o-
3=]=i=3=*:
100
=J
QUICK TIME.
3^S=f7=^=l
P-+^
-i
= # == i = #g
'
0-
-i
^ SI
-F
f-.
^^^s^ii^
in
-0z=^
No.
g-JM-gl
_fl_
^=f=^
?-
^^^^
w=w=^
?=EI
No. 4.
80 = J
num.
iq
rTKr-rmrra^
No.
7.
COMMON
EldESH
^^P?1 9=F
Wo.
8.
37
TIMS.
90 = J
ii
BUGLE SCHOOL.
p i
-w=w^=w^
3^ff
^
&j
^tzf:
*i
^pg^
#-.-#-
us
-f^-
^=h5=
THE REVEILLE.
100 = J
Ep^p^gg^e^
S
No. 9.
70
TB3I RETREAT.
=J
j^EJE^^dEgE
g^rtT^^g^N^^
S**^
IVo. 10.
100= J
_7
TO RECALL DETACHMENTS.
fcj-i) :
<
4=*m-
<j=^g
-o-^^
38
BUGLE SCHOOL.
TATTB
No. 11.
112 = J.
/T\
/TS
ss
^E^^SfegfcJfc^^
VEfcEB^^ p=ep
LU
M
ea
-P-J
UJ-
anr
P==t=
7
ff-t
f^^-^^bE^^M^izHzi^^fv^g
I
-d-+-^M-
76
3E
|
No. 13.
{-
irar-v
y 7T~JI:
TO EXTINGUISH LIGHTS.
=J
^
1-1 0-\
'
tf-ifj^l^F*?--
5
i ttn2r*-^*g=m
No. 12.
H L
gz__J_ _r
J_.J
fflR
E^^^a^^^S
-.p-eif-m^l
-*M
160= J
No. 14.
ASSEMBLY OF THE
OrrjARD.
112= J
39
4=fcl
-)ttaj
p=p=
P
H
n=>
1-
P=
*=
BUGLE
No. 15.
72
=J
No. 16.
FOR OFFICERS
108
=J
3F"
No. 17.
120
^^
THE DISPERSE.
=J
fcfflS
#=?-
39
S dfl
?_i^p_Cri
F =Z= 5 FFf
=
W=R
gg
/TN
w^^^^^^^^^^^^^^^^
No. 18.
152 = J
No. 19.
138
110
OFFICERS' CALL.
BREAKFAST CALL
=J
No. 20.
DINNER CALL
=J
3
-3
-*f-
/rs
=P=P
.(2.
40
21.
100 = .
ISa
BUGLE SCHOOL.
sick!
rvo.
^ -T-
]\o.
93.
J
**
fE5z
jkzz*
e-o i--^
'
_i
FATIGUE CALL.
_ _ f
0-0t
^0-0-
j^
F-
=F
FF^=F
ULt
]\o.
S3.
#=-r-
CHURCH
~
r-n
CALL.
"
'
(*-=
r-**^ f -^F-f ^ -
r1
ft
BUGLE
S C
T
41
1.
FIX BAYONET.
2=N
IFF=*
:
No. 3.
80 =
^?=^=fe?
No.
3.
No. 4.
^=P=N=
UNFIX BAYONET.
I 5^
1^
=P=T=J*
QUICK TIME.
P^P
*,
E3I
ft-
W-
isi
isff
165= J
'-#
No. 5.
160= J
O0-000-0- -9900-0-
!
A ZI Z#::f-gp~lF -J
g-gf^
-j
tf
^=p:
^E=E3
-t
1*
-|
1*
-0
\-90-00 0-0-\-0I
rf^
^-
0-0-
f=W-
HB
THE RUN.
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No. 18.
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THE G-ENERAL.
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STABLE CALL.
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26.
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No. 39.
FATIGUE
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No. 31.
DINNER CALL.
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No. 32.
SICK CALL.
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