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BSc (Hons) Computer Games Technology

Core units in blue

Optional units in green

Game Design/Individual project

Project Management/Careers

Year: 2010-11

BSc (Hons) Computer Games Enterprise

This version 31st March 2009


Game Programming

Game Graphics

PRGGA - 10 credits
Programming for Games
Core (U13105 )
Mel Krokos
10 cred SOFTME - 10 credits
Software skills for media
Core (U? )
Dan Pinchbeck

FUMAN1 20 credits
Modelling and animation
Core (U?)
Gavin Wade
3D Studio Max
DRAFT - 10 credits
Drawing for Creative Technologies
Core (U13104)
Jenny Morice

APGATE - 10 credits
Application of game technologies
Core (U15073)
Robert Grigg

INDAP - 10 credits
Information design and Project Management
Core (U?)
Rod Jeffcote

Credits

Year 1

Year: 2010-11

Core units in blue

Optional units in green

Game Design/Individual project

Game Programming

Graphics

This version 31st March 2009


Business

PRGGA - 10 credits
Programming for Games
Core (U13105 )
Mel Krokos

FUMAN1 - 20 credits
Modelling and animation
Core (U?)
Gavin Wade
3D Studio Max

CRIDGE - 10 credits
Creativity and Idea Generation
Core (U15545)
Richard Sant

Credits

Year 1

Semester 1
LEPIC - 10 credits
Legal, Ethical and Professional issues
for Creative Technologists
Core (U?)
Rod Jeffcote

Semester 2
GENRE10 - 10 credits
Game Genres
Core (U12072 )
Mark Eyles

INTROG - 20 credits
Programming and graphics for games
Core (U12059 )
Andy Bain

EMPLO - 10 credits
Employability Skills for Creative Technologists
Core (U?)
Jenny Morice

Semester 1
STUSKI - 10 credits
Study Skills
Core (U15547)
Simon Brookes

MYOB - 10 credits
Mind your own business
Core (U15546)
Natalie Long

Sem 1 =
60 credits

60 credits
Semester 2
GENRE10 - 10 credits
Game Genres
Core (U12072 )
Mark Eyles

Sem 2 =
60 credits

Semester 1
DESGAM - 20 credits
Designing games (30 credits)
Core - Spanning (U?)
Mark Eyles

Semester 1
DESGAM - 20 credits
Designing games (30 credits)
Core - Spanning (U?)
Mark Eyles

DIRXENG - 20 credits
Direct X programming and
software engineering
Option (U12056 )
Robert Grigg

Semester 2
DESGAM - 10 credits
Designing games (30 credits)
Core - Spanning (U? )
Mark Eyles

Tony Greatbatch
EU103 - 10 credits
Project management
Core (U11621)
Tony Greatbatch

MEDIAC - 10 credits
Media in context
Option (U13112 )
Paul Charisse
DIRXENG - 20 credits
Direct X programming and
software engineering
Option (U12056 )
Robert Grigg

Sem 1 =
60 credits

Richard Sant
EU207 - 10 credits spanning
Student Enterprise
Core (U11624)
Tony Greatbatch

Real time asset production - 10 credits


Real time asset production (30 credits)
Option - Spanning (U?)
Gavin Wade

Sem 1 =
60 credits

Semester 2
DESGAM - 10 credits
Designing games (30 credits)
Core - Spanning (U? )
Mark Eyles

M.SE3(Mech) - 10 credits
Student Enterprise (20 credits)
Core - Spanning (U10017B)
Tony Greatbatch

Sem 2 =

EU211 - 10 credits spanning


Enterprise, innovation and opportunity
Core (U12763)

REATA - 10 credits
Real time asset production (30 credits)
Option - Spanning (U?)
Gavin Wade
MEDIAC - 10 credits
Media in context
Option (U13112 )
Paul Charisse

EU102 - 10 credits
Enterprise in context
Core (U11620B)

60 credits

Year 2
MACT - 10 credits
Mathematics for Computer Technologies
Core (15132)
Ann Heal

APGATE - 10 credits
Application of game technologies
Core (U15073)
Robert Grigg

INTROG - 20 credits
Programming and graphics for games
Core (U12059 )
Andy Bain

Year 2
M.SE3(Mech) - 10 credits
Student Enterprise (20 credits)
Core - Spanning (U10017B)
Tony Greatbatch

Sem 1 =

EU207 - 10 credits spanning


Student Enterprise
Core (U11624)
Tony Greatbatch
EU211 - 10 credits Spanning
Enterprise, innovation and opportunity
Core (U12763)

Level 2 DECCI - 10 credits


RUMPUS - 10 credits
Research Methods, Project Management andDeveloping Careers in the Creative Industries
Core (U?)
Core (U?)
Rod Jeffcote?
Rod Jeffcote
CONPRG1 - 10 credits
Console Programming 1
Option (U12055)
Robert Grigg

REATA - 20 credits
Real time asset production (30 credits)
Option - Spanning (U?)
Gavin Wade

CONPRG1 - 10 credits
Console Programming 1
Option (U12055)
Robert Grigg

Real time asset production - 20 credits


Real time asset production (30 credits)
Option - Spanning (U?)
Gavin Wade

Richard Sant
EU212 - 10 credits
Relationships in business
Option (U12765)
Tony Greatbatch

ANIPROG - 10 credits
3D Animation Programming
Option (U13119)
Robert Grigg

Sem 2 =
60 credits

Optional sandwich year between years 2 and 3

Sem 2 =
60 credits

Optional sandwich year between years 2 and 3

Year 3

Year 3

Semester 1
FINPRO - 20 credits
Final Project (40 credits)
Core - Spanning (U12641 )
Rod Jeffcote
GSTUD 20 credits
Game Studies
Option (U?)
Dan Pinchbeck

RTGROP - 20 credits
Real Time Group Project (30 credits)
Core - Spanning (U13118)
Andy Bain
GMPROD - 20 credits
Game Producer
Option (U12070)
Mark Eyles

Semester 2
FINPRO - 20 credits
Final Project (40 credits)
Core - spanning (U12641)
Rod Jeffcote

GAMEAI - 20 credits
AI programming for games Option (U12054)
Tony Kalus

3DREN - 20 credits
3D Rendering
Option (U12051)
Brian Heal

Sem 1 =
60 credits

Creative Technologies: www.ceetee.net


Optional units in green

CONPRG2 - 20 credits
Console Programming 2
Option (U12057) Elective option
Andy Bain
Pre-req CNPRG1
ADVPRG - 10 credits
Advanced Programming
Option (U12058) Elective option
Tony Kalus

Semester 1
40 Enterprise Project - 20 credits
CT Project (40 credits)
Core - Spanning (U11628)
Tony Greatbatch

GMPROD - 20 credits
Game Producer
Option (U12070)
Mark Eyles

GSTUD 20 credits
Game Studies
Option (U?)
Dan Pinchbeck

GAMEAI - 20 credits
AI programming for games Option (U12054)
Tony Kalus

Semester 2
40 Enterprise Project - 20 credits
CT Project (40 credits)
Core - spanning (U11628)
Tony Greatbatch

RTGROP - 10 credits
Real Time Group Project (30 credits)
Core - Spanning (U13118)
Andy Bain
APPSO - 20 credits
Application of Sound
Option (U08792B) Elective option
Denis Reeve-Baker
(Music skills required)

Core units in blue

ANIPROG - 10 credits
3D Animation Programming
Option (U13119)
Robert Grigg

AGTEC - 20 credits
Advanced Game Graphics Technologies
Option (U12060) Elective option
Brian Heal

IMARC - 10 credits
Imaginary Architecture and
Imaginary Worlds
Option (U12073) Elective option
Mark Eyles
More information at: www.port.ac.uk/games

Sem 2 =
60 credits

APPSO - 20 credits
Application of Sound
Option (U08792B) Elective option
Denis Reeve-Baker
(Music skills required)
CONPRG2 - 20 credits
Console Programming 2
Option (U12057) Elective option
Andy Bain
Pre-req CNPRG1
ADVPRG - 10 credits
Advanced Programming
Option (U12058) Elective option
Tony Kalus

Optional units in green

Sem 1 =
60 credits
EU309 - 10 credits
Competitive tendering
Core (U11627)
Tony Greatbatch

AGTEC - 20 credits
Advanced Game Graphics Technologies
Option (U12060) Elective option
Brian Heal

IMARC - 10 credits
Imaginary Architecture and
Imaginary Worlds
Option (U12073) Elective option
Mark Eyles
More information at: www.port.ac.uk/games

Creative Technologies:
Core units in blue

3DREN - 20 credits
3D Rendering
Option (U12051)
Brian Heal

Sem 2 =
60 credits
www.port.ac.uk/games

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