Garry Emery: Singapore Institute of Management, April 2002
Shades of grey: thinking between
Im fascinated by how we think and how we get ideas. This fascination comes out of years, actually decades now, of designing typographic layouts, designing commercial and cultural communications material of all kinds, designing furniture and artefacts, and wayfinding systems for buildings and cities. Then reflecting on how design thinking develops. Designing requires the development of particular kinds of thinking, both logical and intuitive. But if there is too much rational thinking, the outcome lacks spirit and character. And too much intuitive thinking results in no rigour or structure. Design thinking lies somewhere in between rational and intuitive thinking, in between logic and dreaming, in between the discipline of the message and the poetry of imagination. If I could pin down exactly what creative thinking entails, or how we generate creative ideas, I would be a very fortunate designer. Creativity always entails an effort or struggle. If design is easy or automatic, its probably not very effective. There seems to be no clear path to creative thinking. Each designer or artist approaches creative thinking in a unique way. We lever our creative work off our own personal experiences and subconscious energies as much as our professional training and philosophical theories. And that accounts for the infinite variety and diversity of creativity in all design disciplines. But I observe that creative thinking boils down to an interaction or a struggle between two essential types of thinking: rational and intuitive. There is always a dialogue going on between these two poles, a dialogue of tension that is necessary to any constructive creative act. My particular core discipline as a designer is typography: the design, composition and ordering of letterforms. Typography is the basic grammar of graphic design. Nearly all visual communications employ typography, from books and magazines to film, television and electronic media, as well as buildings and urban environments. Designers select specific styles and compositional arrangements of type to command attention, interpret messages and to establish a particular desired atmosphere. Some forms of typography are so familiar that they recede, becoming a neutral background to the function of reading. Other forms of typographic design disrupt and actively engage the reader, combining, distorting and layering letters into unfamiliar compositions or patterns that we have to work at to decode or read. A given typeface plus the way it is composed or ordered can express the identity of an organization, the interests of a market group or the personal sensibility of a graphic designer.
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I am able to draw on my understanding of typography, and on
my passion for calligraphy and letterforms, to develop a model of creative thinking that describes how I as a designer might better understand what I do - and maybe this model is also useful to someone working in another field that depends on creative thinking, to help them better understand how they might operate effectively. Its not a formular for creative thinking, simply some reflections on how creativity comes into being, from my experience. Letterforms and calligraphy teach me certain basic things. The black forms against the white field constitute a duality or gestalt. The black forms do not have definition or meaning without a contrasting background that sets them off; and the white field is not a neutral agent. It enables the letterforms to signify. Positive - negative duality demands a holistic perception: the typographer or calligrapher cannot think only in terms of the black forms, or only in terms of the negative white spaces, but must always simultaneously consider both the entirety and the interaction of its constituent parts in order to effectively communicate. Good typography and creative thinking alike require a simultaneous awareness of the whole gestalt well as its separate components and details. This holistic thinking can be seen as strategic or structural, and it operates in many other fields apart from design. On the surface its so simple. Negative and positive, yin and yang. A holistic order where balance and harmony are fundamental to establishing a unity of meaning necessary for communication and good design. This harmony is not a recipe in itself for creative thinking, but rather a goal. The designer does not easily or immediately attain this goal of balance, and not all typography is elegant and well executed. So even with an awareness of the necessity for meaningful duality, for the balanced interaction of negative and positive, the designer still needs to acquire skill and experience and to develop a natural sensibility in order to control the tiny incremental subtleties of line thickness and weight, and to judge the negative spaces and master the whole duality of the system. Logical or rational thinking wont help here. The acquisition of skill and the application of judgement become ingrained, second-nature thinking, part of a designers personal creative process, accessed intuitively from the unconscious and memory, and without too much interference from rationalisation. Its grey area thinking: somewhere between the extremes of purely logical and purely intuitive thought. This is not to suggest that this grey area thinking is not susceptible to analysis, although many sophisticated designers do not like to delve too far into the wellspring of their creativity, preferring to simply allow it to flow.
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But I persist in trying to establish how the design process
works for me. And I keep coming back to this idea of duality. An idea of duality seems basic to human nature and perception. We think easily in binary terms: light-dark, male-female, sun-moon, on-off, big-small, happy-sad. A particular quality is best understood in terms of its opposite. There is no good without bad. To communicate effectively, it is often useful to draw such distinctions dramatically, underscoring the difference or opposition between things in order to sharpen meaning. The technical processes of communication can be understood in terms of a polarity: redundancy and disruption. Redundancy is repetition. Disruption is a breaking apart, disorder. A certain amount of redundancy is necessary to communicate effectively. We repeat the message we want to convey in order to get the point across. But redundancy also makes people tune out; they have heard it before; there is nothing new. So if we want to communicate effectively, we must insert something new, something disruptive, to keep peoples attention and to convey meaning. The classic model to demonstrate how disruption works conveying meaning is a joke. The punch line of a joke is always disruptive. Thats the point where we learn something new. Arthur Kessler regarded the joke as the paradigm of the creative act, the reconciliation of two paradoxical ideas in an explosion of revelation and meaning. Disruption is essential to creative thinking. Perpetual sameness in design is similar to and constantly satisfying that expectation leads to staleness and loss of meaning. Just think how saying the same thing over and over diminishes its meaning. Have a nice day. In my own work I have always been conscious of using disruption as a creative tactic to heighten perception: utilising surrealist images, unexpected conjunctions of opposites or different frames of reference that the viewer has to reconcile mentally to find the meaning. In order to make a message memorable, its important to disturb or unsettle viewers to some extent, to produce an idea or inflection they were not expecting. This is often achieved through paradox, or the presence of two opposing ideas. Another duality that fascinates me is that of signs and emblems. Signs are rational. Emblems are emotive. I design signs or signage, for wayfinding, building identification, public information systems. But letterforms and words in themselves are also signs. They signify, they stand for something. My dictionary gives the meaning for sign as something that serves to indicate
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the presence or existence of something. A sign is quite a
direct, rational thing. An emblem, in contrast, is more oblique in the ways it conveys information. Emblems are metaphorical: visual representations suggesting qualities, feelings, emotions. When I think of typography and calligraphy, I can see that Roman letterforms are signs, whereas Chinese characters are emblems; and it is tempting to see in this broad distinction perhaps two different ways of thinking and two different cultural approaches. It confirms my own sense that Western thought tends towards being black and white, whereas Eastern thought allows more shades of grey. I cannot say how true these generalisations are, but to me they are useful in reinforcing an idea that creative thinking demands both ways of thinking, rational and intuitive, direct and subtle. But its interesting too that today Roman letterforms are being used in more emblematic and emotive ways. The computer is responsible for this. In the old days of hot metal, typesetting was a separate technical process from the production of images. Now designers on the computer process both type and images simultaneously with the choice of thousands of different type fonts, giving designers limitless possibilities to express or suggest different meanings, to employ type emblematically rather than always as the sober signs for information. Simply by putting the same message into different typefaces, we can see how the meaning of the message is altered. If for instance, you were to see the words of President George W Bushs recent State of the Union address typeset in a red Coca-Cola typeface, it would read as an ironic commentary on American imperialism. The same words typeset in letters decorated with red white and blue stars and stripes would read as a proud declaration of American patriotism. The computer allows designers to explore the emotive meanings behind the rational message, and in the process the Roman alphabet is being used in more pictorial and emblematic ways. My analysis of creative thinking is based on an idea that binary thinking, polarities, and paradoxes are somehow wired in to human thought and natural to the way designers and artists think. When two opposing elements are brought together, there is always an explosion or a reconciliation. Either way, the chemistry of opposites produces a new meaning. But in this model of dualities, what about inspiration? How much does creative thinking depend on the wonderful original idea that magically appears from thin air? Inspiration happens, but usually when you are not expecting it. As a method of creating, I think we have to discount inspiration, because it can be so erratic. Creative thinking does at times produce those eureka moments of realisation, when the designer suddenly sees everything in a new light, but these moments are generally the culmination of much brainstorming
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and research. Someone who knew what he was saying once
remarked that creation is ten percent inspiration and ninety percent perspiration; and I agree. Inspiration in design generally takes the form of realising that a particular solution will effectively satisfy several different criteria at the same time. Then you know you are on the right track. Our modern world is obsessed with the idea of the creative genius. Originality and novelty are everything. The designer as ego is big business, with architecture, fashion, furniture heavily marketed on the basis of the big name design gurus. But Buddhists believe that all possibilities already exist, and that creativity depends not on originality but on what choices we make at a given moment. There is nothing new under the sun. Creative thinking becomes a process of discovery rather than invention, and the designer is an explorer on a journey.