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Guidance in VP Stats
Guidance in VP Stats
9
10
11
12
13
14
15
25~28
28~32
21~23
28~30
25~29
23~26
24~28
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
Type
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
63~67
69~72
57~60
67~69
60~65
61~63
59~64
90~95
95~99
85~89
92~94
86~91
85~89
85~91
125~130
120~123
110~115
115~118
127~132
125~130
126~131
150~155
160~164
120~125
155~158
155~159
150~155
150~156
293~297
289~292
295~301
282~289
273~279
275~280
255~260
obtain her first at level 47 with 4320 HP, and the growth is 160-164 for
levels 40-49. Do the same type of calculations, and you will find that
level 54 is the desired level.
4320
4812
5396
5687
+
+
+
+
3
2
1
1
x
x
x
x
164
292
291
290
=
=
=
=
4812
5396
5687
5977
the Seraphic Gate; the Seraphic Gate does not need to be cleared to obtain
all the non-key items in the game), then I think there are about 4 Ambrosias
in total.
Let me make one thing clear: you will very likely have to release one or two
Einharjers in order to get 7777 HP for anyone except Hrist and possibly
Lenneth. If you want 77,777 HP then you CANNOT get a perfect release. But,
since one can obtain an infinite number of Golden Eggs, we can afford to
have non-perfect releases. It is possible to get a perfect release and have
quite a few characters with 7777 HP. In a perfect release, you get the
equivalent of about 243 Ambrosias (this includes the +200 HP gems). If you
want the maximum number of Ambrosias, then you would need to release all
Einharjers with their RDM stat boosted to the max. This gives you somewhere
in the order of 480 Ambrosias (untested).
There are also Expert's Experience which will help out with the leveling-up
of your characters. I believe you can obtain a quite few of these, as
well (without releasing). Each gives 300,000 experience points (not sure
if affected by Experience Pig Law sealstone).
Of course, you could just avoid having to deal with Ambrosias if you are
willing to use controlled leveling of the Einharjers, or if you are
willing to use an accessory slot for +HP. If you do not want to give up
an accessory slot, then you will need to figure out a way to release
your Einharjers. If you want a perfect release, read further below.
-----------------------------------------------------------------------------CONTROLLED LEVELING
-----------------------------------------------------------------------------Controlled leveling is essential to getting the desired HP. All you do
is save your game when you are about to gain a level. This is easily
monitored since every battle tells you how much experience you gain, and
you can check your current experience level with the SELECT menu. But you
only need to use controlled leveling once they are within a certain
level range. It is quite pointless to do so early in the game since you
cannot obtain any items that allow you to make use of special HP values.
For characters which do not have set HPs such as Rufus and Alicia, you
would just level them up normally, and then once they are around level
40 (for those with high HP growth) or 45 (for those with low-medium HP
growth), you start to control the growth.
In one of my recent games (actually, in my second and current playthrough),
I had Rufus at 4393 HP at level 47. I did not pay any attention to his HP
growth up to this point. I only decided to pay attention to it since he
was getting close to level 50, when the HP growth range would be fixed
at 289-292. I then did the calculations. With minimal growth, Rufus would
have 4393 + 3 x 160 + 10 x 289 = 7763 HP. This was looking really good,
since maximal growth would likely be much higher than 7763. Lo and behold,
4393 + 3 x 164 + 10 x 292 = 7793 HP. This meant that if I controlled the
HP growth of Rufus up to level 60 (47+3+10), I could get him to have
exactly 7777 HP. And I did.
So how would this be done? Since 7777 HP was only 14 HP away from 7763 HP
I could start with minimal growth per levelup and adjust them to make up
the difference of 14 HP. I leveled up Rufus to 48 and noticed that the
HP growth was 164, 4 more than the minimal. So that meant that I already
had 4 of the 14 HP taken care of. So in the next 12 levelups, I need to
Since the game simpley chops off all decimals, the adjusted HP is 7777.
Of course, the game allows for linking bonuses. Below is a table of the
multipliers for linking same-colored runes.
-----------------------------------------------------------------------------Linking Multiplier Table
-----------------------------------------------------------------------------Tiles Multiplier
------------------1
1.00
2
1.50
3
2.00
4
2.50
5
3.00
6
3.25
7
3.50
8
3.75
9
4.00
The effects are first totaled, and then the multiplier is used. For example,
Lenneth's weapon is always a red rune. If we link two additional red runes
that have +3% HP (two Barakas, for example), then we have a link of 3 tiles,
with the total effect of +6% HP -- without the multiplier. Now, figure in
the multiplier and the final effect is (0.03 + 0.03) x 2 extra HP. Thus
the HP formula is:
New HP = HP + HP x [(0.03 + 0.03) x 2] = HP [1 + 2x(0.06)] = HP x 1.12
I will leave it up to you to figure out the various multipliers with
combinations of linking and non-linking. There are way too many
possibilities to write out. Suffice it to say that you have all you need
right here in this guide.
-----------------------------------------------------------------------------7777 HP WITH ACCESSORIES
-----------------------------------------------------------------------------* FREYA
Now if you look at Freya's HP growth (322-324), the only way we can get
an HP ending in 77 (without accessories) is to level her up exactly
seven times. However, if you give up one accessory slot (in addition to
the one needed for Solomon's Ring or a similar item), then you CAN get
7777HP at a slightly higher level!
Notice that if we use a single HP+3% accessory, we would need 7551 max HP
and not 7777 max HP (see calculations above). Now, let's recalculate the
HP ranges for Freya. Again, if we leveled up Freya so that she gains
minimal HP every time, then her HP would be:
4320 + (#levelups) x 322
And if she levels up with maximal HP growth each levelup, then her HP
would be:
4320 + (#levelups) x 324
Now, if we level her up, say, 10 times, then her HP range would be:
4320 + 10 x 322 = 7540
4320 + 10 x 324 = 7560
How fortunate for us that 7540 < 7551 < 7560! This means that with
controlled leveling, we can get Freya's HP to be exactly 7551. Then, if
we equip an HP+3% accessory, her HP would be exactly 7777! All we have
to do is make sure that Freya earns 7551 - 7540 = 11 HP more than the
minimal growth per levelup. For example, say you level her up three
times and gain 323, 322, 324 HP respectively. That means in those three
levelups, you gained 1 + 0 + 2 = 3 HP over the minimal growth. So the
remaining seven levelups, you must gain exactly 11 - 3 = 8 more HP than
the minimal growth. This can be done by leveling four times at 324
growth (since 324-322 = 2; do this four times and you get 8) and then
the remaining levels at 322 growth. Or six times at 323 growth, and
once at 324 growth. The variations are plenty, so you don't need to have
some strict growth (this makes the number of times you have to redo a
levelup much less :-)
* LENNETH
I will give a more detailed explanation (one that you can apply to any
character) for Lenneth. Let's try to get Lenneth 7777 HP with the help
of a single accessory. The way I am computing the multiplier range below
is to simply take 7777 and divide by the minimum and maximum HP. For
example, 7777/5293 is approximately 1.469.
Lvl
50
51
52
53
54
55
56
57
58
59
60
HP Range
5000
5293-5297
5586-5594
5879-5891
6172-6188
6465-6485
6758-6782
7051-7079
7344-7376
7637-7673
7930-7970
Multiplier Range
N/A
1.468-1.469
1.390-1.392
1.320-1.323
1.257-1.260
1.199-1.203
1.147-1.151
1.099-1.103
1.054-1.059
1.014-1.018
----------------
Notice that by level 60, we have already surpassed the 7777 HP mark. So
we can level Lenneth up by at most 9 levels if we wish her to still have
7777 HP. In general, the smaller the multiplier, the fewer the number of
links needed, and hence fewer +HP accessories required. There is no way
to get a multiplier lower than 1.03 since HP+3% is the smallest HP
boosting accessory. On the other hand, level 57 looks promising since
the multiplier 1.10 can be obtained several ways. We can use two
unlinked HP+5% accessories, a single HP+5% accessory linked with another
rune of the same color, or just a single HP+10% accessory. Doing the
math to figure out the max HP without accessories:
MHP = celing[ 7777 / (1 + 10/100) ] = ceiling[ 7070 ] = 7070.
So we need to level up Lenneth 7 times and control the HP growth so that
she has 7070 HP by the time she hits level 57. (That's 19 more than that
minimal growth, or 9 less than the maximal growth) So you could level
her so that her growths are:
5000 + 5 x 296 + 2 x 295 = 7070
Again, this is just one way. With 7070 HP, you would then equip her
with, say, a Lily (HP+10%, grey rune so no linking is needed). Or, since
her weapon is a red rune, you could link with an HP+5% (red rune). This
leaves two more accessory slots for whatever you want. In my current
game, I have her equipped with a Ham-Star (equivalent to Solomon's Ring
except you also gain many 100% resistances), a Lily (for 7777 adjusted
HP), and two Evil Eye of Death (+30% MAG, +30% RST each) along with the
Levantine weapon. And on the plus side -- no Ambrosias!.
You can use this method to also get 77,777 HP (requires using 3 HP
boosting accessories and one last slot for the Solomon's Ring, and
many Ambrosias from releasing).
-----------------------------------------------------------------------------HOW TO OBTAIN PERFECT RELEASE
-----------------------------------------------------------------------------Now, you may have been thinking:
Wait a minute, suppose I don't want to waste an accessory slot -because that could be used for a +30% ATK item (e.g. Power Bangle) which
I might need to Direct Assault some tough baddies in the Seraphic Gate.
It seems like we have a chicken-egg problem here because I cannot get
enough Ambrosias without releasing -- and I would prefer a perfect
release. But in order to get a perfect release (and not have it take
forever), I would need to Direct Assault some baddies (e.g. Tiamat or
Bahamut). Finally, it seems like most of the known methods for DAing
these guys suggest using Freya at level 99!
Well, I'm here to tell you that you can have all your party members be
around leve 60 and still Direct Assault Tiamat. You can also farm Ether
Crowns fairly easily, too. There is one small caveat. In order to get a
perfect release, you will have to level up at least one character beyond
level 60 (because we need Sylvan Robes, and it helps to Direct Assault
Odin for those). But, on the way there, you can keep all your characters
at 7777 HP until you are ready to move on and finish up your perfect
release. Here's how I did it:
In several save files, kept Freya at level 57. This gives her Smackdown,
Flank Attack, and Victory Sword. These three attacks, along with a few
releases, are enough to farm Ether Crowns, and Direct Assault the
Ethereal Queen (first Seraphic Gate run).
You get a few Ambrosia from releasing the anyone that is not a heavy
warrior. However, since the heavy warriors do not require anything from
the Seraphic Gate bosses, you may as well release them early on. The
game gives you 4 Ambrosias from just opening treasure chests. Get Hrist
to 7777 and use her to farm a few items needed for the heavy warriors. I
had Rufus at 7777 HP and used him to farm all the materials for all the
Einharjers. It took no more than an hour to get all the materials (and
extra for non-Einharjers). Now, to Direct Assualt Tiamat, I used Freya,
Hrist, Rufus, and Lenneth. The Sealstones I used were:
Carried: Gold Grubber, Yggdrasil, Sharp Sword, Sword Blessing
On Dais: Fetter's, Rust, Chasm (only the bottom three floors)
Skills: Iron Fist, Mental Boost, Psychosoma, Spirit Control or Heat
Up (two of each), True Seeing
Accs:
Power Bangles, Magic Bangles, Moon Pearls... anything boosting