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Quattro. 2. Toktok. 3. Eco-Pods.: I-Read The Text Quickly and Choose The Best Name For Each Project. (3 Points)
Quattro. 2. Toktok. 3. Eco-Pods.: I-Read The Text Quickly and Choose The Best Name For Each Project. (3 Points)
Quattro. 2. Toktok. 3. Eco-Pods.: I-Read The Text Quickly and Choose The Best Name For Each Project. (3 Points)
Name
Points
Grade
Mark
Date
Objetivos:
1.
2.-
Habilidades:
1.
Identificar.
2.
Aplicar.
Instrucciones:
- Usa lpiz pasta azul o negro.
- No se admiten borrones ni corrector en los ejercicios de opcin nica ni verdadero y falso.
- No olvides traspasar tus respuestas a la plantilla de respuestas (slo la plantilla de respuestas ser
corregida)
- Lee atentamente todas las instrucciones.
I- Read the text quickly and choose the best name for each project.
(3 points)
1. Quattro.
2. TokTok.
3. Eco-pods.
TECHNOKIDS
Young Italian designers have innovative ideas for everyday objects.
These are some of the most creative projects presented at the 2005
Milan Furniture Fair.
_____________________
A) An educational computer game that illustrates how the elements of
nature interact. For example, the screen shows a flower, some clouds
and the sun. If you blow on the fan of one of the egg-shaped controls,
the clouds move or rain falls on the
flower.
_____________________
B) A communication system that connects you to your loved ones in
faraway places. Each person has a box. By knocking on it (as you
would on a door you send a knock-knock signal to the other persons
box, which responds by sending another knockknock back. These
simple signals travel at the speed of love slower than light but faster
than sound. The further the distance, the longer it takes for the signal to
return.
_____________________
(3 points)
III- Read the text once more and answer these questions.
(8 points)
IV- Think about a game you like to play and talk about it. Give information about:
(8 points)
Hoja de respuestas.
Name
1. Quattro.
2. TokTok.
3. Eco-pods.
Question Answer.
7.
8.
9.
10
Topic
11.
12.
13.
14.
15.
16.
Information
1 MEDIO
Capacidades:
Indicadores de logros
Logrado:
Dominio de entre el 100% y el 80% del texto escrito.
Redaccin adecuada (entre el 100% y el 80%) de descripcin
de juego.
Medianamente logrado.
Dominio de entre el 79% y el 60% del texto escrito.
Redaccin adecuada (entre el 79% y el 60%) de descripcin de
juego.
No logrado:
Dificultad para comprender texto escrito. (menos del 60%)
Redaccin deficiente de descripcin de juego.