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PTU May 2015 Playtest Packet
PTU May 2015 Playtest Packet
All of this can make it rather tricky to write utility We hope you enjoy this playtest packet and look forward
Classes. That said, weve taken a crack at giving utility to your thoughts and comments!
Trainers more build options that also give primarily
non-combat Trainers better actions in combat.
- the PTU dev team (Doxy, zoofman, castfromhp)
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Backpacker
Trainer Combat
Backpacker
[Class] [+Speed]
Prerequisites: Traveler
Static
Effect: You gain the Skill Enhancement Edge. You then gain an instance of the Skill Stunt Edge for each of the two
Skills you chose with Skill Enhancement.
Item Mastery
[+Speed]
Prerequisites: Backpacker
Static
Effect: You learn the Moves Fling and Recycle.
Equipment Savant
[+Speed]
Prerequisites: Backpacker, Expert Survival
2 AP Swift Action
Effect: Use or Equip an Item or piece of Equipment
which would normally require a Standard Action
to use or equip. You may not make an Attack with a
Weapon this way - using other Items or Equipment that
requires Attacks (such as Cap Cannons or Pok Balls)
is acceptable.
Heros Journey
[Ranked 3] [+Speed]
Rank 1 Prerequisites: Backpacker
Rank 2 Prerequisites: Backpacker, Adept Survival
Rank 3 Prerequisites: Backpacker, Expert Survival
Rank 4 Prerequisites: Backpacker, Expert Survival
Static
Effect: Each Rank, you may gain two Backpacker Talents
for which you qualify.
Backpacker Talents
Call to Adventure
Static
Effect: You gain the Instinctive Aptitude Edge, even if
you do not meet its prerequisites. If you already have this
Edge, gain another Edge for which you qualify. During
Combat or tense situations (never Extended Actions), if
you spend AP to add a bonus to a Skill Check, you may
add +1d6 instead of +2.
Frisk
Static
Effect: You gain the Frisk Ability.
Handyman
Static
Effect: Whenever you use an item or a non-Weapon
piece of equipment which calls for a Skill Check or has
an effect or prerequisite based on a Skill Rank, you may
substitute Survival for the used Skill. This does not affect
prerequisites for Books.
Hat Trick
Static
Effect: While wearing Head Equipment worth at least
$1000, you gain 15 Damage Reduction against Critical
Hits. This does not stack with any Damage Reduction
granted by any Head Equipment.
Movement Mastery
Static
Effect: Choose one of Art of Stealth, Athletic Initiative,
Mounted Prowess, Nimble Movement, Slippery,
Stamina, Swimmer, or Wallrunner. You gain the
chosen Edge, even if you do not meet the prerequisites.
Additionally, you may take any of these Edges in the
future as if you did meet the prerequisites.
Sole Power
Static
Effect: While wearing Feet Equipment worth at least
$1000, you do not trigger Hazards while Shifting.
However, you still trigger any Hazards that you are
standing on at the start or end of your turn. Reactive
Hazards such as Stealth Rock cannot be triggered
against you.
Wayfarer
Static
Effect: You may use your Survival Skill when making
Opposed Rolls when defending against Disarm,
Grapple, Push, and Trip Maneuvers. When wielding a
Weapon, you may use Survival instead of Combat to
determine the Damage Base of your Struggle Attacks
and to qualify for a Weapons Moves.
Wear it Better
I Meant to Do That
Capsule Science
Enhanced Capsules
Gadgeteer Recipes
Cap Cannon
Wonder Launcher
Cap Ammo
Additional Changes
Mechanical Scrap is a new Scrap category that encom- Glue Cap - Glue Caps shoot as a sticky orb that explodes
passes Items made with the Gadgeteer, Engineer, and upon contact, covering the target in a sticky adhesive.
Upgrader Fields of Study.
Cost per Cap: $100
AC: ( 8 minus Tech Edu Rank, Minimum 2 )
Glue Cannons and Weighted Nets are replaced with Range: 8 meters
Cap Cannons, which have the following rules text:
Effect: Cause the target to become Slowed, and their
Initiative is lowered by 5. On 18+, the target is also
Cap Cannon - Capsule Cannons - or Cap Cannons for Stuck and Trapped.
short - are two-handed pieces of Equipment which can
be loaded with different types of Capsules (Caps) and Net Cap - Net Caps expand into a strong fibrous net
fired. They can be fired as a Standard Action, and the that cling to and entangle their target.
range and effect of the Cannon depends on the Cap Cost per Cap: $200
used. A Cap Cannon may have up to five Caps loaded AC: ( 10 minus Tech Edu Rank )
in it at once, and they do not have to be fired in any Range: 6 Meters
particular order. You may load up to two Caps into a Effect: Targets hit by a Net Cap gain all the effects below
Cannon as a Standard Action. There are three types of while the net remains on them. Targets may attempt to
Caps: Bean Caps, Glue Caps, and Net Caps. In addi- remove the Net as a Standard Action; if they do, they
tion to Caps, Capsule Cannons can also be loaded with make a Save Check with a DC of 15, adding their Power
Smoke Bombs, Pester Balls, and Poke Balls. When fired Capability as a bonus to their Roll. Targets may autothis way, these items behave normally but have a Range matically remove the Net as an Extended Action.
If the target is a Wild Pokmon, Capture Rate is inof 10 meters. Capsule Cannons cost $5000.
creased by +20
Bean Cap - Bean Caps shoot as a small cloth projectile If the target is Large Size or smaller, they take a -3
filled with beads, which explodes upon contact, dealing
penalty to Accuracy Rolls
some damage.
If the target is Medium Size or smaller, they are
Cost per Cap: $50
Slowed and Vulnerable
AC: ( 6 minus Tech Edu Rank, Minimum 2 )
Sky and Levitate Speeds cannot be used; the target
Range: 10 meters
is forced to lower themselves to the ground (without
Effect: The target takes 20 Physical, Normal-Type Damtaking fall damage).
age. On 18+, the target is Tripped and loses a Tick of Hit
Points.
Well Read
Bookworm
How Berries??
Travel Guide
Survival Books
DIY Engineering
Description:
Rank 1 - Novice Technology Education: Your material
costs for crafting items crafted from Mechanical Scrap
are reduced by 10%.
Rank 2 - Expert Technology Education: Whenever
you Scrap an Item you created, you gain Scrap worth
75% of its monetary cost instead of only 50%.
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Miscellaneous Errata
Food and Chef Errata
Digestion Buffs are now called Food Buffs.
Dumplings cannot be used to make other Dumpling
items. No infinite recursion, please.
The first time a Pokmon or Trainer consumes an Herbal Restorative in a given period, they gain a Food Buff
that can be traded in to gain a +2 bonus on a Save Check.
The second time a Pokmon or Trainer consumes an
Herbal Restorative in a given period, they become unable to gain Food Buffs or Temporary Hit Points until
they take an Extended Rest.
Herbal Restoratives
Repulsive Medicines are now called Herbal Restoratives and no longer cause Pokmon to dislike their
Trainer. Instead, they have the following effects:
Herbal Restoratives function differently from most normal Restorative items. While you can spray as many
Potions on a Pokmon or Trainer each day as you like,
using too many Herbal Restoratives in one day can be
detrimental. However, using just one or two a day is fine
and can even be better than using normal Restoratives!
Keep track of how many Herbal Restoratives a Pokmon
or Trainer consumes. This count is reset after each Extended Rest.
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