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Tweaked all ranged infantry % costs

Army standard bearers in every army have had their melee values increased by one (in most cases 4+ to 5+)
Goblin Flaggits defence increased to 4 (from 3)
Orc Flaggers attacks reduced to 1 (from 2)
Orc Flagger Points decreased to 50 (from 60)
Removed Regeneration and Divine off Elohi, ur-elohi and the living legend elohi, reduced nerve by 1 but they are now unwavering. Normal Elohi now also have inspiring.
Removed Regeneration from Werewolves
Reduced points on Soul Reaver Infantry to 180/260 from 200/285
Orcsbains amulet points increased
Ogres are still smashing skulls everywhere. No change there.
Removed Regeneration from Lycanis
Ranger captain is now inspiring to rangers only (points increased by 10)
War Drum changed to a new and exciting rule!, it's now also fearless but has reduced defence
Dwarf Rifles increased by 5 points at regiment level
Abyssal Berserkers are now unwavering
Naiads Are now Regen 4+ (From 5)
Flamebearers now have Firebolt (18" ranged weapon)
Lots of changes to Abyssals :)
Magequeen costs rebalanced
Pegasus is now a Hero(Large Cav)
Slightly increases points on Immortal Guard
Fixed a typo with slyvan kin in the nature list, they now correctly have speed 6 like the ones in th elf list.
War Trombone bre
Elf Dragon breath reduced to 15 (from 20)
Dwarf Flamebelcher breath reduced to 18 (from 22)

12th April 2015


All

Reworked Breath Attack War Engines

All

Pets reduced cost in all lists except Abyssal Dwarfs

All

Adjusted prices for all ranged hordes (slight increase)

All

Lesser mounts (For Wizards and Army Standards etc) have all been upped by 5 points to 15.

All

Balanced points between Dwarf Greater Earth Elementals and Nature Greater Elementals

All

Increased the Necromancer/Basilean War-Wizard Lightning bolt option to (3) (From 2), Points also increased.

All

Crossbows and Rifles have increased in points

Abyssal Dwarfs

Removed Pathfinder from Lesser and Greater Obsidian Golems, decreased points to compensate

Abyssal Dwarfs

Katsuchan Rocket Launcher has been reworked to have multiple attacks but very small blasts.

Abyssal Dwarfs

Grog Mortar has had it's blast decreased by 1.

Abyssals

Abyssal Champs revisited

Abyssals

Elite removed from the Iffrit and points increased

Abyssals

Hellhounds and Mawbeasts and now Height 1.

Basileans

Abbess on Panther chariot has lost Headstrong but gained Vicious.

Basileans

Jullius is now Very Inspiring

Basileans

Twin souls now changed to have global range

Basileans

High paladin, fixed missing special rules

Dwarfs

Warsmith rules amended to improve synergy with cannons.

Dwarfs

Dwarf Rangers now hit on a 5+, Their points have been decreased to compensate.

Elves

Elves equipped with bows no longer hit on a 4+, instead they hit on a 5+ and have Piercing (1).

Elves

Elven Silverbreeze cavalry have been rebalanced and points have increased to compensate.

Goblins

Trolls no longer irregular in Goblins

Goblins

Goblin Sharpstick Thrower has been reworked to have 2 shots. (as per the KS concept arts)

KoM

The Captain points reduced

KoM

KoM Mounted Scouts no longer have the options for rifles, but can now choose to pay for an upgrade to carbines which have range 18" and Pier

Nature

The Druid has been reworked and rebalanced.

Ogres

Ogre Warlocks Breath reduced to 12 (from 15) and Lightning Bolt increased to 3 (from 2)

Orcs

Morax nerve increased

Orcs

Orc Gore Riders reduced

Orcs

Orc wardrum is now -2 to all nerve tests, with pts decrease

Orcs

Wip the halfcast no longer has Crushing Strength

Undead

Zombie horde's attacks fixed

Undead

Zombie trolls now hit on a 4+

19th April 2015


All

Reduced attacks on all ranged infantry to 8/10/20 from 10/12/25

All

Ra5+ Infantry units with Bows, points reduced

All

Banechant Cost rebalanced to: BC(1) = 10 pts, BC(2) = 15 pts, BC(3) = 20 pts

All

Base Sizes & heights listed

All

Infantry Legions nerve reduced by 2

Special Rules

Units with the Fly special rule are now hindered if they land in difficult terrain.

Magic Artefacts

Blade of Slashing reduced to 5 points (from 10)

Magic Artefacts

Mace of Crushing has been rewritten

Magic Artefacts

War-Bow of Kaba, Now hits on a 4+ and has 24" range.

Magic Artefacts

Orcsbains amulet of thrones points increased to 35 (from 25)

Magic Artefacts

Brew of Keen-eyeness increased to 50 (from 35)

Abyssal Dwarfs

Ironcaster Points increased by to 105 (From 85)

Abyssal Dwarfs
Abyssal Dwarfs

Slave Orcs can now be taken in hordes (Have fun David)

Dwarfs

Sharpshooters extreme range to 24"

Dwarfs

Rangers Ra4+ with increased points

Elves

Dropped Ra on most units to Ra4, also removed piercing, seaguard remain at Ra5+

Elves

Seaguard Points reduced slightly

Elves

Scouts no longer have nimble, but have gained pathfinder

Elves
Elves

Bolt Thrower up to 80 (From 70)

Goblins

Biggit Ra reduced to 4+ (From 5+)

Goblins

Fleabags Riders and Sniffs speed increased to 10 (from 9)

Goblins

Hero Fleabag Options now increase Sp to 10 (From 9)

Goblins

Troll Bruisher +1 Nerve

Grotesque Champion +1 Nerve

Forest Warden +1 Nerve

Kingdoms of Men Beast of War Ballista amended (Ra5+) and increased points
Nature
Forest Warden +1 Nerve
Nature
Eagle Riders are now Irregular
Nature

Renamed Alicorn to Winged Unicorn to clear up confusion

Ogres

Heavy Crossbows reverted back to regular ranged attacks

Ogres

Captain gets Reload with Heavy Crossbow

Ogres

Added Ballista upgrade for Mammoth

Ogres

Red Goblin Scouts speed increased to 10 (from 9)

Ogres

Chariots points drop from 195 to 170 for a regiment

Ogres

Hero chariot upgrades dropped to 15 points

Ogres

Captain +1 Nerve

Ogres

Warlord +1 Nerve

Undead

Undead Trolls renamed to Zombie Trolls - Brains....

Undead

Zombie Trolls no longer Irregular

Undead

Zombie Trolls De reduced to 4+ (from 5+)

Undead

Vampire on Dragon points increased by 10 to 330 (From 320)

Undead

Balefire points increased to 100 (From 95)

26th April
General

Extreme Range Removed

General

Cavalry Hordes and Large Infantry Legions Pts % Slightly Increased.

General

Giants no longer suffer the penalty for hindered charges.

Magic Items

Blasting Arrow - Removed

Magic Items

Brew of Keen-eyeness - Decreased points to 45 (from 50)

Magic Items

Brew of Sharpness - Increased points to 45 (from 40)

Magic Items

Darklords Onyx ring - Reduced points to 20 (from 40)

Magic Items

Heartseeking Chant - Now works with spells.

Magic Items

Kaba's Holy Hand - No longer requires Good units to take, now always hits on a 4+ regardless of modifiers.

Magic Items

Kevinar's Flying Hammer - Changed to 12" Range, now always hits on a 4+

Magic Items

Myrddins Amulet of the Fire-heart - No longer requires lightning bolt

Magic Items

Myrddins Dwarven Rune Stones - Removed

Magic Items

Piercing Arrow - Operates like Mace of crushing for ranged attackks

Magic Items

Quicksilver Blade renamed to Quicksilver Rapier

Magic Items

Scarletmaws Fenulian Amulet - Now Increases Lightning bolt by 2.

Abyssal Dwarfs

Abyssal Grotesques - 50x50mm bases.

Abyssal Dwarfs

Angkor Mortar - Increased points to 120 (from 110)

Abyssal Dwarfs

Brakki Barka - Increased Nerve by 1

Abyssal Dwarfs

Grog Mortar - Increased points to 100 (from 85)

Abyssal Dwarfs

Rocket Launcher - Increased points to 85

Abyssals

Flamebearers - Nerve increased by 1

Abyssals

Iffrit - Can no longer take Surge

Basileans

Elohi - Increased Nerve by 1 to 14/17 from (13/16), Points also increased slightly)

Basileans

Crossbows - Reduced Points slightly

Dwarf

Rangers - Now uses the correct point % for ranged troops

Dwarfs

Bulwarkers - Increased Points slightly

Dwarfs

Cannon - Increased points to 110 (from 100)

Dwarfs

Ironclad - Reduced Points slightly

Dwarfs

Ironguard - Increased Points slightly

Dwarfs

Ironwatch Crossbows - Reduced Points slightly

Dwarfs

Ironwatch Rifles - Reduced Points slightly

Dwarfs

Sharpshooters - No longer suffer from extreme range.

Elves

Scouts - Now have Melee 4 (from 5), reduced points by 5

Elves

Silverbreeze can no longer be taken as regiments, Troops points increased slightly.

Elves

War chariots - Decreased Speed to 8, Increased attacks, removed Nimble

Elves

Prince on war chariot - removed nimble

Goblins

Fleabag Chariots - Increased attacks to 8/16, No longer have Nimble


Magwa and Jo'os - Slightly beefed up, increased number of attacks by 1, increased lightning bolt by 1 and increased nerve by 1, points
increased by 10

Goblins

Kingdoms of Men Charioteers - Increased Speed to 8 (From 7), No longer have Nimble, Now have TC(2), Increased attacks to 8/16
Kingdoms of Men Crossbows - Reduced Points slightly
Kingdoms of Men Arquebuisiers - Reduced Points slightly
Nature

Air Elementals - No longer have Crushing Strength, Increased points by 5

Nature

Beast of Nature - Fly cost increased to 50 (from 40)

Nature

Centaur Chief - Bow Option reduced to 10 points (from 15)

Nature

Greater Elemental - Air option now only has CS(1), Water Elemental costs an extra 30

Nature

Pegasus - Increased points by 5

Nature

Winged Unicorn - No longer has Surge

Ogres

Heavy Crossbows - No longer suffer from extreme range

Ogres

Red Goblins attacks reduced to match other ranged units, Points reduced to match Regular Goblin Spitters.

Ogres

Warrior Legion - Increased Nerve by 1

Orcs

Chariots - Reduced upper nerve limit by 1, reduced points slightly

Orcs

Fight Wagons - Reduced upper nerve limit by 1, reduced points slightly

Undead

Mhorgoth - Can only grant regeneration to non hero units

Undead

Lykanis - Reduced Crushing Strength to 2 (from 3)

28th April
General

Temporary TK list added

12th May
All

Ba'su'su has branched out and is now also in the TK list and Abyssal list.

General

Infantry Ranged Troop % lowered slightly across the board.

Magic Artefacts

Blade of slashing reworked

Magic Artefacts

Piercing arrow, reduced cost to 5 (from 10)

Abyssals

Tortured Souls CS reduced to (2) from (3)

Basileans

Sisterhood infantry point cost reduced to 130 *from 150)

Basileans

Penitents point cost reduced to 100 (from 110)

Dwarfs

Garrek Heavyhand - No longer has The Warp Hammer, now just has CS(3)

Dwarfs

Sveri Egilax [1] - Points increased to 220 (from 200)

Dwarfs

Brock riders points increased by 5 (from 205), Attacks increased to 13/26 (from 10/20)

Elves

Bolt thrower point increased to 90 (from 80)

Elves

Drakon Riders point cost increased to 270 (from 265)

Goblins

King on Chariot - Attacks increased to 7 (from 5), removed .nimble, points decreased to 130 (from 160)

Goblins

Wiz now has BC(2) instead of BC(1), Points increased to 15 (from 10)

Goblins

Fleabag Rider Sniffs points increased to 145

Kingdoms of Men Wizard now has BC(2) instead of BC(1), Points increased to 15 (from 10)
Kingdoms of Men The Captain - Horse cost speed reduced to 8 (from 9)
Kingdoms of Men Militia Troop nerve reduced to 8/10 from 9/11
Kingdoms of Men Berserkers - Nerve increased by 1, Points increased to 140 (from 35)
Nature

Air Elementals upgrade - Point cost reduced to 20 points (from 35)

Nature

Greater Air Elemental upgrade - Point cost reduced to 30 (from 50)

Nature

Pegasus is now a monster, removed individual

Nature

Option for vicious also grants 2 extra attacks.

Ogres

Red Goblin Scouts - Point cost increased by 5 to 155 at regiment level (from 150)

Twilight Kin

Bolt thrower point increased to 90 (from 80)

17th May
Twilight Kin

Added a note to the Abyssal Fiend, it should not be vicious in the TK list.

Fire-oil
Mace of Crushing

War-bow of Kaba
Kevinars Flying Hammer
Blade of Slashing

This unit gains an additional Piercing (1) on normal ranged attacks, and
Crushing Strength (1) against units with the Regeneration rule.
Whenever the unit rolls to damage in melee, it can re-roll one of
the dice that failed to damage.
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 24 and, when rolling to
hit, the unit uses a basic Ra value of 4+, regardless of its actual Ra value. The
roll to hit is affected as normal by to-hit modifiers, and if a hit is scored, it is
resolved at Piercing (1).
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 12 and always hits on 4+,
regardless of modifiers, and if a hit is scored, it is resolved at Piercing (2).
Whenever the unit rolls to hit in Melee, it can re-roll one of the dice that failed
to hit.
Whenever the unit rolls to damage with a ranged attack, it can re-roll one of
the dice that failed to damage.

Piercing Arrow
Quicksilver Rapier

5
5

5
5
5
5
10

Myrddins Amulet of the Fire-heart

This unit has +1 to hit when attacking individuals in melee.


Once per game, after using a ranged attack or spell, this unit may immediately
use another different ranged attack or spell, against the same or a different
target.

Dwarven Ale

The unit has the Headstrong special rule.

10

Brew of Haste

The unit has +1 Speed.

15

Pipes of Terror

The unit has the Brutal special rule.


When testing Nerve against this unit, the enemies suffer an additional -1 to
their total.
This artefact can only be used by Heroes. The Hero has the Inspiring special
rule.

15

20

Blasting Arrow

The unit has the Pathfinder special rule.


You must always reroll a rout result for this unit even if they are not in range of
a unit with inspiring.
This artefact can only be used by Heroes. The Hero has Crushing Strength (2)
when attacking large infantry, large cavalry, monsters or heroes who do not
have the Individual special rule. If the Hero already has Crushing Strength, it
is increased by 2 when attacking those same targets.
This artefact can only be used by Heroes with the Regeneration rule. The
units Regeneration value is increased by 1. For example, a unit with
Regeneration (5+) now has Regeneration (4+).
Every time the unit uses a ranged attack, roll one of its dice separately. This
one attack has the Blast (D3) rule on top of any other special rule. This
artefact only works on normal ranged attacks. If the unit already has Blast
(D3) then it is replaced by D6 on this single attack.

Blessing of the Gods

The unit has the Elite special rule.

25

Chant of Hate

The unit has the Vicious special rule.

25

Jar of the Four Winds

The units normal ranged attacks gain 12 to their maximum range.

25

Brew of Courage
Talisman of Inspiration
Maccwars Potion of the Caterpillar
Helm of Confidence

Blade of the Beast Slayer


Darklords Onyx Ring

10

15
20

20

20
20

25

Units with the Lightning Bolt spell only. This item increases the units Lightning
Bolt (n) value by 2. For example, Lightning Bolt (3) becomes Lightning Bolt
Scarletmaws Fenulian Amulet
(5).
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 12 and always hits on 4+,
regardless of modifiers. The attack also has the Blast (D6) and Piercing (2)
Kabas Holy Hand Grenades
special rule.
When starting to deploy their units, your opponent must deploy D3+1 units
Crepognons Scrying Gem of Zellak
instead of a single one.
This artefact can only be used by Heroes. The Hero can Advance and then
shoot as if it had Halted that turn. It can also move At the Double and shoot as
Boots of Levitation
if it had Advanced that turn.
The unit has Crushing Strength (1), or if the unit already has Crushing
Brew of Strength
Strength, it is increased by 1.
This artefact can only be used by Heroes. The Hero has the Heal (3) special
Healing Charm
rule.
This artefact can only be used by Heroes. The Hero has the Lightning Bolt (3)
The Boomstick
special rule.
Units with the Surge spell only. This item increases the units Surge (n) value
Mrebs Grimoire of Unspeakable Darknes by 4. For example, Surge (8) becomes Surge (12).

25

25
30
30
30
30
30
30

Diadem of Dragon-kind

The unit has the Breath Attack (10) special rule.

30

Heart-seeking Chant

The units ranged attacks and spells have the Piercing


(1) special rule, or if the unit already has Piercing, it is increased by 1.

30

Orcsbains Amulet of Thorns


Ensorcelled Armour

The unit has the Ensnare special rule.


This artefact can only be used by Heroes. The Hero's Defence is improved by
1, to a maximum of 6+.

Boots of the Seven Leagues

This artefact can only be used by a Hero with the


Individual special rule. The Hero has the Vanguard
special rule.

The Fog

35
35

35

The unit has the Stealthy special rule.


This artefact can only be used by Heroes. The Hero has the Regeneration(5+)
special rule.

35

40

Wings of Honeymaze

The unit has the Nimble special rule.


This artefact can only be used by a Hero with the
Individual special rule. The Hero has the Fly special rule and increases his
speed to 10.

Brew of Sharpness

The unit has +1 to hit in melee.

45

Brew of Keen-eyeness

The unit has +1 to hit with normal ranged attacks.


This artefact can only be used by Heroes. It allows the Heros side to re-roll
their dice roll when deciding who goes first. If both sides have Rune Stones
they cancel each other out and neither works!
When the unit is Routed, all units in base contact with it suffer 2D6 hits at
Piercing (3). These hits are resolved by the player that Routed the unit with
the Crystal, which now has to (grudgingly, were sure) resolve the hits against
his own unit(s). After the damage has been resolved, no Nerve test is taken
by the damaged units they proceed to Regroup, but cannot move directly
forward D6 for their Regroup action, deterred by the huge explosion.

45

Medallion of Life
Wine of Elvenkind

Myrddins Dwarven Rune Stones

Crystal Pendant of Retribution

35

40

50

50

Name

New Description

Amended Points

Key
This only contains new or amended Special Rules. Unless listed otherwise, Special Rules remain as they
are in the WIP 7 document
Orange cells indicate amended rules, or those that have been
moved from an army list to the Special Rules section.

Ranged Weapons

Long Barrelled Rifles, Heavy Crossbows: 36" range


Harpoon Gun, Firebolt & Carbines: 18" range
War Engines: 48" unless stated otherwise.

Name

Rule

Breath Attack

Use unit's Attacks stat if listed as Breath Attack


(Att).
All attacks (ranged and melee) from enemies that are in the unit's Move from Goblins list, removed condition of
front arc treat its defence as 6+.
4+
When testing the Nerve of an enemy unit in melee with one or
Same as Musician from v1.
more of your units with this rule, add +1 to the total.
When attack this units in its front, enemies suffer an additional -1
to hit in melee.
The unit can move over anything (blocking terrain, enemy units, Now hindered if they land on difficult terrain.
friendly units when charging, etc.), but still cannot land on top of
them. As a consequence, in melee it never suffers Hindered
charges, unless it ends its charge move at least partly within
difficult terrain. The unit also has the Nimble special rule.
While wavered, this unit may declare a Counter-Charge.

Big Shield
Brutal
Ensnare
Fly

Fury
Firebolt
Individual

Notes

This is a ranged weapon, not a special rule (see ranged weapons


above).
Replacement for Line of Sight:
Before being given an order, an individual may pivot to face any
direction for free. This is not considered moving for the purposes
of using ranged attacks.
Individuals never block Line of Sight.

Inspiring
Iron Resolve
Lifeleech (n)

Additional heading: Melee


When charging an individual, a unit must make contact with the
face they started in as normal, however the individual will turn to
align flush with the unit's facing, rather than the unit aligning to
the individual's facing.
If this unit, or any friendly non-allied unit within 6 of this unit, is Added clause that it does not affect allied units.
Routed, the opponent must re-roll that Nerve test. The second
result stands.
If this unit is Steady as a result of a nerve test, it regains 1 point
of damage previously suffered.
In a melee, this unit regains one point of damage it has
Replacement for the Undead's Evil Dead
previously suffered for every point of damage it deals, up to a
special rule.
maximum of n.

Nimble

The unit can make a single extra pivot of up to 90


degrees around its centre while executing any move
order, including a Charge! It cannot make this extra
pivot when ordered to Halt.

While executing any order rather than "move".

In addition, the unit does not suffer from the 1 to hit


modifier for moving and shooting.
Pathfinder
Regeneration (n)

Shambling
Vanguard

Yellow Bellied

The unit suffers no movement penalties for difficult terrain, simply


treating them as open terrain. Pathfinder units are not Hindered
for charging through difficult terrain.
Every time this unit receives an order (including Halt!), before
doing anything else, roll a number of dice equal to the amount of
damage currently on the unit. For every result of n+, the unit
recovers a point of damage.
The unit cannot be ordered 'At The Double', except when
carrying out a Vanguard move.
The unit can make a single 'At the Double' or 'Advance' order
after set-up is finished, but before the players roll to decide
who goes first.

Pathfinder only ignores Difficult terrain now, not


obstacles.
Changed to Regeneration (n)

Clarified Vanguard move.


Can At The Double or Advance, so can move
through terrain.

If both armies have units with this rule, roll a die. The highest
scorer decides who begins to move one of his Vanguard units
first, then the players alternate until all Vanguard units have been
moved.
When this unit wishes to charge an enemy units front facing, roll Utterly Spineless/Yellow Bellied combined
a die. If the result is a 1 then the unit misunderstands the order here. Added exceptions for counter-charge,
and carries out a Halt! order instead. This does not apply if the
individuals and war engines.
unit wishes to charge the flank or rear of an enemy unit, an
individual or war engine, or if it is carrying out a Counter-Charge.

Abyssal Dwarfs
Army Special Rules
Cruel masters: All units in this list have Vicious, unless specified otherwise.

Unit Name

Size

Infantry

Black Souls

Troop(10)

4 -

10 10/12

Regiment(20

4 -

12 14/16

115

Horde(40)

4 -

25 21/23

190

Troop(10)

3 -

10 -/13

Regiment(20

3 -

12 -/17

Troop(10)

5 *

10 10/12

Breath(Att), Piercing (1)

120

Regiment(20

5 *

12 14/16

Breath(Att), Piercing (1)

160

Horde(40)

5 *

25 21/23

Breath(Att), Piercing (1)

255

Troop(10)

4 -

20 -/13

CS(1)

125

Regiment(20

4 -

25 -/17

CS(1)

180

Troop(10)

4 -

10 9/11

Regiment(20

4 -

12 13/15

Horde(40)

4 -

25 20/22

10

4 -

8 9/11

Infantry

Infantry

Infantry

Infantry

Immortal Guard

Decimators

Abyssal Berserkers

Slave Orcs*

Sp Me Ra D At

Ne

Infantry

Gargoyles*

Troop(10)

Large Infantry

Lesser Obsidian Golems

Regiment(3)

4 -

9 -/14

Horde(6)

4 -

18 -/17

Large Cavalry

Abyssal Grotesques

Cavalry

Abyssal Halfbreeds

Cavalry

Slave Orc Gore Riders*

Special Rules

Options
2H(CS(1), -1DE) (Mutated
Throwing Mastiff (+15)

NEW
POINTS

Type

2H(CS(1), -1DE) (Mutated


Throwing Mastiff (+15)

80

100
145

CS(1), Yellow-Bellied, 25x25mm


Base Size, not Vicious
CS(1), Yellow-Bellied, 25x25mm
Base Size, not Vicious
CS(1), Yellow-Bellied, 25x25mm
Base Size, not Vicious

65
90
150

Fly, Regeneration (3+)

80

Regiment(3)

4 -

9 12/14

Horde(6)

4 -

18 16/18

CS(2), Shambling, 50x50mm


Base Size, Height 3
CS(2), Shambling, 50x50mm
Base Size, Height 3
CS(2), TC(1), Regeneration(5+),
Brutal
CS(2), TC(1), Regeneration(5+),
Brutal

Troop(5)

3 -

8 11/13

CS(1), TC(1) Regeneration (5+)

125

Regiment(10

3 -

16 14/16

CS(1), TC(1), Regeneration (5+)

195

Troop(5)

4 -

8 9/11

Regiment(10

4 -

16 12/14

CS(1), TC(1), Yellow-Bellied, not


Vicious
CS(1), TC(1), Yellow-Bellied, not
Vicious

135
210

Back on standard
50x50mm base size
Back on standard
50x50mm base size

165
250

85
130

G'rog Mortar

4 -

5 5

1 10/12

Blast (D6+2), Piercing(2), Indirect,


Reload!

Katsuchan Rocket Launcher

4 -

5 5

3 10/12

Blast (D3), Piercing(1), Indirect,


Reload!

Angkor Heavy Mortar

4 -

5 5

1 10/12

Blast (D6+4), Piercing(3), Indirect,


Reload!

Dragon' Fire-Team

4 -

Monster

Greater Obsidian Golem

4 -

8 -/18

CS(3), Shambling

160

Hero(Inf)

Overmaster

3 -

5 13/15

CS(1), Individual, Inspiring

120

War Engine

4 *

10/12

100

85

120

Individual, Breath Attack(10)

50

Hero(Inf)

Iron-caster

4 -

2 11/13

CS(1), Individual, Inspiring(War


Engines only), Heal(3)(War
Engines, Golems, Immortal
Guard), Breath (6)

Hero(Inf)

Slavedriver (ASB)

5 -

1 10/12

Individual, Inspiring

Hero(Cav)

Abyssal Halfbreed Champion

3 -

6 12/14

CS(3), Individual, Inspiring,


Regeneration (5+)

160

3 -

5 12/14

CS(2), TC(1), Regeneration(5+),


Brutal

140

Hero(Large Cav Abyssal Grotesque Champion

(+20 LightningBolt(3))(+15
Surge(8))

105
50

Hero(Mon)

Overmaster on Great Abyssal


Dragon

1 10

3 -

8 17/19

CS(3), Breath Attack(10), Fly,


Inspiring

280

Hero(Mon)

Supreme Iron-caster on Great


Winged Abyssal

1 10

4 -

5 15/17

CS(2), Fly, Inspiring, Heal(4)(War


Engines, Golems, Immortal
(+20 LightningBolt(3))(+20
Guard), Breath(10)
Surge(10))

190

Hero(Cav)

Brakki Barka[1]

3 -

6 14/16

CS(3), Individual, Regeneration


(5+), Bhardoom!

200

Hero(Mon)

Ba'su'su the Vile[1]

Vile Spawn

1 10

3 -

8 15/17

CS(2), Fly, Individual,


Inspiring(Gargoyles Only),
Regeneration (5+)
Vile Spawn
If your army includes Basusu, for
+20 pts you may upgrade a single
unit of Gargoyles to represent his
flock of Gargoyles. This unit has
Defence 4+ and Crushing
Strength (1).

220

20

Dwarfs
Army Special Rules
Grizzled Veterans: All units in this list have Headstrong, unless specified otherwise

Type

Unit Name

Size

Infantry

Ironclad

Troop(10)

4 -

10 10/12

Regiment(20)

4 -

12 14/16

110

Horde(40)

4 -

25 21/23

180

Troop(10)

3 -

10 11/13

Regiment(20)

3 -

12 15/17

Troop(10)

4 -

10 10/12 CS(2)

Regiment(20)

4 -

12 14/16 CS(2)

130

Horde(40)

4 -

25 21/23 CS(2)

215

Troop(10)

8 10/12 Crossbows, Piercing(1), Reload!

100

Regiment(20)

10 14/16 Crossbows, Piercing(1), Reload!

135

Horde(40)

20 21/23 Crossbows, Piercing(1), Reload!

225

Troop(10)

8 10/12 Rifles, Piercing(2), Reload!

115

Regiment(20)

10 14/16 Rifles, Piercing(2), Reload!

155

Horde(40)

20 21/23 Rifles, Piercing(2), Reload!

255

Troop(10)

Regiment(20)

Light Crossbows (Treat as Bows),


10 10/12 CS(1), Vanguard, Pathfinder
Light Crossbows (Treat as Bows),
12 14/16 CS(1), Vanguard, Pathfinder

Troop(10)

4 -

10 10/12 Phalanx

Regiment(20)

4 -

15 14/16 Phalanx

150

Horde(40)

4 -

30 21/23 Phalanx

250

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Ironguard

Shieldbreakers

Ironwatch Crossbows

Ironwatch Rifles

Rangers

Bulwarkers

Sp Me Ra De At

Options
(Dwarven Throwing
Mastiff (+10)

2H(CS(1), -1DE),
(Dwarven Throwing
Mastiff (+10)

NEW POINTS
75

110
160

Long Barrelled Rifles, Piercing(2)


5 9/11 Reload!

(Dwarven Throwing
Mastiff (+10)

(Dwarven Throwing
Mastiff (+10)

90

135
180

(Dwarven Throwing
Mastiff (+10)

105

Sharpshooters

Troop(5)

Infantry

Berserkers

Troop(10)

4 -

20 -/16

125

Regiment(20)

4 -

25 -/22

180

Regiment(3)

4 -

9 -/14

CS(1), Shambling, Pathfinder

130

Horde(6)

4 -

18 -/17

CS(1), Shambling, Pathfinder

200

Troop(5)

4 -

13 -/16

Vicious, TC(1)

135

Regiment(10)

4 -

26 -/22

Vicious, TC(1)

210

Cavalry

Earth Elementals

Berserker Brock Riders

Special Rules

Infantry

Large Infantry

Ne

100

War Engine

Ironbelcher Cannon

4 -

War Engine

Flame Belcher

4 -

War Engine

Ironbelcher Organ Gun

4 -

5 *

15 10/12 Reload!, Range 24", Piercing (2)

Elite while within 6" of


a warsmith

85

Elite while within 6" of


a warsmith

85

Lob It: The unit can


choose to fire indirectly
with a range of 60"
while ignoring cover,
But cannot shoot at
Reload!, Blast (D6+3), Piercing(2), Lob targets within 12"
1 10/12 It!
when firing this way.

Jarrun Bombard

4 -

Monster

Battle Driller

4 -

5 D6+6 10/12 CS(1), Individual, Brutal, Height 1, Base 25x50mm

Monster

Steel Behemoth

5 -

6 D6+20 18/20 CS(3), Breath Attack (10)

250

Monster

Greater Earth Elemental

4 -

160

8 -/18

CS(3), Shambling, Pathfinder

Mount on large beast


for +50 pts increase
speed to 7, gain 2
attacks, Thunderous
Charge (2), lose
individual and change
to Hero(Large Cav)

110
70

3 -

5 13/15 CS(1), Individual, Inspiring

Hero(Large Cav /w Large Beast

3 -

7 13/15 CS(1), TC(2), Inspiring

Hero(Inf)

Warsmith

CS(1), Individual, Inspiring(War Engines


2 11/13 Only), Pistol, Piercing 1

85

Hero(Inf)

Dwarf Army Standard Bearer

5 -

1 10/12 Individual, Inspiring

50

Hero(Inf)

Berserker Lord

3 -

8 -/17

Hero(Cav)

/w Brock

3 -

8 -/17

Hero(Inf)

Dwarf King

10/12 Breath Attack(18)

110

War Engine

Hero(Inf)

Reload!, Blast (D6+2), Piercing(4),


(While within 6" of a Warsmith, the unit Blast (D6+3) if within
1 10/12 has Blast (D6+3) instead)
6" of a warsmith

Herneas the Hunter[1]

Leader of the Hunt

Hero(Inf)

Garrek Heavyhand[1]

3 -

Hero(Large Cav Sveri Egilax [1]

3 -

Hero(Inf)

4 -

Stone Priest

170

CS(1), Individual, Inspiring(Berserkers


Only)
CS(1), Individual, Inspiring(Berserkers
Only), Vicious

120
150

The Skewerer, CS(2), Individual,


Inspiring(Rangers Only), Stealthy,
Vanguard, Leader of the Hunt,
3 12/14 Pathfinder
If your army includes Herneas, you may
upgrade any one unit of Rangers to
represent his handpicked Ranger patrol
(+20 pts). This unit has the Elite and
Stealthy special rules

140

20

Individual, Inspiring, CS(3),


5 14/16 Regeneration(6+)
10 -/19

150

CS(1), TC(1), Inspiring, Elite, Vicious

Individual, Inspiring (Earth Elementals


2 11/13 only), Surge(8)

120

240

(+15 BaneChant(2))

85

Hero(Inf)

Ranger Captain

CS(1), Individual, Inspiring (Rangers


Only), Light CrossBow (Treat as Bow),
3 11/13 Vanguard, Pathfinder

80

Elves
Army Special Rules
Battle Hardened: All units in this list have Elite, unless specified otherwise.

Type

Unit Name

Size

Infantry

Spearmen

Troop(10)

4 -

4 10 10/12 Phalanx

100

Regiment(20)

4 -

4 15 14/16 Phalanx

140

Horde(40)

4 -

4 30 21/23 Phalanx

230

Troop(10)

8 10/12 Bows

115

Regiment(20)

4 10 14/16 Bows

150

Horde(40)

4 20 21/23 Bows

250

Regiment(20)

4 12 14/16 Bows, Phalanx

170

Horde(40)

4 25 21/23 Bows, Phalanx

280

Troop(10)

8 10/12 Bows, Pathfinder, Vanguard

130

Regiment(20)

3 10 14/16 Bows, Pathfinder, Vanguard

175

Troop(10)

3 -

4 10 11/13 CS(1)

105

Regiment(20)

3 -

4 12 15/17 CS(1)

150

Troop(10)

4 -

Regiment(20)

4 -

Vanguard, Pathfinder, This unit does


4 20 10/12 not have elite
Vanguard, Pathfinder, This unit does
4 25 14/16 not have elite

Regiment(3)

4 -

Horde(6)

4 -

5 18 -/17

Troop(5)

3 -

8 11/13 TC(2)

140

Regiment(10)

3 -

5 16 14/16 TC(2)

215

Infantry

Infantry

Infantry

Infantry

Infantry

Large Infantry

Cavalry

Cavalry

Large Cavalry

Bowmen

Sea Guard

Scouts

Palace Guard

Sylvan Kin

Forest Shamblers

Stormwind Cavalry

Silverbreeze Cavalry

Drakon Riders

Troop(5)

Sp Me Ra De At

Ne

9 -/14

Special Rules

CS(1), Vanguard, Pathfinder,


Shambling, This unit does not have
elite
CS(1), Vanguard, Pathfinder,
Shambling, This unit does not have
elite

Options

NEW POINTS

135
190

125
190

10

7 11/13 Bows, Nimble

145

Regiment(10) 10

4 14 14/16 Bows, Nimble

215

Regiment(3)

10

3 -

9 12/14 CS(1), TC(1), Fly

175

Horde(6)

10

3 -

5 18 15/17 CS(1), TC(1), Fly

270

Large Cavalry

War Chariots

Regiment(3)

8 12/14 Bows. TC(2), 50x100mm Base Size

140

Horde(6)

4 16 15/17 Bows. TC(2), 50x100mm Base Size

215

War Engine

Bolt Thrower

6 -

War Engine

Dragon Breath

6 -

4 *

Monster

Tree Herder

3 -

CS(3), Vanguard, Inspiring,


Pathfinder, Surge(8), This unit does
7 18/20 not have elite

Hero(Inf)

Elven King

3 -

5 13/15 CS(1), Individual, Inspiring

Hero(Cav)

/w Mount

3 -

5 13/15 CS(1), Individual, Inspiring

140

Hero(Large Cav Lord on Drakon

1 10

3 -

5 13/15 CS(1), TC(1), Fly, Inspiring

160

Hero(Mon)

Lord on Battle Dragon

1 10

3 -

CS(3), Fly, Inspiring, Breath Attack


5 10 17/19 (15)

Hero(Inf)

Elven Prince

3 -

3 11/13 CS(1), Individual

Hero(Cav)

/w Mount

3 -

3 11/13 CS(1), Individual

75

4 11/13 TC(2), Bow, 50x100mm Base Size

90

Hero(Large Cav Prince on War Chariot

2 10/12 Reload!, Blast (1D3), Piercing(2)

90

10/12 Breath Attack(15)

1 10/12 Individual, Heal(3)

90

260
(Sabre-Toothed
Pussycat (+10))

120

310
(Sabre-Toothed
Pussycat (+10))

(+45
LightningBolt(5))(+10
Breath(10))(+30
WindBlast(5))(+15
BaneChant(2))
(Sabre-Toothed
Pussycat (+10))

60

Hero(Inf)

Elven Mage

5 -

Hero(Cav)

/w Mount

75

Hero(Large Inf) Forest Warden

4 -

CS(2), Vanguard, Nimble, Pathfinder,


3 11/13 This unit does not have elite

75

Hero(Inf)

Elf Army Standard Bearer

5 -

1 10/12 Individual, Inspiring

50

Hero(Cav)

/w Mount

Hero(Inf)

Master Hunter

Hero(Inf)

The Green Lady[1]

1 10 -

90

65

Bow. Individual, Piercing(1), Stealthy, Sabre-Toothed


3 11/13 Pathfinder, Vanguard
Pussycat (+10)

Fly, Inspiring, Regeneration (5+),


0 14/16 Heal(8), Sylvan Guard

Sabre-Toothed
Pussycat (+10)

90

200

If your army includes the Green Lady,


for +20 points you may upgrade a
single Regiment of Sylvan Kin to
represent the Green Ladys Sylvan
Guard, her most devoted and sworn
guardians. This unit has the
Headstrong and Regeneration (5+)
special rules.

The Sylvan Guard

Hero(Inf)

Argus Rodinar[1]

1 -

5 -

-/13

Individual, Altar of the Elements

20
Note this model
comes on a 50mm
base

50

Twilight Kin
Army Special Rules
Cruel masters: All units in this list have Vicious, unless specified otherwise.
DISCLAIMER: This list is a temporary one to allow existing TK players to field their armies in KoW v2. It is inline with the core armies for points values and rules so
tournament organisers and opponents should feel safe allowing and playing against armies from this list. Please be aware though that the TK army and all the
background are both due for a major overhaul so do not assume anything in this list is either an indication of what is to come or will survive to the new list when it is made
Type

Unit Name

Size

Infantry

Spearmen

Troop(10)

4 -

10 10/12 Phalanx

100

Regiment(20)

4 -

15 14/16 Phalanx

140

Horde(40)

4 -

30 21/23 Phalanx

230

Troop(10)

8 10/12 Light Crossbows (treat as bows)

115

Regiment(20)

10 14/16 Light Crossbows (treat as bows)

150

Horde(40)

20 21/23 Light Crossbows (treat as bows)

250

Regiment(20)

12 14/16 Throwing Weapons

160

Horde(40)

25 21/23 Throwing Weapons

265

Troop(10)

8 10/12 Bows, Vanguard, Pathfinder

130

Regiment(20)

10 14/16 Bows, Vanguard, Pathfinder

175

Troop(10)

3 -

10 11/13 CS(1)

105

Regiment(20)

3 -

12 15/17 CS(1)

150

Troop(10)

3 -

20 11/13 Brutal, Headstrong

140

Regiment(20)

3 -

25 15/17 Brutal, Headstrong

200

Infantry

Infantry

Infantry

Infantry

Infantry

Crossbowmen

Buccaneers

Shadows

Reaper Guard

Blade Dancers

Sp Me Ra De At

Ne

Special Rules

Options

Fly, Regeneration (3+), Base


8 9/11 Size 25x25mm

NEW POINTS

Infantry

Gargoyles*

Troop(10)

10

4 -

Infantry

Lower Abyssals*

Troop(10)

4 -

Regiment(20)

4 -

Horde(40)

4 -

Troop(5)

3 -

9 11/13 TC(2)

135

Regiment(10)

3 -

18 14/16 TC(2)

205

Cavalry

Dark Knights

Large Cavalry

Abyssal Riders

Regiment(3)

4 -

12 12/14 CS(1), TC(1), Regeneration (5+)

170

Horde(6)

4 -

24 15/17 CS(1), TC(1), Regeneration (5+)

260

2 10/12 Reload!, Blast (1D3), Piercing(2)

90

6 -

7 11/13 Bows, Nimble

200

Troop(5)

120

Heralds of Woe

Twilight Bolt Thrower

85

Cavalry

War Engine

10

Regeneration(5+), Fury (This unit


does not have the Vicious special
10 10/12 rule)
2H(CS(1), -1 DE)
Regeneration(5+), Fury (This unit
does not have the Vicious special
12 14/16 rule)
2H(CS(1), -1 DE)
Regeneration(5+), Fury (This unit
does not have the Vicious special
25 21/23 rule)
2H(CS(1), -1 DE)

80

145

War Engine

Twilight Dragon Breath

6 -

Hero(Mon)

Abyssal Fiend

3 -

/w Wings

1 10

3 -

CS(2), TC(2) Inspiring, Brutal,


Fury (This unit does not have the (+25 LightningBolt(5)),
9 16/18 Vicious special rule)
(+50 Fly & Speed 10)
CS(2), TC(2) Inspiring, Brutal,
Fury (This unit does not have the
9 16/18 Vicious special rule)

Hero(Inf)

Dark Lord

3 -

5 13/15 CS(1), Individual, Inspiring

120

Hero(Cav)

/w Mount

3 -

5 13/15 CS(1), Individual, Inspiring

140

Hero(Large Cav)

Dark Lord on Black Pega

1 10

3 -

5 13/15 CS(1), TC(1), Fly, Inspiring

160

Hero(Mon)

Dark Lord on Battle Drag

1 10

3 -

Hero(Inf)

Dark Avenger

3 -

3 11/13 CS(1), Individual

Hero(Cav)

/w Mount

3 -

3 11/13 CS(1), Individual

Hero(Large Cav)

/w Pegasus

1 10

3 -

3 11/13 CS(1), Fly

Hero (Large Cav)

Dark Avenger on Abyssal

3 -

5 11/13 CS(2), Regeneration (5+)

4 *

10/12 Breath Attack(15)

90

CS(3), Fly, Inspiring, Lightning


10 17/19 Bolt(5)

250
300

310
60
75
100
95
(+45 Lightning
Bolt(5)(+30
WindBlast(5))(+15
BaneChant(2))
(+45 Lightning
Bolt(5)(+30
WindBlast(5))(+15
BaneChant(2))

Hero(Inf)

High Priestess of the Aby

5 -

1 10/12 Individual, Breath (10)

Hero(Cav)

/w Mount

4 -

1 10/12 Individual, Breath (10)

Hero(Inf)

Army Standard Bearer

5 -

1 10/12 Individual, Inspiring

50

Hero(Cav)

/w Mount

5 -

1 10/12 Individual, Inspiring

65

Hero(Inf)

Assassin

Throwing Weapons, Stealthy,


Vanguard, CS(1), Individual,
4 11/13 Piercing(1)

Hero(Mon)

Ba'su'su the Vile[1]

1 10

Vile Spawn

3 -

CS(2), Fly, Individual,


Inspiring(Gargoyles Only),
8 15/17 Regeneration (5+)
Vile Spawn
If your army includes Basusu,
for +20 pts you may upgrade a
single unit of Gargoyles to
represent his flock of Gargoyles.
This unit has Defence 4+ and
Crushing Strength (1).

70

85

110

220

20

Goblins
Army Special Rules
Utterly Spineless: All units in this list have Yellow Bellied, unless specified otherwise

Type

Unit Name

Size

Infantry

Sharpsticks

Regiment(20)

5 -

15 12/14 Phalanx

95

Horde(40)

5 -

30 19/21 Phalanx

155

Legion(60)

5 -

35 25/27 Phalanx

230

Regiment(20)

10 12/14 Bows

85

Horde(40)

20 19/21 Bows

140

Regiment(20)

5 -

12 12/14

75

Horde(40)

5 -

25 19/21

125

Legion(60)

5 -

30 25/27

180

Infantry

Infantry

Large Infantry

Cavalry

Cavalry

Cavalry

Large Cavalry

Spitters

Rabble

Trolls

Mawbeasts Pack*

Fleabag Riders

Fleabag Rider Sniffs

Fleabag Chariots

Sp Me Ra De At

Ne

Special Rules

CS(2), Regeneration (5+), (This


Unit does not have Yellow9 11/14 Bellied)
CS(2), Regeneration (5+), (This
Unit does not have Yellow18 14/17 Bellied)

Options

NEW POINTS

Regiment(3)

4 -

Horde(6)

4 -

Troop(5)

3 -

6 9/11 CS(1), Nimble, Vicious, Height 1

60

Regiment(10)

3 -

12 12/14 CS(1), Nimble, Vicious, Height 1

95

Troop(5)

125
190

10

4 -

7 9/11 TC(1), Nimble

95

Regiment(10) 10

4 -

14 12/14 TC(1), Nimble

145

Horde(20)

10

4 -

28 17/19 TC(1), Nimble

255

Troop(5)

10

7 9/11 Bows, Nimble

95

Regiment(10) 10

14 12/14 Bows, Nimble

145

Regiment(3)

8 10/12 TC(2), Bows, 50x100mm base

110

Horde(6)

16 13/15 TC(2), Bows, 50x100mm base

170

War Engine

War-Trombone

5 -

War Engine

Big Rocks Thrower

5 -

4 *

8/10 Breath Attack(12), Piercing(1)


Reload!, Blast(D6+2),
1 8/10 Piercing(3), Indirect

65

80

War Engine

Sharpstick Thrower

5 -

2 8/10 Reload!, Blast(D3), Piercing(2)

55

190

Monster

Giant

4 -

CS(3), Brutal, Fury, (this unit


does not have Yellow-Bellied),
This unit never suffers the
5 1D6+6 17/19 penalty for hindered charges.

Monster

Mincer

4 -

TC(3), Big Shield, Brutal, Height


4 1D6+6 9/11 3

Monster

Slasher

80

Mount on it a small
sharpstick thrower
Range 36, 2
CS(2), TC(1), (This Unit does not attacks, Blast (D3),
8 14/16 have Yellow-Bellied)
Piercing (2) for +10 pts.

/w Sharpstick Thrower

Hero(Inf)

Biggit

Hero(Cav)

/w Mount

Hero(Inf)

Flaggit

Hero(Cav)

/w Mount

Hero(Inf)

Wiz

Hero(Cav)

/w Mount

Hero(Inf)

King

Hero(Cav)

/w Mount

Hero(Large Cav)

King on Chariot

Hero(Large Cav)

Hero(Large Inf)

165
175

3 9/11 Bow, Individual, Inspiring

Mount on a Fleabag,
increasing Speed to 10
(+15 pts)

60
75

6 -

1 8/10 Individual, Inspiring

Mount on a Fleabag,
increasing Speed to 10
(+15 pts)

40
55

5 -

1 9/11 Individual, LightningBolt(3)

Wind Blast (5) for +15pts,


Bane-chant (2) for
+15pts, Breath (6) for
+15pts, Mount on a
Fleabag, increasing
Speed to 10 (+15 pts)

45
60

5 11/13 Bow, Individual, Inspiring

Mount on a Fleabag,
increasing Speed to 10
(+20) pts

90
110

Bow, Inspiring, TC(2), 50x100mm


7 13/15 Base Size

130

110

The Magwa'ns

CS(2), Individual, Inspiring,


Vicious, Lightning Bolt(4), The
4 12/14 Magwa'ns, Height 1
Units of Mawbeasts included in
this army are no longer irregular.

Troll Bruiser

CS(3), Inspiring (Trolls Only),


Nimble, Regeneration (5+) (This
Unit does not have Yellow5 12/15 Bellied)

Magwa & Jo'os[1]

3 -

3 -

125

Orcs
Army Special Rules
Tribal Might: All
Stabby Sneak: This unit has +1 attack.
Zappy Sneak: This unit has the Lightning Bolt (2) spell.
Base Size: All infantry models in this list are on 25x25mm bases, unless specified otherwise.
Type

Unit Name

Size

Infantry

Ax

Troop(10)

4 -

10 9/11

90

Regiment(20)

4 -

12 13/15

125

Horde(40)

4 -

25 20/22

205

Troop(10)

3 -

10 10/12

CS(2)

100

Regiment(20)

3 -

12 14/16

CS(2)

145

Horde(40)

3 -

25 21/23

CS(2)

240

8 9/11

Infantry

Greatax

Sp Me Ra De At

Special Rules

Options

Skulks

Troop(10)

Infantry

Morax

Troop(10)

3 -

20 10/12

140

Regiment(20)

3 -

25 14/16

200

Regiment(3)

4 -

9 11/14

CS(2), Regeneration (5+)

125

Horde(6)

4 -

18 14/17

CS(2), Regeneration (5+)

190

Regiment(3)

5 -

12 10/12

Horde(6)

5 -

24 13/15

Troop(5)

3 -

8 10/12

TC(1)

120

Regiment(10)

3 -

16 13/15

TC(1)

185

Regiment(3)

3 -

9 11/13

TC(2), 50x100mm Base Size

140

Horde(6)

3 -

18 14/16

TC(2), 50x100mm Base Size

215

Regiment(3)

3 -

15 11/13

50x100mm Base Size

170

Horde(6)

3 -

30 14/16

50x100mm Base Size

260

4 -

5 1D6+6 17/19

CS(3), Brutal, Fury, This unit never


suffers the penalty for hindered
charges.

190

Height1. When testing the Nerve of


friendly, non-allied units within 6"
of one or more war drums, the
enemy suffers an additional -2 to
their total.

80

Large Infantry

Cavalry

Large Cavalry

Trolls*

Orclings*

Gore Riders

Gore Chariots

Fight Wagons

Monster

Monster

Giant

War Drum

Hero(Inf)

Krudger

Hero(Cav)

/w Mount

Hero(Mon)

Krudger on Slasher

Hero(Mon)

/w Wings

Hero(Large Cav Krudger on Gore Chariot

4 -

3 -

3 -/11

5 12/14

Bows, Vanguard

NEW POINTS

Infantry

Large Infantry

Ne

75

Vicious, Height 0, Orclings do not


have Crushing Strength.
Vicious, Height 0, Orclings do not
have Crushing Strength.

60
90

CS(2), Individual, Inspiring

(Gore(8 Sp,
20Pts))(Zappy
Sneak
(+15)(Stabby
Sneak (+15)

CS(3), Inspiring

Winged
Slasher(Fly &
Speed 10, 50
Pts)

130
150

3 -

3 -

10 16/18

7 14/16

235

Gain Fly and speed 10

285

(Zappy Sneak
CS(2), TC(2), Inspiring, 50x100mm (+15)(Stabby
Base Size
Sneak (+15)

185

Hero(Inf)

Godspeaker

3 -

2 10/12

Hero(Cav)

/w Mount

3 -

2 10/12

Hero(Inf)

Flagger

4 -

1 9/11

Hero(Cav)

/w Mount

Hero(Inf)

Wip the Half-Cast[1]

Individual, Breath(9), (For every


friendly horde within 6", Increase
the amount of dice rolled for all
spells by 1.)

75
90

Individual, Inspiring

Gore(8 Sp,
15Pts)

50
65

4 -

1 11/13

Wip's Playmates

Elite, Heal(3), Individual, Lightning


Bolt(3), Inspiring(Orclings only)
Wip's Playmates, Wip the HalfCast does not have Crushing
Strength.
If your army includes Wip, for +5
points you may upgrade a single
unit of Orclings to represent Wips
affectionate playmates and
adorers. This unit has the
Headstrong special rule

Hero(Inf)

Gakamak[1]

2 -

7 13/15

Hero(Cav)

/w Mount

2 -

7 13/15

CS(3), Individual, Vicious, Very


Inspiring
CS(3), Individual, Vicious, Very
Inspiring

3 -

5 12/15

CS(3), Inspiring (Trolls Only),


Nimble, Regeneration (5+)

Hero(Large Inf) Troll Bruiser

(+15
BaneChant(2))(
+10 Heal(2))
Mount on Gore,
increasing Sp to
8 (+15)

90

5
Gore(8 Sp,
30Pts)

210
240

125

Kingdoms of Men
Army Special Rules
Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.

Type

Unit Name

Size

Infantry

Foot Guard

Troop(10)

3 -

10 10/12

(CS(1), -1DE)

95

Regiment(20)

3 -

12 14/16

(CS(1), -1DE)

135

Horde(40)

3 -

25 21/23

(CS(1), -1DE)

225

Troop(10)

4 -

10 9/11 Phalanx

85

Regiment(20)

4 -

15 13/15 Phalanx

120

Horde(40)

4 -

30 20/22 Phalanx

200

Troop(10)

4 -

10 9/11 CS(1)

70

Regiment(20)

4 -

12 13/15 CS(1)

100

Horde(40)

4 -

25 20/22 CS(1)

165

Regiment(20)

4 -

15 13/15 Phalanx, Ensnare

135

Horde(40)

4 -

30 20/22 Phalanx, Ensnare

225

Troop(10)

4 -

10 9/11

70

Regiment(20)

4 -

12 13/15

100

Horde(40)

4 -

25 20/22

165

Troop(10)

5 -

10 8/10

50

Regiment(20)

5 -

12 12/14

70

Horde(40)

5 -

25 19/21

115

Legion(60)

5 -

30 25/27

170

Troop(10)

3 -

10 -/12

CS(1)

100

Regiment(20)

3 -

15 -/16

CS(1)

140

Horde(40)

3 -

30 -/23

CS(1)

230

Troop(10)

8 9/11 Bows

75

Regiment(20)

10 13/15 Bows

100

Horde(40)

20 20/22 Bows

165

Troop(10)

8 9/11 Crossbows, Piercing(1), Reload

85

Regiment(20)

10 13/15 Crossbows, Piercing(1), Reload

115

Horde(40)

20 20/22 Crossbows, Piercing(1), Reload

190

Troop(10)

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Spear Phalanx

Pole-Arms Block

Pike Block

Shield Wall

Militia Mob*

Berserkers

Bowmen

Crossbowmen

Arquebusiers

Sp Me Ra De At

Ne

Special Rules

8 9/11 Rifles, Piercing(2), Reload

Options

NEW POINTS

100

Infantry

Cavalry

Cavalry

Heavy Pike Block

Knights

Mounted Sergeants

Regiment(20)

10 13/15 Rifles, Piercing(2), Reload

135

Horde(40)

20 20/22 Rifles, Piercing(2), Reload

225

Regiment(20)

4 -

15 14/16 Phalanx, Ensnare, Elite

165

Horde(40)

4 -

30 21/23 Phalanx, Ensnare, Elite

270

Troop(5)

3 -

8 11/13 TC(2), Headstrong

125

Regiment(10)

3 -

16 14/16 TC(2), Headstrong

195

Horde(20)

3 -

32 21/23 TC(2), Headstrong

340

Troop(5)

4 -

7 10/12 TC(1), Nimble

105

Regiment(10)

4 -

14 13/15 TC(1), Nimble

160

7 10/12 Bows, Nimble

Exchange bows with pistols for free (gain


Piercing
(1) but halve their range)
(+15 Exchange bows for carbines and
gain Piercing (1) and 18" Range)

Cavalry

Mounted Scouts

Troop(5)

100

Large Cavalry

Charioteers

Regiment(3)

8 11/13 TC(2), Bows, 50x100mm base

115

Horde(6)

16 14/16 TC(2), Bows, 50x100mm base

175

War Engine

Artillery

5 -

Reload!, Blast(D6+2), Piercing(3),


1 9/11 Indirect

90

War Engine

Cannon

5 -

1 9/11 Reload!, Blast(D6+1), Piercing(4)

85

War Engine

Ballista

5 -

1 9/11 Reload!, Blast (D3+2), Piercing(3)

60
Mount on it a Ballista Range 36, Ra 5+,
2 attacks, Blast (D3), Piercing (2) for +10
pts.

Monster

Beast of War

4 -

CS(2), TC(2), Brutal, 50x100mm


12 15/17 base

Hero (Inf)

General

3 -

4 12/14 CS(1), Individual, Very Inspiring

100

Hero(Cav)

/w Horse

3 -

4 12/14 CS(1), Individual, Very Inspiring

120

Her(Large Cav)

/w Pegasus

1 10

3 -

4 12/14 CS(1), Very Inspiring, Fly

150

Hero(Mon)

General on Winged Beas

1 10

3 -

6 14/16 CS(2), Fly, Very Inspiring

190

Hero(Inf)

Army Standard Bearer

5 -

1 9/11 Individual, Very Inspiring

50

Hero(Cav)

/w Horse

5 -

1 9/11 Individual, Very Inspiring

65

Hero(Inf)

Hero

3 -

3 10/12 CS(1), Individual

50

210

Hero(Cav)

/w Horse

3 -

3 10/12 CS(1), Individual

65

Her(Large Cav)

/w Pegasus

1 10

3 -

3 10/12 CS(1), Fly

90

Hero(Inf)

Wizard

4 -

1 10/12 Breath Attack(6), Individual

Hero(Cav)

/w Horse

4 -

1 10/12 Breath Attack(6), Individual

Hero(Large Cav) /w Pegasus

1 10

4 -

1 10/12 Breath Attack(6), Fly

(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))
(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))
(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))

Hero(Inf)

The Captain[1]

3 -

Hero(Cav)

/w Horse

3 -

CS(1), Individual, Very Inspiring,


3 11/13 Master Tactician
CS(1), Individual, Very Inspiring,
3 11/13 Master Tactician

Alllow D3 of your own units to redeploy


after deployment, but before vanguard
Alllow D3 of your own units to redeploy
after deployment, but before vanguard

50
65
75

150
170

Undead
Army Special Rules
Evil Dead: All units in this list have Lifeleech(1), unless specified otherwise.
Undead Dogs/Rats: This unit increases its Lifeleech(1) to Lifeleech(2)
Type

Unit Name

Size

Special Rules

Options

Infantry

Skeleton Warriors

Troop(10)

5 -

4 10 -/12

Shambling

(Undead Dogs (+10 pts)

Regiment(20)

5 -

4 12 -/16

Shambling

90

Horde(40)

5 -

4 25 -/23

Shambling

150

Troop(10)

5 -

4 10 -/12

Shambling, Phalanx

Regiment(20)

5 -

4 15 -/16

Shambling, Phalanx

105

Horde(40)

5 -

4 30 -/23

Shambling, Phalanx

175

Troop(10)

4 -

5 10 -/13

Shambling

Regiment(20)

4 -

5 12 -/17

Shambling

120

4 -

5 25 -/24

Shambling

200

Regiment(20)

5 -

3 15 -/15

Shambling

Horde(40)

5 -

3 30 -/22

Shambling

130

Legion(60)

5 -

3 40 -/28

Shambling

190

Troop(10)

10

4 -

6 10 -/12

CS(1), Fly, Shambling

140

Regiment(20)

10

4 -

6 12 -/16

CS(1), Fly, Shambling

200

Troop(10)

4 -

3 10 8/10

Regiment(20)

4 -

3 12 12/14

90

Horde(40)

4 -

3 25 19/21

150

Troop(10)

8 -/12

Bows, Shambling

Regiment(20)

3 10 -/16

Bows, Shambling

100

Horde(40)

3 20 -/23

Bows, Shambling

165

Troop(10)

4 -

5 10 -/14

Regiment(20)

4 -

5 12 -/18

Infantry

Infantry

Skeleton Spearmen

Revenants

Sp Me Ra De At Ne

Horde(40)

(Undead Dogs (+10 pts)

2H(CS(1), -1 DE) (Undead


Dogs (+10 pts)

NEW POINTS
65

75

85

8
Infantry

Infantry

Infantry

Infantry

Infantry

Infantry

Large Infantry

Zombies

Wraiths

Ghouls

Skeleton Archers

Mummies

Soul Reaver infantry Troop(10)

Werewolves

(Undead Dogs (+10 pts)

80

65

CS(2), Regeneration (5+),


Shambling
CS(2), Regeneration (5+),
Shambling

(Undead Dogs (+10 pts)

75

120
170

3 -

5 20 11/13 CS(2), Life Leech (2)

180

Regiment(20)

3 -

5 25 15/17 CS(2), Life Leech (2)

260

Regiment(3)

3 -

160

9 12/14 CS(1), Nimble

Large Infantry

Large Infantry

Cavalry

Cavalry

Zombie Trolls

Wights

Revenant Cavalry

Horde(6)

3 -

5 18 15/17 CS(1), Nimble

245

Regiment(3)

4 -

9 -/15

CS(2), Shambling

115

Horde(6)

4 -

4 18 -/18

CS(2), Shambling

175

Regiment(3)

4 -

9 -/14

CS(3), Shambling, Brutal

155

Horde(6)

4 -

5 18 -/17

CS(3), Shambling, Brutal

235

Troop(5)

4 -

8 -/14

TC(2), Shambling

110

Regiment(10)

4 -

5 16 -/17

TC(2), Shambling

170

3 -

6 10 12/14 CS(1), TC(2), Life Leech (2)

195

3 -

6 20 15/17 CS(1), TC(2), Life Leech (2)

300

Soul Reaver Cavalry Troop(5)


Regiment(10)

Balefire Catapult

5 -

Hero(Mon)

Revenant King on
Undead Wyrm

Hero(Mon)

/w Wings

1 10

Hero(Inf)

Undead Army
Standard Bearer

Hero(Cav)

/w Mount

Hero(Inf)

Vampire Lord

3 -

Hero(Cav)

/w Mount

3 -

Hero(Large Cav)

/w Pegasus

1 10

3 -

Hero(Mon)

Vampire on Dragon

1 10

3 -

CS(3), Breath 10, Inspiring,


5 10 17/19 Surge(3), Fly, Life Leech (2)

Hero(Inf)

Revenant King

4 -

Hero(Cav)

/w Mount

Hero(Inf)

Cursed Pharaoh

Blast (D6+2), Shambling, Vicious,


Piercing(2), Indirect, Reload!

War Engine

4 -

1 -/11

9 18/20 CS(3), Surge(6), Inspiring

100

Fly & Speed 10(45Pts)

235

5 -

1 -/13

Shambling, Individual, Inspiring

Horse(15 Pts, Sp8)

50
65

CS(2), Inspiring, Surge(3), Individual, (+10 Heal(2))(+25


8 14/16 (Life Leech (2)
LightningBolt(3))
CS(2), Inspiring, Surge(3), Individual, (+10 Heal(2))(+25
8 14/16 (Life Leech (2)
LightningBolt(3))
(+10 Heal(2))(+25
LightningBolt(3))
CS(2), Inspiring, Surge(3), Life
8 14/16 Leech (2), Fly
Loses Individual.
(+10 Heal(2))(+25
LightningBolt(3))

5 14/16 CS(1), Individual, Surge(6), Inspiring Horse (20 Pts Sp8)

190

220
235

245

330
120
140

3 -

CS(2), Individual, Surge(6), Inspiring,


5 15/17 Regeneration (5+)

145

Hero(Cav)

Hero(Inf)

Necromancer

5 -

1 10/12 Surge(8), Individual

((+15 Heal(3)) or free swap for


Surge)(+20
LightningBolt(3))(+15
BaneChant(2))

85

Hero(Cav)

/w Mount

5 -

Hero(Inf)

Liche King

5 -

Hero(Cav)

/w Mount

5 -

((+20 Heal(6)) or free swap for


Surge(12), Individual, Regeneration Surge) (+35 LightningBolt(5))
1 14/16 (5+), Inspiring
(+20 BaneChant(3))
((+20 Heal(6)) or free swap for
Surge(12), Individual, Regeneration Surge) (+35 LightningBolt(5))
1 14/16 (5+), Inspiring
(+20 BaneChant(3))

Hero(Large Inf)

Lykanis

3 -

CS(2), Inspiring(Werewolves),
5 13/15 Nimble

Hero(Inf)

Mhorgoth the
Faceless[1]

1 10

4 -

3 -

Touch of Darkness

Hero(Inf)

Lady Ilona[1]

1 10/12 Surge(8), Individual

((+15 Heal(3)) or free swap for


Surge)(+20
LightningBolt(3))(+15
BaneChant(2))

Very Inspiring, Breath(15),


Surge(12), Fly, Heal(6), Lightning
Bolt(6), BaneChant(4), Regeneration
1 17/19 (5+), Individual, Touch of Darkness
If your army includes Mhorgoth, you
may upgrade a single non hero unit
in the army, imbuing them with the
arcane power of the Faceless
himself (+25 points). The unit thus
upgraded has the Regeneration (5+)
special rule.
CS(3), Surge(3), Heal(3), Individual, Love Eternal: Enemy heroes
Inspiring, Lightning Bolt(3), Love
attacking Lady Ilona recieve -1
8 14/16 Eternal, Life Leech (2)
to hit in melee.

100

145
165

145

270

280

Basileans
Army Special Rules
Blessed Be The Pious: All units in this list have Iron Resolve, unless specified otherwise

Type

Unit Name

Size

Infantry

Men-at-Arms

Troop(10)

4 -

4 10 10/12

80

Regiment(20)

4 -

4 12 14/16

115

Horde(40)

4 -

4 25 21/23

190

Troop(10)

4 -

4 10 10/12 Phalanx

95

Regiment(20)

4 -

4 15 14/16 Phalanx

135

Horde(40)

4 -

4 30 21/23 Phalanx

225

Troop(10)

Regiment(20)

Horde(40)

Troop(10)

3 -

5 10 11/13 Headstrong

Regiment(20)

3 -

5 12 15/17 Headstrong

Troop(10)

4 -

Regiment(20)

4 -

Horde(40)

4 -

CS(1), Headstrong,
3 10 10/12 Vicious
CS(1), Headstrong,
3 15 14/16 Vicious
CS(1), Headstrong,
3 30 21/23 Vicious

Troop(10)

5 -

3 10 8/10 CS(1), Headstrong

70

Regiment(20)

5 -

3 15 12/14 CS(1), Headstrong

100

Horde(40)

5 -

3 30 19/21 CS(1), Headstrong

165

Regiment(3)

10

3 -

Horde(6)

10

3 -

5 18 -/17

Troop(5)

3 -

8 12/14 TC(2), Headstrong

135

Regiment(10)

3 -

5 16 15/17 TC(2), Headstrong

210

Horde(20)

3 -

5 32 22/24 TC(2), Headstrong

350

10

4 -

8 11/13 Nimble, TC(1), Vicious

115

Regiment(10) 10

4 -

3 16 14/16 Nimble, TC(1), Vicious

175

Infantry

Infantry

Infantry

Infantry

Infantry

Large Infantry

Cavalry

Cavalry

Men-at-Arms with Spears

Crossbowmen

Paladin Foot Guard

Sisterhood Infantry

Penitents Mob

Elohi

Paladin Knights

Sisterhood Panther Lancers

Troop(5)

Sp Me Ra De At Ne

Special Rules

Options

Crossbows, Piercing(1),
8 10/12 Reload
Crossbows, Piercing(1),
4 10 14/16 Reload
Crossbows, Piercing(1),
4 20 21/23 Reload
4

9 -/14

Inspiring, CS(1), TC(1)


Fly
Inspiring, CS(1), TC(1),
Fly

NEW POINTS

100
130
215
CS1 for -1DE

105
150

90
130
215

195
300

Large Cavalry

War Engine

Monster

Hero(Inf)

Hero(Inf)

Hero(Inf)

Hero(Mon)

Hero(Mon)

Hero(Inf)

Sisterhood Panther Chariot

Heavy Arbalest

Phoenix

Regiment(3)

4 -

Horde(6)

4 -

5 -

1 10

TC(2), Vicious,
4 15 12/14 50x100mm base size
TC(2), Vicious,
4 30 15/17 50x100mm base size

3 -

180
280

Blast (D3+2), Piercing(3),


1 10/12 Reload

65

CS(1), Breath Attack(10),


Inspiring, Heal(6), Fly,
3 14/16 Regeneration (4+)

165
Barded
Horse(+20pts, DE5,
SP8)

Bearer of the Holy Icon

5 -

1 10/12 Individual, Inspiring

/w Barded Horse

5 -

1 10/12 Individual, Inspiring

75

Barded
CS(1), Individual,
Horse(+30pts, SP8,
3 13/15 Inspiring
TC(1))
CS(1), TC(1), Individual,
3 13/15 Inspiring

90

Dictator

3 -

/w Barded Horse

3 -

55

120

High Paladin

3 -

/w Barded Horse

3 -

CS(1), Individual,
Barded
Inspiring, Headstrong,
Horse(+30pts, SP8,
5 13/15 Heal(2)
TC(1))
CS(1), TC(1), Individual,
Inspiring, Headstrong,
5 13/15 Heal(2)

High Paladin on Griffin

1 10

3 -

CS(2), Headstrong,
7 15/17 Heal(2), Inspiring, Fly

210

CS(3), Headstrong,
Heal(2), Inspiring, Fly,
9 17/19 Breath(10)

310

High Paladin on Dragon

1 10

3 -

Abbess

3 -

/w Mount - Hero(Cav)

1 10

3 -

CS(1), Headstrong,
Individual, Vicious, Very
Inspiring(Sisterhood
Panther: (+20pts,
4 12/14 Only)
SP10, TC(1)
CS(1), TC(1),
Headstrong, Individual,
Vicious, Very
Inspiring(Sisterhood
4 12/14 Only)

CS(1), TC(1),
Headstrong, Vicious,
Very Inspiring(Sisterhood
Only), 50x100mm base
8 14/16 size

Hero(Large Cav Abbess on Panther Chariot

3 -

130
160

90

110

170

Hero(Inf)

Priest

4 -

/w Mount - Hero(Cav)

4 -

CS(1), Headstrong,
Heal(3), Individual, Very
1 11/13 Inspiring (Penitents only) (+15 BaneChant(2))
CS(1), Headstrong,
Heal(3), Individual, Very
1 11/13 Inspiring (Penitents only) (+15 BaneChant(2))

1 10

3 -

6 -/15

Hero(Large Inf) Ur-Elohi

Hero(Inf)

Inspiring, CS(2), TC(1),


Heal(3), Fly

War-Wizard

4 -

1 11/13 Individual, Breath(8)

/w Mount - Hero(Cav)

4 -

1 11/13 Individual, Breath(8)

Inspiring, CS(2),
Headstrong, Heal (3),
7 15/17 Nimble

Hero(Large Cav Gnaeus Sallustis[1]

Hero(Large Inf) Jullius[1]

Hero(Large Inf) Samacris[1]

1 10

1 10

3 -

3 -

3 -

8 -/16

Very Inspiring, CS(2),


TC(1), Heal(3), Twin
Souls, Fly

3 -/15

Inspiring, CS(1), Heal(7),


Breath Attack(10),
Lightning Bolt(5) Twin
Souls, Fly, Regeneration
(5+)

75
90

180
(+25
LightningBolt(3))(+30
WindBlast(5))
(+25
LightningBolt(3))(+30
WindBlast(5))

60
75

190
Twin Souls: While
Jullius and Samacris
are both present and
in play on the table
they both have the
Elite special rule.

275

230

Ogres
Army Special Rules
Hammer Blow: All units in this list have Brutal, unless specified otherwise.
Heavy Crossbows now listed in regular ranged weapons
Type

Unit Name

Size

Infantry

Red Goblins*

Regiment(20)

Horde(40)

Regiment(3)

3 -

9 12/14 CS(1)

Horde(6)

3 -

18 15/17 CS(1)

200

Legion(12)

3 -

36 22/24 CS(1)

350

Regiment(3)

4 -

15 -/15

CS(1)

150

Horde(6)

4 -

30 -/18

CS(1)

230

Regiment(3)

Horde(6)

Regiment(3)

4 -

9 12/14 CS(1), Breath(Att), Piercing(1)

150

Horde(6)

4 -

18 15/17 CS(1), Breath(Att), Piercing(1)

230

Regiment(3)

3 -

9 12/14 CS(1), Ensnare, Pathfinders

145

Horde(6)

3 -

18 15/17 CS(1), Ensnare, Pathfinders

220

Regiment(3)

3 -

9 12/14 CS(3), TC(1), Big Shield

165

Horde(6)

3 -

18 15/17 CS(3), TC(1), Big Shield

250

Troop(5)

10

4 -

Regiment(10)

10

4 -

Regiment(3)

3 -

Horde(6)

3 -

Large Infantry

Large Infantry

Large Infantry

Large Infantry

Large Infantry

Large Infantry

Cavalry

Large Cavalry

Warriors

Berserker Braves

Shooters

Boomers

Hunters

Siege Breakers

Red Goblin Scouts*

Warrior Chariots

Sp Me Ra De At

Ne

Special Rules
Bows, (This unit does not have
10 12/14 the Brutal Special rule)
Bows, (This unit does not have
20 19/21 the Brutal Special rule)

Heavy Crossbows, Reload!,


9 12/14 Piercing(2), CS(1)
Heavy Crossbows, Reload!,
18 15/17 Piercing(2), CS(1)

TC(1), Nimble, (This unit does


7 9/11 not have the Brutal Special rule)
TC(1), Nimble, (This unit does
14 12/14 not have the Brutal Special rule)

CS(1), TC(2), 50x100mm base


12 12/14 size
CS(1), TC(2), 50x100mm base
24 15/17 size

Options

NEW POINTS
85
140

2H(CS(2), 1DE)

130

150
230

100
155

170
265

Monster

Mammoth

4 -

CS(2), TC(2), 50x100mm Base


12 15/17 Size

Mount on it a
Ballista Range
36, Ra 5+, 2
attacks, Blast
(D3), Piercing
(2) for +10
pts.

(This unit does not have the


Brutal Special rule), Height 3, use
1st edition special rules,
1 8/10 50x100mm base size

Monster

Red Goblin Blaster

6 -

Monster

Giant

4 -

CS(3), Fury, This unit never


suffers the penalty for hindered
5 1D6+6 17/19 charges.

Hero(Large Inf)

Army Standard

3 -

3 -

3 11/13 CS(1), Nimble, Inspiring


CS(1), TC(2), Inspiring,
3 11/13 50x100mm base size
CS(1), Nimble, Inspiring(Braves
only), LightningBolt(3), gains an (+30
additional dice for spells for each WindBlast(5))(+
2 12/14 unit of Braves within 6"
30 Breath(12))

Hero(Large Cav) /w Chariot

Hero(Large Inf)

Ogre Warlock

4 -

Hero(Large Inf)

Captain

3 -

Hero(Large Cav) /w Chariot

3 -

Hero(Large Inf)

/w Heavy Crossbow

Hero(Large Inf)

Boomer Sergeant

4 -

5 13/15 CS(2), Nimble, Inspiring


CS(2), TC(2), Inspiring,
5 13/15 50x100mm base size
CS(2), Inspiring, Nimble, Heavy
5 13/15 Crossbows, Reload, Piercing(2)

CS(1), Nimble, Breath(Att),


4 11/13 Piercing(1)
CS(3), TC(1), Inspiring(Siege
Breakers Only), Nimble, Big
4 12/14 Shield

Hero(Large Inf)

Siege Master

3 -

Hero(Large Inf)

Ogre Warlord

3 -

Hero(Large Cav) /w Chariot

3 -

7 15/17 CS(2), Nimble, Inspiring


CS(2), TC(2), Inspiring,
7 15/17 50x100mm base size

Hero(Large Inf)

3 -

CS(3), Nimble, Very Inspiring,


7 15/17 Blast(D3)

Grokagamok[1]

210

65

190
70
85

2H(CS3, -1DE)

100
135
150
145

90

135
2H(CS3, -1DE)

185
200

260

Forces of Nature
Army Special Rules
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise

Type

Unit Name

Size

Infantry

Naiads

Troop(10)

4 -

3 10 9/11

Regeneration (4+), Ensnare

100

Regiment(20)

4 -

3 12 13/15 Regeneration (4+), Ensnare

140

Horde(40)

4 -

3 25 20/22 Regeneration (4+), Ensnare

230

Troop(10)

Regiment(20)

Troop(10)

4 -

4 20 10/12 Vanguard

135

Regiment(20)

4 -

4 25 14/16 Vanguard

190

Troop(10)

4 -

5 10 10/12 CS(1)

(CS2, -1DE)

100

Regiment(20)

4 -

5 12 14/16 CS(1)

(CS2, -1DE)

140

Horde(40)

4 -

5 25 21/23 CS(1)

(CS2, -1DE)

230

Regiment(3)

4 -

9 -/14

Vanguard, Shambling, CS(1)

125

Horde(6)

4 -

5 18 -/17

Vanguard, Shambling, CS(1)

190

Earth, Gain +1 Defence: FREE


Fire, Gain +1 Speed and an additional Crushing Strength (1): FREE
Air, Gain Fly and Speed 10 but lose CS(1) for 20 pts
130 Water, Gain +2 Speed, Regeneration (5+) for 20 pts

Infantry

Infantry

Infantry

Large Infantry

Large Infantry

Cavalry

Cavalry

Large Cavalry

Large Cavalry

Naiad Harpooners

Sylvan Kin

Salamanders

Forest Shamblers

Elementals

Centaurs

Centaur Archers

Eagle Riders*

Sp Me Ra De At Ne

Regeneration (4+), Harpoongun, Piercing(1)


Regeneration (4+), Harpoon3 10 13/15 gun, Piercing(1)
3

8 9/11

NEW POINTS

160

4 -

9 -/14

CS(1), Shambling

4 -

5 18 -/17

CS(1), Shambling

Troop(5)

3 -

6 11/13 CS(1), TC(1)

100

Regiment(10)

3 -

4 12 14/16 CS(1), TC(1)

155

Troop(5)

6 11/13 Bows, TC(1), Nimble

105

Regiment(10)

3 12 14/16 Bows, TC(1), Nimble

165

Regiment(3)

10

6 12/14 Fly, Bows

135

Horde(6)

10

3 12 15/17 Fly, Bows

210

3 -

3 -

3 -

See Notes

200 ONE OF THE ABOVE OPTIONS MUST BE TAKEN

CS(1), TC(1),
9 12/14 Regeneration(4+)
CS(1), TC(1),
4 18 15/17 Regeneration(4+)
4

5 15/17 CS(2)

Notes

120

Horde(6)

Naiad Sea Serpent Riders Regiment(3)

Beast of Nature

Options

Regiment(3)

Horde(6)

Monster

Special Rules

155
240

(+30 LightningBolt(6))(+15
Breath(10))(+50 Fly & Speed
10)(+30 gains Vicious and Attacks
up to 7)

NEW - Combined Manticore, Chimera and Sphinx into one monster with options,
130 Specify in the fluff that it contains these creatures and many more

Monster

Monster

Hydra

Greater Elemental

4 -

5 5* 15/17 CS(2), Regeneration (5+)

4 -

CS(2), Shambling

*Multiple heads - in addition to the


basic 5, the Hydra has a number of
additional attacks equal to its
current points of Damage.

140

See Notes

Earth, Gain +1 Defence and an additional Crushing Strength (1): FREE


Fire, Gain +1 Speed and an additional Crushing Strength (2) and Breath (6): FREE
Air, Gain Windblast (3), Fly and Speed 10 but reduced to CS(1) for 30 pts
160 Water, Gain +2 Speed and Regeneration (5+): 30

8 -/18

260

ONE OF THE ABOVE OPTIONS MUST BE TAKEN


6

3 -

CS(3), Vanguard, Inspiring,


7 18/20 Surge(8)

Hero(Large Cav Winged Unicorn

1 10

3 -

(+15 BaneChant(2))(+20
LightningBolt(5))(+20
4 12/14 TC(2), Inspiring, Fly, Heal(7) WindBlast(5))

170 No more surge

Hero(Cav)

Unicorn

1 10

3 -

3 11/13 TC(2), Individual, Heal(5)

120

Monster

Pegasus

1 10

3 -

3 10/12 TC(1), Fly

80

(+20 LightningBolt(3)) (+30


WindBlast(5)) (+40 Surge(7)) (+15
BaneChant(2)) (+15 Wild
1 10/12 Individual, Inspiring, Heal(2) Companion)

65

(+20 LightningBolt(3)) (+30


WindBlast(5)) (+40 Surge(7)) (+15
BaneChant(2)) (+15 Wild
1 10/12 Individual, Inspiring, Heal(2) Companion)

80

Monster

Hero(Inf)

Tree Herder

Druid

5 -

/w Mount

5 -

Hero(Cav)

Centaur Chief

Individual, Inspiring, CS(2),


4 11/13 TC(1)

Hero(Inf)

Naiad Stalker

CS(1), Individual, Inspiring


(+20 Harpoon-gun, gaining
(Naiads Only), Regeneration Piercing (1)) (+10 Wild
4 11/13 (4+), Stealthy
Companion)

90

Hero(Inf)

Salamander Veteran

3 -

CS(2), Individual, Inspiring


4 11/13 (Salamanders Only)

85

Hero(Large Inf) Forest Warden

4 -

3 11/13 CS(2), Vanguard, Nimble

Hero(Inf)

Keris[1]

4 -

Individual, Inspiring, Heal(1),


Lightning Bolt(2), Breath(7),
1 12/14 Surge(8), Solar Staff
(+10 Wild Companion)

Reword Solar Staff to be disordered and not disrupted, - Remove rules and option
110 for Ozzee and replace option with wild compaion.

Hero(Inf)

Shaarlyot[1]

1 10

4 -

Individual, Fly, Inspiring,


Breath Attack(10), Wind
1 12/14 Blast (7)

(+10 Wild Companion)

Make Inspiring to all. - remove Winds of V'yuu, - Remove rules and option for Tiffee
150 and replace option with wild compaion.

Hero(Inf)

The Green Lady[1]

1 10 -

(+10 Wild Companion)

200 Needs Elite

The Sylvan Guard

Fly, Inspiring, Regeneration


(5+), Heal(8), The Sylvan
0 14/16 Guard, Elite
If your army includes the
Green Lady, for +20 points
you may upgrade a single
Regiment of Sylvan Kin to
represent the Green Ladys
Sylvan Guard, her most
devoted and sworn
guardians. This unit has the
Headstrong and
Regeneration(5+) special
rules.

(+10 Bow) (+10 Wild Companion)

(+10 Wild Companion)

105

75

20

Forces of the Abyss


Army Special Rules
Abyssal Vengeance: All units in this list have Fury, unless specified otherwise.

Type

Unit Name

Size

Infantry

Lower Abyssals

Troop(10)

4 -

4 10 10/12 Regeneration(5+)

Regiment(20

4 -

4 12 14/16 Regeneration(5+)

Horde(40)

4 -

4 25 21/23 Regeneration(5+)

Troop(10)

3 -

5 10 11/13 Regeneration(5+)

Regiment(20

3 -

5 12 15/17 Regeneration(5+)

Troop(10)

8 10/12 Firebolt, Piercing (1), Regeneration (5+)

105

Regiment(20

3 10 14/16 Firebolt, Piercing (1), Regeneration (5+)

140

Troop(10)

3 -

3 20 10/12 Ensnare, Stealthy

135

Regiment(20

3 -

3 25 14/16 Ensnare, Stealthy

190

Infantry

Infantry

Infantry

Armoured Lower Abyssals

Flamebearers

Succubi

Sp Me Ra De At Ne

Options
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)

Fly, Vicious, Regeneration (3+). (This unit


does not have the Fury special rule)

NEW POINTS
85
120
200

110
160

Infantry

Gargoyles*

Troop(10)

10

4 -

Infantry

Fleshlings

Troop(10)

5 -

4 10 10/12

2H(CS(1), -1 D

Regiment(20

5 -

4 12 14/16

2H(CS(1), -1 D

90

Horde(40)

5 -

4 25 21/23

2H(CS(1), -1 D

150

Horde(40)

6 -

4 25 -/22

Shambling, Ensnare

130

Legion(60)

6 -

4 30 -/28

Shambling, Ensnare

190

Regiment(3)

4 -

4 12 12/15 CS(2), Brutal. 50mm x 50mm bases

130

Horde(6)

4 -

4 24 15/18 CS(2), Brutal. 50mm x 50mm bases

200

Regiment(3)

5 -

3 12 11/13 Height 0, Vicious

70

Horde(6)

5 -

3 24 14/16 Height 0, Vicious

105

Regiment(3) 10

4 -

9 -/15

Fly, Shambling, CS(2), Life Leech (2)

145

Horde(6)

10

4 -

4 18 -/18

Fly, Shambling, CS(2), Life Leech (2)

220

Troop(5)

3 -

Infantry

Large Infantry

Large Infantry

Large Infantry

Cavalry

Larvae*

Molochs

Imps*

Tortured Souls

Abyssal Horsemen

8 9/11

Special Rules

9 11/13 CS(1), TC(1)

80
65

140

Cavalry

Hellhounds

Monster

Chroneas

Regiment(10

3 -

5 18 14/16 CS(1), TC(1)

215

Troop(5)

4 -

4 15 10/12 TC(1), Nimble, Height 1

125

5 -

5 -

Hero(Inf)

Abyssal Champion

3 -

Hero(Cav)

/w Mount

3 -

Hero(Inf)

/w Wings

1 10

3 -

Hero(Inf)

Abyssal Harbinger

Hero(Cav)

/w Mount

Hero(Mon)

Pathfinder, Breath(20), Piercing(1), Tempus


16/18 (This unit cannot be disordered)

CS(1), Individual, Inspiring,


5 13/15 Regeneration(5+)
CS(1), Individual, Inspiring,
5 13/15 Regeneration(5+)
CS(1), Individual, Inspiring,
5 13/15 Regeneration(5+)

Firebolt, Individual, Inspiring, Piercing(1),


1 10/12 Regeneration (5+)
Firebolt, Individual, Inspiring, Piercing(1),
1 10/12 Regeneration (5+)

210

(+40
LightningBolt(5)
) (Mount on a
speed 8 Horse
for +20)(Wings,
+40 pts, Gain
Fly)

155
Fly
(+15 Mount,
increase speed
to 8 and change
to Hero(Cav)

Abyssal Fiend

3 -

9 16/18 CS(2), TC(2) Inspiring, Brutal, Vicious

/w Wings

1 10

3 -

9 16/18 CS(2), TC(2) Inspiring, Brutal, Vicious

Fly
(+30, Fly &
Speed 10) (+30
Wind Blast
(6))(+15
BaneChant(2))

Temptress

3 -

Individual, Ensnare, Stealthy,


5 11/13 Inspiring(Succubi only)

Hero(Inf)

Ifriit

4 -

1 11/13 Individual, Pathfinder Breathl(20)

175

60
75

(+25
LightningBolt(5)
), (+50 Fly &
Speed 10)

Hero(Inf)

135

250
300

90
135

Fly, Inspiring, Shambling, Life Leech (5),


CS(2)
The Well of Souls pulls the life force from
the enemy and feeds the Abyssal army.

Hero(Mon)

The Well of Souls[1]

1 10

4 -

5 10 -/20

When the Well of Souls is given an order, it


may put up to 20 points of damage on itself.
However, this cannot take it to more than 20
damage in total. For each point of damage
taken in this way, it may remove one point of
damage from a friendly non-Allied unit within
9". The Well of Souls will not take a nerve
test for damage taken in this way.

275

Hero(Large Inf) The Lord of Lies[1]

1 10

3 -

Hero(Mon)

1 10

3 -

Ba'su'su the Vile[1]

Vile Spawn

Fly, CS(2), TC(2), Inspiring,


5 15/20 LightningBolt(7), Stealthy, Ensnare
CS(2), Fly, Individual, Inspiring(Gargoyles
8 15/17 Only), Regeneration (5+)
Vile Spawn
If your army includes Basusu, for +20 pts
you may upgrade a single unit of Gargoyles
to represent his flock of Gargoyles. This unit
has Defence 4+ and Crushing Strength (1).

300

220

20

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