Professional Documents
Culture Documents
KoW2 Point Costs - BETA 2.5
KoW2 Point Costs - BETA 2.5
Army standard bearers in every army have had their melee values increased by one (in most cases 4+ to 5+)
Goblin Flaggits defence increased to 4 (from 3)
Orc Flaggers attacks reduced to 1 (from 2)
Orc Flagger Points decreased to 50 (from 60)
Removed Regeneration and Divine off Elohi, ur-elohi and the living legend elohi, reduced nerve by 1 but they are now unwavering. Normal Elohi now also have inspiring.
Removed Regeneration from Werewolves
Reduced points on Soul Reaver Infantry to 180/260 from 200/285
Orcsbains amulet points increased
Ogres are still smashing skulls everywhere. No change there.
Removed Regeneration from Lycanis
Ranger captain is now inspiring to rangers only (points increased by 10)
War Drum changed to a new and exciting rule!, it's now also fearless but has reduced defence
Dwarf Rifles increased by 5 points at regiment level
Abyssal Berserkers are now unwavering
Naiads Are now Regen 4+ (From 5)
Flamebearers now have Firebolt (18" ranged weapon)
Lots of changes to Abyssals :)
Magequeen costs rebalanced
Pegasus is now a Hero(Large Cav)
Slightly increases points on Immortal Guard
Fixed a typo with slyvan kin in the nature list, they now correctly have speed 6 like the ones in th elf list.
War Trombone bre
Elf Dragon breath reduced to 15 (from 20)
Dwarf Flamebelcher breath reduced to 18 (from 22)
All
All
All
Lesser mounts (For Wizards and Army Standards etc) have all been upped by 5 points to 15.
All
Balanced points between Dwarf Greater Earth Elementals and Nature Greater Elementals
All
Increased the Necromancer/Basilean War-Wizard Lightning bolt option to (3) (From 2), Points also increased.
All
Abyssal Dwarfs
Removed Pathfinder from Lesser and Greater Obsidian Golems, decreased points to compensate
Abyssal Dwarfs
Katsuchan Rocket Launcher has been reworked to have multiple attacks but very small blasts.
Abyssal Dwarfs
Abyssals
Abyssals
Abyssals
Basileans
Basileans
Basileans
Basileans
Dwarfs
Dwarfs
Dwarf Rangers now hit on a 5+, Their points have been decreased to compensate.
Elves
Elves equipped with bows no longer hit on a 4+, instead they hit on a 5+ and have Piercing (1).
Elves
Elven Silverbreeze cavalry have been rebalanced and points have increased to compensate.
Goblins
Goblins
Goblin Sharpstick Thrower has been reworked to have 2 shots. (as per the KS concept arts)
KoM
KoM
KoM Mounted Scouts no longer have the options for rifles, but can now choose to pay for an upgrade to carbines which have range 18" and Pier
Nature
Ogres
Ogre Warlocks Breath reduced to 12 (from 15) and Lightning Bolt increased to 3 (from 2)
Orcs
Orcs
Orcs
Orcs
Undead
Undead
All
All
Banechant Cost rebalanced to: BC(1) = 10 pts, BC(2) = 15 pts, BC(3) = 20 pts
All
All
Special Rules
Units with the Fly special rule are now hindered if they land in difficult terrain.
Magic Artefacts
Magic Artefacts
Magic Artefacts
Magic Artefacts
Magic Artefacts
Abyssal Dwarfs
Abyssal Dwarfs
Abyssal Dwarfs
Dwarfs
Dwarfs
Elves
Dropped Ra on most units to Ra4, also removed piercing, seaguard remain at Ra5+
Elves
Elves
Elves
Elves
Goblins
Goblins
Goblins
Goblins
Kingdoms of Men Beast of War Ballista amended (Ra5+) and increased points
Nature
Forest Warden +1 Nerve
Nature
Eagle Riders are now Irregular
Nature
Ogres
Ogres
Ogres
Ogres
Ogres
Ogres
Ogres
Captain +1 Nerve
Ogres
Warlord +1 Nerve
Undead
Undead
Undead
Undead
Undead
26th April
General
General
General
Magic Items
Magic Items
Magic Items
Magic Items
Magic Items
Magic Items
Kaba's Holy Hand - No longer requires Good units to take, now always hits on a 4+ regardless of modifiers.
Magic Items
Magic Items
Magic Items
Magic Items
Magic Items
Magic Items
Abyssal Dwarfs
Abyssal Dwarfs
Abyssal Dwarfs
Abyssal Dwarfs
Abyssal Dwarfs
Abyssals
Abyssals
Basileans
Elohi - Increased Nerve by 1 to 14/17 from (13/16), Points also increased slightly)
Basileans
Dwarf
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Dwarfs
Elves
Elves
Elves
Elves
Goblins
Goblins
Kingdoms of Men Charioteers - Increased Speed to 8 (From 7), No longer have Nimble, Now have TC(2), Increased attacks to 8/16
Kingdoms of Men Crossbows - Reduced Points slightly
Kingdoms of Men Arquebuisiers - Reduced Points slightly
Nature
Nature
Nature
Nature
Greater Elemental - Air option now only has CS(1), Water Elemental costs an extra 30
Nature
Nature
Ogres
Ogres
Red Goblins attacks reduced to match other ranged units, Points reduced to match Regular Goblin Spitters.
Ogres
Orcs
Orcs
Undead
Undead
28th April
General
12th May
All
Ba'su'su has branched out and is now also in the TK list and Abyssal list.
General
Magic Artefacts
Magic Artefacts
Abyssals
Basileans
Basileans
Dwarfs
Garrek Heavyhand - No longer has The Warp Hammer, now just has CS(3)
Dwarfs
Dwarfs
Brock riders points increased by 5 (from 205), Attacks increased to 13/26 (from 10/20)
Elves
Elves
Goblins
King on Chariot - Attacks increased to 7 (from 5), removed .nimble, points decreased to 130 (from 160)
Goblins
Wiz now has BC(2) instead of BC(1), Points increased to 15 (from 10)
Goblins
Kingdoms of Men Wizard now has BC(2) instead of BC(1), Points increased to 15 (from 10)
Kingdoms of Men The Captain - Horse cost speed reduced to 8 (from 9)
Kingdoms of Men Militia Troop nerve reduced to 8/10 from 9/11
Kingdoms of Men Berserkers - Nerve increased by 1, Points increased to 140 (from 35)
Nature
Nature
Nature
Nature
Ogres
Red Goblin Scouts - Point cost increased by 5 to 155 at regiment level (from 150)
Twilight Kin
17th May
Twilight Kin
Added a note to the Abyssal Fiend, it should not be vicious in the TK list.
Fire-oil
Mace of Crushing
War-bow of Kaba
Kevinars Flying Hammer
Blade of Slashing
This unit gains an additional Piercing (1) on normal ranged attacks, and
Crushing Strength (1) against units with the Regeneration rule.
Whenever the unit rolls to damage in melee, it can re-roll one of
the dice that failed to damage.
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 24 and, when rolling to
hit, the unit uses a basic Ra value of 4+, regardless of its actual Ra value. The
roll to hit is affected as normal by to-hit modifiers, and if a hit is scored, it is
resolved at Piercing (1).
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 12 and always hits on 4+,
regardless of modifiers, and if a hit is scored, it is resolved at Piercing (2).
Whenever the unit rolls to hit in Melee, it can re-roll one of the dice that failed
to hit.
Whenever the unit rolls to damage with a ranged attack, it can re-roll one of
the dice that failed to damage.
Piercing Arrow
Quicksilver Rapier
5
5
5
5
5
5
10
Dwarven Ale
10
Brew of Haste
15
Pipes of Terror
15
20
Blasting Arrow
25
Chant of Hate
25
25
Brew of Courage
Talisman of Inspiration
Maccwars Potion of the Caterpillar
Helm of Confidence
10
15
20
20
20
20
25
Units with the Lightning Bolt spell only. This item increases the units Lightning
Bolt (n) value by 2. For example, Lightning Bolt (3) becomes Lightning Bolt
Scarletmaws Fenulian Amulet
(5).
The unit has a ranged attack for which you roll a single die, regardless of the
Attacks value of the unit. This attack has a range of 12 and always hits on 4+,
regardless of modifiers. The attack also has the Blast (D6) and Piercing (2)
Kabas Holy Hand Grenades
special rule.
When starting to deploy their units, your opponent must deploy D3+1 units
Crepognons Scrying Gem of Zellak
instead of a single one.
This artefact can only be used by Heroes. The Hero can Advance and then
shoot as if it had Halted that turn. It can also move At the Double and shoot as
Boots of Levitation
if it had Advanced that turn.
The unit has Crushing Strength (1), or if the unit already has Crushing
Brew of Strength
Strength, it is increased by 1.
This artefact can only be used by Heroes. The Hero has the Heal (3) special
Healing Charm
rule.
This artefact can only be used by Heroes. The Hero has the Lightning Bolt (3)
The Boomstick
special rule.
Units with the Surge spell only. This item increases the units Surge (n) value
Mrebs Grimoire of Unspeakable Darknes by 4. For example, Surge (8) becomes Surge (12).
25
25
30
30
30
30
30
30
Diadem of Dragon-kind
30
Heart-seeking Chant
30
The Fog
35
35
35
35
40
Wings of Honeymaze
Brew of Sharpness
45
Brew of Keen-eyeness
45
Medallion of Life
Wine of Elvenkind
35
40
50
50
Name
New Description
Amended Points
Key
This only contains new or amended Special Rules. Unless listed otherwise, Special Rules remain as they
are in the WIP 7 document
Orange cells indicate amended rules, or those that have been
moved from an army list to the Special Rules section.
Ranged Weapons
Name
Rule
Breath Attack
Big Shield
Brutal
Ensnare
Fly
Fury
Firebolt
Individual
Notes
Inspiring
Iron Resolve
Lifeleech (n)
Nimble
Shambling
Vanguard
Yellow Bellied
If both armies have units with this rule, roll a die. The highest
scorer decides who begins to move one of his Vanguard units
first, then the players alternate until all Vanguard units have been
moved.
When this unit wishes to charge an enemy units front facing, roll Utterly Spineless/Yellow Bellied combined
a die. If the result is a 1 then the unit misunderstands the order here. Added exceptions for counter-charge,
and carries out a Halt! order instead. This does not apply if the
individuals and war engines.
unit wishes to charge the flank or rear of an enemy unit, an
individual or war engine, or if it is carrying out a Counter-Charge.
Abyssal Dwarfs
Army Special Rules
Cruel masters: All units in this list have Vicious, unless specified otherwise.
Unit Name
Size
Infantry
Black Souls
Troop(10)
4 -
10 10/12
Regiment(20
4 -
12 14/16
115
Horde(40)
4 -
25 21/23
190
Troop(10)
3 -
10 -/13
Regiment(20
3 -
12 -/17
Troop(10)
5 *
10 10/12
120
Regiment(20
5 *
12 14/16
160
Horde(40)
5 *
25 21/23
255
Troop(10)
4 -
20 -/13
CS(1)
125
Regiment(20
4 -
25 -/17
CS(1)
180
Troop(10)
4 -
10 9/11
Regiment(20
4 -
12 13/15
Horde(40)
4 -
25 20/22
10
4 -
8 9/11
Infantry
Infantry
Infantry
Infantry
Immortal Guard
Decimators
Abyssal Berserkers
Slave Orcs*
Sp Me Ra D At
Ne
Infantry
Gargoyles*
Troop(10)
Large Infantry
Regiment(3)
4 -
9 -/14
Horde(6)
4 -
18 -/17
Large Cavalry
Abyssal Grotesques
Cavalry
Abyssal Halfbreeds
Cavalry
Special Rules
Options
2H(CS(1), -1DE) (Mutated
Throwing Mastiff (+15)
NEW
POINTS
Type
80
100
145
65
90
150
80
Regiment(3)
4 -
9 12/14
Horde(6)
4 -
18 16/18
Troop(5)
3 -
8 11/13
125
Regiment(10
3 -
16 14/16
195
Troop(5)
4 -
8 9/11
Regiment(10
4 -
16 12/14
135
210
Back on standard
50x50mm base size
Back on standard
50x50mm base size
165
250
85
130
G'rog Mortar
4 -
5 5
1 10/12
4 -
5 5
3 10/12
4 -
5 5
1 10/12
Dragon' Fire-Team
4 -
Monster
4 -
8 -/18
CS(3), Shambling
160
Hero(Inf)
Overmaster
3 -
5 13/15
120
War Engine
4 *
10/12
100
85
120
50
Hero(Inf)
Iron-caster
4 -
2 11/13
Hero(Inf)
Slavedriver (ASB)
5 -
1 10/12
Individual, Inspiring
Hero(Cav)
3 -
6 12/14
160
3 -
5 12/14
140
(+20 LightningBolt(3))(+15
Surge(8))
105
50
Hero(Mon)
1 10
3 -
8 17/19
280
Hero(Mon)
1 10
4 -
5 15/17
190
Hero(Cav)
Brakki Barka[1]
3 -
6 14/16
200
Hero(Mon)
Vile Spawn
1 10
3 -
8 15/17
220
20
Dwarfs
Army Special Rules
Grizzled Veterans: All units in this list have Headstrong, unless specified otherwise
Type
Unit Name
Size
Infantry
Ironclad
Troop(10)
4 -
10 10/12
Regiment(20)
4 -
12 14/16
110
Horde(40)
4 -
25 21/23
180
Troop(10)
3 -
10 11/13
Regiment(20)
3 -
12 15/17
Troop(10)
4 -
10 10/12 CS(2)
Regiment(20)
4 -
12 14/16 CS(2)
130
Horde(40)
4 -
25 21/23 CS(2)
215
Troop(10)
100
Regiment(20)
135
Horde(40)
225
Troop(10)
115
Regiment(20)
155
Horde(40)
255
Troop(10)
Regiment(20)
Troop(10)
4 -
10 10/12 Phalanx
Regiment(20)
4 -
15 14/16 Phalanx
150
Horde(40)
4 -
30 21/23 Phalanx
250
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Ironguard
Shieldbreakers
Ironwatch Crossbows
Ironwatch Rifles
Rangers
Bulwarkers
Sp Me Ra De At
Options
(Dwarven Throwing
Mastiff (+10)
2H(CS(1), -1DE),
(Dwarven Throwing
Mastiff (+10)
NEW POINTS
75
110
160
(Dwarven Throwing
Mastiff (+10)
(Dwarven Throwing
Mastiff (+10)
90
135
180
(Dwarven Throwing
Mastiff (+10)
105
Sharpshooters
Troop(5)
Infantry
Berserkers
Troop(10)
4 -
20 -/16
125
Regiment(20)
4 -
25 -/22
180
Regiment(3)
4 -
9 -/14
130
Horde(6)
4 -
18 -/17
200
Troop(5)
4 -
13 -/16
Vicious, TC(1)
135
Regiment(10)
4 -
26 -/22
Vicious, TC(1)
210
Cavalry
Earth Elementals
Special Rules
Infantry
Large Infantry
Ne
100
War Engine
Ironbelcher Cannon
4 -
War Engine
Flame Belcher
4 -
War Engine
4 -
5 *
85
85
Jarrun Bombard
4 -
Monster
Battle Driller
4 -
Monster
Steel Behemoth
5 -
250
Monster
4 -
160
8 -/18
110
70
3 -
3 -
Hero(Inf)
Warsmith
85
Hero(Inf)
5 -
50
Hero(Inf)
Berserker Lord
3 -
8 -/17
Hero(Cav)
/w Brock
3 -
8 -/17
Hero(Inf)
Dwarf King
110
War Engine
Hero(Inf)
Hero(Inf)
Garrek Heavyhand[1]
3 -
3 -
Hero(Inf)
4 -
Stone Priest
170
120
150
140
20
150
120
240
(+15 BaneChant(2))
85
Hero(Inf)
Ranger Captain
80
Elves
Army Special Rules
Battle Hardened: All units in this list have Elite, unless specified otherwise.
Type
Unit Name
Size
Infantry
Spearmen
Troop(10)
4 -
4 10 10/12 Phalanx
100
Regiment(20)
4 -
4 15 14/16 Phalanx
140
Horde(40)
4 -
4 30 21/23 Phalanx
230
Troop(10)
8 10/12 Bows
115
Regiment(20)
4 10 14/16 Bows
150
Horde(40)
4 20 21/23 Bows
250
Regiment(20)
170
Horde(40)
280
Troop(10)
130
Regiment(20)
175
Troop(10)
3 -
4 10 11/13 CS(1)
105
Regiment(20)
3 -
4 12 15/17 CS(1)
150
Troop(10)
4 -
Regiment(20)
4 -
Regiment(3)
4 -
Horde(6)
4 -
5 18 -/17
Troop(5)
3 -
8 11/13 TC(2)
140
Regiment(10)
3 -
5 16 14/16 TC(2)
215
Infantry
Infantry
Infantry
Infantry
Infantry
Large Infantry
Cavalry
Cavalry
Large Cavalry
Bowmen
Sea Guard
Scouts
Palace Guard
Sylvan Kin
Forest Shamblers
Stormwind Cavalry
Silverbreeze Cavalry
Drakon Riders
Troop(5)
Sp Me Ra De At
Ne
9 -/14
Special Rules
Options
NEW POINTS
135
190
125
190
10
145
Regiment(10) 10
215
Regiment(3)
10
3 -
175
Horde(6)
10
3 -
270
Large Cavalry
War Chariots
Regiment(3)
140
Horde(6)
215
War Engine
Bolt Thrower
6 -
War Engine
Dragon Breath
6 -
4 *
Monster
Tree Herder
3 -
Hero(Inf)
Elven King
3 -
Hero(Cav)
/w Mount
3 -
140
1 10
3 -
160
Hero(Mon)
1 10
3 -
Hero(Inf)
Elven Prince
3 -
Hero(Cav)
/w Mount
3 -
75
90
90
90
260
(Sabre-Toothed
Pussycat (+10))
120
310
(Sabre-Toothed
Pussycat (+10))
(+45
LightningBolt(5))(+10
Breath(10))(+30
WindBlast(5))(+15
BaneChant(2))
(Sabre-Toothed
Pussycat (+10))
60
Hero(Inf)
Elven Mage
5 -
Hero(Cav)
/w Mount
75
4 -
75
Hero(Inf)
5 -
50
Hero(Cav)
/w Mount
Hero(Inf)
Master Hunter
Hero(Inf)
1 10 -
90
65
Sabre-Toothed
Pussycat (+10)
90
200
Hero(Inf)
Argus Rodinar[1]
1 -
5 -
-/13
20
Note this model
comes on a 50mm
base
50
Twilight Kin
Army Special Rules
Cruel masters: All units in this list have Vicious, unless specified otherwise.
DISCLAIMER: This list is a temporary one to allow existing TK players to field their armies in KoW v2. It is inline with the core armies for points values and rules so
tournament organisers and opponents should feel safe allowing and playing against armies from this list. Please be aware though that the TK army and all the
background are both due for a major overhaul so do not assume anything in this list is either an indication of what is to come or will survive to the new list when it is made
Type
Unit Name
Size
Infantry
Spearmen
Troop(10)
4 -
10 10/12 Phalanx
100
Regiment(20)
4 -
15 14/16 Phalanx
140
Horde(40)
4 -
30 21/23 Phalanx
230
Troop(10)
115
Regiment(20)
150
Horde(40)
250
Regiment(20)
160
Horde(40)
265
Troop(10)
130
Regiment(20)
175
Troop(10)
3 -
10 11/13 CS(1)
105
Regiment(20)
3 -
12 15/17 CS(1)
150
Troop(10)
3 -
140
Regiment(20)
3 -
200
Infantry
Infantry
Infantry
Infantry
Infantry
Crossbowmen
Buccaneers
Shadows
Reaper Guard
Blade Dancers
Sp Me Ra De At
Ne
Special Rules
Options
NEW POINTS
Infantry
Gargoyles*
Troop(10)
10
4 -
Infantry
Lower Abyssals*
Troop(10)
4 -
Regiment(20)
4 -
Horde(40)
4 -
Troop(5)
3 -
9 11/13 TC(2)
135
Regiment(10)
3 -
18 14/16 TC(2)
205
Cavalry
Dark Knights
Large Cavalry
Abyssal Riders
Regiment(3)
4 -
170
Horde(6)
4 -
260
90
6 -
200
Troop(5)
120
Heralds of Woe
85
Cavalry
War Engine
10
80
145
War Engine
6 -
Hero(Mon)
Abyssal Fiend
3 -
/w Wings
1 10
3 -
Hero(Inf)
Dark Lord
3 -
120
Hero(Cav)
/w Mount
3 -
140
Hero(Large Cav)
1 10
3 -
160
Hero(Mon)
1 10
3 -
Hero(Inf)
Dark Avenger
3 -
Hero(Cav)
/w Mount
3 -
Hero(Large Cav)
/w Pegasus
1 10
3 -
3 -
4 *
90
250
300
310
60
75
100
95
(+45 Lightning
Bolt(5)(+30
WindBlast(5))(+15
BaneChant(2))
(+45 Lightning
Bolt(5)(+30
WindBlast(5))(+15
BaneChant(2))
Hero(Inf)
5 -
Hero(Cav)
/w Mount
4 -
Hero(Inf)
5 -
50
Hero(Cav)
/w Mount
5 -
65
Hero(Inf)
Assassin
Hero(Mon)
1 10
Vile Spawn
3 -
70
85
110
220
20
Goblins
Army Special Rules
Utterly Spineless: All units in this list have Yellow Bellied, unless specified otherwise
Type
Unit Name
Size
Infantry
Sharpsticks
Regiment(20)
5 -
15 12/14 Phalanx
95
Horde(40)
5 -
30 19/21 Phalanx
155
Legion(60)
5 -
35 25/27 Phalanx
230
Regiment(20)
10 12/14 Bows
85
Horde(40)
20 19/21 Bows
140
Regiment(20)
5 -
12 12/14
75
Horde(40)
5 -
25 19/21
125
Legion(60)
5 -
30 25/27
180
Infantry
Infantry
Large Infantry
Cavalry
Cavalry
Cavalry
Large Cavalry
Spitters
Rabble
Trolls
Mawbeasts Pack*
Fleabag Riders
Fleabag Chariots
Sp Me Ra De At
Ne
Special Rules
Options
NEW POINTS
Regiment(3)
4 -
Horde(6)
4 -
Troop(5)
3 -
60
Regiment(10)
3 -
95
Troop(5)
125
190
10
4 -
95
Regiment(10) 10
4 -
145
Horde(20)
10
4 -
255
Troop(5)
10
95
Regiment(10) 10
145
Regiment(3)
110
Horde(6)
170
War Engine
War-Trombone
5 -
War Engine
5 -
4 *
65
80
War Engine
Sharpstick Thrower
5 -
55
190
Monster
Giant
4 -
Monster
Mincer
4 -
Monster
Slasher
80
Mount on it a small
sharpstick thrower
Range 36, 2
CS(2), TC(1), (This Unit does not attacks, Blast (D3),
8 14/16 have Yellow-Bellied)
Piercing (2) for +10 pts.
/w Sharpstick Thrower
Hero(Inf)
Biggit
Hero(Cav)
/w Mount
Hero(Inf)
Flaggit
Hero(Cav)
/w Mount
Hero(Inf)
Wiz
Hero(Cav)
/w Mount
Hero(Inf)
King
Hero(Cav)
/w Mount
Hero(Large Cav)
King on Chariot
Hero(Large Cav)
Hero(Large Inf)
165
175
Mount on a Fleabag,
increasing Speed to 10
(+15 pts)
60
75
6 -
Mount on a Fleabag,
increasing Speed to 10
(+15 pts)
40
55
5 -
45
60
Mount on a Fleabag,
increasing Speed to 10
(+20) pts
90
110
130
110
The Magwa'ns
Troll Bruiser
3 -
3 -
125
Orcs
Army Special Rules
Tribal Might: All
Stabby Sneak: This unit has +1 attack.
Zappy Sneak: This unit has the Lightning Bolt (2) spell.
Base Size: All infantry models in this list are on 25x25mm bases, unless specified otherwise.
Type
Unit Name
Size
Infantry
Ax
Troop(10)
4 -
10 9/11
90
Regiment(20)
4 -
12 13/15
125
Horde(40)
4 -
25 20/22
205
Troop(10)
3 -
10 10/12
CS(2)
100
Regiment(20)
3 -
12 14/16
CS(2)
145
Horde(40)
3 -
25 21/23
CS(2)
240
8 9/11
Infantry
Greatax
Sp Me Ra De At
Special Rules
Options
Skulks
Troop(10)
Infantry
Morax
Troop(10)
3 -
20 10/12
140
Regiment(20)
3 -
25 14/16
200
Regiment(3)
4 -
9 11/14
125
Horde(6)
4 -
18 14/17
190
Regiment(3)
5 -
12 10/12
Horde(6)
5 -
24 13/15
Troop(5)
3 -
8 10/12
TC(1)
120
Regiment(10)
3 -
16 13/15
TC(1)
185
Regiment(3)
3 -
9 11/13
140
Horde(6)
3 -
18 14/16
215
Regiment(3)
3 -
15 11/13
170
Horde(6)
3 -
30 14/16
260
4 -
5 1D6+6 17/19
190
80
Large Infantry
Cavalry
Large Cavalry
Trolls*
Orclings*
Gore Riders
Gore Chariots
Fight Wagons
Monster
Monster
Giant
War Drum
Hero(Inf)
Krudger
Hero(Cav)
/w Mount
Hero(Mon)
Krudger on Slasher
Hero(Mon)
/w Wings
4 -
3 -
3 -/11
5 12/14
Bows, Vanguard
NEW POINTS
Infantry
Large Infantry
Ne
75
60
90
(Gore(8 Sp,
20Pts))(Zappy
Sneak
(+15)(Stabby
Sneak (+15)
CS(3), Inspiring
Winged
Slasher(Fly &
Speed 10, 50
Pts)
130
150
3 -
3 -
10 16/18
7 14/16
235
285
(Zappy Sneak
CS(2), TC(2), Inspiring, 50x100mm (+15)(Stabby
Base Size
Sneak (+15)
185
Hero(Inf)
Godspeaker
3 -
2 10/12
Hero(Cav)
/w Mount
3 -
2 10/12
Hero(Inf)
Flagger
4 -
1 9/11
Hero(Cav)
/w Mount
Hero(Inf)
75
90
Individual, Inspiring
Gore(8 Sp,
15Pts)
50
65
4 -
1 11/13
Wip's Playmates
Hero(Inf)
Gakamak[1]
2 -
7 13/15
Hero(Cav)
/w Mount
2 -
7 13/15
3 -
5 12/15
(+15
BaneChant(2))(
+10 Heal(2))
Mount on Gore,
increasing Sp to
8 (+15)
90
5
Gore(8 Sp,
30Pts)
210
240
125
Kingdoms of Men
Army Special Rules
Rallying Cry: All units in this list with Inspiring have the Very Inspiring rule instead (already noted in their profile), including Inspiring granted by other means such as magic Artefacts.
Type
Unit Name
Size
Infantry
Foot Guard
Troop(10)
3 -
10 10/12
(CS(1), -1DE)
95
Regiment(20)
3 -
12 14/16
(CS(1), -1DE)
135
Horde(40)
3 -
25 21/23
(CS(1), -1DE)
225
Troop(10)
4 -
10 9/11 Phalanx
85
Regiment(20)
4 -
15 13/15 Phalanx
120
Horde(40)
4 -
30 20/22 Phalanx
200
Troop(10)
4 -
10 9/11 CS(1)
70
Regiment(20)
4 -
12 13/15 CS(1)
100
Horde(40)
4 -
25 20/22 CS(1)
165
Regiment(20)
4 -
135
Horde(40)
4 -
225
Troop(10)
4 -
10 9/11
70
Regiment(20)
4 -
12 13/15
100
Horde(40)
4 -
25 20/22
165
Troop(10)
5 -
10 8/10
50
Regiment(20)
5 -
12 12/14
70
Horde(40)
5 -
25 19/21
115
Legion(60)
5 -
30 25/27
170
Troop(10)
3 -
10 -/12
CS(1)
100
Regiment(20)
3 -
15 -/16
CS(1)
140
Horde(40)
3 -
30 -/23
CS(1)
230
Troop(10)
8 9/11 Bows
75
Regiment(20)
10 13/15 Bows
100
Horde(40)
20 20/22 Bows
165
Troop(10)
85
Regiment(20)
115
Horde(40)
190
Troop(10)
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Spear Phalanx
Pole-Arms Block
Pike Block
Shield Wall
Militia Mob*
Berserkers
Bowmen
Crossbowmen
Arquebusiers
Sp Me Ra De At
Ne
Special Rules
Options
NEW POINTS
100
Infantry
Cavalry
Cavalry
Knights
Mounted Sergeants
Regiment(20)
135
Horde(40)
225
Regiment(20)
4 -
165
Horde(40)
4 -
270
Troop(5)
3 -
125
Regiment(10)
3 -
195
Horde(20)
3 -
340
Troop(5)
4 -
105
Regiment(10)
4 -
160
Cavalry
Mounted Scouts
Troop(5)
100
Large Cavalry
Charioteers
Regiment(3)
115
Horde(6)
175
War Engine
Artillery
5 -
90
War Engine
Cannon
5 -
85
War Engine
Ballista
5 -
60
Mount on it a Ballista Range 36, Ra 5+,
2 attacks, Blast (D3), Piercing (2) for +10
pts.
Monster
Beast of War
4 -
Hero (Inf)
General
3 -
100
Hero(Cav)
/w Horse
3 -
120
Her(Large Cav)
/w Pegasus
1 10
3 -
150
Hero(Mon)
1 10
3 -
190
Hero(Inf)
5 -
50
Hero(Cav)
/w Horse
5 -
65
Hero(Inf)
Hero
3 -
50
210
Hero(Cav)
/w Horse
3 -
65
Her(Large Cav)
/w Pegasus
1 10
3 -
90
Hero(Inf)
Wizard
4 -
Hero(Cav)
/w Horse
4 -
1 10
4 -
(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))
(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))
(+25 LightningBolt(3))(+30
WindBlast(5))(+10 Heal(2))(+15
BaneChant(2))
Hero(Inf)
The Captain[1]
3 -
Hero(Cav)
/w Horse
3 -
50
65
75
150
170
Undead
Army Special Rules
Evil Dead: All units in this list have Lifeleech(1), unless specified otherwise.
Undead Dogs/Rats: This unit increases its Lifeleech(1) to Lifeleech(2)
Type
Unit Name
Size
Special Rules
Options
Infantry
Skeleton Warriors
Troop(10)
5 -
4 10 -/12
Shambling
Regiment(20)
5 -
4 12 -/16
Shambling
90
Horde(40)
5 -
4 25 -/23
Shambling
150
Troop(10)
5 -
4 10 -/12
Shambling, Phalanx
Regiment(20)
5 -
4 15 -/16
Shambling, Phalanx
105
Horde(40)
5 -
4 30 -/23
Shambling, Phalanx
175
Troop(10)
4 -
5 10 -/13
Shambling
Regiment(20)
4 -
5 12 -/17
Shambling
120
4 -
5 25 -/24
Shambling
200
Regiment(20)
5 -
3 15 -/15
Shambling
Horde(40)
5 -
3 30 -/22
Shambling
130
Legion(60)
5 -
3 40 -/28
Shambling
190
Troop(10)
10
4 -
6 10 -/12
140
Regiment(20)
10
4 -
6 12 -/16
200
Troop(10)
4 -
3 10 8/10
Regiment(20)
4 -
3 12 12/14
90
Horde(40)
4 -
3 25 19/21
150
Troop(10)
8 -/12
Bows, Shambling
Regiment(20)
3 10 -/16
Bows, Shambling
100
Horde(40)
3 20 -/23
Bows, Shambling
165
Troop(10)
4 -
5 10 -/14
Regiment(20)
4 -
5 12 -/18
Infantry
Infantry
Skeleton Spearmen
Revenants
Sp Me Ra De At Ne
Horde(40)
NEW POINTS
65
75
85
8
Infantry
Infantry
Infantry
Infantry
Infantry
Infantry
Large Infantry
Zombies
Wraiths
Ghouls
Skeleton Archers
Mummies
Werewolves
80
65
75
120
170
3 -
180
Regiment(20)
3 -
260
Regiment(3)
3 -
160
Large Infantry
Large Infantry
Cavalry
Cavalry
Zombie Trolls
Wights
Revenant Cavalry
Horde(6)
3 -
245
Regiment(3)
4 -
9 -/15
CS(2), Shambling
115
Horde(6)
4 -
4 18 -/18
CS(2), Shambling
175
Regiment(3)
4 -
9 -/14
155
Horde(6)
4 -
5 18 -/17
235
Troop(5)
4 -
8 -/14
TC(2), Shambling
110
Regiment(10)
4 -
5 16 -/17
TC(2), Shambling
170
3 -
195
3 -
300
Balefire Catapult
5 -
Hero(Mon)
Revenant King on
Undead Wyrm
Hero(Mon)
/w Wings
1 10
Hero(Inf)
Undead Army
Standard Bearer
Hero(Cav)
/w Mount
Hero(Inf)
Vampire Lord
3 -
Hero(Cav)
/w Mount
3 -
Hero(Large Cav)
/w Pegasus
1 10
3 -
Hero(Mon)
Vampire on Dragon
1 10
3 -
Hero(Inf)
Revenant King
4 -
Hero(Cav)
/w Mount
Hero(Inf)
Cursed Pharaoh
War Engine
4 -
1 -/11
100
235
5 -
1 -/13
50
65
190
220
235
245
330
120
140
3 -
145
Hero(Cav)
Hero(Inf)
Necromancer
5 -
85
Hero(Cav)
/w Mount
5 -
Hero(Inf)
Liche King
5 -
Hero(Cav)
/w Mount
5 -
Hero(Large Inf)
Lykanis
3 -
CS(2), Inspiring(Werewolves),
5 13/15 Nimble
Hero(Inf)
Mhorgoth the
Faceless[1]
1 10
4 -
3 -
Touch of Darkness
Hero(Inf)
Lady Ilona[1]
100
145
165
145
270
280
Basileans
Army Special Rules
Blessed Be The Pious: All units in this list have Iron Resolve, unless specified otherwise
Type
Unit Name
Size
Infantry
Men-at-Arms
Troop(10)
4 -
4 10 10/12
80
Regiment(20)
4 -
4 12 14/16
115
Horde(40)
4 -
4 25 21/23
190
Troop(10)
4 -
4 10 10/12 Phalanx
95
Regiment(20)
4 -
4 15 14/16 Phalanx
135
Horde(40)
4 -
4 30 21/23 Phalanx
225
Troop(10)
Regiment(20)
Horde(40)
Troop(10)
3 -
5 10 11/13 Headstrong
Regiment(20)
3 -
5 12 15/17 Headstrong
Troop(10)
4 -
Regiment(20)
4 -
Horde(40)
4 -
CS(1), Headstrong,
3 10 10/12 Vicious
CS(1), Headstrong,
3 15 14/16 Vicious
CS(1), Headstrong,
3 30 21/23 Vicious
Troop(10)
5 -
70
Regiment(20)
5 -
100
Horde(40)
5 -
165
Regiment(3)
10
3 -
Horde(6)
10
3 -
5 18 -/17
Troop(5)
3 -
135
Regiment(10)
3 -
210
Horde(20)
3 -
350
10
4 -
115
Regiment(10) 10
4 -
175
Infantry
Infantry
Infantry
Infantry
Infantry
Large Infantry
Cavalry
Cavalry
Crossbowmen
Sisterhood Infantry
Penitents Mob
Elohi
Paladin Knights
Troop(5)
Sp Me Ra De At Ne
Special Rules
Options
Crossbows, Piercing(1),
8 10/12 Reload
Crossbows, Piercing(1),
4 10 14/16 Reload
Crossbows, Piercing(1),
4 20 21/23 Reload
4
9 -/14
NEW POINTS
100
130
215
CS1 for -1DE
105
150
90
130
215
195
300
Large Cavalry
War Engine
Monster
Hero(Inf)
Hero(Inf)
Hero(Inf)
Hero(Mon)
Hero(Mon)
Hero(Inf)
Heavy Arbalest
Phoenix
Regiment(3)
4 -
Horde(6)
4 -
5 -
1 10
TC(2), Vicious,
4 15 12/14 50x100mm base size
TC(2), Vicious,
4 30 15/17 50x100mm base size
3 -
180
280
65
165
Barded
Horse(+20pts, DE5,
SP8)
5 -
/w Barded Horse
5 -
75
Barded
CS(1), Individual,
Horse(+30pts, SP8,
3 13/15 Inspiring
TC(1))
CS(1), TC(1), Individual,
3 13/15 Inspiring
90
Dictator
3 -
/w Barded Horse
3 -
55
120
High Paladin
3 -
/w Barded Horse
3 -
CS(1), Individual,
Barded
Inspiring, Headstrong,
Horse(+30pts, SP8,
5 13/15 Heal(2)
TC(1))
CS(1), TC(1), Individual,
Inspiring, Headstrong,
5 13/15 Heal(2)
1 10
3 -
CS(2), Headstrong,
7 15/17 Heal(2), Inspiring, Fly
210
CS(3), Headstrong,
Heal(2), Inspiring, Fly,
9 17/19 Breath(10)
310
1 10
3 -
Abbess
3 -
/w Mount - Hero(Cav)
1 10
3 -
CS(1), Headstrong,
Individual, Vicious, Very
Inspiring(Sisterhood
Panther: (+20pts,
4 12/14 Only)
SP10, TC(1)
CS(1), TC(1),
Headstrong, Individual,
Vicious, Very
Inspiring(Sisterhood
4 12/14 Only)
CS(1), TC(1),
Headstrong, Vicious,
Very Inspiring(Sisterhood
Only), 50x100mm base
8 14/16 size
3 -
130
160
90
110
170
Hero(Inf)
Priest
4 -
/w Mount - Hero(Cav)
4 -
CS(1), Headstrong,
Heal(3), Individual, Very
1 11/13 Inspiring (Penitents only) (+15 BaneChant(2))
CS(1), Headstrong,
Heal(3), Individual, Very
1 11/13 Inspiring (Penitents only) (+15 BaneChant(2))
1 10
3 -
6 -/15
Hero(Inf)
War-Wizard
4 -
/w Mount - Hero(Cav)
4 -
Inspiring, CS(2),
Headstrong, Heal (3),
7 15/17 Nimble
1 10
1 10
3 -
3 -
3 -
8 -/16
3 -/15
75
90
180
(+25
LightningBolt(3))(+30
WindBlast(5))
(+25
LightningBolt(3))(+30
WindBlast(5))
60
75
190
Twin Souls: While
Jullius and Samacris
are both present and
in play on the table
they both have the
Elite special rule.
275
230
Ogres
Army Special Rules
Hammer Blow: All units in this list have Brutal, unless specified otherwise.
Heavy Crossbows now listed in regular ranged weapons
Type
Unit Name
Size
Infantry
Red Goblins*
Regiment(20)
Horde(40)
Regiment(3)
3 -
9 12/14 CS(1)
Horde(6)
3 -
18 15/17 CS(1)
200
Legion(12)
3 -
36 22/24 CS(1)
350
Regiment(3)
4 -
15 -/15
CS(1)
150
Horde(6)
4 -
30 -/18
CS(1)
230
Regiment(3)
Horde(6)
Regiment(3)
4 -
150
Horde(6)
4 -
230
Regiment(3)
3 -
145
Horde(6)
3 -
220
Regiment(3)
3 -
165
Horde(6)
3 -
250
Troop(5)
10
4 -
Regiment(10)
10
4 -
Regiment(3)
3 -
Horde(6)
3 -
Large Infantry
Large Infantry
Large Infantry
Large Infantry
Large Infantry
Large Infantry
Cavalry
Large Cavalry
Warriors
Berserker Braves
Shooters
Boomers
Hunters
Siege Breakers
Warrior Chariots
Sp Me Ra De At
Ne
Special Rules
Bows, (This unit does not have
10 12/14 the Brutal Special rule)
Bows, (This unit does not have
20 19/21 the Brutal Special rule)
Options
NEW POINTS
85
140
2H(CS(2), 1DE)
130
150
230
100
155
170
265
Monster
Mammoth
4 -
Mount on it a
Ballista Range
36, Ra 5+, 2
attacks, Blast
(D3), Piercing
(2) for +10
pts.
Monster
6 -
Monster
Giant
4 -
Hero(Large Inf)
Army Standard
3 -
3 -
Hero(Large Inf)
Ogre Warlock
4 -
Hero(Large Inf)
Captain
3 -
3 -
Hero(Large Inf)
/w Heavy Crossbow
Hero(Large Inf)
Boomer Sergeant
4 -
Hero(Large Inf)
Siege Master
3 -
Hero(Large Inf)
Ogre Warlord
3 -
3 -
Hero(Large Inf)
3 -
Grokagamok[1]
210
65
190
70
85
2H(CS3, -1DE)
100
135
150
145
90
135
2H(CS3, -1DE)
185
200
260
Forces of Nature
Army Special Rules
Creatures of Nature: All units in this list have Pathfinder, unless specified otherwise
Type
Unit Name
Size
Infantry
Naiads
Troop(10)
4 -
3 10 9/11
100
Regiment(20)
4 -
140
Horde(40)
4 -
230
Troop(10)
Regiment(20)
Troop(10)
4 -
4 20 10/12 Vanguard
135
Regiment(20)
4 -
4 25 14/16 Vanguard
190
Troop(10)
4 -
5 10 10/12 CS(1)
(CS2, -1DE)
100
Regiment(20)
4 -
5 12 14/16 CS(1)
(CS2, -1DE)
140
Horde(40)
4 -
5 25 21/23 CS(1)
(CS2, -1DE)
230
Regiment(3)
4 -
9 -/14
125
Horde(6)
4 -
5 18 -/17
190
Infantry
Infantry
Infantry
Large Infantry
Large Infantry
Cavalry
Cavalry
Large Cavalry
Large Cavalry
Naiad Harpooners
Sylvan Kin
Salamanders
Forest Shamblers
Elementals
Centaurs
Centaur Archers
Eagle Riders*
Sp Me Ra De At Ne
8 9/11
NEW POINTS
160
4 -
9 -/14
CS(1), Shambling
4 -
5 18 -/17
CS(1), Shambling
Troop(5)
3 -
100
Regiment(10)
3 -
155
Troop(5)
105
Regiment(10)
165
Regiment(3)
10
135
Horde(6)
10
210
3 -
3 -
3 -
See Notes
CS(1), TC(1),
9 12/14 Regeneration(4+)
CS(1), TC(1),
4 18 15/17 Regeneration(4+)
4
5 15/17 CS(2)
Notes
120
Horde(6)
Beast of Nature
Options
Regiment(3)
Horde(6)
Monster
Special Rules
155
240
(+30 LightningBolt(6))(+15
Breath(10))(+50 Fly & Speed
10)(+30 gains Vicious and Attacks
up to 7)
NEW - Combined Manticore, Chimera and Sphinx into one monster with options,
130 Specify in the fluff that it contains these creatures and many more
Monster
Monster
Hydra
Greater Elemental
4 -
4 -
CS(2), Shambling
140
See Notes
8 -/18
260
3 -
1 10
3 -
(+15 BaneChant(2))(+20
LightningBolt(5))(+20
4 12/14 TC(2), Inspiring, Fly, Heal(7) WindBlast(5))
Hero(Cav)
Unicorn
1 10
3 -
120
Monster
Pegasus
1 10
3 -
80
65
80
Monster
Hero(Inf)
Tree Herder
Druid
5 -
/w Mount
5 -
Hero(Cav)
Centaur Chief
Hero(Inf)
Naiad Stalker
90
Hero(Inf)
Salamander Veteran
3 -
85
4 -
Hero(Inf)
Keris[1]
4 -
Reword Solar Staff to be disordered and not disrupted, - Remove rules and option
110 for Ozzee and replace option with wild compaion.
Hero(Inf)
Shaarlyot[1]
1 10
4 -
Make Inspiring to all. - remove Winds of V'yuu, - Remove rules and option for Tiffee
150 and replace option with wild compaion.
Hero(Inf)
1 10 -
105
75
20
Type
Unit Name
Size
Infantry
Lower Abyssals
Troop(10)
4 -
4 10 10/12 Regeneration(5+)
Regiment(20
4 -
4 12 14/16 Regeneration(5+)
Horde(40)
4 -
4 25 21/23 Regeneration(5+)
Troop(10)
3 -
5 10 11/13 Regeneration(5+)
Regiment(20
3 -
5 12 15/17 Regeneration(5+)
Troop(10)
105
Regiment(20
140
Troop(10)
3 -
135
Regiment(20
3 -
190
Infantry
Infantry
Infantry
Flamebearers
Succubi
Sp Me Ra De At Ne
Options
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
2H(CS(1), -1
DE)
NEW POINTS
85
120
200
110
160
Infantry
Gargoyles*
Troop(10)
10
4 -
Infantry
Fleshlings
Troop(10)
5 -
4 10 10/12
2H(CS(1), -1 D
Regiment(20
5 -
4 12 14/16
2H(CS(1), -1 D
90
Horde(40)
5 -
4 25 21/23
2H(CS(1), -1 D
150
Horde(40)
6 -
4 25 -/22
Shambling, Ensnare
130
Legion(60)
6 -
4 30 -/28
Shambling, Ensnare
190
Regiment(3)
4 -
130
Horde(6)
4 -
200
Regiment(3)
5 -
70
Horde(6)
5 -
105
Regiment(3) 10
4 -
9 -/15
145
Horde(6)
10
4 -
4 18 -/18
220
Troop(5)
3 -
Infantry
Large Infantry
Large Infantry
Large Infantry
Cavalry
Larvae*
Molochs
Imps*
Tortured Souls
Abyssal Horsemen
8 9/11
Special Rules
80
65
140
Cavalry
Hellhounds
Monster
Chroneas
Regiment(10
3 -
215
Troop(5)
4 -
125
5 -
5 -
Hero(Inf)
Abyssal Champion
3 -
Hero(Cav)
/w Mount
3 -
Hero(Inf)
/w Wings
1 10
3 -
Hero(Inf)
Abyssal Harbinger
Hero(Cav)
/w Mount
Hero(Mon)
210
(+40
LightningBolt(5)
) (Mount on a
speed 8 Horse
for +20)(Wings,
+40 pts, Gain
Fly)
155
Fly
(+15 Mount,
increase speed
to 8 and change
to Hero(Cav)
Abyssal Fiend
3 -
/w Wings
1 10
3 -
Fly
(+30, Fly &
Speed 10) (+30
Wind Blast
(6))(+15
BaneChant(2))
Temptress
3 -
Hero(Inf)
Ifriit
4 -
175
60
75
(+25
LightningBolt(5)
), (+50 Fly &
Speed 10)
Hero(Inf)
135
250
300
90
135
Hero(Mon)
1 10
4 -
5 10 -/20
275
1 10
3 -
Hero(Mon)
1 10
3 -
Vile Spawn
300
220
20