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Hubris: Imbalance Between Stasis and Dynamism: Wisdom 10-Theme "The Crystalized Soul"
Hubris: Imbalance Between Stasis and Dynamism: Wisdom 10-Theme "The Crystalized Soul"
Wise: 5
Flexible:3-4
Wild: 1-2
Mad: 0
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The system:
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Wisdom 5 is the balancing point, which all acts shift the mage to from.
Test to go up (very loosely defined at this point)
-Limiting your involvement with matters of the Fallen World
-Containing paradox
-Carefully controlled casting, with no effects beyond intended imago
Test to go down
-Uncontrolled casting, which has unforeseen repercussions and/or effects
-Causing a Paradox to occur (Exceeding your Reach, Allowing Sleepers to witness your magic)
-Unleashing paradox
-Placing the Fallen World over the Supernal.
The degree effects the die modifiers, as well as how far the mage is on one end of the scale. The further
a mage slides towards on end or the other, the larger a die bonus he gets to keep from sliding further.
Another criteria that comes into play: How drastically the mage directly influences the world with his
magic. This reflects his personal limits: If he wont use his magic to do more than pass off pieces of
advice, he has limited it significantly. On the other hand, if he wipes out an entire city by unleashing an
earthquake, he has removed a significant limit on what he will do with his power.
For now, I borrowed my chart from the above. I need to work on this more:
10- not influencing the world with magic in anyway.
9- minute tweaks
7-minor, non-permanent changes, indirect influences
5-moderate, non-permanent changes. Mild tweaks of natural order. Minor violations of others
3-permanent changes, drastic alteration of natural order. Major violations of others
1-Invoking massive upheavals of social order. Flaunting the natural order. Drastic violations of others
At the same time, like concrete, the soul is inflexible and not easily able to let the mages will flow into the
world. Thus, the mage has difficulty casting spells on the fly, making non rote or ritual magic difficult.
Those with a lower Wisdom are more susceptible to paradox, but at the same time more readily able
Crystalized: -5 to instant without use of rotes
Rigid: -3 to instant casting without use of rotes
Stagnant: -1 to instant casting without use of rotes
Wise: No penalty
Flexible: +1 to instant casting
Wild: +3 to instant casting
Mad: +5 to instant casting
However, creatures of the supernal recognize a balanced soul, and this mages at
wisdom 5 benefit from this. Those who slide too far in either direction lose this
respect, as the supernal does not appreciate those who lock away its influence or
abuse it.
Crystalized: -5 social rolls involving supernal entities
Rigid: -3 social rolls involving supernal entities
Stagnant: no penalty
Wise: +3 to social rolls involving supernal entities
Flexible: No penalty
Wild: -3 social rolls involving supernal entities
Mad: -5 social rolls involving supernal entities
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