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Smack Down
Smack Down
SmackDown
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PURPOSE
Tocreatea"weakestlink"situationinwhichyourapidlyreviewyourtopicina
timed,fastpacedquestionandanswerformat.
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
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GAMEOBJECTIVE
Tobetheteamwiththelasticon"standing."
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PLAYERS
Sixtotwentyfive.
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TIME
Twentyfivetofortyfiveminutes.
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SUPPLIES
Onesetoftwentyfiveormore"direct"questionsforeachroundofplay,
preparedinadvancebythefacilitator.Directquestionspromptplayersto
identifyafactorconceptinashortresponseofonetofivewords.
ThreesetsofteamdesignatorsignsA,B,C.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:16 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
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Page294
Threesetsofmatchingiconsforinstructor'stable.
Anoverheadprojector(ifusingtransparencies)oranewsprintflipchartand
felttippedmarkers.
Noisemaker(optional).
Stopwatchortimer(optional).
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
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GAMEPLAY
1.Dividethegroupintotwoorthreeteams.
2.Placethreeiconsforeachteam,suchasatentfoldcardwiththeteam's
designator(A,B,orC),ontheinstructor'stable.Forthreeteamsthiswould
requireatotalofnineiconsthreeA,threeB,andthreeCicons.
3.Informplayersthatthisgameisa"lightninground,"consistingofarapidflow
ofquestionsandanswerswithinathreetofiveminuteperiod.
4.Haveeachteamselectthreerepresentativeswhowillrespondtolightning
roundquestions.
5.GiveeachrepresentativeateamsignA,B,orC.(Forthreeteamsthis
wouldrequireatotalofninesigns.)
Rounds
1.Thefirstquestionisread.
2.After10secondstheTeamAplayergiveshisorherresponse.
Acorrectresponsekeepsiconsintact.
Anincorrectornoresponserequiresoneoftheteam'siconstoberemoved
fromtheinstructor'stable.
3.PlayisthesameforTeamsBandC,exceptthatthefacilitatorusesanew
questioneachtime.
4.Playisthesameforallrounds.
5.Declaretheteamwiththelasticonremainingthewinner.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:16 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024
Page295
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POSTGAMEDEBRIEFING
SmackDownisagoodgametodistinguishbetweenknowledgethatneedsto
beatone'sfingertips(readilyremembered)andthoseworkplacesituationsthat
involvejudgmentcalls,decisionmaking,andproblemsolving.Tohighlightthese
issues,considerthefollowingquestions:
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
Theabilitytoquicklyrecallcorrectanswerswasthekeytosuccesstoday.
Whataresomeotherissuesintheworkplacewhereitisimportanttohavethe
rightanswerreadilyathand?
Howdowemosteffectivelylearnthe"right"answer?
Howfrequentlydoweneedtoapplyknowledgebeforeitbeginstoslipaway?
Whataresomeoftheperformancesupporttoolsorjobaidsyouusetohelp
yourecallimportantfactsorprocedures?
Whataresomeofthesituationsonthejobthatcallmoreforjudgmentthan
recall?
Howlongdoesittypicallytakebeforeanewpersononthejobcanrelyon
judgmentratherthanprocedure?
Howcanwehelppeopletransitionfromrotememorytojudgmentand
decisionmaking?
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GENERALCOMMENTS
Atfirstglancethisgameappearstobecomplicated.Butitisonlyathreestep
processof(1)presentingthequestion,(2)fieldingtheresponse,and(3)
removingtheicon(asrequired).Onceplayedthisgamewillquicklybecomea
favoritebecauseofhowquicklythegameflowsandthedynamicsofthe
scoring,combinedwiththebenefitsofafactualrecalldrill.
Usetheendofeachroundtoreinforceyourinstructionalgoaloflearningand
retentionbygoingoverALLresponses.Thisisthe"momentoflearning"when
theparticipantsareopentothecorrectresponsesandtherationaleofthe
elaboration.
Writemostofthequestions(80percent)atalowlevelofdifficulty.Usethese
questionsinthebeginningtogetyourplayersusedtotheflowofthegame.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:17 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024
Page296
SmackDownislessthreateningthanthehighlycompetitivechallenges
featuredontelevision.Gameplayencouragesrisktakingandpromoteslearning
andteamspirit.
Tofurtherenhancelearningandretentionmakethequestionsvisibletoplayers
byplacingthemoncharts,overheads,orPowerPointpresentations.
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
Haveparticipantscontributequestionsforgameplay.Usingparticipant
questionsgivesyouanideaoftheirperspectiveonthetopicaswellashelping
youreduceyourquestionpreparationtime.
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SAMPLEPLAY
1.GroupisdividedintotwoteamsAandB.
2.Eachteamselectsthreeplayerrepresentatives,eachofwhomreceiveateam
designatorcardAorB.
3.Facilitatorsetsupthreeteamiconsforeachteamonatable.
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Round1:FirstPlayersforEachTeam
1.Thefirstquestionispresented.
2.TheTeamAplayerrespondscorrectlywithin10seconds.
3.Theteamiconremainsstanding.
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4.Thesecondquestionispresented.
5.TheTeamBplayerrespondsincorrectlywithin10seconds.
6.OneTeamBiconisremoved.
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EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:17 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024
Page297
Round2:SecondPlayersforEachTeam
1.Thethirdquestionispresented.
2.TheTeamAplayergivesnoresponsewithin10seconds.Thisisscoredthe
sameasanincorrectresponse,andaTeamAiconisremoved.
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Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
3.Thefourthquestionispresented.
4.TheTeamBplayerrespondscorrectlywithin10seconds.
5.Theteamiconremainsstanding.
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RestofGame
1.Playcontinuesasabove.
2.Thelastteamwithastandingiconwinsthegame.
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CUSTOMIZINGSMACKDOWN
SizeofGroup
Forsmallgroupsofsixtoten,formtwoteamsofthreetofiveplayerseach
andthenhavetheteamsselectthreeplayerstorepresentthemduringthe
questionandanswersession.
Forlargergroups,formthreeteamsandthenhaveteamsselecttheplayersto
representthem.
TimeofPlay
Expandthetimeoftheroundtoallowforlongerresponsetimes(15seconds
ormore)oradditionalquestions.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:17 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024
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MethodofPlay
Usethebeamoflightcreatedbyaflashlightorlaserlighttoselectplayersfor
eachround.Thefacilitatornormallywouldholdthelightsource,butthiscould
bedelegatedtoteamleadersorplayersfromopposingteams.
Scoring
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
Establishpointvaluequestionsof10,20,and30points.Scoringcanbea
combinationofpointsANDbonuspointsforstandingicons.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:18 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024
Page299
PLAYERINSTRUCTIONSFOR
SmackDown
Groupdividesintotwoorthreeteams.
Eachteamselectsthreeplayerrepresentatives.
Facilitatorsetsupthreeiconsforeachteam.
Copyright 2005. Pfeiffer All rights reserved. May not be reproduced in any form without permission from the publisher, except
fair uses permitted under U.S. or applicable copyright law.
Facilitatorreadsaquestion.
Firstplayerhas10secondstoreply.
Scoring:Iftheresponseis...
Correct,endofturn.
Incorrect,removeoneteamicon.
Secondandthirdplayerseachgetaturn.
Theteamwiththelasticonstandingwins.
EBSCO Publishing - NetLibrary; printed on 10/18/2010 10:06:18 AM via Fairfax County Public Library
eISBN:9780787971359; Sugar, Steve.; Willett, Carol. : Games That Boost Performance
Account: -244965024