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Dw2 Generators v1
Dw2 Generators v1
Dw2 Generators v1
0 Generators
GENERATOR EFFECTS
Generator Strikes
External Generators maybe targeted by Ordnance
Attacks. This must be declared in the Declare
Attacks Step of the Firing Segment. Indiscriminate
Weaponry, Tertiary Weaponry or Auxiliary
Weaponry may not be used.
All attacks suffer a -1 To Hit modifier for a Generator
Strike. If the target suffers a Critical Hit from a
Generator Strike Attack, when applying Critical Hits,
do not roll the Critical Hit Table, instead apply 2 HP
loss and the Generators Offline result.
Convertible Generators operating Externally maybe
subjected to a Generator Strike.
STANDARD GENERATORS
Glacier Generator (Range, Value)
Each Glacier Generator has a value listed in the
brackets that represents Ice Points. Ice Points
generated from a squadron are added to form a total
for the squadron.
Ice Points are used for:
Spend 1 Ice Point to place ONE Medium
Iceberg (2 by 1) Terrain Feature anywhere
within the Range listed in the bracket. The
Terrain Feature MUST be placed on the
Water Major Surface and no closer than 4 to
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OFFENSIVE GENERATORS
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DEFENSIVE GENERATORS
Cloud Generator
The Cloud Generator has a Continuous Effect.
Targeted Attacks against a Model with this
Generator suffer a -1 to hit modifier. This does not
apply to Indiscriminate Attacks and the Generator
has no effect at Range Band 1.
Dilation Field Generator (Range)
The Dilation Field Generator is Activated during the
Consolidation Step of the Movement Segment in the
Models Activation, allowing the placement of a Large
Effect Template, the Centre of which must be within
Line of Sight and the Range listed.
Any Model firing into, through or out of the Template
at ANY Height Level is considered to be Partially
Blocked.
The effect of this Generator lasts until the
Compulsory Actions Segment of the End Phase of
the current Game Turn.
Shield Generator (Value)
This Generator has a Continuous Effect. Shield
Generators can be used to deflect all attacks except
from Indiscriminate Attacks, Aggressive Boarding
Actions, Bombs or other Generators.
Roll a number of Shield Dice equal to the Value listed
in the bracket for each Shield Generator.
A 4, 5 or (RED) 6 is required to succeed
against Gunnery Attacks.
A 4, 5 or (BLUE) 6 is required to succeed
against Rocket or Torpedo Attacks.
For each Hit scored, reduce the amount of incoming
Hits by 1. Some Attacks will reduce the effectiveness
of Shields by affecting the Hit Number required, the
Colour of Dice used etc
Guardian Generator (Value, Range, Protection
Value)
The Guardian Shield Generator grants the Model to
which it is fitted ALL of the effect of a Shield
Generator.
Guardian Shield Generators also grant ALL Models
from the same Force within Range, on ANY Height
Level, a number of Shield Dice equal to the
Protection Value listed in the bracket.
Nearby Models must NOT have their own Shield
Generator of any type to benefit from a Guardian
Generator. SAS may not benefit from the Guardian
Generators protection.
A Model can only gain the benefit of ONE Guardian
Shield Generator of any type at any one time and
must choose the highest Protection Value within
range.
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